merged syncpoint_gettext1_7 from trunk

This commit is contained in:
Yann Dirson 2004-08-04 22:20:25 +00:00
parent e7a58ad50d
commit 8063f64918
270 changed files with 7260 additions and 5245 deletions

101
changelog
View file

@ -1,6 +1,28 @@
CVS HEAD:
* improved user interface theme
* new and improved graphics: signpost, mountains, grassland, attack icons and frames
Version 0.8.1:
* new campaign: The Rise of Wesnoth (17 fully playable scenarios)
* user interface improvements:
* new ellipses to indicate unit selection
* tweaked theme
* tweaked change video mode dialog
* return can be used to navigate through help topics and sections in help browser
* a box is drawn around images in help browser
* speed scaling for different types of terrains
* new and improved graphics:
* lighthouse
* signpost
* maps
* flags
* mountains
* grassland
* desert
* castle
* shroud
* fog of war
* attack icons and frames
* new musics: main menu
* intro for 'The Dark Hordes'
* new scenarios for 'The Dark Hordes' campaign:
* Underground Pool
* new scenarios for 'The Eastern Invasion' campaign:
* Evacuation
* Peasant Revolt
@ -24,7 +46,10 @@ CVS HEAD:
* Tribal Warfare
* The Outpost
* gave names to Trolls
* gender support for units
* increased hitpoints and required XP for Drake Warrior
* new units
* Drake Flameheart
* Fire Dragon
* Giant Mudcrawler
* Haldric
@ -35,18 +60,33 @@ CVS HEAD:
* Outlaw Queen
* Peasant
* Soul Shooter
* Wall Guard
* Warrior King
* return can now be used to navigate through help topics and sections
* a box is now drawn around images in the help browser (can be disabled through minor tweaks to help config to handle new borders around images wml)
* implemented feature to tell observers when a new player has arrived in the lobby
* multiplayer improvements:
* implemented feature to tell observers when a new player has arrived in the lobby
* disabled observers from setting labels
* playername checks, stripping spaces at the end of name
* limited maximum lenght of observer messages
* added server commands: msg, kick, ban, unban, status, metrics
* language fixes and polishing (english)
* updated sample translation
* updated translations:
* catalan
* czech
* french
* german
* slovak
* spanish
* swedish
* made it so variables can be used to set the number of turns in a game
* changed set_flag rather verbose syntax to set_flag=blah,foo,bar
* added [then] and [else] tags under [object] tags
* obsoleted [bigmap] tag, in favor of a unified [story] syntax
* display of background image, text, and title
* support of [if] [then] [else] functionality (can be nested)
* support of images overlay
* switched all scenarios to new [story] syntax
* added exploder and cutter tools
* fixed the bug with multiplying help sections
* fixed the problem where the forward and back button was shown brifly when opening the help browser
* fixed --disable-debug not working as expected
@ -61,27 +101,52 @@ CVS HEAD:
* fixed bug where multiplayer games that disallowed observers didn't work properly
* fixed items not removed after being picked up
* fixed victory conditions in 'The Siege of Barag Gor'
* fixed attack animation not being complete
* fixed absence of animation when units without attack frame perform attack
* fixed obsolete Heavy Infantry unit still used in multiplayer
* fixed colour cursor not reappearing on some window-managers when the user re-enters a Wesnoth window
* fixed duplicate units: Cavalry, Cavalryman, Scout
* fixed 'layers' not working as intended in built terrains
* fixed terrain glitches, added a default base-terrain
* fixed graphic glitches
* fixed macro errors
* fixed edges of the map not getting cleared of shroud and fog of war
* fixed unit description on sidebar not getting updated when cycling units with 'n' (#8798)
* fixed segfault in display.hpp
* fixed dismissing unit from recall list not refreshing preview
* fixed show_enemy_moves showing moves for petrified units (#9290)
* fixed [not] tag not working properly
* fixed bug where clicking a menu item could generate multiple events
* fixed duplicate battleworld.cfg
* fixed bug in WML with using value instead of equals in [if] (#9398)
* fixed visual glitches caused by copy-paste
* fixed bug in intro which segfaulted when no "file" attribute in [image] tag
* small fixes to unit display in help browser
* pngcrushed images
* gettext implementation preparations
* moved deaths.cfg from data/ to data/scenarios/Heir_To_The_Throne/
* moved items to their own hierarchy: images/items/
* added exploder and cutter tools
* adding a limit to number of characters in a textbox
* adding a maximal line width for text to be drawn, to circumvent a SDL / SDL_ttf bug
* changed set_flag rather verbose syntax to set_flag=blah,foo,bar
* implemented patch to aid making binary packages
* implemented relative directory patch
* implemented relative directory support
* cleaned a bit the textbox code
* refactoring of all animation code in unit_display and halo.
* added animated.hpp, and the animated<T> template.
* added proper support for animated time-of-day alternative images
* added support for animated terrain images
* added support for animated flags on villages
* cleaned the terrain-graphics.cfg - terrain graphics rule precedence is now depracated, use terrain layers.
* reverted castle tiles not being expanded to the border
* replacing all SDL_Surface*, and scoped_sdl_surface, with shared_sdl_surface, which was renamed surface.
* partial rewrite of image.?pp for speed: looking up images was what was slowing the game
* inlining some stuff for performance reasons
* optimizing halo movement when unit moves
* optimizing invalide_all redraws
* concentrate all version and server changes for release-time on top of configure.ac
* improved making binary packages
* removed an obsolete feature in terrain graphics engine that was never used
* removing commented-out obsolete code in display.cpp
* optimizing halo movement when unit moves
* adding animated.hpp, and the animated<T> template.
* partial rewrite of image.?pp for speed: looking up images was what was slowing the game
* replacing all SDL_Surface*, and scoped_sdl_surface, with shared_sdl_surface, which was renamed surface.
* inlining some stuff for performance reasons
* optimizing invalide_all redraws
* adding support for animated terrain images
* ran pngcrush on images
* code cleanups
Version 0.8:
* added Drake flying animations

View file

@ -5,7 +5,10 @@
#######################################################################
AC_PREREQ([2.57])
AC_INIT([Battle for Wesnoth], [0.8.1-CVS], [davidnwhite@optusnet.com.au], [wesnoth])
AC_INIT([Battle for Wesnoth], [0.8.2-CVS], [davidnwhite@optusnet.com.au], [wesnoth])
dnl AC_DEFINE([WESNOTH_DEFAULT_SERVER], ["server.wesnoth.org"], [The default server for this version])
dnl AC_DEFINE([WESNOTH_DEFAULT_SERVER], ["devsrv.wesnoth.org"], [The default server for this version])
AC_DEFINE([WESNOTH_DEFAULT_SERVER], ["devsrv.wesnoth.org:14999"], [The default server for this version])
AC_REVISION([$Revision$])
@ -448,7 +451,7 @@ LIBS=$OLD_LIBS
#######################################################################
if test "x$lite" = "xno"; then
if test -e "music/wesnoth-1.ogg" ; then
if test -e "music/main_menu.ogg" ; then
AC_LANG([C])
AC_MSG_CHECKING([for OGG support in SDL_mixer])
@ -469,7 +472,7 @@ if test "x$lite" = "xno"; then
{
char *music;
music = (char *) OGG_new("music/wesnoth-1.ogg");
music = (char *) OGG_new("music/main_menu.ogg");
if (music == NULL)
exit(1);
exit(0);

View file

@ -42,7 +42,7 @@
title="misc/title.png"
logo="misc/logo.png"
icon="wesnoth-icon.png"
title_music="wesnoth-1.ogg"
title_music="main_menu.ogg"
buttons_x=690
buttons_y=320
@ -54,7 +54,7 @@
tip_width=500
tip_padding=25
map_image="misc/map.png"
map_image="maps/wesnoth.png"
sidebar_image="misc/rightside.png"
sidebar_image_bottom="misc/rightside-bottom.png"
@ -63,6 +63,7 @@
partmoved_energy_image="partmoved-energy.png"
enemy_energy_image="enemy-energy.png"
ally_energy_image="ally-energy.png"
flag_image="terrain/flag-team%d-1.png:150,terrain/flag-team%d-2.png:150"
cross_image="misc/cross.png"
dot_image="misc/dot.png"
@ -113,7 +114,7 @@
[campaign]
id=eastern_invasion
name= _ "The Eastern Invasion (beta release)"
name= _ "The Eastern Invasion"
define=CAMPAIGN_EASTERN_INVASION
first_scenario=The_Outpost
difficulties=EASY,NORMAL,HARD
@ -197,7 +198,7 @@
[trait]
id=loyal
name=loyal
name= _ "loyal"
[effect]
apply_to=loyal
[/effect]
@ -205,7 +206,7 @@
[trait]
id=strong
name=strong
name= _ "strong"
[effect]
apply_to=attack
range=short
@ -220,7 +221,7 @@
[trait]
id=quick
name=quick
name= _ "quick"
[effect]
apply_to=movement
increase=1
@ -234,7 +235,7 @@
[trait]
id=intelligent
name=intelligent
name= _ "intelligent"
[effect]
apply_to=max_experience
increase=-20%
@ -243,7 +244,7 @@
[trait]
id=resilient
name=resilient
name= _ "resilient"
[effect]
apply_to=hitpoints
increase_total=7
@ -1092,7 +1093,7 @@
{scenarios}
# ifdef CAMPAIGN_HEIR_TO_THE_THRONE
{scenarios/Heir_To_The_Throne_Map.cfg}
{scenarios/Heir_To_The_Throne/bigmap.cfg}
{scenarios/Heir_To_The_Throne}
# endif
# ifdef CAMPAIGN_THE_DARK_HORDES

View file

@ -27,7 +27,7 @@ id=era_default
[multiplayer_side]
name= _ "&human-general.png,Loyalists"
type=General
recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantry,Bowman,Mage,Naga
recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Naga
music="wesnoth-2.ogg"
terrain_liked=gcs
[ai]
@ -81,7 +81,7 @@ id=era_default
[multiplayer_side]
name= _ "&drake-warrior.png,Drakes"
type=Drake Warrior
type=Drake Flameheart
recruit=Drake Fighter,Drake Slave,Drake Petit,Drake Burner,Drake Mage,Drake Clasher
terrain_liked=hm
[ai]
@ -102,7 +102,7 @@ id=era_classic
[multiplayer_side]
name= _ "&human-general.png,Humans"
type=General
recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantry,Bowman,Mage,Thief
recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Thief
music="wesnoth-2.ogg"
terrain_liked=gcs
[ai]
@ -156,7 +156,7 @@ id=era_classic
[multiplayer_side]
name= _ "&drake-warrior.png,Drakes"
type=Drake Warrior
type=Drake Flameheart
recruit=Drake Fighter,Drake Slave,Drake Petit,Drake Burner,Drake Mage,Drake Clasher
terrain_liked=hm
[ai]
@ -177,7 +177,7 @@ id=era_heroes
[multiplayer_side]
name= _ "&human-general.png,Loyalists"
type=General
recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantry,Bowman,Mage,Naga,Ogre,Dragoon,Knight,Swordsman,Longbowman,White Mage,Lieutenant
recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Naga,Ogre,Dragoon,Knight,Swordsman,Longbowman,White Mage,Lieutenant
music="wesnoth-2.ogg"
terrain_liked=gcs
[ai]
@ -231,7 +231,7 @@ id=era_heroes
[multiplayer_side]
name= _ "&drake-warrior.png,Drakes"
type=Drake Warrior
type=Drake Flameheart
recruit=Drake Fighter,Drake Warrior,Drake Guard,Drake Slave,Drake Worker,Drake Petit,Drake Beak,Drake Burner,Fire Drake,Drake Mage,Drake Clasher,Drake Slasher
terrain_liked=hm
[ai]

File diff suppressed because it is too large Load diff

View file

@ -4,9 +4,9 @@
ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggg1Cgggggggggfffffgggggggggggggg
ggggggggCgggggggggfffffgggggggggggggg
ggggggggggggggggggfffffgggggggggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggggCgggggggggfffffgggccccggggggg
ggggggggggggggggggfffffgggcchhggggggg
ggggggggggggggggggggggggggccccggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
@ -16,8 +16,8 @@ ggggggggggggggggggggggggggggggggggggg
ggnnKnggggggggggggggggggggggggggggggg
gggnngggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggg2gggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
gggggggDgggggtggggggggggggggggggggggg
ggggggDgggtgggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
"
turns=36

View file

@ -1,5 +1,5 @@
[scenario]
name=Approaching Weldyn
name= _ "Approaching Weldyn"
id=Approaching_Weldyn
map_data="{maps/Eastern_Invasion/Approaching_Weldyn}"
turns=24
@ -14,7 +14,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Get Gweddry to Weldyn
Defeat:
@ -25,12 +25,14 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 280 160}
# {CROSS 260 130}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 260 130}
[/part]
[/story]
[side]
type=Lieutenant
@ -61,7 +63,7 @@ Defeat:
canrecruit=1
controller=ai
recruit=Skeleton,Skeleton Archer,Ghost
{GOLD 100 150 200}
{GOLD 200 250 300}
team_name=bad
{AI_STUFF}
[/side]
@ -73,7 +75,7 @@ Defeat:
canrecruit=1
controller=ai
recruit=Walking Corpse,Vampire Bat,Skeleton
{GOLD 100 150 200}
{GOLD 200 250 300}
team_name=bad
{AI_STUFF}
[/side]
@ -85,7 +87,7 @@ Defeat:
canrecruit=1
controller=ai
recruit=Revenant,Bone Shooter,Wraith
{GOLD 150 200 300}
{GOLD 350 300 400}
team_name=bad
{AI_STUFF}
[/side]
@ -119,7 +121,7 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_17_01
message="We have finally reached Weldyn, but it seems the undead have surrounded it. We must break through to reach the king!"
message= _ "We have finally reached Weldyn, but it seems the undead have surrounded it. We must break through to reach the king!"
[/message]
[/event]
@ -133,12 +135,12 @@ Defeat:
[message]
description=Dacyn
id=msg_cmpgn_ei_17_02
message="We have reached Weldyn. Now we must have a council to decide what to do next."
message= _ "We have reached Weldyn. Now we must have a council to decide what to do next."
[/message]
[message]
description=Konrad II
id=msg_cmpgn_ei_17_03
message="Come, into the castle."
message= _ "Come, into the castle."
[/message]
[endlevel]
result=victory
@ -153,7 +155,7 @@ Defeat:
[message]
description=Konrad II
id=msg_cmpgn_ei_17_04
message="Weldyn has been captured, and Wesnoth is no more..."
message= _ "Weldyn has been captured, and Wesnoth is no more..."
[/message]
[endlevel]
result=defeat

View file

@ -1,5 +1,5 @@
[scenario]
name=Captured
name= _ "Captured"
id=Captured
map_data="{maps/Eastern_Invasion/Captured}"
@ -11,7 +11,7 @@
music="wesnoth-5.ogg"
objectives="
objectives= _ "
Victory:
@Escape from the Orcish Prisons
Defeat:
@ -23,10 +23,12 @@ Defeat:
victory_when_enemies_defeated=no
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
[/part]
[/story]
#########################
#names for all the rooms#
@ -235,7 +237,7 @@ description={D}
[/kill]
#enddef
#define ROLE T R X Y V
#define ROLE T R X Y V L
[role]
type={T}
side=1
@ -264,6 +266,19 @@ name={V}.description
value={L}
[/set_variable]
#enddef
#define TRUEUNSTORE X Y V
[filter]
x={X}
y={Y}
side=1
[/filter]
[unstore_unit]
variable={V}
find_vacant=yes
[/unstore_unit]
#enddef
######################
#/lots of definitions#
######################
@ -382,27 +397,27 @@ value={L}
[message]
description=King Dra-Nak
id=msg_cmpgn_ei_14_01
message="Why have you entered my lands?!?"
message= _ "Why have you entered my lands?!?"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_14_02
message="We were traveling-"
message= _ "We were traveling-"
[/message]
[message]
description=King Dra-Nak
id=msg_cmpgn_ei_14_03
message="Silence! Did I ask you?"
message= _ "Silence! Did I ask you?"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_14_04
message="Um..yes."
message= _ "Um..yes."
[/message]
[message]
description=King Dra-Nak
id=msg_cmpgn_ei_14_05
message="Shut up! Thats it! I'm putting you in the high-security cave!"
message= _ "Shut up! Thats it! I'm putting you in the high-security cave!"
[/message]
#and more teleporting
@ -419,28 +434,28 @@ value={L}
[message]
description=Gweddry
id=msg_cmpgn_ei_14_06
message="Ugh..."
message= _ "Ugh..."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_14_07
message="Huh? Where am I? I'm tied to the ground!"
message= _ "Huh? Where am I? I'm tied to the ground!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_14_08
message="I must be in some sort of prison... hmm the guard didn't tie me very well. I can escape from these knots."
message= _ "I must be in some sort of prison... hmm the guard didn't tie me very well. I can escape from these knots."
[/message]
#add sounds of Gweddry escaping
[message]
description=Gweddry
id=msg_cmpgn_ei_14_09
message="That's better! I wonder how many other prisoners have been captured that I will have to rescue."
message= _ "That's better! I wonder how many other prisoners have been captured that I will have to rescue."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_14_10
message="Since they are probably tied down like I was, I will have to get into their cells in order to see them."
message= _ "Since they are probably tied down like I was, I will have to get into their cells in order to see them."
[/message]
#######################
@ -454,12 +469,12 @@ value={L}
[message]
speaker=unit
id=msg_cmpgn_ei_14_23
message=The high security prisoners are escaping!
message= _ "The high security prisoners are escaping!"
[/message]
[message]
description=King Dra-Nak
id=msg_cmpgn_ei_14_24
message=Kill them.
message= _ "Kill them."
[/message]
#these are prisoners even though the macro is called PRISON
#first group of prisoners- in the large cell
@ -485,12 +500,12 @@ value={L}
[message]
speaker=narrator
id=msg_cmpgn_ei_14_25
message="The guards are distracted! Now is the time to escape!"
message= _ "The guards are distracted! Now is the time to escape!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_14_26
message="What the...? Who said that?"
message= _ "What the...? Who said that?"
[/message]
[/event]
########################
@ -506,17 +521,6 @@ value={L}
##########################################
#rescuing Dacyn, Owaec and the two others#
##########################################
#define TRUEUNSTORE X Y V
[filter]
x={X}
y={Y}
side=1
[/filter]
[unstore_unit]
variable={V}
find_vacant=yes
[/unstore_unit]
#enddef
#Owaec
[event]
@ -525,12 +529,12 @@ find_vacant=yes
[message]
description=Gweddry
id=msg_cmpgn_ei_14_11
message="So you are in this cell! Come on, we have to escape!"
message= _ "So you are in this cell! Come on, we have to escape!"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_14_12
message="Very well. I think the rest of the cells are further down this path."
message= _ "Very well. I think the rest of the cells are further down this path."
[/message]
[/event]
@ -541,7 +545,7 @@ find_vacant=yes
[message]
description=Gweddry
id=msg_cmpgn_ei_14_13
message="So, they must have captured $R2.user_description in addition to Dacyn, Owaec and me. Well, $R2.type, follow me. We have to get out of this dungeon."
message= _ "So, they must have captured $R2.user_description in addition to Dacyn, Owaec and me. Well, $R2.type, follow me. We have to get out of this dungeon."
[/message]
[/event]
@ -552,7 +556,7 @@ find_vacant=yes
[message]
description=Gweddry
id=msg_cmpgn_ei_14_14
message=" It is nice to have a $R1.type among us! My guess is $R1.user_description will be able to shoot these devils without them doing anything about it, since most orcs are melee."
message= _ " It is nice to have a $R1.type among us! My guess is $R1.user_description will be able to shoot these devils without them doing anything about it, since most orcs are melee."
[/message]
[/event]
@ -563,22 +567,22 @@ find_vacant=yes
[message]
description=Gweddry
id=msg_cmpgn_ei_14_15
message="Dacyn! Good, now we can try to escape. Do you know any way to get out?"
message= _ "Dacyn! Good, now we can try to escape. Do you know any way to get out?"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_14_16
message="No, but I think I can be of some help. I think I have found out where the key to the door is!"
message= _ "No, but I think I can be of some help. I think I have found out where the key to the door is!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_14_17
message="Really? Where?"
message= _ "Really? Where?"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_14_18
message="The wall of the northern part of my cell, and right outside of it, is thinner than everywhere else. I think there isa hidden door there. Come, let us see!"
message= _ "The wall of the northern part of my cell, and right outside of it, is thinner than everywhere else. I think there isa hidden door there. Come, let us see!"
[/message]
[set_variable]
name=D_created
@ -638,7 +642,7 @@ find_vacant=yes
[message]
description=Gweddry
id=msg_cmpgn_ei_14_19
message="Here is the thin spot. Actually- wait a second- its not a thin spot at all! Its really a door!"
message= _ "Here is the thin spot. Actually- wait a second- its not a thin spot at all! Its really a door!"
[/message]
[terrain]
x,y=3,5
@ -648,7 +652,7 @@ find_vacant=yes
[message]
description=Owaec
id=msg_cmpgn_ei_14_20
message="Huh! A guard. Lets see how quickly we can kill it."
message= _ "Huh! A guard. Lets see how quickly we can kill it."
[/message]
#barrel
{ITM_BARREL 3 2}
@ -669,7 +673,7 @@ find_vacant=yes
[message]
speaker=unit
id=msg_cmpgn_ei_14_21
message="I have found the key! Lets get out of here!"
message= _ "I have found the key! Lets get out of here!"
[/message]
[set_variable]
name=key
@ -689,13 +693,13 @@ find_vacant=yes
[if]
[variable]
name=key
value=yes
equals=yes
[/variable]
[then]
[message]
description=Gweddry
id=msg_cmpgn_ei_14_22
message="This is the right key! Lets open the door, quick!"
message= _ "This is the right key! Lets open the door, quick!"
[/message]
[terrain]
x=10
@ -730,17 +734,17 @@ find_vacant=yes
[message]
description=Valand
id=msg_cmpgn_ei_14_27
message="The guards are planning to execute us tomorrow! Please help us!"
message= _ "The guards are planning to execute us tomorrow! Please help us!"
[/message]
[message]
x,y=34,20
id=msg_cmpgn_ei_14_28
message="Hah! Tomorrow? You make a big mistake if you believe you will live that long."
message= _ "Hah! Tomorrow? You make a big mistake if you believe you will live that long."
[/message]
[message]
x,y=30,20
id=msg_cmpgn_ei_14_29
message="Right, boss, especially since they're invading, and we need to kill them now before they escape!"
message= _ "Right, boss, especially since they're invading, and we need to kill them now before they escape!"
[/message]
[/event]
@ -755,7 +759,7 @@ find_vacant=yes
[message]
speaker=unit
id=msg_cmpgn_ei_14_30
message="Argh! Oh well, at least my vast hordes will defeat you!"
message= _ "Argh! Oh well, at least my vast hordes will defeat you!"
[/message]
{GUARD 20 10 (Orcish Grunt)}
{GUARD 20 10 (Orcish Grunt)}
@ -784,11 +788,11 @@ find_vacant=yes
[/filter]
[object]
id=holywater
name=Holy Water
name= _ "Holy Water"
image=misc/item-holywater.png
duration=forever
description=This water will make all of your weapons holy for your whole life!
cannot_use_message="I am not suited to using this item! Let another take it."
description= _ "This water will make all of your weapons holy for your whole life!"
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=12
@ -822,7 +826,7 @@ find_vacant=yes
[message]
description=Gweddry
id=msg_cmpgn_ei_14_31
message="Good! We have escaped these accursed caves, and can reunite with our army!"
message= _ "Good! We have escaped these accursed caves, and can reunite with our army!"
[/message]
[endlevel]
result=victory
@ -832,7 +836,7 @@ find_vacant=yes
[message]
description=Valand
id=msg_cmpgn_ei_14_32
message="Thank you for rescuing me! I will help you on your quest, whatever it is."
message= _ "Thank you for rescuing me! I will help you on your quest, whatever it is."
[/message]
[/event]
[/scenario]

View file

@ -1,5 +1,5 @@
[scenario]
name=The Crossing
name= _ "The Crossing"
id=Crossing
map_data="{maps/Eastern_Invasion/The_Crossing}"
turns=24
@ -14,7 +14,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Get Gweddry and Owaec across the river
Defeat:
@ -24,12 +24,14 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 280 160}
# {CROSS 260 130}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
{DOT 280 160}
{CROSS 260 130}
show_title=yes
[/part]
[/story]
[side]
type=Lieutenant
@ -87,42 +89,42 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_09_01
message="We have come to a great river. What should we do? Should we attempt to cross it?"
message= _ "We have come to a great river. What should we do? Should we attempt to cross it?"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_09_02
message="We must cross this river. The undead are chasing us. Reinforcements for the undead will arrive soon. we must be across the river before that happens."
message= _ "We must cross this river. The undead are chasing us. Reinforcements for the undead will arrive soon. we must be across the river before that happens."
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_09_03
message="Across this river lies the Northland. If we can get there, we may be able to get some ogres to help us."
message= _ "Across this river lies the Northland. If we can get there, we may be able to get some ogres to help us."
[/message]
[message]
description=Grug
id=msg_cmpgn_ei_09_04
message="Grug say we no help you! We finish must battle orc with!"
message= _ "Grug say we no help you! We finish must battle orc with!"
[/message]
[message]
description=Draka-Kura
id=msg_cmpgn_ei_09_05
message="And in Wesnothish that means?..."
message= _ "And in Wesnothish that means?..."
[/message]
[message]
description=Grug
id=msg_cmpgn_ei_09_06
message="Orc foolish! Die you now!"
message= _ "Orc foolish! Die you now!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_09_07
message="I think the ogres are trying to kill the orcs."
message= _ "I think the ogres are trying to kill the orcs."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_09_08
message="If we show ourselves as enemies of the orcs, they may help us. But I think we should cross the river before trying to convince these ogres to help."
message= _ "If we show ourselves as enemies of the orcs, they may help us. But I think we should cross the river before trying to convince these ogres to help."
[/message]
[/event]
@ -172,7 +174,7 @@ letter=C
[message]
description=Dacyn
id=msg_cmpgn_ei_09_09
message="The undead reinforcements have arrived! We must cross the river immediately!"
message= _ "The undead reinforcements have arrived! We must cross the river immediately!"
[/message]
[/event]
@ -186,12 +188,12 @@ letter=C
[message]
description=Dacyn
id=msg_cmpgn_ei_09_10
message="Good! We have crossed. Now let's see if we can get the Ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again."
message= _ "Good! We have crossed. Now let's see if we can get the Ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again."
[/message]
[message]
description=Grug
id=msg_cmpgn_ei_09_11
message="Grug say join you maybe he."
message= _ "Grug say join you maybe he."
[/message]
[endlevel]
result=victory
@ -202,7 +204,7 @@ letter=C
[message]
speaker=unit
id=msg_cmpgn_ei_09_12
message="Hurry up. We need to get across before these undead slaughter us!"
message= _ "Hurry up. We need to get across before these undead slaughter us!"
[/message]
[set_variable]
name=across

View file

@ -1,5 +1,5 @@
[scenario]
name=An Elven Alliance
name= _ "An Elven Alliance"
id=Elven_Alliance
map_data="{maps/Eastern_Invasion/An_Elven_Alliance}"
turns=18
@ -14,7 +14,7 @@
music="elfland.ogg"
objectives="
objectives= _ "
Victory:
@Defeat enemy leader
Defeat:
@ -26,13 +26,16 @@ Defeat:
{deaths2.cfg}
[bigmap]
image=misc/loymap.png
{DOT 333 255}
{DOT 307 252}
{DOT 281 247}
{CROSS 255 244}
[/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 333 255}
{DOT 307 252}
{DOT 281 247}
{CROSS 255 244}
[/part]
[/story]
[side]
type=Lieutenant
@ -79,17 +82,17 @@ Defeat:
[message]
description=Volas
id=msg_cmpgn_ei_04_01
message="Greetings, travelers! Welcome to my realm."
message= _ "Greetings, travelers! Welcome to my realm."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_04_02
message="Hello. I am wondering if you can help he fight these undead beasts that attack us."
message= _ "Hello. I am wondering if you can help he fight these undead beasts that attack us."
[/message]
[message]
description=Volas
id=msg_cmpgn_ei_04_03
message="Certainly. Although we will not leave our forests, we will help you reach the northern outpost, where the officer stationed there may aid you."
message= _ "Certainly. Although we will not leave our forests, we will help you reach the northern outpost, where the officer stationed there may aid you."
[/message]
#Gruga-Har arrives
@ -105,22 +108,22 @@ Defeat:
[message]
description=Gruga-Har
id=msg_cmpgn_ei_04_04
message="Intruders!"
message= _ "Intruders!"
[/message]
[message]
description=Volas
id=msg_cmpgn_ei_04_05
message="What? Those pesky orcs! They are the intruders, not us!"
message= _ "What? Those pesky orcs! They are the intruders, not us!"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_04_06
message="They are right in the Northern Path. We will have to fight them to move on."
message= _ "They are right in the Northern Path. We will have to fight them to move on."
[/message]
[message]
description=Gruga-Har
id=msg_cmpgn_ei_04_07
message="Bring forth the assassins, we may be able to poison them!"
message= _ "Bring forth the assassins, we may be able to poison them!"
[/message]
[command]
@ -144,13 +147,13 @@ Defeat:
[message]
description=Nafga
id=msg_cmpgn_ei_04_08
message="Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?"
message= _ "Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?"
[/message]
[message]
description=Gruga-Har
id=msg_cmpgn_ei_04_09
message="Perfect! Go, into the forest!"
message= _ "Perfect! Go, into the forest!"
[/message]
[kill]
@ -168,7 +171,7 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_04_10
message="They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly."
message= _ "They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly."
[/message]
[/event]
@ -185,7 +188,7 @@ Defeat:
[message]
description=Nafga
id=msg_cmpgn_ei_04_11
message="Hahaha! Nafga will kill the elves!"
message= _ "Hahaha! Nafga will kill the elves!"
[/message]
[/event]
@ -198,13 +201,13 @@ Defeat:
[message]
description=Nafga
id=msg_cmpgn_ei_04_12
message="No! This is the first time I have failed a mission, and it is my last!"
message= _ "No! This is the first time I have failed a mission, and it is my last!"
[/message]
[message]
description=Gruga-Har
id=msg_cmpgn_ei_04_13
message="My assassin is dead! the elves must pay, not for his death, but for stopping him in his mission!"
message= _ "My assassin is dead! the elves must pay, not for his death, but for stopping him in his mission!"
[/message]
[/event]
[/scenario]

