Fix to the village-reclaiming dialog
(preventing it being triggered by the enemy).
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1 changed files with 12 additions and 4 deletions
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@ -389,10 +389,18 @@
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[/if]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "This encampment has been abandoned. There are signs of a struggle and a few bloodstains but nothing else. I fear for those elves who lived out here."
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[/message]
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[if]
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[variable]
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name=unit.side
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equals=1
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[/variable]
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[then]
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[message]
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speaker=unit
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message= _ "This encampment has been abandoned. There are signs of a struggle and a few bloodstains but nothing else. I fear for those elves who lived out here."
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[/message]
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[/then]
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[/if]
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[/else]
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[/if]
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{CLEAR_VARIABLE vill}
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