TSG: fixed most of the wmllint warnings listed in #4494
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8 changed files with 11 additions and 5 deletions
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@ -16,11 +16,13 @@
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icon="data/campaigns/The_South_Guard/images/deoran/horseman-commander-defend.png"
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image="data/campaigns/The_South_Guard/images/campaign_image.png"
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# wmllint: markcheck off
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description= _ "A young knight, Deoran, is dispatched to the southern Wesnoth province of Kerlath to investigate the ravaged towns at the border. Thrust quickly into a hapless conflict against marauding bandits, Deoran must rally the remaining men of the derelict South Guard to defend his country.
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" + <span color='gray'> + _ "This campaign is designed as an introduction to Wesnoth. The ‘Civilian’ difficulty level is aimed at first-time players." + </span> + "
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" + _"(Rookie level, 8 scenarios.)"
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# wmllint: markcheck on
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{CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner")}
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{CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Recruit") ( _ "Easy")} {DEFAULT_DIFFICULTY}
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@ -108,6 +108,7 @@
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[show_if]
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[not]
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[have_unit]
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# wmllint: recognize Sir Gerrick
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id=Sir Gerrick
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[/have_unit]
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[/not]
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@ -228,6 +228,7 @@
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[objective]
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[show_if]
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[have_unit]
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# wmllint: recognize Minister Hylas
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id=Minister Hylas
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[/have_unit]
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[/show_if]
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@ -66,7 +66,7 @@
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canrecruit=yes
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[ai]
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recruitment_pattern=fighter,scout,scout
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recruitment_pattern=fighter,scout,archer
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{QUANTITY aggression 0.3 0.4 0.5}
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# In case a unit is there when they sitch to side 1 it would trigger
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# the lich sighted event. Quick Footpads can see up to 9 hexes ahead.
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@ -69,10 +69,10 @@
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canrecruit=yes
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[ai]
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#ifdef EASY
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recruitment_pattern=fighter,scout,fighter
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recruitment_pattern=fighter,scout,archer
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#endif
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#ifdef NORMAL
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recruitment_pattern=fighter,scout,fighter
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recruitment_pattern=fighter,scout,archer
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#endif
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#ifdef HARD
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recruitment_pattern=fighter,scout,archer,fighter
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@ -462,6 +462,7 @@ _f, _f, Re, _f
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[if]
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[not]
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[have_unit]
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# wmllint: recognize Urza Afalas
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id=Urza Afalas
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[/have_unit]
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[/not]
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@ -95,7 +95,7 @@
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canrecruit=yes
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[ai]
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recruitment_pattern=fighter
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recruitment_pattern=fighter, fighter, fighter, scout
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aggression=0.95
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[/ai]
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#ifdef EASY
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@ -95,7 +95,7 @@
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canrecruit=yes
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[ai]
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recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,archer,mixed fighter
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recruitment_pattern=scout,fighter,fighter,scout,fighter
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aggression=1.0
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caution=0.0
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[goal]
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@ -645,6 +645,7 @@
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[/fire_event]
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[message]
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# wmllint: recognize Minister Romand
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speaker=Minister Romand
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message= _ "We heard your call for help and came as quickly as we could. We are at your service, Sir Deoran!"
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[/message]
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