View file

@ -1,5 +1,5 @@
[scenario]
name=The Escape Tunnel
name= _ "The Escape Tunnel"
id=Escape_Tunnel
map_data="{maps/Eastern_Invasion/The_Escape_Tunnel}"
turns=24
@ -10,7 +10,7 @@
music="underground.ogg"
objectives="
objectives= _ "
Victory:
@Reach the end of the tunnel
Defeat:
@ -18,11 +18,13 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {CROSS 281 267}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{CROSS 281 267}
[/part]
[/story]
[side]
type=Lieutenant
@ -88,12 +90,12 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_02_01
message="Where are we? I cannot see where we are going."
message= _ "Where are we? I cannot see where we are going."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_02_02
message="I do not know. There are trolls in here, which may try to fight us."
message= _ "I do not know. There are trolls in here, which may try to fight us."
[/message]
[/event]
@ -114,7 +116,7 @@ Defeat:
[message]
speaker=unit
id=msg_cmpgn_ei_02_03
message=This sign says 'Dead End'
message= _ "This sign says 'Dead End'"
[/message]
[/event]
@ -127,17 +129,17 @@ Defeat:
[message]
speaker=unit
id=msg_cmpgn_ei_02_04
message="Who goes there?"
message= _ "Who goes there?"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_02_05
message="We are travelers loyal to the king of Wesnoth. Will you help us escape these trolls?"
message= _ "We are travelers loyal to the king of Wesnoth. Will you help us escape these trolls?"
[/message]
[message]
speaker=unit
id=msg_cmpgn_ei_02_06
message="Yes, we will help you, for although we have no loyalty to Wesnoth, we believe that you are on a noble quest."
message= _ "Yes, we will help you, for although we have no loyalty to Wesnoth, we believe that you are on a noble quest."
[/message]
[/event]
@ -158,11 +160,11 @@ Defeat:
[/filter]
[object]
id=holywater
name=Holy Water
name= _ "Holy Water"
image=misc/item-holywater.png
duration=forever
description=This water will make all of your weapons holy for your whole life!
cannot_use_message="I am not suited to using this item! Let another take it."
description= _ "This water will make all of your weapons holy for your whole life!"
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=12
@ -199,7 +201,7 @@ Defeat:
[message]
speaker=unit
id=msg_cmpgn_ei_02_07
message="There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
[/message]
[gold]
side=1
@ -273,12 +275,12 @@ Defeat:
[message]
description=Mal-Bakral
id=msg_cmpgn_ei_02_08
message="We have found you, human- Prepare to die!"
message= _ "We have found you, human- Prepare to die!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_02_09
message="They follow us. We must move quickly!"
message= _ "They follow us. We must move quickly!"
[/message]
[/event]
@ -292,7 +294,7 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_02_10
message="We have reached the end of the escape tunnel. I see daylight above us."
message= _ "We have reached the end of the escape tunnel. I see daylight above us."
[/message]
[endlevel]
result=victory

View file

@ -1,5 +1,5 @@
[scenario]
name=Evacuation
name= _ "Evacuation"
id=Evacuation
map_data="{maps/Eastern_Invasion/Evacuation}"
turns=12
@ -14,7 +14,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Get everyone possible across the river
@Destroy the bridge (everyone left on the wrong side of the river will die, including everyone left on your recall list)
@ -25,12 +25,14 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 280 160}
# {CROSS 260 130}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 260 130}
[/part]
[/story]
[side]
type=Lieutenant
@ -104,47 +106,47 @@ Defeat:
[message]
description=Dacyn
id=msg_cmpg_ei_15_01
message=What? Who are you?
message= _ "What? Who are you?"
[/message]
[message]
description=Engineer
id=msg_cmpg_ei_15_02
message="I'm a engineer. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah."
message= _ "I'm a engineer. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah."
[/message]
[message]
description=Owaec
id=msg_cmpg_ei_15_03
message=Um... why would we want to do that?
message= _ "Um... why would we want to do that?"
[/message]
[message]
description=Engineer
id=msg_cmpg_ei_15_04
message="Well, i see those arcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you escape."
message= _ "Well, i see those arcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you escape."
[/message]
[message]
description=Dacyn
id=msg_cmpg_ei_15_05
message="Gweddry, he's actually right... it might be useful to hire him. How much?"
message= _ "Gweddry, he's actually right... it might be useful to hire him. How much?"
[/message]
[message]
description=Engineer
id=msg_cmpg_ei_15_06
message="Fifty gold pieces."
message= _ "Fifty gold pieces."
[/message]
[message]
description=Gweddry
id=msg_cmpg_ei_15_07
message="Very well, but you only get it once the bridge is down."
message= _ "Very well, but you only get it once the bridge is down."
[/message]
[message]
description=Engineer
id=msg_cmpg_ei_15_08
message="Deal. I c'n blow'er up once i get to that signpost ov'r 'ere. Thats where my eq'pment is."
message= _ "Deal. I c'n blow'er up once i get to that signpost ov'r 'ere. Thats where my eq'pment is."
[/message]
[message]
description=Dacyn
id=msg_cmpg_ei_15_09
message="Unfortunately, anyone we leave on this side of the river will die. We have to get as many people as possible across before its too late..."
message= _ "Unfortunately, anyone we leave on this side of the river will die. We have to get as many people as possible across before its too late..."
[/message]
[item]
image=items/signpost.png
@ -169,24 +171,24 @@ y=21-24,18-20
[message]
description=Engineer
id=msg_cmpg_ei_15_10
message="So, d'ya want me to blow up der bridge yet, Cap'n?"
message= _ "So, d'ya want me to blow up der bridge yet, Cap'n?"
[option]
name=Yes
[command]
[message]
description=Engineer
id=msg_cmpg_ei_15_10
message="Alright! Blast'n time!"
message= _ "Alright! Blast'n time!"
[/message]
[message]
speaker=narrator
id=msg_cmpg_ei_15_11
message="BOOM!!!"
message= _ "BOOM!!!"
[/message]
[message]
description=Engineer
id=msg_cmpg_ei_15_12
message="Well, i'm done 'ere. I believe you owe me some money?"
message= _ "Well, i'm done 'ere. I believe you owe me some money?"
[/message]
[if]
[have_unit]
@ -197,7 +199,7 @@ y=21-24,18-20
[message]
description=Gweddry
id=msg_cmpg_ei_15_13
message="Oops... i'm north of the bridge! That was bad planning on my part."
message= _ "Oops... i'm north of the bridge! That was bad planning on my part."
[/message]
[endlevel]
result=defeat
@ -207,7 +209,7 @@ y=21-24,18-20
[message]
description=Gweddry
id=msg_cmpg_ei_15_14
message="Yeah, here you go. Now get out of here."
message= _ "Yeah, here you go. Now get out of here."
[/message]
[gold]
amount=-50
@ -226,7 +228,7 @@ y=21-24,18-20
[message]
description=Dacyn
id=msg_cmpg_ei_15_15
message="You idiot! You left me north of the bridge!"
message= _ "You idiot! You left me north of the bridge!"
[/message]
[endlevel]
result=defeat
@ -242,7 +244,7 @@ y=21-24,18-20
[message]
description=Owaec
id=msg_cmpg_ei_15_16
message="I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
[/message]
[endlevel]
result=defeat
@ -264,7 +266,7 @@ y=21-24,18-20
[message]
description=Engineer
id=msg_cmpg_ei_15_17
message="Neh? Alright then, we'll wait fa' later, eh?"
message= _ "Neh? Alright then, we'll wait fa' later, eh?"
[/message]
[/command]
[/option]
@ -276,7 +278,7 @@ y=21-24,18-20
[message]
description=Dacyn
id=msg_cmpg_ei_15_18
message=We have not thrown down the bridge in time! The orcs will kill us all!
message= _ "We have not thrown down the bridge in time! The orcs will kill us all!"
[/message]
[/event]
@ -285,12 +287,12 @@ y=21-24,18-20
[message]
description=Dacyn
id=msg_cmpg_ei_15_19
message="Well, we didn't have to blow up the bridge after all, but we still have to go south."
message= _ "Well, we didn't have to blow up the bridge after all, but we still have to go south."
[/message]
[message]
description=Engineer
id=msg_cmpg_ei_15_20
message="What? Y'got no need a me se'vices? I quit!"
message= _ "What? Y'got no need a me se'vices? I quit!"
[/message]
[kill]
description=Engineer

View file

@ -1,5 +1,5 @@
[scenario]
name=Lake Vrug
name= _ "Lake Vrug"
map_data="{maps/Eastern_Invasion/Lake_Vrug}"
turns=24
@ -16,7 +16,7 @@
music=wesnoth-3.ogg
objectives="
objectives= _ "
Victory:
@Reach the end of the path
Defeat:
@ -26,11 +26,13 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {CROSS 100 240}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{CROSS 100 240}
[/part]
[/story]
[side]
type=Lieutenant
@ -78,22 +80,22 @@ Defeat:
[message]
description=Dacyn
id=msg_cmpgn_ei_13_01
message="The trail stops soon. Look at this- mountains block our path."
message= _ "The trail stops soon. Look at this- mountains block our path."
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_13_02
message="None of our troops can go on this harsh terrain. We must turn back!"
message= _ "None of our troops can go on this harsh terrain. We must turn back!"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_13_03
message="No! If I remember correctly, there is a lake coming up here, with a bridge across it. We can get through the mountains that way."
message= _ "No! If I remember correctly, there is a lake coming up here, with a bridge across it. We can get through the mountains that way."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_13_04
message="We have to go through anyway, there is no way around. The mountains are even thicker in other places. Onward!"
message= _ "We have to go through anyway, there is no way around. The mountains are even thicker in other places. Onward!"
[/message]
[/event]
@ -116,7 +118,7 @@ y=$y1
[message]
description=Gweddry
id=msg_cmpgn_ei_13_05
message="Good! We have made it to the end if the road. We can now get out of these mountains."
message= _ "Good! We have made it to the end if the road. We can now get out of these mountains."
[/message]
{TROLL}
{TROLL}
@ -130,7 +132,7 @@ y=$y1
[message]
description=Dacyn
id=msg_cmpgn_ei_13_06
message="This doesn't look good..."
message= _ "This doesn't look good..."
[/message]
[endlevel]
result=victory

View file

@ -1,5 +1,5 @@
[scenario]
name="Mal-Ravanals Capital"
name= _ "Mal-Ravanals Capital"
map_data="{maps/Eastern_Invasion/Mal-Ravanals_Capital}"
turns=36
{DAWN}
@ -17,7 +17,7 @@
music="wesnoth-4.ogg"
objectives="
objectives= _ "
Victory:
@Escape from the Capital by killing one of the two necromancers
Defeat:
@ -26,14 +26,16 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 415 250}
# {DOT 444 250}
# {DOT 472 250}
# {CROSS 500 250}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 415 250}
{DOT 444 250}
{DOT 472 250}
{CROSS 500 250}
[/part]
[/story]
[side]
race=Humans
@ -109,25 +111,25 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_07_01
message="We have came all the way to Mal-Ravanal's Capital!"
message= _ "We have came all the way to Mal-Ravanal's Capital!"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_07_02
message="Yes, but look! The undead forces are closing in behind us. We cannot kill Mal-Ravanal. We must turn back!"
message= _ "Yes, but look! The undead forces are closing in behind us. We cannot kill Mal-Ravanal. We must turn back!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_07_03
message="True. We must kill one of these necromancers that follows us to retreat. Still, I think we have done some good here: these enemies are delayed by our actions."
message= _ "True. We must kill one of these necromancers that follows us to retreat. Still, I think we have done some good here: these enemies are delayed by our actions."
[/message]
[message]
description=Mal-Ravanal
id=msg_cmpgn_ei_07_04
message="These humans have dared to come this far into my land. Crush them!"
message= _ "These humans have dared to come this far into my land. Crush them!"
[/message]
[/event]
@ -144,7 +146,7 @@ Defeat:
[message]
description=Mal-Ravanal
id=msg_cmpgn_ei_07_05
message="You dare to attack ME?!? Go back to your master!"
message= _ "You dare to attack ME?!? Go back to your master!"
[/message]
[teleport]
[filter]
@ -221,27 +223,27 @@ Defeat:
[message]
description=Terraent
id=msg_cmpgn_ei_07_06
message="Thank you for destroying that skeleton warrior! Every time you kill one of the advanced skeletons, one of my ally knights is let free!"
message= _ "Thank you for destroying that skeleton warrior! Every time you kill one of the advanced skeletons, one of my ally knights is let free!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_07_07
message="Why? Are you the undead's prisoners?"
message= _ "Why? Are you the undead's prisoners?"
[/message]
[message]
description=Terraent
id=msg_cmpgn_ei_07_08
message="Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game- whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us."
message= _ "Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game- whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_07_09
message= "This sounds like a dangerous game. We will try to free as many of you as possible before we escape from here."
message= _ "This sounds like a dangerous game. We will try to free as many of you as possible before we escape from here."
[/message]
[message]
description=Terraent
id=msg_cmpgn_ei_07_10
message="There are five of us still locked up in the jail. All of us will join you if you can get us free."
message= _ "There are five of us still locked up in the jail. All of us will join you if you can get us free."
[/message]
[/else]
[/if]

View file

@ -1,5 +1,5 @@
[scenario]
name="Northern Outpost"
name= _ "Northern Outpost"
map_data="{maps/Eastern_Invasion/Northern_Outpost}"
turns=18
@ -16,7 +16,7 @@
music="wesnoth-3.ogg"
objectives="
objectives= _ "
Victory:
@Find the thieves in the villages
@Kill the thieves and any other bandits that attack
@ -28,11 +28,13 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {CROSS 260 180}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{CROSS 260 180}
[/part]
[/story]
[side]
race=Humans
@ -144,27 +146,27 @@ y={Y}
[message]
description=Owaec
id=msg_cmpgn_ei_06_01
message="Hail, Gweddry!"
message= _ "Hail, Gweddry!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_06_02
message="Hello. We have been forced from our positions. Do you think you can help us regain our outpost?"
message= _ "Hello. We have been forced from our positions. Do you think you can help us regain our outpost?"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_06_03
message="I am not sure. There are bandits in this country, and it is they who rule this land, not the king. My men are afraid of them, and refuse to come out and fight. As you see, though I have many men, they stay penned up in the keep. The thieves hide in the villages."
message= _ "I am not sure. There are bandits in this country, and it is they who rule this land, not the king. My men are afraid of them, and refuse to come out and fight. As you see, though I have many men, they stay penned up in the keep. The thieves hide in the villages."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_06_04
message="We will see if we can get across to where you are without thieves killing us. Also, we will try to go to the villages and drive the thieves out. Onward, men!"
message= _ "We will see if we can get across to where you are without thieves killing us. Also, we will try to go to the villages and drive the thieves out. Onward, men!"
[/message]
[message]
description=Raklar
id=msg_cmpgn_ei_06_05
message="Stop these intruders from getting through. Ambush them!"
message= _ "Stop these intruders from getting through. Ambush them!"
[/message]
[/event]
@ -209,17 +211,17 @@ y={Y}
[message]
description=Dacyn
id=msg_cmpgn_ei_06_06
message="We have defeated these bandits. Perhaps, now that we are here, Owaec's troops will not be afraid to exit his castle."
message= _ "We have defeated these bandits. Perhaps, now that we are here, Owaec's troops will not be afraid to exit his castle."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_06_07
message="Yes, hopefully. Our outpost has been overrun by undead. What about yours? Have you encountered them?"
message= _ "Yes, hopefully. Our outpost has been overrun by undead. What about yours? Have you encountered them?"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_06_08
message="No, I have not encountered any undead yet. However, I don't think me and my men can do any more good here. We will come with you to see if, together, we cannot find a way to push back these undead."
message= _ "No, I have not encountered any undead yet. However, I don't think me and my men can do any more good here. We will come with you to see if, together, we cannot find a way to push back these undead."
[/message]
[endlevel]
result=victory
@ -242,12 +244,12 @@ y={Y}
[message]
description=Mal-Karhal
id=msg_cmpgn_ei_06_09
message="Hahaha! I have found you, pesky humans! Prepare to die!"
message= _ "Hahaha! I have found you, pesky humans! Prepare to die!"
[/message]
[message]
discription=Owaec
id=msg_cmpgn_ei_06_10
message="Oh no! The undead have come, and we have not had time to prepare for them! We will all die now!"
message= _ "Oh no! The undead have come, and we have not had time to prepare for them! We will all die now!"
[/message]
[endlevel]
result=defeat
@ -332,7 +334,7 @@ name=die
[then]
[message]
description=Owaec
message={M}
message= _ "{M}"
[/message]
[/then]
[/if]
@ -387,11 +389,11 @@ name=die
[/filter]
[object]
id=holywater
name=Holy Water
name= _ "Holy Water"
image=misc/item-holywater.png
duration=forever
description=This water will make all of your weapons holy for your whole life!
cannot_use_message="I am not suited to using this item! Let another take it."
description= _ "This water will make all of your weapons holy for your whole life!"
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=30

View file

@ -1,5 +1,5 @@
[scenario]
name=Training the Ogres
name= _ "Training the Ogres"
id=Ogre
map_data="{maps/Eastern_Invasion/Training_the_Ogres}"
@ -17,7 +17,7 @@
music="wesnoth-4.ogg"
victory_when_enemies_defeated=no
objectives="
objectives= _ "
Victory:
@Keep at least two ogres on the grass until your troops catch up with you
Defeat:
@ -27,11 +27,13 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {CROSS 300 100}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{CROSS 300 100}
[/part]
[/story]
[side]
type=Lieutenant
@ -78,17 +80,17 @@ y=10
[message]
description=Gweddry
id=msg_cmpgn_ei_11_01
message="Look, we have found a pack of Ogres. Lets see if we can capture some to train."
message= _ "Look, we have found a pack of Ogres. Lets see if we can capture some to train."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_11_02
message="Alright, we have to keep at least two of these Ogres on the grass until our troops get here to capture them."
message= _ "Alright, we have to keep at least two of these Ogres on the grass until our troops get here to capture them."
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_11_03
message="We should try to surround them. Gweddry, you stay where you are. Dacyn, you go north-east. I'll go north-west."
message= _ "We should try to surround them. Gweddry, you stay where you are. Dacyn, you go north-east. I'll go north-west."
[/message]
[teleport]
[filter]
@ -122,7 +124,7 @@ y=10
[message]
description=Gweddry
id=msg_cmpgn_ei_11_04
message="We have let one escape. Lets hope they all don't!"
message= _ "We have let one escape. Lets hope they all don't!"
[/message]
[kill]
type=Young Ogre
@ -148,7 +150,7 @@ y=10
[message]
description=Dacyn
id=msg_cmpgn_ei_11_05
message="Good! We have managed to capture some Ogres. We can now recruit them into our army."
message= _ "Good! We have managed to capture some Ogres. We can now recruit them into our army."
[/message]
[allow_recruit]
type=Young Ogre
@ -158,7 +160,7 @@ y=10
[message]
description=Gweddry
id=msg_cmpgn_ei_11_06
message="We didn't capture enough of the ogres here. We will have to go on without them."
message= _ "We didn't capture enough of the ogres here. We will have to go on without them."
[/message]
[/else]
[/if]

View file

@ -1,8 +1,8 @@
[scenario]
name=Peasant Revolt
name= _ "Peasant Revolt"
id=Peasant_Revolt
map_data="{maps/Eastern_Invasion/Peasant_Revolt}"
turns=24
turns=12
next_scenario=Approaching_Weldyn
{DAWN}
@ -14,7 +14,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat enemy leader
Defeat:
@ -25,12 +25,14 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 280 160}
# {CROSS 260 130}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 260 130}
[/part]
[/story]
[side]
type=Lieutenant
@ -39,12 +41,6 @@ Defeat:
canrecruit=1
controller=human
recruit=Fencer
[unit]
description=Sudoc
type=Duelist
x=6
y=4
[/unit]
[/side]
[side]
@ -67,35 +63,42 @@ Defeat:
[recall]
description=Owaec
[/recall]
[unit]
description=Sudoc
type=Duelist
x=7
y=5
side=1
[/unit]
[message]
description=Sudoc
id=msg_cmpgn_ei_16_01
message="Good! Finally some non-undead people are here!"
message= _ "Good! Finally some non-undead people are here!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_16_02
message="Uh... hello, Sudoc... why aren't you at your southern outpost?"
message= _ "Uh... hello, Sudoc... why aren't you at your southern outpost?"
[/message]
[message]
description=Sudoc
id=msg_cmpgn_ei_16_03
message="It was captured and we were forced to come here. This is the only place left in wesnoth where you can find non-undead, except for Weldyn. And Weldyn is besieged right now."
message= _ "It was captured and we were forced to come here. This is the only place left in Wesnoth where you can find non-undead, except for Weldyn. And Weldyn is besieged right now."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_16_04
message="What do the undead want you here for?"
message= _ "What do the undead want you here for?"
[/message]
[message]
description=Sudoc
id=msg_cmpgn_ei_16_05
message="We are slaves! The undead work us, mining and making weapons, and then, when they need to, kill us to add to their army! But I am leading a rebellion... unfortunately, its hard for our rapiers to do anything against these undead. We need outside help."
message= _ "We are slaves! The undead work us, mining and making weapons, and then, when they need to, kill us to add to their army! But I am leading a rebellion... unfortunately, its hard for our rapiers to do anything against these undead. We need outside help."
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_16_06
message="I guess we'll have to help him. Maybe his fencers will prove useful later on."
message= _ "I guess we'll have to help him. Maybe his fencers will prove useful later on."
[/message]
[/event]
[/scenario]

View file

@ -1,5 +1,5 @@
[scenario]
name=Weldyn Besieged
name= _ "Weldyn Besieged"
id=Reject
map_data="{maps/Eastern_Invasion/Weldyn_Besieged}"
turns=24
@ -14,7 +14,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat Mal-Ravanal
Defeat:
@ -25,12 +25,14 @@ Defeat:
#Letting any enemy unit onto your keep"
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 280 160}
# {CROSS 260 130}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 260 130}
[/part]
[/story]
{scenarios/Eastern_Invasion/deaths.cfg}
@ -120,12 +122,12 @@ Defeat:
[message]
description=Mal-Drakanal
id=msg_cmpgn_ei_20_01
message=You people are fools! You decided to reject my master's duel... very well, you will all DIE! And know, my master is here, watching your very demise. For he does not fear you at all, and knows that you will never be able to find him and kill him! There are seven of us, and only ONE of us is the real leader! ha ha ha ha! To be fair about it, we will all tell you our names.
message= _ "You people are fools! You decided to reject my master's duel... very well, you will all DIE! And know, my master is here, watching your very demise. For he does not fear you at all, and knows that you will never be able to find him and kill him! There are seven of us, and only ONE of us is the real leader! ha ha ha ha! To be fair about it, we will all tell you our names."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_20_02
message=Remember, we have to kill Mal-Ravanal. He's here somewhere...
message= _ "Remember, we have to kill Mal-Ravanal. He's here somewhere..."
[/message]
[/event]
@ -137,7 +139,7 @@ Defeat:
[message]
description=Mal-Ravanal
id=msg_cmpgn_ei_20_03
message=How did you know...?
message= _ "How did you know...?"
[/message]
[endlevel]
result=victory
@ -156,12 +158,12 @@ Defeat:
[message]
speaker=unit
id=msg_cmpgn_ei_20_04
message=Kill the king!
message= _ "Kill the king!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_20_05
message=They killed Konrad... now, even if save Weldyn, Wesnoth has fallen.
message= _ "They killed Konrad... now, even if save Weldyn, Wesnoth has fallen."
[/message]
[endlevel]
result=defeat

View file

@ -1,5 +1,5 @@
[scenario]
name=The Duel
name= _ "The Duel"
id=Duel
map_data="{maps/Eastern_Invasion/The_Arena}"
turns=36
@ -14,18 +14,20 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat Mal-Ravanal
Defeat:
#Death of Gweddry"
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 280 160}
# {CROSS 260 130}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 260 130}
[/part]
[/story]
[side]
type=Lieutenant
@ -73,22 +75,22 @@ Defeat:
[message]
description=Undead Announcer
id=msg_cmpgn_ei_21_01
message="These are the rules. Each team may recruit up to six of its best minions."
message= _ "These are the rules. Each team may recruit up to six of its best minions."
[/message]
[message]
description=Announcer
id=msg_cmpgn_ei_21_02
message="After this, the keeps will be taken away from the sides, and the battle will commence!"
message= _ "After this, the keeps will be taken away from the sides, and the battle will commence!"
[/message]
[message]
description=Undead Announcer
id=msg_cmpgn_ei_21_03
message="The first leader to fall loses the duel."
message= _ "The first leader to fall loses the duel."
[/message]
[message]
description=Announcer
id=msg_cmpgn_ei_21_04
message="Let the battle begin!!!"
message= _ "Let the battle begin!!!"
[/message]
[/event]
@ -117,7 +119,7 @@ y=2
#enddef
#define GRASS
#define GRASS X Y
[terrain]
x={X}
y={Y}
@ -148,17 +150,17 @@ letter=g
[message]
description=Announcer
id=msg_cmpgn_ei_21_05
message="Foul! He's not allowed to do that!"
message= _ "Foul! He's not allowed to do that!"
[/message]
[message]
description=Undead Announcer
id=msg_cmpgn_ei_21_06
message="Actually he is. The rules say he can only bring six of his minions,they didn't say he couldn't summon more after the duel started. However, Gweddry is still not allowed to bring more troops, because that would be bringing, not summoning."
message= _ "Actually he is. The rules say he can only bring six of his minions,they didn't say he couldn't summon more after the duel started. However, Gweddry is still not allowed to bring more troops, because that would be bringing, not summoning."
[/message]
[message]
description=Announcer
id=msg_cmpgn_ei_21_07
message="Very well. Continue the duel!"
message= _ "Very well. Continue the duel!"
[/message]
[/event]
@ -170,12 +172,12 @@ letter=g
[message]
description=Mal-Ravanal
id=msg_cmpgn_ei_21_08
message=I can't believe I lost the duel...
message= _ "I can't believe I lost the duel..."
[/message]
[message]
description=Undead Announcer
id=msg_cmpgn_ei_21_09
message="What? He lost? Now we'll start to loooose alllll ourrrrr poweerrrrrr......."
message= _ "What? He lost? Now we'll start to loooose alllll ourrrrr poweerrrrrr......."
[/message]
[endlevel]
result=victory
@ -187,7 +189,7 @@ letter=g
[message]
description=Mal-Ravanal
id=msg_cmpgn_ei_21_10
message=Well, the duel's over now. I win by default. Kill them, minions!
message= _ "Well, the duel's over now. I win by default. Kill them, minions!"
[/message]
[/event]
[/scenario]

View file

@ -1,5 +1,5 @@
[scenario]
name=The Outpost
name= _ "The Outpost"
map_data="{maps/Eastern_Invasion/The_Outpost}"
turns=16
{scenarios/Eastern_Invasion/intro.cfg}
@ -17,7 +17,7 @@
music=wesnoth-2.ogg
objectives="
objectives= _ "
Victory:
@Resist until you recieve further instructions from Dacyn.
Defeat:
@ -25,19 +25,21 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 130 240}
# {DOT 150 250}
# {DOT 170 260}
# {DOT 190 270}
# {DOT 210 280}
# {DOT 230 285}
# {DOT 250 282}
# {DOT 270 274}
# {CROSS 281 267}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 130 240}
{DOT 150 250}
{DOT 170 260}
{DOT 190 270}
{DOT 210 280}
{DOT 230 285}
{DOT 250 282}
{DOT 270 274}
{CROSS 281 267}
[/part]
[/story]
[side]
type=Sergeant
@ -111,37 +113,37 @@ aggression=0.6
[message]
description=Mal-Ravanal
id=msg_cmpgn_ei_01_01
message="Come, brothers, let us destroy these humans that stop us from entering Wesnoth!"
message= _ "Come, brothers, let us destroy these humans that stop us from entering Wesnoth!"
[/message]
[message]
description=Mal-Sakkat
id=msg_cmpgn_ei_01_02
message="Since we have no will of our own, we must agree with you."
message= _ "Since we have no will of our own, we must agree with you."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_01_03
message="No! We must hold this outpost!"
message= _ "No! We must hold this outpost!"
[/message]
[message]
description=Mal-Ravanal
id=msg_cmpgn_ei_01_04
message="I always give my victims the honor of knowing the magnificent leader of the enormous hordes that are about to kill them. I am the evil spirit of Ravanal inhabiting the body of this lich, head of an evil brotherhood of necromancers! Ha ha ha ha!"
message= _ "I always give my victims the honor of knowing the magnificent leader of the enormous hordes that are about to kill them. I am the evil spirit of Ravanal inhabiting the body of this lich, head of an evil brotherhood of necromancers! Ha ha ha ha!"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_01_05
message="So, you're the leader of this entire undead force?"
message= _ "So, you're the leader of this entire undead force?"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_01_06
message="We should probably try to get this knowledge to the king."
message= _ "We should probably try to get this knowledge to the king."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_01_07
message="Sir, we cannot defeat a lich this powerful. I am going to search the castle and see if there is any way we can escape."
message= _ "Sir, we cannot defeat a lich this powerful. I am going to search the castle and see if there is any way we can escape."
[/message]
[kill]
@ -162,7 +164,7 @@ aggression=0.6
[message]
description=Dacyn
id=msg_cmpgn_ei_01_08
message="Sir! We can escape from here now! I have found a trapdoor next to the castle!"
message= _ "Sir! We can escape from here now! I have found a trapdoor next to the castle!"
[/message]
#you win when you move to the trapdoor
@ -181,7 +183,7 @@ aggression=0.6
[message]
description=Gweddry
id=msg_cmpgn_ei_01_09
message="Follow me, men! Through the trapdoor!"
message= _ "Follow me, men! Through the trapdoor!"
[/message]
[endlevel]
result=victory
@ -196,7 +198,7 @@ aggression=0.6
[message]
description=Dacyn
id=msg_cmpgn_ei_01_010
message="Hurry! Before long enemy reinforcements will arrive, and we will all die! Come to the trapdoor!"
message= _ "Hurry! Before long enemy reinforcements will arrive, and we will all die! Come to the trapdoor!"
[/message]
[/event]
@ -212,7 +214,7 @@ aggression=0.6
[message]
description=Mal-Ravanal
id=msg_cmpgn_ei_01_011
message="You dare to attack ME?!? Go back to your master!"
message= _ "You dare to attack ME?!? Go back to your master!"
[/message]
[teleport]
[filter]

