Replace remaining uses of FOREACH macro
(cherry-picked from commit 66b9e11a2d
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32dc3cc953
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841e5c6b06
3 changed files with 69 additions and 45 deletions
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@ -516,13 +516,16 @@
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y=18
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[/unstore_unit]
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{CLEAR_VARIABLE chantal_store}
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{FOREACH delfador_elvish_veterans i}
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[unstore_unit]
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variable=delfador_elvish_veterans[$i]
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find_vacant=yes
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x,y=2,19
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[/unstore_unit]
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{NEXT i}
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[foreach]
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array=delfador_elvish_veterans
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[do]
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[unstore_unit]
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variable=this_item
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find_vacant=yes
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x,y=2,19
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[/unstore_unit]
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[/do]
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[/foreach]
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[clear_variable]
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name=delfador_elvish_veterans
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[/clear_variable]
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@ -1312,22 +1312,28 @@ My best advancement costs $next_cost gold and I’m $experience|% there."
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variable=unit_reach
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[/store_reachable_locations]
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{FOREACH unit_reach i}
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[item]
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x,y=$unit_reach[$i].x,$unit_reach[$i].y
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image=misc/waypoint.png
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[/item]
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{NEXT i}
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[foreach]
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array=unit_reach
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[do]
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[item]
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x,y=$this_item.x,$this_item.y
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image=misc/waypoint.png
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[/item]
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[/do]
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[/foreach]
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[event]
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name=select,side turn,moveto
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{FOREACH unit_reach i}
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[remove_item]
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x,y=$unit_reach[$i].x,$unit_reach[$i].y
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image="misc/waypoint.png"
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[/remove_item]
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{NEXT i}
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[foreach]
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array=unit_reach
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[do]
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[remove_item]
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x,y=$this_item.x,$this_item.y
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image=misc/waypoint.png
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[/remove_item]
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[/do]
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[/foreach]
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[redraw]
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[/redraw]
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@ -1368,12 +1374,15 @@ My best advancement costs $next_cost gold and I’m $experience|% there."
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[event]
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name=select,side turn,moveto
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{FOREACH unit_reach i}
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[remove_item]
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x,y=$unit_reach[$i].x,$unit_reach[$i].y
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image="misc/waypoint.png~CS(255,-127,-127)"
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[/remove_item]
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{NEXT i}
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[foreach]
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array=unit_reach
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[do]
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[remove_item]
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x,y=$this_item.x,$this_item.y
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image="misc/waypoint.png~CS(255,-127,-127)"
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[/remove_item]
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[/do]
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[/foreach]
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[redraw]
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[/redraw]
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@ -1720,12 +1729,15 @@ Also, 0..9 = $below_ten, one,two,three = $ascii and the bonus answer is $mixed."
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[/variable]
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[/not]
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[then]
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{FOREACH territory i}
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[capture_village]
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side=$territory[$i].owner_side
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x,y=$territory[$i].x,$territory[$i].y
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[/capture_village]
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{NEXT i}
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[foreach]
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array=territory
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[do]
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[capture_village]
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side=$this_item.owner_side
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x,y=$this_item.x,$this_item.y
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[/capture_village]
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[/do]
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[/foreach]
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[/then]
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[/if]
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{CLEAR_VARIABLE store}
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@ -3652,12 +3664,15 @@ unplagueable: $wml_unit.status.unplagueable"
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variable=temp_villages_area
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[/store_locations]
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{FOREACH temp_villages_area i}
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[capture_village]
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side=2
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x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y
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[/capture_village]
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{NEXT i}
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[foreach]
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array=temp_villages_area
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[do]
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[capture_village]
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side=2
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x,y=$this_item.x,$this_item.y
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[/capture_village]
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[/do]
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[/foreach]
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# Then put goblins on the northernmost villages
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@ -92,10 +92,13 @@
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[else]
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{CHECK_ANSWER path.movement_cost}
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#{CHECK_ANSWER path.required_turns} Comment this out -- there may be multiple shortest paths, so finding a different shortest path is okay.
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#{FOREACH path.steps step}
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# {CHECK_ANSWER (path.steps[$step|].x)}
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# {CHECK_ANSWER (path.steps[$step|].y)}
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#{NEXT step}
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#[foreach]
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# array=path.steps
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# [do]
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# {CHECK_ANSWER (this_item.x)}
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# {CHECK_ANSWER (this_item.y)}
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# [do]
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#[foreach]
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[/else]
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)}
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#enddef
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@ -380,10 +383,13 @@
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[/store_reachable_locations]
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{VARIABLE nlocs $r.length}
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{CHECK_ANSWER nlocs}
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{FOREACH r i}
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{CHECK_ANSWER (r[$i|].x)}
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{CHECK_ANSWER (r[$i|].y)}
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{NEXT i}
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[foreach]
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array=r
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[do]
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{CHECK_ANSWER (this_item.x)}
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{CHECK_ANSWER (this_item.y)}
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[/do]
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[/foreach]
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#enddef
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#define MAKE_SHORT_TEST ID MACRO INIT_MACRO INIT_COUNTER
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