don't claim connection timed out...
...when network_send/receive_dialog() was aborted (fixes bug #8795: Connect (to MP server) -> press Cancel -> no need for "Connection timed out" -dialog)
This commit is contained in:
parent
f5b3f14808
commit
832dcc96b2
4 changed files with 7 additions and 6 deletions
|
@ -1395,7 +1395,7 @@ void game_controller::upload_campaign(const std::string& campaign, network::conn
|
|||
|
||||
sock = dialogs::network_send_dialog(disp(),_("Sending add-on"),data,sock);
|
||||
if(!sock) {
|
||||
gui::show_error_message(disp(), _("Connection timed out"));
|
||||
return;
|
||||
} else if(data.child("error")) {
|
||||
gui::show_error_message(disp(), _("The server responded with an error: \"") +
|
||||
(*data.child("error"))["message"].str() + '"');
|
||||
|
|
|
@ -176,6 +176,7 @@ static server_type open_connection(game_display& disp, const std::string& origin
|
|||
data.clear();
|
||||
network::connection data_res = dialogs::network_receive_dialog(
|
||||
disp,_("Reading from Server..."),data);
|
||||
if (!data_res) return ABORT_SERVER;
|
||||
mp::check_response(data_res, data);
|
||||
|
||||
// Backwards-compatibility "version" attribute
|
||||
|
|
|
@ -212,6 +212,10 @@ void wait::join_game(bool observe)
|
|||
for(;;) {
|
||||
network::connection data_res = dialogs::network_receive_dialog(disp(),
|
||||
_("Getting game data..."), level_);
|
||||
if (!data_res) {
|
||||
set_result(QUIT);
|
||||
return;
|
||||
}
|
||||
check_response(data_res, level_);
|
||||
if(level_.child("leave_game")) {
|
||||
set_result(QUIT);
|
||||
|
|
|
@ -456,11 +456,7 @@ LEVEL_RESULT play_game(display& disp, game_state& gamestate, const config& game_
|
|||
cfg.clear();
|
||||
network::connection data_res = dialogs::network_receive_dialog(disp,
|
||||
msg, cfg);
|
||||
if(!data_res)
|
||||
// FIXME: Why say timeout if the dialog was aborted?
|
||||
//! @todo Check when this error is caught. Maybe rather
|
||||
//! use 'return QUIT'?
|
||||
throw network::error(_("Connection timed out"));
|
||||
if(!data_res) return QUIT;
|
||||
} while(cfg.child("next_scenario") == NULL);
|
||||
|
||||
if(cfg.child("next_scenario")) {
|
||||
|
|
Loading…
Add table
Reference in a new issue