View file

@ -1,5 +1,5 @@
[scenario]
name=The Council
name= _ "The Council"
id=Throne
map_data="{maps/Eastern_Invasion/Throne_Room}"
turns=24
@ -16,12 +16,14 @@
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 280 160}
# {CROSS 260 130}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 260 130}
[/part]
[/story]
[side]
type=Lieutenant
@ -64,57 +66,57 @@
[message]
description=Konrad II
id=msg_cmpgn_ei_18_01
message=This is a hopeless battle. We don't have any way to defeat these hordes.
message= _ "This is a hopeless battle. We don't have any way to defeat these hordes."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_18_02
message=No, I think there is one solution.
message= _ "No, I think there is one solution."
[/message]
[message]
description=Kaldor
id=msg_cmpgn_ei_18_03
message=What exactly would that be?
message= _ "What exactly would that be?"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_18_04
message=Well, let me explain. Originally, when we were in out outpost, the undead came during the night and attacked us. The leader of the undead army way with them.
message= _ "Well, let me explain. Originally, when we were in out outpost, the undead came during the night and attacked us. The leader of the undead army way with them."
[/message]
[message]
description=Konrad II
id=msg_cmpgn_ei_18_05
message=What significance does that have?
message= _ "What significance does that have?"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_18_06
message=If you cut off the head, the body will die.
message= _ "If you cut off the head, the body will die."
[/message]
[message]
description=Kaldor
id=msg_cmpgn_ei_18_07
message=I see. Who is the enemy?
message= _ "I see. Who is the enemy?"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_18_08
message=A lich named Mal-Ravanal.
message= _ "A lich named Mal-Ravanal."
[/message]
[message]
description=Sudoc
id=msg_cmpgn_ei_18_09
message=But we still don't have any way to win. We won't ever be able to get close to Mal-Ravanal.
message= _ "But we still don't have any way to win. We won't ever be able to get close to Mal-Ravanal."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_18_10
message=Actually, i think we will. He is very arrogant. We might be able to convince him to expose himself. Also, i don't think he knows that we know who he is. We might be able to use this against him.
message= _ "Actually, i think we will. He is very arrogant. We might be able to convince him to expose himself. Also, i don't think he knows that we know who he is. We might be able to use this against him."
[/message]
[message]
description=Konrad II
id=msg_cmpgn_ei_18_11
message=Very well. I think we might have a way to defeat this enemy. We don't have a large chance of killing him, but we might be able to.
message= _ "Very well. I think we might have a way to defeat this enemy. We don't have a large chance of killing him, but we might be able to."
[/message]
[unit]
description=Royal Guard
@ -126,12 +128,12 @@
[message]
description=Royal Guard
id=msg_cmpgn_ei_18_12
message=Sire, the undead armies are attacking!
message= _ "Sire, the undead armies are attacking!"
[/message]
[message]
description=Kaldor
id=msg_cmpgn_ei_18_13
message=Meeting adjourned. Time to fight.
message= _ "Meeting adjourned. Time to fight."
[/message]
[endlevel]
result=continue_no_save

View file

@ -16,13 +16,15 @@
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 300 100}
# {DOT 330 85}
# {CROSS 360 70}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 300 100}
{DOT 330 85}
{CROSS 360 70}
[/part]
[/story]
[side]
type=Lieutenant
@ -80,72 +82,72 @@
[message]
description=Dacyn
id=msg_cmpgn_ei_12_01
message="Hail, Dwarves! Will you help us defeat these foul Orcs?"
message= _ "Hail, Dwarves! Will you help us defeat these foul Orcs?"
[/message]
[message]
description=Prok-Bak
id=msg_cmpgn_ei_12_02
message="You human! Call us foul, will you?!?!"
message= _ "You human! Call us foul, will you?!?!"
[/message]
[message]
description=Pelathsil
id=msg_cmpgn_ei_12_03
message="Why should we help you? You're not a dwarf!"
message= _ "Why should we help you? You're not a dwarf!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_12_04
message="Your people helped us in the past, in the tunnels in the South. Why won't you help us now?"
message= _ "Your people helped us in the past, in the tunnels in the South. Why won't you help us now?"
[/message]
[message]
description=Pelathsil
id=msg_cmpgn_ei_12_05
message="Impossible! I can't believe any of my comrades would have helped a human!"
message= _ "Impossible! I can't believe any of my comrades would have helped a human!"
[/message]
[message]
description=Elandin
id=msg_cmpgn_ei_12_06
message="Indeed. Why should any of us help those not in our tribe?"
message= _ "Indeed. Why should any of us help those not in our tribe?"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_12_07
message="Will you at least let us pass in safety?"
message= _ "Will you at least let us pass in safety?"
[/message]
[message]
description=Elandin
id=msg_cmpgn_ei_12_08
message="I am afraid that is now impossible."
message= _ "I am afraid that is now impossible."
[/message]
[message]
description=Prok-Bak
id=msg_cmpgn_ei_12_09
message="Orcs, kill'em all! Humans, elves or dwarves, it don't matter!"
message= _ "Orcs, kill'em all! Humans, elves or dwarves, it don't matter!"
[/message]
[message]
description=Elandin
id=msg_cmpgn_ei_12_10
message="These orcs will die. But so will you, human. You have tresspassed on Elvish land."
message= _ "These orcs will die. But so will you, human. You have tresspassed on Elvish land."
[/message]
[message]
description=Pelathsil
id=msg_cmpgn_ei_12_11
message="Oh, elvish land is it now? Die, you elf-dog! And you too, human!"
message= _ "Oh, elvish land is it now? Die, you elf-dog! And you too, human!"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_12_12
message="These people won't listen to reason, they are blinded by their own races supposed superiority!"
message= _ "These people won't listen to reason, they are blinded by their own races supposed superiority!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_12_13
message="True. As much as I dislike killing anything that is not evil, it seems we will have to kill these elves, and these dwarves, before they kill us."
message= _ "True. As much as I dislike killing anything that is not evil, it seems we will have to kill these elves, and these dwarves, before they kill us."
[/message]
[/event]
objectives="
objectives= _ "
Victory:
@Defeat all enemy leaders
Defeat:
@ -161,7 +163,7 @@ Defeat:
[message]
description=Pelathsil
id=msg_cmpgn_ei_12_14
message="Argh! I'm dead! well, dwarves are still the best!"
message= _ "Argh! I'm dead! well, dwarves are still the best!"
[/message]
[gold]
side=3
@ -180,7 +182,7 @@ Defeat:
[message]
description=Prok-Bak
id=msg_cmpgn_ei_12_15
message="I die? Orcs rule all!"
message= _ "I die? Orcs rule all!"
[/message]
[gold]
side=2
@ -199,7 +201,7 @@ Defeat:
[message]
description=Elandin
id=msg_cmpgn_ei_12_16
message="It seems these darn humans are more powerful than I though. Ugh."
message= _ "It seems these darn humans are more powerful than I though. Ugh."
[/message]
[gold]
side=2
@ -229,11 +231,11 @@ Defeat:
[/filter]
[object]
id=holywater
name=Holy Water
name= _ "Holy Water"
image=misc/item-holywater.png
duration=forever
description=This water will make all of your weapons holy for your whole life!
cannot_use_message="I am not suited to using this item! Let another take it."
description= _ "This water will make all of your weapons holy for your whole life!"
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=20

View file

@ -1,6 +1,6 @@
[scenario]
name="Two Paths"
name= _ "Two Paths"
map_data="{maps/Eastern_Invasion/Two_Paths}"
music=wesnoth-3.ogg
@ -15,7 +15,7 @@
id=Two_Paths
objectives="
objectives= _ "
Victory:
@Defeat either of the enemy leaders
Defeat:
@ -26,12 +26,14 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 260 180}
# {CROSS 280 160}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 260 180}
{CROSS 280 160}
[/part]
[/story]
[side]
race=Human
@ -89,42 +91,42 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_08_01
message="Look! The road splits here. Which way shall we go?"
message= _ "Look! The road splits here. Which way shall we go?"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_08_02
message="I know this area. I was here on an earlier patrol. Just north of here there is a river that leads to the northlands, where orcs live. To the west there is a path that stays inside the realm of Wesnoth."
message= _ "I know this area. I was here on an earlier patrol. Just north of here there is a river that leads to the northlands, where orcs live. To the west there is a path that stays inside the realm of Wesnoth."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_08_03
message="We should probably go north to the orcish lands and try to circle around and avoid the undead armies. They are probably marching on Weldyn as we speak."
message= _ "We should probably go north to the orcish lands and try to circle around and avoid the undead armies. They are probably marching on Weldyn as we speak."
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_08_04
message="No, I think we should go straight through and try to warn the king as quickly as possible."
message= _ "No, I think we should go straight through and try to warn the king as quickly as possible."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_08_05
message="Either way we will have to fight. Look, the orcs and undead are in a conflict, and block our path!"
message= _ "Either way we will have to fight. Look, the orcs and undead are in a conflict, and block our path!"
[/message]
[message]
description=Mal-Arnai
id=msg_cmpgn_ei_08_06
message="Well, orc, we can either continue this fight, or we can crush there pesky humans and battle later. Your call."
message= _ "Well, orc, we can either continue this fight, or we can crush there pesky humans and battle later. Your call."
[/message]
[message]
description=Wak-Rano
id=msg_cmpgn_ei_08_07
message="Hm... I know. We will make a pact to destroy these humans, and continue our fight later. (hopefully you will die, for then I will win our battle by default.)"
message= _ "Hm... I know. We will make a pact to destroy these humans, and continue our fight later. (hopefully you will die, for then I will win our battle by default.)"
[/message]
[message]
description=Mal-Arnai
id=msg_cmpgn_ei_08_08
message="Very well, we are allies, for now. (this foolish orc will surely die)."
message= _ "Very well, we are allies, for now. (this foolish orc will surely die)."
[/message]
[/event]
@ -136,7 +138,7 @@ Defeat:
[message]
description=Wak-Rano
id=msg_cmpgn_ei_08_09
message="No! These undead has won our battle, and you will be able to enter my northern homeland!"
message= _ "No! These undead has won our battle, and you will be able to enter my northern homeland!"
[/message]
[endlevel]
result=victory
@ -153,7 +155,7 @@ Defeat:
[message]
description=Mal-Arnai
id=msg_cmpgn_ei_08_10
message="I was supposed to stop you from re-entering Wesnoth! I have failed."
message= _ "I was supposed to stop you from re-entering Wesnoth! I have failed."
[/message]
[endlevel]
result=victory

View file

@ -1,5 +1,5 @@
[scenario]
name="The Undead Border Patrol"
name= _ "The Undead Border Patrol"
map_data="{maps/Eastern_Invasion/The_Undead_Border_Patrol}"
turns=18
@ -14,7 +14,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat either the necromancer or the lich
Defeat:
@ -24,13 +24,15 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 333 255}
# {DOT 374 252}
# {CROSS 415 250}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 333 255}
{DOT 374 252}
{CROSS 415 250}
[/part]
[/story]
[side]
race=Humans
@ -75,17 +77,17 @@ Defeat:
[message]
description=Dacyn
id=msg_cmpgn_ei_05_01
message="We have reached the borders of the undead land. Surely you do not mean to go forward- we will all die if we do! We should turn North and help Owaec, captain of the Northern Outpost, hold off the undead."
message= _ "We have reached the borders of the undead land. Surely you do not mean to go forward- we will all die if we do! We should turn North and help Owaec, captain of the Northern Outpost, hold off the undead."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_05_02
message="I am not yet sure. Whether we go forward or backward, we will have to fight. The necromancer Mal-Skraat has chased us."
message= _ "I am not yet sure. Whether we go forward or backward, we will have to fight. The necromancer Mal-Skraat has chased us."
[/message]
[message]
description=Mal-Skraat
id=msg_cmpgn_ei_05_03
message="They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!"
message= _ "They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!"
[/message]
[/event]
@ -97,12 +99,12 @@ Defeat:
[message]
description=Mal-Skraat
id=msg_cmpgn_ei_05_04
message="Now I will never get promoted!"
message= _ "Now I will never get promoted!"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_05_05
message="Come, let us return to Wesnoth and aid the Northern Outpost."
message= _ "Come, let us return to Wesnoth and aid the Northern Outpost."
[/message]
[endlevel]
result=victory
@ -119,25 +121,25 @@ Defeat:
[message]
description=Dacyn
id=msg_cmpgn_ei_05_06
message="We have defeated this patrol, but we can still turn back! Do we want to go further into these lands now, or do we want to try to turn back and defeat this necromancer?"
message= _ "We have defeated this patrol, but we can still turn back! Do we want to go further into these lands now, or do we want to try to turn back and defeat this necromancer?"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_05_07
message="Hmm..."
message= _ "Hmm..."
[option]
id=msg_cmpgn_ei_05_08
message="We do not want to waste time here fighting Mal-Skraat. Onward!"
message= _ "We do not want to waste time here fighting Mal-Skraat. Onward!"
[command]
[message]
description=Dacyn
id=msg_cmpgn_ei_05_09
message="I will not say if this is a good decision, but I will follow you."
message= _ "I will not say if this is a good decision, but I will follow you."
[/message]
[message]
description=Mal-Skraat
id=msg_cmpgn_ei_05_10
message="Noo!!! I can't be promoted if they run away!"
message= _ "Noo!!! I can't be promoted if they run away!"
[/message]
[endlevel]
result=victory
@ -148,12 +150,12 @@ Defeat:
[/option]
[option]
id=msg_cmpgn_ei_05_11
message="You are right. It is foolish to go onward- we must defeat Mal-Skraat and turn back, going to the Northern Outpost."
message= _ "You are right. It is foolish to go onward- we must defeat Mal-Skraat and turn back, going to the Northern Outpost."
[command]
[message]
description=Mal-Skraat
id=msg_cmpgn_ei_05_12
message="Good! if I defeat them, I can become a lich!"
message= _ "Good! if I defeat them, I can become a lich!"
[/message]
[/command]
[/option]
@ -170,7 +172,7 @@ Defeat:
[message]
description=Dacyn
id=msg_cmpgn_ei_05_13
message="We failed to defeat either enemy! Now more lichs will come, and we will be overwhelmed!"
message= _ "We failed to defeat either enemy! Now more lichs will come, and we will be overwhelmed!"
[/message]
[endlevel]
result=defeat
@ -180,12 +182,12 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_05_14
message="We cannot spend any more time defeating Mal-Skraat. Like it or not, we must go further into these undead lands."
message= _ "We cannot spend any more time defeating Mal-Skraat. Like it or not, we must go further into these undead lands."
[/message]
[message]
description=Mal-Skraat
id=msg_cmpgn_ei_05_15
message="Noo!!! He will reach Mal-Ravanal's capital, and I shall be punished for letting him escape!"
message= _ "Noo!!! He will reach Mal-Ravanal's capital, and I shall be punished for letting him escape!"
[/message]
[endlevel]
result=victory

View file

@ -1,5 +1,5 @@
[scenario]
name=Undead Crossing
name= _ "Undead Crossing"
id=Undead_Crossing
map_data="{maps/Eastern_Invasion/Undead_Crossing}"
turns=18
@ -14,7 +14,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Kill the enemy Lich
Defeat:
@ -24,12 +24,14 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {DOT 280 160}
# {CROSS 330 150}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 330 150}
[/part]
[/story]
[side]
type=Lieutenant
@ -62,22 +64,22 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_10_01
message="These fens look impassable. I don't think we will be able to continue on this road."
message= _ "These fens look impassable. I don't think we will be able to continue on this road."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_10_02
message="We must cross this river. We cannot turn back, we will waste too much time. Already Weldyn might be in ruins!"
message= _ "We must cross this river. We cannot turn back, we will waste too much time. Already Weldyn might be in ruins!"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_10_03
message="Across this river lies the Northland. Ogres live there, as do orcs. We should proceed with caution."
message= _ "Across this river lies the Northland. Ogres live there, as do orcs. We should proceed with caution."
[/message]
[message]
description=Mal-Karanad
id=msg_cmpgn_ei_10_04
message="I will leave your bodies to rot in the river, then I will raise you up to serve in my Master's undead hordes!"
message= _ "I will leave your bodies to rot in the river, then I will raise you up to serve in my Master's undead hordes!"
[/message]
[/event]
#define CUTTLEFISH
@ -94,7 +96,7 @@ y=14
[message]
description=Mal-Karanad
id=msg_cmpgn_ei_10_05
message="I summon from the depths of the river those beasts which will destroy you!"
message= _ "I summon from the depths of the river those beasts which will destroy you!"
[/message]
[scroll_to_unit]
description=Mal-Karanad
@ -126,7 +128,7 @@ y=14
[message]
description=Dacyn
id=msg_cmpgn_ei_10_06
message="It seems as if in addition to summoning undead this Lich has learned to call up demons!"
message= _ "It seems as if in addition to summoning undead this Lich has learned to call up demons!"
[/message]
[/event]
[/scenario]

View file

@ -1,6 +1,6 @@
[scenario]
name="An Unexpected Appearance"
name= _ "An Unexpected Appearance"
map_data="{maps/Eastern_Invasion/An_Unexpected_Appearance}"
music=wesnoth-2.ogg
@ -14,7 +14,7 @@
turns=18
id=Unexpected_Appearance
objectives="
objectives= _ "
Victory:
@Defeat one of the necromancers
Defeat:
@ -23,11 +23,13 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {CROSS 333 255}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{CROSS 333 255}
[/part]
[/story]
[side]
race=Human
@ -99,42 +101,42 @@ Defeat:
[message]
description=Gweddry
id=msg_cmpgn_ei_03_01
message="We have escaped from those dark tunnels! But where are we now?"
message= _ "We have escaped from those dark tunnels! But where are we now?"
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_03_02
message="Oh no! We are in the middle of enemy territory!"
message= _ "Oh no! We are in the middle of enemy territory!"
[/message]
[message]
description=Mal-Kallat
id=msg_cmpgn_ei_03_03
message="Hahaha! We have you surrounded!"
message= _ "Hahaha! We have you surrounded!"
[/message]
[message]
description=Mal-Skraat
id=msg_cmpgn_ei_03_04
message="Why don't we see if the new recruit can handle them. After all, there are only two!"
message= _ "Why don't we see if the new recruit can handle them. After all, there are only two!"
[/message]
[message]
description=Mal-Tar
id=msg_cmpgn_ei_03_05
message="No!!! They'll kill me!"
message= _ "No!!! They'll kill me!"
[/message]
[message]
description=Mal-Kallat
id=msg_cmpgn_ei_03_06
message="So? We don't care- you're only a Dark Adept."
message= _ "So? We don't care- you're only a Dark Adept."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_03_07
message="It seems Mal-Tar is weak, but his brothers are still surrounding us. I propose we kill him and use his castle as a base for our attack!"
message= _ "It seems Mal-Tar is weak, but his brothers are still surrounding us. I propose we kill him and use his castle as a base for our attack!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_03_08
message="If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if we kill Mal-Kallat, we will be able to penetrate further into Undead lands."
message= _ "If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if we kill Mal-Kallat, we will be able to penetrate further into Undead lands."
[/message]
[/event]
@ -146,7 +148,7 @@ Defeat:
[message]
description=Mal-Skraat
id=msg_cmpgn_ei_03_09
message="No! You have defeated me, and can re-enter Wesnoth!"
message= _ "No! You have defeated me, and can re-enter Wesnoth!"
[/message]
[endlevel]
result=victory
@ -163,7 +165,7 @@ Defeat:
[message]
description=Mal-Skraat
id=msg_cmpgn_ei_03_10
message="You have defeated my brother, but I will follow you and kill you!"
message= _ "You have defeated my brother, but I will follow you and kill you!"
[/message]
[endlevel]
result=victory

View file

@ -1,5 +1,5 @@
[scenario]
name=Weldyn under Attack
name= _ "Weldyn under Attack"
map_data="{maps/Eastern_Invasion/Weldyn_under_Attack}"
turns=18
@ -29,7 +29,7 @@
music=frantic.ogg
objectives="
objectives= _ "
Victory:
@Survive the night
Defeat:
@ -41,11 +41,13 @@ Defeat:
{scenarios/Eastern_Invasion/deaths.cfg}
# XXX add graphics
# [bigmap]
# image=misc/loymap.png
# {CROSS 100 240}
# [/bigmap]
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{CROSS 100 240}
[/part]
[/story]
[side]
type=Lieutenant
@ -172,6 +174,11 @@ y={Y}
[/unit]
#enddef
{STARTING_VILLAGES 1 5}
{STARTING_VILLAGES 2 5}
{STARTING_VILLAGES 3 5}
{STARTING_VILLAGES 4 5}
#start event
[event]
name=start
@ -226,47 +233,47 @@ y={Y}
[message]
description=Konrad II
id=msg_cmpgn_ei_19_01
message="Welcome to Weldyn, Gweddry! Unfortunately we cannot give you as great a welcome as you deserve."
message= _ "Welcome to Weldyn, Gweddry! Unfortunately we cannot give you as great a welcome as you deserve."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_19_02
message="Thank you, my King Konrad II."
message= _ "Thank you, my King Konrad II."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_19_03
message="Well, yes, us being here is all well and good, but there are undead hordes pressing up against our gates. Now what are we going to do about that?"
message= _ "Well, yes, us being here is all well and good, but there are undead hordes pressing up against our gates. Now what are we going to do about that?"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_19_04
message="We need to fight them. Look, night approaches- they will soon attack. I hope we can hold them off."
message= _ "We need to fight them. Look, night approaches- they will soon attack. I hope we can hold them off."
[/message]
[message]
description=Konrad III
id=msg_cmpgn_ei_19_05
message="I will hold my gate. With my quick and skillful warriors I can resist the undead, at least for a while."
message= _ "I will hold my gate. With my quick and skillful warriors I can resist the undead, at least for a while."
[/message]
[message]
description=Garard III
id=msg_cmpgn_ei_19_06
message="Yes, and my people may be slow, but their blows are the most powerful of all. I can hold my post."
message= _ "Yes, and my people may be slow, but their blows are the most powerful of all. I can hold my post."
[/message]
[message]
description=Eldred V
id=msg_cmpgn_ei_19_07
message="Archers are the most powerful fighters of all, as they shall prove in the upcoming battle."
message= _ "Archers are the most powerful fighters of all, as they shall prove in the upcoming battle."
[/message]
[message]
description=Konrad II
id=msg_cmpgn_ei_19_08
message="Peace, my sons! We are fighting the enemy, there is no need for rivalry within our camp."
message= _ "Peace, my sons! We are fighting the enemy, there is no need for rivalry within our camp."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_19_09
message="In any case, the undead are attacking now. Let us hope we can last out the night."
message= _ "In any case, the undead are attacking now. Let us hope we can last out the night."
[/message]
[/event]
@ -278,12 +285,12 @@ y={Y}
[message]
description=Garard III
id=msg_cmpgn_ei_19_10
message="No! These undead have defeated me!"
message= _ "No! These undead have defeated me!"
[/message]
[message]
description=Mal-Trakaax
id=msg_cmpgn_ei_19_11
message="And now we will revive you to serve us, as an undead Knight!"
message= _ "And now we will revive you to serve us, as an undead Knight!"
[/message]
[unit]
type=Death Knight
@ -296,7 +303,7 @@ y={Y}
[message]
description=Garard III
id=msg_cmpgn_ei_19_12
message="Time to defeat these pesky humans, in my new body."
message= _ "Time to defeat these pesky humans, in my new body."
[/message]
[/event]
[event]
@ -307,12 +314,12 @@ y={Y}
[message]
description=Konrad III
id=msg_cmpgn_ei_19_13
message="No! I have been defeated! I only hope the undead do not raise me to fight against you!"
message= _ "No! I have been defeated! I only hope the undead do not raise me to fight against you!"
[/message]
[message]
description=Mal-Grekulak
id=msg_cmpgn_ei_19_14
message="Oh, don't worry, we will. Mwahahahahaha!!!"
message= _ "Oh, don't worry, we will. Mwahahahahaha!!!"
[/message]
[unit]
type=Death Knight
@ -325,7 +332,7 @@ y={Y}
[message]
description=Konrad III
id=msg_cmpgn_ei_19_15
message="Well, my one-time father, let us see who will last out the night!"
message= _ "Well, my one-time father, let us see who will last out the night!"
[/message]
[/event]
@ -334,27 +341,27 @@ y={Y}
[message]
description=Eldred V
id=msg_cmpgn_ei_19_16
message="Its difficult to defeat these undead. It will be much easier to join them."
message= _ "Its difficult to defeat these undead. It will be much easier to join them."
[/message]
[message]
description=Konrad II
id=msg_cmpgn_ei_19_17
message="Huh?"
message= _ "Huh?"
[/message]
[message]
description=Eldred V
id=msg_cmpgn_ei_19_18
message="You idiot, I'm defecting!"
message= _ "You idiot, I'm defecting!"
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_19_19
message="You traitor!"
message= _ "You traitor!"
[/message]
[message]
description=Mal-Uknalu
id=msg_cmpgn_ei_19_20
message="Yes! Now my victory is assured!"
message= _ "Yes! Now my victory is assured!"
[/message]
[store_unit]
[filter]
@ -378,7 +385,7 @@ y={Y}
[message]
description=Eldred V
id=msg_cmpgn_ei_19_21
message="Come, my warriors, let us defeat this foolish King!"
message= _ "Come, my warriors, let us defeat this foolish King!"
[/message]
[/event]
@ -390,12 +397,12 @@ y={Y}
[message]
description=Konrad II
id=msg_cmpgn_ei_19_22
message="I have died, and with me the city shall fall."
message= _ "I have died, and with me the city shall fall."
[/message]
[message]
description=Eldred V
id=msg_cmpgn_ei_19_23
message="Now I shall be the king of the undead Wesnoth!"
message= _ "Now I shall be the king of the undead Wesnoth!"
[/message]
[endlevel]
result=defeat
@ -407,7 +414,7 @@ y={Y}
[message]
description=Dacyn
id=msg_cmpgn_ei_19_24
message="Look, the sun has risen. The undead are retreating."
message= _ "Look, the sun has risen. The undead are retreating."
[/message]
[unit]
type=Lich
@ -419,92 +426,92 @@ y={Y}
[message]
description=Messenger of Doom
id=msg_cmpgn_ei_19_25
message="I come bearing a message from my leader:"
message= _ "I come bearing a message from my leader:"
[/message]
[message]
description=Messenger of Doom
id=msg_cmpgn_ei_19_26
message="Well, you have defeated some of my captains. Good job. But that was only a small fraction of my horde."
message= _ "Well, you have defeated some of my captains. Good job. But that was only a small fraction of my horde."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_19_27
message="What is your point?"
message= _ "What is your point?"
[/message]
[message]
description=Messenger of Doom
id=msg_cmpgn_ei_19_28
message="Well, it would be very easy for me to defeat you. But I don't think it would do justice to my power."
message= _ "Well, it would be very easy for me to defeat you. But I don't think it would do justice to my power."
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_19_29
message="We don't care about honoring your power. Bring it on!"
message= _ "We don't care about honoring your power. Bring it on!"
[/message]
[message]
decription=Messenger of Doom
id=msg_cmpgn_ei_19_30
message="My lord has anticipated your whim. He says: Shut up, fool! I meant my own power, not the power of my legions. And that brings me to my second point. You, Gweddry, as a commander, are a coward."
message= _ "My lord has anticipated your whim. He says: Shut up, fool! I meant my own power, not the power of my legions. And that brings me to my second point. You, Gweddry, as a commander, are a coward."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_19_31
message="What, me, a coward!?! Why!?!"
message= _ "What, me, a coward!?! Why!?!"
[/message]
[message]
description=Messenger of Doom
id=msg_cmpgn_ei_19_32
message="Yes, you, a coward. You claim to have defeated my lord's captains, but it was really your hordes, not you."
message= _ "Yes, you, a coward. You claim to have defeated my lord's captains, but it was really your hordes, not you."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_19_33
message="Hordes is a name used for undead. We prefer to call ourselves an army."
message= _ "Hordes is a name used for undead. We prefer to call ourselves an army."
[/message]
[message]
description=Messenger of Doom
id=msg_cmpgn_ei_19_34
message="Silence, fool! The point is that Gweddry could not have defeated my lord's minions without the help of his slaves!"
message= _ "Silence, fool! The point is that Gweddry could not have defeated my lord's minions without the help of his slaves!"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_19_35
message="I'm not a slave! And YOU'RE the fool!"
message= _ "I'm not a slave! And YOU'RE the fool!"
[/message]
[message]
description=Messenger of Doom
id=msg_cmpgn_ei_19_36
message="SHUT UP! I doubt Gweddry could even last two seconds in actual combat. And I'll prove it. I challenge you, Gweddry, to a duel."
message= _ "SHUT UP! I doubt Gweddry could even last two seconds in actual combat. And I'll prove it. I challenge you, Gweddry, to a duel."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_19_37
message="I'm not going to fight you in one-on-one combat!"
message= _ "I'm not going to fight you in one-on-one combat!"
[/message]
[message]
description=Messenger of Doom
id=msg_cmpgn_ei_19_38
message="That only proves you are a coward. Anyway, who said anything about one-on-one combat? I said a duel, seven-on-seven. Pick your six best slaves and I will pick my six best minions."
message= _ "That only proves you are a coward. Anyway, who said anything about one-on-one combat? I said a duel, seven-on-seven. Pick your six best slaves and I will pick my six best minions."
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_19_39
message="That is a very interesting notion of a duel. Gweddry, I suggest you accept, since he keeps calling you a coward."
message= _ "That is a very interesting notion of a duel. Gweddry, I suggest you accept, since he keeps calling you a coward."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_19_40
message="No, don't accept. It is obviously a trick- he will bring many more than six people. We must win this battle on our own terms."
message= _ "No, don't accept. It is obviously a trick- he will bring many more than six people. We must win this battle on our own terms."
[/message]
[message]
description=Messenger of Doom
id=msg_cmpgn_ei_19_41
message="I'll make it simple. Accept, or face the onslaught of my lord's hordes, like the coward that you are."
message= _ "I'll make it simple. Accept, or face the onslaught of my lord's hordes, like the coward that you are."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_19_42
message=Hmm...
message= _ "Hmm..."
[option]
name="I'll accept this duel, and prove I am not a coward once and for all."
[command]

