fixed changelog formatting
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parent
51e3f8722a
commit
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2 changed files with 16 additions and 8 deletions
12
changelog
12
changelog
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@ -5,13 +5,15 @@ Version 1.11.0+svn:
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{IS_LOYAL} macro
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* Stunned units are now marked with a status icon
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* Delfador's Memoirs
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* Add dummy side to cutscene to avoid crash at end of story part (bug #20208)
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* Add dummy side to cutscene to avoid crash at end of story part
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(bug #20208)
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* Eastern Invasion:
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* New set of portraits
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* Legend of Wesmere:
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* Scenario 02: Replaced the moveto events for checking the
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dwarvish borders with enter_hex events
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* Scenario 08: Add dummy side to cutscene to avoid crash at end of story part (bug #20208)
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* Scenario 08: Add dummy side to cutscene to avoid crash at end of story
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part (bug #20208)
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* Under the Burning Suns:
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* Keep a spawned unit from disappearing on reload in scenario 6b
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* Stunned units are now marked with a status icon
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@ -37,7 +39,8 @@ Version 1.11.0+svn:
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* Healing animations are now played when poison is cured.
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* Moving units to a selected hex field
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* Units in reach of a hex field are highlighted during selection.
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* Highlighting and labeling the selected hex field with the amount of in range units.
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* Highlighting and labeling the selected hex field with the amount of in
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range units.
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* Left click on a controlled one triggers the move.
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* The recruit and recall commands are restored when right-clicking on a
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leader, but with new semantics -- only that leader's recruits/recalls will
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@ -51,7 +54,8 @@ Version 1.11.0+svn:
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sidebar.
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* Fix broken MP game creation dialog on low resolutions
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* Whiteboard
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* Don't end turn if executing all actions in another way than using the "end turn" button/hotkey. (bug #19901)
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* Don't end turn if executing all actions in another way than using the
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"end turn" button/hotkey. (bug #19901)
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* WML engine:
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* The recall, recruit, prerecall, and prerecruit events will now block
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undoing unless they contain [allow_undo].
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@ -7,7 +7,8 @@ Version 1.11.0+svn:
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* Dead Water:
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* Stunned units are now marked with a status icon.
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* Delfador's Memoirs
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* Add dummy side to cutscene to avoid crash at end of story part (bug #20208).
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* Add dummy side to cutscene to avoid crash at end of story part
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(bug #20208).
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* Eastern Invasion:
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* New set of portraits.
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* Under the Burning Suns:
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@ -16,7 +17,8 @@ Version 1.11.0+svn:
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* Legend of Wesmere
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* Scenario 02: Replaced the moveto events for checking the
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dwarvish borders with enter_hex events.
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* Scenario 08: Add dummy side to cutscene to avoid crash at end of story part (bug #20208).
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* Scenario 08: Add dummy side to cutscene to avoid crash at end of story
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part (bug #20208).
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* Language and i18n:
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* New translation: Scottish Gaelic.
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@ -27,7 +29,8 @@ Version 1.11.0+svn:
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* Healing animations are now played when poison is cured.
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* Moving units to a selected hex field
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* Units in reach of a hex field are highlighted during selection.
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* Highlighting and labeling the selected hex field with the amount of in range units.
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* Highlighting and labeling the selected hex field with the amount of in
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range units.
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* Left click on a controlled one triggers the move.
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* Preferences
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* "Hotkey Settings" dialog redisigned.
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@ -49,7 +52,8 @@ Version 1.11.0+svn:
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sidebar.
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* Whiteboard
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* Don't end turn if executing all actions in another way than using the "end turn" button/hotkey. (bug #19901)
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* Don't end turn if executing all actions in another way than using the
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"end turn" button/hotkey. (bug #19901)
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* Miscellaneous and bug fixes:
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* Fix invalid memory access crash resulting from deleting all saved games
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