Moved renderer RAII helpers to their own file and added ones for clip rect and viewport

Do note that setting an empty rect in render_raii_rect_setter_base is not the same as passing nullptr.
If an empty rect is passed to SDL_RenderGetClipRect, for example, you can end up with nothing drawing
since everything is being clipped.
This commit is contained in:
Charles Dang 2017-06-06 02:16:25 +11:00
parent a710d6d457
commit 81a62bf49c
5 changed files with 110 additions and 35 deletions

View file

@ -1009,6 +1009,7 @@
<Unit filename="../../src/sdl/point.cpp" />
<Unit filename="../../src/sdl/point.hpp" />
<Unit filename="../../src/sdl/rect.cpp" />
<Unit filename="../../src/sdl/render_utils.hpp" />
<Unit filename="../../src/sdl/surface.cpp" />
<Unit filename="../../src/sdl/surface.hpp" />
<Unit filename="../../src/sdl/texture.cpp" />

View file

@ -31,6 +31,7 @@
#include "gui/core/log.hpp"
#include "gui/widgets/helper.hpp"
#include "sdl/rect.hpp"
#include "sdl/render_utils.hpp"
#include "video.hpp"
#include "wml_exception.hpp"

108
src/sdl/render_utils.hpp Normal file
View file

@ -0,0 +1,108 @@
/*
Copyright (C) 2017 the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#pragma once
#include "sdl/rect.hpp"
#include "sdl/texture.hpp"
#include "video.hpp"
#include <SDL_rect.h>
#include <SDL_render.h>
#include <cassert>
/**
* Sets the renderer output target to the specified texture.
* @todo: add support for restoring last target.
*/
class render_target_setter
{
public:
explicit render_target_setter(texture& t)
: renderer_(CVideo::get_singleton().get_renderer())
{
if(renderer_) {
// Validate we can render to this texture.
assert(t.get_info().access == SDL_TEXTUREACCESS_TARGET);
SDL_SetRenderTarget(renderer_, t);
}
}
~render_target_setter()
{
if(renderer_) {
SDL_SetRenderTarget(renderer_, nullptr);
}
}
private:
SDL_Renderer* renderer_;
};
using sdl_rect_getter = void (*)(SDL_Renderer*, SDL_Rect*);
using sdl_rect_setter = int (*)(SDL_Renderer*, const SDL_Rect*);
/**
* Base class for renderer RAII helpers that operate on SDL_Rects.
*
* @tparam G Getter function. Will fetch the current applicable rect.
* That will be restored as the applicable state once this object is destroyed.
* @tparam S Setter function.
*/
template<sdl_rect_getter G, sdl_rect_setter S>
class render_raii_rect_setter_base
{
public:
explicit render_raii_rect_setter_base(SDL_Rect* rect)
: operate_(rect != nullptr)
, last_rect_()
, renderer_(CVideo::get_singleton().get_renderer())
{
if(renderer_ && operate_) {
(*G)(renderer_, &last_rect_);
(*S)(renderer_, rect);
}
}
~render_raii_rect_setter_base()
{
if(renderer_ && operate_) {
if(last_rect_ != sdl::empty_rect) {
(*S)(renderer_, &last_rect_);
} else {
(*S)(renderer_, nullptr);
}
}
}
private:
const bool operate_;
SDL_Rect last_rect_;
SDL_Renderer* renderer_;
};
/**
* Sets the renderer clip rect.
*/
using render_clip_rect_setter = render_raii_rect_setter_base<
&SDL_RenderGetClipRect,
&SDL_RenderSetClipRect>;
/**
* Sets the renderer viewport rect.
*/
using render_viewport_setter = render_raii_rect_setter_base<
&SDL_RenderGetViewport,
&SDL_RenderSetViewport>;

View file

@ -17,9 +17,6 @@
#include "sdl/surface.hpp"
#include "video.hpp"
#include <cassert>
#include <iostream>
static lg::log_domain log_sdl("SDL");
#define ERR_SDL LOG_STREAM(err, log_sdl)
@ -112,21 +109,3 @@ texture::info::info(const texture& t)
{
SDL_QueryTexture(t, &format, &access, &w, &h);
}
render_target_setter::render_target_setter(texture& t)
: renderer_(CVideo::get_singleton().get_renderer())
{
if(renderer_) {
// Validate we can render to this texture.
assert(t.get_info().access == SDL_TEXTUREACCESS_TARGET);
SDL_SetRenderTarget(renderer_, t);
}
}
render_target_setter::~render_target_setter()
{
if(renderer_) {
SDL_SetRenderTarget(renderer_, nullptr);
}
}

View file

@ -80,17 +80,3 @@ private:
SDL_Texture* texture_;
};
/**
* Small RAII helper class to temporarily set the renderer target to a texture.
*/
class render_target_setter
{
public:
explicit render_target_setter(texture& t);
~render_target_setter();
private:
SDL_Renderer* renderer_;
};