added void armor to swamp of dread

This commit is contained in:
Scott Klempner 2006-06-09 16:40:44 +00:00
parent 45890872c1
commit 84c3217d0c

View file

@ -201,34 +201,10 @@
[option]
message= _ "Yes"
[command]
{VARIABLE armor_taken 1}
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!"
[/message]
[removeitem]
x={X_LOC}
y={Y_LOC}
[/removeitem]
[store_unit]
variable=armor_store
[filter]
x={X_LOC}
y={Y_LOC}
[/filter]
[/store_unit]
{VARIABLE_OP armor_store.modifications.resistance.pierce add 20}
{VARIABLE_OP armor_store.modifications.resistance.blade add 20}
{VARIABLE_OP armor_store.modifications.resistance.impact add 20}
[unstore_unit]
variable=armor_store
[/unstore_unit]
{CLEAR_VARIABLE armor_store}
[object]
id=void_armor
name= _ "Void Armor"
image="items/armor.png"
image="icon_armor.png"
description= _ "A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!"
cannot_use_message= _ "Only a powerful warrior may don this armor!"
duration=forever
@ -237,6 +213,17 @@
x,y={X_LOC},{Y_LOC}
type=Fighter,Commander,Lord,Princess,Battle Princess,Elvish Lord,Elvish High Lord,Elvish Fighter,Elvish Captain,Elvish Hero,Elvish Marshal,Elvish Champion,Elvish Ranger,Elvish Avenger,Horseman,Knight,Lancer,Paladin,Grand Knight,Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Lord,Dwarvish Guardsman,Dwarvish Stalwart,Dwarvish Sentinel
[/filter]
[then]
[removeitem]
x,y={X_LOC},{Y_LOC}
[/removeitem]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!"
[/message]
{VARIABLE armor_taken 1}
[/then]
[effect]
apply_to=resistance
replace=true
@ -280,7 +267,9 @@ name=die
message= _ "Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it."
[/message]
{VARIABLE armor_taken 0}
{VOID_ARMOR $x1 $y1}
{VARIABLE temp_armor_x $x1}
{VARIABLE temp_armor_y $y1}
{VOID_ARMOR $temp_armor_x $temp_armor_y}
[/event]
#enddef
@ -298,7 +287,7 @@ name=die
[event]
name=prestart
{VARIABLE_OP armored_knight random (Clarustus,Merlunius,Secadius,Dafeis)}
# {ENDOWED_KNIGHT ($armored_knight)}
{ENDOWED_KNIGHT ($armored_knight)}
{CLEAR_VARIABLE armored_knight}
[/event]
@ -335,7 +324,7 @@ first_time_only=no
type=Lich
[/filter]
[/store_unit]
{VARIABLE_OP Lich_store.hitpoints multiply 0.5}
{VARIABLE_OP Lich_store.hitpoints multiply 0.4}
[unstore_unit]
variable=Lich_store
[/unstore_unit]
@ -408,6 +397,8 @@ name=die
[/message]
[endlevel]
result=victory
{CLEAR_VARIABLE temp_armor_x}
{CLEAR_VARIABLE temp_armor_y}
[/endlevel]
[/event]