View file

@ -6,7 +6,7 @@
[message]
description=Gweddry
id=msg_cmpgn_ei_death_gweddry
message="No! I have failed in my mission to save Wesnoth from destruction!"
message= _ "No! I have failed in my mission to save Wesnoth from destruction!"
[/message]
[endlevel]
result=defeat
@ -21,7 +21,7 @@
[message]
description=Dacyn
id=msg_cmpgn_ei_death_dacyn
message="Wesnoth is doomed! Without me, Gweddry has no hope!"
message= _ "Wesnoth is doomed! Without me, Gweddry has no hope!"
[/message]
[endlevel]
result=defeat
@ -36,12 +36,12 @@
[message]
description=Owaec
id=msg_cmpgn_ei_death_owaec1
message="My outpost has fallen..."
message= _ "My outpost has fallen..."
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_death_owaec2
message="ugh."
message= _ "ugh."
[/message]
[endlevel]
result=defeat
@ -56,7 +56,7 @@
[message]
description=Sudoc
id=msg_cmpgn_ei_death_sudoc
message="I guess the rebellion has failed."
message= _ "I guess the rebellion has failed."
[/message]
[endlevel]
result=defeat

View file

@ -1,59 +1,48 @@
# XXX add all story graphics
[story]
music=wesnoth-1.ogg
[part]
story="It was the thirtieth year of Konrad II's reign, and there were strange events happening on the eastern border of Wesnoth."
delay=4000
# image=misc/loymap.png
music=wesnoth-1
story= _ "It was the thirtieth year of Konrad II's reign, and there were strange events happening on the eastern border of Wesnoth."
background=maps/eastern_invasion.png
[/part]
[part]
story="Cattle and beasts of burden were found dead in the fields, and men went missing from their houses, with no clues but a thin stream of black blood."
delay=6000
# image=misc/loymap.png
story= _ "Cattle and beasts of burden were found dead in the fields, and men went missing from their houses, with no clues but a thin stream of black blood."
background=maps/eastern_invasion.png
[/part]
[part]
story="At first the settlers suspected raiders, but there was nothing east of them but a small mountain range and miles of swamp."
delay=6000
# image=misc/loymap.png
story= _ "At first the settlers suspected raiders, but there was nothing east of them but a small mountain range and miles of swamp."
background=maps/eastern_invasion.png
[/part]
[part]
story="Every day the terror grew greater, until the citizens of the eastern villages were forced to send a messenger to the King."
delay=6000
# image=misc/loystory2.png
story= _ "Every day the terror grew greater, until the citizens of the eastern villages were forced to send a messenger to the King."
# background=misc/loystory2.png
[/part]
[part]
story="The messenger rode hard for many days and nights, and finally reached the city of Weldyn."
delay=4000
# image=misc/loystory3.png
story= _ "The messenger rode hard for many days and nights, and finally reached the city of Weldyn."
# background=misc/loystory3.png
[/part]
[part]
story="The King received news of the problem, and, with the help of the White Mage Dacyn, decided upon a plan to save the eastern settlers."
delay=6000
# image=misc/loystory4.png
story= _ "The King received news of the problem, and, with the help of the White Mage Dacyn, decided upon a plan to save the eastern settlers."
# background=misc/loystory4.png
[/part]
[part]
story="In the days of the king Garard I, three outposts had been built along the eastern border to stop Orcish raiders from the east from entering Wesnoth. Since that time, the lands beyond the mountains had turned to marsh, and the orcs had left the mountains until they posed no real threat."
delay=8000
# image=misc/loystory6.png
story= _ "In the days of the king Garard I, three outposts had been built along the eastern border to stop Orcish raiders from the east from entering Wesnoth. Since that time, the lands beyond the mountains had turned to marsh, and the orcs had left the mountains until they posed no real threat."
# background=misc/loystory6.png
[/part]
[part]
story="Konrad II decided to re-man these outposts. He sent three of the most promising young officers to protect the settlers."
delay=6000
# image=misc/loymap.png
story= _ "Konrad II decided to re-man these outposts. He sent three of the most promising young officers to protect the settlers."
background=maps/eastern_invasion.png
[/part]
[part]
story=" In the north he sent Owaec, in the past a captain of heavy infantry. In the south, he sent Sudoc, skilled at commanding cavalry. And in the middle, in the place most likely to be attacked, he sent Gweddry, who would be accompanied by the Dacyn the mage."
delay=8000
# image=misc/loymap.png
story= _ " In the north he sent Owaec, in the past a captain of heavy infantry. In the south, he sent Sudoc, skilled at commanding cavalry. And in the middle, in the place most likely to be attacked, he sent Gweddry, who would be accompanied by the Dacyn the mage."
background=maps/eastern_invasion.png
[/part]
[part]
story="All was going well once the King's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow uncautious."
delay=6000
# image=misc/loystory9.png
story= _ "All was going well once the King's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow uncautious."
# background=misc/loystory9.png
[/part]
[part]
story="Then, at dawn exacty one year after the first attack, Gweddry and his men were roused by startled cry of the night watchmen..."
delay=4000
# image=misc/loymap.png
story= _ "Then, at dawn exacty one year after the first attack, Gweddry and his men were roused by startled cry of the night watchmen..."
background=maps/eastern_invasion.png
[/part]
[/story]

View file

@ -1,5 +1,5 @@
[scenario]
name="A Choice Must Be Made"
name= _ "A Choice Must Be Made"
map_data="{maps/Heir_To_The_Throne/A_Choice_Must_Be_Made}"
turns=30
@ -14,7 +14,7 @@
{BIGMAP_A_CHOICE_MUST_BE_MADE}
objectives="
objectives= _ "
Victory:
@Defeat either of the enemy leaders
Defeat:
@ -110,37 +110,37 @@ Defeat:
[then]
[message]
description=Li'sar
message="Well, thank you for helping me get back to the surface, but now I must take what is mine!"
message= _ "Well, thank you for helping me get back to the surface, but now I must take what is mine!"
id=choice1
[/message]
[message]
description=Konrad
message="You still want to fight me, do you, Princess?"
message= _ "You still want to fight me, do you, Princess?"
id=choice2
[/message]
[message]
description=Li'sar
message="Did you think I was just playing around? I need to take my inheritance!"
message= _ "Did you think I was just playing around? I need to take my inheritance!"
id=choice3
[/message]
[message]
description=Delfador
message="It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north...there are orcs about! Look to the south...there are the hordes of the undead!"
message= _ "It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north...there are orcs about! Look to the south...there are the hordes of the undead!"
id=choice4
[/message]
[message]
description=Konrad
message="Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?"
message= _ "Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?"
id=choice5
[/message]
[message]
description=Li'sar
message="Perhaps it is in both our best interests for us to remain allies for a little longer...but I do want that Scepter, and someday I will have it!"
message= _ "Perhaps it is in both our best interests for us to remain allies for a little longer...but I do want that Scepter, and someday I will have it!"
id=choice6
[/message]
[message]
description=Konrad
message="Then let us devise a battle plan."
message= _ "Then let us devise a battle plan."
id=choice7
[/message]
@ -150,37 +150,37 @@ Defeat:
[else]
[message]
description=Li'sar
message="Well, we got out alive."
message= _ "Well, we got out alive."
id=choice8
[/message]
[message]
description=Konrad
message="Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
message= _ "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
id=choice9
[/message]
[message]
description=Li'sar
message="No, I was thinking...I don't really want to kill you. I have what I came to get. So if you promise never to come south of the great river, I will spare your life."
message= _ "No, I was thinking...I don't really want to kill you. I have what I came to get. So if you promise never to come south of the great river, I will spare your life."
id=choice10
[/message]
[message]
description=Kalenz
message="With all due respect, Princess, it is once again we who will spare you, Scepter or no Scepter."
message= _ "With all due respect, Princess, it is once again we who will spare you, Scepter or no Scepter."
id=choice11
[/message]
[message]
description=Li'sar
message="Such words in the presence of royalty! Do you want me to fry you, Elf?"
message= _ "Such words in the presence of royalty! Do you want me to fry you, Elf?"
id=choice12
[/message]
[message]
description=Delfador
message="Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!"
message= _ "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!"
id=choice13
[/message]
[message]
description=Li'sar
message="I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?"
message= _ "I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?"
id=choice14
[/message]
[/else]
@ -191,47 +191,47 @@ Defeat:
[message]
id=choice15a
description=Kalenz
message="I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people's ancient tongue. The home of my people lies to the east."
message= _ "I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people's ancient tongue. The home of my people lies to the east."
[/message]
[message]
id=choice15b
description=Konrad
message="Then perhaps we should head East along the river, and seek refuge and rest there for a time?"
message= _ "Then perhaps we should head East along the river, and seek refuge and rest there for a time?"
[/message]
[message]
id=choice15c
description=Kalenz
message="We should indeed seek refuge there, my lord, but not by going east along the river. Its name means 'The River of Bones'. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way."
message= _ "We should indeed seek refuge there, my lord, but not by going east along the river. Its name means 'The River of Bones'. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way."
[/message]
[message]
id=choice15d
description=Konrad
message="But which way, Kalenz?"
message= _ "But which way, Kalenz?"
[/message]
[message]
id=choice15e
description=Kalenz
message="We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the Swamps, before turning east, and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing."
message= _ "We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the Swamps, before turning east, and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing."
[/message]
[message]
id=choice15f
description=Konrad
message="And will you join us in seeking refuge with the North Elves, Princess?"
message= _ "And will you join us in seeking refuge with the North Elves, Princess?"
[/message]
[message]
id=choice15g
description=Li'sar
message="If the Elves will promise me refuge and safe passage, then I will go."
message= _ "If the Elves will promise me refuge and safe passage, then I will go."
[/message]
[message]
id=choice15h
description=Kalenz
message="That we will, Princess. Even thought you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us."
message= _ "That we will, Princess. Even thought you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us."
[/message]
[message]
id=choice15
description=Delfador
message="So, we must choose. To the north past the Orcs, where lie the ancient snow plains of the Elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await."
message= _ "So, we must choose. To the north past the Orcs, where lie the ancient snow plains of the Elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await."
[/message]
[/command]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="The Bay of Pearls"
name= _ "The Bay of Pearls"
map_data="{maps/Heir_To_The_Throne/Bay_of_Pearls}"
turns=24
@ -16,7 +16,7 @@
music="wesnoth-1.ogg"
objectives="
objectives= _ "
Victory:
@Defeat both enemy leaders
@Defeat one enemy leader, and resist the other until time expires
@ -26,17 +26,20 @@ Defeat:
{BIGMAP_BAY_OF_PEARLS}
[bigmap]
image=misc/map.png
{DOT 188 414}
{DOT 181 418}
{DOT 172 413}
{DOT 164 402}
{DOT 155 392}
{DOT 159 382}
{DOT 164 370}
{CROSS 168 359}
[/bigmap]
[story]
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 188 414}
{DOT 181 418}
{DOT 172 413}
{DOT 164 402}
{DOT 155 392}
{DOT 159 382}
{DOT 164 370}
{CROSS 168 359}
[/part]
[/story]
[side]
race=Elves
@ -106,17 +109,17 @@ Defeat:
[message]
id=msg3_1
description=Konrad
message="So this is the Bay of Pearls. It looks like they have those mermen working hard!"
message= _ "So this is the Bay of Pearls. It looks like they have those mermen working hard!"
[/message]
[message]
id=msg3_2
description=Delfador
message="Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the mermen!"
message= _ "Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the mermen!"
[/message]
[message]
id=msg3_3
description=Konrad
message="Very well. Be careful!"
message= _ "Very well. Be careful!"
[/message]
#Delfador leaves the party
@ -145,25 +148,25 @@ Defeat:
[message]
id=msg3_4
description=Bugg
message="But boss, why are we only using bats and nagas?"
message= _ "But boss, why are we only using bats and nagas?"
[/message]
[message]
id=msg3_5
description=Dwaba-Kukai
message="Because we need to control the seas and the merman folk, and nagas and bats are best for doing that!"
message= _ "Because we need to control the seas and the merman folk, and nagas and bats are best for doing that!"
[/message]
[message]
id=msg3_6
description=Bugg
message="But orcs are the most powerful race in all of..."
message= _ "But orcs are the most powerful race in all of..."
[/message]
[message]
id=msg3_7
description=Dwaba-Kukai
message="Shut up, worm! I'm the boss!"
message= _ "Shut up, worm! I'm the boss!"
[/message]
[/event]
@ -191,13 +194,13 @@ Defeat:
[message]
id=msg3_8
description=Bugg
message="Ha ha ha! Now orcs will rule over land and sea!"
message= _ "Ha ha ha! Now orcs will rule over land and sea!"
[/message]
[message]
id=msg3_9
description=Dwaba-Kukai
message="(Sigh) Will someone kill this idiot for me, please?"
message= _ "(Sigh) Will someone kill this idiot for me, please?"
[/message]
[/event]
@ -209,12 +212,12 @@ Defeat:
[message]
id=msg3_10
speaker=unit
message="But...but...how can this be happening to me?"
message= _ "But...but...how can this be happening to me?"
[/message]
[message]
id=msg3_11
speaker=second_unit
message="Who was that idiot?"
message= _ "Who was that idiot?"
[/message]
[/event]
@ -265,7 +268,7 @@ Defeat:
[message]
id=msg3_12
description=Gwaba
message="Free at last! Now death to the Orcs!"
message= _ "Free at last! Now death to the Orcs!"
[/message]
[/event]
@ -326,7 +329,7 @@ Defeat:
[message]
id=msg3_13
description=Mabooa
message="Now that we are free, together we can defeat our oppressors!"
message= _ "Now that we are free, together we can defeat our oppressors!"
[/message]
[/event]
@ -372,7 +375,7 @@ Defeat:
[message]
id=msg3_14
description=Kaba
message="Freedom! Now where are those Orcs? Let me at 'em!"
message= _ "Freedom! Now where are those Orcs? Let me at 'em!"
[/message]
[/event]
@ -426,7 +429,7 @@ Defeat:
[message]
id=msg3_15
description=Gwimli
message="Thank you for rescuing us! Now we can help you fight the evil Orcs!
message= _ "Thank you for rescuing us! Now we can help you fight the evil Orcs!
The main cage where they keep most of the mermen is in the south-east!"
[/message]
[/event]
@ -489,7 +492,7 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_13a
description=Heldaga
message="Death to the orcs! Come, let us all fight them, men!"
message= _ "Death to the orcs! Come, let us all fight them, men!"
[/message]
[/event]
@ -512,7 +515,7 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_16
description=Konrad
message="At last, we have freed the mermen. Go back to the ocean and live in peace."
message= _ "At last, we have freed the mermen. Go back to the ocean and live in peace."
[/message]
[role]
type=Triton,Merman
@ -521,12 +524,12 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_17
role=ThankfulMerman
message="My lord! You may need the help of some of us who have skill in the sea in future. We would like to offer you help, and come with you."
message= _ "My lord! You may need the help of some of us who have skill in the sea in future. We would like to offer you help, and come with you."
[/message]
[message]
id=msg3_18
description=Konrad
message="Now where is Delfador? I hope he's safe!"
message= _ "Now where is Delfador? I hope he's safe!"
[/message]
[unit]
x=18
@ -537,47 +540,47 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_19
description=Delfador
message="I am perfectly safe, friend!"
message= _ "I am perfectly safe, friend!"
[/message]
[message]
id=msg3_20
description=Konrad
message="There you are! I am so glad you are all right! Now we may have a little rest."
message= _ "There you are! I am so glad you are all right! Now we may have a little rest."
[/message]
[message]
id=msg3_21
description=Delfador
message="I am afraid there is no time for rest, Konrad. Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
message= _ "I am afraid there is no time for rest, Konrad. Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
[/message]
[message]
id=msg3_22
description=Konrad
message="Oh no! What shall we do?"
message= _ "Oh no! What shall we do?"
[/message]
[message]
id=msg3_23
description=Delfador
message="You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive."
message= _ "You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive."
[/message]
[message]
id=msg3_24
description=Konrad
message="I must do that? But what about you, Delfador? You're coming with me, right?"
message= _ "I must do that? But what about you, Delfador? You're coming with me, right?"
[/message]
[message]
id=msg3_25
description=Delfador
message="I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought."
message= _ "I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought."
[/message]
[message]
id=msg3_26
description=Konrad
message="But Delfador! I can't do it on my own!"
message= _ "But Delfador! I can't do it on my own!"
[/message]
[role]
@ -587,30 +590,30 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_27
role=Supporter
message="On your own? My lord! We, your loyal soldiers, will support you!"
message= _ "On your own? My lord! We, your loyal soldiers, will support you!"
[/message]
[message]
id=msg3_28
description=Delfador
message="You will prevail. I have faith in you. Head north. Elensefar is but three days travel if you make haste."
message= _ "You will prevail. I have faith in you. Head north. Elensefar is but three days travel if you make haste."
[/message]
[message]
id=msg3_29a
description=Konrad
message="Very well. But how do I get there?"
message= _ "Very well. But how do I get there?"
[/message]
[message]
id=msg3_30a
description=Delfador
message="It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them."
message= _ "It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them."
[option]
id=msg3_30_optiona
message="Ships? Ugh! I have been sea sick for the last time. We shall walk!"
message= _ "Ships? Ugh! I have been sea sick for the last time. We shall walk!"
[command]
[message]
id=msg3_30_farewell
description=Delfador
message="Safe journey to you, Konrad. Until we meet again!"
message= _ "Safe journey to you, Konrad. Until we meet again!"
[/message]
[/command]
[command]
@ -629,12 +632,12 @@ The main cage where they keep most of the mermen is in the south-east!"
[/option]
[option]
id=msg3_30_optionb
message="Going by ship we may at least get a little rest for ourselves. By sea it is!"
message= _ "Going by ship we may at least get a little rest for ourselves. By sea it is!"
[command]
[message]
id=msg3_30_farewella
description=Delfador
message="Safe voyage to you then, Konrad. May the weather be fair."
message= _ "Safe voyage to you then, Konrad. May the weather be fair."
[/message]
[/command]
[command]
@ -726,7 +729,7 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_31
description=Delfador
message="Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!"
message= _ "Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!"
[/message]
[endlevel]
result=defeat
@ -740,32 +743,32 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_32
description=Delfador
message="Konrad! We cannot spend any more time here. Though it would be good to defeat the Orcs and free more of their prisoners, more urgent business calls us!"
message= _ "Konrad! We cannot spend any more time here. Though it would be good to defeat the Orcs and free more of their prisoners, more urgent business calls us!"
[/message]
[message]
id=msg3_33
description=Konrad
message="Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?"
message= _ "Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?"
[/message]
[message]
id=msg3_34
description=Delfador
message="I bear ill tidings. Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
message= _ "I bear ill tidings. Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
[/message]
[message]
id=msg3_35
description=Konrad
message="I must do this? But you are coming with me, aren't you, Delfador?"
message= _ "I must do this? But you are coming with me, aren't you, Delfador?"
[/message]
[message]
id=msg3_36
description=Delfador
message="I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the Elves. I will meet you in Elensefar, after you have secured it."
message= _ "I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the Elves. I will meet you in Elensefar, after you have secured it."
[/message]
[message]
id=msg3_37
description=Konrad
message="I fear I will struggle to do this on my own...but what must be must be. How do I get to Elensefar?"
message= _ "I fear I will struggle to do this on my own...but what must be must be. How do I get to Elensefar?"
[/message]
[/command]
@ -781,7 +784,7 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_38
description=Delfador
message="Since you have broken the Orc's hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!"
message= _ "Since you have broken the Orc's hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!"
[/message]
[kill]
description=Delfador
@ -795,7 +798,7 @@ The main cage where they keep most of the mermen is in the south-east!"
[message]
id=msg3_39
description=Delfador
message="With the Orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days' march up the coast. Make haste!"
message= _ "With the Orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days' march up the coast. Make haste!"
[/message]
[kill]
description=Delfador

View file

@ -1,6 +1,6 @@
[scenario]
name="Blackwater Port"
name= _ "Blackwater Port"
map_data="{maps/Heir_To_The_Throne/Blackwater_Port}"
music=wesnoth-4.ogg
@ -18,7 +18,7 @@
id=Blackwater_Port
next_scenario=The_Isle_of_Anduin
objectives="
objectives= _ "
Victory:
@Defeat enemy leader
@Resist until the end of the turns
@ -32,7 +32,7 @@ Defeat:
[label]
x,y=26,8
id=blackwater_label
text="Blackwater Port"
text= _ "Blackwater Port"
[/label]
[side]
@ -101,68 +101,68 @@ Defeat:
[message]
id=msg1b_1a
description=Delfador
message="We should be able to board a ship at Blackwater Port, but it seems the Orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons."
message= _ "We should be able to board a ship at Blackwater Port, but it seems the Orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons."
[/message]
[message]
id=msg1b_2
description=Konrad
message="Defaldor, some Orcs are following us! We must make haste!"
message= _ "Defaldor, some Orcs are following us! We must make haste!"
[/message]
[message]
id=msg1b_3a
description=Sir Kaylan
message="Delfador, my old friend! We had heard of your coming, and of the attacks on the Elves. It is good to see you again, although I would prefer it were not in such sad times."
message= _ "Delfador, my old friend! We had heard of your coming, and of the attacks on the Elves. It is good to see you again, although I would prefer it were not in such sad times."
[/message]
[message]
id=msg1b_3b
description=Delfador
message="Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the dark crown. Rumor has it that his lance has slain fifty men and a hundred orcs."
message= _ "Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the dark crown. Rumor has it that his lance has slain fifty men and a hundred orcs."
[/message]
[message]
id=msg1b_3c
description=Sir Kaylan
message="It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!"
message= _ "It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!"
[/message]
[message]
id=msg1b_4
description=Konrad
message="We will help you fight them off until the reinforcements arrive."
message= _ "We will help you fight them off until the reinforcements arrive."
[/message]
[message]
id=msg1b_5c
description=Sir Kaylan
message="Hopefully with your help we can ward them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety."
message= _ "Hopefully with your help we can ward them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety."
[/message]
[message]
id=msg1b_5d
description=Konrad
message="And the ship will take us to Anduin?"
message= _ "And the ship will take us to Anduin?"
[/message]
[message]
id=msg1b_5e
description=Delfador
message="Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of many mages."
message= _ "Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of many mages."
[/message]
[message]
id=msg1b_5f
description=Sir Kaylan
message="I will send one of my horsemen to serve under you. I offer you my support Konrad, and the support of my men - from now on you will be able to recruit horsemen."
message= _ "I will send one of my horsemen to serve under you. I offer you my support Konrad, and the support of my men - from now on you will be able to recruit horsemen."
[/message]
[message]
id=msg1b_5g_a
description=Konrad
message="Thank you, sir. But how shall I best use these horsemen? How do they differ from Elves?"
message= _ "Thank you, sir. But how shall I best use these horsemen? How do they differ from Elves?"
[/message]
[message]
id=msg1b_5h
description=Sir Kaylan
message="Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they are better at day, and worse at night. Horsemen are unmatched on open land, though Elves will serve you better in rugged terrain."
message= _ "Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they are better at day, and worse at night. Horsemen are unmatched on open land, though Elves will serve you better in rugged terrain."
[/message]
[message]
id=msg1b_5i
description=Delfador
message="Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again."
message= _ "Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again."
[/message]
[/event]
[event]
@ -180,12 +180,12 @@ Defeat:
[message]
id=msg1b_6a
description=Sir Kaylan
message="Reinforcements have arrived! Forward men! I expect each of you to bring me back the head of an orc!"
message= _ "Reinforcements have arrived! Forward men! I expect each of you to bring me back the head of an orc!"
[/message]
[message]
id=msg1b_7a
description=Mokolo Qimur
message="So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!"
message= _ "So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!"
[/message]
[unit]
type=Horseman
@ -237,7 +237,7 @@ Defeat:
[message]
id=msg1b_8a
description=Sir Kaylan
message="Thank you for the help, friends. The ship should arrive soon, it will take you to Anduin."
message= _ "Thank you for the help, friends. The ship should arrive soon, it will take you to Anduin."
[/message]
[move_unit_fake]
type=Galleon
@ -252,12 +252,12 @@ Defeat:
[message]
id=msg1b_12
description=Delfador
message="We should embark now."
message= _ "We should embark now."
[/message]
[message]
id=msg1b_13_a
description=Sir Kaylan
message="Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen."
message= _ "Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen."
[/message]
[/event]
[event]
@ -268,12 +268,12 @@ Defeat:
[message]
id=msg1b_13
speaker=unit
message="I have failed in my duty to protect the Rightful Heir and the port"
message= _ "I have failed in my duty to protect the Rightful Heir and the port"
[/message]
[message]
id=msg1b_14
description=Delfaldor
message="Without his help, we will be unable to use the ships. There is no hope..."
message= _ "Without his help, we will be unable to use the ships. There is no hope..."
[/message]
[endlevel]
result=defeat

