apply some variable cleanup from UtBS:Eftboren
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1 changed files with 14 additions and 70 deletions
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@ -135,20 +135,18 @@
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description= _ "Death of Garak"
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condition=lose
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[show_if]
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[variable]
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name=found_garak
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boolean_equals=yes
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[/variable]
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[have_unit]
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id=Garak
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[/have_unit]
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[/show_if]
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[/objective]
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[objective]
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description= _ "Death of Zhul"
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condition=lose
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[show_if]
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[variable]
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name=found_zhul
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boolean_equals=yes
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[/variable]
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[have_unit]
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id=Zhul
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[/have_unit]
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[/show_if]
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[/objective]
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@ -564,12 +562,6 @@
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[/else]
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[/if]
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# Record the fact that we have found Garak
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[set_variable]
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name=found_garak
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value=yes
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[/set_variable]
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# Summon objectives dialog
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[show_objectives]
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[/show_objectives]
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@ -584,23 +576,11 @@
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[/filter]
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[if]
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[variable]
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name=found_garak
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boolean_equals=yes
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[/variable]
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[and]
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[not]
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[have_unit]
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role="Rocky Horror"
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[/have_unit]
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[/not]
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[/and]
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# [and]
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# [variable]
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# name=garak_speech_happened
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# boolean_equals=no
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# [/variable]
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# [/and]
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[not]
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[have_unit]
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role="Rocky Horror"
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[/have_unit]
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[/not]
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[then]
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[fire_event]
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name=garak_speech
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@ -627,12 +607,6 @@
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speaker=Garak
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message= _ "Thanks for the help. I am glad to see that so many have survived the night. But there’s no time to talk, we must save the rest of our people and crush any other of these earthen abominations back into the earth."
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[/message]
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# Record the fact that this event has happened
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# [set_variable]
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# name=garak_speech_happened
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# value=yes
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# [/set_variable]
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[/event]
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# The following three events are nested, because they are supposed to
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@ -716,12 +690,6 @@
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message= _ "All things of this world come to an end, but the power of Eloh endures. A new one shall grow in its place. Come now, let us see to the needs of our people."
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[/message]
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# Record the fact that we have found Zhul
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[set_variable]
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name=found_zhul
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value=yes
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[/set_variable]
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# Summon objectives dialog
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[show_objectives]
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[/show_objectives]
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@ -916,7 +884,7 @@
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# time. For example if the undead capture the village at 30,8 first, the
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# following container would be set:
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# [village_at_30_8]
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# captured_first_by=undead
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# captured_by=undead
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# [/village_at_30_8]
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[event]
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@ -970,15 +938,13 @@
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[if]
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[variable]
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name=village_at_$x1|_$y1|.captured_first_by
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name=village_at_$x1|_$y1|.captured_by
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not_equals=undead
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[/variable]
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# if this village wasn't captured by undead first, the
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# player has a chance of finding a random elf
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[then]
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{VARIABLE village_at_$x1|_$y1|.captured_first_by elves}
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{VARIABLE_OP fate rand "1..100"}
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# And check if it's lower than a threshold of
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# finding an unit that's dependent on diffficulty
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@ -1070,16 +1036,7 @@
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[/filter_location]
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[/filter]
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[if]
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[variable]
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name=village_at_$x1|_$y1|.captured_first_by
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not_equals=elves
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[/variable]
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[then]
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{VARIABLE village_at_$x1|_$y1|.captured_first_by undead}
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[/then]
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[/if]
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{VARIABLE village_at_$x1|_$y1|.captured_by undead}
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[/event]
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[event]
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@ -1237,11 +1194,6 @@
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[/have_unit]
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[/not]
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[then]
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[modify_side]
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side=3
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gold=100
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[/modify_side]
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[fire_event]
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name=xanthos_appearance
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[/fire_event]
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@ -1481,14 +1433,6 @@
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{CLEAR_VARIABLE seen_mudcrawler}
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{CLEAR_VARIABLE rescued_elves}
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{CLEAR_VARIABLE seen_naru}
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[clear_variable]
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name=found_garak
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[/clear_variable]
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[clear_variable]
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name=found_zhul
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[/clear_variable]
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[/event]
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[event]
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