updated British English translation
This commit is contained in:
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29 changed files with 3620 additions and 4045 deletions
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@ -12,8 +12,8 @@ Version 1.12.4+dev:
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* Fixed Player Start labels not being updated with repeat map generations
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(bug #20036)
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* Language and i18n:
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* Updated translations: French, Hungarian, Japanese, Latvian, Polish,
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Scottish Gaelic, Spanish
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* Updated translations: British English, French, Hungarian, Japanese,
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Latvian, Polish, Scottish Gaelic, Spanish
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* Fixed crashes during start-up on Windows resulting from add-ons containing
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erroneous textdomain declarations (bug #23839).
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* Multiplayer:
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@ -4,8 +4,8 @@ changelog: https://github.com/wesnoth/wesnoth/blob/1.12/changelog
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Version 1.12.4+dev:
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* Language and i18n:
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* Updated translations: French, Hungarian, Japanese, Latvian, Polish,
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Scottish Gaelic, Spanish.
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* Updated translations: British English, French, Hungarian, Japanese,
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Latvian, Polish, Scottish Gaelic, Spanish.
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* Fixed crashes during start-up on Windows resulting from add-ons containing
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erroneous textdomain declarations (bug #23839).
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File diff suppressed because it is too large
Load diff
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@ -3,13 +3,14 @@
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# PJR <pjr@britishlibrary.net>, 2006.
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# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
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# Steven Panek <Majora700@gmail.com>, 2011.
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# Wedge009 <wedge009@wedge009.net>, 2015.
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msgid ""
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msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2015-06-12 18:03-0300\n"
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"PO-Revision-Date: 2013-01-04 18:22-0500\n"
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"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
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"PO-Revision-Date: 2015-10-30 21:31+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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"Language: en_GB\n"
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@ -17,6 +18,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.8.6\n"
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
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@ -253,7 +255,7 @@ msgid ""
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"Farms can only be planted on grassland. Move a peasant onto a farm and he "
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"will begin to automatically harvest the cash crop."
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msgstr ""
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"Farms can only be planted on grassland. Move a peasant onto a farm and he "
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"Farms can only be planted on grassland. Move a peasant on to a farm and he "
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"will begin to automatically harvest the cash crop."
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#. [message]: speaker=narrator
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@ -3,8 +3,8 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2013-08-17 15:16+0200\n"
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"PO-Revision-Date: 2011-02-21 06:09+0100\n"
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"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
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"PO-Revision-Date: 2015-10-30 21:33+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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"Language: en_GB\n"
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@ -12,6 +12,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.8.6\n"
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#. [campaign]: id=An_Orcish_Incursion
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#: data/campaigns/An_Orcish_Incursion/_main.cfg:11
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@ -3,8 +3,8 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2015-04-05 03:22-0300\n"
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"PO-Revision-Date: 2011-02-22 04:37+0100\n"
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"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
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"PO-Revision-Date: 2015-10-30 21:36+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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"Language: en_GB\n"
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@ -12,6 +12,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.8.6\n"
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#. [campaign]: id=Descent_into_Darkness
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#. [scenario]: id=11_Descent_into_Darkness, id=Mal Keshar
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@ -370,6 +371,8 @@ msgid ""
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"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. "
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"Hate leads to suffering."
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msgstr ""
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"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. "
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"Hate leads to suffering."
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#. [message]: speaker=Drogan
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#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:270
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@ -598,7 +601,7 @@ msgid ""
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"interested, I would be happy to take you on as my apprentice so that you "
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"can... aid me in the fight against them."
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msgstr ""
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"In truth, I share your hatred for the orcs. The northlands have been my... "
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"In truth, I share your hatred for the orcs. The Northlands have been my... "
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"home... for many years, and the orcs have been a growing infestation in "
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"them. They despoil the beauty of the land wherever they go. If you are "
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"interested, I would be happy to take you on as my apprentice so that you "
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@ -662,12 +665,12 @@ msgstr "Villager"
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#. same as "Villager" above.
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#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:270
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msgid "Shaun"
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msgstr ""
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msgstr "Shaun"
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#. [modify_unit]
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#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276
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msgid "Ed"
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msgstr ""
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msgstr "Ed"
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#. [message]: speaker=Darken Volk
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#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:295
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@ -1336,7 +1339,7 @@ msgstr ""
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#. [objective]: condition=win
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324
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msgid "Escape to the northwest"
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msgstr "Escape to the northwest"
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msgstr "Escape to the north-west"
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#. [message]: speaker=Dela Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:346
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@ -1359,8 +1362,8 @@ msgstr ""
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"Gods of Darkness, how did it come to this? My own sister determined on my "
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"death. Nothing has gone right since... since that day the fat toad Zephrin "
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"mocked my up-country accent and I lost my temper and cursed him with boils. "
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"<i>“A life curse goes beyond a joke,”</i> they said. <i>“Poor judgment,”</i> "
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"they said, and expelled me from the Academy."
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"<i>“A life curse goes beyond a joke,”</i> they said. <i>“Poor judgement,”</"
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"i> they said, and expelled me from the Academy."
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:355
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@ -1603,7 +1606,8 @@ msgstr ""
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#. [objective]: condition=win
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#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:386
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msgid "Move through the passageway in the northwest leading to the great hall"
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msgstr "Move through the passageway in the northwest leading to the great hall"
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msgstr ""
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"Move through the passageway in the north-west leading to the great hall"
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#. [message]: speaker=unit
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#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:414
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@ -1646,7 +1650,7 @@ msgstr "Guardian"
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:221
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msgid "I feel the book is very close, somewhere to the northwest."
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msgstr "I feel the book is very close, somewhere to the northwest."
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msgstr "I feel the book is very close, somewhere to the north-west."
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:317
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@ -1660,13 +1664,13 @@ msgid ""
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"There’s a small tunnel in the cellar to the northeast. It will lead us far "
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"enough out of the city that we can escape pursuit."
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msgstr ""
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"There’s a small tunnel in the cellar to the northeast. It will lead us far "
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"There’s a small tunnel in the cellar to the north-east. It will lead us far "
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"enough out of the city that we can escape pursuit."
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#. [objective]: condition=win
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:330
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msgid "Escape via the tunnel in the northeast cellar"
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msgstr "Escape via the tunnel in the northeast cellar"
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msgstr "Escape via the tunnel in the north-east cellar"
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:351
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@ -1944,7 +1948,7 @@ msgid ""
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"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
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"book."
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msgstr ""
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"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
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"Pick up the book by moving a unit on to it. Bats and ghosts cannot carry the "
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"book."
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#. [message]: speaker=unit
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@ -1955,7 +1959,7 @@ msgstr "I have the book."
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#. [message]: speaker=unit
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#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:700
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msgid "I am sorry master, that is too heavy for me."
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msgstr "I am sorry master, that is too heavy for me."
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msgstr "I am sorry, master, that is too heavy for me."
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:734
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@ -2157,18 +2161,13 @@ msgstr "Yes! I can draw energy even from these insignificant creatures."
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#. [message]: speaker=Mal Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:566
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#, fuzzy
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#| msgid ""
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#| "There, in along this old road, I sense a place worthy of being my home. "
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#| "From there I will build by armies. But I am still too weak to clear the "
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#| "vermin from it. I must finish regaining my strength."
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msgid ""
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"There, in along this old road, I sense a place worthy of being my home. From "
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"there I will build my armies. But I am still too weak to clear the vermin "
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"from it. I must finish regaining my strength."
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msgstr ""
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"There, in along this old road, I sense a place worthy of being my home. From "
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"there I will build by armies. But I am still too weak to clear the vermin "
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"there I will build my armies. But I am still too weak to clear the vermin "
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"from it. I must finish regaining my strength."
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#. [message]: speaker=Mal Keshar
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@ -2340,7 +2339,7 @@ msgid ""
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msgstr ""
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"Orcs? It is you who have forced me to choose the dark path, and it is you "
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"who ended my mortal life and made me turn into a lich. I am actually "
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"grateful to you for coming here, foolish hero. My hatred toward your race "
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"grateful to you for coming here, foolish hero. My hatred towards your race "
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"makes me stronger and I again get a chance to kill orcs!"
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#. [message]: speaker=Foolish Hero
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@ -1,12 +1,13 @@
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# translation of en_GB.po to English (British)
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# Steven Panek <Majora700@gmail.com>, 2011.
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# Wedge009 <wedge009@wedge009.net>, 2015.
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2015-04-05 03:22-0300\n"
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"PO-Revision-Date: 2013-01-04 18:26-0500\n"
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"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
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"PO-Revision-Date: 2015-10-30 21:43+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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"Language: en_GB\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.8.6\n"
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#. [campaign]: id=Delfadors_Memoirs
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#. [editor_group]: id=dm
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#. [message]: speaker=unit
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#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:111
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msgid "Grooar! Burn! Burn! Ahahaha..."
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msgstr "Grooar! Burn! Burn! Ahahaha..."
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msgstr "Grooar! Burn! Burn! A ha ha ha..."
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#. [message]: id=Delfador
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#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:122
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#. [message]: speaker=Delfador
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#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:121
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msgid "These swamps seem to go on forever!"
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msgstr "These swamps seem to go on forever!"
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msgstr "These swamps seem to go on for ever!"
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#. [message]: speaker=Lionel
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#: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:125
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"but yet they may be hostile to us. We had best be careful."
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msgstr ""
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"I believe that they are woses — tree guardians. I have heard of them, but "
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"thought they were gone from Wesnoth forever. They are not evil, it is said, "
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"thought they were gone from Wesnoth for ever. They are not evil, it is said, "
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"but yet they may be hostile to us. We had best be careful."
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#. [message]: speaker=Ur-Thorodor
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@ -1240,7 +1242,7 @@ msgid ""
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"we can get close to Ur-Thorodor, and speak with him again, he will "
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"understand."
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msgstr ""
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"It seems there is no alternative — we must get onto that island! Perhaps if "
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"It seems there is no alternative — we must get on to that island! Perhaps if "
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"we can get close to Ur-Thorodor, and speak with him again, he will "
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"understand."
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#. [message]: speaker={STRING}
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#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:65
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msgid "Then you will not mind if we kill you! Hahahahah!"
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msgstr "Then you will not mind if we kill you! Hahahahah!"
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msgstr "Then you will not mind if we kill you! Ha ha ha hah!"
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#. [option]: speaker={STRING}
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#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:70
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@ -1393,7 +1395,7 @@ msgstr "No, I do not."
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#. [message]: speaker={STRING}
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#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:74
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msgid "Then you will die forever!"
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msgstr "Then you will die forever!"
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msgstr "Then you will die for ever!"
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#. [message]: speaker={STRING}
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#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:106
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@ -1749,7 +1751,7 @@ msgid ""
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"Your king will die in an eyeblink and your kingdom in the drawing of a "
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"breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?"
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msgstr ""
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"Your king will die in an eyeblink and your kingdom in the drawing of a "
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"Your king will die in an eye-blink and your kingdom in the drawing of a "
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"breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?"
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#. [message]: speaker=Delfador
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@ -2007,7 +2009,7 @@ msgid ""
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"believing they can live again, and blinds them to the peace and rest of "
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"their own domain."
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msgstr ""
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"But you have not failed. The southlands have not yet fallen to the orcish "
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"But you have not failed. The south lands have not yet fallen to the orcish "
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"army, and have you not learned more about the undead than any man alive? It "
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"is he who fears death above all things who deceives the spirits into "
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"believing they can live again, and blinds them to the peace and rest of "
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@ -2064,7 +2066,7 @@ msgid ""
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"mountains to the southwest."
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msgstr ""
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"It will not be easy. The orcish army lies between here and your destination. "
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"We are under attack even here, by an orcish warband encamped in the "
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"We are under attack even here, by an orcish war-band encamped in the "
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"mountains to the south-west."
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#. [message]: speaker=Delfador
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#. [message]: speaker=Niktor
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#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:418
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#, fuzzy
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#| msgid ""
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#| "Yes, close by the southeast wall of our fort across the the Ford. But "
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#| "they are jealous of their privileges and hold aloof from us."
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msgid ""
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"Yes, close by the southeast wall of our fort across the Ford. But they are "
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"jealous of their privileges and hold aloof from us."
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msgstr ""
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"Yes, close by the south-east wall of our fort across the the Ford. But they "
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"are jealous of their privileges and hold aloof from us."
|
||||
"Yes, close by the south-east wall of our fort across the Ford. But they are "
|
||||
"jealous of their privileges and hold aloof from us."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:422
|
||||
|
@ -2626,7 +2624,7 @@ msgstr ""
|
|||
"Maybe we can warn the King in time. Lionel should be back in Weldyn by now; "
|
||||
"I shall send one of the garrison’s message-riders to him, but I cannot spare "
|
||||
"the time to go south myself. I will gather as many troops as I can move "
|
||||
"quickly through these wildlands and head west from here."
|
||||
"quickly through these wild lands and head west from here."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1194
|
||||
|
@ -2934,7 +2932,7 @@ msgid ""
|
|||
"bank of the Great River. They successfully evaded the orcs, but would soon "
|
||||
"find there were grimmer foes awaiting them."
|
||||
msgstr ""
|
||||
"Kalenz and his troops fared swiftly south and then westward along the north "
|
||||
"Kalenz and his troops fared swiftly south and then westwards along the north "
|
||||
"bank of the Great River. They successfully evaded the orcs, but would soon "
|
||||
"find there were grimmer foes awaiting them."
|
||||
|
||||
|
@ -3056,17 +3054,12 @@ msgstr "That is Delfador. Do you see, now?"
|
|||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:304
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I do. He is a like a blazing fire to my inner eye. I think you have "
|
||||
#| "chosen well, granddaughter; he is indeed the one to whom the Book of "
|
||||
#| "Crelanu should pass."
|
||||
msgid ""
|
||||
"I do. He is like a blazing fire to my inner eye. I think you have chosen "
|
||||
"well, granddaughter; he is indeed the one to whom the Book of Crelanu should "
|
||||
"pass."
|
||||
msgstr ""
|
||||
"I do. He is a like a blazing fire to my inner eye. I think you have chosen "
|
||||
"I do. He is like a blazing fire to my inner eye. I think you have chosen "
|
||||
"well, granddaughter; he is indeed the one to whom the Book of Crelanu should "
|
||||
"pass."
|
||||
|
||||
|
@ -3260,7 +3253,7 @@ msgstr "My King, this is Kalenz, High Lord of the Elves."
|
|||
#. [message]: id=Garard II
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:278
|
||||
msgid "You will be forever welcome in the court of Wesnoth."
|
||||
msgstr "You will be forever welcome in the court of Wesnoth."
|
||||
msgstr "You will be for ever welcome in the court of Wesnoth."
|
||||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:282
|
||||
|
@ -3584,16 +3577,12 @@ msgstr "Sire, may I lead some part of your army to crush the undead?"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:79
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "No, Lionel. This should be too simple a task for my best general. I will "
|
||||
#| "send Dudpon, instead with most of my army."
|
||||
msgid ""
|
||||
"No, Lionel. This should be too simple a task for my best general. I will "
|
||||
"send Dudpon instead with most of my army."
|
||||
msgstr ""
|
||||
"No, Lionel. This should be too simple a task for my best general. I will "
|
||||
"send Dudpon, instead with most of my army."
|
||||
"send Dudpon instead with most of my army."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:83
|
||||
|
@ -4114,7 +4103,7 @@ msgstr ""
|
|||
"Swamp of Dread to recover his strength and attempt another conjuration. "
|
||||
"Delfador’s troop, hurrying west by secret Dwarvish ways and stealthily "
|
||||
"crossing the Listra by night, found the necromancer there, on the brink of "
|
||||
"raising another army amidst the fetid reek."
|
||||
"raising another army amidst the foetid reek."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:22
|
||||
|
@ -4147,7 +4136,7 @@ msgid ""
|
|||
"Undead veterans"
|
||||
msgstr ""
|
||||
"The killing blow against Iliah-Malal can only be struck by one of your "
|
||||
"Undead veterans"
|
||||
"undead veterans"
|
||||
|
||||
#. [note]
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:181
|
||||
|
@ -4266,7 +4255,7 @@ msgid ""
|
|||
"they fight for the living."
|
||||
msgstr ""
|
||||
"No. I did not raise them from our dead; I offered some who fought beside me "
|
||||
"in the otherworld a way here, and they come to us of their own will. Today "
|
||||
"in the other-world a way here, and they come to us of their own will. Today "
|
||||
"they fight for the living."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
|
@ -4497,11 +4486,11 @@ msgid ""
|
|||
"offers his deepest apologies for these events and promises to do anything in "
|
||||
"his power to make amends."
|
||||
msgstr ""
|
||||
"Peace, friends! I have been riding nonstop for days to prevent this madness! "
|
||||
"Eldred, I have direct orders from the King to take you back to the Palace, "
|
||||
"where you will be reprimanded for your inexcusable actions. Kalenz, the King "
|
||||
"offers his deepest apologies for these events and promises to do anything in "
|
||||
"his power to make amends."
|
||||
"Peace, friends! I have been riding non-stop for days to prevent this "
|
||||
"madness! Eldred, I have direct orders from the King to take you back to the "
|
||||
"Palace, where you will be reprimanded for your inexcusable actions. Kalenz, "
|
||||
"the King offers his deepest apologies for these events and promises to do "
|
||||
"anything in his power to make amends."
|
||||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:186
|
||||
|
@ -4549,7 +4538,7 @@ msgstr ""
|
|||
"I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, "
|
||||
"seemed to be hinting some months ago that I should teach her magery. She "
|
||||
"ceased all such talk when I did not respond, and I thought it merely the "
|
||||
"momentary whim of a proud and willful woman."
|
||||
"momentary whim of a proud and wilful woman."
|
||||
|
||||
#. [message]: id=Chantal
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:202
|
||||
|
@ -4807,7 +4796,7 @@ msgstr ""
|
|||
#. [message]: speaker=Kalenz
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:165
|
||||
msgid "Prepare to fight! Block the chokepoints and hold them there!"
|
||||
msgstr "Prepare to fight! Block the chokepoints and hold them there!"
|
||||
msgstr "Prepare to fight! Block the choke points and hold them there!"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:177
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
# translation of en_GB.po to English (British)
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2014-01-04 20:07+0100\n"
|
||||
"PO-Revision-Date: 2013-01-04 18:34-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-30 21:46+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -14,6 +15,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=Dead_Water
|
||||
#: data/campaigns/Dead_Water/_main.cfg:11
|
||||
|
@ -97,7 +99,7 @@ msgstr "Campaign design and programming"
|
|||
#. [about]
|
||||
#: data/campaigns/Dead_Water/_main.cfg:34
|
||||
msgid "Script-doctoring and cleanup for mainline"
|
||||
msgstr "Script-doctoring and cleanup for mainline"
|
||||
msgstr "Script-doctoring and clean-up for mainline"
|
||||
|
||||
#. [about]
|
||||
#: data/campaigns/Dead_Water/_main.cfg:40
|
||||
|
@ -696,7 +698,7 @@ msgstr "And look! There is a bat cowering in the corner here."
|
|||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:571
|
||||
msgid "Well, kill it, and lets keep moving."
|
||||
msgstr "Well, kill it, and lets keep moving."
|
||||
msgstr "Well, kill it, and let’s keep moving."
|
||||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:575
|
||||
|
@ -822,7 +824,7 @@ msgstr ""
|
|||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:841
|
||||
msgid "Onward to Tyegëa’s island, then."
|
||||
msgstr "Onward to Tyegëa’s island, then."
|
||||
msgstr "Onwards to Tyegëa’s island, then."
|
||||
|
||||
#. [scenario]: id=03_Wolf_Coast
|
||||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
|
||||
|
@ -891,7 +893,7 @@ msgid ""
|
|||
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
|
||||
"Go get it."
|
||||
msgstr ""
|
||||
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
|
||||
"Hold on... It looks like a better feast is coming our way! Fresh fish, boys! "
|
||||
"Go and get it."
|
||||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
|
@ -1055,23 +1057,19 @@ msgstr ""
|
|||
#. [message]: speaker=Cylanna
|
||||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
|
||||
msgid "A brave and kindhearted choice! I cannot abide slavery."
|
||||
msgstr "A brave and kindhearted choice! I cannot abide slavery."
|
||||
msgstr "A brave and kind-hearted choice! I cannot abide slavery."
|
||||
|
||||
#. [message]: speaker=Gwabbo
|
||||
#. The phrase 'words of a man' does *not* have the sense of
|
||||
#. 'words of a human' here; it signifies rather 'words of a
|
||||
#. moral adult' as opposed to a child or dependant.
|
||||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Those were the words of a merman, Kai Krellis, and well spoken. The folk "
|
||||
#| "are truly yours now."
|
||||
msgid ""
|
||||
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
|
||||
"The folk are truly yours now."
|
||||
msgstr ""
|
||||
"Those were the words of a merman, Kai Krellis, and well spoken. The folk are "
|
||||
"truly yours now."
|
||||
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
|
||||
"The folk are truly yours now."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
|
||||
|
@ -1326,7 +1324,7 @@ msgid ""
|
|||
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
|
||||
"repay you?"
|
||||
msgstr ""
|
||||
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
|
||||
"Kai Krellis, you have freed us, and we are for ever in your debt. How can we "
|
||||
"repay you?"
|
||||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
|
@ -2460,8 +2458,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"I don’t know if that creature really is our enemy. He has never bothered us, "
|
||||
"and I should stay at my post anyway. However, I’m sure many townsfolk would "
|
||||
"welcome the extra income if you want to hire them. I guess we would be happy "
|
||||
"to get rid of the monster just in case."
|
||||
"welcome the extra income if you want to hire them. I suppose we would be "
|
||||
"happy to get rid of the monster just in case."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
|
||||
|
@ -2861,7 +2859,7 @@ msgstr "Gruh!"
|
|||
#. [message]: speaker=Mel Daveth
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732
|
||||
msgid "Save me Lord Rava...uhh!"
|
||||
msgstr "Save me Lord Rava...uhh!"
|
||||
msgstr "Save me Lord Rava... uhh!"
|
||||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749
|
||||
|
@ -3264,7 +3262,7 @@ msgid ""
|
|||
"and adds three hitpoints."
|
||||
msgstr ""
|
||||
"The ring of power increases the damage of all its owner’s attacks by one, "
|
||||
"and adds three hitpoints."
|
||||
"and adds three hit-points."
|
||||
|
||||
#. [option]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:210
|
||||
|
@ -3274,7 +3272,7 @@ msgstr "We will let the bat have the ring. It will make him more helpful."
|
|||
#. [option]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:219
|
||||
msgid "Someone take that off of him before he hurts himself."
|
||||
msgstr "Someone take that off of him before he hurts himself."
|
||||
msgstr "Someone take that off him before he hurts himself."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:233
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
# translation of en_GB.po to English (British)
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-10-30 01:45-0300\n"
|
||||
"PO-Revision-Date: 2012-09-01 16:50-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-30 21:47+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -14,6 +15,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [brush]: id=brush-1
|
||||
#: data/core/editor/brushes.cfg:6
|
||||
|
@ -120,59 +122,57 @@ msgstr "special"
|
|||
#. [editor_times]: id=empty
|
||||
#: data/core/editor/time-of-day.cfg:5
|
||||
msgid "None"
|
||||
msgstr ""
|
||||
msgstr "None"
|
||||
|
||||
#. [editor_times]: id=test
|
||||
#: data/core/editor/time-of-day.cfg:10
|
||||
msgid "Test"
|
||||
msgstr ""
|
||||
msgstr "Test"
|
||||
|
||||
#. [editor_times]: id=default
|
||||
#: data/core/editor/time-of-day.cfg:21
|
||||
msgid "Default"
|
||||
msgstr ""
|
||||
msgstr "Default"
|
||||
|
||||
#. [editor_times]: id=summer
|
||||
#: data/core/editor/time-of-day.cfg:27
|
||||
msgid "Summer"
|
||||
msgstr ""
|
||||
msgstr "Summer"
|
||||
|
||||
#. [editor_times]: id=winter
|
||||
#: data/core/editor/time-of-day.cfg:33
|
||||
msgid "Winter"
|
||||
msgstr ""
|
||||
msgstr "Winter"
|
||||
|
||||
#. [editor_times]: id=underground
|
||||
#: data/core/editor/time-of-day.cfg:39
|
||||
msgid "Underground"
|
||||
msgstr ""
|
||||
msgstr "Underground"
|
||||
|
||||
#. [editor_times]: id=deep_underground
|
||||
#: data/core/editor/time-of-day.cfg:45
|
||||
msgid "Deep Underground"
|
||||
msgstr ""
|
||||
msgstr "Deep Underground"
|
||||
|
||||
#. [editor_times]: id=indoors
|
||||
#: data/core/editor/time-of-day.cfg:51
|
||||
msgid "Indoors"
|
||||
msgstr ""
|
||||
msgstr "Indoors"
|
||||
|
||||
#. [editor_times]: id=24
|
||||
#: data/core/editor/time-of-day.cfg:57
|
||||
msgid "24 Hour Schedule"
|
||||
msgstr ""
|
||||
msgstr "24-Hour Schedule"
|
||||
|
||||
#. [editor_times]: id=after_the_fall
|
||||
#: data/core/editor/time-of-day.cfg:63
|
||||
msgid "After the Fall"
|
||||
msgstr ""
|
||||
msgstr "After the Fall"
|
||||
|
||||
#. [theme]: id=editor
|
||||
#: data/themes/editor.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid "Quit Editor"
|
||||
msgid "theme^Editor"
|
||||
msgstr "Quit Editor"
|
||||
msgstr "Editor"
|
||||
|
||||
#. [menu]: id=menu-editor-file, type=turbo
|
||||
#: data/themes/editor.cfg:61
|
||||
|
@ -182,7 +182,7 @@ msgstr "File"
|
|||
#. [menu]: id=menu-editor-recent
|
||||
#: data/themes/editor.cfg:72
|
||||
msgid "Load Recent"
|
||||
msgstr ""
|
||||
msgstr "Load Recent"
|
||||
|
||||
#. [menu]: id=menu-editor-map
|
||||
#: data/themes/editor.cfg:90
|
||||
|
@ -192,7 +192,7 @@ msgstr "Map"
|
|||
#. [menu]: id=menu-editor-transitions
|
||||
#: data/themes/editor.cfg:98
|
||||
msgid "Transition Update"
|
||||
msgstr ""
|
||||
msgstr "Transition Update"
|
||||
|
||||
#. [menu]: id=menu-editor-window
|
||||
#: data/themes/editor.cfg:105
|
||||
|
@ -202,17 +202,17 @@ msgstr "Window"
|
|||
#. [menu]: id=menu-editor-areas
|
||||
#: data/themes/editor.cfg:114
|
||||
msgid "Areas"
|
||||
msgstr ""
|
||||
msgstr "Areas"
|
||||
|
||||
#. [menu]: id=menu-editor-local-time
|
||||
#: data/themes/editor.cfg:122
|
||||
msgid "Assign Local Time"
|
||||
msgstr ""
|
||||
msgstr "Assign Local Time"
|
||||
|
||||
#. [menu]: id=menu-editor-local-schedule
|
||||
#: data/themes/editor.cfg:128
|
||||
msgid "Assign Local Time Schedule"
|
||||
msgstr ""
|
||||
msgstr "Assign Local Time Schedule"
|
||||
|
||||
#. [menu]: id=menu-editor-side
|
||||
#: data/themes/editor.cfg:136
|
||||
|
@ -227,46 +227,46 @@ msgstr "villages"
|
|||
#. [label]: id=units-icon
|
||||
#: data/themes/editor.cfg:171
|
||||
msgid "units"
|
||||
msgstr ""
|
||||
msgstr "units"
|
||||
|
||||
#. [menu]: id=switch_time
|
||||
#: data/themes/editor.cfg:450
|
||||
msgid "Time Schedule Menu"
|
||||
msgstr ""
|
||||
msgstr "Time Schedule Menu"
|
||||
|
||||
#. [menu]: id=menu-playlist
|
||||
#: data/themes/editor.cfg:461
|
||||
msgid "Playlist"
|
||||
msgstr ""
|
||||
msgstr "Playlist"
|
||||
|
||||
#. [menu]: id=menu-editor-schedule
|
||||
#: data/themes/editor.cfg:467
|
||||
msgid "Assign Time Schedule"
|
||||
msgstr ""
|
||||
msgstr "Assign Time Schedule"
|
||||
|
||||
#: src/editor/action/mouse/mouse_action_unit.cpp:58
|
||||
msgid "Identifier: "
|
||||
msgstr ""
|
||||
msgstr "Identifier: "
|
||||
|
||||
#: src/editor/action/mouse/mouse_action_unit.cpp:59
|
||||
msgid "Name: "
|
||||
msgstr ""
|
||||
msgstr "Name: "
|
||||
|
||||
#: src/editor/action/mouse/mouse_action_unit.cpp:60
|
||||
msgid "Type: "
|
||||
msgstr ""
|
||||
msgstr "Type: "
|
||||
|
||||
#: src/editor/action/mouse/mouse_action_unit.cpp:61
|
||||
msgid "Level: "
|
||||
msgstr ""
|
||||
msgstr "Level: "
|
||||
|
||||
#: src/editor/action/mouse/mouse_action_unit.cpp:62
|
||||
msgid "Cost: "
|
||||
msgstr ""
|
||||
msgstr "Cost: "
|
||||
|
||||
#: src/editor/action/mouse/mouse_action_unit.cpp:63
|
||||
msgid "Recruit: "
|
||||
msgstr ""
|
||||
msgstr "Recruit: "
|
||||
|
||||
#: src/editor/editor_controller.cpp:172
|
||||
msgid "Fatal error"
|
||||
|
@ -302,19 +302,19 @@ msgstr "No editor time-of-day found."
|
|||
|
||||
#: src/editor/editor_controller.cpp:1082
|
||||
msgid "Change Unit ID"
|
||||
msgstr ""
|
||||
msgstr "Change Unit ID"
|
||||
|
||||
#: src/editor/editor_controller.cpp:1083
|
||||
msgid "ID:"
|
||||
msgstr ""
|
||||
msgstr "ID:"
|
||||
|
||||
#: src/editor/editor_controller.cpp:1099
|
||||
msgid "Rename Unit"
|
||||
msgstr ""
|
||||
msgstr "Rename Unit"
|
||||
|
||||
#: src/editor/editor_controller.cpp:1100
|
||||
msgid "Name:"
|
||||
msgstr ""
|
||||
msgstr "Name:"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:127
|
||||
#: src/editor/map/context_manager.cpp:299
|
||||
|
@ -322,32 +322,24 @@ msgid "(New Map)"
|
|||
msgstr "(New Map)"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:184
|
||||
#, fuzzy
|
||||
#| msgid "Choose a Map to Open"
|
||||
msgid "Choose a File to Open"
|
||||
msgstr "Choose a Map to Open"
|
||||
msgstr "Choose a File to Open"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:301
|
||||
#, fuzzy
|
||||
#| msgid "(New Map)"
|
||||
msgid "(New Scenario)"
|
||||
msgstr "(New Map)"
|
||||
msgstr "(New Scenario)"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:328
|
||||
msgid "No Recent Files"
|
||||
msgstr ""
|
||||
msgstr "No Recent Files"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:365
|
||||
#, fuzzy
|
||||
#| msgid "(New Map)"
|
||||
msgid "(Unnamed Area)"
|
||||
msgstr "(New Map)"
|
||||
msgstr "(Unnamed Area)"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:393
|
||||
#, fuzzy
|
||||
#| msgid "(New Map)"
|
||||
msgid "(New Side)"
|
||||
msgstr "(New Map)"
|
||||
msgstr "(New Side)"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:459
|
||||
msgid "Choose a Mask to Apply"
|
||||
|
@ -359,11 +351,11 @@ msgstr "Error loading mask"
|
|||
|
||||
#: src/editor/map/context_manager.cpp:485
|
||||
msgid "Identifier:"
|
||||
msgstr ""
|
||||
msgstr "Identifier:"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:485
|
||||
msgid "Rename Area"
|
||||
msgstr ""
|
||||
msgstr "Rename Area"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:496
|
||||
msgid "Choose Target Map"
|
||||
|
@ -384,10 +376,8 @@ msgid "The file already exists. Do you want to overwrite it?"
|
|||
msgstr "The file already exists. Do you want to overwrite it?"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:648
|
||||
#, fuzzy
|
||||
#| msgid "Save the Map As"
|
||||
msgid "Save the Scenario As"
|
||||
msgstr "Save the Map As"
|
||||
msgstr "Save the Scenario As"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:687
|
||||
msgid "No random map generators found."
|
||||
|
@ -409,10 +399,8 @@ msgstr ""
|
|||
"Do you want to discard all changes you made to the map since the last save?"
|
||||
|
||||
#: src/editor/map/context_manager.cpp:815
|
||||
#, fuzzy
|
||||
#| msgid "This map is already open."
|
||||
msgid "This scenario is already open."
|
||||
msgstr "This map is already open."
|
||||
msgstr "This scenario is already open."
|
||||
|
||||
#: src/editor/map/context_manager.cpp:837
|
||||
#: src/editor/map/context_manager.cpp:892
|
||||
|
@ -420,10 +408,8 @@ msgid "This map is already open."
|
|||
msgstr "This map is already open."
|
||||
|
||||
#: src/editor/map/context_manager.cpp:858
|
||||
#, fuzzy
|
||||
#| msgid "Map saved."
|
||||
msgid "Scenario saved."
|
||||
msgstr "Map saved."
|
||||
msgstr "Scenario saved."
|
||||
|
||||
#: src/editor/map/context_manager.cpp:872
|
||||
msgid "Map saved."
|
||||
|
@ -459,10 +445,8 @@ msgid "File not found"
|
|||
msgstr "File not found"
|
||||
|
||||
#: src/editor/map/map_context.cpp:134
|
||||
#, fuzzy
|
||||
#| msgid "Empty map file"
|
||||
msgid "Empty file"
|
||||
msgstr "Empty map file"
|
||||
msgstr "Empty file"
|
||||
|
||||
#: src/editor/map/map_context.cpp:183
|
||||
msgid ""
|
||||
|
@ -473,10 +457,8 @@ msgstr ""
|
|||
"an existing file"
|
||||
|
||||
#: src/editor/map/map_context.cpp:524
|
||||
#, fuzzy
|
||||
#| msgid "Could not save the map: $msg"
|
||||
msgid "Could not save the scenario: $msg"
|
||||
msgstr "Could not save the map: $msg"
|
||||
msgstr "Could not save the scenario: $msg"
|
||||
|
||||
#: src/editor/map/map_context.cpp:551
|
||||
msgid "Could not save into scenario"
|
||||
|
@ -509,7 +491,7 @@ msgstr "BG: "
|
|||
|
||||
#: src/gui/dialogs/editor/custom_tod.cpp:129
|
||||
msgid "Choose File"
|
||||
msgstr ""
|
||||
msgstr "Choose File"
|
||||
|
||||
#: src/gui/dialogs/editor_set_starting_position.cpp:87
|
||||
msgid "player^None"
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -3,13 +3,14 @@
|
|||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-04-05 03:22-0300\n"
|
||||
"PO-Revision-Date: 2013-02-13 16:59-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"POT-Creation-Date: 2015-10-30 01:45-0300\n"
|
||||
"PO-Revision-Date: 2015-10-31 12:53+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -17,6 +18,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [time]: id=underground
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:531
|
||||
|
@ -332,7 +334,7 @@ msgstr ""
|
|||
"mainline campaigns revolve around it. It is bounded on the map by the Great "
|
||||
"River to the north, the shore of the Great Ocean to the west, the Aethenwood "
|
||||
"to the <ref>dst='southwest_elven_lands' text='south-west'</ref>, and the "
|
||||
"Bitter Swamp to the south-east (lower right corner of the main map).\n"
|
||||
"Bitter Swamp to the south-east (lower-right corner of the main map).\n"
|
||||
"\n"
|
||||
"Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. "
|
||||
"It is bounded to the south (off-map) by dense woods of which the Aethenwood "
|
||||
|
@ -427,51 +429,8 @@ msgstr ""
|
|||
msgid "Northlands"
|
||||
msgstr "Northlands"
|
||||
|
||||
# rumyr
|
||||
# , capitol?
|
||||
#. [topic]: id=northlands
|
||||
#: data/core/encyclopedia/geography.cfg:113
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "There is no government of the Northlands. Various groups of orcs, "
|
||||
#| "dwarves, barbarian men and even elves populate the region. The northern "
|
||||
#| "and eastern borders are not defined, the southern border is the "
|
||||
#| "<ref>dst='great_river' text='Great River'</ref>, and the western border "
|
||||
#| "is the <ref>dst='great_ocean' text='Great Ocean'</ref>.\n"
|
||||
#| "\n"
|
||||
#| " • Notable cities:\n"
|
||||
#| " ◦ Glamdrol: An Orcish tribal capital\n"
|
||||
#| " ◦ Romyr: Another Orcish tribal capital\n"
|
||||
#| " ◦ Wesmere: The location of the Ka’lian — the Elvish Council\n"
|
||||
#| " ◦ Dwarven Doors: A mixed human/dwarven town in the region of "
|
||||
#| "Knalga in the southern Heart Mountains. A major trade center.\n"
|
||||
#| " ◦ Dallben and Delwyn: Human villages originally built by "
|
||||
#| "settlers who crossed the Great River during Wesnoth’s Golden Age "
|
||||
#| "expansion. Now abandoned. The forested area northeast of Elensefar, where "
|
||||
#| "these villages were located, was named the Annuvin province by men but "
|
||||
#| "was known by the elves as Wesmere.\n"
|
||||
#| "\n"
|
||||
#| " • Notable land features:\n"
|
||||
#| " ◦ Heart Mountains: A virtually impassable barrier between the "
|
||||
#| "river country and the Northern Plains.\n"
|
||||
#| " ◦ Heartfangs: the particularly forbidding stretch of high peaks "
|
||||
#| "southwest of Lake Vrug and north of the Forest of Wesmere. The most "
|
||||
#| "inhospitable and dangerous portion of the Heart Mountains; only hermits, "
|
||||
#| "madmen, and mages live there.\n"
|
||||
#| " ◦ Swamp of Dread: a very large bog located between the Heart "
|
||||
#| "Mountains and the Great River. A notoriously dangerous place.\n"
|
||||
#| " ◦ Lake Vrug: A large mountain lake whose river carves the only "
|
||||
#| "pathway through the Northern Mountains\n"
|
||||
#| " ◦ Arkan-thoria: The river than comes out of Lake Vrug. This is "
|
||||
#| "the elvish name; among humans it is called Longlier.\n"
|
||||
#| " ◦ River Listra: The south-running tributary of the Great River "
|
||||
#| "into which the Arkan-thoria empties.\n"
|
||||
#| " ◦ Lintanir Forest: The southernmost portion of the Great "
|
||||
#| "Northern Forest, a gigantic wood whose eastern and northern boundaries "
|
||||
#| "are known only the elves. Their capitol, Elensiria, has only seldom been "
|
||||
#| "visited by humans.\n"
|
||||
#| " ◦ Great River: The origin of this river is somewhere in the "
|
||||
#| "east of the northern lands"
|
||||
msgid ""
|
||||
"There is no government of the Northlands. Various groups of orcs, dwarves, "
|
||||
"barbarian men and even elves populate the region. The northern and eastern "
|
||||
|
@ -520,7 +479,6 @@ msgstr ""
|
|||
"\n"
|
||||
" • Notable cities:\n"
|
||||
" ◦ Glamdrol: An Orcish tribal capital\n"
|
||||
" ◦ Romyr: Another Orcish tribal capital\n"
|
||||
" ◦ Wesmere: The location of the Ka’lian — the Elvish Council\n"
|
||||
" ◦ Dwarven Doors: A mixed human/dwarven town in the region of "
|
||||
"Knalga in the southern Heart Mountains. A major trade centre.\n"
|
||||
|
@ -541,13 +499,13 @@ msgstr ""
|
|||
"Mountains and the Great River. A notoriously dangerous place.\n"
|
||||
" ◦ Lake Vrug: A large mountain lake whose river carves the only "
|
||||
"pathway through the Northern Mountains\n"
|
||||
" ◦ Arkan-thoria: The river than comes out of Lake Vrug. This is the "
|
||||
" ◦ Arkan-thoria: The river that comes out of Lake Vrug. This is the "
|
||||
"elvish name; among humans it is called Longlier.\n"
|
||||
" ◦ River Listra: The south-running tributary of the Great River "
|
||||
"into which the Arkan-thoria empties.\n"
|
||||
" ◦ Lintanir Forest: The southernmost portion of the Great Northern "
|
||||
"Forest, a gigantic wood whose eastern and northern boundaries are known only "
|
||||
"the elves. Their capitol, Elensiria, has only seldom been visited by "
|
||||
"the elves. Their capital, Elensiria, has only seldom been visited by "
|
||||
"humans.\n"
|
||||
" ◦ Great River: The origin of this river is somewhere in the east "
|
||||
"of the northern lands"
|
||||
|
@ -607,40 +565,6 @@ msgstr "Far North"
|
|||
|
||||
#. [topic]: id=far_north
|
||||
#: data/core/encyclopedia/geography.cfg:152
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Cold, harsh, and inaccessible, the Far North is the ancestral home of the "
|
||||
#| "Orcish Clannate. It lies north of the <ref>dst='heart_mountains' "
|
||||
#| "text='Heart Mountains'</ref>, which the Orcs call the Haggid-Dargor and "
|
||||
#| "claim (without merit) as their own. To the east lie the Unaligned Tribes "
|
||||
#| "of the Wild Steppe, who fell out of the control of the Clannate, instead "
|
||||
#| "roaming with wild human barbarians and clashing with the High Elves of "
|
||||
#| "the North Plains (known as North Elves in human lands). The High Elves "
|
||||
#| "themselves reside further east, where it is rumored they rule a vast "
|
||||
#| "kingdom.\n"
|
||||
#| "\n"
|
||||
#| " • Notable cities:\n"
|
||||
#| " ◦ Barag Gor, a city home to the Orcish Council\n"
|
||||
#| " ◦ Bitok\n"
|
||||
#| " ◦ Borstep\n"
|
||||
#| " ◦ Castelfrang\n"
|
||||
#| " ◦ Farzi\n"
|
||||
#| " ◦ Festog\n"
|
||||
#| " ◦ Grisbi\n"
|
||||
#| " ◦ Lmarig\n"
|
||||
#| " ◦ Melmog\n"
|
||||
#| " ◦ Prestim\n"
|
||||
#| " ◦ Tirigaz\n"
|
||||
#| " • Notable land features:\n"
|
||||
#| " ◦ Swamp of Desolation\n"
|
||||
#| " ◦ Mountains of Dorth\n"
|
||||
#| " ◦ Mountains of Haag\n"
|
||||
#| " ◦ Green Forest\n"
|
||||
#| " ◦ Silent Forest\n"
|
||||
#| " ◦ Forest of Thelien\n"
|
||||
#| " ◦ River Oumph\n"
|
||||
#| " ◦ River Bork\n"
|
||||
#| " ◦ Wild Steppe"
|
||||
msgid ""
|
||||
"Cold, harsh, and inaccessible, the Far North is the ancestral home of the "
|
||||
"Orcish Clannate. It lies north of the <ref>dst='heart_mountains' text='Heart "
|
||||
|
@ -686,7 +610,6 @@ msgstr ""
|
|||
" ◦ Barag Gor, a city home to the Orcish Council\n"
|
||||
" ◦ Bitok\n"
|
||||
" ◦ Borstep\n"
|
||||
" ◦ Castelfrang\n"
|
||||
" ◦ Farzi\n"
|
||||
" ◦ Festog\n"
|
||||
" ◦ Grisbi\n"
|
||||
|
@ -694,8 +617,9 @@ msgstr ""
|
|||
" ◦ Melmog\n"
|
||||
" ◦ Prestim\n"
|
||||
" ◦ Tirigaz\n"
|
||||
" ◦ Dorest, the northernmost human city\n"
|
||||
" • Notable land features:\n"
|
||||
" ◦ Swamp of Desolation\n"
|
||||
" ◦ Black Marshes\n"
|
||||
" ◦ Mountains of Dorth\n"
|
||||
" ◦ Mountains of Haag\n"
|
||||
" ◦ Green Forest\n"
|
||||
|
@ -703,7 +627,8 @@ msgstr ""
|
|||
" ◦ Forest of Thelien\n"
|
||||
" ◦ River Oumph\n"
|
||||
" ◦ River Bork\n"
|
||||
" ◦ Wild Steppe"
|
||||
" ◦ Frosty Wastes\n"
|
||||
" ◦ Barren Plains"
|
||||
|
||||
#. [section]: id=introduction
|
||||
#. [topic]: id=..introduction
|
||||
|
@ -775,6 +700,12 @@ msgid ""
|
|||
"its statistics, attacks, resistances, and movement and defense values.\n"
|
||||
"\n"
|
||||
msgstr ""
|
||||
"This section will list all the units you discover as you explore the world "
|
||||
"of Wesnoth. When you see a new unit during a campaign or multiplayer "
|
||||
"scenario it will be added to its race’s subsection; you can then view its "
|
||||
"page any time you wish. A unit’s page will provide a general description, "
|
||||
"its statistics, attacks, resistances, and movement and defence values.\n"
|
||||
"\n"
|
||||
|
||||
#. [topic]: id=..abilities_section
|
||||
#: data/core/help.cfg:101
|
||||
|
@ -803,6 +734,12 @@ msgid ""
|
|||
"weapon special does and which (currently discovered) units have it.\n"
|
||||
"\n"
|
||||
msgstr ""
|
||||
"Some weapons have special features that increase the effectiveness of "
|
||||
"attacking with them. When you see a new weapon special during a campaign or "
|
||||
"multiplayer scenario it will be added to this list; you can then view its "
|
||||
"page any time you wish. Each page will provide a description of what the "
|
||||
"weapon special does and which (currently discovered) units have it.\n"
|
||||
"\n"
|
||||
|
||||
#. [topic]: id=.unknown_unit
|
||||
#: data/core/help.cfg:119
|
||||
|
@ -1100,14 +1037,10 @@ msgstr " yellow if it has moved, but could still move further or attack, or"
|
|||
|
||||
#. [topic]: id=orbs
|
||||
#: data/core/help.cfg:192
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| " red if it can no longer move or attack, or the user ended the unit’s "
|
||||
#| "turn."
|
||||
msgid ""
|
||||
" black if it can no longer move or attack, or the user ended the unit’s turn."
|
||||
msgstr ""
|
||||
" red if it can no longer move or attack, or the user ended the unit’s turn. "
|
||||
" black if it can no longer move or attack, or the user ended the unit’s turn."
|
||||
|
||||
#. [topic]: id=orbs
|
||||
#: data/core/help.cfg:193
|
||||
|
@ -1116,15 +1049,13 @@ msgstr " blue if the unit is an ally you do not control."
|
|||
|
||||
#. [topic]: id=orbs
|
||||
#: data/core/help.cfg:194
|
||||
#, fuzzy
|
||||
#| msgid " Enemy units have no orb on top of their energy bar."
|
||||
msgid " Enemy units have a red orb on top of their energy bar."
|
||||
msgstr " Enemy units have no orb on top of their energy bar."
|
||||
msgstr " Enemy units have a red orb on top of their energy bar."
|
||||
|
||||
#. [topic]: id=hitpoints
|
||||
#: data/core/help.cfg:201
|
||||
msgid "Hitpoints and Experience"
|
||||
msgstr "Hitpoints and Experience"
|
||||
msgstr "Hit-Points and Experience"
|
||||
|
||||
#. [topic]: id=hitpoints
|
||||
#: data/core/help.cfg:202
|
||||
|
@ -1135,11 +1066,11 @@ msgid ""
|
|||
"recruited unit starts with no experience points, and gains experience by "
|
||||
"fighting enemies."
|
||||
msgstr ""
|
||||
"Each unit has a certain number of <italic>text='hitpoints'</italic> (HP). If "
|
||||
"the hitpoints of a unit drop below 1, the unit dies. Each unit also has a "
|
||||
"certain number of <italic>text='experience points'</italic> (XP). A freshly "
|
||||
"recruited unit starts with no experience points, and gains experience by "
|
||||
"fighting enemies."
|
||||
"Each unit has a certain number of <italic>text='hit-points'</italic> (HP). "
|
||||
"If the hit-points of a unit drop below 1, the unit dies. Each unit also has "
|
||||
"a certain number of <italic>text='experience points'</italic> (XP). A "
|
||||
"freshly recruited unit starts with no experience points, and gains "
|
||||
"experience by fighting enemies."
|
||||
|
||||
#. [topic]: id=hitpoints
|
||||
#: data/core/help.cfg:206
|
||||
|
@ -1148,7 +1079,7 @@ msgid ""
|
|||
"using two numbers (the current value and the maximum value the unit can "
|
||||
"have)."
|
||||
msgstr ""
|
||||
"The hitpoints and experience points are both indicated in the status pane "
|
||||
"The hit-points and experience points are both indicated in the status pane "
|
||||
"using two numbers (the current value and the maximum value the unit can "
|
||||
"have)."
|
||||
|
||||
|
@ -1584,7 +1515,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"The current time of day can be observed under the minimap in the status "
|
||||
"The current time of day can be observed under the mini-map in the status "
|
||||
"pane. For the usual day/night cycle, morning and afternoon count as day, "
|
||||
"first and second watch count as night:\n"
|
||||
|
||||
|
@ -2039,8 +1970,8 @@ msgid ""
|
|||
"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less "
|
||||
"HP than usual."
|
||||
msgstr ""
|
||||
"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less "
|
||||
"HP than usual."
|
||||
"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% "
|
||||
"fewer HP than usual."
|
||||
|
||||
#. [topic]: id=traits_resilient
|
||||
#: data/core/help.cfg:388
|
||||
|
@ -2062,7 +1993,7 @@ msgstr ""
|
|||
"\n"
|
||||
"Resilient units can be useful at all stages of a campaign, and this is a "
|
||||
"useful trait for all units. Resilient is often most helpful as a trait when "
|
||||
"it occurs in a unit that has some combination of low hitpoints, good "
|
||||
"it occurs in a unit that has some combination of low hit-points, good "
|
||||
"defence, or high resistances. Resilient units are especially useful for "
|
||||
"holding strategic positions against opponents."
|
||||
|
||||
|
@ -2370,7 +2301,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"<italic>text='Slow'</italic> units have −1 movement but 5% more hitpoints."
|
||||
msgstr ""
|
||||
"<italic>text='Slow'</italic> units have −1 movement but 5% more hitpoints."
|
||||
"<italic>text='Slow'</italic> units have −1 movement but 5% more hit-points."
|
||||
|
||||
#. [topic]: id=traits_weak
|
||||
#: data/core/help.cfg:480
|
||||
|
@ -2383,8 +2314,8 @@ msgid ""
|
|||
"Units with trait <italic>text='weak'</italic> get a −1 increment in "
|
||||
"hitpoints and melee damage."
|
||||
msgstr ""
|
||||
"Units with trait <italic>text='weak'</italic> get a −1 increment in "
|
||||
"hitpoints and melee damage."
|
||||
"Units with trait <italic>text='weak'</italic> get a −1 increment in hit-"
|
||||
"points and melee damage."
|
||||
|
||||
#. [topic]: id=traits_aged
|
||||
#: data/core/help.cfg:486
|
||||
|
@ -2397,23 +2328,17 @@ msgid ""
|
|||
"Units with trait <italic>text='aged'</italic> get a −8 increment in "
|
||||
"hitpoints and a −1 increment in movement and melee damage."
|
||||
msgstr ""
|
||||
"Units with trait <italic>text='aged'</italic> get a −8 increment in "
|
||||
"hitpoints and a −1 increment in movement and melee damage."
|
||||
"Units with trait <italic>text='aged'</italic> get a −8 increment in hi-"
|
||||
"tpoints and a −1 increment in movement and melee damage."
|
||||
|
||||
#. [topic]: id=..terrains_section
|
||||
#: data/core/help.cfg:493
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Game maps feature a variety of terrains that affect both unit movement "
|
||||
#| "and a unit’s defensive capability in combat.\n"
|
||||
#| "\n"
|
||||
msgid ""
|
||||
"Game maps feature a variety of terrains that affect both unit movement and a "
|
||||
"unit’s defensive capability in combat."
|
||||
msgstr ""
|
||||
"Game maps feature a variety of terrains that affect both unit movement and a "
|
||||
"unit’s defensive capability in combat.\n"
|
||||
"\n"
|
||||
"unit’s defensive capability in combat."
|
||||
|
||||
#. [topic]: id=..addons
|
||||
#: data/core/help.cfg:501
|
||||
|
@ -2423,6 +2348,10 @@ msgid ""
|
|||
"more beyond what is offered in the official content bundled with the game.\n"
|
||||
"\n"
|
||||
msgstr ""
|
||||
"The degree of customization offered by the Wesnoth engine allows players to "
|
||||
"create their own game content, including new scenarios, campaigns, and much "
|
||||
"more beyond what is offered in the official content bundled with the game.\n"
|
||||
"\n"
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:511
|
||||
|
@ -2446,6 +2375,8 @@ msgid ""
|
|||
"The game supports different types of add-on content, which are not all "
|
||||
"available in every gameplay mode."
|
||||
msgstr ""
|
||||
"The game supports different types of add-on content, which are not all "
|
||||
"available in every gameplay mode."
