Fix to the village-reclaiming dialog

(preventing it being triggered by the enemy).
This commit is contained in:
Jan Rietema 2007-11-01 22:31:21 +00:00
parent a0b07d5c10
commit 854d5f0717

View file

@ -389,10 +389,18 @@
[/if]
[/then]
[else]
[message]
speaker=unit
message= _ "This encampment has been abandoned. There are signs of a struggle and a few bloodstains but nothing else. I fear for those elves who lived out here."
[/message]
[if]
[variable]
name=unit.side
equals=1
[/variable]
[then]
[message]
speaker=unit
message= _ "This encampment has been abandoned. There are signs of a struggle and a few bloodstains but nothing else. I fear for those elves who lived out here."
[/message]
[/then]
[/if]
[/else]
[/if]
{CLEAR_VARIABLE vill}