some changelog updates
bump version to 1.5.11-1.6beta3
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@ -1,4 +1,4 @@
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Version 1.5.10+svn:
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Version 1.5.11:
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* Campaigns:
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* Descent into Darkness:
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* Removed the custom python AI used in 'A Haunting in Winter'
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@ -20,6 +20,8 @@ Version 1.5.10+svn:
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* Language and i18n:
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* updated translations: Czech, French, German, Hebrew, Lithuanian, Polish,
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Russian, Spanish
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* Fixed a problem that could lead to wrong cache being used, leading to
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some strings not being shown as translated (bug #12568)
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* Multiplayer:
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* server:
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* Create the fifo group accessible (instead of only user accessible).
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@ -53,6 +55,7 @@ Version 1.5.10+svn:
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* Map size is now hard-limited to 200 by 200
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* attribute hidden in [side] allows to hide a side from status table,
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it also can be changed by [modify_side] (FR #12814)
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* Removed support for PythonAI to handle CVE-2009-0367
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Version 1.5.10:
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* Campaigns:
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@ -6,7 +6,7 @@
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AC_PREREQ([2.60])
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define([WESNOTH_VERSION],[1.5.10+svn])
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define([WESNOTH_VERSION],[1.5.11])
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define([WESNOTH_BUGS],[http://bugs.wesnoth.org])
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AC_INIT([Battle for Wesnoth], WESNOTH_VERSION, WESNOTH_BUGS, [wesnoth])
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@ -2,7 +2,7 @@ This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.5.10+svn:
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Version 1.5.11:
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* Graphics
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* New or updated unit grahpics: Merman Fighter line, Merman Hunter line.
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* New idle animations: Heavy Infantryman.
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@ -25,7 +25,7 @@
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#ifdef VERSION
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#undef VERSION
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#endif
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#define VERSION "1.5.10+svn"
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#define VERSION "1.5.11-1.6beta3"
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#ifndef PACKAGE
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#define PACKAGE "wesnoth"
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