UtBS Units: Fighter line adjustments
Adjust Fighter line to allow for easier early leveling and more late game staying power. Add parry to secondary melee attacks in order to incentivise their use.
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5 changed files with 21 additions and 7 deletions
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@ -11,7 +11,7 @@
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{TRAIT_RESILIENT}
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image=units/quenoth/champion.png
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profile="portraits/quenoth/champion.webp"
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hitpoints=64
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hitpoints=70
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movement_type=quenoth_foot
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movement=5
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experience=150
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@ -19,7 +19,7 @@
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alignment=lawful
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advances_to=null
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{AMLA_DEFAULT}
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cost=60
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cost=65
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usage=fighter
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description= _ "Standing at the forefront of most Quenoth spear lines, Champions are those who have mastered the use of the glaive to near perfection. Perhaps only slightly lacking in finesse in strategy, these elves more than compensate with raw power and can force their way through all but the most secure of defenses."
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die_sound={SOUND_LIST:ELF_HIT}
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@ -64,6 +64,8 @@
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{WEAPON_SPECIAL_FIRSTSTRIKE}
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{WEAPON_SPECIAL_USES_ATTACKS 2}
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[/specials]
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parry=10
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defense_weight=0
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[/attack]
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[attack]
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name=glaive
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@ -77,6 +79,8 @@
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[specials]
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{WEAPON_SPECIAL_USES_ATTACKS 1}
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[/specials]
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parry=10
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defense_weight=0
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[/attack]
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{DEFENSE_ANIM "units/quenoth/champion-defend2.png" "units/quenoth/champion-defend1.png" {SOUND_LIST:ELF_HIT}}
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[attack_anim]
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@ -14,7 +14,7 @@
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hitpoints=33
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movement_type=quenoth_foot
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movement=5
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experience=40
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experience=36
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level=1
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alignment=lawful
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advances_to=Quenoth Warrior,Quenoth Flanker
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@ -54,6 +54,8 @@
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{WEAPON_SPECIAL_FIRSTSTRIKE}
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{WEAPON_SPECIAL_USES_ATTACKS 1}
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[/specials]
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parry=10
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defense_weight=0
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[/attack]
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{DEFENSE_ANIM "units/quenoth/fighter-defend-2.png" "units/quenoth/fighter-defend-1.png" {SOUND_LIST:ELF_HIT}}
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[attack_anim]
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@ -18,7 +18,7 @@
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level=2
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alignment=lawful
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advances_to=Quenoth Ranger
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cost=30
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cost=31
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usage=fighter
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description= _ "Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish."
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die_sound={SOUND_LIST:ELF_HIT}
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@ -69,6 +69,8 @@
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[specials]
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{WEAPON_SPECIAL_USES_ATTACKS 1}
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[/specials]
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parry=10
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defense_weight=0
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[/attack]
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{DEFENSE_ANIM "units/quenoth/flanker-defend2.png" "units/quenoth/flanker-defend1.png" {SOUND_LIST:ELF_HIT}}
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[attack_anim]
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@ -70,6 +70,8 @@
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[specials]
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{WEAPON_SPECIAL_USES_ATTACKS 1}
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[/specials]
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parry=20
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defense_weight=0
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[/attack]
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{DEFENSE_ANIM "units/quenoth/ranger-defend2.png" "units/quenoth/ranger-defend1.png" {SOUND_LIST:ELF_HIT}}
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[attack_anim]
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@ -11,14 +11,14 @@
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{TRAIT_RESILIENT}
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image=units/quenoth/warrior.png
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profile="portraits/quenoth/warrior.webp"
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hitpoints=52
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hitpoints=54
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movement_type=quenoth_foot
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movement=5
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experience=81
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experience=86
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level=2
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alignment=lawful
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advances_to=Quenoth Champion
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cost=30
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cost=31
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usage=fighter
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description= _ "When compared to a spear, a glaive is often a shorter weapon with less reach, but more versatile in use. An experienced fighter can use the head to hook or pin enemy weapons and strike from unusual angles, allowing them to catch an unwary opponent by surprise. In formation, Quenoth Warriors bear these somewhat unorthodox weapons to both strike with great power and to support their nearby brethren."
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die_sound={SOUND_LIST:ELF_HIT}
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@ -63,6 +63,8 @@
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{WEAPON_SPECIAL_FIRSTSTRIKE}
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{WEAPON_SPECIAL_USES_ATTACKS 2}
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[/specials]
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parry=10
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defense_weight=0
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[/attack]
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[attack]
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name=glaive
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@ -76,6 +78,8 @@
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[specials]
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{WEAPON_SPECIAL_USES_ATTACKS 1}
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[/specials]
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parry=10
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defense_weight=0
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[/attack]
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{DEFENSE_ANIM "units/quenoth/warrior-defend-2.png" "units/quenoth/warrior-defend-1.png" {SOUND_LIST:ELF_HIT}}
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[attack_anim]
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