fixed changelog formatting

This commit is contained in:
Nils Kneuper 2012-10-28 16:41:42 +00:00
parent 51e3f8722a
commit 823ce7639f
2 changed files with 16 additions and 8 deletions

View file

@ -5,13 +5,15 @@ Version 1.11.0+svn:
{IS_LOYAL} macro
* Stunned units are now marked with a status icon
* Delfador's Memoirs
* Add dummy side to cutscene to avoid crash at end of story part (bug #20208)
* Add dummy side to cutscene to avoid crash at end of story part
(bug #20208)
* Eastern Invasion:
* New set of portraits
* Legend of Wesmere:
* Scenario 02: Replaced the moveto events for checking the
dwarvish borders with enter_hex events
* Scenario 08: Add dummy side to cutscene to avoid crash at end of story part (bug #20208)
* Scenario 08: Add dummy side to cutscene to avoid crash at end of story
part (bug #20208)
* Under the Burning Suns:
* Keep a spawned unit from disappearing on reload in scenario 6b
* Stunned units are now marked with a status icon
@ -37,7 +39,8 @@ Version 1.11.0+svn:
* Healing animations are now played when poison is cured.
* Moving units to a selected hex field
* Units in reach of a hex field are highlighted during selection.
* Highlighting and labeling the selected hex field with the amount of in range units.
* Highlighting and labeling the selected hex field with the amount of in
range units.
* Left click on a controlled one triggers the move.
* The recruit and recall commands are restored when right-clicking on a
leader, but with new semantics -- only that leader's recruits/recalls will
@ -51,7 +54,8 @@ Version 1.11.0+svn:
sidebar.
* Fix broken MP game creation dialog on low resolutions
* Whiteboard
* Don't end turn if executing all actions in another way than using the "end turn" button/hotkey. (bug #19901)
* Don't end turn if executing all actions in another way than using the
"end turn" button/hotkey. (bug #19901)
* WML engine:
* The recall, recruit, prerecall, and prerecruit events will now block
undoing unless they contain [allow_undo].

View file

@ -7,7 +7,8 @@ Version 1.11.0+svn:
* Dead Water:
* Stunned units are now marked with a status icon.
* Delfador's Memoirs
* Add dummy side to cutscene to avoid crash at end of story part (bug #20208).
* Add dummy side to cutscene to avoid crash at end of story part
(bug #20208).
* Eastern Invasion:
* New set of portraits.
* Under the Burning Suns:
@ -16,7 +17,8 @@ Version 1.11.0+svn:
* Legend of Wesmere
* Scenario 02: Replaced the moveto events for checking the
dwarvish borders with enter_hex events.
* Scenario 08: Add dummy side to cutscene to avoid crash at end of story part (bug #20208).
* Scenario 08: Add dummy side to cutscene to avoid crash at end of story
part (bug #20208).
* Language and i18n:
* New translation: Scottish Gaelic.
@ -27,7 +29,8 @@ Version 1.11.0+svn:
* Healing animations are now played when poison is cured.
* Moving units to a selected hex field
* Units in reach of a hex field are highlighted during selection.
* Highlighting and labeling the selected hex field with the amount of in range units.
* Highlighting and labeling the selected hex field with the amount of in
range units.
* Left click on a controlled one triggers the move.
* Preferences
* "Hotkey Settings" dialog redisigned.
@ -49,7 +52,8 @@ Version 1.11.0+svn:
sidebar.
* Whiteboard
* Don't end turn if executing all actions in another way than using the "end turn" button/hotkey. (bug #19901)
* Don't end turn if executing all actions in another way than using the
"end turn" button/hotkey. (bug #19901)
* Miscellaneous and bug fixes:
* Fix invalid memory access crash resulting from deleting all saved games