Custom flags for TSG and TRoW, enemy sides only.
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16 changed files with 28 additions and 0 deletions
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@ -52,6 +52,7 @@
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recruitment_pattern=fighter,fighter,archer,scout
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{ATTACK_DEPTH 2 3 4}
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[/ai]
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{FLAG_VARIANT ragged}
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[/side]
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{STARTING_VILLAGES 2 6}
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@ -52,6 +52,7 @@
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{GOLD 90 130 170}
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team_name=wesfolk
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user_team_name=_"Wesfolk"
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{FLAG_VARIANT ragged}
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[/side]
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{STARTING_VILLAGES 2 7}
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@ -46,6 +46,7 @@
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recruitment_ignore_bad_movement=yes
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recruitment_pattern=scout,fighter,archer,fighter, archer, healer
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[/ai]
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{FLAG_VARIANT long}
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[/side]
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[side]
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@ -83,6 +84,7 @@
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recruitment_ignore_bad_movement=yes
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recruitment_pattern=scout,fighter,archer,fighter, archer, healer
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[/ai]
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{FLAG_VARIANT long}
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[/side]
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[event]
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@ -35,6 +35,7 @@
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profile="portraits/dionli.png"
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team_name=Elves
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user_team_name=_"Elves"
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{FLAG_VARIANT long}
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[/side]
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[side]
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@ -46,6 +47,7 @@
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image="units/kalian-elvish-champion.png"
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team_name=Elves
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user_team_name=_"Elves"
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{FLAG_VARIANT long}
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[/side]
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[side]
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@ -56,6 +58,7 @@
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profile="portraits/aryad.png"
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team_name=Elves
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user_team_name=_"Elves"
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{FLAG_VARIANT long}
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[/side]
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[event]
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@ -34,6 +34,7 @@
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profile="portraits/dionli.png"
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team_name=Elves
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user_team_name=_"Elves"
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{FLAG_VARIANT long}
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[/side]
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[side]
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@ -45,6 +46,7 @@
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profile="portraits/logalmier.png"
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team_name=Elves
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user_team_name=_"Elves"
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{FLAG_VARIANT long}
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[/side]
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[side]
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@ -56,6 +58,7 @@
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profile="portraits/aryad.png"
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team_name=Elves
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user_team_name=_"Elves"
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{FLAG_VARIANT long}
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[/side]
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# wmllint: recognize Lady Jessene
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@ -84,6 +84,7 @@
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recruitment_pattern=scout,fighter,archer,archer
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#endif
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[/ai]
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{FLAG_VARIANT ragged}
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[/side]
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{STARTING_VILLAGES 2 14}
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@ -88,6 +88,7 @@
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(fighter,archer,fighter,fighter)
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(scout,fighter,archer,fighter,fighter)}
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[/ai]
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{FLAG_VARIANT ragged}
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[/side]
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{STARTING_VILLAGES 2 21}
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@ -117,6 +118,7 @@
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#ifdef HARD
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{NAMED_GENERIC_UNIT 2 Thief 18 22 () (_"Criminal")} {GUARDIAN}
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#endif
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{FLAG_VARIANT ragged}
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[/side]
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[event]
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@ -96,6 +96,7 @@
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#ifdef HARD
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recruit=Footpad,Thief,Poacher,Vampire Bat,Skeleton,Skeleton Archer
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#endif
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{FLAG_VARIANT ragged}
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[/side]
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{STARTING_VILLAGES_AREA 2 28 21 5}
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@ -97,6 +97,7 @@
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#ifdef HARD
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recruit=Walking Corpse,Skeleton, Revenant, Skeleton Archer,Bone Shooter,Ghoul
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#endif
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{FLAG_VARIANT undead}
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[/side]
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{STARTING_VILLAGES 2 14}
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@ -141,6 +142,7 @@
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#ifdef HARD
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recruit=Footpad,Thug,Poacher,Thief
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#endif
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{FLAG_VARIANT ragged}
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[/side]
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{STARTING_VILLAGES 3 9}
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@ -76,6 +76,7 @@
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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recruit=Footpad, Thug
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{FLAG_VARIANT ragged}
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[/side]
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# The Undead Hordes
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@ -109,6 +110,7 @@
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#ifdef HARD
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recruit=Walking Corpse, Soulless, Ghoul
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#endif
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{FLAG_VARIANT undead}
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[/side]
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# The Undead Hordes
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@ -167,6 +169,7 @@
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[/object]
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[/modifications]
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#endif
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{FLAG_VARIANT undead}
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[/side]
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# Scenario Start
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@ -86,6 +86,7 @@
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value=20
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[/target]
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[/ai]
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{FLAG_VARIANT undead}
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[/side]
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# When discovering an ambusher, the ambusher will be moved to this side so
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@ -106,6 +107,7 @@
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value=5.0
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[/target]
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[/ai]
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{FLAG_VARIANT long}
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[/side]
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# This prestart event iterates through the labyrinth and picks a random
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@ -84,6 +84,7 @@
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#ifdef HARD
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recruit=Deathblade,Ghoul,Ghost,Wraith,Blood Bat,Walking Corpse,Dark Adept
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#endif
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{FLAG_VARIANT undead}
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[/side]
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#ifdef HARD
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@ -128,6 +129,7 @@
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#ifdef HARD
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recruit=Walking Corpse,Soulless,Ghoul,Necrophage
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#endif
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{FLAG_VARIANT undead}
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[/side]
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# Passive trolls
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@ -73,6 +73,7 @@
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[/target]
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[/ai]
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recruit=Wraith, Shadow, Skeleton, Revenant, Draug, Bone Shooter, Blood Bat, Chocobone
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{FLAG_VARIANT undead}
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[/side]
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# Make it impossible for the player to kill him, no matter how lucky.
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@ -105,6 +106,7 @@
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#ifdef HARD
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recruit=Walking Corpse, Soulless, Ghoul
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#endif
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{FLAG_VARIANT undead}
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[/side]
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#prestart
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@ -132,6 +132,7 @@
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#ifdef HARD
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recruit=Footpad, Thug, Outlaw, Bandit
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#endif
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{FLAG_VARIANT ragged}
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[/side]
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[side]
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@ -71,6 +71,7 @@
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[/target]
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[/ai]
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recruit=Wraith,Shadow,Revenant,Draug,Bone Shooter,Blood Bat,Chocobone,Dark Sorcerer,Necrophage
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{FLAG_VARIANT undead}
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[/side]
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{STARTING_VILLAGES 2 5}
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@ -85,6 +85,7 @@
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caution=0
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grouping=no
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[/ai]
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{FLAG_VARIANT long}
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[/side]
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[event]
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