View file

@ -1,12 +1,12 @@
[scenario]
name="Crossroads"
name= _ "Crossroads"
map_data="{maps/Heir_To_The_Throne/Crossroads}"
{TURNS 42 36 30}
id=Crossroads
next_scenario=The_Princess_of_Wesnoth
objectives="
objectives= _ "
Victory:
@Defeat Kojun Herolm
Defeat:
@ -95,17 +95,17 @@ Defeat:
[message]
id=msgcrossroads3
description=Delfador
message="Here we come to the great cross-roads. We should go north-east."
message= _ "Here we come to the great cross-roads. We should go north-east."
[/message]
[message]
id=msgcrossroads4
description=Kalenz
message="Beware! These hills are not safe! The roads are important to Asheviere's strategy, and she has hired Orcs to guard them. We shall have to fight to travel them."
message= _ "Beware! These hills are not safe! The roads are important to Asheviere's strategy, and she has hired Orcs to guard them. We shall have to fight to travel them."
[/message]
[message]
id=msgcrossroads5
description=Konrad
message="Then fight we shall. Let it begin!"
message= _ "Then fight we shall. Let it begin!"
[/message]
[/event]
@ -125,7 +125,7 @@ Defeat:
[message]
description=Konrad
id=msgcrossroads6
message="Victory is ours, men. Let us proceed north-east!"
message= _ "Victory is ours, men. Let us proceed north-east!"
[/message]
[/event]
@ -149,7 +149,7 @@ Defeat:
[message]
id=msgcrossroads1
description=Niodien
message="Stay on the path! The hills here are not safe!"
message= _ "Stay on the path! The hills here are not safe!"
[/message]
[/event]
@ -173,7 +173,7 @@ Defeat:
[message]
description=Loflar
id=msgcrossroads2
message="Beware the hills! There are many Orcs in hiding, preparing to ambush you!"
message= _ "Beware the hills! There are many Orcs in hiding, preparing to ambush you!"
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="The Dwarven Doors"
name= _ "The Dwarven Doors"
map_data="{maps/Heir_To_The_Throne/Dwarven_Doors}"
turns=18
@ -17,7 +17,7 @@
{BIGMAP_DWARVEN_DOORS}
objectives="
objectives= _ "
Victory:
@Move Konrad to entrance of the Dwarven Kingdom.
Defeat:
@ -134,22 +134,22 @@ Defeat:
[message]
description=unit
id=msg11_1
message="The doors are closed and barred from the inside!"
message= _ "The doors are closed and barred from the inside!"
[/message]
[message]
description=Konrad
id=msg11_2b
message="We can't get in! What should we do now?"
message= _ "We can't get in! What should we do now?"
[/message]
[message]
description=Kalenz
id=msg11_3
message="It is said that the orcs used an old mine tunnel to surprise the dwarves. It must be that one in the north-east."
message= _ "It is said that the orcs used an old mine tunnel to surprise the dwarves. It must be that one in the north-east."
[/message]
[message]
description=Konrad
id=msg11_4
message="Then we must make it to that tunnel!"
message= _ "Then we must make it to that tunnel!"
[/message]
[/event]
@ -165,17 +165,17 @@ Defeat:
[message]
description=Konrad
id=msg11_5e
message="This old mine seems to be connected to the main tunnels."
message= _ "This old mine seems to be connected to the main tunnels."
[/message]
[message]
description=Kalenz
id=msg11_5f
message="I am hesitant to enter. It will be so difficult in the darkness!"
message= _ "I am hesitant to enter. It will be so difficult in the darkness!"
[/message]
[message]
description=Delfador
id=msg11_5a
message="There is no time for idle chatter or delay of any kind. Onward!"
message= _ "There is no time for idle chatter or delay of any kind. Onward!"
[/message]
[/command]
[command]
@ -197,17 +197,17 @@ Defeat:
[message]
description=Kalenz
id=msg11_5b
message="We have defeated the foul Orcs guarding this land, but we must continue without rest. More will surely come!"
message= _ "We have defeated the foul Orcs guarding this land, but we must continue without rest. More will surely come!"
[/message]
[message]
description=Delfador
id=msg11_5c
message="Indeed we must not delay. I remember now, the mines in the North-East are the best way to enter!"
message= _ "Indeed we must not delay. I remember now, the mines in the North-East are the best way to enter!"
[/message]
[message]
speaker=narrator
id=msg11_5d
message="But Konrad's party was not alone in entering the mines..."
message= _ "But Konrad's party was not alone in entering the mines..."
[/message]
[/event]
@ -241,7 +241,7 @@ Defeat:
[message]
description=Li'sar
id=msg_doors_lisar
message="Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the mines, which lie ahead of us!"
message= _ "Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the mines, which lie ahead of us!"
[/message]
[/command]
@ -253,12 +253,12 @@ Defeat:
[message]
description=Konrad
id=msg11_6
message="The defense of the dwarves must have been strong. Look at those ruined towers!"
message= _ "The defense of the dwarves must have been strong. Look at those ruined towers!"
[/message]
[message]
description=Delfador
id=msg11_7
message="The battle outside was fierce, and lasted a full half-year. But the battles inside the tunnels were worse."
message= _ "The battle outside was fierce, and lasted a full half-year. But the battles inside the tunnels were worse."
[/message]
[/event]
@ -277,13 +277,13 @@ Defeat:
[/unit]
[message]
description=Cuttle Fish
message="Ruarrrrr!!!"
message= _ "Ruarrrrr!!!"
id=msg11_9a
[/message]
[message]
speaker=unit
id=msg11_9
message="A monster was hiding in that lake!"
message= _ "A monster was hiding in that lake!"
[/message]
[role]
type=Thief,Rogue,Mage,Elvish Shaman,Elvish Druid,Elvish Archer,Elvish Fighter,Elvish Captain,Elvish Marshal,Horseman,Elvish Lord
@ -292,7 +292,7 @@ Defeat:
[message]
description=whiner
id=msg11_10
message="The legend was true! There are always tentacled creatures hiding in the lakes near the Dwarven Kingdoms"
message= _ "The legend was true! There are always tentacled creatures hiding in the lakes near the Dwarven Kingdoms"
[/message]
[/event]
@ -307,37 +307,37 @@ Defeat:
[message]
id=msg11_11
description=Delfador
message="At last, this is the entrance to the Dwarven Kingdoms."
message= _ "At last, this is the entrance to the Dwarven Kingdoms."
[/message]
[message]
id=msg11_12
description=Konrad
message="All can I see are ruins and poor villages."
message= _ "All can I see are ruins and poor villages."
[/message]
[message]
id=msg11_13
description=Kalenz
message="The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs."
message= _ "The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs."
[/message]
[message]
id=msg11_14
description=Konrad
message="Slaves to the evil orcs? We must liberate them!"
message= _ "Slaves to the evil orcs? We must liberate them!"
[/message]
[message]
id=msg11_15
description=Delfador
message="That would not be a wise choice, for our mission is to retreive the Scepter of Fire. If we tarry in this place, hordes of orcs will surround us."
message= _ "That would not be a wise choice, for our mission is to retreive the Scepter of Fire. If we tarry in this place, hordes of orcs will surround us."
[/message]
[message]
id=msg11_16
description=Kalenz
message="Konrad, heed the words of Defaldor. We shall return to wrest the grip of the orcs from these lands."
message= _ "Konrad, heed the words of Defaldor. We shall return to wrest the grip of the orcs from these lands."
[/message]
[message]
id=msg11_17
description=Konrad
message="This does not please me, but I will listen to your advice."
message= _ "This does not please me, but I will listen to your advice."
[/message]
#define TALK_ABOUT_UNCLE
[set_variable]
@ -356,12 +356,12 @@ Defeat:
[message]
id=msg11_17a
role=Advisor
message="My uncle used to smuggle...err...I mean...trade food for the Dwarves. He could get grain carts in under the very noses of those ugly orcs."
message= _ "My uncle used to smuggle...err...I mean...trade food for the Dwarves. He could get grain carts in under the very noses of those ugly orcs."
[/message]
[message]
id=msg11_17b
role=Advisor
message="He must be hiding in one of those villages."
message= _ "He must be hiding in one of those villages."
[/message]
[if]
[have_unit]
@ -435,12 +435,12 @@ Defeat:
[message]
description=Uncle Somf
id=msg11_17c
message="Haw! My niece's friends are mine friends too"
message= _ "Haw! My niece's friends are mine friends too"
[/message]
# [message]
# description=Uncle Somf
# id=msg11_17d
# message="The best way to reach the old doors is to use one of the service tunnels, they have old railcarts and you could travel fast across them."
# message= _ "The best way to reach the old doors is to use one of the service tunnels, they have old railcarts and you could travel fast across them."
# [/message]
[set_variable]
name=unclesmuggler

View file

@ -1,5 +1,5 @@
[scenario]
name="The Elven Council"
name= _ "The Elven Council"
map_data="ffffffffffffffffffff
ffffffffffcfffffffff
ffffffffffcfffffffff
@ -30,7 +30,7 @@ fffffffffffffcffffff"
id=Elven_Council
next_scenario=valley_statue
{BIGMAP_HOME_OF_THE_NORTH_ELVES}
{BIGMAP_ELVEN_COUNCIL}
{DAWN}
{MORNING}
@ -77,82 +77,82 @@ fffffffffffffcffffff"
[message]
id=council_1
description=Uradredia
message="Greetings, and welcome to our capital. You should feel honored. It has been half a century - a generation in the way your race counts time - since any man has been considered Elf-friend enough to stand here."
message= _ "Greetings, and welcome to our capital. You should feel honored. It has been half a century - a generation in the way your race counts time - since any man has been considered Elf-friend enough to stand here."
[/message]
[message]
id=council_2
description=Konrad
message="We are indeed honored."
message= _ "We are indeed honored."
[/message]
[message]
id=council_3
description=Li'sar
message="I might also say that it is you who are honored. It has been so long since you have been graced by with the presence of a princess of Wesnoth."
message= _ "I might also say that it is you who are honored. It has been so long since you have been graced by with the presence of a princess of Wesnoth."
[/message]
[message]
id=council_4
description=Delfador
message="Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?"
message= _ "Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?"
[/message]
[message]
id=council_5
description=Li'sar
message="Yes...you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy."
message= _ "Yes...you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy."
[/message]
[message]
id=council_6
description=Uradredia
message="Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men."
message= _ "Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men."
[/message]
[message]
id=council_7
description=Parandra
message="How quickly do the race of men mature! Only fourteen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A brave warrior stands before me!"
message= _ "How quickly do the race of men mature! Only fourteen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A brave warrior stands before me!"
[/message]
[message]
id=council_8
description=Konrad
message="Forgive me, Elf, but I'm afraid I do not recall meeting you before."
message= _ "Forgive me, Elf, but I'm afraid I do not recall meeting you before."
[/message]
[message]
id=council_9
description=Delfador
message="Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere."
message= _ "Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere."
[/message]
[message]
id=council_10
description=Konrad
message="I had no idea! Thank you, my lady. It is a pleasure to meet you again."
message= _ "I had no idea! Thank you, my lady. It is a pleasure to meet you again."
[/message]
[message]
id=council_11
description=Li'sar
message="Rescued him from my mother? But nineteen years ago Konrad would have been an infant! What is this you are talking about?"
message= _ "Rescued him from my mother? But nineteen years ago Konrad would have been an infant! What is this you are talking about?"
[/message]
[message]
id=council_12
description=Delfador
message="Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could sieze control."
message= _ "Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could sieze control."
[/message]
[message]
id=council_13
description=Li'sar
message="She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?"
message= _ "She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?"
[/message]
[message]
id=council_14
description=Parandra
message="Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth."
message= _ "Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth."
[/message]
[message]
id=council_15
description=Li'sar
message="And what say you, Elf-king?"
message= _ "And what say you, Elf-king?"
[/message]
[message]
id=council_16
description=Uradredia
message="I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed Orcs to desecrate the lands, abandoning all respect for the peoples around her."
message= _ "I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed Orcs to desecrate the lands, abandoning all respect for the peoples around her."
[/message]
[if]
[variable]
@ -163,44 +163,44 @@ fffffffffffffcffffff"
[message]
id=council_17a
description=Li'sar
message="Well, that is why I must take the Scepter. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Scepter I can prove it."
message= _ "Well, that is why I must take the Scepter. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Scepter I can prove it."
[/message]
[message]
id=council_17b
description=Delfador
message="Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Scepter. He will take the throne."
message= _ "Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Scepter. He will take the throne."
[/message]
[/then]
[else]
[message]
id=council_17d
description=Li'sar
message="Well, I have the Scepter! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my advisor and counselor, Delfador"
message= _ "Well, I have the Scepter! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my advisor and counselor, Delfador"
[/message]
[message]
id=council_17e
description=Delfador
message="Though you have the Scepter, Princess, it is rightfully Konrad's. You have it now only because we helped you get it."
message= _ "Though you have the Scepter, Princess, it is rightfully Konrad's. You have it now only because we helped you get it."
[/message]
[message]
id=council_17f
description=Li'sar
message="And if I refuse to give it to him?"
message= _ "And if I refuse to give it to him?"
[/message]
[message]
id=council_17g
description=Delfador
message="If it is necessary, princess, I will ask Konrad to fight you in a duel for it."
message= _ "If it is necessary, princess, I will ask Konrad to fight you in a duel for it."
[/message]
[message]
id=council_17h
description=Konrad
message="Delfador! Li'sar has become our friend. I don't want to fight her! As long as she rules well, what does it matter if she becomes queen?"
message= _ "Delfador! Li'sar has become our friend. I don't want to fight her! As long as she rules well, what does it matter if she becomes queen?"
[/message]
[message]
id=council_17i
description=Delfador
message="You are the rightful heir. You should be king, Konrad."
message= _ "You are the rightful heir. You should be king, Konrad."
[/message]
[/else]
[/if]
@ -208,107 +208,107 @@ fffffffffffffcffffff"
[message]
id=council_18
description=Parandra
message="Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador."
message= _ "Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador."
[/message]
[message]
id=council_19
description=Li'sar
message="But I do not! What is your meaning, Parandra?"
message= _ "But I do not! What is your meaning, Parandra?"
[/message]
[message]
id=council_20
description=Parandra
message="In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth."
message= _ "In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth."
[/message]
[message]
id=council_20a
description=Delfador
message="Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne."
message= _ "Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne."
[/message]
[message]
id=council_20b
description=Parandra
message="In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li'sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it."
message= _ "In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li'sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it."
[/message]
[message]
id=council_21
description=Konrad
message="She will claim the throne, and not me? What should I do?"
message= _ "She will claim the throne, and not me? What should I do?"
[/message]
[message]
id=council_22
description=Parandra
message="Li'sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth."
message= _ "Li'sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth."
[/message]
[message]
id=council_23
description=Konrad
message="With all due respect, my lady, she is my cousin! There is nothing between us!"
message= _ "With all due respect, my lady, she is my cousin! There is nothing between us!"
[/message]
[message]
id=council_24
description=Parandra
message="Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The Elves could show you things that would amaze you, things that no man has seen before."
message= _ "Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The Elves could show you things that would amaze you, things that no man has seen before."
[/message]
[message]
id=council_25
description=Konrad
message="That is a generous offer, my lady, but you are indeed right, I would rather go with Li'sar."
message= _ "That is a generous offer, my lady, but you are indeed right, I would rather go with Li'sar."
[/message]
[message]
id=council_26
description=Delfador
message="And what say you, Uradredia?"
message= _ "And what say you, Uradredia?"
[/message]
[message]
id=council_27
description=Uradredia
message="Tell me, Li'sar, are you willing to fight your own mother for the throne?"
message= _ "Tell me, Li'sar, are you willing to fight your own mother for the throne?"
[/message]
[message]
id=council_28
description=Li'sar
message="It is for the good of the country. If it is necessary, I will fight her, Elf-king."
message= _ "It is for the good of the country. If it is necessary, I will fight her, Elf-king."
[/message]
[message]
id=council_29
description=Uradredia
message="I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them."
message= _ "I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them."
[/message]
[message]
id=council_30
description=Delfador
message="And you have been with us for a time, Kalenz son of Kliada, what say you?"
message= _ "And you have been with us for a time, Kalenz son of Kliada, what say you?"
[/message]
[message]
id=council_31
description=Kalenz
message="Wisdom has been spoken here today, Delfador. We have been with Li'sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time."
message= _ "Wisdom has been spoken here today, Delfador. We have been with Li'sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time."
[/message]
[message]
id=council_32
description=Delfador
message="So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passible, for surely it will be watched and guarded by many men."
message= _ "So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passible, for surely it will be watched and guarded by many men."
[/message]
[message]
id=council_33
description=Uradredia
message="There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off-guard."
message= _ "There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off-guard."
[/message]
[message]
id=council_34
description=Konrad
message="Mountains of the dragons? That sounds very dangerous! I didn't even think there were such things as dragons!"
message= _ "Mountains of the dragons? That sounds very dangerous! I didn't even think there were such things as dragons!"
[/message]
[message]
id=council_35
description=Delfador
message="No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?"
message= _ "No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?"
[/message]
[message]
id=council_36
description=Uradredia
message="All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so."
message= _ "All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so."
[/message]
[endlevel]
result=continue_no_save

View file

@ -1,5 +1,5 @@
[scenario]
name="The Elves Besieged"
name= _ "The Elves Besieged"
id=The_Elves_Besieged
map_data="{maps/Heir_To_The_Throne/Elves_Besieged}"
turns=16
@ -16,7 +16,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Move Konrad to the signpost in the north-west
Defeat:
@ -184,42 +184,42 @@ simple_targetting=yes
[message]
id=msg1_1
speaker=narrator
message="Fourteen years into her rule, Asheviere turned her attention to the Elves, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin."
message= _ "Fourteen years into her rule, Asheviere turned her attention to the Elves, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin."
[/message]
[message]
id=msg1_2
description=Konrad
message="Master Delfador! Look, there are Orcs coming from all directions! What shall we do?"
message= _ "Master Delfador! Look, there are Orcs coming from all directions! What shall we do?"
[/message]
[message]
id=msg1_3
description=Delfador
message="There are too many to fight, far too many. We must escape!"
message= _ "There are too many to fight, far too many. We must escape!"
[/message]
[message]
id=msg1_4
description=Konrad
message="But to where? This is the only home we have! What about the Elves?"
message= _ "But to where? This is the only home we have! What about the Elves?"
[/message]
[message]
id=msg1_5
description=Galdrad
message="We will fight them, but you must escape, Konrad. It is imperative that you escape!"
message= _ "We will fight them, but you must escape, Konrad. It is imperative that you escape!"
[/message]
[message]
id=msg1_6
description=Delfador
message="We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some Elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
message= _ "We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some Elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
[/message]
[message]
id=msg1_7
description=Konrad
message="Very well, let us hurry!"
message= _ "Very well, let us hurry!"
[/message]
[message]
id=msg1_8
description=Urug-Telfar
message="Attack the Elves, my grunts, and take their villages. Let us claim this land for the Queen!"
message= _ "Attack the Elves, my grunts, and take their villages. Let us claim this land for the Queen!"
[/message]
#on hard level, the enemies will specifically target Delfador and Konrad
@ -227,29 +227,29 @@ simple_targetting=yes
[message]
id=msg1_9hard
description=Knafa-Tan
message="Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!"
message= _ "Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!"
[/message]
#else
[message]
id=msg1_9
description=Knafa-Tan
message="Ha ha! We will rip the filthy Elves to pieces!"
message= _ "Ha ha! We will rip the filthy Elves to pieces!"
[/message]
#endif
[message]
id=msg1_10
description=Galdrad
message="Let them come. We will fight them with all we have!"
message= _ "Let them come. We will fight them with all we have!"
[/message]
[message]
id=msg1_11
description=Chantal
message="Be careful, Konrad! Guard him well, Delfador!"
message= _ "Be careful, Konrad! Guard him well, Delfador!"
[/message]
[message]
id=msg1_12
description=Delfador
message="And so it has begun!"
message= _ "And so it has begun!"
[/message]
[/event]
@ -269,27 +269,27 @@ simple_targetting=yes
[message]
id=msg1_13
speaker=unit
message="OK, we have made it this far! But where do we go next?"
message= _ "OK, we have made it this far! But where do we go next?"
[/message]
[message]
id=msg1_14
description=Delfador
message="We must travel north, and try to make it to the Isle of Anduin. Hopefully we will find refuge there."
message= _ "We must travel north, and try to make it to the Isle of Anduin. Hopefully we will find refuge there."
[/message]
[message]
id=msg1_15
speaker=unit
message="Of course you are right, Delfador. But what will become of the Elves here?"
message= _ "Of course you are right, Delfador. But what will become of the Elves here?"
[/message]
[message]
id=msg1_16
description=Delfador
message="The Elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
message= _ "The Elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
[/message]
[message]
id=msg1_17
description=Chantal
message="Good luck, Konrad! Don't worry about us, we will fight as best we can!"
message= _ "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
[/message]
[endlevel]
result=victory
@ -305,17 +305,17 @@ simple_targetting=yes
[message]
id=msg1_18
speaker=unit
message="I...I don't think I can make it anymore"
message= _ "I...I don't think I can make it anymore"
[/message]
[message]
id=msg1_19
description=Delfador
message="Prince...you must keep fighting! Nooooooo!"
message= _ "Prince...you must keep fighting! Nooooooo!"
[/message]
[message]
id=msg1_20
speaker=unit
message="It is over, I am doomed..."
message= _ "It is over, I am doomed..."
[/message]
[endlevel]
result=defeat
@ -330,17 +330,17 @@ simple_targetting=yes
[message]
id=msg1_21
speaker=unit
message="I have...have failed in my duty to protect the prince! I am defeated."
message= _ "I have...have failed in my duty to protect the prince! I am defeated."
[/message]
[message]
id=msg1_22
description=Konrad
message="Don't die, Delfador! Please, you have to stay alive!"
message= _ "Don't die, Delfador! Please, you have to stay alive!"
[/message]
[message]
id=msg1_23
speaker=unit
message="Ugh"
message= _ "Ugh"
[/message]
[endlevel]
result=defeat
@ -352,7 +352,7 @@ simple_targetting=yes
[message]
id=msg1_24
description=Delfador
message="Oh, no! We have run out of time, they have arrived with reinforcements..."
message= _ "Oh, no! We have run out of time, they have arrived with reinforcements..."
[/message]
[/event]
@ -365,7 +365,7 @@ simple_targetting=yes
[message]
id=msg1_25
speaker=second_unit
message="Die, Villain, die!"
message= _ "Die, Villain, die!"
[/message]
[/event]
@ -377,7 +377,7 @@ simple_targetting=yes
[message]
id=msg1_26
speaker=second_unit
message="Only the foolish oppose me!"
message= _ "Only the foolish oppose me!"
[/message]
[/event]
@ -389,7 +389,7 @@ simple_targetting=yes
[message]
id=msg1_27
description=Galdrad
message="I am Galdrad. You will have to fight me to get any further!"
message= _ "I am Galdrad. You will have to fight me to get any further!"
[/message]
[/event]
@ -401,7 +401,7 @@ simple_targetting=yes
[message]
id=msg1_28
description=Delfador
message="Only a fool would dare to attack me!"
message= _ "Only a fool would dare to attack me!"
[/message]
[/event]
@ -413,7 +413,7 @@ simple_targetting=yes
[message]
id=msg1_28a
description=Delfador
message="I am Delfador the Great. Prepare to die!"
message= _ "I am Delfador the Great. Prepare to die!"
[/message]
[/event]
@ -425,7 +425,7 @@ simple_targetting=yes
[message]
id=msg1_29
description=Konrad
message="Let me through, you rogue!"
message= _ "Let me through, you rogue!"
[/message]
[/event]
@ -441,12 +441,12 @@ simple_targetting=yes
[message]
id=msg1_30
description=Konrad
message="They are destroying our home!"
message= _ "They are destroying our home!"
[/message]
[message]
id=msg1_31
description=Delfador
message="There can be no looking back. We must go quickly!"
message= _ "There can be no looking back. We must go quickly!"
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="The Ford of Abez"
name= _ "The Ford of Abez"
map_data="{maps/Heir_To_The_Throne/Ford_of_Abez}"
turns=24
@ -17,7 +17,7 @@
{BIGMAP_FORD_OF_ABEZ}
objectives="
objectives= _ "
Victory:
@Move Konrad to the north side of the river.
Defeat:
@ -142,7 +142,7 @@ Defeat:
[message]
speaker=second_unit
id=protect_lisar
message="Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
message= _ "Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
[/message]
{FORD_GUARD 5 27}
{FORD_GUARD 5 27}
@ -192,17 +192,17 @@ Defeat:
[message]
id=msg9_a1
type=Sea Serpent
message="Ruaarrrrrrrr!"
message= _ "Ruaarrrrrrrr!"
[/message]
[message]
id=msg9_a2
description=Konrad
message="What is that?"
message= _ "What is that?"
[/message]
[message]
id=msg9_a3
description=Kalenz
message="Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!"
message= _ "Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!"
[/message]
[/command]
[/event]
@ -219,31 +219,31 @@ Defeat:
[message]
id=msg9_a4
description=Konrad
message="We made it across the river safely! Where to now?"
message= _ "We made it across the river safely! Where to now?"
[/message]
[message]
id=msg9_a5
description=Delfador
message="If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the northern Dwarves."
message= _ "If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the northern Dwarves."
[/message]
[message]
id=msg9_a6
description=Li'sar
message="I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul imposter."
message= _ "I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul imposter."
[/message]
[message]
id=msg9_a7
description=Konrad
message="Do you think she's really going to chase us, Delfador?"
message= _ "Do you think she's really going to chase us, Delfador?"
[/message]
[message]
id=msg9_a8
description=Delfador
message="It surely looks like she will try, but the sea creatures will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!"
message= _ "It surely looks like she will try, but the sea creatures will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!"
[/message]
[endlevel]
@ -263,102 +263,102 @@ Defeat:
[message]
id=msg9_1
description=Delfador
message="This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The Dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost nineteen years ago now, Konrad."
message= _ "This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The Dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost nineteen years ago now, Konrad."
[/message]
[message]
id=msg9_2
description=Konrad
message="Really? So what happened, Delfador?"
message= _ "Really? So what happened, Delfador?"
[/message]
[message]
id=msg9_3
description=Delfador
message="The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us."
message= _ "The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us."
[/message]
[message]
id=msg9_4b
description=Konrad
message="And then...we were defeated?"
message= _ "And then...we were defeated?"
[/message]
[message]
id=msg9_5
description=Delfador
message="We were winning the battle. We were repelling them..."
message= _ "We were winning the battle. We were repelling them..."
[/message]
[message]
id=msg9_6
description=Kalenz
message="And then the king's son, in the heat of battle, turned upon the king!"
message= _ "And then the king's son, in the heat of battle, turned upon the king!"
[/message]
[message]
id=msg9_7b
description=Konrad
message="But you avenged the murder. You killed the prince. Right, Delfador?"
message= _ "But you avenged the murder. You killed the prince. Right, Delfador?"
[/message]
[message]
id=msg9_8
description=Delfador
message="When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day."
message= _ "When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day."
[/message]
[message]
id=msg9_9b
description=Konrad
message="Oh, but the Elves always told me that you killed the prince, Delfador, even though you never talked about it."
message= _ "Oh, but the Elves always told me that you killed the prince, Delfador, even though you never talked about it."
[/message]
[message]
id=msg9_10
description=Delfador
message="That foolish boy killed himself."
message= _ "That foolish boy killed himself."
[/message]
[message]
id=msg9_11
description=Konrad
message="What do you mean?"
message= _ "What do you mean?"
[/message]
[message]
id=msg9_12
description=Delfador
message="I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We were out numbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life."
message= _ "I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We were out numbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life."
[/message]
[message]
id=msg9_13b
description=Konrad
message="So it is true, you did kill him?"
message= _ "So it is true, you did kill him?"
[/message]
[message]
id=msg9_14b
description=Delfador
message="He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad."
message= _ "He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad."
[/message]
[message]
id=msg9_16
description=Kalenz
message="With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!"
message= _ "With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!"
[/message]
[message]
id=msg9_17
description=Gaga-Breuk
message="Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river's edge!"
message= _ "Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river's edge!"
[/message]
[message]
id=msg9_18
description=Konrad
message="Isn't there somewhere else we can cross? Maybe upstream?"
message= _ "Isn't there somewhere else we can cross? Maybe upstream?"
[/message]
[message]
id=msg9_19
description=Delfador
message="Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!"
message= _ "Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!"
[/message]
[message]
id=msg9_19b
description=Li'sar
message="There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can't let them cross the river. After them, men!"
message= _ "There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can't let them cross the river. After them, men!"
[/message]
[message]
id=msg9_20a
description=Konrad
message="Not her again! Quickly! We must hurry!"
message= _ "Not her again! Quickly! We must hurry!"
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="Gryphon Mountain"
name= _ "Gryphon Mountain"
map_data="{maps/Heir_To_The_Throne/Gryphon_Mountain}"
turns=24
@ -15,7 +15,7 @@
music="wesnoth-4.ogg"
objectives="
objectives= _ "
Victory:
@Defeat the mother gryphon and the enemy commander
Defeat:
@ -95,12 +95,12 @@ Defeat:
[/filter_second]
[message]
speaker=second_unit
message="Here are the mother Gryphon's eggs!"
message= _ "Here are the mother Gryphon's eggs!"
id=found_eggs1
[/message]
[message]
description=Konrad
message="Excellent! We should be able to breed Gryphons for our own uses now!"
message= _ "Excellent! We should be able to breed Gryphons for our own uses now!"
id=found_eggs2
[/message]
[set_variable]
@ -120,7 +120,7 @@ Defeat:
[/filter_second]
[message]
speaker=second_unit
message="Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!"
message= _ "Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!"
id=lost_eggs
[/message]
[/event]
@ -162,27 +162,27 @@ Defeat:
[message]
id=msg8_1a
description=Konrad
message="What is this place? That is one big mountain!"
message= _ "What is this place? That is one big mountain!"
[/message]
[message]
id=msg8_2b
description=Delfador
message="That is the fabled Gryphon Mountain."
message= _ "That is the fabled Gryphon Mountain."
[/message]
[message]
id=msg8_3c
description=Konrad
message="Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?"
message= _ "Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?"
[/message]
[message]
id=msg8_4b
description=Delfador
message="We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous...and yet such mounts could help us greatly later. Whatever we do, we must pass by this place."
message= _ "We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous...and yet such mounts could help us greatly later. Whatever we do, we must pass by this place."
[/message]
[message]
id=msg8_5b
description=Konrad
message="Well, let's start climbing the mountain!"
message= _ "Well, let's start climbing the mountain!"
[/message]
[/event]
@ -191,12 +191,12 @@ Defeat:
[message]
id=msg8_5c
description=Delfador
message="It appears that we are not the only ones are interested in this mountain. Once again the Queen opposes us!"
message= _ "It appears that we are not the only ones are interested in this mountain. Once again the Queen opposes us!"
[/message]
[message]
id=msg8_5d
description=Konrad
message="Quickly, men! Onward!"
message= _ "Quickly, men! Onward!"
[/message]
[/event]
@ -205,12 +205,12 @@ Defeat:
[message]
id=msg8_6
description=Konrad
message="We have defeated them! Now what do we do?"
message= _ "We have defeated them! Now what do we do?"
[/message]
[message]
id=msg8_7
description=Delfador
message="We must continue north. It is too late to return to the safety of Elensefar or Anduin before winter falls. We must therefore cross the great river and continue toward the land of the Dwarves. Hurry, let us go!"
message= _ "We must continue north. It is too late to return to the safety of Elensefar or Anduin before winter falls. We must therefore cross the great river and continue toward the land of the Dwarves. Hurry, let us go!"
[/message]
[if]
[variable]
@ -221,7 +221,7 @@ Defeat:
[message]
id=msg8_8
description=Konrad
message="With these gryphon eggs we should be able to breed gryphons that will serve us. Then we can hire gryphon riders!"
message= _ "With these gryphon eggs we should be able to breed gryphons that will serve us. Then we can hire gryphon riders!"
[/message]
[allow_recruit]
type=Gryphon Rider
@ -231,14 +231,14 @@ Defeat:
[message]
id=msg8_8b
description=Konrad
message="It is a shame we could not get those Gryphon eggs - they would surely have given us an advantage sometime. Still, we must continue."
message= _ "It is a shame we could not get those Gryphon eggs - they would surely have given us an advantage sometime. Still, we must continue."
[/message]
[/else]
[/if]
[message]
id=msg8_9b
description=Delfador
message="Let us continue onward!"
message= _ "Let us continue onward!"
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name=Hasty Alliance
name= _ "Hasty Alliance"
id=Hasty_Alliance
map_data="{maps/Heir_To_The_Throne/Hasty_Alliance}"
turns=30
@ -10,7 +10,7 @@
music="underground.ogg"
objectives="
objectives= _ "
Victory:
@Defeat enemy leader
Defeat:
@ -81,12 +81,12 @@ Defeat:
[message]
description=Konrad
id=hasty_1
message="Where are we? Which way now? I am tired of this darkness!"
message= _ "Where are we? Which way now? I am tired of this darkness!"
[/message]
[message]
description=Delfador
id=hasty_2
message="I am not sure of the way. Let me think for a moment."
message= _ "I am not sure of the way. Let me think for a moment."
[/message]
[/command]
@ -144,27 +144,27 @@ Defeat:
[message]
description=Li'sar
id=hasty_3
message="En guarde!"
message= _ "En guarde!"
[/message]
[message]
description=Konrad
id=hasty_4
message="What in the world are you doing here?"
message= _ "What in the world are you doing here?"
[/message]
[message]
description=Li'sar
id=hasty_5
message="Tracking you down, of course! You have escaped me for the last time!"
message= _ "Tracking you down, of course! You have escaped me for the last time!"
[/message]
[message]
description=Delfador
id=hasty_6
message="Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!"
message= _ "Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!"
[/message]
[message]
description=Li'sar
id=hasty_7
message="Don't try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Scepter, and return to the daylight again!"
message= _ "Don't try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Scepter, and return to the daylight again!"
[/message]
[/command]
@ -286,27 +286,27 @@ Defeat:
[command]
[message]
type=Goblin Knight
message="Surprise! Die, you sun-lovers!"
message= _ "Surprise! Die, you sun-lovers!"
id=hasty_8
[/message]
[message]
description=Kalenz
message="Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!"
message= _ "Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!"
id=hasty_9
[/message]
[message]
description=Li'sar
message="I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?"
message= _ "I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?"
id=hasty_10
[/message]
[message]
description=Konrad
message="Very well, I promise that you will reach the surface again, or we shall all perish together, Princess."
message= _ "Very well, I promise that you will reach the surface again, or we shall all perish together, Princess."
id=hasty_11
[/message]
[message]
description=Li'sar
message="But once we escape from this hole, I have a score to settle with you!"
message= _ "But once we escape from this hole, I have a score to settle with you!"
id=hasty_12
[/message]
[/command]
@ -318,17 +318,17 @@ Defeat:
[message]
description=Konrad
id=hasty_13
message="Well, we have helped each other survive so far, Princess. Now let's continue together. What do you say?"
message= _ "Well, we have helped each other survive so far, Princess. Now let's continue together. What do you say?"
[/message]
[message]
description=Li'sar
id=hasty_14
message="Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. Here is my purse, full of gold."
message= _ "Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. Here is my purse, full of gold."
[/message]
[message]
id=hasty_15
speaker=narrator
message="You receive 200 pieces of gold!"
message= _ "You receive 200 pieces of gold!"
[/message]
[/command]
@ -343,7 +343,7 @@ Defeat:
[message]
description=Konrad
id=hasty_16
message="Thank you, Princess. Come, men. Let us find the Scepter!"
message= _ "Thank you, Princess. Come, men. Let us find the Scepter!"
[/message]
[/command]
@ -366,7 +366,7 @@ Defeat:
[message]
id=msg_lisar_die
speaker=unit
message="I can't believe it should end like this!"
message= _ "I can't believe it should end like this!"
[/message]
[endlevel]
result=defeat