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:514
|
||||
|
@ -2457,6 +2388,12 @@ msgid ""
|
|||
"and regular campaigns are available from the <italic>text='Campaigns'</"
|
||||
"italic> menu at the title screen."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Single-player campaigns are collections of scenarios that fit together to "
|
||||
"tell a story. Both stand-alone scenarios—if intended to be played as such—"
|
||||
"and regular campaigns are available from the <italic>text='Campaigns'</"
|
||||
"italic> menu at the title screen."
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:516
|
||||
|
@ -2478,6 +2415,11 @@ msgid ""
|
|||
"scripted scenarios or even specially designed campaigns. There are also "
|
||||
"packs providing sets of individual multiplayer scenarios."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<italic>text='Multiplayer'</italic> games can be played in fully customized, "
|
||||
"scripted scenarios or even specially designed campaigns. There are also "
|
||||
"packs providing sets of individual multiplayer scenarios."
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:520
|
||||
|
@ -2504,14 +2446,19 @@ msgid ""
|
|||
"creating a new game, and players can pick from the available factions for "
|
||||
"that era when setting up their sides and teams."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"For gameplay purposes, various races of creatures in the world co-operate "
|
||||
"with each other in factions. Factions are grouped in balanced sets with a "
|
||||
"common theme; for example, the main factions of Wesnoth can be found in the "
|
||||
"included Default Era.\n"
|
||||
"\n"
|
||||
"In <italic>text='Multiplayer'</italic> mode, you can choose an era when "
|
||||
"creating a new game, and players can pick from the available factions for "
|
||||
"that era when setting up their sides and teams."
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:526
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Multiplayer Eras and Factions'</header>"
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2519,7 +2466,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"<header>text='Multiplayer Eras and Factions'</header>"
|
||||
"<header>text='Multiplayer Modifications'</header>"
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:528
|
||||
|
@ -2531,6 +2478,12 @@ msgid ""
|
|||
"in various ways. You can choose and configure modifications when creating a "
|
||||
"new game."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Modifications are optional scenario- and era-independent scripts for "
|
||||
"<italic>text='Multiplayer'</italic> games that can alter the default rule-"
|
||||
"set in various ways. You can choose and configure modifications when "
|
||||
"creating a new game."
|
||||
|
||||
#. [topic]: id=using_addons
|
||||
#: data/core/help.cfg:530
|
||||
|
@ -2554,6 +2507,13 @@ msgid ""
|
|||
"other playable add-ons may depend on them and suggest or require their "
|
||||
"installation during download."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Content authors can use resource packs available on the add-ons server to "
|
||||
"enrich their own content with existing assets such as images, music, and "
|
||||
"code. These are not generally intended for direct use in-game; however, "
|
||||
"other playable add-ons may depend on them and suggest or require their "
|
||||
"installation during download."
|
||||
|
||||
#. [topic]: id=installing_addons
|
||||
#: data/core/help.cfg:541
|
||||
|
@ -2585,6 +2545,27 @@ msgid ""
|
|||
"about the add-on, such as its full description, installation status, and "
|
||||
"available languages."
|
||||
msgstr ""
|
||||
"User-made add-ons can be obtained and updated through the <italic>text='Add-"
|
||||
"ons'</italic> option in the main menu. After connecting to the add-ons "
|
||||
"server (by default <italic>text='add-ons.wesnoth.org'</italic>), you will be "
|
||||
"presented with a list of add-ons available on the server for downloading.\n"
|
||||
"\n"
|
||||
"The installation status for each add-on is shown below each entry. For add-"
|
||||
"ons that are <italic>text='upgradable'</italic> or <italic>text='outdated'</"
|
||||
"italic> on the server, their installed and published versions will be shown "
|
||||
"in the <italic>text='Version'</italic> column.\n"
|
||||
"\n"
|
||||
"To search for add-ons by keywords, type any relevant terms in any order in "
|
||||
"the <bold>text='Filter'</bold> box, separated by spaces. You can also sort "
|
||||
"the add-on list by clicking the column headers. It is also possible to "
|
||||
"choose to only display add-ons of specific categories by clicking on the "
|
||||
"<bold>text='Options'</bold> button in the top-right corner.\n"
|
||||
"\n"
|
||||
"To install an add-on, select it from the list and click <bold>text='OK'</"
|
||||
"bold>, or simply double-click on the add-on’s title. The "
|
||||
"<bold>text='Description'</bold> button provides you with additional details "
|
||||
"about the add-on, such as its full description, installation status, and "
|
||||
"available languages."
|
||||
|
||||
#. [topic]: id=removing_addons
|
||||
#: data/core/help.cfg:555
|
||||
|
@ -2593,17 +2574,6 @@ msgstr "Removing Add-ons"
|
|||
|
||||
#. [topic]: id=removing_addons
|
||||
#: data/core/help.cfg:556
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "To remove add-ons, click <bold>text='Remove Add-ons'</bold> in the add-"
|
||||
#| "ons server connection dialog. You will be presented with options to "
|
||||
#| "remove any number of add-ons you currently have installed.\n"
|
||||
#| "\n"
|
||||
#| "This feature cannot remove add-ons for which there is publishing "
|
||||
#| "information (<italic>text='.pbl'</italic> files) attached, in order to "
|
||||
#| "prevent accidental loss. Instead, you have to manually delete the "
|
||||
#| "information files or the add-ons themselves using your platform’s "
|
||||
#| "facilities."
|
||||
msgid ""
|
||||
"To remove add-ons, choose <bold>text='Remove Add-ons'</bold> in the add-ons "
|
||||
"server connection dialog. You will be presented with options to remove any "
|
||||
|
@ -2615,14 +2585,15 @@ msgid ""
|
|||
"information files or the add-ons themselves using a file manager provided by "
|
||||
"your platform."
|
||||
msgstr ""
|
||||
"To remove add-ons, click <bold>text='Remove Add-ons'</bold> in the add-ons "
|
||||
"To remove add-ons, choose <bold>text='Remove Add-ons'</bold> in the add-ons "
|
||||
"server connection dialog. You will be presented with options to remove any "
|
||||
"number of add-ons you currently have installed.\n"
|
||||
"\n"
|
||||
"This feature cannot remove add-ons for which there is publishing information "
|
||||
"(<italic>text='.pbl'</italic> files) attached, in order to prevent "
|
||||
"accidental loss. Instead, you have to manually delete the information files "
|
||||
"or the add-ons themselves using your platform’s facilities."
|
||||
"It is not possible to remove add-ons for which there is publishing "
|
||||
"information (<italic>text='.pbl'</italic> files) attached, in order to "
|
||||
"prevent its accidental loss. If necessary, you must manually delete the "
|
||||
"information files or the add-ons themselves using a file manager provided by "
|
||||
"your platform."
|
||||
|
||||
#. [topic]: id=general_commands
|
||||
#: data/core/help.cfg:571
|
||||
|
@ -2696,6 +2667,9 @@ msgid ""
|
|||
"Display the controller status of a side.\n"
|
||||
"\n"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"Display the controller status of a side.\n"
|
||||
"\n"
|
||||
|
||||
#. [topic]: id=general_commands
|
||||
#: data/core/help.cfg:588
|
||||
|
@ -2819,6 +2793,10 @@ msgid ""
|
|||
"sides.\n"
|
||||
"\n"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"Launch a dialog to assist the host in changing the human controllers of "
|
||||
"sides.\n"
|
||||
"\n"
|
||||
|
||||
#. [topic]: id=mp_commands
|
||||
#: data/core/help.cfg:627
|
||||
|
@ -2828,6 +2806,10 @@ msgid ""
|
|||
"network disconnection.\n"
|
||||
"\n"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"Toggle the idle state for a side. The host may make a side idle after a "
|
||||
"network disconnection.\n"
|
||||
"\n"
|
||||
|
||||
#. [topic]: id=mp_commands
|
||||
#: data/core/help.cfg:630
|
||||
|
@ -2987,7 +2969,7 @@ msgid ""
|
|||
"\n"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"Show a gamestate variable.\n"
|
||||
"Show a game-state variable.\n"
|
||||
"\n"
|
||||
|
||||
#. [topic]: id=debug_commands
|
||||
|
@ -3252,7 +3234,7 @@ msgstr ""
|
|||
"This unit can hide in villages (with the exception of water villages), and "
|
||||
"remain undetected by its enemies, except by those standing next to it.\n"
|
||||
"\n"
|
||||
"Enemy units can not see this unit while it is in a village, except if they "
|
||||
"Enemy units cannot see this unit while it is in a village, except if they "
|
||||
"have units next to it. Any enemy unit that first discovers this unit "
|
||||
"immediately loses all its remaining movement."
|
||||
|
||||
|
@ -3293,16 +3275,12 @@ msgstr "feeding"
|
|||
|
||||
#. [dummy]: id=feeding
|
||||
#: data/core/macros/abilities.cfg:505
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This unit gains 1 hitpoint added to its maximum whenever it kills a "
|
||||
#| "living unit."
|
||||
msgid ""
|
||||
"This unit gains 1 hitpoint added to its maximum whenever it kills a unit, "
|
||||
"except units that are immune to plague."
|
||||
msgstr ""
|
||||
"This unit gains 1 hitpoint added to its maximum whenever it kills a living "
|
||||
"unit."
|
||||
"This unit gains 1 hit-point added to its maximum whenever it kills a unit, "
|
||||
"except units that are immune to plague."
|
||||
|
||||
#. [unstore_unit]
|
||||
#: data/core/macros/abilities.cfg:531
|
||||
|
@ -3457,7 +3435,7 @@ msgid ""
|
|||
"a unit."
|
||||
msgstr ""
|
||||
"This attack poisons living targets. Poisoned units lose 8 HP every turn "
|
||||
"until they are cured or are reduced to 1 HP. Poison can not, of itself, kill "
|
||||
"until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill "
|
||||
"a unit."
|
||||
|
||||
#. [advancement]: id=amla_default
|
||||
|
@ -3589,98 +3567,78 @@ msgstr "First Watch — Fourth Hour"
|
|||
|
||||
#. [time]: id=dawn1
|
||||
#: data/core/macros/schedules.cfg:478
|
||||
#, fuzzy
|
||||
#| msgid "First Watch"
|
||||
msgid "First Dawn"
|
||||
msgstr "First Watch"
|
||||
msgstr "First Dawn"
|
||||
|
||||
#. [time]: id=dawn2
|
||||
#: data/core/macros/schedules.cfg:488
|
||||
#, fuzzy
|
||||
#| msgid "Second Watch"
|
||||
msgid "Second Dawn"
|
||||
msgstr "Second Watch"
|
||||
msgstr "Second Dawn"
|
||||
|
||||
#. [time]: id=morning1
|
||||
#: data/core/macros/schedules.cfg:498
|
||||
#, fuzzy
|
||||
#| msgid "Morning"
|
||||
msgid "First Morning"
|
||||
msgstr "Morning"
|
||||
msgstr "First Morning"
|
||||
|
||||
#. [time]: id=morning2
|
||||
#: data/core/macros/schedules.cfg:507
|
||||
#, fuzzy
|
||||
#| msgid "Morning"
|
||||
msgid "Second Morning"
|
||||
msgstr "Morning"
|
||||
msgstr "Second Morning"
|
||||
|
||||
#. [time]: id=midday1
|
||||
#: data/core/macros/schedules.cfg:516
|
||||
#, fuzzy
|
||||
#| msgid "Midday"
|
||||
msgid "First Midday"
|
||||
msgstr "Midday"
|
||||
msgstr "First Midday"
|
||||
|
||||
#. [time]: id=midday2
|
||||
#: data/core/macros/schedules.cfg:525
|
||||
#, fuzzy
|
||||
#| msgid "Second Watch"
|
||||
msgid "Second Midday"
|
||||
msgstr "Second Watch"
|
||||
msgstr "Second Midday"
|
||||
|
||||
#. [time]: id=afternoon1
|
||||
#: data/core/macros/schedules.cfg:534
|
||||
#, fuzzy
|
||||
#| msgid "Afternoon"
|
||||
msgid "First Afternoon"
|
||||
msgstr "Afternoon"
|
||||
msgstr "First Afternoon"
|
||||
|
||||
#. [time]: id=afternoon2
|
||||
#: data/core/macros/schedules.cfg:543
|
||||
#, fuzzy
|
||||
#| msgid "Afternoon"
|
||||
msgid "Second Afternoon"
|
||||
msgstr "Afternoon"
|
||||
msgstr "Second Afternoon"
|
||||
|
||||
#. [time]: id=dusk1
|
||||
#: data/core/macros/schedules.cfg:552
|
||||
#, fuzzy
|
||||
#| msgid "first strike"
|
||||
msgid "First Dusk"
|
||||
msgstr "first strike"
|
||||
msgstr "First Dusk"
|
||||
|
||||
#. [time]: id=dusk2
|
||||
#: data/core/macros/schedules.cfg:562
|
||||
#, fuzzy
|
||||
#| msgid "Second Watch"
|
||||
msgid "Second Dusk"
|
||||
msgstr "Second Watch"
|
||||
msgstr "Second Dusk"
|
||||
|
||||
#. [time]: id=short_dark
|
||||
#: data/core/macros/schedules.cfg:572
|
||||
msgid "The Short Dark"
|
||||
msgstr ""
|
||||
msgstr "The Short Dark"
|
||||
|
||||
#. [time]: id=long_dark1
|
||||
#: data/core/macros/schedules.cfg:584
|
||||
msgid "The Long Dark (1)"
|
||||
msgstr ""
|
||||
msgstr "The Long Dark (1)"
|
||||
|
||||
#. [time]: id=long_dark2
|
||||
#: data/core/macros/schedules.cfg:596
|
||||
msgid "The Long Dark (2)"
|
||||
msgstr ""
|
||||
msgstr "The Long Dark (2)"
|
||||
|
||||
#. [time]: id=long_dark3
|
||||
#: data/core/macros/schedules.cfg:610
|
||||
msgid "The Long Dark (3)"
|
||||
msgstr ""
|
||||
msgstr "The Long Dark (3)"
|
||||
|
||||
#. [time]: id=long_dark4
|
||||
#: data/core/macros/schedules.cfg:622
|
||||
msgid "The Long Dark (4)"
|
||||
msgstr ""
|
||||
msgstr "The Long Dark (4)"
|
||||
|
||||
#: data/core/macros/special-notes.cfg:3
|
||||
msgid ""
|
||||
|
@ -3805,7 +3763,7 @@ msgid ""
|
|||
" This unit gains 1 hitpoint added to its maximum whenever it kills a living "
|
||||
"unit."
|
||||
msgstr ""
|
||||
" This unit gains 1 hitpoint added to its maximum whenever it kills a living "
|
||||
" This unit gains 1 hit-point added to its maximum whenever it kills a living "
|
||||
"unit."
|
||||
|
||||
#: data/core/macros/special-notes.cfg:59
|
||||
|
@ -4144,75 +4102,6 @@ msgstr "Drakes"
|
|||
# TODO: "eggs, hatchings and forges" -> "eggs, hatchlings and forges" in the original
|
||||
#. [race]: id=drake
|
||||
#: data/core/units.cfg:58
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Drakes are large, winged and fire-breathing creatures, reminiscent of "
|
||||
#| "true dragons. On average, an adult drake stands around three meters tall "
|
||||
#| "and easily weighs more than a man and a horse combined. Their skin is "
|
||||
#| "made up of hard scales, resistant to most physical strikes except "
|
||||
#| "piercing and cold damage. Most drakes are capable of true flight and can "
|
||||
#| "travel long distances quickly. However, their sheer weight and bulk "
|
||||
#| "limits their flight ability somewhat, making them ungainly in the air. "
|
||||
#| "Where possible, they make use of terrain features such as hills, "
|
||||
#| "mountains and trees as launch points in order to gain greater height and "
|
||||
#| "speed. Fortunately for their enemies, they are still quite clumsy "
|
||||
#| "creatures and surprisingly slow in combat. This, combined with their "
|
||||
#| "large size, renders them easy targets for those who dare attack them.\n"
|
||||
#| "\n"
|
||||
#| "Drakes are inherently magical creatures, with a mysterious internal fire "
|
||||
#| "fueling their very lives. This can easily be witnessed when one of their "
|
||||
#| "kind perishes in combat; its internal fire is released, burning their "
|
||||
#| "remains in to ashes. Their internal fire is also their greatest weakness; "
|
||||
#| "it makes them extremely vulnerable to cold attacks. Despite their magical "
|
||||
#| "nature, drakes are incapable of channeling magic in a controlled manner. "
|
||||
#| "While the magic imbued within a drake’s body enables it to spit fire and "
|
||||
#| "gives it life, they have no willful control over its functions of this "
|
||||
#| "magic.\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Society'</header>\n"
|
||||
#| "Drakes are a relatively warlike race and their societies can be best "
|
||||
#| "described as cultured martial societies. The core of a drake tribe is a "
|
||||
#| "small group of veteran warriors headed by a mutually respected — or "
|
||||
#| "simply feared — <ref>dst='dominant' text='dominant'</ref> who rules the "
|
||||
#| "society with an iron fist. Every drake is expected to earn their place in "
|
||||
#| "the strict hierarchy, to obey their superiors and command their "
|
||||
#| "inferiors. Entry to the ruling elite is only possible through challenging "
|
||||
#| "and defeating a superior in single combat, which is the way the hierarchy "
|
||||
#| "within the elite itself is established. The use of deception of any kind "
|
||||
#| "towards any fellow drake is, without exception, seen as cowardly and "
|
||||
#| "unacceptable.\n"
|
||||
#| "\n"
|
||||
#| "While their warlike nature and sense of territory drives them to defend "
|
||||
#| "their territories savagely, drakes rarely invade or trespass on areas "
|
||||
#| "already occupied by the other major races. Instead, they settle in "
|
||||
#| "unpopulated areas to establish their own territory there. They primarily "
|
||||
#| "feed on large game they hunt in the lowlands around their homes, but "
|
||||
#| "hatchlings and lower caste drakes are known to feed also on certain of "
|
||||
#| "moss and fungi they cultivate deep in their caverns. The only technology "
|
||||
#| "drakes value is armor- and weapon-smithing, and neither know or need "
|
||||
#| "other science and culture besides this. However the few implements they "
|
||||
#| "do fashion are almost unrivaled in quality, only matched by those "
|
||||
#| "produced in the finest Dwarvish foundries.\n"
|
||||
#| "\n"
|
||||
#| "Drakes are hatched from eggs and usually live naturally between 20 to 30 "
|
||||
#| "years. Death in battle is the most preferred way for a drake to leave "
|
||||
#| "this world. Unlike the elder members of other races, drakes naturally "
|
||||
#| "grow more aggressive and reckless towards the ends of their natural "
|
||||
#| "lives, perhaps to help ensure their place in the heroic legends of their "
|
||||
#| "kind.\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Geography'</header>\n"
|
||||
#| "Drakes originated from an archipelago of volcanic islands called "
|
||||
#| "<ref>dst='morogor' text='Morogor'</ref> in the <ref>dst='great_ocean' "
|
||||
#| "text='Great Ocean'</ref>. A combination of population pressure and the "
|
||||
#| "subsidence of many of their home islands has caused colonies of drakes to "
|
||||
#| "spread to the <ref>dst='great_continent' text='Great Continent'</ref>. "
|
||||
#| "Drakes tend to make their homes in mountain caverns near volcanoes to "
|
||||
#| "protect their eggs, hatchings and forges. While drakes naturally prefer "
|
||||
#| "warmth, their internal fire is more than capable of sustaining them even "
|
||||
#| "in a relatively cold climate, a feature which has allowed them to "
|
||||
#| "populate even some of the mountains of the far north of the Great "
|
||||
#| "Continent."
|
||||
msgid ""
|
||||
"Drakes are large, winged and fire-breathing creatures, reminiscent of true "
|
||||
"dragons. On average, an adult drake stands around three meters tall and "
|
||||
|
@ -4299,7 +4188,7 @@ msgstr ""
|
|||
"makes them extremely vulnerable to cold attacks. Despite their magical "
|
||||
"nature, drakes are incapable of channelling magic in a controlled manner. "
|
||||
"While the magic imbued within a drake’s body enables it to spit fire and "
|
||||
"gives it life, they have no wilful control over its functions of this "
|
||||
"gives it life, they have no wilful control over the functions of this "
|
||||
"magic.\n"
|
||||
"\n"
|
||||
"<header>text='Society'</header>\n"
|
||||
|
@ -4319,9 +4208,9 @@ msgstr ""
|
|||
"already occupied by the other major races. Instead, they settle in "
|
||||
"unpopulated areas to establish their own territory there. They primarily "
|
||||
"feed on large game they hunt in the lowlands around their homes, but "
|
||||
"hatchlings and lower caste drakes are known to feed also on certain mosses "
|
||||
"and fungi they cultivate deep in their caverns. The only technology drakes "
|
||||
"value is armour- and weapon-smithing, and neither know nor need other "
|
||||
"hatchlings and lower caste drakes are known to feed also on certain kinds of "
|
||||
"moss and fungi they cultivate deep in their caverns. The only technology "
|
||||
"drakes value is armour- and weapon-smithing, and neither know or need other "
|
||||
"science and culture besides this. However the few implements they do fashion "
|
||||
"are almost unrivalled in quality, only matched by those produced in the "
|
||||
"finest Dwarvish foundries.\n"
|
||||
|
@ -4339,7 +4228,7 @@ msgstr ""
|
|||
"subsidence of many of their home islands has caused colonies of drakes to "
|
||||
"spread to the <ref>dst='great_continent' text='Great Continent'</ref>. "
|
||||
"Drakes tend to make their homes in mountain caverns near volcanoes to "
|
||||
"protect their eggs, hatchlings and forges. While drakes naturally prefer "
|
||||
"protect their eggs, hatchings and forges. While drakes naturally prefer "
|
||||
"warmth, their internal fire is more than capable of sustaining them even in "
|
||||
"a relatively cold climate, a feature which has allowed them to populate even "
|
||||
"some of the mountains of the far north of the Great Continent."
|
||||
|
@ -4451,8 +4340,8 @@ msgstr ""
|
|||
"produces an immense explosion when exposed to fire or sparks. Certain dwarf "
|
||||
"warriors use this powder to hurl small objects at tremendous speeds. Given "
|
||||
"their technological inclinations, many dwarves tend to distrust magic users. "
|
||||
"However some practice a form of magic based on the engraving of runes. "
|
||||
"Called runesmiths, they use these carvings to enchant items in order to "
|
||||
"However some practise a form of magic based on the engraving of runes. "
|
||||
"Called rune-smiths, they use these carvings to enchant items in order to "
|
||||
"augment certain aspects of their natures."
|
||||
|
||||
#. [race]: id=elf
|
||||
|
@ -4547,24 +4436,18 @@ msgstr ""
|
|||
|
||||
#. [race]: id=falcon, description=
|
||||
#: data/core/units.cfg:132
|
||||
#, fuzzy
|
||||
#| msgid "race^Human"
|
||||
msgid "race^Falcon"
|
||||
msgstr "Human"
|
||||
msgstr "Falcon"
|
||||
|
||||
#. [race]: id=falcon, description=
|
||||
#: data/core/units.cfg:133
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Human"
|
||||
msgid "race+female^Falcon"
|
||||
msgstr "Human"
|
||||
msgstr "Falcon"
|
||||
|
||||
#. [race]: id=falcon, description=
|
||||
#: data/core/units.cfg:134
|
||||
#, fuzzy
|
||||
#| msgid "race^Humans"
|
||||
msgid "race^Falcons"
|
||||
msgstr "Humans"
|
||||
msgstr "Falcons"
|
||||
|
||||
#. [race]: id=goblin
|
||||
#: data/core/units.cfg:145
|
||||
|
@ -4732,29 +4615,23 @@ msgstr ""
|
|||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:199
|
||||
#, fuzzy
|
||||
#| msgid "race^Human"
|
||||
msgid "race^Khalifate Human"
|
||||
msgstr "Human"
|
||||
msgstr "Khalifate Human"
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:200
|
||||
#, fuzzy
|
||||
#| msgid "race+female^Human"
|
||||
msgid "race+female^Khalifate Human"
|
||||
msgstr "Human"
|
||||
msgstr "Khalifate Human"
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:201
|
||||
#, fuzzy
|
||||
#| msgid "race+plural^Mechanical"
|
||||
msgid "race+plural^Khalifate"
|
||||
msgstr "Mechanical"
|
||||
msgstr "Khalifate"
|
||||
|
||||
#. [race]: id=khalifate
|
||||
#: data/core/units.cfg:202
|
||||
msgid "This race does not have a description yet."
|
||||
msgstr ""
|
||||
msgstr "This race does not have a description yet."
|
||||
|
||||
#. [race]: id=lizard, description=
|
||||
#: data/core/units.cfg:213
|
||||
|
@ -4921,22 +4798,6 @@ msgstr "Ogres"
|
|||
|
||||
#. [race]: id=ogre
|
||||
#: data/core/units.cfg:272
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Ogres are a wild and uncivilized race who dwell mainly in the wilderness "
|
||||
#| "of the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
#| "larger and stronger. Even their adolescents are more than a match for "
|
||||
#| "most men. Ogres are distrusted in many populated areas and usually either "
|
||||
#| "avoid them or are driven out by force. Instead, they lurk the mountainous "
|
||||
#| "areas on the edges of civilization, where hungry ogre bandits provide a "
|
||||
#| "constant threat to travelers and caravans. While ogres are not "
|
||||
#| "particularly intelligent or quick, their toughness and physical strength "
|
||||
#| "make them a valuable asset in the armies of other races. They are "
|
||||
#| "especially valued by more ruthless commanders who don't mind the ogres' "
|
||||
#| "brutality. Little is known about their biology or society, if they can "
|
||||
#| "truly be said to have one, but they are said to attack alongside wolves "
|
||||
#| "and other beasts. Whether this is a sign of cooperation, domestication, "
|
||||
#| "or simply mutual opportunism is not known."
|
||||
msgid ""
|
||||
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
|
||||
"the Great Continent. Physically, they resemble humans and orcs but are "
|
||||
|
@ -4962,7 +4823,7 @@ msgstr ""
|
|||
"threat to travellers and caravans. While ogres are not particularly "
|
||||
"intelligent or quick, their toughness and physical strength make them a "
|
||||
"valuable asset in the armies of other races. They are especially valued by "
|
||||
"more ruthless commanders who don't mind the ogres' brutality. Little is "
|
||||
"more ruthless commanders who don’t mind the ogres’ brutality. Little is "
|
||||
"known about their biology or society, if they can truly be said to have one, "
|
||||
"but they are said to attack alongside wolves and other beasts. Whether this "
|
||||
"is a sign of co-operation, domestication, or simply mutual opportunism is "
|
||||
|
@ -5205,32 +5066,6 @@ msgstr "Undead"
|
|||
# it's<its
|
||||
#. [race]: id=undead
|
||||
#: data/core/units.cfg:325
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Undead are not really a single race of creatures, although often treated "
|
||||
#| "as such. Almost any dead creature can, by a sufficiently skilled "
|
||||
#| "necromancer, be reanimated and rise again in undeath. Undead are for the "
|
||||
#| "most part unnatural but mindless constructs, obeying whoever created them "
|
||||
#| "without question nor thought. A greater mystery of necromancy is in how "
|
||||
#| "constructs are sustained without continuous effort from the necromancer. "
|
||||
#| "An undead creature does not require the constant attention of the "
|
||||
#| "necromancer to command and sustain, but can work autonomously according "
|
||||
#| "to the commands of it’s master. Only rarely, perhaps once every few "
|
||||
#| "months, does the necromancer need to maintain his creation.\n"
|
||||
#| "\n"
|
||||
#| "Necromancy is almost solely limited to humans. Even the legends of "
|
||||
#| "magically apt races like elves and mermen tell of very few of their kind "
|
||||
#| "who have ever delved in the dark arts. It is surmised that necromantic "
|
||||
#| "magic requires great adaptability and a flexible mind, extremes of which "
|
||||
#| "are most commonly found in humans. The ultimate goal of most necromancers "
|
||||
#| "is to turn the same art of preserving and imbuing life upon themselves, "
|
||||
#| "to alter themselves at whatever cost, to ultimately escape death by "
|
||||
#| "preserving their own mind and spirit.\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Geography'</header>\n"
|
||||
#| "While undead lords arrived on the Great Continent in considerable numbers "
|
||||
#| "only in the wake of Haldric I, they were not completely unheard of by "
|
||||
#| "elves and dwarves before that."
|
||||
msgid ""
|
||||
"Undead are not really a single race of creatures, although often treated as "
|
||||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
|
@ -5261,7 +5096,7 @@ msgstr ""
|
|||
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
|
||||
"be reanimated and rise again in undeath. Undead are for the most part "
|
||||
"unnatural but mindless constructs, obeying whoever created them without "
|
||||
"question or thought. A greater mystery of necromancy is in how constructs "
|
||||
"question nor thought. A greater mystery of necromancy is in how constructs "
|
||||
"are sustained without continuous effort from the necromancer. An undead "
|
||||
"creature does not require the constant attention of the necromancer to "
|
||||
"command and sustain, but can work autonomously according to the commands of "
|
||||
|
@ -5349,6 +5184,44 @@ msgid ""
|
|||
"only to march to the defense of the natural world and the forests it calls "
|
||||
"home."
|
||||
msgstr ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
"yet noble, tree. As guardians of the forest, the woses share a deeper "
|
||||
"connection to the woodlands than even the elves. While the woses are a "
|
||||
"peaceful race, disturbance of the ancient forests, which they tend, will "
|
||||
"incite the wrath of nature itself. Woses are slow moving creatures that may "
|
||||
"spend centuries standing in one location undisturbed by the ebb and flow of "
|
||||
"time.\n"
|
||||
"\n"
|
||||
"Although they practise no magic of their own, the woses share a deep "
|
||||
"connection to faerie. What little is known of this ancient race comes from "
|
||||
"elvish scholars who believe that this mystical power, which the mightiest "
|
||||
"elves have dedicated their lives to master, is inherent to the wose. Though "
|
||||
"woses resemble them, they share no ancestry with trees. Woses are believed "
|
||||
"to be some of the oldest creatures in the world, perhaps even more ancient "
|
||||
"than the forests in which they dwell, and it is thought that the power of "
|
||||
"faerie has given these beings the eternal task of serving as wardens of the "
|
||||
"forest.\n"
|
||||
"\n"
|
||||
"Woses are not warlike in the least and are ill-accustomed to combat. They "
|
||||
"will however respond with indiscriminate violence in defence of their "
|
||||
"forested territory. Woses are slow moving and are vulnerable away from the "
|
||||
"woodlands. Due to their close connection with faerie, woses are particularly "
|
||||
"sensitive to the arcane. The hardwood that makes the wose nigh-impervious to "
|
||||
"physical assault has left it grievously vulnerable to flame. Their thick "
|
||||
"bark and ability to harness the power of faerie to regenerate quickly when "
|
||||
"injured allows the wose to survive an enemy onslaught long enough to respond "
|
||||
"with a crushing might belied by its peaceful, plodding nature. Within its "
|
||||
"forest home, the wose can disappear amongst the trees and ambush even the "
|
||||
"best-trained elvish scout.\n"
|
||||
"\n"
|
||||
"The life span of the wose is unknown, although the most ancient members of "
|
||||
"this race have lived many hundreds of years and have grown to massive "
|
||||
"heights. It is thought that unless a wose falls in battle, it will find no "
|
||||
"natural end. Content to pass the centuries standing like a sentry, "
|
||||
"uninterested in the goings-on of the civilized world, the wose will stir "
|
||||
"only to march to the defence of the natural world and the forests it calls "
|
||||
"home."
|
||||
|
||||
#: src/help.cpp:52
|
||||
msgid "Help"
|
||||
|
@ -5383,10 +5256,8 @@ msgid "Factions are only used in multiplayer"
|
|||
msgstr "Factions are only used in multiplayer"
|
||||
|
||||
#: src/help.cpp:1327
|
||||
#, fuzzy
|
||||
#| msgid "Terrain"
|
||||
msgid "Base Terrain: "
|
||||
msgstr "Terrain"
|
||||
msgstr "Base Terrain: "
|
||||
|
||||
#: src/help.cpp:1410
|
||||
msgid "level"
|
||||
|
@ -5405,10 +5276,8 @@ msgid "Base unit: "
|
|||
msgstr "Base unit: "
|
||||
|
||||
#: src/help.cpp:1475
|
||||
#, fuzzy
|
||||
#| msgid "Base unit: "
|
||||
msgid "Base units: "
|
||||
msgstr "Base unit: "
|
||||
msgstr "Base units: "
|
||||
|
||||
#: src/help.cpp:1493
|
||||
msgid "Variations: "
|
||||
|
|
|
@ -2,13 +2,14 @@
|
|||
# Peter J Ross <pjr@insurgent.org>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
|
||||
"PO-Revision-Date: 2013-01-04 18:43-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-30 12:55+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -16,6 +17,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=Heir_To_The_Throne
|
||||
#: data/campaigns/Heir_To_The_Throne/_main.cfg:11
|
||||
|
@ -453,7 +455,7 @@ msgid ""
|
|||
"well for them. Let us not speak of it now. Onward!"
|
||||
msgstr ""
|
||||
"The elves will fight. They may even prevail. But I fear things do not bode "
|
||||
"well for them. Let us not speak of it now. Onward!"
|
||||
"well for them. Let us not speak of it now. Onwards!"
|
||||
|
||||
#. [message]: speaker=Chantal
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:376
|
||||
|
@ -2892,8 +2894,8 @@ msgid ""
|
|||
"us go quickly!"
|
||||
msgstr ""
|
||||
"The land of Wesnoth is not safe for us. The Queen’s forces reach every "
|
||||
"corner. We must make haste to the north lands, across the Great River. Let "
|
||||
"us go quickly!"
|
||||
"corner. We must make haste to the Northlands, across the Great River. Let us "
|
||||
"go quickly!"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:442
|
||||
|
@ -2992,7 +2994,7 @@ msgstr ""
|
|||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:186
|
||||
msgid "Quickly, men! Onward!"
|
||||
msgstr "Quickly, men! Onward!"
|
||||
msgstr "Quickly, men! Onwards!"
|
||||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:201
|
||||
|
@ -3017,7 +3019,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"We must continue north. It is too late to return to the safety of Elensefar "
|
||||
"or Alduin before winter falls. We must therefore cross the great river and "
|
||||
"continue toward the land of the dwarves. Hurry, let us go!"
|
||||
"continue towards the land of the dwarves. Hurry, let us go!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:255
|
||||
|
@ -3087,12 +3089,12 @@ msgid ""
|
|||
"given us an advantage sometime. Still, we must continue."
|
||||
msgstr ""
|
||||
"It is a shame we could not get those gryphon eggs — they would surely have "
|
||||
"given us an advantage sometime. Still, we must continue."
|
||||
"given us an advantage some time. Still, we must continue."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:397
|
||||
msgid "Let us continue onward!"
|
||||
msgstr "Let us continue onward!"
|
||||
msgstr "Let us continue onwards!"
|
||||
|
||||
#. [modify_unit]: type=Gryphon, id=Rampant Graak
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:429
|
||||
|
@ -3384,7 +3386,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"It surely looks like she will try. But many more creatures than we have "
|
||||
"fought lurk in this river; that will make it difficult for her. We must "
|
||||
"continue onward. If she makes it across before winter, then so be it!"
|
||||
"continue onwards. If she makes it across before winter, then so be it!"
|
||||
|
||||
#. [scenario]: id=12_Northern_Winter
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:4
|
||||
|
@ -3470,7 +3472,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"We are pursued by the forces of your arch-enemy, chasing the Sceptre of "
|
||||
"Fire, the fate of the realm in our hands, and you humans want to stop and "
|
||||
"rest? Onward, I say!"
|
||||
"rest? Onwards, I say!"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:182
|
||||
|
@ -3482,7 +3484,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, "
|
||||
"but it is not to be. Our soldiers will begin to desert if they do not rest "
|
||||
"soon. But in these wild north lands, we must fight even for the right to "
|
||||
"soon. But in these wild Northlands, we must fight even for the right to "
|
||||
"rest. Look to the north! Those foul orcs will not allow us any peace!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
|
@ -3493,7 +3495,7 @@ msgstr "Then we shall wrest control of the land from them. To arms men!"
|
|||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:196
|
||||
msgid "More snow is falling. We must finish this battle quickly. Onward men!"
|
||||
msgstr "More snow is falling. We must finish this battle quickly. Onward men!"
|
||||
msgstr "More snow is falling. We must finish this battle quickly. Onwards men!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:348
|
||||
|
@ -3849,7 +3851,7 @@ msgstr "I am hesitant to enter. It will be so difficult in the darkness!"
|
|||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:513
|
||||
msgid "There is no time for idle chatter or delay of any kind. Onward!"
|
||||
msgstr "There is no time for idle chatter or delay of any kind. Onward!"
|
||||
msgstr "There is no time for idle chatter or delay of any kind. Onwards!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:519
|
||||
|
@ -4234,7 +4236,7 @@ msgstr "Mounted Dwarf"
|
|||
#. [message]: speaker=Mounted Dwarf
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:633
|
||||
msgid "Whoa there... No need to be surly, now. Easy...easy... now GO!"
|
||||
msgstr "Whoa there... No need to be surly, now. Easy...easy... now GO!"
|
||||
msgstr "Whoa there... No need to be surly, now. Easy... easy... now GO!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:660
|
||||
|
@ -4399,7 +4401,7 @@ msgstr ""
|
|||
#. [message]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:257
|
||||
msgid "I will rescue you. Hold onto my shoulders, sir dwarf."
|
||||
msgstr "I will rescue you. Hold onto my shoulders, sir dwarf."
|
||||
msgstr "I will rescue you. Hold on to my shoulders, sir dwarf."
|
||||
|
||||
#. [message]: speaker=Ulfdain
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:261
|
||||
|
@ -4614,7 +4616,7 @@ msgid ""
|
|||
"I do not know, Konrad, but I can sense our path only leads us downward. We "
|
||||
"will continue to the northeast, to the deepest depths of these caverns."
|
||||
msgstr ""
|
||||
"I do not know, Konrad, but I can sense our path only leads us downward. We "
|
||||
"I do not know, Konrad, but I can sense our path only leads us downwards. We "
|
||||
"will continue to the north-east, to the deepest depths of these caverns."
|
||||
|
||||
#. [scenario]: id=16_Hasty_Alliance, id=Li'sar
|
||||
|
@ -4844,6 +4846,7 @@ msgstr "Capture the Sceptre of Fire with Konrad or Li’sar"
|
|||
msgid ""
|
||||
"If Delfador rests, he can concentrate on the location of the Sceptre of Fire."
|
||||
msgstr ""
|
||||
"If Delfador rests, he can concentrate on the location of the Sceptre of Fire."
