More accurate info about implemented ability filters

This commit is contained in:
Benoît Timbert 2006-02-03 18:20:26 +00:00
parent 5649660eb3
commit 81612ebc96

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@ -104,7 +104,8 @@ SVN trunk (1.1+svn):
* abilities are now more configurable in a [abilities] tag, old ability=
tag deprecated (patch #498), cure is available via [heals] ability tag
* all currently used abilities added as macros in data/abilities.cfg
* abilities can receive time of day and terrain [filter]
* abilities can receive time of day and terrain [filter] (currently only
[hides], [steadfast], [illuminates])
- ambush and nightstalk are available via the new [hides] ability tag
* added a optional random_leader= tag inside a [multiplayer_side] to
specify a different list of randomly selectable leaders