View file

@ -1,5 +1,5 @@
[scenario]
name="High King at Sea"
name= _ "High King at Sea"
map_data="{maps/Heir_To_The_Throne/High_King_at_Sea}"
turns=36
id=High_King_at_Sea

View file

@ -1,5 +1,5 @@
[scenario]
name="Test of the Clans"
name= _ "Test of the Clans"
map_data="{maps/Heir_To_The_Throne/Home_Clan}"
music=wesnoth-1.ogg
@ -14,7 +14,7 @@
id=trial_clans
next_scenario=null
objectives="
objectives= _ "
Victory:
@Defeat the Clan Leader, Bayar
Defeat:
@ -113,35 +113,35 @@ y=56
[/recall]
[message]
description=Konrad
message="Greetings, men of the plains."
message= _ "Greetings, men of the plains."
[/message]
[message]
description=Daryn
message="What do these intruders want? We did not invite them here, that is for sure."
message= _ "What do these intruders want? We did not invite them here, that is for sure."
[/message]
[message]
description=Delfador
message="We come in peace! We wish for you to aid us in our struggle against Ashievere, the evil Queen Mother."
message= _ "We come in peace! We wish for you to aid us in our struggle against Ashievere, the evil Queen Mother."
[/message]
[message]
description=Alric
message="We will not join you."
message= _ "We will not join you."
[/message]
[message]
description=Bayar
message="Wait. We may join them. But only if they can prove they are worthy to have us fight with them."
message= _ "Wait. We may join them. But only if they can prove they are worthy to have us fight with them."
[/message]
[message]
description=Ruga
message="Yes. We will not join you unless you can prove yourself worthy by defeating us in battle!"
message= _ "Yes. We will not join you unless you can prove yourself worthy by defeating us in battle!"
[/message]
[message]
description=Kalenz
message="Very well."
message= _ "Very well."
[/message]
[message]
description=Bayar
message="Remember, this is a fight to the death. If you cannot defeat us, you are unworthy, and we shall slay you for that."
message= _ "Remember, this is a fight to the death. If you cannot defeat us, you are unworthy, and we shall slay you for that."
[/message]
[/event]
@ -153,11 +153,11 @@ y=56
[/filter]
[message]
description=Bayar
message="Stop! Very well, you have defeated me, and proved yourself worthy for us to help you. I will join you in fighting these foes of yours."
message= _ "Stop! Very well, you have defeated me, and proved yourself worthy for us to help you. I will join you in fighting these foes of yours."
[/message]
[message]
description=Li'sar
message="Thank you. We will now go onward, into the heart of Wesnoth, to defeat Ashievere, my evil mother."
message= _ "Thank you. We will now go onward, into the heart of Wesnoth, to defeat Ashievere, my evil mother."
[/message]
[endlevel]
result=victory
@ -173,7 +173,7 @@ y=56
[/filter]
[message]
description=Daryn
message="You can defeat me, but more will take my place!"
message= _ "You can defeat me, but more will take my place!"
[/message]
{KNIGHT}
{KNIGHT}
@ -182,7 +182,7 @@ y=56
#endif
[message]
description=Bayar
message="See, you cannot defeat me. There are too many in my clan."
message= _ "See, you cannot defeat me. There are too many in my clan."
[/message]
[/event]
@ -194,7 +194,7 @@ y=56
[/filter]
[message]
description=Ruga
message="Argh! This is how I die? Well, it was for the glory of the Clan."
message= _ "Argh! This is how I die? Well, it was for the glory of the Clan."
[/message]
{KNIGHT}
#ifdef HARD
@ -202,7 +202,7 @@ y=56
#endif
[message]
description=Bayar
message="The clan rises. The more of us you kill, the stronger we get!"
message= _ "The clan rises. The more of us you kill, the stronger we get!"
[/message]
[/event]
@ -214,7 +214,7 @@ y=56
[/filter]
[message]
description=Alric
message="Although I die, it is for the Clan. You shall be defeated, and I will be right in saying you are no match for the Clan's might."
message= _ "Although I die, it is for the Clan. You shall be defeated, and I will be right in saying you are no match for the Clan's might."
[/message]
{KNIGHT}
{KNIGHT}
@ -223,7 +223,7 @@ y=56
#endif
[message]
description=Bayar
message="Well said, brother. The warrior of the Clan hear you, are come to fight with us!"
message= _ "Well said, brother. The warrior of the Clan hear you, are come to fight with us!"
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="Home of the North Elves"
name= _ "Home of the North Elves"
map_data="{maps/Heir_To_The_Throne/Home_North_Elves}"
music=wesnoth-1.ogg
@ -14,7 +14,7 @@
id=North_Elves
next_scenario=Elven_Council
objectives="
objectives= _ "
Victory:
@Reach the Elvish Forest, and resist until the end of turns
Defeat:
@ -128,7 +128,7 @@ Defeat:
[message]
speaker=unit
id=nelves_found
message="There you are! You must come quickly to the home of the Elves in the east!"
message= _ "There you are! You must come quickly to the home of the Elves in the east!"
[/message]
[/event]
@ -140,7 +140,7 @@ Defeat:
[message]
speaker=unit
id=nelves_human_found
message="There they are! Charge!"
message= _ "There they are! Charge!"
[/message]
[/event]
@ -152,7 +152,7 @@ Defeat:
[message]
description=Delfador
id=nelves_orcs_found
message="There are some Orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!"
message= _ "There are some Orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!"
[/message]
[/event]
@ -171,22 +171,22 @@ Defeat:
[message]
id=nelves_1
description=Kalenz
message="At last, friends, we have almost reached the home of my people, the North Elves."
message= _ "At last, friends, we have almost reached the home of my people, the North Elves."
[/message]
[message]
id=nelves_2
description=Li'sar
message="After being in this wilderness for so long, it will be good to get some rest!"
message= _ "After being in this wilderness for so long, it will be good to get some rest!"
[/message]
[message]
id=nelves_3a
description=Konrad
message="But there is a great fog around us again! We don't know what dangers may lie ahead!"
message= _ "But there is a great fog around us again! We don't know what dangers may lie ahead!"
[/message]
[message]
id=nelves_4a
description=Kalenz
message="So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the Elves."
message= _ "So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the Elves."
[/message]
[sound]
@ -211,79 +211,79 @@ Defeat:
[message]
id=nelves_9
description=Eonihar
message="My lords! I have found you at last."
message= _ "My lords! I have found you at last."
[/message]
[message]
id=nelves_10
description=Kalenz
message="Greetings, Eonihar, old friend! Why have you been searching for us?"
message= _ "Greetings, Eonihar, old friend! Why have you been searching for us?"
[/message]
[message]
id=nelves_11
description=Eonihar
message="When my lord learnt of your coming, he sent riders out looking for you! There is trouble afoot!"
message= _ "When my lord learnt of your coming, he sent riders out looking for you! There is trouble afoot!"
[/message]
[message]
id=nelves_12a
description=Konrad
message="Trouble? What kind of trouble?"
message= _ "Trouble? What kind of trouble?"
[/message]
[message]
id=nelves_13a
description=Eonihar
message="We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste to the Elven forest. Only there will you be safe!"
message= _ "We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste to the Elven forest. Only there will you be safe!"
[/message]
[message]
id=nelves_14a
description=Konrad
message="I only hope we can avoid them. We will have to bear north-east."
message= _ "I only hope we can avoid them. We will have to bear north-east."
[/message]
[message]
id=nelves_15a
description=Eonihar
message="That is not all, my lord. The foul Orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle."
message= _ "That is not all, my lord. The foul Orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle."
[/message]
[message]
id=nelves_16a
description=Li'sar
message="This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?"
message= _ "This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?"
[/message]
[message]
id=nelves_17a
description=Konrad
message="I think these wild lands are too dangerous for that! Anyhow...I expected you to be on the side of Wesnoth, Princess?"
message= _ "I think these wild lands are too dangerous for that! Anyhow...I expected you to be on the side of Wesnoth, Princess?"
[/message]
[message]
id=nelves_18a
description=Li'sar
message="I am an honorable princess, not an imposter like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!"
message= _ "I am an honorable princess, not an imposter like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!"
[/message]
[message]
id=nelves_19a
description=Eonihar
message="Sir, madam, there is no time to lose! You must make it East, to the home of my people. Only there will you be safe!"
message= _ "Sir, madam, there is no time to lose! You must make it East, to the home of my people. Only there will you be safe!"
[/message]
[message]
id=nelves_20a
description=Li'sar
message="Come then, Konrad, let us go."
message= _ "Come then, Konrad, let us go."
[/message]
[message]
id=nelves_21a
description=Eonihar
message="My lord has begun assembling a party of Elves to come and escort you into the forest. Beware, for we are all in great danger!"
message= _ "My lord has begun assembling a party of Elves to come and escort you into the forest. Beware, for we are all in great danger!"
[/message]
[/event]
@ -297,12 +297,12 @@ Defeat:
[message]
id=nelves_22
description=El'rien
message="Greetings, Elf-friend! Welcome to Emetria. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe."
message= _ "Greetings, Elf-friend! Welcome to Emetria. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe."
[/message]
[message]
id=nelves_23
description=Konrad
message="Thank you, Lord El'rien. The hospitality of the North Elves is as generous as of your kin in the South! My men will help you hold out against our enemies."
message= _ "Thank you, Lord El'rien. The hospitality of the North Elves is as generous as of your kin in the South! My men will help you hold out against our enemies."
[/message]
[/event]
@ -323,7 +323,7 @@ Defeat:
[message]
id=nelves_defeat
description=Delfador
message="We have not yet reached the forest, and the battle still rages. We will never get there now! We have been defeated!"
message= _ "We have not yet reached the forest, and the battle still rages. We will never get there now! We have been defeated!"
[/message]
[/else]
[/if]
@ -334,17 +334,17 @@ Defeat:
[message]
id=nelves_24
description=El'rien
message="Elf-friends, you have made it to safety!"
message= _ "Elf-friends, you have made it to safety!"
[/message]
[message]
id=nelves_25
description=Kalenz
message="El'rien, we have the Scepter of Fire with us! We must escort them to Elensia!"
message= _ "El'rien, we have the Scepter of Fire with us! We must escort them to Elensia!"
[/message]
[message]
id=nelves_26
description=El'rien
message="Indeed. We will escort you to our capital, where we will make Council."
message= _ "Indeed. We will escort you to our capital, where we will make Council."
[/message]
[/event]

View file

@ -1,6 +1,6 @@
[scenario]
name="The Isle of Anduin"
name= _ "The Isle of Anduin"
map_data="{maps/Heir_To_The_Throne/Isle_of_Anduin}"
music=wesnoth-8.ogg
@ -23,7 +23,7 @@
id=The_Isle_of_Anduin
next_scenario=The_Bay_of_Pearls
objectives="
objectives= _ "
Victory:
@Defeat enemy leader
Defeat:
@ -84,7 +84,7 @@ Defeat:
[message]
id=return_to_vessel
description=Konrad
message="This is no time to return to our vessel! We must take control of the island!"
message= _ "This is no time to return to our vessel! We must take control of the island!"
[/message]
[/event]
@ -160,27 +160,27 @@ Defeat:
[message]
id=msg2_1
speaker=narrator
message="And so the party landed on the Isle of Anduin."
message= _ "And so the party landed on the Isle of Anduin."
[/message]
[message]
id=msg2_2
description=Konrad
message="So this is Anduin. It looks a little...desolate"
message= _ "So this is Anduin. It looks a little...desolate"
[/message]
[message]
id=msg2_3a
description=Delfador
message="I fear so, Konrad. It seems that the Orcs have come even here. Here to the place where I was born, where I was trained."
message= _ "I fear so, Konrad. It seems that the Orcs have come even here. Here to the place where I was born, where I was trained."
[/message]
[message]
id=msg2_4
description=Usadar Q'kai
message="Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!"
message= _ "Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!"
[/message]
[message]
id=msg2_5
description=Delfador
message="I did not think the Orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!"
message= _ "I did not think the Orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!"
[/message]
[/event]
@ -199,22 +199,22 @@ Defeat:
[message]
id=msg2_mage_1
speaker=unit
message="I found someone hiding in the village!"
message= _ "I found someone hiding in the village!"
[/message]
[message]
id=msg2_mage_2
description=Elrian
message="My lords, I have been hiding in the village from the orcs, like many of the other mages here. Perhaps we can work together to recapture the island!"
message= _ "My lords, I have been hiding in the village from the orcs, like many of the other mages here. Perhaps we can work together to recapture the island!"
[/message]
[message]
id=msg2_mage_3
description=Delfador
message="Certainly, let us join together to fight the evil ones"
message= _ "Certainly, let us join together to fight the evil ones"
[/message]
[message]
speaker=narrator
id=msg2_mage_4
message="You can now recruit mages"
message= _ "You can now recruit mages"
[/message]
[allow_recruit]
side=1
@ -235,43 +235,43 @@ Defeat:
[message]
id=msg2_6a
description=Seimus
message="Delfador, my old master! You have saved the island from the Orcs!"
message= _ "Delfador, my old master! You have saved the island from the Orcs!"
[/message]
[message]
id=msg2_6b
description=Delfador
message="My apprentice! How did the island fall to such as these?"
message= _ "My apprentice! How did the island fall to such as these?"
[/message]
[message]
id=msg2_6c
description=Seimus
message="You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many Orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training mages!"
message= _ "You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many Orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training mages!"
[/message]
[message]
id=msg2_6d
description=Delfador
message="We have come from fighting her forces at Blackwater. Where else has she attacked?"
message= _ "We have come from fighting her forces at Blackwater. Where else has she attacked?"
[/message]
[message]
id=msg2_6e
description=Seimus
message="She has taken control of the Bay of Pearls, long held by the Mermen, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!"
message= _ "She has taken control of the Bay of Pearls, long held by the Mermen, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!"
[/message]
[message]
id=msg2_6f
description=Konrad
message="Can't we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?"
message= _ "Can't we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?"
[/message]
[message]
id=msg2_6g
description=Delfador
message="We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!"
message= _ "We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!"
[/message]
[kill]

View file

@ -8,13 +8,13 @@
id=Isle_of_the_Damned
next_scenario=The_Siege_of_Elensefar
name=Isle of the Damned
name= _ "Isle of the Damned"
map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
turns=24
music="wesnoth-3.ogg"
objectives="
objectives= _ "
Victory:
@Defeat both enemy leaders
@Resist until the end of the turns
@ -24,7 +24,7 @@ Defeat:
disallow_recall=yes
{BIGMAP_ISLES_OF_THE_DAMNED}
{BIGMAP_ISLE_OF_THE_DAMNED}
[item]
x=6
@ -88,14 +88,15 @@ Defeat:
[story]
[part]
story= _ "But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails..."
id=isledamn_1a
story="But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails..."
image="misc/story9.png"
background="misc/story9.png"
[/part]
[part]
show_title=yes
story= _ "The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
id=isledamn_2a
story="The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
image="misc/map.png"
background="maps/wesnoth.png"
[/part]
[/story]
@ -121,22 +122,22 @@ Defeat:
[message]
description=Konrad
id=isledamn_3
message="Whew, I survived. But now where am I? Is this island inhabited?"
message= _ "Whew, I survived. But now where am I? Is this island inhabited?"
[/message]
[message]
description=Kalba
id=isledamn_4a
message="We have heard only the worst things about this place, my lord. It is said that the fiends of the undead have come in great numbers and turned the island into an ugly wasteland."
message= _ "We have heard only the worst things about this place, my lord. It is said that the fiends of the undead have come in great numbers and turned the island into an ugly wasteland."
[/message]
[message]
description=Konrad
id=isledamn_5
message="Let's hope these rumors are not true! I have none of my men with me! How could I defend myself?"
message= _ "Let's hope these rumors are not true! I have none of my men with me! How could I defend myself?"
[/message]
[message]
description=Kalba
id=isledamn_6
message="There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!"
message= _ "There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!"
[/message]
[unit]
description=Urlaf
@ -148,7 +149,7 @@ Defeat:
[message]
description=Urlaf
id=isledamn_7
message="Maybe we can make a deal! Help us defeat those evil creatures!"
message= _ "Maybe we can make a deal! Help us defeat those evil creatures!"
[/message]
[disallow_recruit]
side=1
@ -181,7 +182,7 @@ Defeat:
[message]
id=msg4_6_a
description=Konrad
message="There are some ancient temples to the south-west, I wonder what might be inside them!"
message= _ "There are some ancient temples to the south-west, I wonder what might be inside them!"
[/message]
[/event]
@ -196,7 +197,7 @@ Defeat:
[message]
id=msg4_7
speaker=unit
message="Looks like there is somebody hidden in the temple."
message= _ "Looks like there is somebody hidden in the temple."
[/message]
[unit]
description=Moremirmu
@ -228,7 +229,7 @@ Defeat:
[message]
id=msg4_8
description=Moremirmu
message="I was hiding in this holy place, planning how to defeat the evil undeads. Now with your help, I can destroy them."
message= _ "I was hiding in this holy place, planning how to defeat the evil undeads. Now with your help, I can destroy them."
[/message]
[/event]
#enddef
@ -244,7 +245,7 @@ Defeat:
[message]
id=msg4_9
speaker=unit
message="Looks like there is somebody hidden in the temple."
message= _ "Looks like there is somebody hidden in the temple."
[/message]
[unit]
description=Xakae
@ -276,7 +277,7 @@ Defeat:
[message]
id=msg4_10_a
description=Xakae
message="Surprise! Searching for Mages, and all I get is these foul humans!"
message= _ "Surprise! Searching for Mages, and all I get is these foul humans!"
[/message]
[/event]
#enddef
@ -311,7 +312,7 @@ Defeat:
[message]
id=msg4_11
speaker=unit
message="The temple seems to be empty."
message= _ "The temple seems to be empty."
[/message]
[/event]
@ -323,7 +324,7 @@ Defeat:
[message]
id=msg4_moredie
speaker=unit
message="Fight on against the undead without me, friends!"
message= _ "Fight on against the undead without me, friends!"
[/message]
[set_variable]
name=moremirmu
@ -386,24 +387,24 @@ Defeat:
# [message]
# description=Banditboss
# id=isledamn_8
# message="Hey boss! Can we go with you? We are sick of this awfull island."
# message= _ "Hey boss! Can we go with you? We are sick of this awfull island."
# [/message]
# [message]
# id=isledamm_9
# description=Konrad
# message=Hmm...I have to consider this...
# message= _ "Hmm...I have to consider this..."
# [option]
# id=accept_bandits
# message="Yes, on board!."
# message= _ "Yes, on board!."
# [/option]
# [option]
# id=reject_bandits
# message="I'm not truly trust in you, bandits are treacherous."
# message= _ "I'm not truly trust in you, bandits are treacherous."
# [command]
# [message]
# id=msg5_14a
# description=Banditboss
# message=""
# message= _ ""
# [/message]
# [kill]
# type=Thug
@ -434,7 +435,7 @@ Defeat:
[message]
id=isle_wrested_control
description=Konrad
message="We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!"
message= _ "We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!"
[/message]
{ISLE_GALLEON_ARRIVE}
@ -449,7 +450,7 @@ Defeat:
[message]
id=isle_moremirmu_join
description=Moremirmu
message="Together we have vanquished the foul undead! Come, I will join you on your noble quest."
message= _ "Together we have vanquished the foul undead! Come, I will join you on your noble quest."
[/message]
[set_variable]
name=moremirmu
@ -468,12 +469,12 @@ Defeat:
id=isle_damned_found1
speaker=narrator
image=elvish-fighter.png
message="Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!"
message= _ "Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!"
[/message]
[message]
id=isle_damned_found2
description=Konrad
message="It's a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!"
message= _ "It's a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!"
[/message]
[if]
[variable]
@ -484,7 +485,7 @@ Defeat:
[message]
id=isle_damned_found3
description=Moremirmu
message="Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!"
message= _ "Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!"
[/message]
[kill]
description=Moremirmu

View file

@ -1,5 +1,5 @@
[scenario]
name="Mountain Pass"
name= _ "Mountain Pass"
turns=24
map_data="{maps/Heir_To_The_Throne/Mountain_Pass}"
@ -17,7 +17,7 @@
{BIGMAP_MOUNTAIN_PASS}
objectives="
objectives= _ "
Victory:
@Move Konrad to the end of the road in the north-west
@Defeat all enemies
@ -101,32 +101,32 @@ Defeat:
[message]
description=Delfador
id=msg10_2
message="Look, Konrad, before us lies the great road built by the dwarves!"
message= _ "Look, Konrad, before us lies the great road built by the dwarves!"
[/message]
[message]
description=Konrad
id=msg10_3a
message="But I can hardly see with all this mist around!"
message= _ "But I can hardly see with all this mist around!"
[/message]
[message]
description=Delfador
id=msg10_4b
message="We must be wary...they say a wizard lives in these mountains, and he does not take kindly to visitors. It is he who causes the mists, so that travellers will lose their way and become prey for his creatures."
message= _ "We must be wary...they say a wizard lives in these mountains, and he does not take kindly to visitors. It is he who causes the mists, so that travellers will lose their way and become prey for his creatures."
[/message]
[message]
description=Konrad
id=msg10_5b
message="His...creatures? We must keep to the road, men!"
message= _ "His...creatures? We must keep to the road, men!"
[/message]
[message]
description=Delfador
id=msg10_6b
message="He would be a mighty foe, Konrad. It is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since, he and his brother have traveled the mountain, wreacking havoc on the dwarven villages."
message= _ "He would be a mighty foe, Konrad. It is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since, he and his brother have traveled the mountain, wreacking havoc on the dwarven villages."
[/message]
[message]
description=Konrad
id=msg10_7b
message="Let us then go carefully...but quickly, men!"
message= _ "Let us then go carefully...but quickly, men!"
[/message]
[/event]
@ -167,27 +167,27 @@ Defeat:
[message]
description=Stalrag
id=msg10_9
message="Greetings, Travellers. I am Stalrag, chief of the these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack. I will summon my tribesmen to aid you!"
message= _ "Greetings, Travellers. I am Stalrag, chief of the these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack. I will summon my tribesmen to aid you!"
[/message]
[message]
description=Kalenz
id=msg10_10
message="If this is true, Konrad, perhaps we should take another route and go around the mountain, rather then to try and defeat these new foes."
message= _ "If this is true, Konrad, perhaps we should take another route and go around the mountain, rather then to try and defeat these new foes."
[/message]
[message]
description=Konrad
id=msg10_11
message="What do you say, Delfador?"
message= _ "What do you say, Delfador?"
[/message]
[message]
description=Delfador
message="No! We do not have the time to waste. Let us make for the top of the pass, wary of mountain trolls, and taking care lest we come too close to the water!"
message= _ "No! We do not have the time to waste. Let us make for the top of the pass, wary of mountain trolls, and taking care lest we come too close to the water!"
id=msg10_12
[/message]
[message]
description=Stalrag
id=msg10_13
message="The Shinsplitters will aid you in your quest. Look, they rise from the villages to the west, the mighty Shinsplitters! To battle!"
message= _ "The Shinsplitters will aid you in your quest. Look, they rise from the villages to the west, the mighty Shinsplitters! To battle!"
[/message]
[/event]
@ -209,17 +209,17 @@ Defeat:
[message]
description=Konrad
id=msg10_20
message="Well, we have defeated our foes let us hope the mountain does not defeat us!"
message= _ "Well, we have defeated our foes let us hope the mountain does not defeat us!"
[/message]
[message]
description=Stalrag
id=msg10_21
message="I wish you all the best on your journey, I must return to my village and take care of my family. Dwarven hospitality will welcome you wherever you go, friends!"
message= _ "I wish you all the best on your journey, I must return to my village and take care of my family. Dwarven hospitality will welcome you wherever you go, friends!"
[/message]
[message]
description=Delfador
id=msg10_22
message="Let us move onward!"
message= _ "Let us move onward!"
[/message]
[kill]
type=Dwarvish Lord
@ -239,7 +239,7 @@ Defeat:
[message]
description=Stalrag
id=msg10a_20
message="Aaargh! I am done for! Fight on without me, Brethren!"
message= _ "Aaargh! I am done for! Fight on without me, Brethren!"
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="Muff Malal's Peninsula"
name= _ "Muff Malal's Peninsula"
map_data="{maps/Heir_To_The_Throne/Muff_Malal_Peninsula}"
turns=24
@ -15,7 +15,7 @@
music="wesnoth-3.ogg"
objectives="
objectives= _ "
Victory:
@Defeat Muff Malal
Defeat:
@ -52,6 +52,15 @@ Defeat:
enemy=1
[/side]
[event]
name=start
#For Elensefar: where do we come from?
[set_variable]
name=path_muff_malal
value=yes
[/set_variable]
[/event]
[event]
name=start
[role]
@ -64,27 +73,27 @@ Defeat:
[message]
id=msg4_1
speaker=narrator
message="But the road to Elensefar was a treacherous one. Konrad and his men were set upon by the fiends of the undead."
message= _ "But the road to Elensefar was a treacherous one. Konrad and his men were set upon by the fiends of the undead."
[/message]
[message]
id=msg4_2
role=Advisor
message="My lord! In yonder ruins there seems to be some movement!"
message= _ "My lord! In yonder ruins there seems to be some movement!"
[/message]
[message]
id=msg4_3
description=Konrad
message="It looks like there are the undead there! Prepare for battle men!"
message= _ "It looks like there are the undead there! Prepare for battle men!"
[/message]
[message]
id=msg4_4
role=Advisor
message="To arms!"
message= _ "To arms!"
[/message]
[message]
id=msg4_5
description=Muff Malal
message="Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving us!"
message= _ "Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving us!"
[/message]
[/event]
@ -94,7 +103,7 @@ Defeat:
[message]
id=msg4_12b
description=Konrad
message="Victory is ours! Let us just hope that this delay will not hamper our quest to save Elensefar. We must move onward with haste!"
message= _ "Victory is ours! Let us just hope that this delay will not hamper our quest to save Elensefar. We must move onward with haste!"
[/message]
[/event]