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:167
|
||||
|
@ -4924,11 +4927,13 @@ msgid ""
|
|||
"I think... I think if I were to concentrate a bit I could tell you where it "
|
||||
"is."
|
||||
msgstr ""
|
||||
"I think... I think if I were to concentrate a bit I could tell you where it "
|
||||
"is."
|
||||
|
||||
#. [floating_text]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:278
|
||||
msgid "Concentrating"
|
||||
msgstr ""
|
||||
msgstr "Concentrating"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:302
|
||||
|
@ -4936,46 +4941,48 @@ msgid ""
|
|||
"I sense we are quite near the Sceptre; in fact, we should be able to see it "
|
||||
"right about now..."
|
||||
msgstr ""
|
||||
"I sense we are quite near the Sceptre; in fact, we should be able to see it "
|
||||
"right about now..."
|
||||
|
||||
#. [lua]: speaker='Delfador', message= dirs[ai_helper.get_direction_index(delf, goal, 8, true)]}
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:365
|
||||
msgid "I sense the path to the sceptre is to the east of me."
|
||||
msgstr ""
|
||||
msgstr "I sense the path to the sceptre is to the east of me."
|
||||
|
||||
#. [lua]: speaker='Delfador', message= dirs[ai_helper.get_direction_index(delf, goal, 8, true)]}
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:366
|
||||
msgid "I sense the path to the sceptre is to the south-east of me."
|
||||
msgstr ""
|
||||
msgstr "I sense the path to the sceptre is to the south-east of me."
|
||||
|
||||
#. [lua]: speaker='Delfador', message= dirs[ai_helper.get_direction_index(delf, goal, 8, true)]}
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:367
|
||||
msgid "I sense the path to the sceptre is to the south of me."
|
||||
msgstr ""
|
||||
msgstr "I sense the path to the sceptre is to the south of me."
|
||||
|
||||
#. [lua]: speaker='Delfador', message= dirs[ai_helper.get_direction_index(delf, goal, 8, true)]}
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:368
|
||||
msgid "I sense the path to the sceptre is to the south-west of me."
|
||||
msgstr ""
|
||||
msgstr "I sense the path to the sceptre is to the south-west of me."
|
||||
|
||||
#. [lua]: speaker='Delfador', message= dirs[ai_helper.get_direction_index(delf, goal, 8, true)]}
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:369
|
||||
msgid "I sense the path to the sceptre is to the west of me."
|
||||
msgstr ""
|
||||
msgstr "I sense the path to the sceptre is to the west of me."
|
||||
|
||||
#. [lua]: speaker='Delfador', message= dirs[ai_helper.get_direction_index(delf, goal, 8, true)]}
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:370
|
||||
msgid "I sense the path to the sceptre is to the north-west of me."
|
||||
msgstr ""
|
||||
msgstr "I sense the path to the sceptre is to the north-west of me."
|
||||
|
||||
#. [lua]: speaker='Delfador', message= dirs[ai_helper.get_direction_index(delf, goal, 8, true)]}
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:371
|
||||
msgid "I sense the path to the sceptre is to the north of me."
|
||||
msgstr ""
|
||||
msgstr "I sense the path to the sceptre is to the north of me."
|
||||
|
||||
#. [lua]: speaker='Delfador', message= dirs[ai_helper.get_direction_index(delf, goal, 8, true)]}
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:372
|
||||
msgid "I sense the path to the sceptre is to the north-east of me."
|
||||
msgstr ""
|
||||
msgstr "I sense the path to the sceptre is to the north-east of me."
|
||||
|
||||
#. [scenario]: id=18_A_Choice_Must_Be_Made
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:4
|
||||
|
@ -5127,7 +5134,7 @@ msgid ""
|
|||
"another, or else all perish!"
|
||||
msgstr ""
|
||||
"Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
|
||||
"somewhere in the arid and wild north lands, that is all we know. Behold! To "
|
||||
"somewhere in the arid and wild Northlands, that is all we know. Behold! To "
|
||||
"the north, orcs, to the south, dark hordes. We must remain at peace with one "
|
||||
"another, or else all perish!"
|
||||
|
||||
|
@ -5239,7 +5246,7 @@ msgstr ""
|
|||
"Prince Konrad, you and your friends keep talking about avoiding the Arkan-"
|
||||
"thoria. But we can lead you down this river. With the help of us merfolk, "
|
||||
"you could reach the home of the North Elves much sooner by the river road, "
|
||||
"rather than by taking either one of the land routes. I can not promise you "
|
||||
"rather than by taking either one of the land routes. I cannot promise you "
|
||||
"that it will be a safe journey, because I do not know what lies ahead, but "
|
||||
"it is an option and you should consider it, my lord."
|
||||
|
||||
|
@ -5580,7 +5587,7 @@ msgstr ""
|
|||
#. [scenario]: id=19b_Swamp_Of_Dread
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:4
|
||||
msgid "Swamp Of Dread"
|
||||
msgstr "Swamp Of Dread"
|
||||
msgstr "Swamp of Dread"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:24
|
||||
|
@ -5839,7 +5846,7 @@ msgstr ""
|
|||
"much of their timber is green. They were sunk in battle, not by a storm. "
|
||||
"Those that were not capsized have been burned. The battle must have taken "
|
||||
"place not long ago, perhaps only a few weeks past. We’ve found no survivors. "
|
||||
"One more thing...all flew the banner of the Crown of Wesnoth."
|
||||
"One more thing... all flew the banner of the Crown of Wesnoth."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:273
|
||||
|
@ -6063,7 +6070,7 @@ msgstr ""
|
|||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:401
|
||||
msgid "But we can not go back. We are on an important mission."
|
||||
msgstr "But we can not go back. We are on an important mission."
|
||||
msgstr "But we cannot go back. We are on an important mission."
|
||||
|
||||
#. [message]: speaker=Keh Ohn
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:405
|
||||
|
@ -6252,7 +6259,7 @@ msgstr "Rescue the sergeant"
|
|||
#. [message]: speaker=Warven
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:904
|
||||
msgid "Who...who are you? A friend or a foe?"
|
||||
msgstr "Who...who are you? A friend or a foe?"
|
||||
msgstr "Who... who are you? A friend or a foe?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:908
|
||||
|
@ -6339,7 +6346,7 @@ msgstr ""
|
|||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:958
|
||||
msgid "Unfortunately, we have no other options. Onward into the cave!"
|
||||
msgstr "Unfortunately, we have no other options. Onward into the cave!"
|
||||
msgstr "Unfortunately, we have no other options. Onwards into the cave!"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:964
|
||||
|
@ -6370,7 +6377,7 @@ msgstr "I wonder what kind of monsters await us inside."
|
|||
#. [message]: speaker=Kalenz
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:1020
|
||||
msgid "We are soon going to find out."
|
||||
msgstr "We are soon going to find out."
|
||||
msgstr "We will soon find out."
|
||||
|
||||
#. [message]: speaker=Li'sar
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:1024
|
||||
|
@ -6544,7 +6551,7 @@ msgid ""
|
|||
"This sounds very dangerous. Perhaps we should retreat to the West, and hide "
|
||||
"until the battle is over?"
|
||||
msgstr ""
|
||||
"This sounds very dangerous. Perhaps we should retreat to the West, and hide "
|
||||
"This sounds very dangerous. Perhaps we should retreat to the west, and hide "
|
||||
"until the battle is over?"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
|
@ -6675,7 +6682,8 @@ msgstr "...and Delfador, of course. And Kalenz... and.."
|
|||
msgid ""
|
||||
"Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!"
|
||||
msgstr ""
|
||||
"Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!"
|
||||
"Ach! I understand, Konrad. I am no stranger to the burden of command. "
|
||||
"Onwards!"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:574
|
||||
|
@ -7336,7 +7344,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Konrad’s small band of elves had grown to a massive army. The occasional "
|
||||
"hermit mage knew better than to interfere with its progress, and soon the "
|
||||
"plains of North-eastern Wesnoth lay before them."
|
||||
"plains of north-eastern Wesnoth lay before them."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:81
|
||||
|
@ -7902,7 +7910,7 @@ msgid ""
|
|||
"She is the rightful heir. We even hold the scepter to prove it!"
|
||||
msgstr ""
|
||||
"How long must the people endure your rule? Give the throne to your daughter. "
|
||||
"She is the rightful heir. We even hold the sceptre to prove it!"
|
||||
"She is the rightful heir. We even hold the Sceptre to prove it!"
|
||||
|
||||
#. [message]: speaker=Asheviere
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:258
|
||||
|
@ -8026,7 +8034,7 @@ msgid ""
|
|||
"... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief "
|
||||
"Advisor to the <i>Crown</i>..."
|
||||
msgstr ""
|
||||
"... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief "
|
||||
"... Mage Protector of The Kingdom of The Peoples of The West-North, Chief "
|
||||
"Adviser to the <i>Crown</i>..."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
|
@ -8299,13 +8307,6 @@ msgstr "Princess"
|
|||
#. [variation]: id=Princess, race=human
|
||||
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:33
|
||||
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:94
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "A noble by birth, the Princess has learnt swordplay with the greatest "
|
||||
#| "generals and battle tactics with the greatest sages, making her both a "
|
||||
#| "great combatant and leader. The units of lower level around the Princess "
|
||||
#| "will fight better due to her presence. The Princess is also nimble and "
|
||||
#| "dextrous, having skills like that of a thief."
|
||||
msgid ""
|
||||
"A noble by birth, the Princess has learnt swordplay with the greatest "
|
||||
"generals and battle tactics with the greatest sages, making her both a great "
|
||||
|
@ -8315,8 +8316,7 @@ msgstr ""
|
|||
"A noble by birth, the Princess has learnt swordplay with the greatest "
|
||||
"generals and battle tactics with the greatest sages, making her both a great "
|
||||
"combatant and leader. The units of lower level around the Princess will "
|
||||
"fight better due to her presence. The Princess is also nimble and dexterous, "
|
||||
"having skills like that of a thief."
|
||||
"fight better due to her presence."
|
||||
|
||||
#. [unit_type]: id=Sea Orc, race=orc
|
||||
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:4
|
||||
|
@ -8356,7 +8356,7 @@ msgstr "claws"
|
|||
#. [dummy]: id=initiative
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:9
|
||||
msgid "initiative"
|
||||
msgstr ""
|
||||
msgstr "initiative"
|
||||
|
||||
#. [dummy]: id=initiative
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:10
|
||||
|
@ -8364,12 +8364,16 @@ msgid ""
|
|||
"All adjacent friendly units will strike first in melee combat, even when "
|
||||
"defending."
|
||||
msgstr ""
|
||||
"All adjacent friendly units will strike first in melee combat, even when "
|
||||
"defending."
|
||||
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:15
|
||||
msgid ""
|
||||
"This unit's grasp of melee tactics allows adjacent allies to strike the "
|
||||
"first blow even when defending."
|
||||
msgstr ""
|
||||
"This unit's grasp of melee tactics allows adjacent allies to strike the "
|
||||
"first blow even when defending."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:9
|
||||
|
@ -8560,8 +8564,8 @@ msgid ""
|
|||
"My first use for it is going to be to help us get out of this hole! I hope "
|
||||
"you consider that wise."
|
||||
msgstr ""
|
||||
"My first use for it is going to be to help us get out of this hole! I hope "
|
||||
"you consider that wise."
|
||||
"My first use for it will be to help us get out of this hole! I hope you "
|
||||
"consider that wise."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:464
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
# translation of en_GB.po to English (British)
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
|
||||
"PO-Revision-Date: 2012-09-02 23:14-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 13:06+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -14,6 +15,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=Liberty
|
||||
#. Yes, that is "marchlanders", not "marshlanders".
|
||||
|
@ -877,7 +879,7 @@ msgid ""
|
|||
"would live to see worse."
|
||||
msgstr ""
|
||||
"Baldras and Relana returned to their villages to find them destroyed, with "
|
||||
"those who fought left dead and the few survivors born away to unguessable "
|
||||
"those who fought left dead and the few survivors borne away to unknown "
|
||||
"fates. It was a bitter doom, and as Wesnoth descended into darkness they "
|
||||
"would live to see worse."
|
||||
|
||||
|
@ -1104,7 +1106,7 @@ msgid ""
|
|||
"Southeast of here there is a town, and there you may find assistance of the "
|
||||
"type I cannot give."
|
||||
msgstr ""
|
||||
"Southeast of here there is a town, and there you may find assistance of the "
|
||||
"South-east of here there is a town, and there you may find assistance of the "
|
||||
"type I cannot give."
|
||||
|
||||
#. [message]: speaker=Baldras
|
||||
|
@ -1113,8 +1115,8 @@ msgid ""
|
|||
"Wish us well. If we are to resist the Wesnoth army a second time, we’re "
|
||||
"going to need more than clubs and slings against steel."
|
||||
msgstr ""
|
||||
"Wish us well. If we are to resist the Wesnoth army a second time, we’re "
|
||||
"going to need more than clubs and slings against steel."
|
||||
"Wish us well. If we are to resist the Wesnoth army a second time, we will "
|
||||
"need more than clubs and slings against steel."
|
||||
|
||||
#. [message]: speaker=Baldras
|
||||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:659
|
||||
|
@ -1122,7 +1124,7 @@ msgid ""
|
|||
"Look, more riders come from the southeast. We cannot survive another "
|
||||
"assault. We are finished!"
|
||||
msgstr ""
|
||||
"Look, more riders come from the southeast. We cannot survive another "
|
||||
"Look, more riders come from the south-east. We cannot survive another "
|
||||
"assault. We are finished!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -1225,7 +1227,7 @@ msgid ""
|
|||
"there and will take you to our master. Try to avoid the soldiers if you can."
|
||||
msgstr ""
|
||||
"Well, good thing I found you first. Now hurry, you must make it past the "
|
||||
"city into the Grey Woods. There is a small path in the southeast that leads "
|
||||
"city into the Grey Woods. There is a small path in the south-east that leads "
|
||||
"into the forest; look for the signpost. My brother Hans is waiting for you "
|
||||
"there and will take you to our master. Try to avoid the soldiers if you can."
|
||||
|
||||
|
@ -1514,7 +1516,7 @@ msgid ""
|
|||
"I was planning on giving you gold. Any good army is well financed, and with "
|
||||
"the lich gone we can now spare it."
|
||||
msgstr ""
|
||||
"I was planning on giving you gold. Any good army is well financed, and with "
|
||||
"I was planning on giving you gold. Any good army is well-financed, and with "
|
||||
"the lich gone we can now spare it."
|
||||
|
||||
#. [message]: speaker=Helicrom
|
||||
|
@ -1635,7 +1637,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Camped at the edge of the forest, they quietly observed substantial troop "
|
||||
"movements coming from the direction of Aldril, a nearby city, and marching "
|
||||
"to the northwest. Unsure what to make of it, they debated their next course "
|
||||
"to the north-west. Unsure what to make of it, they debated their next course "
|
||||
"of action..."
|
||||
|
||||
#. [side]: type=Royal Guard, id=Archarel
|
||||
|
@ -1671,7 +1673,7 @@ msgid ""
|
|||
"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist "
|
||||
"the Queen, how should I ever expect to?"
|
||||
msgstr ""
|
||||
"The words of Lord Maddock have weighed heavy on me these past few days. It "
|
||||
"The words of Lord Maddock have weighed heavily on me these past few days. It "
|
||||
"has dawned on me that we can never win. We will never defeat the entire army "
|
||||
"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist "
|
||||
"the Queen, how should I ever expect to?"
|
||||
|
@ -2108,7 +2110,7 @@ msgstr "Help, I hope. Circumstances cannot afford to get much more dire."
|
|||
#. [message]: speaker=Baldras
|
||||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:557
|
||||
msgid "Riders approach from the northwest! Stand fast, men."
|
||||
msgstr "Riders approach from the northwest! Stand fast, men."
|
||||
msgstr "Riders approach from the north-west! Stand fast, men."
|
||||
|
||||
#. [unit]: type=Paladin, id=Sir Gwydion
|
||||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:566
|
||||
|
@ -2440,7 +2442,7 @@ msgid ""
|
|||
"harass us anymore.”</i>"
|
||||
msgstr ""
|
||||
"<i>“We fled like criminals in the night, but we made sure that no one would "
|
||||
"harass us anymore.”</i>"
|
||||
"harass us any more.”</i>"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44
|
||||
|
@ -2448,7 +2450,7 @@ msgid ""
|
|||
"<i>“If you wish to find us, head southwest. When you reach the land’s end, "
|
||||
"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
|
||||
msgstr ""
|
||||
"<i>“If you wish to find us, head southwest. When you reach the land’s end, "
|
||||
"<i>“If you wish to find us, head south-west. When you reach the land’s end, "
|
||||
"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
|
||||
|
||||
#. [unit_type]: id=Bone Knight, race=undead
|
||||
|
@ -2517,7 +2519,7 @@ msgid ""
|
|||
"skilled as mages with more formal training, their magic can be quite lethal, "
|
||||
"while their banditry has resulted in moderate skill with the short sword."
|
||||
msgstr ""
|
||||
"Some mages are thrown out of the mage’s guild for attempting to practice "
|
||||
"Some mages are thrown out of the mage’s guild for attempting to practise "
|
||||
"forbidden arts. Now completely outside the law, these rogue mages do "
|
||||
"whatever necessary to support their study of black magic. Although not as "
|
||||
"skilled as mages with more formal training, their magic can be quite lethal, "
|
||||
|
@ -2820,17 +2822,11 @@ msgstr "How can this be? We have lost."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Liberty/utils/utils.cfg:164
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "They returned to their village to find it destroyed, with those who "
|
||||
#| "fought left dead and the few survivors born away to unguessable fates. It "
|
||||
#| "was a bitter doom, but as Asheviere’s grip tightened they would live to "
|
||||
#| "see worse."
|
||||
msgid ""
|
||||
"They returned to their village to find it destroyed, with those who fought "
|
||||
"left dead and the few survivors borne away to unguessable fates. It was a "
|
||||
"bitter doom, but as Asheviere’s grip tightened they would live to see worse."
|
||||
msgstr ""
|
||||
"They returned to their village to find it destroyed, with those who fought "
|
||||
"left dead and the few survivors born away to unguessable fates. It was a "
|
||||
"bitter doom, but as Asheviere’s grip tightened they would live to see worse."
|
||||
"left dead and the few survivors borne away to unknown fates. It was a bitter "
|
||||
"doom, but as Asheviere’s grip tightened they would live to see worse."
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,12 +1,13 @@
|
|||
# translation of en_GB.po to English (British)
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-10-30 01:45-0300\n"
|
||||
"PO-Revision-Date: 2012-12-26 23:09-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 13:30+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -14,6 +15,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=LOW, type=hybrid
|
||||
#: data/campaigns/Legend_of_Wesmere/_main.cfg:42
|
||||
|
@ -262,14 +264,8 @@ msgstr "The Uprooting"
|
|||
|
||||
#. [scenario]: id=01_The_Uprooting
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:9
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Chapter One,\n"
|
||||
#| "<i>Flight and fight</i>"
|
||||
msgid "Chapter One: Flight and Fight"
|
||||
msgstr ""
|
||||
"Chapter One,\n"
|
||||
"<i>Flight and Fight</i>"
|
||||
msgstr "Chapter One: Flight and Fight"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:30
|
||||
|
@ -282,10 +278,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:34
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Chapter One,\n"
|
||||
#| "<i>Flight and fight</i>"
|
||||
msgid ""
|
||||
"Chapter One,\n"
|
||||
"<i>Flight and Fight</i>"
|
||||
|
@ -696,15 +688,11 @@ msgstr "Swordsmen you shall have, as swiftly as I can find them and return."
|
|||
|
||||
#. [message]: id=Landar
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:522
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Velon has fallen. He counseled weakness, but did not deserved such an "
|
||||
#| "ugly death. We shall return with swords to avenge him!"
|
||||
msgid ""
|
||||
"Velon has fallen. He counseled weakness, but did not deserve such an ugly "
|
||||
"death. We shall return with swords to avenge him!"
|
||||
msgstr ""
|
||||
"Velon has fallen. He counselled weakness, but did not deserved such an ugly "
|
||||
"Velon has fallen. He counselled weakness, but did not deserve such an ugly "
|
||||
"death. We shall return with swords to avenge him!"
|
||||
|
||||
#. [message]: race=orc
|
||||
|
@ -1191,14 +1179,8 @@ msgstr "The Elvish Treasury"
|
|||
|
||||
#. [scenario]: id=04_The_Elvish_Treasury
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:8
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Chapter Two,\n"
|
||||
#| "<i>The Treasury</i>"
|
||||
msgid "Chapter Two: The Treasury"
|
||||
msgstr ""
|
||||
"Chapter Two,\n"
|
||||
"<i>The Treasury</i>"
|
||||
msgstr "Chapter Two: The Treasury"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:31
|
||||
|
@ -1763,7 +1745,7 @@ msgid ""
|
|||
"(Player(s) own more than 25 units while the foes’ numbers fell below 15)"
|
||||
msgstr ""
|
||||
"You must own the field and be capable of overwhelming your opponents. "
|
||||
"(Player(s) own more than 25 units while the foes’ numbers fell below 15)"
|
||||
"(Player(s) own more than 25 units while the foes’ numbers fall below 15.)"
|
||||
|
||||
#. [message]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:434
|
||||
|
@ -1775,7 +1757,6 @@ msgstr "Flee! They have broken us!"
|
|||
msgid "Hunt them down and kill every single one of them!"
|
||||
msgstr "Hunt them down and kill every single one of them!"
|
||||
|
||||
# Dear?
|
||||
#. [message]: id=Cleodil
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:442
|
||||
msgid ""
|
||||
|
@ -1795,7 +1776,7 @@ msgid ""
|
|||
"for when more of them arrive return must be made."
|
||||
msgstr ""
|
||||
"She is right. Don’t let them lure you away from the Ka’lian, preparations "
|
||||
"for when more of them arrive return must be made."
|
||||
"for when more of them arrive must be made."
|
||||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:459
|
||||
|
@ -1884,7 +1865,7 @@ msgstr "And we have what’s left of the elvish treasury with us!"
|
|||
#. [message]: id=Landar
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:574
|
||||
msgid "Perhaps the gold will our word weight with the council."
|
||||
msgstr "Perhaps the gold will our word weight with the council."
|
||||
msgstr "Perhaps the gold will give our words more weight with the council."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:580
|
||||
|
@ -1893,8 +1874,8 @@ msgid ""
|
|||
" has left the recovered gold into the elvish treasury. You will start the "
|
||||
"next scenario with a preset amount."
|
||||
msgstr ""
|
||||
" has left the recovered gold into the elvish treasury. You will start the "
|
||||
"next scenario with a preset amount."
|
||||
" has returned any remaining gold into the elvish treasury. You will start "
|
||||
"the next scenario with a preset amount."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#. [part]
|
||||
|
@ -2319,7 +2300,7 @@ msgid ""
|
|||
"should go see this mage. Olurf, can you take us there?"
|
||||
msgstr ""
|
||||
"I think the Orcs will be in no position to attack us for some time. Maybe we "
|
||||
"should go see this mage. Olurf, can you take us there?"
|
||||
"should go and see this mage. Olurf, can you take us there?"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:116
|
||||
|
@ -2342,14 +2323,8 @@ msgstr "Bounty Hunters"
|
|||
|
||||
#. [scenario]: id=09_Bounty_Hunters
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:9
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Chapter Three,\n"
|
||||
#| "<i>The Book of Crelanu</i>"
|
||||
msgid "Chapter Three: The Book of Crelanu"
|
||||
msgstr ""
|
||||
"Chapter Three,\n"
|
||||
"<i>The Book of Crelanu</i>"
|
||||
msgstr "Chapter Three: The Book of Crelanu"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:30
|
||||
|
@ -2481,7 +2456,7 @@ msgid ""
|
|||
"cross it."
|
||||
msgstr ""
|
||||
"Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about "
|
||||
"it. May be they are but children’s tales... Still, be very careful when you "
|
||||
"it. Maybe they are but children’s tales... Still, be very careful when you "
|
||||
"cross it."
|
||||
|
||||
#. [message]: id=Kalenz
|
||||
|
@ -3304,14 +3279,8 @@ msgstr "News from the Front"
|
|||
|
||||
#. [scenario]: id=13_News_from_the_Front
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Chapter Four,\n"
|
||||
#| "<i>The Alliance</i>"
|
||||
msgid "Chapter Four: The Alliance"
|
||||
msgstr ""
|
||||
"Chapter Four,\n"
|
||||
"<i>The Alliance</i>"
|
||||
msgstr "Chapter Four: The Alliance"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:29
|
||||
|
@ -3357,15 +3326,11 @@ msgstr "Eonihar"
|
|||
|
||||
#. [message]: id=Eonihar
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:170
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "At last I have found, you alive and well! We need you back at once! The "
|
||||
#| "orcs have attacked the humans."
|
||||
msgid ""
|
||||
"At last I have found you, alive and well! We need you back at once! The orcs "
|
||||
"have attacked the humans."
|
||||
msgstr ""
|
||||
"At last I have found, you alive and well! We need you back at once! The orcs "
|
||||
"At last I have found you, alive and well! We need you back at once! The orcs "
|
||||
"have attacked the humans."
|
||||
|
||||
#. [message]: id=Kalenz
|
||||
|
@ -3425,7 +3390,7 @@ msgid ""
|
|||
"Go tell the council and the human king that we will be there! Now, let’s "
|
||||
"hurry!"
|
||||
msgstr ""
|
||||
"Go tell the council and the human king that we will be there! Now, let’s "
|
||||
"Go and tell the council and the human king that we will be there! Now, let’s "
|
||||
"hurry!"
|
||||
|
||||
#. [scenario]: id=14_Human_Alliance
|
||||
|
@ -3756,7 +3721,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Calm down, Aldar! The elf is right to reproach us. My father did not help "
|
||||
"when the orcs attacked you. But my father is dead. There are a lot of things "
|
||||
"my father did that I can not understand; he grew suspicious and strange in "
|
||||
"my father did that I cannot understand; he grew suspicious and strange in "
|
||||
"his last days. But <i>I</i> am the King of Wesnoth now, not my father! And "
|
||||
"it is my intention to renew our alliance by signing a new treaty here, with "
|
||||
"you."
|
||||
|
@ -4028,24 +3993,16 @@ msgstr "invisible"
|
|||
#. [hides]: id=invisible
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die_utils.cfg:17
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die_utils.cfg:18
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "invisible:\n"
|
||||
#| "Enemy units cannot see this unit, except for wolf-based units who can "
|
||||
#| "smell it if close enough. Hence except for wolf-based units, enemy units "
|
||||
#| "will not initiate an attack on this unit. Defense is at 80 percent for "
|
||||
#| "every terrain except water, where it is 70 percent."
|
||||
msgid ""
|
||||
"Enemy units cannot see this unit, except for wolf-based units who can smell "
|
||||
"it if close enough. Hence except for wolf-based units, enemy units will not "
|
||||
"initiate an attack on this unit. Defense is at 80 percent for every terrain "
|
||||
"except water, where it is 70 percent."
|
||||
msgstr ""
|
||||
"invisible:\n"
|
||||
"Enemy units cannot see this unit, except for wolf-based units who can smell "
|
||||
"it if close enough. Hence except for wolf-based units, enemy units will not "
|
||||
"initiate an attack on this unit. Defence is at 80 percent for every terrain "
|
||||
"except water, where it is 70 percent."
|
||||
"initiate an attack on this unit. Defence is at 80 per cent for every terrain "
|
||||
"except water, where it is 70 per cent."
|
||||
|
||||
#. [unit]: type=Goblin Pillager, id=Odrun
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die_utils.cfg:53
|
||||
|
@ -4416,14 +4373,8 @@ msgstr "Costly Revenge"
|
|||
|
||||
#. [scenario]: id=19_Costly_Revenge
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Chapter Five,\n"
|
||||
#| "<i>Civil War</i>"
|
||||
msgid "Chapter Five: Civil War"
|
||||
msgstr ""
|
||||
"Chapter Five,\n"
|
||||
"<i>Civil War</i>"
|
||||
msgstr "Chapter Five: Civil War"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:35
|
||||
|
@ -4516,7 +4467,7 @@ msgid ""
|
|||
"We have finally reached Saurgrath, their capitol. Remember whose side they "
|
||||
"have taken in the war against us."
|
||||
msgstr ""
|
||||
"We have finally reached Saurgrath, their capitol. Remember whose side they "
|
||||
"We have finally reached Saurgrath, their capital. Remember whose side they "
|
||||
"have taken in the war against us."
|
||||
|
||||
#. [message]: id=Landar
|
||||
|
@ -4607,7 +4558,7 @@ msgstr "Their revenge is terrible! I fear for our kind."
|
|||
#. [message]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:400
|
||||
msgid "Don’t flee. We cannot abandon our capitol."
|
||||
msgstr "Don’t flee. We cannot abandon our capitol."
|
||||
msgstr "Don’t flee. We cannot abandon our capital."
|
||||
|
||||
#. [scenario]: id=20_Council_Ruling
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:3
|
||||
|
@ -5224,11 +5175,6 @@ msgstr "heals Kalenz +4"
|
|||
# TODO: eliminate double space in the original and improve the string in general
|
||||
#. [heals]: id=heals_kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/utils/abilities.cfg:35
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "If a shyde has developed a special bond to a person her healing abilities "
|
||||
#| "increase for him. This allows Cleodil to give Kalenz extra points of "
|
||||
#| "healing at the beginning of your turn."
|
||||
msgid ""
|
||||
"If a shyde has developed a special bond to a person her healing abilities "
|
||||
"increase for him. This allows Cleodil to give Kalenz extra points of healing "
|
||||
|
|
|
@ -5,12 +5,13 @@
|
|||
# Automatically generated, 2006.
|
||||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"POT-Creation-Date: 2014-03-23 18:06+0100\n"
|
||||
"PO-Revision-Date: 2012-09-02 23:24-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 13:36+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -18,6 +19,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. type: TH
|
||||
#: ../../doc/man/wesnoth.6:16
|
||||
|
@ -29,7 +31,7 @@ msgstr "WESNOTH"
|
|||
#: ../../doc/man/wesnoth.6:16 ../../doc/man/wesnothd.6:16
|
||||
#, no-wrap
|
||||
msgid "2013"
|
||||
msgstr ""
|
||||
msgstr "2013"
|
||||
|
||||
#. type: TH
|
||||
#: ../../doc/man/wesnoth.6:16
|
||||
|
@ -179,17 +181,14 @@ msgstr "overrides the data directory with the one specified"
|
|||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:63
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--path>"
|
||||
#, no-wrap
|
||||
msgid "B<--data-path>"
|
||||
msgstr "B<--path>"
|
||||
msgstr "B<--data-path>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:66
|
||||
#, fuzzy
|
||||
#| msgid "prints the name of the game data directory and exits."
|
||||
msgid "path the path of the data directory and exits."
|
||||
msgstr "prints the name of the game data directory and exits."
|
||||
msgstr "prints the path of the data directory and exits."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:66
|
||||
|
@ -592,19 +591,12 @@ msgstr "runs the game in a small test scenario."
|
|||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:198
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--config-dir>I<\\ name>"
|
||||
#, no-wrap
|
||||
msgid "B<--userconfig-dir>I<\\ name>"
|
||||
msgstr "B<--config-dir>I<\\ name>"
|
||||
msgstr "B<--userconfig-dir>I<\\ name>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:207
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
#| "Documents\\eMy Games\" for windows. You can also specify an absolute "
|
||||
#| "path for the configuration directory outside the $HOME or \"My Documents"
|
||||
#| "\\eMy Games\""
|
||||
msgid ""
|
||||
"sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
|
||||
|
@ -615,14 +607,14 @@ msgstr ""
|
|||
"sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
|
||||
"for the configuration directory outside the $HOME or \"My Documents\\eMy "
|
||||
"Games\""
|
||||
"Games\". Under X11 this is set to $XDG_CONFIG_HOME or $HOME/.config/wesnoth "
|
||||
"by default, on other systems to the userdata path."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:207
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--config-path>"
|
||||
#, no-wrap
|
||||
msgid "B<--userconfig-path>"
|
||||
msgstr "B<--config-path>"
|
||||
msgstr "B<--userconfig-path>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:210
|
||||
|
@ -631,42 +623,31 @@ msgstr "prints the path of the user configuration directory and exits."
|
|||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:210
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--config-dir>I<\\ name>"
|
||||
#, no-wrap
|
||||
msgid "B<--userdata-dir>I<\\ name>"
|
||||
msgstr "B<--config-dir>I<\\ name>"
|
||||
msgstr "B<--userdata-dir>I<\\ name>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
#| "Documents\\eMy Games\" for windows. You can also specify an absolute "
|
||||
#| "path for the configuration directory outside the $HOME or \"My Documents"
|
||||
#| "\\eMy Games\""
|
||||
msgid ""
|
||||
"sets the userdata directory to I<name> under $HOME or \"My Documents\\eMy "
|
||||
"Games\" for windows. You can also specify an absolute path for the userdata "
|
||||
"directory outside the $HOME or \"My Documents\\eMy Games\"."
|
||||
msgstr ""
|
||||
"sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
|
||||
"for the configuration directory outside the $HOME or \"My Documents\\eMy "
|
||||
"Games\""
|
||||
"sets the userdata directory to I<name> under $HOME or \"My Documents\\eMy "
|
||||
"Games\" for windows. You can also specify an absolute path for the userdata "
|
||||
"directory outside the $HOME or \"My Documents\\eMy Games\"."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:217
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--path>"
|
||||
#, no-wrap
|
||||
msgid "B<--userdata-path>"
|
||||
msgstr "B<--path>"
|
||||
msgstr "B<--userdata-path>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:220
|
||||
#, fuzzy
|
||||
#| msgid "prints the path of the user configuration directory and exits."
|
||||
msgid "prints the path of the userdata directory and exits."
|
||||
msgstr "prints the path of the user configuration directory and exits."
|
||||
msgstr "prints the path of the userdata directory and exits."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:220
|
||||
|
@ -801,26 +782,25 @@ msgid ""
|
|||
"benchmarking."
|
||||
msgstr ""
|
||||
"exits once the scenario is over, without displaying victory/defeat dialog "
|
||||
"which requires the user to click OK. This is also used for scriptable "
|
||||
"which requires the user to click OK. This is also used for script-based "
|
||||
"benchmarking."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:269
|
||||
#, no-wrap
|
||||
msgid "B<--ignore-map-settings>"
|
||||
msgstr ""
|
||||
msgstr "B<--ignore-map-settings>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:272
|
||||
msgid "do not use map settings, use default values instead."
|
||||
msgstr ""
|
||||
msgstr "do not use map settings, use default values instead."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:272
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--era=>I<value>"
|
||||
#, no-wrap
|
||||
msgid "B<--multiplayer-repeat=>I<value>"
|
||||
msgstr "B<--era=>I<value>"
|
||||
msgstr "B<--multiplayer-repeat=>I<value>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:279
|
||||
|
@ -828,6 +808,8 @@ msgid ""
|
|||
"repeats a multiplayer game I<value> times. Best to use with B<--nogui> for "
|
||||
"scriptable benchmarking."
|
||||
msgstr ""
|
||||
"repeats a multiplayer game I<value> times. Best to use with B<--nogui> for "
|
||||
"script-based benchmarking."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:279
|
||||
|
@ -962,12 +944,9 @@ msgstr "COPYRIGHT"
|
|||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:324 ../../doc/man/wesnothd.6:280
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Copyright \\(co 2003-2011 David White E<lt>davidnwhite@verizon.netE<gt>"
|
||||
msgid "Copyright \\(co 2003-2013 David White E<lt>davidnwhite@verizon.netE<gt>"
|
||||
msgstr ""
|
||||
"Copyright \\(co 2003-2011 David White E<lt>davidnwhite@verizon.netE<gt>"
|
||||
"Copyright \\(co 2003-2013 David White E<lt>davidnwhite@verizon.netE<gt>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:327 ../../doc/man/wesnothd.6:283
|
||||
|
@ -1235,7 +1214,7 @@ msgid ""
|
|||
"compressed form. Defaults to B<yes>."
|
||||
msgstr ""
|
||||
"Determines whether the rooms file should be read and written to in "
|
||||
"compressed form. Defaults to B<yes>."
|
||||
"compressed form. Default value is B<yes>."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnothd.6:121
|
||||
|
@ -1266,9 +1245,9 @@ msgid ""
|
|||
"(used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,"
|
||||
"computer,human,network,player>."
|
||||
msgstr ""
|
||||
"Names/nicks that are not accepted by the server. B<*> and B<?> from wildcard "
|
||||
"patterns are supported. See B<glob>(7) for more details. Default values "
|
||||
"(used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,"
|
||||
"Names/nicks that are not accepted by the server. B<*> and B<?> from wild-"
|
||||
"card patterns are supported. See B<glob>(7) for more details. Default "
|
||||
"values (used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,"
|
||||
"computer,human,network,player>."
|
||||
|
||||
#. type: TP
|
||||
|
@ -1407,7 +1386,7 @@ msgid ""
|
|||
"loaded and not saved."
|
||||
msgstr ""
|
||||
"Path to a file where the room info should be stored. This file is read on "
|
||||
"server startup and written to later. If empty or not set, rooms are not "
|
||||
"server start-up and written to later. If empty or not set, rooms are not "
|
||||
"loaded and not saved."
|
||||
|
||||
#. type: TP
|
||||
|
@ -1439,7 +1418,7 @@ msgid ""
|
|||
"corresponding wesnoth version)"
|
||||
msgstr ""
|
||||
"A comma separated list of version strings to be accepted by the server. B<*> "
|
||||
"and B<?> from wildcard patterns are supported. (defaults to the "
|
||||
"and B<?> from wild-card patterns are supported. (defaults to the "
|
||||
"corresponding wesnoth version)"
|
||||
|
||||
#. type: Plain text
|
||||
|
@ -1518,7 +1497,7 @@ msgid ""
|
|||
"B<versions_accepted> in regard to wildcard patterns."
|
||||
msgstr ""
|
||||
"A comma separated list of versions to redirect. Behaves the same way as "
|
||||
"B<versions_accepted> in regard to wildcard patterns."
|
||||
"B<versions_accepted> in regard to wild-card patterns."
|
||||
|
||||
#. type: Plain text
|
||||
#: ../../doc/man/wesnothd.6:195
|
||||
|
@ -1737,7 +1716,7 @@ msgstr "B<from_address>"
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnothd.6:261
|
||||
msgid "The reply-to address of you mail."
|
||||
msgstr "The reply-to address of you mail."
|
||||
msgstr "The reply-to address of your mail."
|
||||
|
||||
#. type: TP
|
||||
#: ../../doc/man/wesnothd.6:261
|
||||
|
|
|
@ -3,12 +3,13 @@
|
|||
# This file is distributed under the same license as the Battle for Wesnoth package.
|
||||
# Automatically generated, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+dev\n"
|
||||
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
|
||||
"PO-Revision-Date: 2012-08-15 07:25-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 13:38+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -16,6 +17,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. type: Attribute 'lang' of: <book>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:6
|
||||
|
@ -48,11 +50,11 @@ msgid ""
|
|||
"specialists, and hand pick a force with the right strengths to fight well on "
|
||||
"different terrains against all manner of opposition."
|
||||
msgstr ""
|
||||
"Build up a great army, gradually training raw recruits into hardened "
|
||||
"veterans. In later games, recall your toughest warriors and form a deadly "
|
||||
"host against whom none can stand! Choose units from a large pool of "
|
||||
"specialists, and hand pick a force with the right strengths to fight well on "
|
||||
"different terrains against all manner of opposition."
|
||||
"Build a great army, gradually training raw recruits into hardened veterans. "
|
||||
"In later games, recall your toughest warriors and form a deadly host against "
|
||||
"whom none can stand! Choose units from a large pool of specialists, and hand-"
|
||||
"pick a force with the right strengths to fight well on different terrains "
|
||||
"against all manner of opposition."
|
||||
|
||||
#. type: Content of: <book><preface><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:18
|
||||
|
@ -65,8 +67,8 @@ msgid ""
|
|||
"power over the Undead to dominate the land of mortals, or lead your glorious "
|
||||
"Orcish tribe to victory against the humans who dared despoil your lands."
|
||||
msgstr ""
|
||||
"Wesnoth has many different sagas waiting to be played out. You can battle "
|
||||
"orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight "
|
||||
"Wesnoth has many different sagas waiting to be played. You can battle orcs, "
|
||||
"undead, and bandits on the marches of the Kingdom of Wesnoth; fight "
|
||||
"alongside dragons in the lofty peaks, elves in the green reaches of the "
|
||||
"Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay "
|
||||
"of Pearls. You can fight to regain the throne of Wesnoth, or use your dread "
|
||||
|
@ -124,7 +126,7 @@ msgstr ""
|
|||
"The known portion of the Great Continent, on which Wesnoth abides, is "
|
||||
"generally divided into three areas: the Northlands, which are generally "
|
||||
"lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; "
|
||||
"and the domain of the Southwest Elves in the Aethenwood and beyond."
|
||||
"and the domain of the South-West Elves in the Aethenwood and beyond."
|
||||
|
||||
#. type: Content of: <book><chapter><section><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:47
|
||||
|
@ -138,7 +140,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"The Kingdom of Wesnoth lies in the centre of this land. Its borders are the "
|
||||
"Great River to the north, the Dulatus Hills in the east and south, the edge "
|
||||
"of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
|
||||
"of the Aethenwood to the south-west, and the Ocean to the west. Elensefar, a "
|
||||
"once-province of Wesnoth, is bordered by the Great River to the north, a "
|
||||
"loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
|
||||
"south, and the ocean to the west."
|
||||
|
@ -210,7 +212,7 @@ msgstr ""
|
|||
"For game purposes, the races group into factions; for example, orcs often co-"
|
||||
"operate with trolls, and elves or dwarves with humans. Some other factions "
|
||||
"reflect divisions within human society — loyalists vs. "
|
||||
"outlaws, for example. In most campaigns, you will control units drawn a "
|
||||
"outlaws, for example. In most campaigns, you will control units drawn from a "
|
||||
"single faction. But sometimes factions make alliances with others, so you "
|
||||
"may face more than one faction in a scenario."
|
||||
|
||||
|
@ -238,15 +240,11 @@ msgstr ""
|
|||
|
||||
#. type: Content of: <book><chapter><section><simpara><inlinemediaobject>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:90
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<imageobject> <imagedata fileref=\"images/main-menu-1.9.4.jpg\"/> </"
|
||||
#| "imageobject>"
|
||||
msgid ""
|
||||
"<imageobject> <imagedata fileref=\"images/main-menu-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/main-menu-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/main-menu-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -388,7 +386,7 @@ msgstr ""
|
|||
"created by normal users is hosted. Among the things available there are many "
|
||||
"campaigns, multiplayer eras (defining factions for multiplayer games) and "
|
||||
"multiplayer maps. With the \"Remove Add-ons\" button you can remove them "
|
||||
"again once you do not want them anymore."
|
||||
"again once you do not want them any more."
|
||||
|
||||
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:177
|
||||
|
@ -418,9 +416,9 @@ msgid ""
|
|||
"once you change it, it will start in that language."
|
||||
msgstr ""
|
||||
"Click this button, select your language, and click OK to use it, or Cancel "
|
||||
"to continue with the current language. The first time Wesnoth starts, it "
|
||||
"defaults to English or your system locale if that can be determined, but "
|
||||
"once you change it, it will start in that language."
|
||||
"to continue with the current language. The first time Wesnoth starts it is "
|
||||
"set to English by default, or your system locale if that can be determined, "
|
||||
"but once you change it, it will start in that language."
|
||||
|
||||
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:201
|
||||
|
@ -611,15 +609,11 @@ msgstr ""
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:314
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<imageobject> <imagedata fileref=\"images/multiplayer-1.9.4.jpg\"/> </"
|
||||
#| "imageobject>"
|
||||
msgid ""
|
||||
"<imageobject> <imagedata fileref=\"images/multiplayer-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/multiplayer-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/multiplayer-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -690,7 +684,7 @@ msgid ""
|
|||
"website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
|
||||
"\">Multiplayer servers</ulink>."
|
||||
msgstr ""
|
||||
"A complete list of official and user setup servers is listed at this "
|
||||
"A complete list of official and user set-up servers is listed at this "
|
||||
"website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
|
||||
"\">Multiplayer servers</ulink>."
|
||||
|
||||
|
@ -729,17 +723,16 @@ msgid ""
|
|||
"make firewall changes to join games hosted on a public server or by someone "
|
||||
"else."
|
||||
msgstr ""
|
||||
"To be able to start a multiplayer game without using an external multiplayer "
|
||||
"server, you have to start the server, which is usually named "
|
||||
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
|
||||
"started in the background when selecting this option. It will be stopped, "
|
||||
"once all players left the server. Other players need to be able to connect "
|
||||
"to your port 15000 using TCP to play with you on your server. If you are "
|
||||
"behind a firewall, you will probably need to change your firewall settings "
|
||||
"to allow incoming connections to port 15000, and tell your firewall to "
|
||||
"forward such traffic to the machine hosting the game. You should not need to "
|
||||
"make firewall changes to join games hosted on a public server or by someone "
|
||||
"else."
|
||||
"To start a multiplayer game without using an external multiplayer server a "
|
||||
"local server, which is usually named <span class=\"emphasis\"><em>wesnothd</"
|
||||
"em></span>, is needed. The server is automatically started in the background "
|
||||
"when selecting this option. It will be stopped once all players have left "
|
||||
"the server. Other players need to be able to connect to your port 15000 "
|
||||
"using TCP to play with you on your server. If you are behind a firewall, you "
|
||||
"will probably need to change your firewall settings to allow incoming "
|
||||
"connections to port 15000, and tell your firewall to forward such traffic to "
|
||||
"the machine hosting the game. You should not need to make firewall changes "
|
||||
"to join games hosted on a public server or by someone else."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><section><title>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:362
|
||||
|
@ -762,8 +755,8 @@ msgid ""
|
|||
"together in a game with a friend against an AI opponent."
|
||||
msgstr ""
|
||||
"This creates a game just running on your computer. You can either use it as "
|
||||
"hotseat game where everyone plays at the same computers by taking turns in "
|
||||
"the <emphasis>hotseat</emphasis>. Hotseat games will take about the same "
|
||||
"hot seat game where everyone plays at the same computers by taking turns in "
|
||||
"the <emphasis>hot seat</emphasis>. Hot seat games will take about the same "
|
||||
"time to play as games played over the Internet. Or you can just play a "
|
||||
"scenario against AI opponents rather than human players. This can be a good "
|
||||
"way to become familiar with the various maps that are used for multiplayer "
|
||||
|
@ -780,15 +773,11 @@ msgstr "The Game Screen"
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:379
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<imageobject> <imagedata fileref=\"images/game-screen-1.9.4.jpg\"/> </"
|
||||
#| "imageobject>"
|
||||
msgid ""
|
||||
"<imageobject> <imagedata fileref=\"images/game-screen-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/game-screen-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/game-screen-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -813,15 +802,11 @@ msgstr ""
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:390
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<imageobject> <imagedata fileref=\"images/top_pane-1.9.4.jpg\"/> </"
|
||||
#| "imageobject>"
|
||||
msgid ""
|
||||
"<imageobject> <imagedata fileref=\"images/top_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/top_pane-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/top_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -883,15 +868,11 @@ msgstr "Current time or time left (in timed multiplayer games)"
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:444
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<imageobject> <imagedata fileref=\"images/right_pane-1.9.4.jpg\"/> </"
|
||||
#| "imageobject>"
|
||||
msgid ""
|
||||
"<imageobject> <imagedata fileref=\"images/right_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/right_pane-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/right_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -911,13 +892,12 @@ msgstr "Full map, scaled"
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:458
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Defense and movement of the currently selected unit on the marked hex"
|
||||
msgid ""
|
||||
"Current hex position (x-coordinate, y-coordinate), defense and movement of "
|
||||
"the currently selected unit on the marked hex"
|
||||
msgstr "Defence and movement of the currently selected unit on the marked hex"
|
||||
msgstr ""
|
||||
"Current hex position (x-co-ordinate, y-co-ordinate), defence and movement of "
|
||||
"the currently selected unit on the marked hex"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:464
|
||||
|
@ -1071,8 +1051,8 @@ msgstr ""
|
|||
"When you win a scenario, the map will grey over and the <emphasis>End Turn</"
|
||||
"emphasis> button will change to <emphasis>End Scenario</emphasis>. You can "
|
||||
"now do things like changing your save options or (if you are in a "
|
||||
"multiplayer game) chatting with other players before pressing that button "
|
||||
"to advance."
|
||||
"multiplayer game) chatting with other players before pressing that button to "
|
||||
"advance."
|
||||
|
||||
#. type: Content of: <book><chapter><section><title>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:536
|
||||
|
@ -1147,10 +1127,10 @@ msgid ""
|
|||
"instead of the control key when you are using MacOSX. You can change most "
|
||||
"hotkeys to your taste using the Preferences menu."
|
||||
msgstr ""
|
||||
"These are the default control keys. Key setup might differ depending on the "
|
||||
"These are the default control keys. Key set-up might differ depending on the "
|
||||
"platform used. For example you will often have to use the command key "
|
||||
"instead of the control key when you are using MacOSX. You can change most "
|
||||
"hotkeys to your taste using the Preferences menu."
|
||||
"instead of the control key when you are using OS X. You can change most hot-"
|
||||
"keys to your taste using the Preferences menu."
|
||||
|
||||
#. type: Content of: <book><chapter><section><table><title>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:573
|
||||
|
@ -1809,8 +1789,8 @@ msgid ""
|
|||
"Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list "
|
||||
"of those:"
|
||||
msgstr ""
|
||||
"Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list "
|
||||
"of those:"
|
||||
"Some keys on OS X require more than replacing Ctrl by Cmd. Here is a list of "
|
||||
"those:"
|
||||
|
||||
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1196
|
||||
|
@ -1919,15 +1899,11 @@ msgstr "Recruiting and Recalling"
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1313
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<imageobject> <imagedata fileref=\"images/recruit-1.9.4.jpg\"/> </"
|
||||
#| "imageobject>"
|
||||
msgid ""
|
||||
"<imageobject> <imagedata fileref=\"images/recruit-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/recruit-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/recruit-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -2473,7 +2449,7 @@ msgstr ""
|
|||
"Resilient units have 4 HP plus 1 HP per level more than usual. Resilient "
|
||||
"units can be useful at all stages of a campaign, and this is a useful trait "
|
||||
"for all units. Resilient is often most helpful as a trait when it occurs in "
|
||||
"a unit that has some combination of low hitpoints, good defence, or high "
|
||||
"a unit that has some combination of low hit-points, good defence, or high "
|
||||
"resistances. Resilient units are especially useful for holding strategic "
|
||||
"positions against opponents."
