Removed obsolete todo.
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@ -235,7 +235,6 @@ void show_objectives(game_display& disp, const config& level, const std::string&
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std::string campaign_name = std::string(level["campaign"]);
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replace_underbar2space(campaign_name);
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/** @todo We can now allow pango markup for the objectives if wanted. */
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gui2::show_transient_message(disp.video(), "",
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"<big><b>" + name + "</b></big>" +
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(campaign_name.empty() ? "\n" : " - " + campaign_name + "\n") +
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