View file

@ -1,6 +1,6 @@
[scenario]
name="Northern Winter"
name= _ "Northern Winter"
map_data="{maps/Heir_To_The_Throne/Northern_Winter}"
music=wesnoth-1.ogg
@ -15,7 +15,7 @@
id=Northern_Winter
next_scenario=Mountain_Pass
objectives="
objectives= _ "
Victory:
@Defeat enemy leaders
Defeat:
@ -24,7 +24,7 @@ Defeat:
#Death of Kalenz
#Turns run out"
{BIGMAP_MUFF_MALAL_PENINSULA}
{BIGMAP_NORTHERN_WINTER}
[side]
race=Elves
@ -98,37 +98,37 @@ Defeat:
[message]
description=Konrad
id=msgnw_1
message="This winter is bitterly cold! Perhaps we should stop here and rest a while."
message= _ "This winter is bitterly cold! Perhaps we should stop here and rest a while."
[/message]
[message]
description=Kalenz
id=msgnw_2
message="Stop and rest? My lord, we must go hard after the Scepter of Fire, lest it fall into the hands of our enemies!"
message= _ "Stop and rest? My lord, we must go hard after the Scepter of Fire, lest it fall into the hands of our enemies!"
[/message]
[message]
description=Konrad
id=msgnw_3
message="We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!"
message= _ "We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!"
[/message]
[message]
role=human-advisor
id=msgnw_4b
message="Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days."
message= _ "Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days."
[/message]
[message]
description=Kalenz
id=msgnw_5
message="We are chasing the Scepter of Fire, the fate of the realm is in our hands, and you humans want to stop and rest? Onward, I say!"
message= _ "We are chasing the Scepter of Fire, the fate of the realm is in our hands, and you humans want to stop and rest? Onward, I say!"
[/message]
[message]
description=Delfador
id=msgnw_6
message="They are right, Kalenz. I had wanted to acquire the Scepter within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!"
message= _ "They are right, Kalenz. I had wanted to acquire the Scepter within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!"
[/message]
[message]
description=Konrad
id=msgnw_7
message="Then we shall wrest control of the land from them. To arms men!"
message= _ "Then we shall wrest control of the land from them. To arms men!"
[/message]
[/event]
@ -142,7 +142,7 @@ Defeat:
[message]
description=Konrad
id=msg_nw_8
message="More snow is falling. We must finish this battle quickly. Onward men!"
message= _ "More snow is falling. We must finish this battle quickly. Onward men!"
[/message]
[/event]
@ -165,17 +165,17 @@ Defeat:
[message]
id=msgnw_8
description=Delfador
message="Victory is ours! We have secured the land from the Orcs. Now we can rest here while the cold winter passes."
message= _ "Victory is ours! We have secured the land from the Orcs. Now we can rest here while the cold winter passes."
[/message]
[message]
id=msgnw_9
description=Kalenz
message="Let us not rest for too long though, friends. We must still reach the ancient Dwarven lands before our foes do."
message= _ "Let us not rest for too long though, friends. We must still reach the ancient Dwarven lands before our foes do."
[/message]
[message]
id=msgnw_10
speaker=narrator
message="And so after many days of rest, the party set out once again for the Dwarven kingdom..."
message= _ "And so after many days of rest, the party set out once again for the Dwarven kingdom..."
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="Plunging into the Darkness"
name= _ "Plunging into the Darkness"
map_data="{maps/Heir_To_The_Throne/Plunging_Into_the_Darkness}"
turns=16
@ -12,7 +12,7 @@
{BIGMAP_PLUNGING_INTO_THE_DARKNESS}
objectives="
objectives= _ "
Victory:
@Find the Dwarves
Defeat
@ -197,17 +197,17 @@ Defeat
[message]
id=msg12_1
description=Konrad
message="It's so dark in here I can hardly see!"
message= _ "It's so dark in here I can hardly see!"
[/message]
[message]
id=msg12_2
description=Delfador
message="It is dark indeed. We shall have to light torches, and tread slowly and carefully. Hopefully there are still Dwarves down here who can aid us!"
message= _ "It is dark indeed. We shall have to light torches, and tread slowly and carefully. Hopefully there are still Dwarves down here who can aid us!"
[/message]
[message]
id=msg12_3
description=Kalenz
message="Indeed. We Elves are not well skilled in these dark pits."
message= _ "Indeed. We Elves are not well skilled in these dark pits."
[/message]
[/event]
@ -222,119 +222,119 @@ Defeat
[message]
id=msg12_5
description=Geldar
message="Who are these that approach? Surface-dwellers! On your guard, men!"
message= _ "Who are these that approach? Surface-dwellers! On your guard, men!"
[/message]
[/command]
[command]
[message]
id=msg12_6
description=Delfador
message="We come in peace, friends. We come in peace!"
message= _ "We come in peace, friends. We come in peace!"
[/message]
[/command]
[command]
[message]
id=msg12_7
description=Geldar
message="Oh, do you? I see that you are accompanied by Elves. Can we Dwarves not live in peace without the treacherous Elves coming to bother us?"
message= _ "Oh, do you? I see that you are accompanied by Elves. Can we Dwarves not live in peace without the treacherous Elves coming to bother us?"
[/message]
[/command]
[command]
[message]
id=msg12_8
description=Kalenz
message="Why such harsh words, Dwarf? Elves have never done you any harm."
message= _ "Why such harsh words, Dwarf? Elves have never done you any harm."
[/message]
[/command]
[command]
[message]
id=msg12_9
description=Geldar
message="'Never done us any harm?' Why I was there myself, when the Elves did not come to honor our alliance. Many Dwarves were slaughtered, and you cowardly Elves did nothing to help!"
message= _ "'Never done us any harm?' Why I was there myself, when the Elves did not come to honor our alliance. Many Dwarves were slaughtered, and you cowardly Elves did nothing to help!"
[/message]
[/command]
[command]
[message]
id=msg12_10
description=Kalenz
message="You go too far! I am Kalenz, a mighty Elvish lord! How dare such as you, snivelling in his tunnel, call me a coward?"
message= _ "You go too far! I am Kalenz, a mighty Elvish lord! How dare such as you, snivelling in his tunnel, call me a coward?"
[/message]
[/command]
[command]
[message]
id=msg12_11
description=Delfador
message="Peace, friends! Peace! The evil Orcs roam the lands above us, we must not fight among ourselves."
message= _ "Peace, friends! Peace! The evil Orcs roam the lands above us, we must not fight among ourselves."
[/message]
[/command]
[command]
[message]
id=msg12_12
description=Geldar
message="Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the Dwarves?"
message= _ "Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the Dwarves?"
[/message]
[/command]
[command]
[message]
id=msg12_13
description=Konrad
message="Well, we...we..."
message= _ "Well, we...we..."
[/message]
[/command]
[command]
[message]
id=msg12_14
description=Delfador
message="We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Scepter of Fire."
message= _ "We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Scepter of Fire."
[/message]
[/command]
[command]
[message]
id=msg12_15
description=Geldar
message="The Scepter of Fire? Are you out of your minds? Surely you speak in jest!"
message= _ "The Scepter of Fire? Are you out of your minds? Surely you speak in jest!"
[/message]
[/command]
[command]
[message]
id=msg12_16
description=Delfador
message="We jest not, friend. We seek the Scepter of Fire. We seek the help of the Dwarves in finding it. But know that we will find it, whether you help us or not."
message= _ "We jest not, friend. We seek the Scepter of Fire. We seek the help of the Dwarves in finding it. But know that we will find it, whether you help us or not."
[/message]
[/command]
[command]
[message]
id=msg12_17
description=Geldar
message="Your speech is like that of a fool. No-one even knows if the Scepter of Fire exists. And who is this heir, this king that you speak of?"
message= _ "Your speech is like that of a fool. No-one even knows if the Scepter of Fire exists. And who is this heir, this king that you speak of?"
[/message]
[/command]
[command]
[message]
id=msg12_18
description=Konrad
message="I am, sir."
message= _ "I am, sir."
[/message]
[/command]
[command]
[message]
id=msg12_19
description=Geldar
message="You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven't had such a laugh in a long time. And who are you, old man?"
message= _ "You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven't had such a laugh in a long time. And who are you, old man?"
[/message]
[/command]
[command]
[message]
id=msg12_20
description=Delfador
message="I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir."
message= _ "I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir."
[/message]
[/command]
[command]
[message]
id=msg12_21
description=Geldar
message="You...you are Delfador? I saw Delfador when I was but a young Dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago."
message= _ "You...you are Delfador? I saw Delfador when I was but a young Dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago."
[/message]
[/command]
@ -373,49 +373,49 @@ Defeat
[message]
id=msg12_22
description=Delfador
message="I am Delfador the Great! Any who dare oppose me shall perish!"
message= _ "I am Delfador the Great! Any who dare oppose me shall perish!"
[/message]
[/command]
[command]
[message]
id=msg12_23
description=Geldar
message="You...you really are Delfador! But we had news that you were dead, years ago!"
message= _ "You...you really are Delfador! But we had news that you were dead, years ago!"
[/message]
[/command]
[command]
[message]
id=msg12_24
description=Delfador
message="They thought I was dead. They hoped I was dead. Yet still I live."
message= _ "They thought I was dead. They hoped I was dead. Yet still I live."
[/message]
[/command]
[command]
[message]
id=msg12_25
description=Geldar
message="And you really think that you can find the Scepter of Fire?"
message= _ "And you really think that you can find the Scepter of Fire?"
[/message]
[/command]
[command]
[message]
id=msg12_26
description=Delfador
message="Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Scepter. It will be dangerous. Make no mistake about that: Dwarves will be killed, perhaps many Dwarves. But surely it is better than hiding from the Orcs like worms."
message= _ "Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Scepter. It will be dangerous. Make no mistake about that: Dwarves will be killed, perhaps many Dwarves. But surely it is better than hiding from the Orcs like worms."
[/message]
[/command]
[command]
[message]
id=msg12_27a
description=Geldar
message="You are right, friend. I will put my best men at your disposal. We know not where the Scepter is though. Legend says it is hidden in the eastern tunnels."
message= _ "You are right, friend. I will put my best men at your disposal. We know not where the Scepter is though. Legend says it is hidden in the eastern tunnels."
[/message]
[/command]
[command]
[message]
id=msg12_28a
description=Delfador
message="Then to the eastern tunnels we shall go!"
message= _ "Then to the eastern tunnels we shall go!"
[/message]
[/command]
[command]
@ -435,7 +435,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Hmm...there seems to be a secret passage behind these rocks!"
message= _ "Hmm...there seems to be a secret passage behind these rocks!"
id=msg12_29
[/message]
[terrain]
@ -462,7 +462,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
id=msg12_30
[/message]
[gold]

View file

@ -1,18 +1,18 @@
[scenario]
name="The Princess of Wesnoth"
name= _ "The Princess of Wesnoth"
map_data="{maps/Heir_To_The_Throne/Princess_of_Wesnoth}"
turns=28
[story]
[part]
id=intro_13
story="...but one of the Orcs survived long enough to send the news to the queen..."
image=misc/story6.png
[/part]
[part]
id=intro_14
story="...and she sent her most able commander."
image=misc/story7.png
[/part]
[part]
story= _ "...but one of the Orcs survived long enough to send the news to the queen..."
id=intro_13
background=misc/story6.png
[/part]
[part]
story= _ "...and she sent her most able commander."
id=intro_14
background=misc/story7.png
[/part]
[/story]
{DAWN}
@ -27,7 +27,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Force Li'sar's surrender
Defeat:
@ -110,35 +110,35 @@ Defeat:
role=Advisor
[/recall]
[message]
id=msg6_1
id=msg6_1
speaker=narrator
message="On the road to Knalga, the party was opposed by the forces of Asheviere."
message= _ "On the road to Knalga, the party was opposed by the forces of Asheviere."
[/message]
[message]
id=msg6_2
id=msg6_2
description=Li'sar
message="The Queen has sent me to stop you, you imposter!"
message= _ "The Queen has sent me to stop you, you imposter!"
[/message]
[message]
id=msg6_3
role=Advisor
message="That's the princess, Li'sar. The daughter of the Queen, and her successor!"
message= _ "That's the princess, Li'sar. The daughter of the Queen, and her successor!"
[/message]
[message]
id=msg6_4
description=Konrad
message="I'm no imposter. It seems that your mother has lied to you."
message= _ "I'm no imposter. It seems that your mother has lied to you."
[/message]
[message]
id=msg6_4b
description=Li'sar
image="misc/lisar_b.png"
message="This is treason! Your lies will perish with you!"
message= _ "This is treason! Your lies will perish with you!"
[/message]
[message]
id=msg6_5
description=Delfador
message="There is no use in reasoning. She will understand only one thing. To arms!"
message= _ "There is no use in reasoning. She will understand only one thing. To arms!"
[/message]
[/event]
@ -161,9 +161,9 @@ Defeat:
x,y=27,12
[/unit]
[message]
id=msg6_6
id=msg6_6
description=Li'sar
message="This is taking too much time, I had best call some reinforcements!"
message= _ "This is taking too much time, I had best call some reinforcements!"
[/message]
[/event]
[event]
@ -185,9 +185,9 @@ Defeat:
x,y=27,12
[/unit]
[message]
id=msg6_7
id=msg6_7
description=Li'sar
message="Maybe I was not using enough forces..."
message= _ "Maybe I was not using enough forces..."
[/message]
[/event]
[event]
@ -196,53 +196,53 @@ Defeat:
description=Li'sar
[/filter]
[message]
id=msg6_27
id=msg6_27
speaker=unit
message="I surrender! Don't hurt me, Imposter."
message= _ "I surrender! Don't hurt me, Imposter."
[/message]
[message]
id=msg6_28
id=msg6_28
description=Konrad
message="I said before I'm not an imposter, but if you yield, I will spare your life."
message= _ "I said before I'm not an imposter, but if you yield, I will spare your life."
[/message]
[message]
id=msg6_29
id=msg6_29
speaker=unit
message="Let me go!"
message= _ "Let me go!"
[/message]
[message]
id=msg6_30
id=msg6_30
description=Konrad
message="Think about the story of the old king. Ask somebody who knew of him."
message= _ "Think about the story of the old king. Ask somebody who knew of him."
[/message]
[message]
id=msg6_31
id=msg6_31
speaker=unit
message="The old king? I have heard about that, but I know it is not true. My mother told me."
message= _ "The old king? I have heard about that, but I know it is not true. My mother told me."
[/message]
[message]
id=msg6_32
description=Delfador
message="Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time."
message= _ "Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time."
[/message]
[message]
id=msg6_33
speaker=unit
image="misc/lisar_b.png"
message="I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you."
message= _ "I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you."
[/message]
[message]
id=msg6_34
description=Konrad
message="Good day then, Princess. Come, men, to the northern road!"
message= _ "Good day then, Princess. Come, men, to the northern road!"
[/message]
[message]
id=msg6_35
speaker=unit
message="(He he, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)"
message= _ "(He he, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)"
[/message]
[endlevel]

View file

@ -1,5 +1,5 @@
[scenario]
name="Return to Wesnoth"
name= _ "Return to Wesnoth"
id=return_to_wesnoth
map_data="{maps/Heir_To_The_Throne/Return_to_Wesnoth}"
turns=18
@ -14,7 +14,7 @@
music="wesnoth-7.ogg"
objectives="
objectives= _ "
Victory:
@Defeat all of the enemy leaders
Defeat:
@ -88,19 +88,19 @@ Defeat:
[/recall]
[message]
description=Malatus
message="Halt! Who goes there?"
message= _ "Halt! Who goes there?"
[/message]
[message]
description=Dwar-Ni
message="Look! It is the traitor Li'sar, with the old mage and the filthy Elven lord. Quickly, capture them! The Queen wishes to make them her prisoners."
message= _ "Look! It is the traitor Li'sar, with the old mage and the filthy Elven lord. Quickly, capture them! The Queen wishes to make them her prisoners."
[/message]
[message]
description=Li'sar
message="What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Scepter of Fire, so let us in!"
message= _ "What? Me, a traitor? It is the Queen who is a traitor, for not obeying the wishes of King Garard II. We have the Scepter of Fire, so let us in!"
[/message]
[message]
description=Malatus
message="You leave us no choice but to kill you."
message= _ "You leave us no choice but to kill you."
[/message]
[/event]
@ -112,7 +112,7 @@ Defeat:
[/filter]
[message]
description=Malatus
message="These intruders are stronger than we expected. Call in the reinforcements!"
message= _ "These intruders are stronger than we expected. Call in the reinforcements!"
[/message]
[unit]
type=Halbardier
@ -136,11 +136,11 @@ Defeat:
#a little attempt at comic relief
[message]
description=Dacayan
message="The Queen has sent us to aid you in capturing these rebels."
message= _ "The Queen has sent us to aid you in capturing these rebels."
[/message]
[message]
description=Malatus
message="We have changed the plan. Now we are killing them."
message= _ "We have changed the plan. Now we are killing them."
[/message]
[/event]
[/scenario]

View file

@ -1,5 +1,5 @@
[scenario]
name=The Sceptre of Fire
name= _ "The Sceptre of Fire"
id=Sceptre
scenario_generation=cave
next_scenario=A_Choice_Must_Be_Made
@ -8,7 +8,7 @@ next_scenario=A_Choice_Must_Be_Made
[settings]
name=The Sceptre of Fire
name= _ "The Sceptre of Fire"
id=Sceptre
map_data="{maps/Heir_To_The_Throne/Sceptre}"
turns=40
@ -20,7 +20,7 @@ next_scenario=A_Choice_Must_Be_Made
music="wesnoth-3.ogg"
objectives="
objectives= _ "
Victory:
@Capture the Sceptre of Fire with Konrad or Li'sar
Defeat:
@ -45,12 +45,12 @@ Defeat:
[message]
description=Konrad
id=scep1
message="The Sceptre must be getting close now! Where shall we go?"
message= _ "The Sceptre must be getting close now! Where shall we go?"
[/message]
[message]
description=Delfador
id=scep2
message="Yes, I feel it is near here! We must search for it carefully."
message= _ "Yes, I feel it is near here! We must search for it carefully."
[/message]
[/event]
@ -275,11 +275,11 @@ Defeat:
[/filter]
[object]
id=object_sceptre
name=Sceptre of Fire
name= _ "Sceptre of Fire"
image=misc/item-sceptreoffire.png
duration=forever
description="This ancient Sceptre was forged by the Dwarves. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!"
cannot_use_message="This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!"
description= _ "This ancient Sceptre was forged by the Dwarves. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!"
cannot_use_message= _ "This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!"
[filter]
type=Princess,Battle Princess,Fighter,Commander,Lord
[/filter]
@ -318,16 +318,16 @@ Defeat:
[message]
description=Konrad
id=sceptre3
message="Here it is at last, I have the Sceptre!"
message= _ "Here it is at last, I have the Sceptre!"
[/message]
[message]
description=Kalenz
message="So it is in our hands! Now let us leave this stinking pit."
message= _ "So it is in our hands! Now let us leave this stinking pit."
id=sceptre4
[/message]
[message]
description=Li'sar
message="I think that if we travel just a little north, we might be able to get out."
message= _ "I think that if we travel just a little north, we might be able to get out."
id=sceptre5
[/message]
@ -349,27 +349,27 @@ Defeat:
[message]
description=Li'sar
id=sceptre6
message="At last! I have the Sceptre!"
message= _ "At last! I have the Sceptre!"
[/message]
[message]
description=Konrad
id=sceptre7
message="Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
message= _ "Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
[/message]
[message]
description=Li'sar
id=sceptre8
message="Well my first use for it is going to be to help us get out of this hole! I hope you consider that wise."
message= _ "Well my first use for it is going to be to help us get out of this hole! I hope you consider that wise."
[/message]
[message]
description=Delfador
id=sceptre9
message="The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!"
message= _ "The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!"
[/message]
[message]
description=Li'sar
id=sceptre10
message="I think I know what I'm doing. Come, let us go!"
message= _ "I think I know what I'm doing. Come, let us go!"
[/message]
[endlevel]

View file

@ -1,5 +1,5 @@
[scenario]
name="Snow Plains"
name= _ "Snow Plains"
map_data="{maps/Heir_To_The_Throne/Snow_Plains}"
turns=40
@ -15,7 +15,7 @@
{BIGMAP_SNOW_PLAINS}
objectives="
objectives= _ "
Victory:
@Defeat enemy leader
Defeat
@ -52,6 +52,15 @@ Defeat
#endif
[/side]
[event]
name=start
#For Home of the Northern Elves: where do we come from?
[set_variable]
name=path_snow_plains
value=yes
[/set_variable]
[/event]
[event]
name=start
[recall]
@ -66,12 +75,12 @@ Defeat
[message]
id=msgsnowplains1a
description=Kalenz
message="These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind."
message= _ "These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind."
[/message]
[message]
id=msgsnowplains2
description=Konrad
message="This sword may prove useful on our journey ahead. I wonder where it could be hidden."
message= _ "This sword may prove useful on our journey ahead. I wonder where it could be hidden."
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="Swamp Of Dread"
name= _ "Swamp Of Dread"
map_data="{maps/Heir_To_The_Throne/Swamp_Of_Dread}"
turns=30
@ -15,7 +15,7 @@
{BIGMAP_SWAMP_OF_DREAD}
objectives="
objectives= _ "
Victory:
@Defeat all enemy leaders
Defeat
@ -129,12 +129,12 @@ Defeat
[message]
id=msgswamp1
description=Delfador
message="This land is cursed. The Liches have lived here for years amassing great armies and fortunes."
message= _ "This land is cursed. The Liches have lived here for years amassing great armies and fortunes."
[/message]
[message]
id=msgswamp2
description=Konrad
message="The Liches are all over this swamp. I hope I have made a wise choice in taking this path."
message= _ "The Liches are all over this swamp. I hope I have made a wise choice in taking this path."
[/message]
[/event]
[/scenario]

View file

@ -1,5 +1,5 @@
[scenario]
name="The Lost General"
name= _ "The Lost General"
map_data="{maps/Heir_To_The_Throne/The_Lost_General}"
turns=64
@ -12,7 +12,7 @@
{BIGMAP_THE_LOST_GENERAL}
objectives="
objectives= _ "
Victory:
@Defeat all enemy leaders
Defeat:
@ -100,12 +100,12 @@ Defeat:
[/recall]
[message]
description=Delfador
message="These are some of the main Dwarvish caverns."
message= _ "These are some of the main Dwarvish caverns."
id=msg13_1
[/message]
[message]
description=Delfador
message="Underground roads once led to the differents parts of the complex, but now everything lies in ruins."
message= _ "Underground roads once led to the differents parts of the complex, but now everything lies in ruins."
id=msg13_2
[/message]
[/event]
@ -119,7 +119,7 @@ Defeat:
[/filter]
[message]
speaker=narrator
message="The sign says 'Guest quarters'."
message= _ "The sign says 'Guest quarters'."
id=msg13_3
[/message]
[/event]
@ -141,7 +141,7 @@ Defeat:
[message]
id=msg13_4
description=Burlin
message="My uncle's family drowned after the orcs flooded that cavern..."
message= _ "My uncle's family drowned after the orcs flooded that cavern..."
[/message]
[/event]
@ -154,7 +154,7 @@ Defeat:
[/filter]
[message]
speaker=unit
message="These passages seem to have been used recently."
message= _ "These passages seem to have been used recently."
id=msg13_5
[/message]
[/event]
@ -168,7 +168,7 @@ Defeat:
[/filter]
[message]
speaker=unit
message="There is a big cave-in south of here."
message= _ "There is a big cave-in south of here."
id=msg13_6
[/message]
[/event]
@ -181,12 +181,12 @@ Defeat:
[/filter]
[message]
speaker=narrator
message="RUMBLE! RUMBLE! RUMBLE!"
message= _ "RUMBLE! RUMBLE! RUMBLE!"
id=msg13_7
[/message]
[message]
speaker=unit
message="The rocks are moving!"
message= _ "The rocks are moving!"
id=msg13_8
[/message]
[terrain]
@ -249,12 +249,12 @@ Defeat:
[message]
id=msg13_9a
speaker=second_unit
message="Who goes there? Friend or foe?"
message= _ "Who goes there? Friend or foe?"
[/message]
[message]
id=msg13_9b
speaker=unit
message="We are desperately trying to rid these tunnels of the foul Orcs! Please help us in our quest."
message= _ "We are desperately trying to rid these tunnels of the foul Orcs! Please help us in our quest."
[/message]
[/event]
@ -266,7 +266,7 @@ Defeat:
[message]
id=msg13_9c
speaker=second_unit
message="Ah, a foul Orc! Let us rid these tunnels of its kind!"
message= _ "Ah, a foul Orc! Let us rid these tunnels of its kind!"
[/message]
[/event]
@ -278,7 +278,7 @@ Defeat:
[message]
id=msg13_9d
speaker=second_unit
message="I did not know that the undead were in these pits!"
message= _ "I did not know that the undead were in these pits!"
[/message]
[/event]
@ -290,27 +290,27 @@ Defeat:
[message]
id=msg13_9e
speaker=second_unit
message="Who is this foul enemy that we fight?"
message= _ "Who is this foul enemy that we fight?"
[/message]
[message]
id=msg13_9f
description=Lionel
message="I am Lionel. I am the Lost General. I will avenge myself upon you all!"
message= _ "I am Lionel. I am the Lost General. I will avenge myself upon you all!"
[/message]
[message]
id=msg13_9g
description=Konrad
message="Avenge? What have we done to you that you must avenge?"
message= _ "Avenge? What have we done to you that you must avenge?"
[/message]
[message]
id=msg13_9h
description=Delfador
message="Lionel? A General? I remember that name..."
message= _ "Lionel? A General? I remember that name..."
[/message]
[message]
id=msg13_9i
description=Lionel
message="Remember me, do you? Aye. I was the king's finest general, sent down to these pits to retrieve the Scepter. But the Orcs trapped me and my men in this cavern, to starve to death. The Dwarves were no help, leaving me to die. Now I will get revenge on you all!"
message= _ "Remember me, do you? Aye. I was the king's finest general, sent down to these pits to retrieve the Scepter. But the Orcs trapped me and my men in this cavern, to starve to death. The Dwarves were no help, leaving me to die. Now I will get revenge on you all!"
[/message]
#define UNDEAD_UNIT
@ -335,17 +335,17 @@ Defeat:
[message]
id=msg13_die1
description=Lionel
message="Argh! I am vanquished! But at least by worthy foes, instead of those foul Orcs."
message= _ "Argh! I am vanquished! But at least by worthy foes, instead of those foul Orcs."
[/message]
[message]
id=msg13_die2
description=Delfador
message="Rest in peace, Lionel. The poor, lost general."
message= _ "Rest in peace, Lionel. The poor, lost general."
[/message]
[message]
id=msg13_die3a
description=Lionel
message="I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Scepter is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!"
message= _ "I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Scepter is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!"
[/message]
[/event]
@ -400,7 +400,7 @@ Defeat:
{TREMOR}
[message]
speaker=narrator
message="The earth shakes."
message= _ "The earth shakes."
id=msg13_10
[/message]
# just to open another exit to the undeads
@ -449,7 +449,7 @@ Defeat:
# [/filter]
# [message]
# speaker=unit
# message="There is no gold in the chest, only dust and a bat!"
# message= _ "There is no gold in the chest, only dust and a bat!"
# [/message]
# [removeitem]
# [/removeitem]