|
||||
|
||||
|
@ -2521,7 +2497,7 @@ msgid ""
|
|||
"elves inflict an additional point of damage with each arrow."
|
||||
msgstr ""
|
||||
"Dexterous units do 1 more damage for every successful strike in ranged "
|
||||
"combat. Dextrous is a trait possessed only by Elves. The Elven people are "
|
||||
"combat. Dexterous is a trait possessed only by Elves. The Elven people are "
|
||||
"known for their uncanny grace, and their great facility with the bow. Some, "
|
||||
"however, are gifted with natural talent that exceeds their brethren. These "
|
||||
"elves inflict an additional point of damage with each arrow."
|
||||
|
@ -2572,7 +2548,7 @@ msgstr ""
|
|||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1723
|
||||
msgid "Aged"
|
||||
msgstr ""
|
||||
msgstr "Aged"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1727
|
||||
|
@ -2580,42 +2556,39 @@ msgid ""
|
|||
"The oldest units may have the Aged trait, receiving an 8 points HP decrease "
|
||||
"and having -1 movement and melee damage."
|
||||
msgstr ""
|
||||
"The oldest units may have the Aged trait, receiving an 8 points HP decrease "
|
||||
"and having -1 movement and melee damage."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1734
|
||||
msgid "Dim"
|
||||
msgstr ""
|
||||
msgstr "Dim"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1738
|
||||
msgid "Units with the Dim trait require 20% more experience to advance."
|
||||
msgstr ""
|
||||
msgstr "Units with the Dim trait require 20% more experience to advance."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1744
|
||||
msgid "Elemental"
|
||||
msgstr ""
|
||||
msgstr "Elemental"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1748
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Mechanical units aren’t alive and thus are immune to poison, also "
|
||||
#| "drain and plague doesn’t work on them. Mechanical units generally "
|
||||
#| "have <emphasis>Mechanical</emphasis> as their only trait."
|
||||
msgid ""
|
||||
"Elemental units aren’t alive and thus are immune to poison, and drain "
|
||||
"and plague don’t work on them. Elemental units generally have "
|
||||
"<emphasis>Elemental</emphasis> as their only trait."
|
||||
msgstr ""
|
||||
"Mechanical units aren’t alive and thus are immune to poison, also "
|
||||
"drain and plague doesn’t work on them. Mechanical units generally "
|
||||
"have <emphasis>Mechanical</emphasis> as their only trait."
|
||||
"Elemental units aren’t alive and thus are immune to poison, and drain "
|
||||
"and plague don’t work on them. Elemental units generally have "
|
||||
"<emphasis>Elemental</emphasis> as their only trait."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1756
|
||||
msgid "Feral"
|
||||
msgstr ""
|
||||
msgstr "Feral"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1760
|
||||
|
@ -2623,6 +2596,8 @@ msgid ""
|
|||
"Units with the Feral trait only receive 50% defense in villages regardless "
|
||||
"of the base terrain the village is on."
|
||||
msgstr ""
|
||||
"Units with the Feral trait only receive 50% defence in villages regardless "
|
||||
"of the base terrain the village is on."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1767
|
||||
|
@ -2657,19 +2632,14 @@ msgstr "Mechanical"
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1789
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Mechanical units aren’t alive and thus are immune to poison, also "
|
||||
#| "drain and plague doesn’t work on them. Mechanical units generally "
|
||||
#| "have <emphasis>Mechanical</emphasis> as their only trait."
|
||||
msgid ""
|
||||
"Mechanical units aren’t alive and thus are immune to poison, and drain "
|
||||
"and plague don’t work on them. Mechanical units generally have "
|
||||
"<emphasis>Mechanical</emphasis> as their only trait."
|
||||
msgstr ""
|
||||
"Mechanical units aren’t alive and thus are immune to poison, also "
|
||||
"drain and plague doesn’t work on them. Mechanical units generally "
|
||||
"have <emphasis>Mechanical</emphasis> as their only trait."
|
||||
"Mechanical units aren’t alive and thus are immune to poison, and drain "
|
||||
"and plague don’t work on them. Mechanical units generally have "
|
||||
"<emphasis>Mechanical</emphasis> as their only trait."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1797
|
||||
|
@ -2683,6 +2653,8 @@ msgid ""
|
|||
"Large, unwieldy units with the Slow trait have -1 movement and 5% more "
|
||||
"hitpoints."
|
||||
msgstr ""
|
||||
"Large, unwieldy units with the Slow trait have -1 movement and 5% more hit-"
|
||||
"points."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1807
|
||||
|
@ -2707,7 +2679,7 @@ msgstr ""
|
|||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1821
|
||||
msgid "Weak"
|
||||
msgstr ""
|
||||
msgstr "Weak"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1825
|
||||
|
@ -2715,6 +2687,8 @@ msgid ""
|
|||
"Units may have the Weak trait, receiving a -1 increment in hitpoints and "
|
||||
"melee damage."
|
||||
msgstr ""
|
||||
"Units may have the Weak trait, receiving a -1 increment in hit-points and "
|
||||
"melee damage."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><title>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1833
|
||||
|
@ -2789,7 +2763,7 @@ msgstr ""
|
|||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1884
|
||||
msgid "Firststrike"
|
||||
msgstr "Firststrike"
|
||||
msgstr "First Strike"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1888
|
||||
|
@ -2854,8 +2828,7 @@ msgid ""
|
|||
"unit."
|
||||
msgstr ""
|
||||
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
|
||||
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
|
||||
"unit."
|
||||
"they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1943
|
||||
|
@ -2952,7 +2925,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"This unit can hide in villages (with the exception of water villages), and "
|
||||
"remain undetected by its enemies, except by those standing next to it. "
|
||||
"Enemy units can not see this unit while it is in a village, except if they "
|
||||
"Enemy units cannot see this unit while it is in a village, except if they "
|
||||
"have units next to it. Any enemy unit that first discovers this unit "
|
||||
"immediately loses all its remaining movement."
|
||||
|
||||
|
@ -2973,7 +2946,7 @@ msgstr ""
|
|||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2022
|
||||
msgid "Feeding"
|
||||
msgstr ""
|
||||
msgstr "Feeding"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2026
|
||||
|
@ -2981,6 +2954,8 @@ msgid ""
|
|||
"This unit gains 1 hitpoint added to its maximum whenever it kills a unit, "
|
||||
"except units that are immune to plague."
|
||||
msgstr ""
|
||||
"This unit gains 1 hit-point added to its maximum whenever it kills a unit, "
|
||||
"except units that are immune to plague."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2033
|
||||
|
@ -3152,22 +3127,16 @@ msgstr ""
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2161
|
||||
#, fuzzy
|
||||
#| msgid "Poison"
|
||||
msgid "Unpoison"
|
||||
msgstr "Poison"
|
||||
msgstr "Unpoison"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2165
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "A unit which can cure an ally of poison, although the ally will receive "
|
||||
#| "no additional healing on the turn it is cured of the poison."
|
||||
msgid ""
|
||||
"A curer can cure a unit of poison, although that unit will receive no "
|
||||
"additional healing on the turn it is cured of the poison."
|
||||
msgstr ""
|
||||
"A unit which can cure an ally of poison, although the ally will receive no "
|
||||
"A curer can cure a unit of poison, although that unit will receive no "
|
||||
"additional healing on the turn it is cured of the poison."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><title>
|
||||
|
@ -3263,7 +3232,7 @@ msgstr ""
|
|||
"recall in the next scenario. You are not able to move or attack with a unit "
|
||||
"on the turn you recruit or recall that unit. A Recalled unit retains its "
|
||||
"previous Level, Experience Points, (sometimes) any magic items acquired, and "
|
||||
"will arrive with full hitpoints."
|
||||
"will arrive with full hit-points."
|
||||
|
||||
#. type: Content of: <book><chapter><section><title>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2295
|
||||
|
@ -3317,12 +3286,12 @@ msgstr ""
|
|||
"If you decide to move the selected unit, click on the hex you want to move "
|
||||
"to and your unit will move towards that space. If you select a destination "
|
||||
"which is beyond reach in the current turn, the unit will move as far as it "
|
||||
"can in the current turn and enter <emphasis>goto-mode</emphasis>. In "
|
||||
"<emphasis>goto-mode</emphasis> your unit will continue moving towards its "
|
||||
"destination in subsequent turns. You can easily undo goto movements at the "
|
||||
"can in the current turn and enter <emphasis>go-to mode</emphasis>. In "
|
||||
"<emphasis>go-to mode</emphasis> your unit will continue moving towards its "
|
||||
"destination in subsequent turns. You can easily undo go-to movements at the "
|
||||
"beginning of your next turn. You may also change a unit’s destination "
|
||||
"by selecting that unit and choosing a new destination or clicking the unit "
|
||||
"again to cancel the <emphasis>goto</emphasis>."
|
||||
"again to cancel the <emphasis>go-to</emphasis>."
|
||||
|
||||
#. type: Content of: <book><chapter><section><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2318
|
||||
|
@ -3330,7 +3299,7 @@ msgid ""
|
|||
"Moving onto a village that is neutral or owned by an enemy will take "
|
||||
"ownership of it and end your move for that unit."
|
||||
msgstr ""
|
||||
"Moving onto a village that is neutral or owned by an enemy will take "
|
||||
"Moving on to a village that is neutral or owned by an enemy will take "
|
||||
"ownership of it and end your move for that unit."
|
||||
|
||||
#. type: Content of: <book><chapter><section><simpara>
|
||||
|
@ -3444,24 +3413,19 @@ msgstr ""
|
|||
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2395
|
||||
msgid "Black"
|
||||
msgstr ""
|
||||
msgstr "Black"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2399
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
|
||||
msgid ""
|
||||
"<imageobject> <imagedata fileref=\"images/orb-black.jpg\"/> </imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
|
||||
"<imageobject> <imagedata fileref=\"images/orb-black.jpg\"/> </imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2402
|
||||
#, fuzzy
|
||||
#| msgid "Blue orb"
|
||||
msgid "Black orb"
|
||||
msgstr "Blue orb"
|
||||
msgstr "Black orb"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2406
|
||||
|
@ -3513,10 +3477,8 @@ msgstr "Red orb"
|
|||
|
||||
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2438
|
||||
#, fuzzy
|
||||
#| msgid "Enemy units have no orb on the top of their energy bar"
|
||||
msgid "Enemy units have a red orb on the top of their energy bar"
|
||||
msgstr "Enemy units have no orb on the top of their energy bar"
|
||||
msgstr "Enemy units have a red on the top of their energy bar"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><title>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2446
|
||||
|
@ -3708,7 +3670,7 @@ msgid ""
|
|||
"Example: A white mage’s magic attack."
|
||||
msgstr ""
|
||||
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
|
||||
"magic animating zombies, specters, and other undead creatures and spirits. "
|
||||
"magic animating zombies, spectres, and other undead creatures and spirits. "
|
||||
"Example: A white mage’s magic attack."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><title>
|
||||
|
@ -3770,11 +3732,11 @@ msgid ""
|
|||
"added on top of hitpoints recovered through healing so it is possible for a "
|
||||
"unit to recover up to a total of 10 hit points per turn."
|
||||
msgstr ""
|
||||
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
|
||||
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
|
||||
"2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are "
|
||||
"added on top of hitpoints recovered through healing so it is possible for a "
|
||||
"unit to recover up to a total of 10 hit points per turn."
|
||||
"A unit may be healed a maximum of 8 hit-points per turn. A unit that does "
|
||||
"not move or fight during a turn is <emphasis>resting</emphasis> and will "
|
||||
"recover 2 hit-points. Hit-points recovered through <emphasis>resting</"
|
||||
"emphasis> are added on top of hit-points recovered through healing so it is "
|
||||
"possible for a unit to recover up to a total of 10 hit-points per turn."
|
||||
|
||||
#. type: Content of: <book><chapter><section><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2559
|
||||
|
@ -3784,7 +3746,7 @@ msgstr "There are two basic ways for a unit to be healed:"
|
|||
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2563
|
||||
msgid "Waiting in a village. The unit will heal 8 hitpoints every turn."
|
||||
msgstr "Waiting in a village. The unit will heal 8 hitpoints every turn."
|
||||
msgstr "Waiting in a village. The unit will heal 8 hit-points every turn."
|
||||
|
||||
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2568
|
||||
|
@ -3795,7 +3757,7 @@ msgid ""
|
|||
"<emphasis>heals +8</emphasis>."
|
||||
msgstr ""
|
||||
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
|
||||
"number of hitpoints healed is specified in the unit’s ability "
|
||||
"number of hit-points healed is specified in the unit’s ability "
|
||||
"description. This is invariably <emphasis>heals +4</emphasis> or "
|
||||
"<emphasis>heals +8</emphasis>."
|
||||
|
||||
|
@ -3837,8 +3799,8 @@ msgstr ""
|
|||
"cured by waiting on a village or being next to a unit with the "
|
||||
"<emphasis>cures</emphasis> ability. Units with the <emphasis>heals</"
|
||||
"emphasis> ability can only prevent the poison from causing damage that turn, "
|
||||
"not cure it. When poison is cured the unit does not gain or lose hitpoints "
|
||||
"on that turn due to healing/poisoning. A unit can not be healed normally "
|
||||
"not cure it. When poison is cured the unit does not gain or lose hit-points "
|
||||
"on that turn due to healing/poisoning. A unit cannot be healed normally "
|
||||
"until it is cured of poisoning. Resting is still allowed, although it will "
|
||||
"not substantially diminish the poison’s effect."
|
||||
|
||||
|
@ -4048,9 +4010,9 @@ msgid ""
|
|||
"zag curve. The north south line and the diagonals are the \"real\" lines."
|
||||
msgstr ""
|
||||
"By lining up many units directly adjacent or with at most 1 hex space "
|
||||
"between them, you can build up a powerful defensive line. Note that, because "
|
||||
"between them, you can build a powerful defensive line. Note that, because "
|
||||
"Wesnoth uses hexes, a east-to-west \"line\" is not a straight line but a zig-"
|
||||
"zag curve. The north south line and the diagonals are the \"real\" lines."
|
||||
"zag curve. The north-south line and the diagonals are the \"real\" lines."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2699
|
||||
|
@ -4077,8 +4039,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"Unfortunately, your line often has to bend to form a wedge or to fit the "
|
||||
"terrain. At these corner points, 3 enemy units may attack. This also happens "
|
||||
"at the ends of a line if the line is too short. Use units with high "
|
||||
"hitpoints on proper terrain or with proper resistances to hold these weak "
|
||||
"at the ends of a line if the line is too short. Use units with high hit-"
|
||||
"points on proper terrain or with proper resistances to hold these weak "
|
||||
"points. These are the most likely to be killed, so use units with no or few "
|
||||
"experience points (XP) for this purpose."
|
||||
|
||||
|
@ -4160,7 +4122,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Advancing and attacking is of course the most interesting part of your way "
|
||||
"to victory. Kill or weaken enemies in your path and move your defensive line "
|
||||
"forward. This can become tricky as the enemy gets to attack back on his turn."
|
||||
"forward. This can become tricky as the enemy may retaliate on his turn."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2737
|
||||
|
@ -4193,8 +4155,8 @@ msgstr ""
|
|||
"units will face off. Take advantage of enemy weakness: e.g. direct your "
|
||||
"ranged attacks against foes without ranged weapons. Take advantage of "
|
||||
"weaknesses like Horsemen’s vulnerability to pierce. But remember that "
|
||||
"they get to attack back on their turn, so you might have weaknesses the "
|
||||
"enemy may exploit."
|
||||
"they may retaliate on their turn, so you might have weaknesses the enemy may "
|
||||
"exploit."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2749
|
||||
|
@ -4479,8 +4441,8 @@ msgid ""
|
|||
"You can use lower level units as cannon fodder, to slow down enemy. E.g. you "
|
||||
"can use them to block enemies reaching your important units."
|
||||
msgstr ""
|
||||
"You can use lower level units as cannon fodder, to slow down enemy. E.g. you "
|
||||
"can use them to block enemies reaching your important units."
|
||||
"You can use lower level units as cannon fodder, to slow down the enemy. E.g. "
|
||||
"you can use them to block enemies reaching your important units."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2898
|
||||
|
@ -4491,7 +4453,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"You can cause damage to enemies with advanced units and then finish them "
|
||||
"with lower level units — to give them more experience (and finally make them "
|
||||
"advance to next level)."
|
||||
"advance to the next level)."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2905
|
||||
|
@ -4532,8 +4494,7 @@ msgid ""
|
|||
"this turn."
|
||||
msgstr ""
|
||||
"remember to always check the time of day on the right side of the screen. "
|
||||
"Plan ahead — think about what it’s going to be next turn as well as "
|
||||
"this turn."
|
||||
"Plan ahead — think about what it will be next turn as well as this turn."
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2941
|
||||
|
@ -4560,7 +4521,7 @@ msgid ""
|
|||
"to heal themselves naturally."
|
||||
msgstr ""
|
||||
"An important part of succeeding at Battle for Wesnoth is keeping your units "
|
||||
"healthy. When your units take damage you can heal them by moving them onto "
|
||||
"healthy. When your units take damage you can heal them by moving them on to "
|
||||
"villages or next to special healing units (e.g. the Elvish Shaman and White "
|
||||
"Mage). Some other units you will encounter, such as Trolls, have the ability "
|
||||
"to heal themselves naturally."
|
||||
|
|
|
@ -3,13 +3,14 @@
|
|||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2014-07-12 20:06+0200\n"
|
||||
"PO-Revision-Date: 2012-12-26 22:55-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 13:49+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -17,6 +18,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [generic_multiplayer]: id=user_map
|
||||
#: data/multiplayer/_main.cfg:8
|
||||
|
@ -26,7 +28,7 @@ msgstr "User Map"
|
|||
#. [multiplayer_side]: id=Custom
|
||||
#: data/multiplayer/eras.cfg:5
|
||||
msgid "Custom"
|
||||
msgstr ""
|
||||
msgstr "Custom"
|
||||
|
||||
#. [multiplayer_side]: id=Random
|
||||
#: data/multiplayer/eras.cfg:13
|
||||
|
@ -68,6 +70,8 @@ msgid ""
|
|||
"The standard era for Wesnoth multiplayer. Consists of six factions and is "
|
||||
"generally balanced."
|
||||
msgstr ""
|
||||
"The standard era for Wesnoth multiplayer. Consists of six factions and is "
|
||||
"generally balanced."
|
||||
|
||||
#. [era]: id=era_heroes
|
||||
#: data/multiplayer/eras.cfg:197
|
||||
|
@ -81,11 +85,14 @@ msgid ""
|
|||
"units available for recruit. Consists of six factions. Not considered "
|
||||
"balanced."
|
||||
msgstr ""
|
||||
"An era with higher level units: level three leaders, with level one and two "
|
||||
"units available for recruit. Consists of six factions. Not considered "
|
||||
"balanced."
|
||||
|
||||
#. [era]: id=era_khalifate
|
||||
#: data/multiplayer/eras.cfg:205
|
||||
msgid "Default + Khalifate"
|
||||
msgstr ""
|
||||
msgstr "Default + Khalifate"
|
||||
|
||||
#. [era]: id=era_khalifate
|
||||
#: data/multiplayer/eras.cfg:206
|
||||
|
@ -97,13 +104,17 @@ msgid ""
|
|||
"This era is still under development, so please be sure to report any "
|
||||
"problems that arise."
|
||||
msgstr ""
|
||||
"An era featuring an additional faction besides the six factions from Default "
|
||||
"Era. Khalifate units use no magic, but instead rely on careful use of "
|
||||
"terrain and co-ordinated strikes around dusk or dawn.\n"
|
||||
"\n"
|
||||
"This era is still under development, so please be sure to report any "
|
||||
"problems that arise."
|
||||
|
||||
#. [era]: id=era_khalifate_heroes
|
||||
#: data/multiplayer/eras.cfg:216
|
||||
#, fuzzy
|
||||
#| msgid "Age of Heroes"
|
||||
msgid "Age of Heroes + Khalifate"
|
||||
msgstr "Age of Heroes"
|
||||
msgstr "Age of Heroes + Khalifate"
|
||||
|
||||
#. [era]: id=era_khalifate_heroes
|
||||
#: data/multiplayer/eras.cfg:217
|
||||
|
@ -115,6 +126,12 @@ msgid ""
|
|||
"This era is still under development, so please be sure to report any "
|
||||
"problems that arise."
|
||||
msgstr ""
|
||||
"An era featuring an additional faction besides the six factions from Age of "
|
||||
"Heroes Era. Khalifate units use no magic, but instead rely on careful use of "
|
||||
"terrain and co-ordinated strikes around dusk or dawn.\n"
|
||||
"\n"
|
||||
"This era is still under development, so please be sure to report any "
|
||||
"problems that arise."
|
||||
|
||||
#. [multiplayer_side]: id=Drakes, type=random
|
||||
#: data/multiplayer/factions/drakes-aoh.cfg:4
|
||||
|
@ -126,7 +143,7 @@ msgstr "Drakes"
|
|||
#: data/multiplayer/factions/khalifate-aoh.cfg:4
|
||||
#: data/multiplayer/factions/khalifate-default.cfg:4
|
||||
msgid "Khalifate"
|
||||
msgstr ""
|
||||
msgstr "Khalifate"
|
||||
|
||||
#. [multiplayer_side]: id=Knalgan Alliance, type=random
|
||||
#: data/multiplayer/factions/knalgans-aoh.cfg:4
|
||||
|
@ -456,7 +473,7 @@ msgstr ""
|
|||
"Alas, that fire burns no more,\n"
|
||||
"For the Basilisk, with one mighty roar,\n"
|
||||
"Chilled him to the bone, and he turned to stone,\n"
|
||||
"And so he stays forevermore.\n"
|
||||
"And so he stays for evermore.\n"
|
||||
"\n"
|
||||
"The winds of the sky blow so cold,\n"
|
||||
"The years pass by, the days are old,\n"
|
||||
|
@ -502,14 +519,14 @@ msgstr ""
|
|||
"floor. He opened the scroll and read a brief passage from the middle of the "
|
||||
"text: “After he was bound and cast from the Upper World, Chak’kso’s enraged "
|
||||
"spirit sought release, and was able to exert a corrupting influence on "
|
||||
"certain regions of the Upper World, channeled through ‘pathways of stone’ "
|
||||
"certain regions of the Upper World, channelled through ‘pathways of stone’ "
|
||||
"that extend from the surface into the depths of the Under Reaches. This rage "
|
||||
"altered the eggs of great lizards, shaping their bodies and spirits into "
|
||||
"implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on "
|
||||
"the task at hand. Thinking that perhaps the Elders could find some way to "
|
||||
"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
|
||||
"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
|
||||
"traveled far from the lake, Xikkrisx set the statue down inside of a small "
|
||||
"travelled far from the lake, Xikkrisx set the statue down inside of a small "
|
||||
"cave, and lay down to rest. He was awoken by a bone-chilling roar."
|
||||
|
||||
#. [side]
|
||||
|
@ -730,7 +747,7 @@ msgstr ""
|
|||
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
||||
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
||||
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
||||
"confided in a fellow that his greatest wish was to be able to bask forever "
|
||||
"confided in a fellow that his greatest wish was to be able to bask for ever "
|
||||
"in the sun’s glory.\n"
|
||||
"However, not long after, the local wose community heard of the approach of a "
|
||||
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
||||
|
@ -755,7 +772,7 @@ msgid ""
|
|||
"Marshal Aethec Corryn, but the two men never found one another. "
|
||||
msgstr ""
|
||||
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
||||
"Marshal Aethec Corryn, but the two men never found one another. "
|
||||
"Marshal Aethec Corryn, but the two men never found one another."
|
||||
|
||||
#. [side]
|
||||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:195
|
||||
|
@ -777,7 +794,7 @@ msgstr ""
|
|||
"inform the court that you were too much of a coward to attend our duel! Your "
|
||||
"disgrace shall be more agonizing than the death I’d have given you!”\n"
|
||||
"\n"
|
||||
"Perhaps he should not have shouted quite so loudly.... "
|
||||
"Perhaps he should not have shouted quite so loudly...."
|
||||
|
||||
#. [side]
|
||||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:204
|
||||
|
@ -882,7 +899,7 @@ msgstr ""
|
|||
"change based on random weather effects.\n"
|
||||
"\n"
|
||||
"Note: You need to use the default map settings for the scenario to work "
|
||||
"right."
|
||||
"correctly."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:369
|
||||
|
@ -1035,8 +1052,8 @@ msgid ""
|
|||
"surprises of this land."
|
||||
msgstr ""
|
||||
"The inhabitants are rumoured to be a strange alliance of man and beast, and "
|
||||
"our claim is not going to be unopposed. We must be prepared for the "
|
||||
"surprises of this land."
|
||||
"our claim will not be unopposed. We must be prepared for the surprises of "
|
||||
"this land."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1306
|
||||
|
@ -1062,7 +1079,7 @@ msgid ""
|
|||
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
||||
"their joy fills your last moments with pure hate."
|
||||
msgstr ""
|
||||
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
||||
"Cheers of your enemy are the last thing you hear as you slip into death... "
|
||||
"their joy fills your last moments with pure hate."
|
||||
|
||||
#. [message]
|
||||
|
@ -1073,7 +1090,7 @@ msgid ""
|
|||
"is over."
|
||||
msgstr ""
|
||||
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
||||
"ghostly wisps drain away your will, you realise that your time in this land "
|
||||
"ghostly wisps drain away your will, you realize that your time in this land "
|
||||
"is over."
|
||||
|
||||
#. [multiplayer]: id=multiplayer_Den_of_Onis
|
||||
|
@ -1094,7 +1111,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"This most unusual of caves was once known as the Chamber of Laughing Devils, "
|
||||
"and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked "
|
||||
"and cunning race of man-eating demons, who terrorised the people of the "
|
||||
"and cunning race of man-eating demons, who terrorized the people of the "
|
||||
"Eastern Lands for nearly four hundred years, before vanishing from Irdya "
|
||||
"without a trace. Since that time, many factions have vied for dominion over "
|
||||
"the Den of Onis, hoping to unlock the strange and mysterious magics of its "
|
||||
|
@ -1663,7 +1680,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
||||
"rotation of units and planning of moves is important. Teams set for players "
|
||||
"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
|
||||
"1&4 vs. 2&3 (north-east vs. south-west). Designed for 75 starting gold, 20 "
|
||||
"villages."
|
||||
|
||||
#. [side]
|
||||
|
@ -1679,7 +1696,7 @@ msgstr ""
|
|||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:57
|
||||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:105
|
||||
msgid "teamname^Southwest"
|
||||
msgstr "Southwest"
|
||||
msgstr "South-West"
|
||||
|
||||
#. [side]
|
||||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
||||
|
@ -1692,7 +1709,7 @@ msgstr "Southwest"
|
|||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
||||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
||||
msgid "teamname^Northeast"
|
||||
msgstr "Northeast"
|
||||
msgstr "North-East"
|
||||
|
||||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
|
||||
|
@ -1726,7 +1743,7 @@ msgstr ""
|
|||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:81
|
||||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:93
|
||||
msgid "teamname^Southeast"
|
||||
msgstr "Southeast"
|
||||
msgstr "South-East"
|
||||
|
||||
#. [side]
|
||||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
|
||||
|
@ -1735,7 +1752,7 @@ msgstr "Southeast"
|
|||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
||||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
||||
msgid "teamname^Northwest"
|
||||
msgstr "Northwest"
|
||||
msgstr "North-West"
|
||||
|
||||
#. [multiplayer]: id=multiplayer_Loris_River
|
||||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
||||
|
@ -1853,7 +1870,7 @@ msgstr ""
|
|||
#. [side]
|
||||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:69
|
||||
msgid "teamname^Center"
|
||||
msgstr "Center"
|
||||
msgstr "Centre"
|
||||
|
||||
#. [multiplayer]: id=multiplayer_Forest_of_Fear
|
||||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
||||
|
@ -2001,7 +2018,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Congratulations for surviving the map that so many people claim is "
|
||||
"impossible. Frankly, I haven’t got a clue as to how you did it, so send me "
|
||||
"the replay by mail to: roze@roze.mine.nu. Thank You!"
|
||||
"the replay by mail to: roze@roze.mine.nu. Thank you!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:597
|
||||
|
@ -2015,7 +2032,7 @@ msgid ""
|
|||
"And again. *Muahahaha*"
|
||||
msgstr ""
|
||||
"You have lost this game, but fear not. You can always try again. And again. "
|
||||
"And again. *Muahahaha*"
|
||||
"And again. *Mua ha ha ha*"
|
||||
|
||||
#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
|
||||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
||||
|
@ -2062,7 +2079,7 @@ msgid ""
|
|||
"south), but having players 146 or 136 as a team is also interesting. "
|
||||
"Designed for 150 starting gold, has 44 villages."
|
||||
msgstr ""
|
||||
"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to "
|
||||
"A 40X30 3 vs. 3 map. Flexible co-ordination of your alliance is required to "
|
||||
"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
||||
"south), but having players 146 or 136 as a team is also interesting. "
|
||||
"Designed for 150 starting gold, has 44 villages."
|
||||
|
@ -2078,8 +2095,8 @@ msgid ""
|
|||
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
||||
"requires two teams to coordinate on both offense and defense."
|
||||
msgstr ""
|
||||
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
||||
"requires two teams to coordinate on both offence and defence."
|
||||
"Inspired from Morituri, this 8-player map creates an epic battle scene that "
|
||||
"requires two teams to co-ordinate on both offence and defence."
|
||||
|
||||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||||
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
||||
|
@ -2110,7 +2127,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
||||
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
||||
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
||||
"vs. south-east vs. south-west). There are very few villages per player, so 3 "
|
||||
"gold per villages is recommended."
|
||||
|
||||
#. [multiplayer]: id=multiplayer_Random_Map
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
# translation of en_GB.po to English (British)
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-04-05 03:22-0300\n"
|
||||
"PO-Revision-Date: 2012-09-02 22:56-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 14:44+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -14,6 +15,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=Northern_Rebirth
|
||||
#: data/campaigns/Northern_Rebirth/_main.cfg:9
|
||||
|
@ -77,7 +79,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"For the people of Dwarven Doors the choice was stark: either drudge as "
|
||||
"downtrodden slaves for the orcs until the end of their brief and miserable "
|
||||
"lives, or risk all for freedom and rise up against their cruel overlords. "
|
||||
"lives, or risk all for freedom and rise against their cruel overlords. "
|
||||
"Little did they suspect that their struggle would be the hinge of great "
|
||||
"events that might restore the Northlands to the glory they had once known.\n"
|
||||
"\n"
|
||||
|
@ -148,7 +150,7 @@ msgstr ""
|
|||
"and human alike, knew that the wealth of their city might arouse envy from "
|
||||
"afar — hence they kept their weapons sharp, and reckoned themselves well "
|
||||
"able to fight off any bandit gang or petty warlord that could arise in the "
|
||||
"thinly-settled northlands."
|
||||
"thinly-settled Northlands."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:25
|
||||
|
@ -204,7 +206,7 @@ msgstr ""
|
|||
"gore. The dwarves were pushed back into the caverns of Knalga, while the "
|
||||
"humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut "
|
||||
"off from contact with the surface, the dwarves of Knalga fought on, but knew "
|
||||
"their utter subjugation could not be averted forever."
|
||||
"their utter subjugation could not be averted for ever."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:46
|
||||
|
@ -217,7 +219,7 @@ msgstr ""
|
|||
"Dark years passed; human generations grew up in slavery, and came near to "
|
||||
"forgetting that their ancestors had been free — and might have completely "
|
||||
"forgotten were it not for a fateful day in 518YW. That day that changed the "
|
||||
"lives of the people of Dwarven Doors — forever."
|
||||
"lives of the people of Dwarven Doors — for ever."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:52
|
||||
|
@ -348,7 +350,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:22
|
||||
#: data/campaigns/Northern_Rebirth/utils/utils.cfg:55
|
||||
msgid "Tallin"
|
||||
msgstr "Tallin!"
|
||||
msgstr "Tallin"
|
||||
|
||||
#. [unit]: type=Peasant, id=Zlex, role=Supporter
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:119
|
||||
|
@ -404,10 +406,10 @@ msgid ""
|
|||
"the only chance we got to get rid of this scum once and for all. Let’s give "
|
||||
"it to ’em!"
|
||||
msgstr ""
|
||||
"The orcs have gotten careless — look how easily I stole these weapons and "
|
||||
"this bright gold from them. Now they’re killing each other. This might be "
|
||||
"the only chance we got to get rid of this scum once and for all. Let’s give "
|
||||
"it to ’em!"
|
||||
"The orcs have got careless — look how easily I stole these weapons and this "
|
||||
"bright gold from them. Now they’re killing each other. This might be the "
|
||||
"only chance we have to get rid of this scum once and for all. Let’s give it "
|
||||
"to ’em!"
|
||||
|
||||
#. [message]: speaker=Zlex
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:242
|
||||
|
@ -465,7 +467,7 @@ msgid ""
|
|||
"the orcs forever?"
|
||||
msgstr ""
|
||||
"(<i>Sigh</i>) Yes, well I know it. But would you rather live as slaves to "
|
||||
"the orcs forever?"
|
||||
"the orcs for ever?"
|
||||
|
||||
#. [message]: speaker=Zlex
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:266
|
||||
|
@ -480,7 +482,7 @@ msgstr "Then it’s time to fight!"
|
|||
#. [message]: speaker=Al'Tar
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:274
|
||||
msgid "You clod of dung! How dare you step onto my land!"
|
||||
msgstr "You clod of dung! How dare you step onto my land!"
|
||||
msgstr "You clod of dung! How dare you step on to my land!"
|
||||
|
||||
#. [message]: speaker=Garrugch
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:278
|
||||
|
@ -515,7 +517,7 @@ msgid ""
|
|||
"Haha! Look boys, that weakling Al’Tar can’t even keep his slaves under "
|
||||
"control."
|
||||
msgstr ""
|
||||
"Haha! Look boys, that weakling Al’Tar can’t even keep his slaves under "
|
||||
"Ha ha! Look boys, that weakling Al’Tar can’t even keep his slaves under "
|
||||
"control."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
|
@ -677,12 +679,12 @@ msgid ""
|
|||
msgstr ""
|
||||
"So the matter lay, and the peasants dithered from one suggested plan of "
|
||||
"action to the next, never arriving at any conclusion. In the meantime, some "
|
||||
"help, unlooked for, arrived in the form of a small band of woodsrunners — "
|
||||
"help, unlooked for, arrived in the form of a small band of woods-runners — "
|
||||
"escapees from the orcs, grown wood-wise and crafty, and in contact with "
|
||||
"larger bands of poachers and outlaws roaming the night. Embassies were sent; "
|
||||
"agreements made. A handful of experienced fighters, scarred and "
|
||||
"closemouthed, came to Dwarven Doors to find and train the most willing in "
|
||||
"their rugged fighting style."
|
||||
"agreements made. A handful of experienced fighters, scarred and close-"
|
||||
"mouthed, came to Dwarven Doors to find and train the most willing in their "
|
||||
"rugged fighting style."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:29
|
||||
|
@ -695,7 +697,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"A fortnight after their victory, the town was awakened from slumber in the "
|
||||
"dead of night by the distant booming of orcish drums. Scouts training with "
|
||||
"the nightrunners returned to cry the news that a strong orcish company was "
|
||||
"the night-runners returned to cry the news that a strong orcish company was "
|
||||
"approaching. Frightened as they had never been before, the folk of Dwarven "
|
||||
"Doors looked to Tallin for guidance."
|
||||
|
||||
|
@ -888,7 +890,7 @@ msgstr ""
|
|||
"By frying every orc, troll or skeleton I come across. Duh! Those monsters "
|
||||
"desecrated my life’s work, now I shall not rest till I send every last one "
|
||||
"of them to hell! Oh, and just between me and you, it is actually good fun — "
|
||||
"more fun anyway than sitting on your backside studying all day..."
|
||||
"more fun, anyway, than sitting on your backside studying all day..."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:293
|
||||
|
@ -916,7 +918,7 @@ msgstr ""
|
|||
#. [message]: speaker=Camerin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:305
|
||||
msgid "Hordes of trolls and skeletons! Where?! Let’s go burn ’em all!"
|
||||
msgstr "Hordes of trolls and skeletons! Where?! Let’s go burn ’em all!"
|
||||
msgstr "Hordes of trolls and skeletons! Where?! Let’s go and burn ’em all!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:310
|
||||
|
@ -1087,7 +1089,7 @@ msgstr ""
|
|||
"We are in a dire situation indeed — but just see — the trolls and the "
|
||||
"skeletons are also attacking each other. We must all stay together in one "
|
||||
"group; let each man support the man next to him. If our ranks are imposing "
|
||||
"enough the monsters may shy away from us in favor of easier prey."
|
||||
"enough the monsters may shy away from us in favour of easier prey."
|
||||
|
||||
#. [message]: role=Supporter
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:565
|
||||
|
@ -1219,7 +1221,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Good, there are no more monsters lurking in these parts of the tunnels. I "
|
||||
"think I can hear the clamour of dwarves just ahead. Come on men, let’s go "
|
||||
"meet them."
|
||||
"and meet them."
|
||||
|
||||
#. [message]: role=Messenger
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:705
|
||||
|
@ -1408,8 +1410,8 @@ msgstr ""
|
|||
"swamp our defences with their sheer numbers all those long years ago, but "
|
||||
"not before we surprised and slew their leader — the cursed Khazg Black-Tusk. "
|
||||
"Since then, although the orcs still foul these caves with their stench, "
|
||||
"their attacks have been uncoordinated and erratic, wi’ the orcs as likely to "
|
||||
"attack each other as they are to attack us."
|
||||
"their attacks have been unco-ordinated and erratic, wi’ the orcs as likely "
|
||||
"to attack each other as they are to attack us."
|
||||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:30
|
||||
|
@ -1512,10 +1514,10 @@ msgid ""
|
|||
"people will fight and I will lead them to fight!"
|
||||
msgstr ""
|
||||
"With all respect, my Lord Hamel, we the people from Dwarven Doors have faced "
|
||||
"certain death many times now. Rising up against the orcs was said to be "
|
||||
"certain death. Plunging headfirst into these bleak caves was said to be "
|
||||
"certain death. If our fate is death then so be it. Until that time comes, my "
|
||||
"people will fight and I will lead them to fight!"
|
||||
"certain death many times now. Rising against the orcs was said to be certain "
|
||||
"death. Plunging head first into these bleak caves was said to be certain "
|
||||
"death. If our fate is death then so be it. Until that time comes, my people "
|
||||
"will fight and I will lead them to fight!"
|
||||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:46
|
||||
|
@ -1569,12 +1571,13 @@ msgstr "I don’t think so, buddy."
|
|||
#. [message]: speaker=Pruol
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:160
|
||||
msgid "Argh! They are stronger than we thought. Someone go tell the Master..."
|
||||
msgstr "Argh! They are stronger than we thought. Someone go tell the Master..."
|
||||
msgstr ""
|
||||
"Argh! They are stronger than we thought. Someone go and tell the Master..."
|
||||
|
||||
#. [message]: role=Supporter
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:164
|
||||
msgid "What’s with this ‘Master’ business? It’s starting to make me nervous."
|
||||
msgstr "What’s with this ‘Master’ business? It’s starting to make me nervous."
|
||||
msgstr "What is this ‘Master’ business? It’s starting to make me nervous."
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:179
|
||||
|
@ -1588,14 +1591,14 @@ msgid ""
|
|||
"tell Master."
|
||||
msgstr ""
|
||||
"Hey, there goes our lunch! Hmmm, they are stronger than we thought, let’s go "
|
||||
"tell Master."
|
||||
"and tell Master."
|
||||
|
||||
#. [message]: role=Supporter
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:187
|
||||
msgid ""
|
||||
"What’s with this whole ‘Master’ business? It’s starting to make me nervous."
|
||||
msgstr ""
|
||||
"What’s with this whole ‘Master’ business? It’s starting to make me nervous."
|
||||
"What is this whole ‘Master’ business? It’s starting to make me nervous."
|
||||
|
||||
#. [scenario]: id=04_Clearing_the_Mines
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:4
|
||||
|
@ -1773,9 +1776,9 @@ msgid ""
|
|||
"Knalga will be all mine! From there I will sweep the whole north of all "
|
||||
"living creatures, and then swoop down upon Wesnoth!"
|
||||
msgstr ""
|
||||
"HAHAHAHA! Your petty temper tantrums are most amusing, you puny dwarf. Soon "
|
||||
"I will finish the slaughter that the orcs have begun so promisingly, and "
|
||||
"Knalga will be all mine! From there I will sweep the whole north of all "
|
||||
"HA HA HA HA! Your petty temper tantrums are most amusing, you puny dwarf. "
|
||||
"Soon I will finish the slaughter that the orcs have begun so promisingly, "
|
||||
"and Knalga will be all mine! From there I will sweep the whole north of all "
|
||||
"living creatures, and then swoop down upon Wesnoth!"
|
||||
|
||||
#. [message]: speaker=Hamel
|
||||
|
@ -1788,7 +1791,7 @@ msgstr ""
|
|||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:431
|
||||
msgid "HAHAHAHA! Such vast threats from one so small? HAHAHA!"
|
||||
msgstr "HAHAHAHA! Such vast threats from one so small? HAHAHA!"
|
||||
msgstr "HA HA HA HA! Such vast threats from one so small? HA HA HA!"
|
||||
|
||||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:435
|
||||
|
@ -1874,7 +1877,7 @@ msgid ""
|
|||
"These little vermin are making progress! This is unacceptable. Rise my "
|
||||
"minions — gorge on the flesh of these scurrying little rats!"
|
||||
msgstr ""
|
||||
"These little vermin are making progress! This is unacceptable. Rise my "
|
||||
"These little vermin are making progress! This is unacceptable. Rise, my "
|
||||
"minions — gorge on the flesh of these scurrying little rats!"
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
|
@ -1935,8 +1938,8 @@ msgid ""
|
|||
"HAHAHA, you puny weaklings think you can destroy me? <i>Fools</i>! You will "
|
||||
"all soon be serving me!"
|
||||
msgstr ""
|
||||
"HAHAHA, you puny weaklings think you can destroy me? <i>Fools</i>! You will "
|
||||
"all soon be serving me!"
|
||||
"HA HA HA, you puny weaklings think you can destroy me? <i>Fools</i>! You "
|
||||
"will all soon be serving me!"
|
||||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:700
|
||||
|
@ -2128,12 +2131,12 @@ msgstr "The Dungeon"
|
|||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:484
|
||||
msgid "Those poor wretches!"
|
||||
msgstr ""
|
||||
msgstr "Those poor wretches!"
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:488
|
||||
msgid "We won’t leave them in Malifor's chains!"
|
||||
msgstr ""
|
||||
msgstr "We won’t leave them in Malifor’s chains!"
|
||||
|
||||
#. [message]: speaker=Tervor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:505
|
||||
|
@ -2161,7 +2164,7 @@ msgid ""
|
|||
"Finally! I am free. Lord Tallin, I am forever in your debt! We will follow "
|
||||
"you to the end of the world if need be."
|
||||
msgstr ""
|
||||
"Finally! I am free. Lord Tallin, I am forever in your debt! We will follow "
|
||||
"Finally! I am free. Lord Tallin, I am for ever in your debt! We will follow "
|
||||
"you to the end of the world if need be."
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
|
@ -2354,7 +2357,7 @@ msgid ""
|
|||
"own, and we could lend valuable help to your cause."
|
||||
msgstr ""
|
||||
"If you have no objection, Tallin, we would like to join you. These "
|
||||
"northlands are hardly safe these days for anyone to be travelling on their "
|
||||
"Northlands are hardly safe these days for anyone to be travelling on their "
|
||||
"own, and we could lend valuable help to your cause."
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
|
@ -2435,7 +2438,7 @@ msgid ""
|
|||
"used on her, Sister. She is looking better already."
|
||||
msgstr ""
|
||||
"Just Tallin; I am no lord. But gee, that sure is some powerful spell you "
|
||||
"used on her Sister. he is looking better already."
|
||||
"used on her Sister. She is looking better already."
|
||||
|
||||
#. [message]: speaker=Elenia
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:877
|
||||
|
@ -2746,7 +2749,7 @@ msgstr "The Treasury"
|
|||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1296
|
||||
msgid "The Treasury! Cool, let’s go loot some booty!"
|
||||
msgstr "The Treasury! Cool, let’s go loot some booty!"
|
||||
msgstr "The Treasury! Cool, let’s go and loot some booty!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1390
|
||||
|
@ -2911,10 +2914,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1712
|
||||
#, fuzzy
|
||||
#| msgid "Should this unit pick up the Rod of Justice?"
|
||||
msgid "Should I pick up the Rod of Justice?"
|
||||
msgstr "Should this unit pick up the Rod of Justice?"
|
||||
msgstr "Should I pick up the Rod of Justice?"
|
||||
|
||||
#. [option]: speaker=narrator
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1714
|
||||
|
@ -2997,7 +2998,7 @@ msgstr ""
|
|||
"full extent of its power has not been fathomed, there are a few features "
|
||||
"about it that will be obvious to any master of lore. The wielder of this "
|
||||
"staff gains a dramatic increase in strength, speed and intelligence, and is "
|
||||
"granted the ability to fire devastating lightning bolts at at his opponents. "
|
||||
"granted the ability to fire devastating lightning bolts at his opponents. "
|
||||
"Only a person who is good at heart and who is willing to sacrifice his life "
|
||||
"on the path of justice can wield this staff."
|
||||
|
||||
|
@ -3054,7 +3055,7 @@ msgstr "Sorry folks, this is just too tempting."
|
|||
msgid ""
|
||||
"Hmmm, this door sure is locked up pretty tight. I wonder what’s behind it."
|
||||
msgstr ""
|
||||
"Hmmm, this door sure is locked up pretty tight. I wonder what’s behind it."
|
||||
"Hmmm, this door sure is locked pretty tight. I wonder what’s behind it."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1966
|
||||
|
@ -3091,7 +3092,7 @@ msgid ""
|
|||
"risk of your life."
|
||||
msgstr ""
|
||||
"Caution! Tunnel flooded and infested with aquatic monsters. Enter at the "
|
||||
"cost of your life."
|
||||
"risk of your life."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2047
|
||||
|
@ -3330,7 +3331,7 @@ msgid ""
|
|||
"Wouldn’t miss it. Maybe after he is destroyed me and my kind can live... "
|
||||
"er... be dead peacefully."
|
||||
msgstr ""
|
||||
"Wouldn’t miss it. Maybe after he is destroyed me and my kind can live... "
|
||||
"Wouldn’t miss it. Maybe after he is destroyed my kind and I can live... "
|
||||
"er... be dead peacefully."
|
||||
|
||||
#. [message]: speaker=Abhai
|
||||
|
@ -3345,7 +3346,7 @@ msgstr ""
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2259
|
||||
msgid "Great! Forward, men!"
|
||||
msgstr "Great! Forward, men!"
|
||||
msgstr "Great! Forwards, men!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2275
|
||||
|
@ -3368,8 +3369,8 @@ msgid ""
|
|||
"Gee, what’s with all these bodies floating around? Is this river some sort "
|
||||
"of body disposal?"
|
||||
msgstr ""
|
||||
"Gee, what’s with all these bodies floating around? Is this river some sort "
|
||||
"of body disposal?"
|
||||
"Gee, what are all these bodies floating around? Is this river some sort of "
|
||||
"body disposal?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2336
|
||||
|
@ -3619,7 +3620,7 @@ msgstr "Finally! He has been reduced to dust."
