manpage: remove some cases of double whitespaces (if an . was followed by an linebreak)
thanks to jyrkive for pointing out that wesnoth auto-detects the screen refresh rate and targets it [ci skip]
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1 changed files with 22 additions and 25 deletions
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@ -112,8 +112,7 @@ displays a summary of command line options to standard output, and exits.
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.BI -l,\ --load \ file
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loads the savegame
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.I file
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from the standard save game directory.
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If the
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from the standard save game directory. If the
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.B -e
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or
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.B --editor
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@ -153,8 +152,10 @@ if used) and exits
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.TP
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.BI --max-fps \ fps
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the number of frames per second the game can show, the value should be between
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the 1 and 1000, the default is
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.BR 60 .
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.I 1
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and
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.IR 1000 ,
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the default is the monitor's refresh rate.
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.TP
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.B -m, --multiplayer
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runs a multiplayer game. There are additional options that can be used
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@ -166,8 +167,7 @@ as explained below.
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load the test mp scenarios.
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.TP
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.B --no-delay
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runs the game without any delays for graphic benchmarking.
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This is automatically enabled by
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runs the game without any delays for graphic benchmarking. This is automatically enabled by
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.BR --nogui .
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.TP
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.B --noaddons
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@ -222,17 +222,17 @@ is in the define list the "data/core" directory won't be preprocessed.
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.BI --preprocess-input-macros \ source-file
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used only by the
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.B --preprocess
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command.
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Specifies a file that contains [preproc_define]s to be included before preprocessing.
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command. Specifies a file that contains
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.BR [preproc_define] s
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to be included before preprocessing.
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.TP
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.BI --preprocess-output-macros[ =target-file ]
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used only by the
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.B --preprocess
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command.
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Will output all preprocessed macros in the target file. If the file is not specified
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the output will be file '_MACROS_.cfg' in the target directory of preprocess's command.
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The output file can be passed to
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.BR --preprocess-input-macros
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command. Will output all preprocessed macros in the target file. If the file is not specified
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the output will be file '_MACROS_.cfg' in the target directory of preprocess's command. The
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output file can be passed to
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.BR --preprocess-input-macros .
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This switch should be typed before the
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.B --preprocess
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command.
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@ -248,8 +248,7 @@ takes a valid wesnoth 'image path string' with image path functions, and outputs
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initializes game directories, prints build information suitable for use in bug reports, and exits.
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.TP
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.BI --rng-seed \ seed
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seeds the random number generator with number <arg>.
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Example:
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seeds the random number generator with number <arg>. Example:
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.B --rng-seed 0
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.TP
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.BI --screenshot \ map \ output
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@ -404,20 +403,18 @@ sets the number of turns for the chosen scenario. The default is
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.SH EXIT STATUS
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.
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Normal exit status is 0.
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An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error.
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An exit status of 2 indicates an error with the command line options.
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An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error. An
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exit status of 2 indicates an error with the command line options.
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.br
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When running unit tests
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.RB (with \ -u ),
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the exit status is different.
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An exit status of 0 indicates that the test passed,
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and 1 indicates that the test failed.
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An exit status of 3 indicates that the test passed, but produced an invalid replay file.
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An exit status of 4 indicates that the test passed, but the replay produced errors.
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These latter two are only returned if
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the exit status is different. An exit
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status of 0 indicates that the test passed,
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and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid
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replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter
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two are only returned if
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.B --noreplaycheck
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is not passed.
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An exit status of 2 indicates that the test timed out, when used with the deprecated
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is not passed. An exit status of 2 indicates that the test timed out, when used with the deprecated
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.B --timeout
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option.
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.
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