Update changelog for rendering engine changes, and a few other things
I put a longer-than-usual description of rendering engine changes, with a list of closed issues tacked on the end. I also added items for screen_fade and a couple other things that were resolved since 1.17.5.
This commit is contained in:
parent
fbdeb679cb
commit
8238a1d8d5
1 changed files with 6 additions and 0 deletions
|
@ -11,8 +11,11 @@
|
|||
### Editor
|
||||
### Multiplayer
|
||||
### Lua API
|
||||
* New `wesnoth.interface.screen_fade` function applies an overlay colour to the game display, fading over the given duration (PR #6864).
|
||||
### Packaging
|
||||
* Increased minimum required version of SDL to 2.0.10.
|
||||
### Rendering Engine
|
||||
* Large changes have been made to Wesnoth's rendering engine, enabling hardware acceleration for the majority of components and resolving many long-standing issues. Performance should be greatly increased, and CPU and GPU usage greatly decreased in almost all situations. Issues confirmed resolved: #1291, #1350, #1605, #1755, #2059, #2458, #2618, #2865, #3238, #3255, #3421, #3592, #3798, #3937, #3942, #4210, #4460, #4877, #5115, #5420, #5494.
|
||||
### Terrain
|
||||
### Translations
|
||||
* Updated translations: Arabic, British English, Czech, Finnish, French, Italian, Japanese, Swedish
|
||||
|
@ -21,8 +24,11 @@
|
|||
* Updated some Loyalist sprites: Sergeant, Lieutenant, Swordsman, Pikeman, Royal Guard, Halberdier
|
||||
### User interface
|
||||
### WML Engine
|
||||
* A new interface action `[screen_fade]` provides a smooth screen fade effect which also covers units (issue #6745).
|
||||
### Miscellaneous and Bug Fixes
|
||||
* Fixed being unable to interact with units when Scroll Lock is active (issue #6759)
|
||||
* Fixed the addon manager UI blanking incorrectly (issue #6787)
|
||||
* Implemented a workaround for bad SDL rectangle drawing in some versions (issue #6799)
|
||||
|
||||
## Version 1.17.5
|
||||
### Campaigns
|
||||
|
|
Loading…
Add table
Reference in a new issue