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2838
|
||||
msgid "At last! Victory is ours! Good work, men!"
|
||||
msgstr "At last! Victory is ours! Good work, men!."
|
||||
msgstr "At last! Victory is ours! Good work, men!"
|
||||
|
||||
#. [message]: speaker=Father Morvin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2842
|
||||
|
@ -3639,13 +3640,13 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2909
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:3004
|
||||
msgid "HAHAHA, FOOLS, YOU THINK YOU CAN KILL ME?"
|
||||
msgstr "HAHAHA, FOOLS, YOU THINK YOU CAN KILL ME?"
|
||||
msgstr "HA HA HA, FOOLS, YOU THINK YOU CAN KILL ME?"
|
||||
|
||||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2915
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:3010
|
||||
msgid "HAHAHAHA!"
|
||||
msgstr "HAHAHAHA!"
|
||||
msgstr "HA HA HA HA!"
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2919
|
||||
|
@ -3666,12 +3667,12 @@ msgstr "Blast it! Now where did he go? Let’s find him and try something else!"
|
|||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2934
|
||||
msgid "HAHAHAHA, DEATH HAS NO EFFECT ON ME YOU FOOLS!"
|
||||
msgstr "HAHAHAHA, DEATH HAS NO EFFECT ON ME YOU FOOLS!"
|
||||
msgstr "HA HA HA HA, DEATH HAS NO EFFECT ON ME YOU FOOLS!"
|
||||
|
||||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2940
|
||||
msgid "HAHAHA, I CAN NEVER BE DESTROYED!"
|
||||
msgstr "HAHAHA, I CAN NEVER BE DESTROYED!"
|
||||
msgstr "HA HA HA, I CAN NEVER BE DESTROYED!"
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2944
|
||||
|
@ -3691,7 +3692,7 @@ msgstr "And look, he’s gone. Now we gotta find him all over again!"
|
|||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2959
|
||||
msgid "HAHAHAHA, YOUR IDIOCY AMUSES ME GREATLY!"
|
||||
msgstr "HAHAHAHA, YOUR IDIOCY AMUSES ME GREATLY!"
|
||||
msgstr "HA HA HA HA, YOUR IDIOCY AMUSES ME GREATLY!"
|
||||
|
||||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2965
|
||||
|
@ -3716,7 +3717,7 @@ msgstr "Oh darn, he disappeared. Let’s find him and try a different weapon."
|
|||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2984
|
||||
msgid "HAHAHAHA, I AM IMMORTAL!"
|
||||
msgstr "HAHAHAHA, I AM IMMORTAL!"
|
||||
msgstr "HA HA HA HA, I AM IMMORTAL!"
|
||||
|
||||
#. [message]: speaker=Malifor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2990
|
||||
|
@ -3910,7 +3911,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"They found Hamel in a forge hammering away at a new axe. He greeted them "
|
||||
"warmly and arrangements were quickly made for all their food and "
|
||||
"accommodations, as wall as care for the sick and wounded."
|
||||
"accommodations, as well as care for the sick and wounded."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:27
|
||||
|
@ -4062,7 +4063,7 @@ msgstr ""
|
|||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:61
|
||||
msgid "Thank you, Hamel."
|
||||
msgstr "Thank you, Hamel"
|
||||
msgstr "Thank you, Hamel."
|
||||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:64
|
||||
|
@ -4330,7 +4331,7 @@ msgstr ""
|
|||
#. [message]: type=Goblin Knight
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:433
|
||||
msgid "HAHAHA! GOT YOU, SUCKERS!"
|
||||
msgstr "HAHAHA! GOT YOU, FOOLS!"
|
||||
msgstr "HA HA HA! GOT YOU, FOOLS!"
|
||||
|
||||
#. [message]: id=Rakshas
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:437
|
||||
|
@ -4359,12 +4360,12 @@ msgstr "Oh yeah!"
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:453
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:405
|
||||
msgid "HAHAHA!"
|
||||
msgstr "HAHAHA!"
|
||||
msgstr "HA HA HA!"
|
||||
|
||||
#. [message]: id=Drung
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:457
|
||||
msgid "You are so dead, you human vermin!"
|
||||
msgstr "You are so dead, you human vermin!"
|
||||
msgstr "You are dead, you human vermin!"
|
||||
|
||||
#. [message]: id=Poul
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:461
|
||||
|
@ -4386,7 +4387,8 @@ msgstr "Argh! I have been slain!"
|
|||
msgid ""
|
||||
"Killed him! Got his gold too. Lets see, hmmm, about 500 gold pieces. Not bad."
|
||||
msgstr ""
|
||||
"Killed him! Got his gold too. Lets see, hmmm, about 500 gold pieces. Not bad."
|
||||
"Killed him! Got his gold too. Let’s see, hmmm, about 500 gold pieces. Not "
|
||||
"bad."
|
||||
|
||||
#. [message]: id=Rakshas
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:507
|
||||
|
@ -4473,8 +4475,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:614
|
||||
msgid ""
|
||||
"I propose that we retreat back into the caves and consult with the dwarves."
|
||||
msgstr ""
|
||||
"I propose that we retreat back into the caves and consult with the dwarves."
|
||||
msgstr "I propose that we retreat into the caves and consult with the dwarves."
|
||||
|
||||
#. [message]: role=Supporter
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:618
|
||||
|
@ -4676,7 +4677,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Wave after wave of orcs crashed onto the dwarven defenses and shattered."
|
||||
msgstr ""
|
||||
"Wave after wave of orcs crashed onto the dwarven defences and shattered."
|
||||
"Wave after wave of orcs crashed on to the dwarven defences and shattered."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:30
|
||||
|
@ -5048,7 +5049,7 @@ msgid ""
|
|||
"help, I guess we’ll nae have any other choice but to accept."
|
||||
msgstr ""
|
||||
"Hrmph. These are desperate times. If those lunatics of mages will agree to "
|
||||
"help, I guess we’ll nae have any other choice but to accept."
|
||||
"help, I suppose we’ll nae have any other choice but to accept."
|
||||
|
||||
#. [story]
|
||||
#. "coil" meant, in Middle and Early Modern English, a difficulty
|
||||
|
@ -5457,8 +5458,8 @@ msgid ""
|
|||
"land! And <i>stay</i> off!"
|
||||
msgstr ""
|
||||
"What do <i>I</i> want? I’ll tell you what I want! I want the stinking "
|
||||
"carcasses of you, all your henchmen and those dwarvish vermin off of my "
|
||||
"land! And <i>stay</i> off!"
|
||||
"carcasses of you, all your henchmen and those dwarvish vermin off my land! "
|
||||
"And <i>stay</i> off!"
|
||||
|
||||
#. [message]: id=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:655
|
||||
|
@ -5468,7 +5469,7 @@ msgstr "So basically, you want to be left alone in peace. Right?"
|
|||
#. [message]: id=Ro'Arthian
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:659
|
||||
msgid "Wow! Someone <i>finally</i> figured it out!"
|
||||
msgstr "Wow! Someone <i>finally</i> figured it out!"
|
||||
msgstr "Wow! Someone <i>finally</i> worked it out!"
|
||||
|
||||
#. [message]: id=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:663
|
||||
|
@ -5558,7 +5559,7 @@ msgid ""
|
|||
"Very well, Tallin. We accept under the terms that your people will forever "
|
||||
"leave us in peace after this."
|
||||
msgstr ""
|
||||
"Very well, Tallin. We accept under the terms that your people will forever "
|
||||
"Very well, Tallin. We accept under the terms that your people will for ever "
|
||||
"leave us in peace after this."
|
||||
|
||||
#. [message]: id=Tallin
|
||||
|
@ -5929,7 +5930,7 @@ msgid ""
|
|||
"The lich-mages sent forth gryphons to scout out the number, formation and "
|
||||
"deployment of the orcish forces, and to seek allies as well."
|
||||
msgstr ""
|
||||
"The lich-mages sent forth gryphons to scout out the number, formation and "
|
||||
"The lich-mages sent forth gryphons to scout the number, formation and "
|
||||
"deployment of the orcish forces, and to seek allies as well."
|
||||
|
||||
#. [part]
|
||||
|
@ -5960,7 +5961,7 @@ msgstr ""
|
|||
"Before the humans and dwarves could respond to this message, another gryphon "
|
||||
"arrived with the news that the orcs were holding an elvish sorceress "
|
||||
"prisoner in the castle of Bitterhold, less than a day’s march distant to the "
|
||||
"northwest. The castle had attracted notice because it had been recently "
|
||||
"north-west. The castle had attracted notice because it had been recently "
|
||||
"rebuilt and manned by a unit known to include some of the hardiest and "
|
||||
"toughest of veteran orcs."
|
||||
|
||||
|
@ -6120,9 +6121,8 @@ msgid ""
|
|||
"we do go ahead with this raid, we are going to have to be in and out like "
|
||||
"lightning."
|
||||
msgstr ""
|
||||
"But it would be unwise to trust that the orcs will stay stupid forever. If "
|
||||
"we do go ahead with this raid, we are going to have to be in and out like "
|
||||
"lightning."
|
||||
"But it would be unwise to trust that the orcs will stay stupid for ever. If "
|
||||
"we do go ahead with this raid, we will have to be in and out like lightning."
|
||||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:75
|
||||
|
@ -6262,8 +6262,8 @@ msgid ""
|
|||
"Are we here to sight-see or to rescue this blasted sorceress? And if you "
|
||||
"really want to sight-see, then check out that orcish encampment south of us."
|
||||
msgstr ""
|
||||
"Are we here to sightsee or to rescue this blasted sorceress? And if you "
|
||||
"really want to sightsee, then check out that orcish encampment south of us."
|
||||
"Are we here to sight-see or to rescue this blasted sorceress? And if you "
|
||||
"really want to sight-see, then check that orcish encampment south of us."
|
||||
|
||||
#. [message]: id=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:300
|
||||
|
@ -6348,7 +6348,7 @@ msgstr ""
|
|||
"from the darkness. Frantically he tried to escape their condemnation, but it "
|
||||
"seemed that at every successive turn their numbers grew greater and greater, "
|
||||
"and their words cut more and more deeply into his ravaged soul. Screaming in "
|
||||
"desperation, he called upon his arts to banish them forever into the lands "
|
||||
"desperation, he called upon his arts to banish them for ever into the lands "
|
||||
"of the dead, but they seemed to laugh at his attempts and rebuke him even "
|
||||
"more forcibly for his betrayal."
|
||||
|
||||
|
@ -6472,7 +6472,7 @@ msgid ""
|
|||
"with my own hands!"
|
||||
msgstr ""
|
||||
"Then what shall we do? The dying shrieks of my friends haunt me endlessly. "
|
||||
"It was because of me that they rose up against the orcs in the first place! "
|
||||
"It was because of me that they rose against the orcs in the first place! "
|
||||
"They trusted me to always be there with them, guiding and leading them, and "
|
||||
"putting myself in the forefront of every battle. If I were not there they "
|
||||
"never would have risked their lives — nay, if I were not there they wouldn’t "
|
||||
|
@ -6731,8 +6731,8 @@ msgid ""
|
|||
"which it is put. But now is not the time to argue; see how the arms of this "
|
||||
"creature reach for us! Quickly, we must defeat this creature!"
|
||||
msgstr ""
|
||||
"No art in itself is ever evil, my boy; evil or good is in is the use to "
|
||||
"which it is put. But now is not the time to argue; see how the arms of this "
|
||||
"No art in itself is ever evil, my boy; evil or good is in the use to which "
|
||||
"it is put. But now is not the time to argue; see how the arms of this "
|
||||
"creature reach for us! Quickly, we must defeat this creature!"
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
|
@ -6826,7 +6826,7 @@ msgstr ""
|
|||
#. [message]: speaker=Hekkna
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:854
|
||||
msgid "Haha! As if he can just ‘pass through’ a Drake nesting cave."
|
||||
msgstr "Haha! As if he can just ‘pass through’ a Drake nesting cave."
|
||||
msgstr "Ha ha! As if he can just ‘pass through’ a Drake nesting cave."
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:860
|
||||
|
@ -6849,7 +6849,7 @@ msgstr ""
|
|||
#. [message]: speaker=Hekkna
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:870
|
||||
msgid "Haha!"
|
||||
msgstr "Haha!"
|
||||
msgstr "Ha ha!"
|
||||
|
||||
#. [message]: speaker=Haffel
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:875
|
||||
|
@ -6912,8 +6912,8 @@ msgid ""
|
|||
"I guess now is not the right time to bring up this topic. However, the fact "
|
||||
"remains, we much reach the Rod of Justice."
|
||||
msgstr ""
|
||||
"I guess now is not the right time to bring up this topic. However, the fact "
|
||||
"remains, we much reach the Rod of Justice."
|
||||
"I suppose now is not the right time to bring up this topic. However, the "
|
||||
"fact remains, we much reach the Rod of Justice."
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:908
|
||||
|
@ -7300,8 +7300,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"Princess, we are not seeking to do business here: <i>“I do this for you and "
|
||||
"you do this for me.”</i> No, we seek to build everlasting friendships which "
|
||||
"will forever ensure the peace and prosperity of these northlands. Therefore, "
|
||||
"let there be no talk of debts and repayments between us."
|
||||
"will for ever ensure the peace and prosperity of these Northlands. "
|
||||
"Therefore, let there be no talk of debts and repayments between us."
|
||||
|
||||
#. [message]: speaker=Eryssa
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:208
|
||||
|
@ -7386,7 +7386,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"There is a large elvish force not far from here who — we believe anyway — "
|
||||
"has been sent to free you. We were hoping if we could secure your release "
|
||||
"you guys would help us crush the orcish host."
|
||||
"you would help us crush the orcish host."
|
||||
|
||||
#. [message]: speaker=Eryssa
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:249
|
||||
|
@ -7510,7 +7510,7 @@ msgstr "Move Tallin to the Signpost in the north"
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:369
|
||||
msgid "I can see the dwarvish defenses just ahead. Lets go!"
|
||||
msgstr "I can see the dwarvish defences just ahead. Lets go!"
|
||||
msgstr "I can see the dwarvish defences just ahead. Let’s go!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:380
|
||||
|
@ -7724,7 +7724,7 @@ msgstr ""
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:209
|
||||
msgid "You mean, I should continue to practice the evil of necromancy?"
|
||||
msgstr "You mean, I should continue to practice the evil of necromancy?"
|
||||
msgstr "You mean, I should continue to practise the evil of necromancy?"
|
||||
|
||||
#. [message]: speaker=Betrayed Friend
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:214
|
||||
|
@ -7835,7 +7835,7 @@ msgid ""
|
|||
"their way straight for your gold."
|
||||
msgstr ""
|
||||
"It was a ploy. Nae sooner ha’ we thinned the ranks of the northern defenders "
|
||||
"then a small, hardened group of trolls smashed through the defences and made "
|
||||
"than a small, hardened group of trolls smashed through the defences and made "
|
||||
"their way straight for your gold."
|
||||
|
||||
#. [story]
|
||||
|
@ -7944,9 +7944,9 @@ msgid ""
|
|||
"the trolls who took your gold. Mayhap the elves will be able to get between "
|
||||
"the trolls and their allies."
|
||||
msgstr ""
|
||||
"I will send another message to them asking them to send out scouts to locate "
|
||||
"the trolls who took your gold. Mayhap the elves will be able to get between "
|
||||
"the trolls and their allies."
|
||||
"I will send another message to them asking them to send scouts to locate the "
|
||||
"trolls who took your gold. Mayhap the elves will be able to get between the "
|
||||
"trolls and their allies."
|
||||
|
||||
#. [then]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:86
|
||||
|
@ -8116,7 +8116,7 @@ msgstr ""
|
|||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:158
|
||||
msgid "All right, let’s move out, people!"
|
||||
msgstr "All right, let’s move out, people!"
|
||||
msgstr "All right, let’s move out, everyone!"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:161
|
||||
|
@ -8169,12 +8169,12 @@ msgstr "Upon emerging from the tunnels, the party found themselves surrounded."
|
|||
#. [message]: speaker=Tor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:409
|
||||
msgid "Haha, suckers! We got you now!"
|
||||
msgstr "Haha, suckers! We got you now!"
|
||||
msgstr "Ha ha, suckers! We got you now!"
|
||||
|
||||
#. [message]: speaker=Bor
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:413
|
||||
msgid "Hahaha! They walked right into our trap."
|
||||
msgstr "Hahaha! They walked right into our trap."
|
||||
msgstr "Ha ha ha! They walked right into our trap."
|
||||
|
||||
#. [message]: speaker=Glu
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:417
|
||||
|
@ -8289,7 +8289,7 @@ msgstr "ROOAARRR!!"
|
|||
#. [message]: speaker=Krash
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:619
|
||||
msgid "Hurry, friends, let’s set up camp!"
|
||||
msgstr "Hurry, friends, lets set up camp!"
|
||||
msgstr "Hurry, friends, let’s set up camp!"
|
||||
|
||||
#. [message]: speaker=Camerin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:623
|
||||
|
@ -8409,7 +8409,7 @@ msgstr "Help Tallin defeat the enemy leaders"
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:812
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:940
|
||||
msgid "Haha! Look at them run!"
|
||||
msgstr "Haha! Look at them run!"
|
||||
msgstr "Ha ha! Look at them run!"
|
||||
|
||||
#. [unit]: id=Himadrin, type=Elvish Outrider
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:838
|
||||
|
@ -8480,7 +8480,7 @@ msgid ""
|
|||
"This insult will forever be remembered by the Northern Elves! The day will "
|
||||
"soon come when your race shall regret your folly!"
|
||||
msgstr ""
|
||||
"This insult will forever be remembered by the Northern Elves! The day will "
|
||||
"This insult will for ever be remembered by the Northern Elves! The day will "
|
||||
"soon come when your race shall regret your folly!"
|
||||
|
||||
#. [message]: speaker=Camerin
|
||||
|
@ -8576,7 +8576,7 @@ msgstr ""
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1012
|
||||
msgid "Right. Onward men!"
|
||||
msgstr "Right. Onward men!"
|
||||
msgstr "Right. Onwards, men!"
|
||||
|
||||
#. [side]: type=Elvish Avenger, id=Sisal
|
||||
#. [unit]: type=Elvish Avenger, id=Sisal
|
||||
|
@ -8671,7 +8671,7 @@ msgstr "As you wish, princess."
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1117
|
||||
msgid "Very well, people. The road ahead is clear, onward to victory!"
|
||||
msgstr "Very well, people. The road ahead is clear, onward to victory!"
|
||||
msgstr "Very well, people. The road ahead is clear, onwards to victory!"
|
||||
|
||||
#. [scenario]: id=11a_The_Eastern_Flank
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:5
|
||||
|
@ -8795,7 +8795,7 @@ msgstr ""
|
|||
#. [message]: speaker=Rakshas
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:262
|
||||
msgid "Hahahaha! Very g—"
|
||||
msgstr "Hahahaha! Very g—"
|
||||
msgstr "Ha ha ha ha! Very g—"
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:266
|
||||
|
@ -8905,7 +8905,7 @@ msgstr "It’s done."
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:396
|
||||
msgid "Very well. Forward! Victory or death!"
|
||||
msgstr "Very well. Forward! Victory or death!"
|
||||
msgstr "Very well. Forwards! Victory or death!"
|
||||
|
||||
#. [message]: speaker=Krash
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:400
|
||||
|
@ -8994,8 +8994,8 @@ msgid ""
|
|||
"they found him."
|
||||
msgstr ""
|
||||
"They paused for scant minutes to bind the wounds of a few surviving elves "
|
||||
"and leave them a small guard. Then they pressed onward to rescue Hidel — and "
|
||||
"they found him."
|
||||
"and leave them a small guard. Then they pressed onwards to rescue Hidel — "
|
||||
"and they found him."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:33
|
||||
|
@ -9264,7 +9264,7 @@ msgstr "(<i>Sheds a tear</i>)"
|
|||
#. [message]: id=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:407
|
||||
msgid "Hidel... died a hero’s death, one worthy to be sung forever."
|
||||
msgstr "Hidel... died a hero’s death, one worthy to be sung forever."
|
||||
msgstr "Hidel... died a hero’s death, one worthy to be sung for ever."
|
||||
|
||||
#. [message]: id=Sisal
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:411
|
||||
|
@ -9349,7 +9349,7 @@ msgstr "Sisal! Noooo!"
|
|||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:499
|
||||
msgid "Haha! We got the gold now!"
|
||||
msgstr "Haha! We got the gold now!"
|
||||
msgstr "Ha ha! We got the gold now!"
|
||||
|
||||
#. [message]: id=Ha'Tuil
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:503
|
||||
|
@ -9357,8 +9357,8 @@ msgid ""
|
|||
"Hahaha! Mission accomplished, men! Now let’s crush the rest of this scum and "
|
||||
"report back to the Master."
|
||||
msgstr ""
|
||||
"Hahaha! Mission accomplished, men! Now let’s crush the rest of this scum and "
|
||||
"report back to the Master."
|
||||
"Ha ha ha! Mission accomplished, men! Now let’s crush the rest of this scum "
|
||||
"and report back to the Master."
|
||||
|
||||
#. [message]: id=Eryssa
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:507
|
||||
|
@ -9426,7 +9426,7 @@ msgid ""
|
|||
"the third group rested for an hour and then set off directly west."
|
||||
msgstr ""
|
||||
"Battle plans were quickly made; the party split into three groups. Two of "
|
||||
"the groups immediately set off northwest and southwest respectively while "
|
||||
"the groups immediately set off north-west and south-west respectively while "
|
||||
"the third group rested for an hour and then set off directly west."
|
||||
|
||||
#. [part]
|
||||
|
@ -9484,7 +9484,7 @@ msgid ""
|
|||
"Ro’Arthian’s brother, Ro’Sothian went south with another crew of trolls, "
|
||||
"ogres and mages. Tallin himself led the western group."
|
||||
msgstr ""
|
||||
"Ro’Arthian’s brother, Ro’Sothian went south with another crew of trolls, "
|
||||
"Ro’Arthian’s brother, Ro’Sothian, went south with another crew of trolls, "
|
||||
"ogres and mages. Tallin himself led the western group."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -9541,7 +9541,7 @@ msgid ""
|
|||
"western army is marching this way. They will soon be here and will scatter "
|
||||
"your forces like straw!"
|
||||
msgstr ""
|
||||
"Hahahahah! You fools, do you not see that you are right in the heart of "
|
||||
"Ha ha ha hah! You fools, do you not see that you are right in the heart of "
|
||||
"orcish territory, surrounded yourselves! Why, at this very moment my entire "
|
||||
"western army is marching this way. They will soon be here and will scatter "
|
||||
"your forces like straw!"
|
||||
|
@ -9607,7 +9607,7 @@ msgstr "But... but... how can this be?"
|
|||
#. [message]: id=Hamel
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:801
|
||||
msgid "It’s called ‘The End’, foul orc. Forward! FOR KNALGA!!"
|
||||
msgstr "It’s called ‘The End’, foul orc. Forward! FOR KNALGA!!"
|
||||
msgstr "It’s called ‘The End’, foul orc. Forwards! FOR KNALGA!!"
|
||||
|
||||
#. [message]: id=Krash
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:805
|
||||
|
@ -10051,7 +10051,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Tallin, as you know, I have been separated from my race and kinsmen — well, "
|
||||
"except Eryssa — for many years now. I wish to go back to the elvish forests "
|
||||
"and live among my kinsmen again. Perhaps I will return someday."
|
||||
"and live among my kinsmen again. Perhaps I will return some day."
|
||||
|
||||
#. [message]: id=Eryssa
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:256
|
||||
|
@ -10059,8 +10059,8 @@ msgid ""
|
|||
"Knowing you and your spirit of adventure, Elenia, I am certain that you are "
|
||||
"gonna be back sooner or later."
|
||||
msgstr ""
|
||||
"Knowing you and your spirit of adventure, Elenia, I am certain that you are "
|
||||
"gonna be back sooner or later."
|
||||
"Knowing you and your spirit of adventure, Elenia, I am certain that you will "
|
||||
"be back sooner or later."
|
||||
|
||||
#. [message]: id=Elenia
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:260
|
||||
|
@ -10087,7 +10087,7 @@ msgid ""
|
|||
"I am sorry, Tallin but me and my friends had better be getting back to our "
|
||||
"people."
|
||||
msgstr ""
|
||||
"I am sorry, Tallin but me and my friends had better be getting back to our "
|
||||
"I am sorry, Tallin, but my friends and I had better be getting back to our "
|
||||
"people."
|
||||
|
||||
#. [message]: id=Tallin
|
||||
|
@ -10173,7 +10173,7 @@ msgid ""
|
|||
"Thank you father, and thank you again, Tallin for all that you have done, "
|
||||
"both for the world of the living and the dead."
|
||||
msgstr ""
|
||||
"Thank you father, and thank you again, Tallin for all that you have done, "
|
||||
"Thank you, Father, and thank you again, Tallin, for all that you have done, "
|
||||
"both for the world of the living and the dead."
|
||||
|
||||
#. [message]: id=Tallin
|
||||
|
@ -10403,7 +10403,7 @@ msgstr "It’s no good, Tallin, he is gone."
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:37
|
||||
msgid "You wretched monsters! You are going to pay for this!"
|
||||
msgstr "You wretched monsters! You are going to pay for this!"
|
||||
msgstr "You wretched monsters! You will pay for this!"
|
||||
|
||||
#. [message]: speaker=Camerin
|
||||
#: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:41
|
||||
|
@ -10492,7 +10492,7 @@ msgstr ""
|
|||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:210
|
||||
msgid "You wretches are going to pay for this! FORWARD, MEN!"
|
||||
msgstr "You wretches are going to pay for this! FORWARD, MEN!"
|
||||
msgstr "You wretches will pay for this! FORWARDS, MEN!"
|
||||
|
||||
#. [message]: speaker=Sister Thera
|
||||
#: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:289
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
# translation of en_GB.po to English (British)
|
||||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2014-10-11 10:43+0200\n"
|
||||
"PO-Revision-Date: 2012-09-02 22:54-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 18:24+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -15,6 +16,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=Sceptre_of_Fire
|
||||
#: data/campaigns/Sceptre_of_Fire/_main.cfg:11
|
||||
|
@ -357,7 +359,7 @@ msgid ""
|
|||
"Exactly. I want you to craft it into a mighty artifact, that will leverage "
|
||||
"the stone’s power, but contain it also."
|
||||
msgstr ""
|
||||
"Exactly. I want you to craft it into a mighty artefact, that will leverage "
|
||||
"Exactly. I want you to craft it into a mighty artefact, that will exploit "
|
||||
"the stone’s power, but contain it also."
|
||||
|
||||
#. [message]: speaker=Rugnur
|
||||
|
@ -402,7 +404,7 @@ msgid ""
|
|||
"Uh, no, wait! Lets talk business — how much will you pay us to do this for "
|
||||
"you?"
|
||||
msgstr ""
|
||||
"Uh, no, wait! Lets talk business — how much will you pay us to do this for "
|
||||
"Uh, no, wait! Let’s talk business — how much will you pay us to do this for "
|
||||
"you?"
|
||||
|
||||
#. [message]: speaker=Haldric II
|
||||
|
@ -417,7 +419,7 @@ msgid ""
|
|||
"So... twenty thousand, minimum. The crafting of this will take us many "
|
||||
"years, you must pay us well."
|
||||
msgstr ""
|
||||
"You said you wanted a powerful magical artefact, not a child’s playtoy! "
|
||||
"You said you wanted a powerful magical artefact, not a child’s play-toy! "
|
||||
"So... twenty thousand, minimum. The crafting of this will take us many "
|
||||
"years, you must pay us well."
|
||||
|
||||
|
@ -469,10 +471,10 @@ msgid ""
|
|||
"and make sure you are going to get it done on time. I expect it done before "
|
||||
"my reign as king is ended."
|
||||
msgstr ""
|
||||
"Very well. I have the silver here, ready to ship, and I will send someone "
|
||||
"Very well. I have the silver here, ready to deliver, and I will send someone "
|
||||
"over with the stone itself. He will stay with you as you make the sceptre, "
|
||||
"and make sure you are going to get it done on time. I expect it done before "
|
||||
"my reign as king is ended."
|
||||
"and make sure you will get it done on time. I expect it done before my reign "
|
||||
"as king is ended."
|
||||
|
||||
#. [side]: id=Alanin, type=Dragoon
|
||||
#. [side]: type=Haldric II, id=Haldric II
|
||||
|
@ -549,7 +551,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Ah, I see — you are one of the rebels. Our treaty with the elves does not "
|
||||
"apply to you, so I have no problem with slaying you if you stand in our way. "
|
||||
"Rugnur, we will proceed with the shipment."
|
||||
"Rugnur, we will proceed with the delivery."
|
||||
|
||||
#. [message]: speaker=Rugnur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:363
|
||||
|
@ -824,7 +826,7 @@ msgstr ""
|
|||
"Och, well that’s the difficulty. It’s a magic gate. Indestructible. But that "
|
||||
"means it can only be closed by magic. Ye need to position a warrior on each "
|
||||
"of the six glyphs. When all are occupied, the gates wi’ close. Then the "
|
||||
"elves will be shut out of the caves forever, at least through this entrance."
|
||||
"elves will be shut out of the caves for ever, at least through this entrance."
|
||||
|
||||
#. [message]: speaker=Rugnur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:253
|
||||
|
@ -1032,7 +1034,7 @@ msgid ""
|
|||
"Where’s that fool Rugnur gotten to? It’s time for him to report on events in "
|
||||
"the surface world. He’s late!"
|
||||
msgstr ""
|
||||
"Where’s that fool Rugnur gotten to? It’s time for him to report on events in "
|
||||
"Where’s that fool Rugnur got to? It’s time for him to report on events in "
|
||||
"the surface world. He’s late!"
|
||||
|
||||
#. [message]: speaker=Noiraran
|
||||
|
@ -1133,9 +1135,9 @@ msgid ""
|
|||
"that time will bring us very little gain."
|
||||
msgstr ""
|
||||
"What?! You already accepted? Foolish boy, you should have come for one of "
|
||||
"the elders! We could have gotten much more than ten thousand silver out of "
|
||||
"him! This is a task that will take many years, and now all of our work in "
|
||||
"that time will bring us very little gain."
|
||||
"the elders! We could have got much more than ten thousand silver out of him! "
|
||||
"This is a task that will take many years, and now all of our work in that "
|
||||
"time will bring us very little gain."
|
||||
|
||||
#. [message]: speaker=Rugnur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg:200
|
||||
|
@ -1239,7 +1241,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"The journey to the far northern wastelands was long and perilous. For the "
|
||||
"tunnels were winding and treacherous, and the paths were not safe from orcs, "
|
||||
"or worse. Nevertheless, they did reach the northlands, and began to search "
|
||||
"or worse. Nevertheless, they did reach the Northlands, and began to search "
|
||||
"for the runesmith named Thursagan — the sage of fire."
|
||||
|
||||
#. [objective]: condition=win
|
||||
|
@ -1285,7 +1287,7 @@ msgid ""
|
|||
"Except for trolls and ogres, right? They live in the far northlands. They’re "
|
||||
"probably lurking around here somewhere."
|
||||
msgstr ""
|
||||
"Except for trolls and ogres, right? They live in the far northlands. They’re "
|
||||
"Except for trolls and ogres, right? They live in the far Northlands. They’re "
|
||||
"probably lurking around here somewhere."
|
||||
|
||||
#. [message]: speaker=Baglur
|
||||
|
@ -1571,7 +1573,7 @@ msgstr ""
|
|||
#. [message]: speaker=Baglur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/3t_The_Council_Regathers.cfg:154
|
||||
msgid "Yes, we did. And that is Krawg, who helped us in the northlands."
|
||||
msgstr "Yes, we did. And that is Krawg, who helped us in the northlands."
|
||||
msgstr "Yes, we did. And that is Krawg, who helped us in the Northlands."
|
||||
|
||||
#. [message]: speaker=Krawg
|
||||
#. "Yeah! Me Krawg!"
|
||||
|
@ -2139,8 +2141,7 @@ msgstr "Are you sure that is wise, lord?"
|
|||
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:290
|
||||
msgid ""
|
||||
"Of course! To be safe, though, you and Noiraran are going to come with us."
|
||||
msgstr ""
|
||||
"Of course! To be safe, though, you and Noiraran are going to come with us."
|
||||
msgstr "Of course! To be safe, though, you and Noiraran will come with us."
|
||||
|
||||
#. [message]: speaker=Kuhnar
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:294
|
||||
|
@ -2506,7 +2507,7 @@ msgid ""
|
|||
"ours, though, and we can’t stay here forever."
|
||||
msgstr ""
|
||||
"We have driven all of the dwarves and elves out of these caves. They are not "
|
||||
"ours, though, and we can’t stay here forever."
|
||||
"ours, though, and we can’t stay here for ever."
|
||||
|
||||
#. [message]: speaker=Durstorn
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:563
|
||||
|
@ -2646,7 +2647,7 @@ msgid ""
|
|||
"situation, and we’re doomed. Our best hope is to surrender. Perhaps if we "
|
||||
"give the elves the plans for the Sceptre of Fire they will let us survive."
|
||||
msgstr ""
|
||||
"Shut up, Baglur! You don’t know what you’re talking about. I’ve analysed the "
|
||||
"Shut up, Baglur! You don’t know what you’re talking about. I’ve analyzed the "
|
||||
"situation, and we’re doomed. Our best hope is to surrender. Perhaps if we "
|
||||
"give the elves the plans for the Sceptre of Fire they will let us survive."
|
||||
|
||||
|
@ -2662,7 +2663,7 @@ msgid ""
|
|||
"situation, and we’re doomed. Our best hope is to surrender. Perhaps if we "
|
||||
"give the elves the plans for the Sceptre of Fire they will let us survive."
|
||||
msgstr ""
|
||||
"Shut up, Rugnur! You don’t know what you’re talking about. I’ve analysed the "
|
||||
"Shut up, Rugnur! You don’t know what you’re talking about. I’ve analyzed the "
|
||||
"situation, and we’re doomed. Our best hope is to surrender. Perhaps if we "
|
||||
"give the elves the plans for the Sceptre of Fire they will let us survive."
|
||||
|
||||
|
@ -2838,7 +2839,7 @@ msgid ""
|
|||
"for ten years, almost as long as I was in the Wesnothian army; I’d prefer to "
|
||||
"fight with you."
|
||||
msgstr ""
|
||||
"I’m not going to do that, its suicide! And in any case, I’ve been with you "
|
||||
"I’m not going to do that, it’s suicide! And in any case, I’ve been with you "
|
||||
"for ten years, almost as long as I was in the Wesnothian army; I’d prefer to "
|
||||
"fight with you."
|
||||
|
||||
|
@ -2870,7 +2871,7 @@ msgid ""
|
|||
"northeast, towards the old eastern mines, and if he wants his precious "
|
||||
"sceptre he should send forces to meet us there as soon as he can!"
|
||||
msgstr ""
|
||||
"Alanin, ride as fast as you can south. Tell Haldric we are heading north-"
|
||||
"Alanin, ride south as fast as you can. Tell Haldric we are heading north-"
|
||||
"east, towards the old eastern mines, and if he wants his precious sceptre he "
|
||||
"should send forces to meet us there as soon as he can!"
|
||||
|
||||
|
@ -3035,7 +3036,7 @@ msgid ""
|
|||
"them."
|
||||
msgstr ""
|
||||
"I’m a dragoon, with Haldric II’s personal bodyguard. I was sent on a mission "
|
||||
"in the northlands, and now elvish horsemen are chasing me. I barely evaded "
|
||||
"in the Northlands, and now elvish horsemen are chasing me. I barely evaded "
|
||||
"them."
|
||||
|
||||
#. [message]: speaker=Hadlin # wmllint: ignore
|
||||
|
@ -3250,7 +3251,7 @@ msgstr "Survive until turns run out"
|
|||
#. [objective]: condition=lose
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:415
|
||||
msgid "An enemy moves onto the forge"
|
||||
msgstr "An enemy moves onto the forge"
|
||||
msgstr "An enemy moves on to the forge"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:439
|
||||
|
@ -3338,8 +3339,8 @@ msgid ""
|
|||
"Well, I think we’ve gotten a good distance ahead of the elves. What do we do "
|
||||
"now?"
|
||||
msgstr ""
|
||||
"Well, I think we’ve gotten a good distance ahead of the elves. What do we do "
|
||||
"now?"
|
||||
"Well, I think we’ve reached a good distance ahead of the elves. What do we "
|
||||
"do now?"
|
||||
|
||||
#. [message]: speaker=Thursagan
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:291
|
||||
|
@ -3428,7 +3429,7 @@ msgstr "It is probably the magical object. Attack them!"
|
|||
#. [objective]: condition=win
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:461
|
||||
msgid "Move onto the glyph in the center of the volcano"
|
||||
msgstr "Move onto the glyph in the centre of the volcano"
|
||||
msgstr "Move on to the glyph in the centre of the volcano"
|
||||
|
||||
#. [message]: speaker=Thursagan
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:521
|
||||
|
@ -3577,7 +3578,7 @@ msgid ""
|
|||
"the northlands."
|
||||
msgstr ""
|
||||
"Stand aside. I am Alanin, of Haldric’s royal guard, and I bring news from "
|
||||
"the northlands."
|
||||
"the Northlands."
|
||||
|
||||
#. [message]: speaker=Gatekeeper
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:103
|
||||
|
@ -3611,7 +3612,7 @@ msgid ""
|
|||
"My King, fifteen years ago you sent me on a mission into the northlands. I "
|
||||
"have returned. What do you wish to know of my mission?"
|
||||
msgstr ""
|
||||
"My King, fifteen years ago you sent me on a mission into the northlands. I "
|
||||
"My King, fifteen years ago you sent me on a mission into the Northlands. I "
|
||||
"have returned. What do you wish to know of my mission?"
|
||||
|
||||
#. [message]: speaker=Haldric II
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -3,13 +3,14 @@
|
|||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-04-05 03:22-0300\n"
|
||||
"PO-Revision-Date: 2012-08-16 11:51-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 18:38+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -17,6 +18,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=Two_Brothers
|
||||
#: data/campaigns/Two_Brothers/_main.cfg:12
|
||||
|
@ -517,6 +519,7 @@ msgstr ""
|
|||
"warning against it. Supposedly the place is haunted by lost souls who hunger "
|
||||
"for the living, and anyone who dies there is doomed to join them."
|
||||
|
||||
# Not sure if 'need done' and 'need answered' is an attempt at writing in a quaint tone or simply bad grammar. Or even both.
|
||||
#. [part]
|
||||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:40
|
||||
msgid ""
|
||||
|
@ -542,11 +545,11 @@ msgstr ""
|
|||
"the truth behind these sorts of tales. The forest is home to elves — "
|
||||
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
|
||||
"horses don’t fight well in forests, and the elves will be more dangerous in "
|
||||
"their own territory. But there are things that need done and questions that "
|
||||
"need answered. Something bigger is happening. One necromancer terrorizing "
|
||||
"townsfolk is nothing new, but why didn’t his servants scatter when he was "
|
||||
"killed? Where are they headed now? And most importantly, why did they take "
|
||||
"Baran with them?\n"
|
||||
"their own territory. But there are things that need be done and questions "
|
||||
"that need be answered. Something bigger is happening. One necromancer "
|
||||
"terrorizing townsfolk is nothing new, but why didn’t his servants scatter "
|
||||
"when he was killed? Where are they headed now? And most importantly, why did "
|
||||
"they take Baran with them?\n"
|
||||
"\n"
|
||||
"Besides... I want my brother back."
|
||||
|
||||
|
@ -718,8 +721,8 @@ msgid ""
|
|||
"guards are $first_password_$first_password_number and $second_password_"
|
||||
"$second_password_number|."
|
||||
msgstr ""
|
||||
"Three days ride to the northeast, in a deserted castle. The passwords to the "
|
||||
"guards are $first_password_$first_password_number and $second_password_"
|
||||
"Three days ride to the north-east, in a deserted castle. The passwords to "
|
||||
"the guards are $first_password_$first_password_number and $second_password_"
|
||||
"$second_password_number|."
|
||||
|
||||
#. [message]: speaker=Arvith
|
||||
|
@ -1025,7 +1028,7 @@ msgid ""
|
|||
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
||||
"humans!!"
|
||||
msgstr ""
|
||||
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
||||
"Ha ha! We not kill people for long time. Weapon wants blood. We now kill "
|
||||
"humans!!"
|
||||
|
||||
#. [message]: speaker=Arvith
|
||||
|
@ -1239,7 +1242,7 @@ msgstr "Everything is lost now that I am dead..."
|
|||
#. [message]: speaker=Rotharik
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:794
|
||||
msgid "You are too late! Your brother is already dead! Muahahaha...!"
|
||||
msgstr "You are too late! Your brother is already dead! Muahahaha...!"
|
||||
msgstr "You are too late! Your brother is already dead! Mua ha ha ha...!"
|
||||
|
||||
#. [message]: speaker=Arvith
|
||||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:798
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
# translation of en_GB.po to English (British)
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.12+dev\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-04-05 03:22-0300\n"
|
||||
"PO-Revision-Date: 2012-12-26 23:06-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 18:44+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -14,6 +15,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=The_Hammer_of_Thursagan
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/_main.cfg:10
|
||||
|
@ -278,7 +280,7 @@ msgid ""
|
|||
"Alliance. Beside the dais stood a stranger in the robes of the Order of "
|
||||
"Loremasters..."
|
||||
msgstr ""
|
||||
"Following the victory against the orcs, Aiglobdur was summoned to the "
|
||||
"Following the victory against the orcs, Aiglondur was summoned to the "
|
||||
"audience hall of Hamel, lord of Knalga and Lord Companion of the Northern "
|
||||
"Alliance. Beside the dais stood a stranger in the robes of the Order of "
|
||||
"Loremasters..."
|
||||
|
@ -504,7 +506,7 @@ msgstr "Aye, my Lord Hamel."
|
|||
#. [message]: speaker=Angarthing_dummy
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg:201
|
||||
msgid "The Order thanks you, Lord Hamel"
|
||||
msgstr "The Order thanks you, Lord Hamel"
|
||||
msgstr "The Order thanks you, Lord Hamel."
|
||||
|
||||
#. [message]: speaker=Aiglondur
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg:205
|
||||
|
@ -824,7 +826,7 @@ msgid ""
|
|||
"dwarves should make a tasty appetizer."
|
||||
msgstr ""
|
||||
"Well, boys, we were planning to invade the Northern Alliance anyway... These "
|
||||
"dwarves should make a tasty appetiser."
|
||||
"dwarves should make a tasty appetizer."
|
||||
|
||||
#. [message]: speaker=Tan-Grolak
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg:390
|
||||
|
@ -964,7 +966,7 @@ msgid ""
|
|||
"back. I do not see a way forward for us."
|
||||
msgstr ""
|
||||
"The snow has redoubled its fury, as if his presence had been holding it "
|
||||
"back. I do not see a way forward for us."
|
||||
"back. I do not see a way forwards for us."
|
||||
|
||||
#. [message]: speaker=Aiglondur
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg:315
|
||||
|
@ -1000,8 +1002,7 @@ msgstr ""
|
|||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg:349
|
||||
msgid ""
|
||||
"Aye. But I’ve a grim feeling we might be going to discover that in person."
|
||||
msgstr ""
|
||||
"Aye. But I’ve a grim feeling we might be going to discover that in person."
|
||||
msgstr "Aye. But I’ve a grim feeling we might be discovering that in person."
|
||||
|
||||
#. [scenario]: id=07_Mages_and_Drakes
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/07_Mages_and_Drakes.cfg:3
|
||||
|
@ -1397,7 +1398,7 @@ msgstr "Take that for my family’s memory, you murderer!"
|
|||
#. [message]: speaker=Aiglondur
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:325
|
||||
msgid "They are defeated"
|
||||
msgstr "They are defeated"
|
||||
msgstr "They are defeated!"
|
||||
|
||||
#. [message]: speaker=Angarthing
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:329
|
||||
|
@ -1732,7 +1733,7 @@ msgstr ""
|
|||
#. [message]: speaker=Angarthing
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:195
|
||||
msgid "I see it. There is something very wrong here."
|
||||
msgstr "I see it. There is something very wrong here."
|
||||
msgstr "I see it. There is something wrong here."
|
||||
|
||||
#. [message]: speaker=Karrag
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:200
|
||||
|
@ -2014,9 +2015,9 @@ msgid ""
|
|||
"many unsettling things indeed, but before I could act on them I was arrested "
|
||||
"and thrown down here."
|
||||
msgstr ""
|
||||
"I guess Karrag thought I knew too much. When his masked henchmen started "
|
||||
"I suppose Karrag thought I knew too much. When his masked henchmen started "
|
||||
"raiding, plundering and taking all sorts of prisoners — which were sent to "
|
||||
"these underlevels and never seen again — I began to inquire. I discovered "
|
||||
"these underlevels and never seen again — I began to enquire. I discovered "
|
||||
"many unsettling things indeed, but before I could act on them I was arrested "
|
||||
"and thrown down here."
|
||||
|
||||
|
@ -2039,7 +2040,7 @@ msgid ""
|
|||
"Freeing these prisoners is more of a blow to Karrag then we thought, for now "
|
||||
"he is unable to continue his foul sorcery."
|
||||
msgstr ""
|
||||
"Freeing these prisoners is more of a blow to Karrag then we thought, for now "
|
||||
"Freeing these prisoners is more of a blow to Karrag than we thought, for now "
|
||||
"he is unable to continue his foul sorcery."
|
||||
|
||||
#. [message]: speaker=Angarthing
|
||||
|
@ -2079,7 +2080,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"I sense these bindings to be the work of common sorcery, not the power of "
|
||||
"the Hammer. Usually to each such locking spell there is some sort of key. If "
|
||||
"we can but find the key, we will able to open these doors."
|
||||
"we can but find the key, we will be able to open these doors."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:595
|
||||
|
|
|
@ -2,13 +2,14 @@
|
|||
# Peter J Ross <pjr@insurgent.org>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-04-05 03:22-0300\n"
|
||||
"PO-Revision-Date: 2013-01-04 16:59-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 18:50+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -16,6 +17,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=The_Rise_of_Wesnoth
|
||||
#. [scenario]: id=22_The_Rise_of_Wesnoth
|
||||
|
@ -142,7 +144,7 @@ msgid ""
|
|||
"war we gleaned our first shards of knowledge about magic."
|
||||
msgstr ""
|
||||
"After a time of great struggle, a peace was reached. We came to dominate "
|
||||
"most of the Isle, with the Wesfolk pushed onto the most marginal of lands. "
|
||||
"most of the Isle, with the Wesfolk pushed on to the most marginal of lands. "
|
||||
"In confronting their vile legions, we grew strong. Indeed it was from this "
|
||||
"war we gleaned our first shards of knowledge about magic."
|
||||
|
||||
|
@ -391,7 +393,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"We must inquire of the survivors after we defeat them. Onward to victory!"
|
||||
msgstr ""
|
||||
"We must inquire of the survivors after we defeat them. Onward to victory!"
|
||||
"We must enquire of the survivors after we defeat them. Onwards to victory!"
|
||||
|
||||
#. [message]: speaker=Wesfolk Leader
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:188
|
||||
|
@ -956,8 +958,7 @@ msgstr "You’ve fought orcs before?"
|
|||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:216
|
||||
msgid ""
|
||||
"Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!"
|
||||
msgstr ""
|
||||
"Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!"
|
||||
msgstr "Fool boy! Where did you grow up? Enough of this, let’s get some orcs!"
