Custom flags for TSG and TRoW, enemy sides only.

This commit is contained in:
Eric S. Raymond 2010-08-18 23:00:34 +00:00
parent a1e48be52a
commit 84cca832db
16 changed files with 28 additions and 0 deletions

View file

@ -52,6 +52,7 @@
recruitment_pattern=fighter,fighter,archer,scout
{ATTACK_DEPTH 2 3 4}
[/ai]
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 2 6}

View file

@ -52,6 +52,7 @@
{GOLD 90 130 170}
team_name=wesfolk
user_team_name=_"Wesfolk"
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 2 7}

View file

@ -46,6 +46,7 @@
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,archer,fighter, archer, healer
[/ai]
{FLAG_VARIANT long}
[/side]
[side]
@ -83,6 +84,7 @@
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,archer,fighter, archer, healer
[/ai]
{FLAG_VARIANT long}
[/side]
[event]

View file

@ -35,6 +35,7 @@
profile="portraits/dionli.png"
team_name=Elves
user_team_name=_"Elves"
{FLAG_VARIANT long}
[/side]
[side]
@ -46,6 +47,7 @@
image="units/kalian-elvish-champion.png"
team_name=Elves
user_team_name=_"Elves"
{FLAG_VARIANT long}
[/side]
[side]
@ -56,6 +58,7 @@
profile="portraits/aryad.png"
team_name=Elves
user_team_name=_"Elves"
{FLAG_VARIANT long}
[/side]
[event]

View file

@ -34,6 +34,7 @@
profile="portraits/dionli.png"
team_name=Elves
user_team_name=_"Elves"
{FLAG_VARIANT long}
[/side]
[side]
@ -45,6 +46,7 @@
profile="portraits/logalmier.png"
team_name=Elves
user_team_name=_"Elves"
{FLAG_VARIANT long}
[/side]
[side]
@ -56,6 +58,7 @@
profile="portraits/aryad.png"
team_name=Elves
user_team_name=_"Elves"
{FLAG_VARIANT long}
[/side]
# wmllint: recognize Lady Jessene

View file

@ -84,6 +84,7 @@
recruitment_pattern=scout,fighter,archer,archer
#endif
[/ai]
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 2 14}

View file

@ -88,6 +88,7 @@
(fighter,archer,fighter,fighter)
(scout,fighter,archer,fighter,fighter)}
[/ai]
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 2 21}
@ -117,6 +118,7 @@
#ifdef HARD
{NAMED_GENERIC_UNIT 2 Thief 18 22 () (_"Criminal")} {GUARDIAN}
#endif
{FLAG_VARIANT ragged}
[/side]
[event]

View file

@ -96,6 +96,7 @@
#ifdef HARD
recruit=Footpad,Thief,Poacher,Vampire Bat,Skeleton,Skeleton Archer
#endif
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES_AREA 2 28 21 5}

View file

@ -97,6 +97,7 @@
#ifdef HARD
recruit=Walking Corpse,Skeleton, Revenant, Skeleton Archer,Bone Shooter,Ghoul
#endif
{FLAG_VARIANT undead}
[/side]
{STARTING_VILLAGES 2 14}
@ -141,6 +142,7 @@
#ifdef HARD
recruit=Footpad,Thug,Poacher,Thief
#endif
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 3 9}

View file

@ -76,6 +76,7 @@
{ATTACK_DEPTH 3 4 5}
[/ai]
recruit=Footpad, Thug
{FLAG_VARIANT ragged}
[/side]
# The Undead Hordes
@ -109,6 +110,7 @@
#ifdef HARD
recruit=Walking Corpse, Soulless, Ghoul
#endif
{FLAG_VARIANT undead}
[/side]
# The Undead Hordes
@ -167,6 +169,7 @@
[/object]
[/modifications]
#endif
{FLAG_VARIANT undead}
[/side]
# Scenario Start

View file

@ -86,6 +86,7 @@
value=20
[/target]
[/ai]
{FLAG_VARIANT undead}
[/side]
# When discovering an ambusher, the ambusher will be moved to this side so
@ -106,6 +107,7 @@
value=5.0
[/target]
[/ai]
{FLAG_VARIANT long}
[/side]
# This prestart event iterates through the labyrinth and picks a random

View file

@ -84,6 +84,7 @@
#ifdef HARD
recruit=Deathblade,Ghoul,Ghost,Wraith,Blood Bat,Walking Corpse,Dark Adept
#endif
{FLAG_VARIANT undead}
[/side]
#ifdef HARD
@ -128,6 +129,7 @@
#ifdef HARD
recruit=Walking Corpse,Soulless,Ghoul,Necrophage
#endif
{FLAG_VARIANT undead}
[/side]
# Passive trolls

View file

@ -73,6 +73,7 @@
[/target]
[/ai]
recruit=Wraith, Shadow, Skeleton, Revenant, Draug, Bone Shooter, Blood Bat, Chocobone
{FLAG_VARIANT undead}
[/side]
# Make it impossible for the player to kill him, no matter how lucky.
@ -105,6 +106,7 @@
#ifdef HARD
recruit=Walking Corpse, Soulless, Ghoul
#endif
{FLAG_VARIANT undead}
[/side]
#prestart

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@ -132,6 +132,7 @@
#ifdef HARD
recruit=Footpad, Thug, Outlaw, Bandit
#endif
{FLAG_VARIANT ragged}
[/side]
[side]

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@ -71,6 +71,7 @@
[/target]
[/ai]
recruit=Wraith,Shadow,Revenant,Draug,Bone Shooter,Blood Bat,Chocobone,Dark Sorcerer,Necrophage
{FLAG_VARIANT undead}
[/side]
{STARTING_VILLAGES 2 5}

View file

@ -85,6 +85,7 @@
caution=0
grouping=no
[/ai]
{FLAG_VARIANT long}
[/side]
[event]