Check whether to display lobby joins in the game creation screen.
Fixes #6234
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@ -582,6 +582,8 @@ void chatbox::process_message(const ::config& data, bool whisper /*= false*/)
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if(whisper) {
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add_whisper_received(sender, message);
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} else {
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if (!preferences::parse_should_show_lobby_join(sender, message)) return;
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std::string room = data["room"];
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// Attempt to send to the currently active room first.
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