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:224
|
||||
|
@ -1063,7 +1064,7 @@ msgid ""
|
|||
"(<i>Sigh</i>)"
|
||||
msgstr ""
|
||||
"We’ve escaped the pass. Well, at least I know that the orcs can be beaten. "
|
||||
"Hmm, I guess that this is the last I’ll see of my home... and my father. "
|
||||
"Hmm, I suppose that this is the last I’ll see of my home... and my father. "
|
||||
"(<i>Sigh</i>)"
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
|
@ -1263,7 +1264,7 @@ msgstr ""
|
|||
#. [message]: speaker=Lollyra
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:540
|
||||
msgid "May I live forever in Un-death!"
|
||||
msgstr "May I live forever in Un-death!"
|
||||
msgstr "May I live for ever in Un-death!"
|
||||
|
||||
#. [message]: speaker=Clurka
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:551
|
||||
|
@ -1332,9 +1333,9 @@ msgid ""
|
|||
"risk it and go through the Oldwood forest, then make a break for Clearwater "
|
||||
"Port or Southbay."
|
||||
msgstr ""
|
||||
"Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to "
|
||||
"risk it and go through the Oldwood forest, then make a break for Clearwater "
|
||||
"Port or Southbay."
|
||||
"Well, we can’t go back, and the road ahead is blocked. I suppose we’ll have "
|
||||
"to risk it and go through the Oldwood forest, then make a break for "
|
||||
"Clearwater Port or Southbay."
|
||||
|
||||
#. [message]: speaker=Burin the Lost
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:627
|
||||
|
@ -1342,7 +1343,7 @@ msgid ""
|
|||
"Oh great, now a forest... I should have stayed at home and took my chances "
|
||||
"with the orcs!"
|
||||
msgstr ""
|
||||
"Oh great, now a forest... I should have stayed at home and took my chances "
|
||||
"Oh great, now a forest... I should have stayed at home and taken my chances "
|
||||
"with the orcs!"
|
||||
|
||||
#. [message]: speaker=Sir Ladoc
|
||||
|
@ -1501,7 +1502,7 @@ msgid ""
|
|||
"guard. The main body of their forces is on the road to Southbay. It is an "
|
||||
"army of nightmarish size."
|
||||
msgstr ""
|
||||
"Hold there! You can not pass. You’ve already stumbled on the orcish rear "
|
||||
"Hold there! You cannot pass. You’ve already stumbled on the orcish rear "
|
||||
"guard. The main body of their forces is on the road to Southbay. It is an "
|
||||
"army of nightmarish size."
|
||||
|
||||
|
@ -1544,8 +1545,8 @@ msgid ""
|
|||
"to risk it and go through the Oldwood forest, then make a break for "
|
||||
"Clearwater Port."
|
||||
msgstr ""
|
||||
"Well, we can’t go back, and the road ahead is blocked... I guess we’ll have "
|
||||
"to risk it and go through the Oldwood forest, then make a break for "
|
||||
"Well, we can’t go back, and the road ahead is blocked... I suppose we’ll "
|
||||
"have to risk it and go through the Oldwood forest, then make a break for "
|
||||
"Clearwater Port."
|
||||
|
||||
#. [message]: speaker=Burin the Lost
|
||||
|
@ -1554,7 +1555,7 @@ msgid ""
|
|||
"Oh great, now a forest. I should have stayed at home and took my chances "
|
||||
"with the orcs!"
|
||||
msgstr ""
|
||||
"Oh great, now a forest. I should have stayed at home and took my chances "
|
||||
"Oh great, now a forest. I should have stayed at home and taken my chances "
|
||||
"with the orcs!"
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
|
@ -1698,7 +1699,7 @@ msgstr ""
|
|||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244
|
||||
msgid "We will help. "
|
||||
msgstr "We will help. "
|
||||
msgstr "We will help."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244
|
||||
|
@ -1805,8 +1806,8 @@ msgid ""
|
|||
"After we drove your kind off we figured out how to break the spell that "
|
||||
"holds the Evil in the catacombs, and keeps others from entering them."
|
||||
msgstr ""
|
||||
"After we drove your kind off we figured out how to break the spell that "
|
||||
"holds the Evil in the catacombs, and keeps others from entering them."
|
||||
"After we drove your kind off we worked out how to break the spell that holds "
|
||||
"the Evil in the catacombs, and keeps others from entering them."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:353
|
||||
|
@ -1871,17 +1872,10 @@ msgstr ""
|
|||
"Haldric, we are an ancient people who lived in a land filled with all manner "
|
||||
"of man and beast. We needed vision that extended beyond the meagre span of "
|
||||
"human years. The art of necromancy allowed our best and brightest to live "
|
||||
"forever, and our worst got to serve as mindless slaves."
|
||||
"for ever, and our worst got to serve as mindless slaves."
|
||||
|
||||
#. [message]: speaker=Lady Outlaw
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:392
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Other than losing our war in the far West, then our refugee war to your "
|
||||
#| "people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan "
|
||||
#| "was one of our greatest leaders. He led our escape to the this land. "
|
||||
#| "Albeit, after being down in that hole for so long I don’t imagine he’s "
|
||||
#| "too happy."
|
||||
msgid ""
|
||||
"Other than losing our war in the far West, then our refugee war to your "
|
||||
"people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was "
|
||||
|
@ -1890,8 +1884,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"Other than losing our war in the far West, then our refugee war to your "
|
||||
"people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was "
|
||||
"one of our greatest leaders. He led our escape to the this land. Albeit, "
|
||||
"after being down in that hole for so long I don’t imagine he’s too happy."
|
||||
"one of our greatest leaders. He led our escape to this land. Albeit, after "
|
||||
"being down in that hole for so long I don’t imagine he’s too happy."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:396
|
||||
|
@ -1970,8 +1964,8 @@ msgid ""
|
|||
"Free! I’m free at last! No mere magi could seal me in here forever! Rise, my "
|
||||
"soldiers of darkness, the world will be ours once more!"
|
||||
msgstr ""
|
||||
"Free! I’m free at last! No mere magi could seal me in here forever! Rise, my "
|
||||
"soldiers of darkness, the world will be ours once more!"
|
||||
"Free! I’m free at last! No mere magi could seal me in here for ever! Rise, "
|
||||
"my soldiers of darkness, the world will be ours once more!"
|
||||
|
||||
#. [message]: speaker=Burin the Lost
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:132
|
||||
|
@ -2137,7 +2131,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"I have the jewel, but I have no idea what it does. To make matters worse, I "
|
||||
"have no idea what’s going on outside this forest. The number of refugees is "
|
||||
"growing daily. We need to get to Southbay, but I dare not lead us onto the "
|
||||
"growing daily. We need to get to Southbay, but I dare not lead us on to the "
|
||||
"plains and risk a slaughter."
|
||||
|
||||
#. [message]: speaker=Elilmaldur-Rithrandil
|
||||
|
@ -2319,7 +2313,7 @@ msgid ""
|
|||
"to tolerate living humans outside of the slave mines or stew pot!"
|
||||
msgstr ""
|
||||
"And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-"
|
||||
"Lords are working with the orcs or not. The orcs may have gotten rid of the "
|
||||
"Lords are working with the orcs or not. The orcs may have got rid of the "
|
||||
"Lich-Lords, or they may not have, but I do know that the orcs are not going "
|
||||
"to tolerate living humans outside of the slave mines or stew pot!"
|
||||
|
||||
|
@ -3372,12 +3366,6 @@ msgstr "Let them all in! For the sake of humanity on this isle!"
|
|||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "And because I can sweeten the deal. I can save the lives of all of the "
|
||||
#| "people left on this isle. I will reveal all, if you swear on the soul of "
|
||||
#| "your eldest son that you will let all of the Wesfolk who may come into "
|
||||
#| "the city, and to allow them to participate in what must happen next."
|
||||
msgid ""
|
||||
"And because I can sweeten the deal. I can save the lives of all of the "
|
||||
"people left on this isle. I will reveal all, if you swear on the soul of "
|
||||
|
@ -3386,8 +3374,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"And because I can sweeten the deal. I can save the lives of all of the "
|
||||
"people left on this isle. I will reveal all, if you swear on the soul of "
|
||||
"your eldest son that you will let all of the Wesfolk who may come into the "
|
||||
"city, and to allow them to participate in what must happen next."
|
||||
"your eldest son that you let all of the Wesfolk who may come into the city, "
|
||||
"and allow them to participate in what must happen next."
|
||||
|
||||
#. [message]: speaker=King Addroran IX
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:148
|
||||
|
@ -3441,8 +3429,8 @@ msgid ""
|
|||
"the Isle."
|
||||
msgstr ""
|
||||
"Some favour your people did for us. Why flee at all? And why east? We’ve "
|
||||
"already repelled one orcish assault. We should be working toward taking back "
|
||||
"the Isle."
|
||||
"already repelled one orcish assault. We should be working towards taking "
|
||||
"back the Isle."
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:177
|
||||
|
@ -3482,8 +3470,9 @@ msgid ""
|
|||
msgstr ""
|
||||
"Hmm. There is wisdom in your words, and my end should be in this place. We "
|
||||
"can hold out for the rest of the winter here. When the orcs last came it was "
|
||||
"fall and the harvest was in. We can hunt the great schools of fish that live "
|
||||
"under the ice. You might even be able to depart in well provisioned ships!"
|
||||
"autumn and the harvest was in. We can hunt the great schools of fish that "
|
||||
"live under the ice. You might even be able to depart in well provisioned "
|
||||
"ships!"
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:189
|
||||
|
@ -3531,15 +3520,14 @@ msgid ""
|
|||
"If there is no other way. May the bards forever sing of the valor of the "
|
||||
"Kings of Southbay! Jessene, about that book?"
|
||||
msgstr ""
|
||||
"If there is no other way. May the bards forever sing of the valour of the "
|
||||
"If there is no other way. May the bards for ever sing of the valour of the "
|
||||
"Kings of Southbay! Jessene, about that book?"
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:209
|
||||
msgid ""
|
||||
"I’ll begin my translation. Oh, and you should seal up the sewer entrance."
|
||||
msgstr ""
|
||||
"I’ll begin my translation. Oh, and you should seal up the sewer entrance."
|
||||
msgstr "I’ll begin my translation. Oh, and you should seal the sewer entrance."
|
||||
|
||||
#. [scenario]: id=12_A_Final_Spring
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:4
|
||||
|
@ -3601,7 +3589,7 @@ msgstr ""
|
|||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:300
|
||||
msgid "I think I’ve figured something out. Look."
|
||||
msgstr "I think I’ve figured something out. Look."
|
||||
msgstr "I think I’ve worked something out. Look."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:324
|
||||
|
@ -3933,7 +3921,7 @@ msgid ""
|
|||
"even more exotic lands even further to the East."
|
||||
msgstr ""
|
||||
"Several days later Prince Haldric departs in his ship, the Eldaric, his home "
|
||||
"and the Green Isle lost to him forever. Before him lay a vast expanse of "
|
||||
"and the Green Isle lost to him for ever. Before him lay a vast expanse of "
|
||||
"stormy seas, and the mysterious island that Lady Jessene has mentioned, and "
|
||||
"even more exotic lands even further to the East."
|
||||
|
||||
|
@ -4162,7 +4150,7 @@ msgstr "The fleet must regroup here. We have to defeat these monsters."
|
|||
#. [case]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:246
|
||||
msgid "Chompey the Serpent"
|
||||
msgstr "Chompey the Serpent"
|
||||
msgstr "Chompy the Serpent"
|
||||
|
||||
#. [case]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:247
|
||||
|
@ -4182,7 +4170,7 @@ msgstr "Roarrrrrr!"
|
|||
#. [case]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:260
|
||||
msgid "Toothey the Serpent"
|
||||
msgstr "Toothey the Serpent"
|
||||
msgstr "Toothy the Serpent"
|
||||
|
||||
#. [case]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:261
|
||||
|
@ -4245,7 +4233,7 @@ msgid ""
|
|||
"gulls and feel the loom of the land. The Great Continent appears before them "
|
||||
"over the summer-lit seas."
|
||||
msgstr ""
|
||||
"After a week’s steady sailing eastward, they begin to hear the cries of "
|
||||
"After a week’s steady sailing eastwards, they begin to hear the cries of "
|
||||
"gulls and feel the loom of the land. The Great Continent appears before them "
|
||||
"over the summer-lit seas."
|
||||
|
||||
|
@ -4276,14 +4264,12 @@ msgstr "Eowarar"
|
|||
#. [objective]: condition=win
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:189
|
||||
msgid "(the scenario ends when any unit perishes)"
|
||||
msgstr ""
|
||||
msgstr "(the scenario ends when any unit perishes)"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:189
|
||||
#, fuzzy
|
||||
#| msgid "Avoid engagement for as long as possible"
|
||||
msgid "Avoid deaths for as long as possible"
|
||||
msgstr "Avoid engagement for as long as possible"
|
||||
msgstr "Avoid deaths for as long as possible"
|
||||
|
||||
#. [note]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:205
|
||||
|
@ -4291,16 +4277,18 @@ msgid ""
|
|||
"You will receive a finish bonus — equal to an early finish bonus — for the "
|
||||
"number of turns you lasted."
|
||||
msgstr ""
|
||||
"You will receive a finish bonus — equal to an early finish bonus — for the "
|
||||
"number of turns you lasted."
|
||||
|
||||
#. [note]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:209
|
||||
msgid "20% of finishing gold carried over to the next scenario."
|
||||
msgstr ""
|
||||
msgstr "20% of finishing gold carried over to the next scenario."
|
||||
|
||||
#. [note]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:216
|
||||
msgid "Enemies will not initiate an attack if there is a risk of them dying."
|
||||
msgstr ""
|
||||
msgstr "Enemies will not initiate an attack if there is a risk of them dying."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:226
|
||||
|
@ -4332,7 +4320,7 @@ msgstr ""
|
|||
"Our lands are become full, and our mines go to the bottom of the world. We "
|
||||
"have won our war against those things that live in the dark. By what right "
|
||||
"do you claim all of the forests of the world, and all of the land south of "
|
||||
"the Great River, and force us onto only the hills and mountains of the "
|
||||
"the Great River, and force us on to only the hills and mountains of the "
|
||||
"north? There are hills and mountains as good as any here in the south!"
|
||||
|
||||
#. [message]: speaker=Glimir
|
||||
|
@ -4379,19 +4367,14 @@ msgstr "Get them!"
|
|||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:324
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Gee, and you were practicing that speech for days. I guess that’s it for "
|
||||
#| "diplomacy then. Haldric, we should avoid calling upon too many units, and "
|
||||
#| "avoid fighting them. There has to be a peaceful resolution to this."
|
||||
msgid ""
|
||||
"Gee, and you were practicing that speech for days. I guess that’s it for "
|
||||
"diplomacy then. Haldric, we should avoid bloodshed even if we have to ward "
|
||||
"them off. There has to be a peaceful resolution to this."
|
||||
msgstr ""
|
||||
"Gee, and you were practising that speech for days. I guess that’s it for "
|
||||
"diplomacy then. Haldric, we should avoid calling upon too many units, and "
|
||||
"avoid fighting them. There has to be a peaceful resolution to this."
|
||||
"Gee, and you were practising that speech for days. I suppose that’s it for "
|
||||
"diplomacy, then. Haldric, we should avoid bloodshed even if we have to ward "
|
||||
"them off. There has to be a peaceful resolution to this."
|
||||
|
||||
#. [message]: speaker=Burin the Lost
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:328
|
||||
|
@ -4944,7 +4927,7 @@ msgid ""
|
|||
"You should go ‘greet’ them."
|
||||
msgstr ""
|
||||
"I come bearing news. Some ‘old friends’ have decided to make an appearance. "
|
||||
"You should go ‘greet’ them."
|
||||
"You should go and ‘greet’ them."
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:556
|
||||
|
@ -5130,17 +5113,12 @@ msgstr "Ssirk"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:137
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After a long trek Prince Haldric, and his companions find themselves on a "
|
||||
#| "sunny beach. While normally this would be a pleasant occurrence, they "
|
||||
#| "find the saurians hard at work there."
|
||||
msgid ""
|
||||
"After a long trek, Prince Haldric and his companions find themselves on a "
|
||||
"sunny beach. While normally this would be a pleasant occurrence, they find "
|
||||
"the saurians hard at work there."
|
||||
msgstr ""
|
||||
"After a long trek Prince Haldric, and his companions find themselves on a "
|
||||
"After a long trek, Prince Haldric and his companions find themselves on a "
|
||||
"sunny beach. While normally this would be a pleasant occurrence, they find "
|
||||
"the saurians hard at work there."
|
||||
|
||||
|
@ -5834,7 +5812,7 @@ msgstr "Bah! Puny human-worm, we will stomp you under our heels!"
|
|||
#. [message]: speaker=General Heravan
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:244
|
||||
msgid "—And raise your dead to serve us forever!"
|
||||
msgstr "—And raise your dead to serve us forever!"
|
||||
msgstr "—And raise your dead to serve us for ever!"
|
||||
|
||||
#. [message]: speaker=Lich-Lord Jevyan
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:272
|
||||
|
@ -6048,8 +6026,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, "
|
||||
"or send Jevyan a letter. Well, we are going to say it — but that’s not the "
|
||||
"point. Jessene, you’re going to forge a very official looking treaty, in "
|
||||
"which we give the elves the Ruby of Fire, in return for our place here."
|
||||
"point. Jessene, you will forge a very official looking treaty, in which we "
|
||||
"give the elves the Ruby of Fire, in return for our place here."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:143
|
||||
|
@ -6060,9 +6038,9 @@ msgid ""
|
|||
"to read my undead mind..."
|
||||
msgstr ""
|
||||
"I’m going to face Jevyan, and if rumours of his power are true he’s going to "
|
||||
"pick that treaty off my mangled corpse. Then, you’re going to destroy Jevyan "
|
||||
"after word of the treaty has spread to the orcs, but before he has a chance "
|
||||
"to read my undead mind..."
|
||||
"pick that treaty off my mangled corpse. Then, you will destroy Jevyan after "
|
||||
"word of the treaty has spread to the orcs, but before he has a chance to "
|
||||
"read my undead mind..."
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:147
|
||||
|
@ -6071,9 +6049,9 @@ msgid ""
|
|||
"rushing to a fool’s death? Who’ll lead these people? I... <i>we</i> need you "
|
||||
"alive"
|
||||
msgstr ""
|
||||
"Haldric! I won’t do it... I won’t help. What is it with your kind, always "
|
||||
"Haldric! I won’t do it... I won’t help. What is wrong with your kind, always "
|
||||
"rushing to a fool’s death? Who’ll lead these people? I... <i>we</i> need you "
|
||||
"alive"
|
||||
"alive."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:151
|
||||
|
@ -6308,17 +6286,12 @@ msgstr "A fool, or a desperate band of refugees!"
|
|||
|
||||
#. [message]: speaker=Lich-Lord Jevyan
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:331
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Casting fire is the least of the Ruby's abilities. You are twice a fool, "
|
||||
#| "for having failed to plumb more than its most trivial use and for having "
|
||||
#| "given it away."
|
||||
msgid ""
|
||||
"Casting fire is the least of the Ruby’s abilities. You are twice a fool, for "
|
||||
"having failed to plumb more than its most trivial use and for having given "
|
||||
"it away."
|
||||
msgstr ""
|
||||
"Casting fire is the least of the Ruby's abilities. You are twice a fool, for "
|
||||
"Casting fire is the least of the Ruby’s abilities. You are twice a fool, for "
|
||||
"having failed to plumb more than its most trivial use and for having given "
|
||||
"it away."
|
||||
|
||||
|
@ -6572,7 +6545,7 @@ msgstr ""
|
|||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:882
|
||||
msgid "We’ll see about that. For the honor of Commander Aethyr, forward!"
|
||||
msgstr "We’ll see about that. For the honour of Commander Aethyr, forward!"
|
||||
msgstr "We’ll see about that. For the honour of Commander Aethyr, forwards!"
|
||||
|
||||
#. [message]: speaker=Lich-Lord Jevyan
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:894
|
||||
|
@ -6948,30 +6921,17 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:306
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric "
|
||||
#| "Dragonbane, will need someone to remind him that he does not eat lighting "
|
||||
#| "and belch thunder. I... accept."
|
||||
msgid ""
|
||||
"Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric "
|
||||
"Dragonbane, will need someone to remind him that he does not eat lightning "
|
||||
"and belch thunder. I... accept."
|
||||
msgstr ""
|
||||
"Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric "
|
||||
"Dragonbane, will need someone to remind him that he does not eat lighting "
|
||||
"Dragonbane, will need someone to remind him that he does not eat lightning "
|
||||
"and belch thunder. I... accept."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:310
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It was never said afterwards that the marriage of Haldric and Jessene was "
|
||||
#| "exactly tranquil. But it was also said that neither could stand be long "
|
||||
#| "separated from the other, and she bore him strong children that mingled "
|
||||
#| "the blood of their diverse ancestries. Many followed their example, and "
|
||||
#| "the two refugee peoples from the Green Isles became fused into one in the "
|
||||
#| "new kingdom."
|
||||
msgid ""
|
||||
"It was never said afterwards that the marriage of Haldric and Jessene was "
|
||||
"exactly tranquil. But it was also said that neither could long stand to be "
|
||||
|
@ -6981,7 +6941,7 @@ msgid ""
|
|||
"kingdom."
|
||||
msgstr ""
|
||||
"It was never said afterwards that the marriage of Haldric and Jessene was "
|
||||
"exactly tranquil. But it was also said that neither could stand be long "
|
||||
"exactly tranquil. But it was also said that neither could long stand to be "
|
||||
"separated from the other, and she bore him strong children that mingled the "
|
||||
"blood of their diverse ancestries. Many followed their example, and the two "
|
||||
"refugee peoples from the Green Isles became fused into one in the new "
|
||||
|
@ -6989,21 +6949,14 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:315
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "In later ages the bards would sing the ‘The Breaking of the Pact’, an "
|
||||
#| "epic tale of Haldric’s betrayal of the elves. They would whisper of the "
|
||||
#| "price he and his descendants would pay for that betrayal without knowing "
|
||||
#| "the whole truth."
|
||||
msgid ""
|
||||
"In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale "
|
||||
"of Haldric’s betrayal of the elves. They would whisper of the price he and "
|
||||
"his descendants would pay for that betrayal without knowing the whole truth."
|
||||
msgstr ""
|
||||
"In later ages the Bards would sing the ‘The Breaking of the Pact’, an epic "
|
||||
"tale of Haldric’s betrayal of the elves. They would whisper of the price he "
|
||||
"and his descendants would pay for that betrayal without knowing the whole "
|
||||
"truth."
|
||||
"In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale "
|
||||
"of Haldric’s betrayal of the elves. They would whisper of the price he and "
|
||||
"his descendants would pay for that betrayal without knowing the whole truth."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:320
|
||||
|
@ -7348,7 +7301,7 @@ msgstr ""
|
|||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:94
|
||||
msgid "You were planning on sharing this with me when?"
|
||||
msgstr "You were planning on sharing this with me when?"
|
||||
msgstr "You were planning on sharing this with me, when?"
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:110
|
||||
|
|
|
@ -3,13 +3,14 @@
|
|||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
|
||||
"PO-Revision-Date: 2013-01-04 16:49-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 18:53+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -17,6 +18,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=The_South_Guard
|
||||
#: data/campaigns/The_South_Guard/_main.cfg:9
|
||||
|
@ -201,11 +203,6 @@ msgstr "Death of Deoran"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:153
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Deoran found himself put to the test early in his command. Loris, the "
|
||||
#| "previous commander, had squandered his time in games and diversions and "
|
||||
#| "bandits had overrun the land..."
|
||||
msgid ""
|
||||
"Deoran found himself put to the test early in his command. Loris, the "
|
||||
"previous commander, had squandered his time in games and diversions, and "
|
||||
|
@ -276,7 +273,7 @@ msgid ""
|
|||
"(or whatever unit the dialog just suggested) onto the hex that contains it."
|
||||
msgstr ""
|
||||
"Whenever you see a target that looks like this, you should move your leader "
|
||||
"(or whatever unit the dialog just suggested) onto the hex that contains it."
|
||||
"(or whatever unit the dialog just suggested) on to the hex that contains it."
|
||||
|
||||
#. [message]: speaker=Urza Mathin
|
||||
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:215
|
||||
|
@ -368,8 +365,8 @@ msgid ""
|
|||
"While you’re in your camp, you can recruit more troops. Build up a small "
|
||||
"force to use against the bandits that Urza Mathin recruits."
|
||||
msgstr ""
|
||||
"While you’re in your camp, you can recruit more troops. Build up a small "
|
||||
"force to use against the bandits that Urza Mathin recruits."
|
||||
"While you’re in your camp, you can recruit more troops. Build a small force "
|
||||
"to use against the bandits that Urza Mathin recruits."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:332
|
||||
|
@ -433,7 +430,7 @@ msgid ""
|
|||
"these bandits from our lands. To me men of the South Guard!"
|
||||
msgstr ""
|
||||
"My lord! The dawn is breaking — now is the time for us to attack and drive "
|
||||
"these bandits from our lands. To me men of the South Guard!"
|
||||
"these bandits from our lands. To me, men of the South Guard!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:396
|
||||
|
@ -584,7 +581,7 @@ msgid ""
|
|||
"Remember, Moreth told you that you should go meet Sir Gerrick at the river "
|
||||
"fort. Move Deoran there and find out what Sir Gerrick has to say!"
|
||||
msgstr ""
|
||||
"Remember, Moreth told you that you should go meet Sir Gerrick at the river "
|
||||
"Remember, Moreth told you that you should meet Sir Gerrick at the river "
|
||||
"fort. Move Deoran there and find out what Sir Gerrick has to say!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -954,8 +951,8 @@ msgid ""
|
|||
"see if they can be of any aid!"
|
||||
msgstr ""
|
||||
"My men have been trained to fight the living. I do not know that we can "
|
||||
"protect the city from foes so dark as these. I shall go meet the elves and "
|
||||
"see if they can be of any aid!"
|
||||
"protect the city from foes so dark as these. I shall meet the elves and see "
|
||||
"if they can be of any aid!"
|
||||
|
||||
#. [message]: speaker=Minister Hylas
|
||||
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:593
|
||||
|
@ -1938,7 +1935,7 @@ msgid ""
|
|||
"undead. I can lead you and your men back to the lands of Wesnoth if you will "
|
||||
"grant me pardon."
|
||||
msgstr ""
|
||||
"Then you would surely be lost in these woods forever at the mercy of the "
|
||||
"Then you would surely be lost in these woods for ever at the mercy of the "
|
||||
"undead. I can lead you and your men back to the lands of Wesnoth if you will "
|
||||
"grant me pardon."
|
||||
|
||||
|
@ -2248,7 +2245,7 @@ msgid ""
|
|||
"if they are hostile to us, they could endanger Deoran and Ethiliel as well. "
|
||||
"Perhaps their leader can be reasoned with."
|
||||
msgstr ""
|
||||
"if they are hostile to us, they could endanger Deoran and Ethiliel as well. "
|
||||
"If they are hostile to us, they could endanger Deoran and Ethiliel as well. "
|
||||
"Perhaps their leader can be reasoned with."
|
||||
|
||||
#. [message]: speaker=Queen Xeila
|
||||
|
@ -2682,8 +2679,8 @@ msgid ""
|
|||
"Haha, you humans and elves poor, you have not enough gold! If you want troll "
|
||||
"help, you must come to me when you have the gold."
|
||||
msgstr ""
|
||||
"Haha, you humans and elves poor, you have not enough gold! If you want troll "
|
||||
"help, you must come to me when you have the gold."
|
||||
"Ha ha, you humans and elves poor, you have not enough gold! If you want "
|
||||
"troll help, you must come to me when you have the gold."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:467
|
||||
|
@ -2725,7 +2722,7 @@ msgid ""
|
|||
"These creatures are much too simpleminded to be of any help to us but at "
|
||||
"least they will not attack us outright. We will have to face Mebrin alone."
|
||||
msgstr ""
|
||||
"These creatures are much too simpleminded to be of any help to us but at "
|
||||
"These creatures are much too simple-minded to be of any help to us but at "
|
||||
"least they will not attack us outright. We will have to face Mebrin alone."
|
||||
|
||||
#. [message]: speaker=Grek
|
||||
|
@ -2883,7 +2880,7 @@ msgid ""
|
|||
"with you. And you shall serve me beyond death, forever."
|
||||
msgstr ""
|
||||
"You, destroy me? Fool human. You will die, and the elves you have seduced "
|
||||
"with you. And you shall serve me beyond death, forever."
|
||||
"with you. And you shall serve me beyond death, for ever."
|
||||
|
||||
#. [message]: speaker=Mal M'Brin
|
||||
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:775
|
||||
|
@ -3469,7 +3466,7 @@ msgstr "Disciple of Mebrin"
|
|||
msgid ""
|
||||
"We won’t be able to hold them off for long. I should go reason with them!"
|
||||
msgstr ""
|
||||
"We won’t be able to hold them off for long. I should go reason with them!"
|
||||
"We won’t be able to hold them off for long. I should go and reason with them!"
|
||||
|
||||
#. [message]: speaker=Deoran
|
||||
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:242
|
||||
|
@ -3545,7 +3542,7 @@ msgid ""
|
|||
"its deadly gaze from afar is not to be underestimated."
|
||||
msgstr ""
|
||||
"Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus "
|
||||
"their gaze onto an unsuspecting victim to draw life energy straight out of "
|
||||
"their gaze on to an unsuspecting victim to draw life energy straight out of "
|
||||
"them to replenish their own. While almost defenceless against melee attacks, "
|
||||
"its deadly gaze from afar is not to be underestimated."
|
||||
|
||||
|
@ -3780,17 +3777,12 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:29
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Then, in the spring of the ninth year the reports from the South Guard, "
|
||||
#| "under the command of Sir Loris, suddenly ceased. King Haldric decided to "
|
||||
#| "send someone to investigate."
|
||||
msgid ""
|
||||
"Then, in the spring of the ninth year, the reports from the South Guard, "
|
||||
"under the command of Sir Loris, suddenly ceased. King Haldric decided to "
|
||||
"send someone to investigate."
|
||||
msgstr ""
|
||||
"Then, in the spring of the ninth year the reports from the South Guard, "
|
||||
"Then, in the spring of the ninth year, the reports from the South Guard, "
|
||||
"under the command of Sir Loris, suddenly ceased. King Haldric decided to "
|
||||
"send someone to investigate."
|
||||
|
||||
|
@ -3869,9 +3861,9 @@ msgid ""
|
|||
"From time to time they saw ghostly images of elven villages and halls in the "
|
||||
"deep woods, but as they advanced, even those became scarce."
|
||||
msgstr ""
|
||||
"For many weeks they marched down nameless paths that no man had trod before. "
|
||||
"From time to time they saw ghostly images of elven villages and halls in the "
|
||||
"deep woods, but as they advanced, even those became scarce."
|
||||
"For many weeks they marched down nameless paths that no man had trodden "
|
||||
"before. From time to time they saw ghostly images of elven villages and "
|
||||
"halls in the deep woods, but as they advanced, even those became scarce."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:77
|
||||
|
@ -3902,7 +3894,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Forage and game were scarce in the gloomy woods. The men’s spirits were "
|
||||
"lifted by the thought of home, but their bodies became gaunt. The long weeks "
|
||||
"of trudging northward took its toll."
|
||||
"of trudging northwards took its toll."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:101
|
||||
|
|
|
@ -3,13 +3,14 @@
|
|||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2014-05-24 20:08+0200\n"
|
||||
"PO-Revision-Date: 2012-12-26 23:13-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 18:55+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -17,6 +18,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:39
|
||||
msgid ""
|
||||
|
@ -125,7 +127,7 @@ msgstr ""
|
|||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:450
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:572
|
||||
msgid "Left click on Konrad"
|
||||
msgstr "Left click on Konrad"
|
||||
msgstr "Left-click on Konrad"
|
||||
|
||||
#. [event]
|
||||
#. [event]: id=student moves 0}
|
||||
|
@ -134,7 +136,7 @@ msgstr "Left click on Konrad"
|
|||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:451
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:573
|
||||
msgid "Left click on Li’sar"
|
||||
msgstr "Left click on Li’sar"
|
||||
msgstr "Left-click on Li’sar"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:274
|
||||
|
@ -176,7 +178,7 @@ msgstr ""
|
|||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:302
|
||||
msgid "Left click on tile labeled <b>Here</b>"
|
||||
msgstr "Left click on tile labelled <b>Here</b>"
|
||||
msgstr "Left-click on tile labelled <b>Here</b>"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:327
|
||||
|
@ -232,7 +234,7 @@ msgstr "A quintain? You want me to fight a dummy?"
|
|||
#. [message]: id=Delfador
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:415
|
||||
msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
|
||||
msgstr "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
|
||||
msgstr "You have 32 hit-points and a sword, boy. I’m fairly sure you’ll win."
|
||||
|
||||
#. [message]: id=Delfador
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:420
|
||||
|
@ -240,7 +242,7 @@ msgid ""
|
|||
"female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll "
|
||||
"win."
|
||||
msgstr ""
|
||||
"Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll win."
|
||||
"Young lady, you have 32 hit-points and a sword. I’m fairly sure you’ll win."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:428
|
||||
|
@ -352,7 +354,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Yes. It’s a magical quintain.\n"
|
||||
"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits "
|
||||
"every time, you’ll drop from $student_hp to $future_hp hit points. Brace "
|
||||
"every time, you’ll drop from $student_hp to $future_hp hit-points. Brace "
|
||||
"yourself!"
|
||||
|
||||
#. [event]
|
||||
|
@ -363,7 +365,7 @@ msgstr "Click on the <b>End Turn</b> button in the bottom right of the screen"
|
|||
#. [message]: id=student
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:557
|
||||
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||||
msgstr "Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||||
msgstr "Ouch! I need to heal! Only $student_hp hit-points left!"
|
||||
|
||||
#. [event]
|
||||
#. [then]
|
||||
|
@ -437,7 +439,7 @@ msgid ""
|
|||
"You’re about to be healed by $hp_difference hitpoints, but it’s time to "
|
||||
"summon some help against that quintain."
|
||||
msgstr ""
|
||||
"You’re about to be healed by $hp_difference hitpoints, but it’s time to "
|
||||
"You’re about to be healed by $hp_difference hit-points, but it’s time to "
|
||||
"summon some help against that quintain."
|
||||
|
||||
#. [message]: id=Delfador
|
||||
|
@ -446,7 +448,7 @@ msgid ""
|
|||
"female^You’re about to be healed by $hp_difference hitpoints, but it’s time "
|
||||
"to summon some help against that quintain."
|
||||
msgstr ""
|
||||
"You’re about to be healed by $hp_difference hitpoints, but it’s time to "
|
||||
"You’re about to be healed by $hp_difference hit-points, but it’s time to "
|
||||
"summon some help against that quintain."
|
||||
|
||||
#. [message]: id=student
|
||||
|
@ -508,7 +510,7 @@ msgstr ""
|
|||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:696
|
||||
msgid "Right click on a castle tile and select <b>Recruit</b>"
|
||||
msgstr "Right click on a castle tile and select <b>Recruit</b>"
|
||||
msgstr "Right-click on a castle tile and select <b>Recruit</b>"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:730
|
||||
|
@ -534,14 +536,14 @@ msgstr ""
|
|||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:744
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:777
|
||||
msgid "Right click on the other castle tile and recruit another unit"
|
||||
msgstr "Right click on the other castle tile and recruit another unit"
|
||||
msgstr "Right-click on the other castle tile and recruit another unit"
|
||||
|
||||
#. [message]: id=student
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:799
|
||||
msgid ""
|
||||
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||||
msgstr ""
|
||||
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||||
"Hey, the quintain just healed 2 hit-points! I’d better attack it at once!"
|
||||
|
||||
#. [message]: id=Delfador
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:803
|
||||
|
@ -554,8 +556,8 @@ msgid ""
|
|||
"Had the quintain survived your onslaught, it would have regained two "
|
||||
"hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||||
msgstr ""
|
||||
"Had the quintain survived your onslaught, it would have regained two "
|
||||
"hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||||
"Had the quintain survived your onslaught, it would have regained two hit-"
|
||||
"points. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||||
|
||||
#. [message]: id=Delfador
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:823
|
||||
|
@ -583,7 +585,7 @@ msgstr ""
|
|||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:833
|
||||
msgid "Left click on an Elvish Fighter"
|
||||
msgstr "Left click on an Elvish Fighter"
|
||||
msgstr "Left-click on an Elvish Fighter"
|
||||
|
||||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:834
|
||||
|
@ -604,7 +606,7 @@ msgstr ""
|
|||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:864
|
||||
msgid "Left click on the quintain to attack it."
|
||||
msgstr "Left click on the quintain to attack it."
|
||||
msgstr "Left-click on the quintain to attack it."
|
||||
|
||||
#. [message]: id=Delfador
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:901
|
||||
|
@ -681,7 +683,7 @@ msgstr "Unit Descriptions"
|
|||
msgid ""
|
||||
"You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||||
msgstr ""
|
||||
"You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||||
"You can right-click on a unit to see a detailed <b>Unit Description</b>."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1033
|
||||
|
@ -728,7 +730,7 @@ msgid ""
|
|||
"to support as first level units."
|
||||
msgstr ""
|
||||
"When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||||
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up "
|
||||
"present, is on the <b>right</b> of the <i>hit-points bar</i>), it will go up "
|
||||
"a level. Elvish Fighters have two advancement options, and you will be able "
|
||||
"to choose which one you want. However, second level units cost twice as much "
|
||||
"to support as first level units."
|
||||
|
@ -770,7 +772,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||||
"Gain enough experience and you’ll become more powerful.\n"
|
||||
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
|
||||
"Now, Konrad, I will leave you with more dummies to practise on! After that, "
|
||||
"we have real work to do..."
|
||||
|
||||
#. [message]: id=Delfador
|
||||
|
@ -783,7 +785,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||||
"Gain enough experience and you’ll become more powerful.\n"
|
||||
"Now, Li’sar, I will leave you with more dummies to practice on! After that, "
|
||||
"Now, Li’sar, I will leave you with more dummies to practise on! After that, "
|
||||
"we have real work to do..."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -818,7 +820,7 @@ msgstr ""
|
|||
#. [option]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1217
|
||||
msgid "Yes, I’m still figuring it out."
|
||||
msgstr "Yes, I'm still working it out."
|
||||
msgstr "Yes, I’m still working it out."
|
||||
|
||||
#. [option]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1220
|
||||
|
@ -879,7 +881,8 @@ msgid ""
|
|||
"move one tile further each turn, and ‘resilient’ means it has more hitpoints."
|
||||
msgstr ""
|
||||
" has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can "
|
||||
"move one tile further each turn, and ‘resilient’ means it has more hitpoints."
|
||||
"move one tile further each turn, and ‘resilient’ means it has more hit-"
|
||||
"points."
|
||||
|
||||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
|
||||
|
@ -908,7 +911,7 @@ msgid ""
|
|||
"Shaman to attack since she is fairly weak herself."
|
||||
msgstr ""
|
||||
"With a little help, yes. If you move your Shaman next to the defending unit, "
|
||||
"she will heal it 4 hitpoints per turn. Just be careful not to expose the "
|
||||
"she will heal it 4 hit-points per turn. Just be careful not to expose the "
|
||||
"Shaman to attack since she is fairly weak herself."
|
||||
|
||||
#. [then]
|
||||
|
@ -922,7 +925,7 @@ msgid ""
|
|||
"Advance other units onto the island or to capture villages, then <b>End "
|
||||
"Turn</b>"
|
||||
msgstr ""
|
||||
"Advance other units onto the island or to capture villages, then <b>End "
|
||||
"Advance other units on to the island or to capture villages, then <b>End "
|
||||
"Turn</b>"
|
||||
|
||||
#. [then]
|
||||
|
@ -1001,7 +1004,7 @@ msgstr ""
|
|||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:457
|
||||
msgid "This is no game, Konrad! "
|
||||
msgstr "This is no game, Konrad! "
|
||||
msgstr "This is no game, Konrad!"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:458
|
||||
|
@ -1018,7 +1021,7 @@ msgstr ""
|
|||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:458
|
||||
msgid "This is no game, Li’sar! "
|
||||
msgstr "This is no game, Li’sar! "
|
||||
msgstr "This is no game, Li’sar!"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:461
|
||||
|
@ -1139,7 +1142,7 @@ msgstr "RECALL $recall_name1"
|
|||
msgid ""
|
||||
"Right click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||||
msgstr ""
|
||||
"Right click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||||
"Right-click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||||
|
||||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:590
|
||||
|
@ -1174,7 +1177,7 @@ msgstr "Elvish Fighter"
|
|||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597
|
||||
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
||||
msgstr ""
|
||||
"Right click on the tile south-east of you and recruit an Elvish Fighter"
|
||||
"Right-click on the tile south-east of you and recruit an Elvish Fighter"
|
||||
|
||||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:637
|
||||
|
@ -1300,7 +1303,7 @@ msgstr ""
|
|||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
|
||||
msgid "Right click on the tile east of you and recall $recall_name2"
|
||||
msgstr "Right click on the tile east of you and recall $recall_name2"
|
||||
msgstr "Right-click on the tile east of you and recall $recall_name2"
|
||||
|
||||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846
|
||||
|
@ -1311,7 +1314,7 @@ msgstr "RECALL $recall_name2"
|
|||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:850
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:892
|
||||
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
||||
msgstr "Right click on the tile east of you and recruit an Elvish Fighter"
|
||||
msgstr "Right-click on the tile east of you and recruit an Elvish Fighter"
|
||||
|
||||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:873
|
||||
|
@ -1548,7 +1551,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
|
||||
"i> and cannot move further that turn.\n"
|
||||
"To move your troops onto that island without wading slowly through the "
|
||||
"To move your troops on to that island without wading slowly through the "
|
||||
"water, you’ll have to kill the Grunt."
|
||||
|
||||
#. [event]
|
||||
|
@ -1645,7 +1648,7 @@ msgid ""
|
|||
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
|
||||
"day."
|
||||
msgstr ""
|
||||
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
|
||||
"Careful! It is now night-time. Orcs are <i>chaotic</i>, which means their "
|
||||
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
|
||||
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
|
||||
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
|
||||
|
@ -1675,7 +1678,7 @@ msgid ""
|
|||
"unit)."
|
||||
msgstr ""
|
||||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||||
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
|
||||
"hit-points at a time, while villages can heal 8 (the maximum healing for any "
|
||||
"unit)."
|
||||
|
||||
#. [event]
|
||||
|
@ -1865,7 +1868,7 @@ msgid ""
|
|||
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
|
||||
"with many units at once during the day."
|
||||
msgstr ""
|
||||
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
|
||||
"Beware of the orc leader: he can do 36 hit-points of damage at night! Attack "
|
||||
"with many units at once during the day."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
|
|
|
@ -3,13 +3,14 @@
|
|||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-04-08 18:04-0300\n"
|
||||
"PO-Revision-Date: 2012-08-16 08:57-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 19:33+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -17,6 +18,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [unit_type]: id=Dwarvish Dragonguard, race=dwarf
|
||||
#. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf
|
||||
|
@ -109,9 +111,8 @@ msgstr "axe"
|
|||
#: data/core/units/dwarves/Fighter.cfg:62 data/core/units/dwarves/Lord.cfg:69
|
||||
#: data/core/units/dwarves/Runemaster.cfg:42
|
||||
#: data/core/units/dwarves/Runesmith.cfg:46
|
||||
#: data/core/units/dwarves/Steelclad.cfg:69
|
||||
#: data/core/units/trolls/Great.cfg:38 data/core/units/trolls/Hero.cfg:38
|
||||
#: data/core/units/trolls/Warrior.cfg:38
|
||||
#: data/core/units/dwarves/Steelclad.cfg:69 data/core/units/trolls/Great.cfg:38
|
||||
#: data/core/units/trolls/Hero.cfg:38 data/core/units/trolls/Warrior.cfg:38
|
||||
msgid "hammer"
|
||||
msgstr "hammer"
|
||||
|
||||
|
@ -136,14 +137,12 @@ msgstr ""
|
|||
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:29
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:38
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:33
|
||||
#: data/core/units/drakes/Clasher.cfg:46
|
||||
#: data/core/units/drakes/Thrasher.cfg:44
|
||||
#: data/core/units/drakes/Clasher.cfg:46 data/core/units/drakes/Thrasher.cfg:44
|
||||
#: data/core/units/dwarves/Guardsman.cfg:41
|
||||
#: data/core/units/dwarves/Sentinel.cfg:50
|
||||
#: data/core/units/dwarves/Stalwart.cfg:45
|
||||
#: data/core/units/goblins/Impaler.cfg:41
|
||||
#: data/core/units/goblins/Impaler.cfg:53
|
||||
#: data/core/units/goblins/Rouser.cfg:44
|
||||
#: data/core/units/goblins/Impaler.cfg:53 data/core/units/goblins/Rouser.cfg:44
|
||||
#: data/core/units/goblins/Spearman.cfg:42
|
||||
#: data/core/units/goblins/Spearman.cfg:52
|
||||
#: data/core/units/humans/Horseman.cfg:37
|
||||
|
@ -151,8 +150,8 @@ msgstr ""
|
|||
#: data/core/units/humans/Loyalist_Spearman.cfg:77
|
||||
#: data/core/units/khalifate/Mudafi.cfg:22
|
||||
#: data/core/units/khalifate/Rasikh.cfg:23
|
||||
#: data/core/units/merfolk/Hoplite.cfg:47
|
||||
#: data/core/units/merfolk/Hunter.cfg:36 data/core/units/merfolk/Hunter.cfg:44
|
||||
#: data/core/units/merfolk/Hoplite.cfg:47 data/core/units/merfolk/Hunter.cfg:36
|
||||
#: data/core/units/merfolk/Hunter.cfg:44
|
||||
#: data/core/units/merfolk/Javelineer.cfg:36
|
||||
#: data/core/units/merfolk/Javelineer.cfg:44
|
||||
#: data/core/units/merfolk/Spearman.cfg:35
|
||||
|
@ -207,9 +206,9 @@ msgid ""
|
|||
msgstr ""
|
||||
"Champions among their fellow troops, the dwarven sentinels form the bulwark "
|
||||
"of their battle lines. Leading a direct assault against a line that they "
|
||||
"fortify, is often out of the question; it tends toward being suicidal, "
|
||||
"fortify, is often out of the question; it tends towards being suicidal, "
|
||||
"rather than merely ineffectual. These dwarves are masters of the melee, and "
|
||||
"can hold a patch of earth with the singleminded tenacity of an oak."
|
||||
"can hold a patch of earth with the single-minded tenacity of an oak."
