manpage: remove some cases of double whitespaces (if an . was followed by an linebreak)

thanks to jyrkive for pointing out that wesnoth auto-detects the screen refresh rate and targets it

[ci skip]
This commit is contained in:
Severin Glöckner 2017-09-07 11:57:07 +02:00
parent c338d6788a
commit 835731f083

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@ -112,8 +112,7 @@ displays a summary of command line options to standard output, and exits.
.BI -l,\ --load \ file
loads the savegame
.I file
from the standard save game directory.
If the
from the standard save game directory. If the
.B -e
or
.B --editor
@ -153,8 +152,10 @@ if used) and exits
.TP
.BI --max-fps \ fps
the number of frames per second the game can show, the value should be between
the 1 and 1000, the default is
.BR 60 .
.I 1
and
.IR 1000 ,
the default is the monitor's refresh rate.
.TP
.B -m, --multiplayer
runs a multiplayer game. There are additional options that can be used
@ -166,8 +167,7 @@ as explained below.
load the test mp scenarios.
.TP
.B --no-delay
runs the game without any delays for graphic benchmarking.
This is automatically enabled by
runs the game without any delays for graphic benchmarking. This is automatically enabled by
.BR --nogui .
.TP
.B --noaddons
@ -222,17 +222,17 @@ is in the define list the "data/core" directory won't be preprocessed.
.BI --preprocess-input-macros \ source-file
used only by the
.B --preprocess
command.
Specifies a file that contains [preproc_define]s to be included before preprocessing.
command. Specifies a file that contains
.BR [preproc_define] s
to be included before preprocessing.
.TP
.BI --preprocess-output-macros[ =target-file ]
used only by the
.B --preprocess
command.
Will output all preprocessed macros in the target file. If the file is not specified
the output will be file '_MACROS_.cfg' in the target directory of preprocess's command.
The output file can be passed to
.BR --preprocess-input-macros
command. Will output all preprocessed macros in the target file. If the file is not specified
the output will be file '_MACROS_.cfg' in the target directory of preprocess's command. The
output file can be passed to
.BR --preprocess-input-macros .
This switch should be typed before the
.B --preprocess
command.
@ -248,8 +248,7 @@ takes a valid wesnoth 'image path string' with image path functions, and outputs
initializes game directories, prints build information suitable for use in bug reports, and exits.
.TP
.BI --rng-seed \ seed
seeds the random number generator with number <arg>.
Example:
seeds the random number generator with number <arg>. Example:
.B --rng-seed 0
.TP
.BI --screenshot \ map \ output
@ -404,20 +403,18 @@ sets the number of turns for the chosen scenario. The default is
.SH EXIT STATUS
.
Normal exit status is 0.
An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error.
An exit status of 2 indicates an error with the command line options.
An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error. An
exit status of 2 indicates an error with the command line options.
.br
When running unit tests
.RB (with \ -u ),
the exit status is different.
An exit status of 0 indicates that the test passed,
and 1 indicates that the test failed.
An exit status of 3 indicates that the test passed, but produced an invalid replay file.
An exit status of 4 indicates that the test passed, but the replay produced errors.
These latter two are only returned if
the exit status is different. An exit
status of 0 indicates that the test passed,
and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid
replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter
two are only returned if
.B --noreplaycheck
is not passed.
An exit status of 2 indicates that the test timed out, when used with the deprecated
is not passed. An exit status of 2 indicates that the test timed out, when used with the deprecated
.B --timeout
option.
.