add lua getter and setter for [side]current_player
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@ -1552,6 +1552,7 @@ static int impl_side_get(lua_State *L)
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return_string_attrib("name", t.name());
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return_string_attrib("color", t.map_color_to());
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return_cstring_attrib("controller", t.controller_string());
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return_string_attrib("current_player", t.current_player());
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if (strcmp(m, "recruit") == 0) {
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std::set<std::string> const &recruits = t.recruits();
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@ -1590,6 +1591,7 @@ static int impl_side_set(lua_State *L)
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modify_tstring_attrib("user_team_name", t.change_team(t.team_name(), value));
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modify_string_attrib("team_name", t.change_team(value, t.user_team_name()));
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modify_string_attrib("controller", t.change_controller(value));
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modify_string_attrib("current_player", t.set_current_player(value));
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if (strcmp(m, "recruit") == 0) {
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t.set_recruits(std::set<std::string>());
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