|
||||
|
||||
#. [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf
|
||||
#. [unit_type]: id=Dwarvish Stalwart, race=dwarf
|
||||
|
@ -350,8 +349,7 @@ msgstr ""
|
|||
|
||||
#. [attack]: type=blade
|
||||
#. [attack]: type=pierce
|
||||
#: data/core/units/bats/Bat_Blood.cfg:129
|
||||
#: data/core/units/bats/Bat_Dread.cfg:44
|
||||
#: data/core/units/bats/Bat_Blood.cfg:129 data/core/units/bats/Bat_Dread.cfg:44
|
||||
#: data/core/units/bats/Bat_Vampire.cfg:128
|
||||
#: data/core/units/goblins/Direwolf_Rider.cfg:44
|
||||
#: data/core/units/goblins/Knight.cfg:46
|
||||
|
@ -551,8 +549,7 @@ msgstr ""
|
|||
|
||||
#. [attack]: type=blade
|
||||
#: data/core/units/drakes/Blademaster.cfg:40
|
||||
#: data/core/units/drakes/Clasher.cfg:37
|
||||
#: data/core/units/drakes/Enforcer.cfg:47
|
||||
#: data/core/units/drakes/Clasher.cfg:37 data/core/units/drakes/Enforcer.cfg:47
|
||||
#: data/core/units/drakes/Thrasher.cfg:35
|
||||
msgid "war talon"
|
||||
msgstr "war talon"
|
||||
|
@ -654,9 +651,8 @@ msgstr "ram"
|
|||
#. [attack]: type=blade
|
||||
#. [attack]: type=pierce
|
||||
#: data/core/units/drakes/Enforcer.cfg:65
|
||||
#: data/core/units/merfolk/Fighter.cfg:35
|
||||
#: data/core/units/merfolk/Triton.cfg:37 data/core/units/merfolk/Triton.cfg:45
|
||||
#: data/core/units/merfolk/Warrior.cfg:35
|
||||
#: data/core/units/merfolk/Fighter.cfg:35 data/core/units/merfolk/Triton.cfg:37
|
||||
#: data/core/units/merfolk/Triton.cfg:45 data/core/units/merfolk/Warrior.cfg:35
|
||||
msgid "trident"
|
||||
msgstr "trident"
|
||||
|
||||
|
@ -680,8 +676,8 @@ msgstr ""
|
|||
|
||||
#. [attack]: type=blade
|
||||
#: data/core/units/drakes/Fighter.cfg:37
|
||||
#: data/core/units/drakes/Flameheart.cfg:40
|
||||
#: data/core/units/drakes/Flare.cfg:39 data/core/units/drakes/Warrior.cfg:38
|
||||
#: data/core/units/drakes/Flameheart.cfg:40 data/core/units/drakes/Flare.cfg:39
|
||||
#: data/core/units/drakes/Warrior.cfg:38
|
||||
msgid "war blade"
|
||||
msgstr "war blade"
|
||||
|
||||
|
@ -784,8 +780,8 @@ msgstr ""
|
|||
"precious wings as far from the enemy as possible."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/drakes/Glider.cfg:42
|
||||
#: data/core/units/drakes/Hurricane.cfg:64 data/core/units/drakes/Sky.cfg:63
|
||||
#: data/core/units/drakes/Glider.cfg:42 data/core/units/drakes/Hurricane.cfg:64
|
||||
#: data/core/units/drakes/Sky.cfg:63
|
||||
msgid "slam"
|
||||
msgstr "slam"
|
||||
|
||||
|
@ -829,7 +825,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Inferno Drakes are masters of the fire they breathe, respected and feared in "
|
||||
"their tribes nearly as much as the draconic ancestors themselves. They can "
|
||||
"prowl unharmed through a firestorm of their own creation, scales tinged red "
|
||||
"prowl unharmed through a fire storm of their own creation, scales tinged red "
|
||||
"from extensive use of their inner flame, their sculpted red-gold armour "
|
||||
"enhancing the illusion that they are, in fact, dragons."
|
||||
|
||||
|
@ -1320,8 +1316,7 @@ msgstr ""
|
|||
#: data/core/units/merfolk/Enchantress.cfg:36
|
||||
#: data/core/units/merfolk/Initiate.cfg:38
|
||||
#: data/core/units/merfolk/Priestess.cfg:55
|
||||
#: data/core/units/saurians/Augur.cfg:37
|
||||
#: data/core/units/saurians/Oracle.cfg:49
|
||||
#: data/core/units/saurians/Augur.cfg:37 data/core/units/saurians/Oracle.cfg:49
|
||||
#: data/core/units/saurians/Soothsayer.cfg:38
|
||||
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:61
|
||||
msgid "staff"
|
||||
|
@ -1358,8 +1353,8 @@ msgstr ""
|
|||
"about their actual function or purpose within that society."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/elves/Enchantress.cfg:48
|
||||
#: data/core/units/elves/Shaman.cfg:50 data/core/units/elves/Sorceress.cfg:50
|
||||
#: data/core/units/elves/Enchantress.cfg:48 data/core/units/elves/Shaman.cfg:50
|
||||
#: data/core/units/elves/Sorceress.cfg:50
|
||||
msgid "entangle"
|
||||
msgstr "entangle"
|
||||
|
||||
|
@ -1385,9 +1380,9 @@ msgid ""
|
|||
"battlefield."
|
||||
msgstr ""
|
||||
"Elves are not warlike by nature, but in times of need, their natural grace "
|
||||
"and agility serve them well, as does their skillful craftsmanship. An elf "
|
||||
"can grasp the basics of swordsmanship and archery in a time uncannily short "
|
||||
"by the standards of other races, and put them to effective use on the "
|
||||
"and agility serve them well, as does their skilful craftsmanship. An elf can "
|
||||
"grasp the basics of swordsmanship and archery in a time uncannily short by "
|
||||
"the standards of other races, and put them to effective use on the "
|
||||
"battlefield."
|
||||
|
||||
#. [unit_type]: id=Elvish Hero, race=elf
|
||||
|
@ -1474,11 +1469,11 @@ msgid ""
|
|||
"is let fly. Realizing this prodigious skill does come with one cost, that "
|
||||
"being a lack of practice with the sword."
|
||||
msgstr ""
|
||||
"Elves are wonderously keen-sighted, a gift which contributes to their "
|
||||
"mastery of the bow. An elf practised at archery can hit targets that a man "
|
||||
"couldn’t even see, and can nock a second arrow almost as soon as the first "
|
||||
"is let fly. Realizing this prodigious skill does come with one cost, that "
|
||||
"being a lack of practice with the sword."
|
||||
"Elves are wondrously keen-sighted, a gift which contributes to their mastery "
|
||||
"of the bow. An elf practised at archery can hit targets that a man couldn’t "
|
||||
"even see, and can nock a second arrow almost as soon as the first is let "
|
||||
"fly. Realizing this prodigious skill does come with one cost, that being a "
|
||||
"lack of practice with the sword."
|
||||
|
||||
#. [attack]: type=pierce
|
||||
#: data/core/units/elves/Marksman.cfg:51
|
||||
|
@ -1905,7 +1900,7 @@ msgstr ""
|
|||
"being, but the advantages of it for a goblin are obvious. Goblins are "
|
||||
"smaller and much weaker than their orcish kin, and are often tasked to the "
|
||||
"most dangerous and unwanted parts of a fight. Any who can manage to win "
|
||||
"themselves a mount have a much safer, and daresay, more amusing role in "
|
||||
"themselves a mount have a much safer, and dare say, more amusing role in "
|
||||
"combat.\n"
|
||||
"\n"
|
||||
"Wolves, likely, could never support the weight of a man in plate, but a "
|
||||
|
@ -2217,9 +2212,9 @@ msgid ""
|
|||
msgstr ""
|
||||
"The more talented cavalrymen in the armies of Wesnoth are trained in the use "
|
||||
"of the crossbow, and matched with much more powerful steeds. Well-armoured, "
|
||||
"and skilled in the use of their swords, these soldiers can drive forward and "
|
||||
"hold the ground they take. Their mobility and resilience make them of great "
|
||||
"value on the battlefield."
|
||||
"and skilled in the use of their swords, these soldiers can drive forwards "
|
||||
"and hold the ground they take. Their mobility and resilience make them of "
|
||||
"great value on the battlefield."
|
||||
|
||||
#. [unit_type]: id=Duelist, race=human
|
||||
#: data/core/units/humans/Loyalist_Duelist.cfg:4
|
||||
|
@ -2392,8 +2387,7 @@ msgstr ""
|
|||
#: data/core/units/khalifate/Jawal.cfg:24
|
||||
#: data/core/units/khalifate/Khaiyal.cfg:39
|
||||
#: data/core/units/khalifate/Mufariq.cfg:32
|
||||
#: data/core/units/khalifate/Qanas.cfg:22
|
||||
#: data/core/units/khalifate/Rami.cfg:23
|
||||
#: data/core/units/khalifate/Qanas.cfg:22 data/core/units/khalifate/Rami.cfg:23
|
||||
#: data/core/units/khalifate/Saree.cfg:23
|
||||
#: data/core/units/khalifate/Tabib.cfg:28
|
||||
msgid "mace"
|
||||
|
@ -2592,7 +2586,7 @@ msgstr ""
|
|||
"Royal Guards are picked from the best swordsmen in Wesnoth. Serving under "
|
||||
"any of the higher nobility, they function as bodyguards, and partly as a "
|
||||
"badge of office for their employers. A special force of Royal Guards is "
|
||||
"stationed at the capitol, guarding the palace grounds and the royal family. "
|
||||
"stationed at the capital, guarding the palace grounds and the royal family. "
|
||||
"Because of their trusted relationship to their superiors, they, rather than "
|
||||
"mercenaries, are often deployed on missions of crucial import. Their "
|
||||
"reliability and mastery of close combat are their best assets, for which "
|
||||
|
@ -2734,8 +2728,7 @@ msgstr ""
|
|||
"certain arts which are of great utility in battle."
|
||||
|
||||
#. [attack]: type=fire
|
||||
#: data/core/units/humans/Mage.cfg:50
|
||||
#: data/core/units/humans/Mage_Silver.cfg:57
|
||||
#: data/core/units/humans/Mage.cfg:50 data/core/units/humans/Mage_Silver.cfg:57
|
||||
msgid "missile"
|
||||
msgstr "missile"
|
||||
|
||||
|
@ -3133,8 +3126,7 @@ msgstr ""
|
|||
#: data/core/units/humans/Outlaw_Ruffian.cfg:35
|
||||
#: data/core/units/humans/Outlaw_Thug.cfg:36
|
||||
#: data/core/units/merfolk/Entangler.cfg:26
|
||||
#: data/core/units/merfolk/Netcaster.cfg:37
|
||||
#: data/core/units/trolls/Troll.cfg:37
|
||||
#: data/core/units/merfolk/Netcaster.cfg:37 data/core/units/trolls/Troll.cfg:37
|
||||
msgid "club"
|
||||
msgstr "club"
|
||||
|
||||
|
@ -3454,7 +3446,7 @@ msgstr ""
|
|||
#. [unit_type]: id=Arif, race=khalifate
|
||||
#: data/core/units/khalifate/Arif.cfg:4
|
||||
msgid "Arif"
|
||||
msgstr ""
|
||||
msgstr "Arif"
|
||||
|
||||
#. [unit_type]: id=Arif, race=khalifate
|
||||
#: data/core/units/khalifate/Arif.cfg:17
|
||||
|
@ -3466,23 +3458,26 @@ msgid ""
|
|||
"troops to exploit. The sight of Arif on the march, shields high, has caused "
|
||||
"many a defender to worry about the strength of their walls."
|
||||
msgstr ""
|
||||
"The Arif form the backbone of any Khalifate foot advance. Many come from "
|
||||
"noble or military families, and have spent most of their lives training "
|
||||
"their craft. Given their intense focus on swordplay, they are often sent "
|
||||
"against fortified enemy positions to create a breach for the remaining "
|
||||
"troops to exploit. The sight of Arif on the march, shields high, has caused "
|
||||
"many a defender to worry about the strength of their walls."
|
||||
|
||||
#. [attack]: type=blade
|
||||
#: data/core/units/khalifate/Arif.cfg:22
|
||||
#: data/core/units/khalifate/Ghazi.cfg:22
|
||||
#: data/core/units/khalifate/Arif.cfg:22 data/core/units/khalifate/Ghazi.cfg:22
|
||||
#: data/core/units/khalifate/Khalid.cfg:23
|
||||
#: data/core/units/khalifate/Mighwar.cfg:26
|
||||
#: data/core/units/khalifate/Monawish.cfg:25
|
||||
#: data/core/units/khalifate/Shuja.cfg:22
|
||||
#, fuzzy
|
||||
#| msgid "longsword"
|
||||
msgid "long sword"
|
||||
msgstr "longsword"
|
||||
msgstr "long sword"
|
||||
|
||||
#. [unit_type]: id=Batal, race=khalifate
|
||||
#: data/core/units/khalifate/Batal.cfg:4
|
||||
msgid "Batal"
|
||||
msgstr ""
|
||||
msgstr "Batal"
|
||||
|
||||
#. [unit_type]: id=Batal, race=khalifate
|
||||
#: data/core/units/khalifate/Batal.cfg:18
|
||||
|
@ -3494,23 +3489,26 @@ msgid ""
|
|||
"taking on only the most daring missions, Batal are often heroes to the "
|
||||
"common troopers, an image they do not try to dissuade."
|
||||
msgstr ""
|
||||
"Batal are the elite of the Muharib, engaging in constant hit and run attacks "
|
||||
"against an enemy army. Nimble as a goat and strong as a ram, they prefer to "
|
||||
"co-ordinate multiple attacks at the same time, sending foes running from "
|
||||
"their arrows only to be cut down by their axes. Given their penchant for "
|
||||
"taking on only the most daring missions, Batal are often heroes to the "
|
||||
"common troopers, an image they do not try to dissuade."
|
||||
|
||||
#. [attack]: type=pierce
|
||||
#: data/core/units/khalifate/Batal.cfg:31
|
||||
#: data/core/units/khalifate/Jawal.cfg:32
|
||||
#: data/core/units/khalifate/Jundi.cfg:30
|
||||
#: data/core/units/khalifate/Muharib.cfg:30
|
||||
#: data/core/units/khalifate/Rami.cfg:31
|
||||
#: data/core/units/khalifate/Saree.cfg:31
|
||||
#: data/core/units/khalifate/Rami.cfg:31 data/core/units/khalifate/Saree.cfg:31
|
||||
msgid "composite bow"
|
||||
msgstr ""
|
||||
msgstr "composite bow"
|
||||
|
||||
#. [unit_type]: id=Elder Falcon, race=falcon
|
||||
#: data/core/units/khalifate/Elder_Falcon.cfg:4
|
||||
#, fuzzy
|
||||
#| msgid "Elder Mage"
|
||||
msgid "Elder Falcon"
|
||||
msgstr "Elder Mage"
|
||||
msgstr "Elder Falcon"
|
||||
|
||||
#. [unit_type]: id=Elder Falcon, race=falcon
|
||||
#: data/core/units/khalifate/Elder_Falcon.cfg:19
|
||||
|
@ -3520,17 +3518,21 @@ msgid ""
|
|||
"Stronger and faster than their younger kin, they are rumored to hit with "
|
||||
"enough force to remove an enemy's head. "
|
||||
msgstr ""
|
||||
"Elder Falcons bear the tell-tale scars of veteran warriors from protecting "
|
||||
"their masters, their bodies proof of repeated dives into a swirling melee. "
|
||||
"Stronger and faster than their younger kin, they are rumoured to hit with "
|
||||
"enough force to remove an enemy's head. "
|
||||
|
||||
#. [attack]: type=pierce
|
||||
#: data/core/units/khalifate/Elder_Falcon.cfg:36
|
||||
#: data/core/units/khalifate/Falcon.cfg:35
|
||||
msgid "beak"
|
||||
msgstr ""
|
||||
msgstr "beak"
|
||||
|
||||
#. [unit_type]: id=Falcon, race=falcon
|
||||
#: data/core/units/khalifate/Falcon.cfg:4
|
||||
msgid "Falcon"
|
||||
msgstr ""
|
||||
msgstr "Falcon"
|
||||
|
||||
#. [unit_type]: id=Falcon, race=falcon
|
||||
#: data/core/units/khalifate/Falcon.cfg:18
|
||||
|
@ -3540,11 +3542,15 @@ msgid ""
|
|||
"the enemies of the Khalifate, and their great speed is a boon to scouting "
|
||||
"out the land."
|
||||
msgstr ""
|
||||
"Seen as status symbols of the nobles, falcons are precious possessions "
|
||||
"normally used for sport. The same techniques are employed to rend and tear "
|
||||
"the enemies of the Khalifate, and their great speed is a boon to scouting "
|
||||
"out the land."
|
||||
|
||||
#. [unit_type]: id=Faris, race=khalifate
|
||||
#: data/core/units/khalifate/Faris.cfg:4
|
||||
msgid "Faris"
|
||||
msgstr ""
|
||||
msgstr "Faris"
|
||||
|
||||
#. [unit_type]: id=Faris, race=khalifate
|
||||
#: data/core/units/khalifate/Faris.cfg:17
|
||||
|
@ -3555,11 +3561,16 @@ msgid ""
|
|||
"rest of the Khalifate cavalry. Consummate horsemen, the Faris have long "
|
||||
"claimed they need only a single lance strike to kill a man."
|
||||
msgstr ""
|
||||
"Those Khaiyal who distinguish themselves in battle are given the opportunity "
|
||||
"to prove themselves worthy of becoming a Faris. Those who pass the trial are "
|
||||
"given the traditional barding for their horse, distinguishing them from the "
|
||||
"rest of the Khalifate cavalry. Consummate horsemen, the Faris have long "
|
||||
"claimed they need only a single lance strike to kill a man."
|
||||
|
||||
#. [unit_type]: id=Ghazi, race=khalifate
|
||||
#: data/core/units/khalifate/Ghazi.cfg:4
|
||||
msgid "Ghazi"
|
||||
msgstr ""
|
||||
msgstr "Ghazi"
|
||||
|
||||
#. [unit_type]: id=Ghazi, race=khalifate
|
||||
#: data/core/units/khalifate/Ghazi.cfg:17
|
||||
|
@ -3570,18 +3581,23 @@ msgid ""
|
|||
"in number, their presence can be decisive in dislodging even the most "
|
||||
"hardened redoubt."
|
||||
msgstr ""
|
||||
"Armed with their sword, shield and faith, Ghazis are warriors of some renown "
|
||||
"among the Khalifate armies. They have further refined their combat arts, "
|
||||
"adding a powerful shield bash to knock back unsuspecting enemies. Though few "
|
||||
"in number, their presence can be decisive in dislodging even the most "
|
||||
"hardened redoubt."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/khalifate/Ghazi.cfg:34
|
||||
#: data/core/units/khalifate/Khalid.cfg:35
|
||||
#: data/core/units/khalifate/Shuja.cfg:34
|
||||
msgid "shield bash"
|
||||
msgstr ""
|
||||
msgstr "shield bash"
|
||||
|
||||
#. [unit_type]: id=Hadaf, race=khalifate
|
||||
#: data/core/units/khalifate/Hadaf.cfg:4
|
||||
msgid "Hadaf"
|
||||
msgstr ""
|
||||
msgstr "Hadaf"
|
||||
|
||||
#. [unit_type]: id=Hadaf, race=khalifate
|
||||
#: data/core/units/khalifate/Hadaf.cfg:18
|
||||
|
@ -3592,11 +3608,16 @@ msgid ""
|
|||
"a time, returning to camp only for supplies and to pass on news of their "
|
||||
"exploits."
|
||||
msgstr ""
|
||||
"Those Qanas who prove to be particularly skilled are formed into units of "
|
||||
"Hadaf, which are often used to raid enemy depots and towns for supplies. "
|
||||
"This greater autonomy often means that these horsemen are gone for weeks at "
|
||||
"a time, returning to camp only for supplies and to pass on news of their "
|
||||
"exploits."
|
||||
|
||||
#. [unit_type]: id=Hakim, race=khalifate
|
||||
#: data/core/units/khalifate/Hakim.cfg:4
|
||||
msgid "Hakim"
|
||||
msgstr ""
|
||||
msgstr "Hakim"
|
||||
|
||||
#. [unit_type]: id=Hakim, race=khalifate
|
||||
#: data/core/units/khalifate/Hakim.cfg:21
|
||||
|
@ -3609,11 +3630,18 @@ msgid ""
|
|||
"possess a potent clutch of medicines and herbs, which allows them to quickly "
|
||||
"heal even the most gravely wounded allies."
|
||||
msgstr ""
|
||||
"Hakim are learned individuals who have given up their urban life in order to "
|
||||
"assist the Khalifate armies in their travels. Their motivations are many; "
|
||||
"some look to it as an adventure or as a steady source of pay, while others "
|
||||
"feel it to be a requirement of their faith. Regardless, Hakims are highly "
|
||||
"respected by all. They are trained with the advanced medical techniques and "
|
||||
"possess a potent clutch of medicines and herbs, which allows them to quickly "
|
||||
"heal even the most gravely wounded allies."
|
||||
|
||||
#. [unit_type]: id=Jawal, race=khalifate
|
||||
#: data/core/units/khalifate/Jawal.cfg:4
|
||||
msgid "Jawal"
|
||||
msgstr ""
|
||||
msgstr "Jawal"
|
||||
|
||||
#. [unit_type]: id=Jawal, race=khalifate
|
||||
#: data/core/units/khalifate/Jawal.cfg:19
|
||||
|
@ -3625,11 +3653,17 @@ msgid ""
|
|||
"with great speed through the lines of battle to rain arrows down upon the "
|
||||
"enemy."
|
||||
msgstr ""
|
||||
"The elite of the Saree are the Jawal, horse archers of such speed and "
|
||||
"dexterity that rumours are always spread that they have elven blood. "
|
||||
"Irritated at such mystical nonsense, the Jawal can frequently be found "
|
||||
"demonstrating their exceptional skill at the forefront of battle, riding "
|
||||
"with great speed through the lines of battle to rain arrows down upon the "
|
||||
"enemy."
|
||||
|
||||
#. [unit_type]: id=Jundi, race=khalifate
|
||||
#: data/core/units/khalifate/Jundi.cfg:4
|
||||
msgid "Jundi"
|
||||
msgstr ""
|
||||
msgstr "Jundi"
|
||||
|
||||
#. [unit_type]: id=Jundi, race=khalifate
|
||||
#: data/core/units/khalifate/Jundi.cfg:17
|
||||
|
@ -3641,11 +3675,17 @@ msgid ""
|
|||
"fight best at dawn or dusk, corresponding to the time when desert "
|
||||
"temperatures are the most reasonable."
|
||||
msgstr ""
|
||||
"Jundi in many ways represent the ideal Khalifate unit; flexible, mobile, "
|
||||
"equally effective in defence and offence as well as in ranged or close "
|
||||
"combat. They are most comfortable operating in terrain and environments "
|
||||
"common to them; the deserts and hills of their southern lands. Moreover they "
|
||||
"fight best at dawn or dusk, corresponding to the time when desert "
|
||||
"temperatures are the most reasonable."
|
||||
|
||||
#. [unit_type]: id=Khaiyal, race=khalifate
|
||||
#: data/core/units/khalifate/Khaiyal.cfg:4
|
||||
msgid "Khaiyal"
|
||||
msgstr ""
|
||||
msgstr "Khaiyal"
|
||||
|
||||
#. [unit_type]: id=Khaiyal, race=khalifate
|
||||
#: data/core/units/khalifate/Khaiyal.cfg:26
|
||||
|
@ -3657,11 +3697,17 @@ msgid ""
|
|||
"Khaiyal ride into the resulting melee with their maces in hand, trusting "
|
||||
"their armor to keep them safe."
|
||||
msgstr ""
|
||||
"The Khaiyal understand the psychological impact of a charging horse, and "
|
||||
"reinforce this by cladding themselves in heavy armour. Majestic at rest, a "
|
||||
"Khaiyal at the charge with lance in hand is often impetus enough to break "
|
||||
"men. On the rare occurrences that their charge fails to rout their foe, the "
|
||||
"Khaiyal ride into the resulting melee with their maces in hand, trusting "
|
||||
"their armour to keep them safe."
|
||||
|
||||
#. [unit_type]: id=Khalid, race=khalifate
|
||||
#: data/core/units/khalifate/Khalid.cfg:4
|
||||
msgid "Khalid"
|
||||
msgstr ""
|
||||
msgstr "Khalid"
|
||||
|
||||
#. [unit_type]: id=Khalid, race=khalifate
|
||||
#: data/core/units/khalifate/Khalid.cfg:18
|
||||
|
@ -3673,11 +3719,17 @@ msgid ""
|
|||
"endlessly around the campfire with the reverent tones of those that speak of "
|
||||
"living legends."
|
||||
msgstr ""
|
||||
"Among every generation, a warrior elevates himself above his peers and foes; "
|
||||
"They seem to be able to alter the destiny of the world themselves. Often "
|
||||
"given the name Khalid, after a legendary leader of old, these individuals "
|
||||
"are celebrated for the piety and skill. Their travels and travails are told "
|
||||
"endlessly around the camp fire with the reverent tones of those that speak "
|
||||
"of living legends."
|
||||
|
||||
#. [unit_type]: id=Mighwar, race=khalifate
|
||||
#: data/core/units/khalifate/Mighwar.cfg:4
|
||||
msgid "Mighwar"
|
||||
msgstr ""
|
||||
msgstr "Mighwar"
|
||||
|
||||
#. [unit_type]: id=Mighwar, race=khalifate
|
||||
#: data/core/units/khalifate/Mighwar.cfg:21
|
||||
|
@ -3688,11 +3740,16 @@ msgid ""
|
|||
"through the ranks of the enemy, swords ripping and tearing at those around "
|
||||
"them. "
|
||||
msgstr ""
|
||||
"Mighwar hold themselves to a higher standard than the ranks of the Monawish "
|
||||
"from which they ascended. Not content to merely draw the enemy out, they "
|
||||
"combine their speed with an aggression that sends the Mighwar dancing "
|
||||
"through the ranks of the enemy, swords ripping and tearing at those around "
|
||||
"them. "
|
||||
|
||||
#. [unit_type]: id=Monawish, race=khalifate
|
||||
#: data/core/units/khalifate/Monawish.cfg:4
|
||||
msgid "Monawish"
|
||||
msgstr ""
|
||||
msgstr "Monawish"
|
||||
|
||||
#. [unit_type]: id=Monawish, race=khalifate
|
||||
#: data/core/units/khalifate/Monawish.cfg:20
|
||||
|
@ -3703,11 +3760,16 @@ msgid ""
|
|||
"used to harry the flanks of opposing forces, and it is said to be easier to "
|
||||
"catch the wind in your hand than to catch a Monawish."
|
||||
msgstr ""
|
||||
"Those Jundi who are proficient at scouting are elevated into the ranks of "
|
||||
"the Monawish. Discarding their bow, the Monawish focus on developing their "
|
||||
"swiftness of foot to allow them to flow in and out of combat. They are often "
|
||||
"used to harry the flanks of opposing forces, and it is said to be easier to "
|
||||
"catch the wind in your hand than to catch a Monawish."
|
||||
|
||||
#. [unit_type]: id=Mudafi, race=khalifate
|
||||
#: data/core/units/khalifate/Mudafi.cfg:4
|
||||
msgid "Mudafi"
|
||||
msgstr ""
|
||||
msgstr "Mudafi"
|
||||
|
||||
#. [unit_type]: id=Mudafi, race=khalifate
|
||||
#: data/core/units/khalifate/Mudafi.cfg:17
|
||||
|
@ -3718,11 +3780,16 @@ msgid ""
|
|||
"preferred strategy is to gradually wear down enemies, until they can be "
|
||||
"defeated in a vicious counter stroke."
|
||||
msgstr ""
|
||||
"Although the Khalifate armies are known for their astonishing mobility and "
|
||||
"fierce attack, they can be able defenders. Mudafis excel at holding their "
|
||||
"ground, keeping opponents at bay with long, razor sharp spears. Their "
|
||||
"preferred strategy is to gradually wear down enemies, until they can be "
|
||||
"defeated in a vicious counter-stroke."
|
||||
|
||||
#. [unit_type]: id=Mufariq, race=khalifate
|
||||
#: data/core/units/khalifate/Mufariq.cfg:4
|
||||
msgid "Mufariq"
|
||||
msgstr ""
|
||||
msgstr "Mufariq"
|
||||
|
||||
#. [unit_type]: id=Mufariq, race=khalifate
|
||||
#: data/core/units/khalifate/Mufariq.cfg:19
|
||||
|
@ -3734,11 +3801,17 @@ msgid ""
|
|||
"riders in the slightest, and the displaced air of a descending mace is the "
|
||||
"last sound they hear."
|
||||
msgstr ""
|
||||
"The Mufariq are eminent horsemen, amassing titles and accolades that are as "
|
||||
"distinguishing for them as the scroll work on their armour. Having honed "
|
||||
"their skill with a lance in years of battle, the Mufariq are an unstoppable "
|
||||
"force of nature. Fleeing enemies swiftly discover that hills do not deter "
|
||||
"these riders in the slightest, and the displaced air of a descending mace is "
|
||||
"the last sound they hear."
|
||||
|
||||
#. [unit_type]: id=Muharib, race=khalifate
|
||||
#: data/core/units/khalifate/Muharib.cfg:4
|
||||
msgid "Muharib"
|
||||
msgstr ""
|
||||
msgstr "Muharib"
|
||||
|
||||
#. [unit_type]: id=Muharib, race=khalifate
|
||||
#: data/core/units/khalifate/Muharib.cfg:17
|
||||
|
@ -3749,11 +3822,16 @@ msgid ""
|
|||
"issue pilfering these supplies, and so they tend to be more well-equipped "
|
||||
"than most."
|
||||
msgstr ""
|
||||
"Muharib are often used as heavy scouts, no longer just probing the enemy but "
|
||||
"conducting raids on the supply lines or eliminating patrols. Often away from "
|
||||
"the main body of the army for long periods of time, Muharib have no issue "
|
||||
"pilfering these supplies, and so they tend to be more well-equipped than "
|
||||
"most."
|
||||
|
||||
#. [unit_type]: id=Naffat, race=khalifate
|
||||
#: data/core/units/khalifate/Naffat.cfg:4
|
||||
msgid "Naffat"
|
||||
msgstr ""
|
||||
msgstr "Naffat"
|
||||
|
||||
#. [unit_type]: id=Naffat, race=khalifate
|
||||
#: data/core/units/khalifate/Naffat.cfg:22
|
||||
|
@ -3763,27 +3841,29 @@ msgid ""
|
|||
"the use of fire in warfare is not a novel concept, the flames of the Naffat "
|
||||
"have proven disturbingly difficult for their enemies to extinguish."
|
||||
msgstr ""
|
||||
"Naffat are a necessary evil in the ranks of Khalifate armies, using fire to "
|
||||
"burn down enemy fortifications and sow terror among their ranks. While the "
|
||||
"use of fire in warfare is not a novel concept, the flames of the Naffat have "
|
||||
"proven disturbingly difficult for their enemies to extinguish."
|
||||
|
||||
#. [attack]: type=fire
|
||||
#: data/core/units/khalifate/Naffat.cfg:27
|
||||
#: data/core/units/khalifate/Qatif-al-nar.cfg:27
|
||||
#: data/core/units/khalifate/Tineen.cfg:27
|
||||
msgid "naphtha attack"
|
||||
msgstr ""
|
||||
msgstr "naphtha attack"
|
||||
|
||||
#. [attack]: type=fire
|
||||
#: data/core/units/khalifate/Naffat.cfg:36
|
||||
#: data/core/units/khalifate/Qatif-al-nar.cfg:36
|
||||
#: data/core/units/khalifate/Tineen.cfg:36
|
||||
#, fuzzy
|
||||
#| msgid "fire claws"
|
||||
msgid "fire arrow"
|
||||
msgstr "fire claws"
|
||||
msgstr "fire arrow"
|
||||
|
||||
#. [unit_type]: id=Qanas, race=khalifate
|
||||
#: data/core/units/khalifate/Qanas.cfg:4
|
||||
msgid "Qanas"
|
||||
msgstr ""
|
||||
msgstr "Qanas"
|
||||
|
||||
#. [unit_type]: id=Qanas, race=khalifate
|
||||
#: data/core/units/khalifate/Qanas.cfg:17
|
||||
|
@ -3795,11 +3875,17 @@ msgid ""
|
|||
"needed. Qanas are often used to draw enemies into a position where they will "
|
||||
"be surrounded and crushed by Faris."
|
||||
msgstr ""
|
||||
"Those horsemen who are not skilled enough to join the ranks of the Faris or "
|
||||
"quick enough with a bow for the Saree are instead placed with the Qanas. Far "
|
||||
"from being a sign of failure, the Qanas were created as a mounted "
|
||||
"counterpart to the Muharib, supporting the foot troops with mace or bow as "
|
||||
"needed. Qanas are often used to draw enemies into a position where they will "
|
||||
"be surrounded and crushed by Faris."
|
||||
|
||||
#. [unit_type]: id=Qatif_al_nar, race=khalifate
|
||||
#: data/core/units/khalifate/Qatif-al-nar.cfg:5
|
||||
msgid "Qatif-al-nar"
|
||||
msgstr ""
|
||||
msgstr "Qatif-al-nar"
|
||||
|
||||
#. [unit_type]: id=Qatif_al_nar, race=khalifate
|
||||
#: data/core/units/khalifate/Qatif-al-nar.cfg:22
|
||||
|
@ -3809,11 +3895,15 @@ msgid ""
|
|||
"troops, Qatif-al-nar can be easily located in battle by the cleared charred "
|
||||
"area around them, a testament to the success of their experiments."
|
||||
msgstr ""
|
||||
"Qatif-al-nar spend so much time experimenting with their weapons that they "
|
||||
"smell constantly of ash and flame. Regarded with wariness by their fellow "
|
||||
"troops, Qatif-al-nar can be easily located in battle by the cleared charred "
|
||||
"area around them, a testament to the success of their experiments."
|
||||
|
||||
#. [unit_type]: id=Rami, race=khalifate
|
||||
#: data/core/units/khalifate/Rami.cfg:4
|
||||
msgid "Rami"
|
||||
msgstr ""
|
||||
msgstr "Rami"
|
||||
|
||||
#. [unit_type]: id=Rami, race=khalifate
|
||||
#: data/core/units/khalifate/Rami.cfg:18
|
||||
|
@ -3823,11 +3913,15 @@ msgid ""
|
|||
"superior speed and agility to circle and harass their foes, whittling down "
|
||||
"their numbers with relentless arrows."
|
||||
msgstr ""
|
||||
"Rami are excellent horsemen, able to shoot from horseback better than most "
|
||||
"men can manage from foot. Disdaining the use of heavy armour, Rami use their "
|
||||
"superior speed and agility to circle and harass their foes, whittling down "
|
||||
"their numbers with relentless arrows."
|
||||
|
||||
#. [unit_type]: id=Rasikh, race=khalifate
|
||||
#: data/core/units/khalifate/Rasikh.cfg:4
|
||||
msgid "Rasikh"
|
||||
msgstr ""
|
||||
msgstr "Rasikh"
|
||||
|
||||
#. [unit_type]: id=Rasikh, race=khalifate
|
||||
#: data/core/units/khalifate/Rasikh.cfg:18
|
||||
|
@ -3839,11 +3933,17 @@ msgid ""
|
|||
"they can be trusted to hold any position or line, long after lesser soldiers "
|
||||
"and men have fled in terror."
|
||||
msgstr ""
|
||||
"Spread across the Khalifate's lands are lonely towers and garrisons that "
|
||||
"provide shelter to caravans and locals from bandits and monsters. These "
|
||||
"bastions are defended by the most determined of soldiers, who have often "
|
||||
"faced overwhelming odds only to repel the invaders. In an army they can be "
|
||||
"trusted to hold any position or line, long after lesser soldiers and men "
|
||||
"have fled in terror."
|
||||
|
||||
#. [unit_type]: id=Saree, race=khalifate
|
||||
#: data/core/units/khalifate/Saree.cfg:4
|
||||
msgid "Saree"
|
||||
msgstr ""
|
||||
msgstr "Saree"
|
||||
|
||||
#. [unit_type]: id=Saree, race=khalifate
|
||||
#: data/core/units/khalifate/Saree.cfg:18
|
||||
|
@ -3853,11 +3953,15 @@ msgid ""
|
|||
"This has made them the fastest riders in the Khalifate armies, and a wise "
|
||||
"Khalid uses to this advantage."
|
||||
msgstr ""
|
||||
"Rami who demonstrate exceptional skill with the bow are made into Saree, "
|
||||
"spending hours every day practising and building a rapport with their steed. "
|
||||
"This has made them the fastest riders in the Khalifate armies, and a wise "
|
||||
"Khalid uses to this advantage."
|
||||
|
||||
#. [unit_type]: id=Shuja, race=khalifate
|
||||
#: data/core/units/khalifate/Shuja.cfg:4
|
||||
msgid "Shuja"
|
||||
msgstr ""
|
||||
msgstr "Shuja"
|
||||
|
||||
#. [unit_type]: id=Shuja, race=khalifate
|
||||
#: data/core/units/khalifate/Shuja.cfg:17
|
||||
|
@ -3867,11 +3971,15 @@ msgid ""
|
|||
"soldiers to fight for their cause. Despite this, they are often found "
|
||||
"leading from the front, taking down their foes with sword and shield."
|
||||
msgstr ""
|
||||
"Distinguished for their bravery and skill, Shujas are the leaders among the "
|
||||
"Khalif's ranks. Their exploits are well known among their cohorts, inspiring "
|
||||
"soldiers to fight for their cause. Despite this, they are often found "
|
||||
"leading from the front, taking down their foes with sword and shield."
|
||||
|
||||
#. [unit_type]: id=Tabib, race=khalifate
|
||||
#: data/core/units/khalifate/Tabib.cfg:4
|
||||
msgid "Tabib"
|
||||
msgstr ""
|
||||
msgstr "Tabib"
|
||||
|
||||
#. [unit_type]: id=Tabib, race=khalifate
|
||||
#: data/core/units/khalifate/Tabib.cfg:23
|
||||
|
@ -3882,11 +3990,16 @@ msgid ""
|
|||
"well, often to the disbelief of the injured. Hardened by years of travels, "
|
||||
"many are able to treat themselves."
|
||||
msgstr ""
|
||||
"Some men excel at medicine the way others do at strength of arms, and the "
|
||||
"Tabib are those whose knowledge is without peer outside of the Khalifate. "
|
||||
"Their remedies cannot only heal wounds but remove infection and poison as "
|
||||
"well, often to the disbelief of the injured. Hardened by years of travels, "
|
||||
"many are able to treat themselves."
|
||||
|
||||
#. [unit_type]: id=Tineen, race=khalifate
|
||||
#: data/core/units/khalifate/Tineen.cfg:4
|
||||
msgid "Tineen"
|
||||
msgstr ""
|
||||
msgstr "Tineen"
|
||||
|
||||
#. [unit_type]: id=Tineen, race=khalifate
|
||||
#: data/core/units/khalifate/Tineen.cfg:22
|
||||
|
@ -3896,6 +4009,10 @@ msgid ""
|
|||
"of the value of life, Tineen are caught up in the power of their caged fire "
|
||||
"and likely to test their latest naphtha jar at the first opportunity."
|
||||
msgstr ""
|
||||
"Qatif-al-nar who have shut out the world for their experiments are given the "
|
||||
"honorific Tineen, as both a sign of respect and of fear. No longer cognizant "
|
||||
"of the value of life, Tineen are caught up in the power of their caged fire "
|
||||
"and likely to test their latest naphtha jar at the first opportunity."
|
||||
|
||||
#. [unit_type]: id=Mermaid Diviner, race=merman
|
||||
#: data/core/units/merfolk/Diviner.cfg:4
|
||||
|
@ -3943,8 +4060,7 @@ msgstr ""
|
|||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/merfolk/Enchantress.cfg:45
|
||||
#: data/core/units/merfolk/Initiate.cfg:47
|
||||
#: data/core/units/merfolk/Siren.cfg:53
|
||||
#: data/core/units/merfolk/Initiate.cfg:47 data/core/units/merfolk/Siren.cfg:53
|
||||
msgid "water spray"
|
||||
msgstr "water spray"
|
||||
|
||||
|
@ -3972,7 +4088,7 @@ msgstr ""
|
|||
"seen adaptation for warfare, and are valuable enough that auxiliaries who "
|
||||
"specialize in using them are deliberately brought to battle.\n"
|
||||
"\n"
|
||||
"Mermen often find themselves in a standoff with land-based enemies; the "
|
||||
"Mermen often find themselves in a stand-off with land-based enemies; the "
|
||||
"merfolk are too strong in the water, and are too weak to make any offence on "
|
||||
"land. Nets are a key bit of leverage; without nets, mermen can’t give any "
|
||||
"effective chase over land, and are at a great disadvantage in hand-to-hand "
|
||||
|
@ -4254,12 +4370,11 @@ msgid ""
|
|||
"fools, or the bravest of knights."
|
||||
msgstr ""
|
||||
"A dragon is a legendary creature, normally seen only in fantastic tales. "
|
||||
"They are very rare, and were it not for the historical events, the "
|
||||
"singlehanded destruction of cities and towns that these creatures have "
|
||||
"wrought, they might be dismissed as mere myth. Legends are very specific "
|
||||
"about the ravages of dragons; noting their great strength, speed, their "
|
||||
"preternatural cunning, and above all else, the great fire that burns inside "
|
||||
"of them.\n"
|
||||
"They are very rare, and were it not for the historical events, the single-"
|
||||
"handed destruction of cities and towns that these creatures have wrought, "
|
||||
"they might be dismissed as mere myth. Legends are very specific about the "
|
||||
"ravages of dragons; noting their great strength, speed, their preternatural "
|
||||
"cunning, and above all else, the great fire that burns inside of them.\n"
|
||||
"\n"
|
||||
"Battling a dragon is said to be the pinnacle of danger itself, fit only for "
|
||||
"fools, or the bravest of knights."
|
||||
|
@ -4935,8 +5050,7 @@ msgstr ""
|
|||
"regarded with fear by those against whom it is used."
|
||||
|
||||
#. [attack]: type=cold
|
||||
#: data/core/units/saurians/Augur.cfg:46
|
||||
#: data/core/units/saurians/Oracle.cfg:58
|
||||
#: data/core/units/saurians/Augur.cfg:46 data/core/units/saurians/Oracle.cfg:58
|
||||
#: data/core/units/saurians/Soothsayer.cfg:47
|
||||
msgid "curse"
|
||||
msgstr "curse"
|
||||
|
@ -5276,61 +5390,61 @@ msgstr "touch"
|
|||
#: data/core/units/undead/Corpse_Soulless.cfg:137
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:136
|
||||
msgid "wc_variation^Drake"
|
||||
msgstr ""
|
||||
msgstr "Drake"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:151
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:150
|
||||
msgid "wc_variation^Dwarf"
|
||||
msgstr ""
|
||||
msgstr "Dwarf"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:163
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:162
|
||||
msgid "wc_variation^Goblin"
|
||||
msgstr ""
|
||||
msgstr "Goblin"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:175
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:183
|
||||
msgid "wc_variation^Mounted"
|
||||
msgstr ""
|
||||
msgstr "Mounted"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:187
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:174
|
||||
msgid "wc_variation^Gryphon"
|
||||
msgstr ""
|
||||
msgstr "Gryphon"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:196
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:195
|
||||
msgid "wc_variation^Saurian"
|
||||
msgstr ""
|
||||
msgstr "Saurian"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:208
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:207
|
||||
msgid "wc_variation^Swimmer"
|
||||
msgstr ""
|
||||
msgstr "Swimmer"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:218
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:217
|
||||
msgid "wc_variation^Troll"
|
||||
msgstr ""
|
||||
msgstr "Troll"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:230
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:229
|
||||
msgid "wc_variation^Wose"
|
||||
msgstr ""
|
||||
msgstr "Wose"
|
||||
|
||||
#. [variation]
|
||||
#: data/core/units/undead/Corpse_Soulless.cfg:242
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:241
|
||||
msgid "wc_variation^Bat"
|
||||
msgstr ""
|
||||
msgstr "Bat"
|
||||
|
||||
#. [unit_type]: id=Walking Corpse, race=undead
|
||||
#: data/core/units/undead/Corpse_Walking.cfg:6
|
||||
|
@ -5369,18 +5483,6 @@ msgstr "Dark Adept"
|
|||
|
||||
#. [unit_type]: id=Dark Adept, race=human
|
||||
#: data/core/units/undead/Necro_Dark_Adept.cfg:23
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "To attract any practitioners, the lure of black magic must be a great "
|
||||
#| "prize indeed, for anyone caught practicing the art in the civilized world "
|
||||
#| "is subject to a death sentence. And yet there are those who pursue this "
|
||||
#| "art, for the prize offered is nothing less than immortality. Hidden away "
|
||||
#| "in secret cults, or initiated into the dark orders of the underworld, the "
|
||||
#| "training which these fanatics must endure often drives them to exhaustion "
|
||||
#| "and enfeeblement.\n"
|
||||
#| "\n"
|
||||
#| "In such condition, their only weapon is the craft they have so committed "
|
||||
#| "themselves to learning."
|
||||
msgid ""
|
||||
"To attract any practitioners, the lure of black magic must be a great prize "
|
||||
"indeed, for anyone caught practicing the art in the civilized world is "
|
||||
|
|
|
@ -3,13 +3,14 @@
|
|||
# PJR <pjr@britishlibrary.net>, 2006.
|
||||
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
|
||||
# Steven Panek <Majora700@gmail.com>, 2011.
|
||||
# Wedge009 <wedge009@wedge009.net>, 2015.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2015-04-05 03:21-0300\n"
|
||||
"PO-Revision-Date: 2013-01-04 16:58-0500\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"PO-Revision-Date: 2015-10-31 19:39+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -17,6 +18,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.8.6\n"
|
||||
|
||||
#. [campaign]: id=Under_the_Burning_Suns
|
||||
#. [editor_group]: id=utbs
|
||||
|
@ -112,7 +114,7 @@ msgstr "And special thanks to everyone else who I forgot to mention."
|
|||
#. [lua]
|
||||
#: data/campaigns/Under_the_Burning_Suns/_main.cfg:181
|
||||
msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
|
||||
msgstr ""
|
||||
msgstr "stunned: This unit is stunned. It cannot enforce its Zone of Control."
|
||||
|
||||
#. [scenario]: id=01_The_Morning_After
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:5
|
||||
|
@ -141,10 +143,8 @@ msgstr "Kaleh"
|
|||
#: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:35
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:44
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid "team_name^Trolls"
|
||||
msgid "team_name^Quenoth Elves"
|
||||
msgstr "Troll"
|
||||
msgstr "Quenoth Elves"
|
||||
|
||||
#. [side]
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:59
|
||||
|
@ -652,18 +652,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:734
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The water of the lake suddenly goes dark and unsettled, only to erupt in "
|
||||
#| "a swarm of tentacles in the moment that the first elf put a foot outside "
|
||||
#| "the island."
|
||||
msgid ""
|
||||
"The water of the lake suddenly goes dark and unsettled, only to erupt in a "
|
||||
"swarm of tentacles the moment the first elf set foot off the island."
|
||||
msgstr ""
|
||||
"The water of the lake suddenly goes dark and unsettled, only to erupt in a "
|
||||
"swarm of tentacles in the moment that the first elf put a foot outside the "
|
||||
"island."
|
||||
"swarm of tentacles the moment the first elf set foot off the island."
|
||||
|
||||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:743
|
||||
|
@ -892,15 +886,11 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1156
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We’ve explored the village and I think we’ve rescued the last of the "
|
||||
#| "survivors."
|
||||
msgid ""
|
||||
"We’ve explored the village, and I think we’ve rescued the last of the "
|
||||
"survivors."
|
||||
msgstr ""
|
||||
"We’ve explored the village and I think we’ve rescued the last of the "
|
||||
"We’ve explored the village, and I think we’ve rescued the last of the "
|
||||
"survivors."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
|
@ -1272,7 +1262,7 @@ msgid ""
|
|||
"the night, this journey will be hard on our people."
|
||||
msgstr ""
|
||||
"Unfortunately, because of our hasty flight from our village, we are short on "
|
||||
"waterskins and rations. We’ll have enough if we move quickly and eat as "
|
||||
"water-skins and rations. We’ll have enough if we move quickly and eat as "
|
||||
"little as possible, but we won’t last long in the wastes if we can’t find "
|
||||
"more sources of water. As it is, between the heat of the day and the cold of "
|
||||
"the night, this journey will be hard on our people."
|
||||
|
@ -1291,7 +1281,7 @@ msgstr ""
|
|||
"During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the "
|
||||
"beginning of each your turns, every unit in a sand, road, rubble or sand "
|
||||
"dune hex will suffer from thirst. Each turn of thirst reduces a unit’s "
|
||||
"attack damage and causes $dehydration_loss hitpoints of damage. Healers can "
|
||||
"attack damage and causes $dehydration_loss hit-points of damage. Healers can "
|
||||
"prevent dehydration from becoming worse, but cannot heal it. Only by "
|
||||
"refreshing at an oasis (any water hex) at the start of your turn will your "
|
||||
"units regain full attack strength."
|
||||
|
@ -1656,8 +1646,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"I am, I’m a fire mage. I’ve been travelling for quite a while now, exploring "
|
||||
"and learning. But these sands seem particularly inhospitable! I’ve been "
|
||||
"meaning to check out the northern mountains; mind if I join you for a while "
|
||||
"in your travels?"
|
||||
"meaning to visit the northern mountains; mind if I join you for a while in "
|
||||
"your travels?"
|
||||
|
||||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1201
|
||||
|
@ -2059,7 +2049,7 @@ msgid ""
|
|||
"These lost souls cannot hold onto anything but memories of lives long gone. "
|
||||
"They will rise to plague us again, night after night."
|
||||
msgstr ""
|
||||
"These lost souls cannot hold onto anything but memories of lives long gone. "
|
||||
"These lost souls cannot hold on to anything but memories of lives long gone. "
|
||||
"They will rise to plague us again, night after night."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
|
@ -2175,7 +2165,7 @@ msgstr ""
|
|||
#. [message]: speaker=Nym
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:395
|
||||
msgid "... think so. You really know how to pick a campsite, Kaleh."
|
||||
msgstr "... think so. You really know how to pick a campsite, Kaleh."
|
||||
msgstr "... think so. You really know how to pick a camp-site, Kaleh."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:399
|
||||
|
@ -2286,8 +2276,8 @@ msgid ""
|
|||
"You will not do any such thing, anyone trying to fight these creeps "
|
||||
"singlehanded will surely die. We need you, we will not make it without you."
|
||||
msgstr ""
|
||||
"You will not do any such thing, anyone trying to fight these creeps "
|
||||
"singlehanded will surely die. We need you, we will not make it without you."
|
||||
"You will not do any such thing, anyone trying to fight these creeps single-"
|
||||
"handedly will surely die. We need you, we will not make it without you."
|
||||
|
||||
#. [message]: speaker=Garak
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:629
|
||||
|
@ -2396,8 +2386,8 @@ msgid ""
|
|||
"their dark magics unravel."
|
||||
msgstr ""
|
||||
"Look, dawn is nigh, our salvation is almost at hand. Even the long dark "
|
||||
"can’t last forever, and with the light of the sun the undead power wanes and "
|
||||
"their dark magics unravel."
|
||||
"can’t last for ever, and with the light of the sun the undead power wanes "
|
||||
"and their dark magics unravel."
|
||||
|
||||
#. [message]: speaker=Ystara
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:923
|
||||
|
@ -2624,7 +2614,7 @@ msgstr ""
|
|||
#. [message]: speaker=Possessed Garak
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1528
|
||||
msgid "Hahaha...!"
|
||||
msgstr "Hahaha...!"
|
||||
msgstr "Ha ha ha...!"
|
||||
|
||||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1532
|
||||
|
@ -2642,7 +2632,7 @@ msgid ""
|
|||
"Hahaha! Your puny friend is no more. With his body I shall crush you all. "
|
||||
"Arise again my minions and feast in the slaughter!"
|
||||
msgstr ""
|
||||
"Hahaha! Your puny friend is no more. With his body I shall crush you all. "
|
||||
"Ha ha ha! Your puny friend is no more. With his body I shall crush you all. "
|
||||
"Arise again my minions and feast in the slaughter!"
|
||||
|
||||
#. [unit]: type=Orcish Leader, type=Orcish Ruler, id=Ganthos
|
||||
|
@ -2724,7 +2714,7 @@ msgid ""
|
|||
"Difficult, but worth a try I guess. But first we must try to survive this "
|
||||
"mess."
|
||||
msgstr ""
|
||||
"Difficult, but worth a try I guess. But first we must try to survive this "
|
||||
"Difficult, but worth a try I suppose. But first we must try to survive this "
|
||||
"mess."
|
||||
|
||||
#. [message]: speaker=Nym
|
||||
|
@ -3170,8 +3160,8 @@ msgid ""
|
|||
"Well if we are going to go under these mountains, we’re certainly going to "
|
||||
"have our hands full fighting all those orcs and goblins."
|
||||
msgstr ""
|
||||
"Well if we are going to go under these mountains, we’re certainly going to "
|
||||
"have our hands full fighting all those orcs and goblins."
|
||||
"Well if we are going under these mountains, we’re certainly going to have "
|
||||
"our hands full fighting all those orcs and goblins."
|
||||
|
||||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:395
|
||||
|
@ -3555,7 +3545,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Having killed all the orc and goblin leaders in the immediate vicinity, we "
|
||||
"can take our time and should have no trouble bringing the rest of our people "
|
||||
"down this way. It’s odd, I guess we’re trading the dangers we know for the "
|
||||
"down this way. It’s odd, I suppose we’re trading the dangers we know for the "
|
||||
"dangers we don’t. We really are putting our lives in Eloh’s palm; may she "
|
||||
"guide us as well as she has before."
|
||||
|
||||
|
@ -3568,7 +3558,7 @@ msgid ""
|
|||
"may she guide as well as she has before."
|
||||
msgstr ""
|
||||
"Now that you’ve found the way we should be able to get the rest of our "
|
||||
"people past the orcs. It’s odd, I guess we’re trading the dangers we know "
|
||||
"people past the orcs. It’s odd, I suppose we’re trading the dangers we know "
|
||||
"for the dangers we don’t. We really are putting our lives in Eloh’s palm, "
|
||||
"may she guide as well as she has before."
|
||||
|
||||
|
@ -3799,13 +3789,6 @@ msgstr "What are trolls?"
|
|||
|
||||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:507
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Trolls were huge green creatures as big as giants and very strong. They "
|
||||
#| "were reclusive creatures, hiding underground. We never had much contact "
|
||||
#| "with them, though some fought with the orcs in the great wars. They were "
|
||||
#| "mighty warriors. I’m sure they have all died off; I certainly would never "
|
||||
#| "want to meet one face to face."
|
||||
msgid ""
|
||||
"Trolls were huge gray creatures as big as giants and very strong. They were "
|
||||
"reclusive creatures, hiding underground. We never had much contact with "
|
||||
|
@ -3813,7 +3796,7 @@ msgid ""
|
|||
"warriors. I’m sure they have all died off; I certainly would never want to "
|
||||
"meet one face to face."
|
||||
msgstr ""
|
||||
"Trolls were huge green creatures as big as giants and very strong. They were "
|
||||
"Trolls were huge grey creatures as big as giants and very strong. They were "
|
||||
"reclusive creatures, hiding underground. We never had much contact with "
|
||||
"them, though some fought with the orcs in the great wars. They were mighty "
|
||||
"warriors. I’m sure they have all died off; I certainly would never want to "
|
||||
|
@ -4135,9 +4118,9 @@ msgstr ""
|
|||
"While you were fighting, a separate clan of trolls sneaked around our "
|
||||
"sentries and flanked us, attacking our supply depots. There are more of "
|
||||
"those stinking buggers than we had originally thought. To tell you the "
|
||||
"truth, we are hard pressed. We’re going to have to pull back all our forces "
|
||||
"in these caves to reinforce the back lines. But your victory here has "
|
||||
"produced a unexpected opportunity."
|
||||
"truth, we are hard pressed. We will have to pull back all our forces in "
|
||||
"these caves to reinforce the back lines. But your victory here has produced "
|
||||
"a unexpected opportunity."
|
||||
|
||||
#. [message]: speaker=Nym
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:991
|
||||
|
@ -4318,7 +4301,7 @@ msgid ""
|
|||
"drive these lummoxes from our tunnels."
|
||||
msgstr ""
|
||||
"Those monsters killed me boys. Kaleh, if you be of stout heart, help us "
|
||||
"drive these lummoxes from our tunnels."
|
||||
"drive these fools from our tunnels."
|
||||
|
||||
#. [message]: speaker=Troll Leader
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1300
|
||||
|
@ -4807,16 +4790,6 @@ msgstr "Troll High Shaman"
|
|||
|
||||
#. [message]: speaker=Grimnir
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:420
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This passage leads very close to the trolls’ main lair; you can hear them "
|
||||
#| "tromping back and forth just past the eastern wall. All that separates us "
|
||||
#| "from the trolls is a thin wall of stone. I’ve had me boys mine the end of "
|
||||
#| "the tunnel with explosives; when you move a unit adjacent to the final "
|
||||
#| "wall, I’ll blow the charges and open the way. The troll leader should "
|
||||
#| "only be lightly defended; he’s sent most of his best warriors to the "
|
||||
#| "front. You’ll know the head troll when you see him — he’s big, green and "
|
||||
#| "extra ugly."
|
||||
msgid ""
|
||||
"This passage leads very close to the trolls’ main lair; you can hear them "
|
||||
"tromping back and forth just past the eastern wall. All that separates us "
|
||||
|
@ -4832,7 +4805,7 @@ msgstr ""
|
|||
"the tunnel with explosives; when you move a unit adjacent to the final wall, "
|
||||
"I’ll blow the charges and open the way. The troll leader should only be "
|
||||
"lightly defended; he’s sent most of his best warriors to the front. You’ll "
|
||||
"know the head troll when you see him — he’s big, green and extra ugly."
|
||||
"know the head troll when you see him — he’s big, grey and extra ugly."
|
||||
|
||||
#. [message]: speaker=Nym
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:425
|
||||
|
@ -4923,11 +4896,6 @@ msgstr "Fire in the hole!"
|
|||
# Someone needs to correct the original string.
|
||||
#. [message]: speaker=Grimnir
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:567
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "My work here is done. I must report back to my King. I have many more "
|
||||
#| "things to do before the day is done, but I will once you finish your "
|
||||
#| "mission. Fight well!"
|
||||
msgid ""
|
||||
"My work here is done. I must report back to my King. I have many more things "
|
||||
"to do before the day is done, but I will return once you finish your "
|
||||
|
@ -5036,7 +5004,7 @@ msgid ""
|
|||
"They have broken through the outer guard-line. Destroy the bridge, they must "
|
||||
"not pass!"
|
||||
msgstr ""
|
||||
"They have broken through the outer guardpost. Destroy the bridge, they must "
|
||||
"They have broken through the outer guard-line. Destroy the bridge, they must "
|
||||
"not pass!"
|
||||
|
||||
#. [message]: speaker=$explorer.id
|
||||
|
@ -5046,9 +5014,9 @@ msgid ""
|
|||
"they think the lava can hold us back. Well, we’ll show them. It will take "
|
||||
"more than a little heat to stop us!"
|
||||
msgstr ""
|
||||
"Uh, I take that back. Still, the trolls don’t seem to be advancing. I guess "
|
||||
"they think the lava can hold us back. Well, we’ll show them. It will take "
|
||||
"more than a little heat to stop us!"
|
||||
"Uh, I take that back. Still, the trolls don’t seem to be advancing. I "
|
||||
"suppose they think the lava can hold us back. Well, we’ll show them. It will "
|
||||
"take more than a little heat to stop us!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:978
|
||||
|
@ -5090,10 +5058,10 @@ msgid ""
|
|||
"the unit leaves this pool, it will suffer the standard $heat_damage damage "
|
||||
"each turn from the heat."
|
||||
msgstr ""
|
||||
"At the start of each turn, any unit currently in this pool will heal 10 "
|
||||
"hitpoints and will not be affected by the heat in the cavern. Of course, if "
|
||||
"the unit leaves this pool, it will suffer the standard $heat_damage damage "
|
||||
"each turn from the heat."
|
||||
"At the start of each turn, any unit currently in this pool will heal 10 hit-"
|
||||
"points and will not be affected by the heat in the cavern. Of course, if the "
|
||||
"unit leaves this pool, it will suffer the standard $heat_damage damage each "
|
||||
"turn from the heat."
|
||||
|
||||
#. [message]: role=Troll High Shaman
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1077
|
||||
|
@ -5637,7 +5605,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Zurg must have collapsed the tunnel. Perhaps he didn’t want to give the "
|
||||
"dwarves an easy access route if they defeated us. So much for an escape "
|
||||
"route, I guess we’ll just have to be sure not to fail."
|
||||
"route, I suppose we’ll just have to be sure not to fail."
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:616
|
||||
|
@ -5775,8 +5743,8 @@ msgid ""
|
|||
"What?! Nothing happened! Who rigged the darn charges anyway? I’m going to "
|
||||
"have to hold them off by myself."
|
||||
msgstr ""
|
||||
"What?! Nothing happened! Who rigged the darn charges anyway? I’m going to "
|
||||
"have to hold them off by myself."
|
||||
"What?! Nothing happened! Who rigged the darn charges anyway? I’ll have to "
|
||||
"hold them off by myself."
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:952
|
||||
|
@ -5798,7 +5766,7 @@ msgid ""
|
|||
"So I challenge you, man to man. If you are not cowards, step out onto these "
|
||||
"bridges and meet your fate!"
|
||||
msgstr ""
|
||||
"So I challenge you, man to man. If you are not cowards, step out onto these "
|
||||
"So I challenge you, man to man. If you are not cowards, step out on to these "
|
||||
"bridges and meet your fate!"
|
||||
|
||||
#. [message]: speaker=Jorgi
|
||||
|
@ -6489,8 +6457,8 @@ msgid ""
|
|||
"will strike again."
|
||||
msgstr ""
|
||||
"And now I think you should be off as soon as possible. The trolls have "
|
||||
"retreated back into their holes for the present, but who knows when they "
|
||||
"will strike again?"
|
||||
"retreated into their holes for the present, but who knows when they will "
|
||||
"strike again?"
|
||||
|
||||
#. [message]: speaker=Nym
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:558
|
||||
|
@ -6849,10 +6817,8 @@ msgstr "Out of the Frying Pan"
|
|||
#. [side]
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:46
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:190
|
||||
#, fuzzy
|
||||
#| msgid "Human Escort"
|
||||
msgid "Humans"
|
||||
msgstr "Human Escort"
|
||||
msgstr "Humans"
|
||||
|
||||
#. [side]
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:79
|
||||
|
@ -7007,10 +6973,8 @@ msgstr "We haven’t a moment to lose!"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:781
|
||||
#, fuzzy
|
||||
#| msgid "Hey look, more ants!"
|
||||
msgid "Hey look, ants!"
|
||||
msgstr "Hey look, more ants!"
|
||||
msgstr "Hey look, ants!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:787
|
||||
|
@ -7024,10 +6988,6 @@ msgstr "Are you sure there aren’t any spiders?"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:808
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "No, but the water is rising to the southeast as well. The river must have "
|
||||
#| "led to more tunnels than we first thought."
|
||||
msgid ""
|
||||
"No, but the water is rising to the southeast as well. The river must lead to "
|
||||
"more tunnels than we first thought."
|
||||
|
@ -7037,16 +6997,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:815
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I don’t see any spiders, but the water is rising to the southeast as "
|
||||
#| "well. The river must have lead to more tunnels than we first thought."
|
||||
msgid ""
|
||||
"I don’t see any spiders, but the water is rising to the southeast as well. "
|
||||
"The river must lead to more tunnels than we first thought."
|
||||
msgstr ""
|
||||
"I don’t see any spiders, but the water is rising to the south-east as well. "
|
||||
"The river must have lead to more tunnels than we first thought."
|
||||
"The river must lead to more tunnels than we first thought."
|
||||
|
||||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:822
|
||||
|
@ -7059,7 +7015,7 @@ msgid ""
|
|||
"They seem confused, leaderless. I guess it’s every ant for itself. Uh, oh. "
|
||||
"Some of them seem to have noticed us."
|
||||
msgstr ""
|
||||
"They seem confused, leaderless. I guess it’s every ant for itself. Uh, oh. "
|
||||
"They seem confused, leaderless. I suppose it’s every ant for itself. Uh, oh. "
|
||||
"Some of them seem to have noticed us."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
|
@ -7112,19 +7068,13 @@ msgstr "Huh? A troll?"
|
|||
|
||||
#. [message]: speaker=Bellerin
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:917
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Yeah, just like my old grandmam used to tell us: dark green skin, beady "
|
||||
#| "red eyes, hulking brutes with brains as small as a barnacle. They lurk "
|
||||
#| "deep in the earth and hate everything that lives above ground. This must "
|
||||
#| "be an invasion! The trolls must have started the flood!"
|
||||
msgid ""
|
||||
"Yeah, just like my old grandmam used to tell us: dark gray skin, beady red "
|
||||
"eyes, hulking brutes with brains as small as a barnacle. They lurk deep in "
|
||||
"the earth and hate everything that lives above ground. This must be an "
|
||||
"invasion! The trolls must have started the flood!"
|
||||
msgstr ""
|
||||
"Yeah, just like my old grandmam used to tell us: dark green skin, beady red "
|
||||
"Yeah, just like my old grandmam used to tell us: dark grey skin, beady red "
|
||||
"eyes, hulking brutes with brains as small as a barnacle. They lurk deep in "
|
||||
"the earth and hate everything that lives above ground. This must be an "
|
||||
"invasion! The trolls must have started the flood!"
|
||||
|
@ -7449,7 +7399,7 @@ msgstr "I feel refreshed and rejuvenated!"
|
|||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1456
|
||||
msgid "The rune is gone. I guess the magic only had limited uses."
|
||||
msgstr "The rune is gone. I guess the magic only had limited uses."
|
||||
msgstr "The rune is gone. I suppose the magic only had limited uses."
|
||||
|
||||
#. [message]: speaker=$explorer.id
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1496
|
||||
|
@ -7556,7 +7506,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Come on! I ain’t going anywhere for the rest of the day, and unless you can "
|
||||
"fight better than that, neither are you. Now get your sorry behinds up off "
|
||||
"the ground and do it all over again. You numbskulls aren’t getting the easy "
|
||||
"the ground and do it all over again. You numb-skulls aren’t getting the easy "
|
||||
"treatment on my watch, no sir!"
|
||||
|
||||
#. [message]: speaker=Novice Pior
|
||||
|
@ -7569,7 +7519,7 @@ msgstr "Finally, we get to take a break. I am so sick of fighting practice."
|
|||
msgid ""
|
||||
"Kali’s just a hardass because he’s bitter that he never became a high priest."
|
||||
msgstr ""
|
||||
"Kali’s just a hardarse because he’s bitter that he never became a high "
|
||||
"Kali’s just a hard-arse because he’s bitter that he never became a high "
|
||||
"priest."
|
||||
|
||||
#. [message]: speaker=Novice Iona
|
||||
|
@ -8198,7 +8148,7 @@ msgstr ""
|
|||
"They brought some humans, bound up tight. So beautiful... she had flaming "
|
||||
"red hair... they cut her... I can still hear her screaming. But that was "
|
||||
"only the beginning. They chanted words of power, and spilled the hot blood "
|
||||
"onto the sand and then I heard their screams of agony and pain..."
|
||||
"on to the sand and then I heard their screams of agony and pain..."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2558
|
||||
|
@ -8543,9 +8493,9 @@ msgstr ""
|
|||
"oath. I do not like the above ground, it is too open and exposed; I feel "
|
||||
"that I could be attacked from any direction. But an oath is an oath and so I "
|
||||
"will follow you and your people wherever you may go, and protect you as best "
|
||||
"I can. The tunnels cannot stay flooded forever; later perhaps, if am able to "
|
||||
"return this way, I may be able to find my way back to my homeland. But for "
|
||||
"now I am yours to command."
|
||||
"I can. The tunnels cannot stay flooded for ever; later perhaps, if am able "
|
||||
"to return this way, I may be able to find my way back to my homeland. But "
|
||||
"for now I am yours to command."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2839
|
||||
|
@ -8865,8 +8815,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"Dead?! You ‘found’ them you say? You’ll pardon me if I don’t take you at "
|
||||
"your word. We haven’t seen elves for generations, but we remember your "
|
||||
"ancient betrayal. What are elves doing sneaking up through the caves out "
|
||||
"onto our back doorstep?"
|
||||
"ancient betrayal. What are elves doing sneaking up through the caves out on "
|
||||
"to our back doorstep?"
|
||||
|
||||
#. [message]: speaker=$ally_name
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3283
|
||||
|
@ -9047,7 +8997,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"There’s no time. Right now we have to prepare ourselves for another battle. "
|
||||
"I’d better head back to the outpost and rally our troops. I fear a whole lot "
|
||||
"of hurt is going to be coming up through those hills very soon."
|
||||
"of hurt will be coming up through those hills very soon."
|
||||
|
||||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3438
|
||||
|
@ -9114,10 +9064,10 @@ msgid ""
|
|||
"half-manned. They obviously didn’t expect any serious attack to come from "
|
||||
"this direction."
|
||||
msgstr ""
|
||||
"Anyway you’ve really gotten us into a mess. The good news is that the "
|
||||
"outpost isn’t guarded as heavily as you might think. The garrison seems only "
|
||||
"half-manned. They obviously didn’t expect any serious attack to come from "
|
||||
"this direction."
|
||||
"Anyway you’ve really got us into a mess. The good news is that the outpost "
|
||||
"isn’t guarded as heavily as you might think. The garrison seems only half-"
|
||||
"manned. They obviously didn’t expect any serious attack to come from this "
|
||||
"direction."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3579
|
||||
|
@ -9416,7 +9366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"So what do we do now? The land seems to be about the same on the northern "
|
||||
"side of the mountains as it was on the south. And we can’t hang around here "
|
||||
"forever. The humans will be back with reinforcements eventually, and the "
|
||||
"for ever. The humans will be back with reinforcements eventually, and the "
|
||||
"valley is still haunted with undead."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
|
@ -9859,13 +9809,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Esanoo
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:435
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "My master wanted to make sure that if one of us was captured, we couldn’t "
|
||||
#| "betray his location. So she didn’t tell us where she was, but she taught "
|
||||
#| "us a simple spell to divine her hiding place. But it requires three "
|
||||
#| "merfolk to cast. So in order to find her, we must rescue at least two of "
|
||||
#| "my people. Though I hope we can save all of them."
|
||||
msgid ""
|
||||
"My master wanted to make sure that if one of us was captured, we couldn’t "
|
||||
"betray her location. So she didn’t tell us where she was, but she taught us "
|
||||
|
@ -9874,10 +9817,10 @@ msgid ""
|
|||
"Though I hope we can save all of them."
|
||||
msgstr ""
|
||||
"My master wanted to make sure that if one of us was captured, we couldn’t "
|
||||
"betray his location. So she didn’t tell us where she was, but she taught us "
|
||||
"betray her location. So she didn’t tell us where she was, but she taught us "
|
||||
"a simple spell to divine her hiding place. But it requires three merfolk to "
|
||||
"cast. So, in order to find her, we must rescue at least two of my people—"
|
||||
"though I hope we can save all of them."
|
||||
"cast. So in order to find her, we must rescue at least two of my people. "
|
||||
"Though I hope we can save all of them."
|
||||
|
||||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:439
|
||||
|
@ -10383,7 +10326,7 @@ msgid ""
|
|||
"If I were a landwalker, I might think the view from this sandbar to be "
|
||||
"amazing. But I am a creature of the sea and I see views like this every day."
|
||||
msgstr ""
|
||||
"If I were a landwalker, I might think the view from this sandbar to be "
|
||||
"If I were a land-walker, I might think the view from this sandbar to be "
|
||||
"amazing. But I am a creature of the sea and I see views like this every day."
|
||||
|
||||
#. [message]: speaker=Zelgant
|
||||
|
@ -11263,7 +11206,7 @@ msgid ""
|
|||
"retreat back into the dunes?"
|
||||
msgstr ""
|
||||
"Our people are scattered and exhausted; where will we go now, Kaleh? Shall "
|
||||
"we retreat back into the dunes?"
|
||||
"we retreat into the dunes?"
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2336
|
||||
|
@ -11617,7 +11560,7 @@ msgstr ""
|
|||
"We’ll meet you along the coastline west of here. Don’t worry about losing "
|
||||
"us, we’ll stick to the coast and the merfolk will help us keep in contact. "
|
||||
"Once we’ve escaped and are out of range of any counter-attacks by the "
|
||||
"humans, we can load the rest of our people onto the ships."
|
||||
"humans, we can load the rest of our people on to the ships."
|
||||
|
||||
#. [message]: race=merman
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2772
|
||||
|
@ -11820,20 +11763,6 @@ msgstr "Yes, we know about this age."
|
|||
|
||||
#. [message]: speaker=Melusand
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:268
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This will go much faster if you don’t interrupt me. Now, as I was saying "
|
||||
#| "the Empire of Wesnoth was very learned in the magical arts and had vast "
|
||||
#| "repositories of knowledge. Back then there was only one sun in the sky, "
|
||||
#| "the sun you call Sela. But the king decreed that he would raise a second "
|
||||
#| "sun into the heavens, to lengthen their days and shorten the darkness. "
|
||||
#| "All the mages, sorcerers and wise men came together and cast a mountain "
|
||||
#| "into the sky and made it glow as bright as the sun. They sent this second "
|
||||
#| "sun, who you call Naia, hurling through the sky so that there was only a "
|
||||
#| "few hours of dark each night. Though some had called the attempt foolish, "
|
||||
#| "it was a resounding success and stood as a tribute to the power and might "
|
||||
#| "of the humans. The golden age glowed brighter than ever and the many "
|
||||
#| "believed that they had dispelled evil and darkness forever."
|
||||
msgid ""
|
||||
"This will go much faster if you don’t interrupt me. Now, as I was saying the "
|
||||
"Empire of Wesnoth was very learned in the magical arts and had vast "
|
||||
|
@ -11848,35 +11777,21 @@ msgid ""
|
|||
"humans. The golden age glowed brighter than ever and the many believed that "
|
||||
"they had dispelled evil and darkness forever."
|
||||
msgstr ""
|
||||
"This will go much faster if you don’t interrupt me. Now, as I was saying: "
|
||||
"the Empire of Wesnoth was very learned in the magical arts and had vast "
|
||||
"This will go much faster if you don’t interrupt me. Now, as I was saying the "
|
||||
"Empire of Wesnoth was very learned in the magical arts and had vast "
|
||||
"repositories of knowledge. Back then there was only one sun in the sky, the "
|
||||
"sun you call Sela. But the king decreed that he would raise a second sun "
|
||||
"into the heavens, to lengthen their days and shorten the darkness. All the "
|
||||
"mages, sorcerers and wise men came together and cast a mountain into the sky "
|
||||
"and made it glow as bright as the sun. They sent this second sun, who you "
|
||||
"call Naia, hurling through the sky so that there was only a few hours of "
|
||||
"dark each night. Though some had called the attempt foolish, it was a "
|
||||
"and made it glow as bright as the sun. They sent this second sun, the one "
|
||||
"you call Naia, hurtling through the sky so that only a few hours of darkness "
|
||||
"remained each night. Though some had called the attempt foolish, it was a "
|
||||
"resounding success and stood as a tribute to the power and might of the "
|
||||
"humans. The golden age glowed brighter than ever and the many believed that "
|
||||
"they had dispelled evil and darkness forever."
|
||||
"they had dispelled evil and darkness for ever."
|
||||
|
||||
#. [message]: speaker=Melusand
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:273
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "But with their prosperity and power, over the generations the humans grew "
|
||||
#| "arrogant. One day a young descendant of the original king decreed that "
|
||||
#| "darkness should be abolished altogether from the land, so that light and "
|
||||
#| "goodness would shine forth everywhere. But the people had grown lazy and "
|
||||
#| "complacent and the ranks of mages who still trained hard to harness the "
|
||||
#| "magical arts had decreased greatly. Still the king believed he was all-"
|
||||
#| "powerful and would not listen to the mages’ protests. So, seeking to "
|
||||
#| "duplicate their ancestors’ previous success, the mages tried to lift a "
|
||||
#| "second mountain into the sky. But a great evil befell them that day; "
|
||||
#| "their power failed and the mountain crashed down onto the humans capital, "
|
||||
#| "crushing all within it. In an instant the center of the Empire of Wesnoth "
|
||||
#| "was utterly destroyed."
|
||||
msgid ""
|
||||
"But with their prosperity and power, over the generations the humans grew "
|
||||
"arrogant. One day a young descendant of the original king decreed that "
|
||||
|
@ -11900,9 +11815,9 @@ msgstr ""
|
|||
"powerful and would not listen to the mages’ protests. So, seeking to "
|
||||
"duplicate their ancestors’ previous success, the mages tried to lift a "
|
||||
"second mountain into the sky. But a great evil befell them that day; their "
|
||||
"power failed and the mountain crashed down onto the humans capital, crushing "
|
||||
"all within it. In an instant the centre of the Empire of Wesnoth was utterly "
|
||||
"destroyed."
|
||||
"power failed and the mountain crashed down on to the humans' capital, "
|
||||
"crushing all within it. In an instant the centre of the Empire of Wesnoth "
|
||||
"was utterly destroyed."
|
||||
|
||||
#. [message]: speaker=Melusand
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:278
|
||||
|
@ -12131,7 +12046,7 @@ msgid ""
|
|||
"have the strength to stand up to such a force. If we do not, who will?"
|
||||
msgstr ""
|
||||
"You must realize that if she is not stopped, who knows how far her "
|
||||
"pestilence might spread? I have scryed far and wide and there are few that "
|
||||
"pestilence might spread? I have scried far and wide and there are few that "
|
||||
"have the strength to stand up to such a force. If we do not, who will?"
|
||||
|
||||
#. [message]: speaker=Zhul
|
||||
|
@ -12158,14 +12073,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Melusand
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:363
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Because in the end, I’m afraid you just have to trust us. If we wanted to "
|
||||
#| "capture you we could have already. But we are not here to force you to do "
|
||||
#| "anything. Feel free to leave if you want, we can take you back to land. "
|
||||
#| "But you will find few friends among the wilds north of the mountains, and "
|
||||
#| "the humans will be searching for you. Eloh’s reach is long and her "
|
||||
#| "vengeance is terrible."
|
||||
msgid ""
|
||||
"Because in the end, I’m afraid you just have to trust us. If we wanted to "
|
||||
"capture you we could have already. But we are not here to force you to do "
|
||||
|
@ -12174,12 +12081,12 @@ msgid ""
|
|||
"humans will be searching for you. Yechnagoth’s reach is long and her "
|
||||
"vengeance is terrible."
|
||||
msgstr ""
|
||||
"Because, in the end, I’m afraid you just have to trust us. If we wanted to "
|
||||
"Because in the end, I’m afraid you just have to trust us. If we wanted to "
|
||||
"capture you we could have already. But we are not here to force you to do "
|
||||
"anything. Feel free to leave if you want, we can take you back to land. But "
|
||||
"you will find few friends among the wilds north of the mountains, and the "
|
||||
"humans will be searching for you. Eloh’s reach is long and her vengeance is "
|
||||
"terrible."
|
||||
"humans will be searching for you. Yechnagoth’s reach is long and her "
|
||||
"vengeance is terrible."
|
||||
|
||||
#. [message]: speaker=Melusand
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:368
|
||||
|
@ -12432,8 +12339,8 @@ msgid ""
|
|||
"would give you whole army of trolls, but I am afraid you only have Grog. "
|
||||
"Still, Grog will do what he can to see her destroyed."
|
||||
msgstr ""
|
||||
"Even in deepest tunnels my people could not escape Yechnagoth’s power "
|
||||
"forever if she is not stopped. Against such evil I am sure the Great Leader "
|
||||
"Even in deepest tunnels my people could not escape Yechnagoth’s power for "
|
||||
"ever if she is not stopped. Against such evil I am sure the Great Leader "
|
||||
"would give you whole army of trolls, but I am afraid you only have Grog. "
|
||||
"Still, Grog will do what he can to see her destroyed."
|
||||
|
||||
|
@ -12445,8 +12352,8 @@ msgid ""
|
|||
"would give you whole army of trolls, but I am afraid you only have Nog. "
|
||||
"Still, Nog will do what he can to see her destroyed."
|
||||
msgstr ""
|
||||
"Even in deepest tunnels my people could not escape Yechnagoth’s power "
|
||||
"forever if she is not stopped. Against such evil I am sure the Great Leader "
|
||||
"Even in deepest tunnels my people could not escape Yechnagoth’s power for "
|
||||
"ever if she is not stopped. Against such evil I am sure the Great Leader "
|
||||
"would give you whole army of trolls, but I am afraid you only have Nog. "
|
||||
"Still, Nog will do what he can to see her destroyed."
|
||||
|
||||
|
@ -12460,7 +12367,7 @@ msgid ""
|
|||
"king would give you a whole army of dwarves, but I am afraid you only have "
|
||||
"me. Still, I will do what I can to see her destroyed."
|
||||
msgstr ""
|
||||
"Even in the deepest tunnels underground we could not forever escape "
|
||||
"Even in the deepest tunnels underground we could not for ever escape "
|
||||
"Yechnagoth’s power if she remains unchecked. Against such evil I am sure my "
|
||||
"king would give you a whole army of dwarves, but I am afraid you only have "
|
||||
"me. Still, I will do what I can to see her destroyed."
|
||||
|
@ -12634,16 +12541,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Melusand
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:635
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I will do as you ask. It is only fair. But if if this battle goes ill I "
|
||||
#| "do not think there will be many safe places left in the known lands."
|
||||
msgid ""
|
||||
"I will do as you ask. It is only fair. But if this battle goes ill I do not "
|
||||
"think there will be many safe places left in the known lands."
|
||||
msgstr ""
|
||||
"I will do as you ask. It is only fair. But if if this battle goes ill I do "
|
||||
"not think there will be many safe places left in the known lands."
|
||||
"I will do as you ask. It is only fair. But if this battle goes ill I do not "
|
||||
"think there will be many safe places left in the known lands."
|
||||
|
||||
#. [message]: speaker=Nym
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:640
|
||||
|
@ -13986,7 +13889,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"I stumbled out into the daylight, scarcely believing that we were "
|
||||
"victorious. Looking out over the island it took me a moment to realize what "
|
||||
"had changed. The fetid darkness had lifted from the land and I saw the suns "
|
||||
"had changed. The foetid darkness had lifted from the land and I saw the suns "
|
||||
"shining brightly for what seemed like the first time in ages. Gazing across "
|
||||
"the bright green trees and sparkling ocean I realized that once this had "
|
||||
"been a place of beauty. Several of our brethren were waiting for me and I "
|
||||
|
@ -14431,7 +14334,7 @@ msgid ""
|
|||
"kind has done for our people."
|
||||
msgstr ""
|
||||
"I am saddened by the death of Grog, but by saving my life in the end he did "
|
||||
"fulfill his life debt to me. I think he also would have been glad to have "
|
||||
"fulfil his life debt to me. I think he also would have been glad to have "
|
||||
"died in battle. I considered leading an expedition to go back and return his "
|
||||
"body to his people, but my fellow elves have been weakened by our long "
|
||||
"journey and I do not want to risk losing any more. Instead I searched all "
|
||||
|
@ -14456,7 +14359,7 @@ msgid ""
|
|||
"kind has done for our people."
|
||||
msgstr ""
|
||||
"I am saddened by the death of Nog, but by saving my life in the end he did "
|
||||
"fulfill his life debt to me. I think he also would have been glad to have "
|
||||
"fulfil his life debt to me. I think he also would have been glad to have "
|
||||
"died in battle. I considered leading an expedition to go back and return his "
|
||||
"body to his people, but my fellow elves have been weakened by our long "
|
||||
"journey and I do not want to risk losing any more. Instead I searched all "
|
||||
|
@ -14481,15 +14384,15 @@ msgid ""
|
|||
"service that his kind has done for our people."
|
||||
msgstr ""
|
||||
"I am saddened by the death of Rogrimir, but by saving my life in the end he "
|
||||
"did fulfill his life debt to me. I think he also would have been glad to "
|
||||
"have died in battle. I considered leading an expedition to go back and "
|
||||
"return his body to his people, but my fellow elves have been weakened by our "
|
||||
"long journey and I do not want to risk losing any more. Instead I searched "
|
||||
"all across the islands and at last in the rocky outcroppings to the north-"
|
||||
"west I found a series of caves. They were not as deep as his homeland but I "
|
||||
"thought Rogrimir would have appreciated being laid to rest under some solid "
|
||||
"rock. And so we buried him with much honour and will long remember the "
|
||||
"service that his kind has done for our people."
|
||||
"did fulfil his life debt to me. I think he also would have been glad to have "
|
||||
"died in battle. I considered leading an expedition to go back and return his "
|
||||
"body to his people, but my fellow elves have been weakened by our long "
|
||||
"journey and I do not want to risk losing any more. Instead I searched all "
|
||||
"across the islands and at last in the rocky outcroppings to the north-west I "
|
||||
"found a series of caves. They were not as deep as his homeland but I thought "
|
||||
"Rogrimir would have appreciated being laid to rest under some solid rock. "
|
||||
"And so we buried him with much honour and will long remember the service "
|
||||
"that his kind has done for our people."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:281
|
||||
|
@ -14506,7 +14409,7 @@ msgid ""
|
|||
"kind has done for our people."
|
||||
msgstr ""
|
||||
"I am saddened by the death of Jarl, but by saving my life in the end he did "
|
||||
"fulfill his life debt to me. I think he also would have been glad to have "
|
||||
"fulfil his life debt to me. I think he also would have been glad to have "
|
||||
"died in battle. I considered leading an expedition to go back and return his "
|
||||
"body to his people, but my fellow elves have been weakened by our long "
|
||||
"journey and I do not want to risk losing any more. Instead I searched all "
|
||||
|
@ -14961,7 +14864,7 @@ msgid ""
|
|||
"forms of combat. Like their kin, they prefer the sword to the bow and are "
|
||||
"adept at sneaking around and backstabbing their enemies."
|
||||
msgstr ""
|
||||
"Desert Avengers are extremely skillful and extremely quick, powerful in all "
|
||||
"Desert Avengers are extremely skilful and extremely quick, powerful in all "
|
||||
"forms of combat. Like their kin, they prefer the sword to the bow and are "
|
||||
"adept at sneaking around and backstabbing their enemies."
|
||||
|
||||
|
@ -15344,7 +15247,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Shyde.cfg:24
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Star.cfg:25
|
||||
msgid "SPECIAL_NOTE^ This unit can fly across any terrain except deep water."
|
||||
msgstr " This unit can fly across any terrain except deep water."
|
||||
msgstr "This unit can fly across any terrain except deep water."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Shyde.cfg:30
|
||||
|
@ -15374,7 +15277,7 @@ msgstr ""
|
|||
#. [unit_type]: id=Desert Star
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Star.cfg:25
|
||||
msgid "SPECIAL_NOTE^ It also gains a 10% bonus to resistance from all attacks."
|
||||
msgstr " It also gains a 10% bonus to resistance from all attacks."
|
||||
msgstr "It also gains a 10% bonus to resistance from all attacks."
|
||||
|
||||
#. [unit_type]: id=Divine Avatar, race=elf
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Divine_Avatar.cfg:4
|
||||
|
@ -15454,16 +15357,10 @@ msgstr "sustenance"
|
|||
|
||||
#. [resistance]: id=sustenance
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Kaleh.cfg:239
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Sustenance:\n"
|
||||
#| "This unit’s resistances are increased by 20% in daylight, on defense and "
|
||||
#| "attack. Vulnerabilities are not affected."
|
||||
msgid ""
|
||||
"This unit’s resistances are increased by 20% in daylight, on defense and "
|
||||
"attack. Vulnerabilities are not affected."
|
||||
msgstr ""
|
||||
"Sustenance:\n"
|
||||
"This unit’s resistances are increased by 20% in daylight, on defence and "
|
||||
"attack. Vulnerabilities are not affected."
|
||||
|
||||
|
@ -15484,16 +15381,10 @@ msgstr "stun"
|
|||
#. [dummy]: id=stun
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Kaleh.cfg:278
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Kaleh.cfg:280
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Stun:\n"
|
||||
#| "This attack puts enormous pressure on the enemy, disrupting his ZOC if a "
|
||||
#| "hit is landed. Not active on defense."
|
||||
msgid ""
|
||||
"This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit "
|
||||
"is landed. Not active on defense."
|
||||
msgstr ""
|
||||
"Stun:\n"
|
||||
"This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit "
|
||||
"is landed. Not active on defence."
|
||||
|
||||
|
@ -15510,16 +15401,6 @@ msgstr "camouflage"
|
|||
#. [hides]: id=camouflage
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Kaleh.cfg:301
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Kaleh.cfg:304
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Camouflage:\n"
|
||||
#| "This unit can hide in desert dunes, desert mountains and craters, and "
|
||||
#| "remain undetected by its enemies.\n"
|
||||
#| "\n"
|
||||
#| "Enemy units cannot see this unit while it is in desert dunes, desert "
|
||||
#| "mountains, oasis and craters, except if they have units next to it. Any "
|
||||
#| "enemy unit that first discovers this unit immediately loses all its "
|
||||
#| "remaining movement."
|
||||
msgid ""
|
||||
"This unit can hide in desert dunes, desert mountains and craters, and remain "
|
||||
"undetected by its enemies.\n"
|
||||
|
@ -15529,7 +15410,6 @@ msgid ""
|
|||
"enemy unit that first discovers this unit immediately loses all its "
|
||||
"remaining movement."
|
||||
msgstr ""
|
||||
"Camouflage:\n"
|
||||
"This unit can hide in desert dunes, desert mountains and craters, and remain "
|
||||
"undetected by its enemies.\n"
|
||||
"\n"
|
||||
|
@ -15742,14 +15622,8 @@ msgstr "dust recuperation"
|
|||
|
||||
#. [regenerate]
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:75
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Dust Recuperation:\n"
|
||||
#| "The unit will heal itself 6 HP per turn on sand or dirt terrain."
|
||||
msgid "The unit will heal itself 6 HP per turn on sand or dirt terrain."
|
||||
msgstr ""
|
||||
"Dust Recuperation:\n"
|
||||
"The unit will heal itself 6 HP per turn on sand or dirt terrain."
|
||||
msgstr "The unit will heal itself 6 HP per turn on sand or dirt terrain."
|
||||
|
||||
#. [advancement]: id=Dust1
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Dust_Devil.cfg:81
|
||||
|
@ -15948,7 +15822,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Spectre.cfg:16
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Wraith.cfg:17
|
||||
msgid "SPECIAL_NOTE^ This unit is able to move through solid stone walls."
|
||||
msgstr " This unit is able to move through solid stone walls."
|
||||
msgstr "This unit is able to move through solid stone walls."
|
||||
|
||||
#. [unit_type]: id=ENightgaunt
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Nightgaunt.cfg:7
|
||||
|
@ -15960,7 +15834,7 @@ msgstr "Ethereal Nightgaunt"
|
|||
msgid ""
|
||||
"SPECIAL_NOTE^ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at "
|
||||
"night."
|
||||
msgstr " Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
|
||||
msgstr "Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
|
||||
|
||||
#. [unit_type]: id=ENightgaunt
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Nightgaunt.cfg:14
|
||||
|
@ -15999,7 +15873,7 @@ msgstr ""
|
|||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Shadow.cfg:17
|
||||
msgid ""
|
||||
"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."
|
||||
msgstr " Unlike normal Shadows, Ethereal Shadows cannot hide at night."
|
||||
msgstr "Unlike normal Shadows, Ethereal Shadows cannot hide at night."
|
||||
|
||||
#. [unit_type]: id=ESpectre
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Ethereal_Spectre.cfg:7
|
||||
|
@ -16067,9 +15941,9 @@ msgid ""
|
|||
"and over and over."
|
||||
msgstr ""
|
||||
"Haunts are the tortured souls of those who have died suddenly and never been "
|
||||
"laid to rest. Paralysed by the shock of their death, they are cursed to "
|
||||
"forever haunt the place of their death and relive their final moments over "
|
||||
"and over and over."
|
||||
"laid to rest. Paralysed by the shock of their death, they are cursed to for "
|
||||
"ever haunt the place of their death and relive their final moments over and "
|
||||
"over and over."
|
||||
|
||||
#. [unit_type]: id=Spider Lich, race=undead
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:4
|
||||
|
@ -16083,7 +15957,7 @@ msgid ""
|
|||
"sight to behold. Crawling around on huge skeletal legs, and wielding huge "
|
||||
"magical staves, these abominations are fearsome undead foes. "
|
||||
msgstr ""
|
||||
"No one is quite sure how spider liches are created, but they are horrific "
|
||||
"No one is quite sure how spider liches are created, but they are a horrific "
|
||||
"sight to behold. Crawling around on huge skeletal legs, and wielding huge "
|
||||
"magical staves, these abominations are fearsome undead foes. "
|
||||
|
||||
|
@ -16397,11 +16271,11 @@ msgstr ""
|
|||
"I was giddy on the journey back home, my heart pumping with elation and "
|
||||
"pride. I had fought my first battle; now I was a man like my father. Then "
|
||||
"one night during the long dark a harsh wind came up, moaning and howling "
|
||||
"around our tents. By dawn it had only gotten worse; I wondered if some dark "
|
||||
"god was trying to avenge the massacre of the orcs. I’d seen sandstorms "
|
||||
"before, but I had never experienced one like this. I hid in my tent praying "
|
||||
"to Eloh as if my life depended on it. The air grew thick with sand, and "
|
||||
"everything grew dark and hazy..."
|
||||
"around our tents. By dawn it had only got worse; I wondered if some dark god "
|
||||
"was trying to avenge the massacre of the orcs. I’d seen sandstorms before, "
|
||||
"but I had never experienced one like this. I hid in my tent praying to Eloh "
|
||||
"as if my life depended on it. The air grew thick with sand, and everything "
|
||||
"grew dark and hazy..."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:35
|
||||
|
@ -16548,7 +16422,7 @@ msgstr ""
|
|||
"name of Uria was not yet known among our people, and our powers were so "
|
||||
"great that we raised another sun into the sky, so that the days were "
|
||||
"lengthened and dark hours were few. Happy indeed were our people during "
|
||||
"these long years, but it was not to last forever."
|
||||
"these long years, but it was not to last for ever."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:70
|
||||
|
@ -16573,7 +16447,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Eventually peace and prosperity fostered corruption and decadence. Through "
|
||||
"her powers of deception and guile, Uria cultivated secret groups of "
|
||||
"followers, promising to fulfill their darkest desires. She bided her time, "
|
||||
"followers, promising to fulfil their darkest desires. She bided her time, "
|
||||
"and slowly stretched her black hands out across the world. At first, petty "
|
||||
"arguments between humans, elves and dwarves erupted into conflicts, "
|
||||
"embroiling our people in the first wars they had fought for ages. Then orcs "
|
||||
|
@ -17348,7 +17222,7 @@ msgstr "Phantom Keep"
|
|||
#~ "them, they can often become confused."
|
||||
|
||||
#~ msgid "Campfire"
|
||||
#~ msgstr "Campfire"
|
||||
#~ msgstr "Camp Fire"
|
||||
|
||||
#~ msgid "Inner Summoning Circle"
|
||||
#~ msgstr "Inner Summoning Circle"
|
||||
|
|
1158
po/wesnoth/en_GB.po
1158
po/wesnoth/en_GB.po
File diff suppressed because it is too large
Load diff
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Add table
Reference in a new issue