View file

@ -1,5 +1,5 @@
[scenario]
name="The Siege of Elensefar"
name= _ "The Siege of Elensefar"
map_data="{maps/Heir_To_The_Throne/The_Siege_of_Elensefar}"
turns=28
@ -15,7 +15,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat both enemy leaders
Defeat:
@ -108,32 +108,32 @@ Defeat:
[message]
id=msg5_1
speaker=narrator
message="The party arrived at Elensefar at last, but found that the city had already fallen to the evil Orcs."
message= _ "The party arrived at Elensefar at last, but found that the city had already fallen to the evil Orcs."
[/message]
[message]
id=msg5_2
role=Advisor
message="My lord! It seems the city has already fallen!"
message= _ "My lord! It seems the city has already fallen!"
[/message]
[message]
id=msg5_3
description=Konrad
message="This is terrible news! We must retake the city!"
message= _ "This is terrible news! We must retake the city!"
[/message]
[message]
id=msg5_4
role=Advisor
message="There are so many of them. This will not be easy! And look to the south! It seems that the undead are allied with the Orcs!"
message= _ "There are so many of them. This will not be easy! And look to the south! It seems that the undead are allied with the Orcs!"
[/message]
[message]
id=msg5_5
description=Muff Jaanal
message="Here come the Elves! With our newly forged alliance with the Orcs, we will crush them with ease!"
message= _ "Here come the Elves! With our newly forged alliance with the Orcs, we will crush them with ease!"
[/message]
[message]
id=msg5_6
role=Konrad
message="We must take the city, and destroy the evil undead before reinforcements arrive!"
message= _ "We must take the city, and destroy the evil undead before reinforcements arrive!"
[/message]
[/event]
@ -163,40 +163,40 @@ Defeat:
[message]
id=msg5_7
speaker=narrator
message="In the night, three dark figures creep out of the forest."
message= _ "In the night, three dark figures creep out of the forest."
[/message]
[message]
id=msg5_8
description=Konrad
message="Halt! Who goes there, friend or foe?"
message= _ "Halt! Who goes there, friend or foe?"
[/message]
[message]
id=msg5_9
description=Reglok
message="Greetings, friend. We are from the Elensefar Thieves Guild. We would like to help you against the Orcs!"
message= _ "Greetings, friend. We are from the Elensefar Thieves Guild. We would like to help you against the Orcs!"
[/message]
[message]
id=msg5_10
role=Advisor
message="Thieves, hmmm? Who says we can trust such as you?"
message= _ "Thieves, hmmm? Who says we can trust such as you?"
[/message]
[message]
id=msg5_11
description=Gamlel
message="We would understand if you don't trust us, of course, but it is in our mutual interest to rid the city of the Orcs!"
message= _ "We would understand if you don't trust us, of course, but it is in our mutual interest to rid the city of the Orcs!"
[/message]
[message]
id=msg5_12a
description=Konrad
message="Hmm...I have to consider this..."
message= _ "Hmm...I have to consider this..."
[option]
id=accept_thieves
message="Very well. You may join us."
message= _ "Very well. You may join us."
[command]
[message]
id=msg5_13a
description=Gamlel
message="We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves."
message= _ "We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves."
[/message]
[set_variable]
name=have_thieves
@ -209,12 +209,12 @@ Defeat:
[/option]
[option]
id=reject_thieves
message="We cannot trust your motives. We shall rescue the city on our own!"
message= _ "We cannot trust your motives. We shall rescue the city on our own!"
[command]
[message]
id=msg5_14a
description=Gamlel
message="Very well, we shall be gone then. You shall have to recapture the city without our help!"
message= _ "Very well, we shall be gone then. You shall have to recapture the city without our help!"
[/message]
[kill]
type=Thief
@ -229,7 +229,7 @@ Defeat:
[message]
id=msg5_14b
description=Konrad
message="Finally, we have retaken the city! Let us rest here, friends."
message= _ "Finally, we have retaken the city! Let us rest here, friends."
[/message]
[role]
role=Thief
@ -238,12 +238,12 @@ Defeat:
[message]
id=msg5_14c
role=Thief
message="Victory! The thieves of Elensefar will be in your service, my lord"
message= _ "Victory! The thieves of Elensefar will be in your service, my lord"
[/message]
[message]
id=msg5_15b
speaker=narrator
message="The party rested for three days, after which an old friend returned."
message= _ "The party rested for three days, after which an old friend returned."
[/message]
[unit]
@ -264,91 +264,91 @@ Defeat:
[message]
id=msg5_16
description=Delfador
message="Greetings, friends. I see that you have rescued the city! I knew that you could do it."
message= _ "Greetings, friends. I see that you have rescued the city! I knew that you could do it."
[/message]
[message]
id=msg5_17
description=Konrad
message="Delfador! So good to see you! Where have you been?"
message= _ "Delfador! So good to see you! Where have you been?"
[/message]
[message]
id=msg5_18
description=Delfador
message="I have been meeting with the Great Elven Council. This is Kalenz, a lord of the Northern Elves who came to the Council to offer us the support of the North Elves."
message= _ "I have been meeting with the Great Elven Council. This is Kalenz, a lord of the Northern Elves who came to the Council to offer us the support of the North Elves."
[/message]
[message]
id=msg5_19
description=Kalenz
message="Greetings, friend."
message= _ "Greetings, friend."
[/message]
[message]
id=msg5_20
description=Konrad
message="Delfador, we have captured this city, but surely Asheviere's men will come and attack us! What should we do?"
message= _ "Delfador, we have captured this city, but surely Asheviere's men will come and attack us! What should we do?"
[/message]
[message]
id=msg5_21
description=Delfador
message="The Council has met and decided: we must capture the Scepter of Fire."
message= _ "The Council has met and decided: we must capture the Scepter of Fire."
[/message]
[message]
id=msg5_22
description=Konrad
message="The Scepter of Fire? What's that?"
message= _ "The Scepter of Fire? What's that?"
[/message]
[message]
id=msg5_23
description=Delfador
message="During the reign of Garard I, your grandfather, the dwarves of Knalga agreed to make the king a magnificent scepter. It took their finest smiths years to make it. But soon after it was completed, Orcs invaded the tunnels of Knalga. Now Knalga is in chaos, and, though some Dwarves still live in parts of it, at constant war with the Orcs, the Scepter was lost somewhere in the great caverns."
message= _ "During the reign of Garard I, your grandfather, the dwarves of Knalga agreed to make the king a magnificent scepter. It took their finest smiths years to make it. But soon after it was completed, Orcs invaded the tunnels of Knalga. Now Knalga is in chaos, and, though some Dwarves still live in parts of it, at constant war with the Orcs, the Scepter was lost somewhere in the great caverns."
[/message]
[message]
id=msg5_24
description=Konrad
message="But what has this to do with me?"
message= _ "But what has this to do with me?"
[/message]
[message]
id=msg5_25
description=Delfador
message="When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Scepter of Fire would rule the land."
message= _ "When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Scepter of Fire would rule the land."
[/message]
[message]
id=msg5_26
description=Konrad
message="Oh, and you want me to get this scepter?"
message= _ "Oh, and you want me to get this scepter?"
[/message]
[message]
id=msg5_26a
description=Kalenz
message="We will help you get it, my lord."
message= _ "We will help you get it, my lord."
[/message]
[message]
id=msg5_27
description=Delfador
message="Time is short. We think that Asheviere is also searching for the Scepter, to help seal her place as ruler. But if you get the Scepter first, the people will support you as the king."
message= _ "Time is short. We think that Asheviere is also searching for the Scepter, to help seal her place as ruler. But if you get the Scepter first, the people will support you as the king."
[/message]
[message]
id=msg5_28
description=Konrad
message="Me? King?"
message= _ "Me? King?"
[/message]
[message]
id=msg5_29
description=Delfador
message="Yes, Konrad. I believe you will be king one day. Now let us make haste!"
message= _ "Yes, Konrad. I believe you will be king one day. Now let us make haste!"
[/message]
[/event]
{scenarios/Heir_To_The_Throne/deaths.cfg}

View file

@ -1,5 +1,5 @@
[scenario]
name="The Valley of Death - The Princess's Revenge"
name= _ "The Valley of Death - The Princess's Revenge"
map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
turns=12
@ -15,7 +15,7 @@
music="wesnoth-5.ogg"
objectives="
objectives= _ "
Victory:
@Survive for two days
Defeat:
@ -168,11 +168,11 @@ Defeat:
[/filter]
[object]
id={ID}
name=Holy Water
name= _ "Holy Water"
image=misc/item-holywater.png
duration=level
description=This water will make close range weapons holy.
cannot_use_message="I am not suited to using this item! Let another take it."
description= _ "This water will make close range weapons holy."
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[effect]
apply_to=attack
range=short
@ -199,22 +199,22 @@ Defeat:
[message]
id=msg7_1
description=Kalenz
message="My lord! This road does not seem as safe as we had hoped. Look around us at the hills - there are undead about!"
message= _ "My lord! This road does not seem as safe as we had hoped. Look around us at the hills - there are undead about!"
[/message]
[message]
id=msg7_2
description=Selda-Mana
message="Who are these who approach? Let us kill them all!"
message= _ "Who are these who approach? Let us kill them all!"
[/message]
[message]
id=msg7_3
description=Delfador
message="To arms, men! The undead hordes approach!"
message= _ "To arms, men! The undead hordes approach!"
[/message]
[message]
id=msg7_3_a
description=Moremirmu
message="Let us never surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!"
message= _ "Let us never surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!"
[/message]
[/event]
@ -223,12 +223,12 @@ Defeat:
[message]
id=msg7_4
description=Konrad
message="There are just so many! What shall we do?"
message= _ "There are just so many! What shall we do?"
[/message]
[message]
id=msg7_5
description=Delfador
message="Let us hold them off as long as we can!"
message= _ "Let us hold them off as long as we can!"
[/message]
[/event]
@ -275,17 +275,17 @@ Defeat:
[message]
id=msg7_6b
description=Moremirmu
message="I have come once again to aid you, friends!"
message= _ "I have come once again to aid you, friends!"
[/message]
[message]
id=msg7_7b
description=Delfador
message="White mages? Come to help us? But what are they doing here?"
message= _ "White mages? Come to help us? But what are they doing here?"
[/message]
[message]
id=msg7_8b_a
description=Konrad
message="That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!"
message= _ "That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!"
[/message]
[/then]
[/if]
@ -297,17 +297,17 @@ Defeat:
[message]
id=msg7_10a
description=Delfador
message="The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!"
message= _ "The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!"
[/message]
[message]
id=msg7_10b
description=Kalenz
message="Indeed not! I feel we have survived this battle."
message= _ "Indeed not! I feel we have survived this battle."
[/message]
[message]
id=msg7_10c
description=Konrad
message="Whew! That was a difficult battle, but they are retreating at last!"
message= _ "Whew! That was a difficult battle, but they are retreating at last!"
[/message]
[endlevel]
@ -331,7 +331,7 @@ Defeat:
[message]
id=msg7_11
description=Delfador
message="Yes! We have fought them off!"
message= _ "Yes! We have fought them off!"
[/message]
#if Moremirmu survived the battle, then this dialog
@ -346,27 +346,27 @@ Defeat:
[message]
id=msg7_12b
description=Konrad
message="Thank you for returning to help us, Moremirmu."
message= _ "Thank you for returning to help us, Moremirmu."
[/message]
[message]
id=msg7_13b
description=Moremirmu
message="It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!"
message= _ "It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!"
[/message]
[message]
id=msg7_14b
description=Konrad
message="So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?"
message= _ "So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?"
[/message]
[message]
id=msg7_15b
description=Moremirmu
message="You must get out of the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the great river at Abez. Make haste though, for you will not be able to ford the river in winter!"
message= _ "You must get out of the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the great river at Abez. Make haste though, for you will not be able to ford the river in winter!"
[/message]
[message]
id=msg7_16b
description=Konrad
message="Thank you for your counsel, good friend! May our paths meet again in happier times!"
message= _ "Thank you for your counsel, good friend! May our paths meet again in happier times!"
[/message]
[/then]
@ -382,34 +382,34 @@ Defeat:
[message]
id=msg7_12c_a
description=Konrad
message="It greatly saddens me that Moremirmu was slain on the field, after he helped us."
message= _ "It greatly saddens me that Moremirmu was slain on the field, after he helped us."
[/message]
[message]
id=msg7_13c
type=White Mage,Mage of Light
message="May he rest peacefully!"
message= _ "May he rest peacefully!"
[/message]
[message]
id=msg7_14c
description=Kalenz
message="He died fighting for you, Prince, just as any of us would be willing to die for you."
message= _ "He died fighting for you, Prince, just as any of us would be willing to die for you."
[/message]
[/then]
[/if]
[message]
id=msg7_12a
description=Konrad
message="This place makes me feel uneasy, even with the undead retreating. Where may we go now?"
message= _ "This place makes me feel uneasy, even with the undead retreating. Where may we go now?"
[/message]
[message]
id=msg7_13a
description=Kalenz
message="The land of Wesnoth is not safe for us. The Queen's forces reach every corner. We must make haste to the north lands, across the great river. Let us go quickly!"
message= _ "The land of Wesnoth is not safe for us. The Queen's forces reach every corner. We must make haste to the north lands, across the great river. Let us go quickly!"
[/message]
[message]
id=msg7_14a
description=Delfador
message="Indeed! Let us go from here!"
message= _ "Indeed! Let us go from here!"
[/message]
[/else]
[/if]

View file

@ -1,5 +1,5 @@
[scenario]
name=The Valley of Statues
name= _ "The Valley of Statues"
map_data="mmmmmmHhggggggggggghhhHmmmmmm
mmmmmHHhggtgC1CgtghhhHHmmmmmm
mmmmmHhhhgggCgCggghHHHHmmmmmm
@ -70,7 +70,7 @@ mhhhghggggghghghghgvggghhhhhm
id=valley_statue
next_scenario=return_to_wesnoth
objectives="Victory:
objectives= _ "Victory:
@Defeat all enemies
Defeat:
#Death of Konrad, or having him turned to stone
@ -120,7 +120,7 @@ Defeat:
[message]
speaker=narrator
id=id1
message="Bewarned, a great monster lives in the hills ahead."
message= _ "Bewarned, a great monster lives in the hills ahead."
[/message]
[/event]
@ -259,72 +259,72 @@ Defeat:
[message]
description=Konrad
message="Look ahead of us, Orcs and Trolls!"
message= _ "Look ahead of us, Orcs and Trolls!"
id=statues_start1
[/message]
[message]
description=Li'sar
message="But they look strange -- look, they're just statues!"
message= _ "But they look strange -- look, they're just statues!"
id=statues_start2
[/message]
[message]
description=Konrad
message="That's very strange, why would someone make statues of such foul creatures?"
message= _ "That's very strange, why would someone make statues of such foul creatures?"
id=statues_start3
[/message]
[message]
description=Maldiel-Haga
message="Who are these that approach our valley, my apprentice?"
message= _ "Who are these that approach our valley, my apprentice?"
id=statues_start4
[/message]
[message]
description=Haldiel-Aga
message="Halt! You will not pass by this way!"
message= _ "Halt! You will not pass by this way!"
id=statues_start5
[/message]
[message]
description=Konrad
message="We seek only free passage through your valley. We mean no harm."
message= _ "We seek only free passage through your valley. We mean no harm."
id=statues_start6
[/message]
[message]
description=Haldiel-Aga
message="No-one passes by us. We rule this valley, and you cannot defeat us!"
message= _ "No-one passes by us. We rule this valley, and you cannot defeat us!"
id=statues_start7
[/message]
[message]
description=Li'sar
message="If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!"
message= _ "If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!"
id=statues_start8
[/message]
[message]
descripton=Haldiel-Aga
message="Do you really think by mere force of arms you can defeat us? Some Orcs were once foolish enough to think that as well..."
message= _ "Do you really think by mere force of arms you can defeat us? Some Orcs were once foolish enough to think that as well..."
id=statues_start9
[/message]
[message]
description=Konrad
message="Does he mean that these who stand in front of us were once live Orcs?"
message= _ "Does he mean that these who stand in front of us were once live Orcs?"
id=statues_start10
[/message]
[message]
description=Delfador
message="Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield."
message= _ "Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield."
id=statues_start11
[/message]
[message]
description=Konrad
message="This place feels eerie. Is there no other way?"
message= _ "This place feels eerie. Is there no other way?"
id=statues_start12
[/message]
[message]
description=Li'sar
message="I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more."
message= _ "I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more."
id=statues_start13
[/message]
[message]
description=Delfador
message="There is no other way, but it is carefully that we shall proceed."
message= _ "There is no other way, but it is carefully that we shall proceed."
id=statues_start14
[/message]
[/event]
@ -345,17 +345,17 @@ Defeat:
[/filter]
[message]
speaker=unit
message="All I can see in here is a large mirror!"
message= _ "All I can see in here is a large mirror!"
id=statues_temple1
[/message]
[message]
description=Delfador
message="I have heard of such things -- quickly, smash it! Perhaps the power of the Cockatrices is tied to it!"
message= _ "I have heard of such things -- quickly, smash it! Perhaps the power of the Cockatrices is tied to it!"
id=statues_temple2
[/message]
[message]
speaker=unit
message="Very well, I'll smash it!"
message= _ "Very well, I'll smash it!"
id=statues_temple3
[/message]
[kill]
@ -363,24 +363,24 @@ Defeat:
[/kill]
[message]
description=Maldiel-Haga
message="No! The power of my creations is destroyed!"
message= _ "No! The power of my creations is destroyed!"
id=statues_temple4
[/message]
[unstone]
[/unstone]
[message]
description=Urug-Halaki
message="Free from this prison of stone at last! Now we will gain revenge!"
message= _ "Free from this prison of stone at last! Now we will gain revenge!"
id=statues_temple5
[/message]
[message]
description=Li'sar
message="First we have to fight these silly birds, and now foul Orcs!"
message= _ "First we have to fight these silly birds, and now foul Orcs!"
id=statues_temple6
[/message]
[message]
description=Konrad
message="Fall on them men!"
message= _ "Fall on them men!"
id=statues_temple7
[/message]
@ -402,7 +402,7 @@ Defeat:
[/filter]
[message]
description=Delfador
message="With Konrad turned into a statue, surely all is lost!"
message= _ "With Konrad turned into a statue, surely all is lost!"
id=konrad_stone
[/message]
[endlevel]
@ -417,7 +417,7 @@ Defeat:
[/filter]
[message]
description=Konrad
message="No! Delfador has been turned to stone! Without him we have no chance of unworking the wizard's power. All is lost!"
message= _ "No! Delfador has been turned to stone! Without him we have no chance of unworking the wizard's power. All is lost!"
id=delfador_stone
[/message]
[endlevel]
@ -429,12 +429,12 @@ Defeat:
name=stone
[message]
description=Konrad
message="What happened there?"
message= _ "What happened there?"
id=statues_stone1
[/message]
[message]
description=Delfador
message="These Cockatrices will turn all our troops to stone, as they have the Orcs if we cannot find a way to undo their power!"
message= _ "These Cockatrices will turn all our troops to stone, as they have the Orcs if we cannot find a way to undo their power!"
id=statues_stone2
[/message]
[/event]

View file

@ -6,7 +6,7 @@
[message]
id=msg_konrad_die
speaker=unit
message="We are vanquished, for I have been defeated!"
message= _ "We are vanquished, for I have been defeated!"
[/message]
[endlevel]
result=defeat
@ -22,7 +22,7 @@
[message]
id=msg_lisar_die
speaker=unit
message="I can't believe it should end like this!"
message= _ "I can't believe it should end like this!"
[/message]
[endlevel]
result=defeat
@ -37,7 +37,7 @@
[message]
id=msg_kalenz_die
speaker=unit
message="Argh! I am finished!"
message= _ "Argh! I am finished!"
[/message]
[endlevel]
result=defeat
@ -51,7 +51,7 @@
[message]
id=msg_delfador_die
speaker=unit
message="No! This is the end! We have been defeated!"
message= _ "No! This is the end! We have been defeated!"
[/message]
[endlevel]
result=defeat

View file

@ -1,75 +1,63 @@
[story]
[part]
music=wesnoth-1.ogg
[part]
story= _ "In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Peoples of the North."
id=intro_1
story="In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Peoples of the North."
delay=4000
image=misc/map.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half while his son, the crown prince Eldred, led the other."
id=intro_2
story="The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half while his son, the crown prince Eldred, led the other."
delay=8000
image=misc/story1.png
background=misc/story1.png
[/part]
[part]
story= _ "Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
id=intro_3
story="Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
delay=8000
image=misc/story2.png
background=misc/story2.png
[/part]
[part]
story= _ "Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband's had."
id=intro_4
story="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband's had."
delay=8000
image=misc/map.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "In exchange for tribute, the Northern king happily made peace with Eldred, who proclaimed himself king and led his army back to Weldyn."
id=intro_5
story="In exchange for tribute, the Northern king happily made peace with Eldred, who proclaimed himself king and led his army back to Weldyn."
delay=6000
image=misc/map.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "But Garard's arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the king's death."
id=intro_6
story="But Garard's arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the king's death."
delay=6000
image=misc/map.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
id=intro_7
story="Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
delay=6000
image=misc/map.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "And Eldred did indeed meet Delfador face-to-face in battle that day. Sword clashed against staff, as the wise old mage fought the brash young warrior."
id=intro_8
story="And Eldred did indeed meet Delfador face-to-face in battle that day. Sword clashed against staff, as the wise old mage fought the brash young warrior."
delay=4000
image=misc/story3.png
background=misc/story3.png
[/part]
[part]
story= _ "In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground by the great mage's staff."
id=intro_9
story="In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground by the great mage's staff."
delay=4000
image=misc/story4.png
background=misc/story4.png
[/part]
[part]
story= _ "Asheviere herself then took command of the army, and led it back to Weldyn. Knowing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
id=intro_10
story="Asheviere herself then took command of the army, and led it back to Weldyn. Knowing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
delay=6000
image=misc/map.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "Soon after news of Asheviere's orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
id=intro_11
story="Soon after news of Asheviere's orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
delay=4000
image=misc/story5.png
background=misc/story5.png
[/part]
[part]
story= _ "Fleeing to the forests of the West, Delfador raised the child Konrad under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
id=intro_12
story="Fleeing to the forests of the West, Delfador raised the child Konrad under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
delay=6000
image=misc/map.png
background=maps/wesnoth.png
[/part]
[/story]

View file

@ -1,8 +1,8 @@
{scenarios/Son_Of_The_Black_Eye/utils.cfg}
{./utils.cfg}
{utils.cfg}
[scenario]
name="Black Flag"
name= _ "Black Flag"
id="Black_Flag"
map_data="{maps/Son_Of_The_Black_Eye/Black_Flag}"
turns=18
@ -18,7 +18,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat Slowhand
Defeat:
@ -35,6 +35,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -68,18 +69,21 @@ Defeat:
gold=0
[/side]
[bigmap]
image=sotbe/map2.png
{DOT 217 156}
{DOT 220 183}
{DOT 232 207}
{DOT 242 222}
{DOT 243 250}
{DOT 235 272}
{DOT 227 292}
{DOT 215 314}
{CROSS 204 333}
[/bigmap]
[story]
[part]
background=maps/sotbe2.png
show_title=yes
{DOT 217 156}
{DOT 220 183}
{DOT 232 207}
{DOT 242 222}
{DOT 243 250}
{DOT 235 272}
{DOT 227 292}
{DOT 215 314}
{CROSS 204 333}
[/part]
[/story]
[event]
name=start
@ -123,37 +127,37 @@ Defeat:
[message]
description="Kapou'e"
id=msg_orc5_1
message="So here is Tirigaz."
message= _ "So here is Tirigaz."
[/message]
[message]
description="Pirk"
id=msg_orc5_2
message="Looks like they are to be facing attack from pirates of the High Sea. We should help them."
message= _ "Looks like they are to be facing attack from pirates of the High Sea. We should help them."
[/message]
[message]
description="Vraurk"
id=msg_orc5_3
message="I propose that Gork, you and I call for reinforcements."
message= _ "I propose that Gork, you and I call for reinforcements."
[/message]
[message]
description="Pirk"
id=msg_orc5_4
message="Call for reinforcements? Do you mean you don't want to fight for our brothers? Are you a coward, Vraurk?"
message= _ "Call for reinforcements? Do you mean you don't want to fight for our brothers? Are you a coward, Vraurk?"
[/message]
[message]
description="Vraurk"
id=msg_orc5_5
message="Me? I'll show you if I'm a coward!"
message= _ "Me? I'll show you if I'm a coward!"
[/message]
[message]
description="Kapou'e"
id=msg_orc5_6
message="It is not time for quarreling! I'm to contain them, go find reinforcements."
message= _ "It is not time for quarreling! I'm to contain them, go find reinforcements."
[/message]
[message]
description="Gork"
id=msg_orc5_7
message="This is a wise choice. Good luck, son of the Black Eye."
message= _ "This is a wise choice. Good luck, son of the Black Eye."
[/message]
[kill]
description=Gork
@ -167,7 +171,7 @@ Defeat:
[message]
description="Slowhand"
id=msg_orc5_8
message="Haha! Our plan is going well, let surround them on land while our allies attack them from sea!"
message= _ "Haha! Our plan is going well, let surround them on land while our allies attack them from sea!"
[/message]
[/event]
@ -177,12 +181,12 @@ Defeat:
[message]
description="Kapou'e"
id=msg_orc5_9
message="We are attacked from both sides! Grüü, hold them while I run to Tirigaz to find forces to counter attack. Although we can't defeat those pirates without naval forces, we can wipe humans out of this region."
message= _ "We are attacked from both sides! Grüü, hold them while I run to Tirigaz to find forces to counter attack. Although we can't defeat those pirates without naval forces, we can wipe humans out of this region."
[/message]
[message]
description="Grüü"
id=msg_orc5_10
message="I love this strategy, chief!"
message= _ "I love this strategy, chief!"
[/message]
[/event]
@ -251,7 +255,7 @@ Defeat:
[message]
description="J'rem"
id=msg_orc5_12
message="Pillage! Let's plunder these orcs!"
message= _ "Pillage! Let's plunder these orcs!"
[/message]
[/event]
@ -263,12 +267,12 @@ Defeat:
[message]
id=msg_orc5_22
speaker=unit
message="Aaaargh! I die!"
message= _ "Aaaargh! I die!"
[/message]
[message]
description="Kapou'e"
id=msg_orc5_23
message="Finally you paid for all of what you did to my Orc brothers!"
message= _ "Finally you paid for all of what you did to my Orc brothers!"
[/message]
{ORCISH_SHAMAN 26 1 Pirk}
{OLD_ORCISH_SHAMAN 27 1 Gork}
@ -276,27 +280,27 @@ Defeat:
[message]
description=Gork
id=msg_orc5_24
message="We're back! We have bad news, the humans are regrouping on our tails, we must leave."
message= _ "We're back! We have bad news, the humans are regrouping on our tails, we must leave."
[/message]
[message]
description=Kapou'e
id=msg_orc5_25
message="But where is the rest of the council? We haven't made such a long journey to flee!"
message= _ "But where is the rest of the council? We haven't made such a long journey to flee!"
[/message]
[message]
description=Pirk
id=msg_orc5_26
message="We had news from them, all of them fled to the East, near the Mourned Hills. I think we should go for them as soon as possible and evacuate this city."
message= _ "We had news from them, all of them fled to the East, near the Mourned Hills. I think we should go for them as soon as possible and evacuate this city."
[/message]
[message]
description=Kapou'e
id=msg_orc5_27
message="But it is beyond the Desert of Death, which is full of poisonous giant scorpions and outlaws. And bypassing it would take ages! Not to mention after this desert, we'll have to cross the Silent Forest!"
message= _ "But it is beyond the Desert of Death, which is full of poisonous giant scorpions and outlaws. And bypassing it would take ages! Not to mention after this desert, we'll have to cross the Silent Forest!"
[/message]
[message]
description=Grüü
id=msg_orc5_28
message="So we have no choice ... I've never tasted scorpions but sure, this journey promises to be fun."
message= _ "So we have no choice ... I've never tasted scorpions but sure, this journey promises to be fun."
[/message]
[kill]
description=Eastern_Tower

View file

@ -1,9 +1,9 @@
{scenarios/Son_Of_The_Black_Eye/utils.cfg}
{./utils.cfg}
{utils.cfg}
[scenario]
name="Clash of Armies"
name= _ "Clash of Armies"
id="Clash_of_armies"
map_data="{maps/Son_Of_The_Black_Eye/Clash_Of_Armies}"
turns=24
@ -19,7 +19,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defend Prestim successfully for four days
Defeat:
@ -37,6 +37,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer, Lizardman
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -135,10 +136,13 @@ Defeat:
team_name=vilains
[/side]
[bigmap]
image=sotbe/map3.png
{CROSS 318 378}
[/bigmap]
[story]
[part]
background=maps/sotbe3.png
show_title=yes
{CROSS 318 378}
[/part]
[/story]
[event]
name=prestart
@ -189,79 +193,79 @@ Defeat:
[message]
id=msg_orc_11_1
speaker="Kapou'e"
message="So here we are, they are preparing to assault."
message= _ "So here we are, they are preparing to assault."
[/message]
[message]
id=msg_orc_11_2
speaker="Grüü"
message="Prestim's walls are rock hard, they' ll break clean off on them."
message= _ "Prestim's walls are rock hard, they' ll break clean off on them."
[/message]
[message]
id=msg_orc_11_3
speaker="Inarix"
message="I'm not that sure. Every fortress has its own weakness. Prestim's wall are built on three towers. If one of them is destroyed, a breach will allow humans to enter Prestim ... needless to say, this would be the end for us."
message= _ "I'm not that sure. Every fortress has its own weakness. Prestim's wall are built on three towers. If one of them is destroyed, a breach will allow humans to enter Prestim ... needless to say, this would be the end for us."
[/message]
[message]
id=msg_orc_11_4
speaker="Kapou'e"
message="I've received messengers from the Council, saying that they are regrouping tribes into the Great Horde."
message= _ "I've received messengers from the Council, saying that they are regrouping tribes into the Great Horde."
[/message]
[message]
id=msg_orc_11_5
speaker="Grüü"
message="Great! When do they arrive?"
message= _ "Great! When do they arrive?"
[/message]
[message]
id=msg_orc_11_6
speaker="Kapou'e"
message="In four days minimum. I fear it will be too late."
message= _ "In four days minimum. I fear it will be too late."
[/message]
[message]
id=msg_orc_11_7
speaker="Inarix"
message="I don't think so, there is still a way.."
message= _ "I don't think so, there is still a way.."
[/message]
[message]
id=msg_orc_11_8
speaker="Kapou'e"
message="Which one?"
message= _ "Which one?"
[/message]
[message]
id=msg_orc_11_9
speaker="Inarix"
message="Most of forces will cross the river by the ford where the bridge where previously. If we manage to defend it, we might still have a chance."
message= _ "Most of forces will cross the river by the ford where the bridge where previously. If we manage to defend it, we might still have a chance."
[/message]
[message]
id=msg_orc_11_10
speaker="Kapou'e"
message="And if we fail?"
message= _ "And if we fail?"
[/message]
[message]
id=msg_orc_11_11
speaker="Inarix"
message="Then they will assault Prestim at five versus one. We'll just have to pray mother earth."
message= _ "Then they will assault Prestim at five versus one. We'll just have to pray mother earth."
[/message]
[message]
id=msg_orc_11_12
speaker="Kapou'e"
message="Great."
message= _ "Great."
[/message]
[message]
id=msg_orc_11_13
speaker="narrator"
message="Then, the battle for Prestim began."
message= _ "Then, the battle for Prestim began."
[/message]
[/event]
@ -281,7 +285,7 @@ Defeat:
[message]
id=msg_orc_11_14
speaker="Plouf"
message="We arrive to honor our alliance, Earl Lanbec'h."
message= _ "We arrive to honor our alliance, Earl Lanbec'h."
[/message]
[/event]
@ -376,13 +380,13 @@ Defeat:
[message]
id=msg_orc_11_20
speaker="Gork"
message="Here we are! Hold on Prestim, we arrive to push them to the river!"
message= _ "Here we are! Hold on Prestim, we arrive to push them to the river!"
[/message]
[message]
id=msg_orc_11_21
speaker="Earl Lanbec'h"
message="They are too numerous now, RETREAT !"
message= _ "They are too numerous now, RETREAT !"
[/message]
[kill]
@ -405,26 +409,26 @@ Defeat:
[message]
id=msg_orc_11_21
speaker="Kapou'e"
message="The great horde at last! I was begining to think they will never come."
message= _ "The great horde at last! I was begining to think they will never come."
[/message]
[message]
id=msg_orc_11_22
speaker="Gork"
message="The defense of Prestim you've done is heroic, facing such opposition surely undermined morale of humans. Now they are retreating to their fortresses and won't get out of them."
message= _ "The defense of Prestim you've done is heroic, facing such opposition surely undermined morale of humans. Now they are retreating to their fortresses and won't get out of them."
[/message]
[message]
id=msg_orc_11_23
speaker="Pirk"
message="It is now time to show them who we are and to lead the Great Horde to their tails! They won't have a rest untill we'll destitute Earl Lanbec'h!"
message= _ "It is now time to show them who we are and to lead the Great Horde to their tails! They won't have a rest untill we'll destitute Earl Lanbec'h!"
[/message]
[message]
id=msg_orc_11_24
speaker="Kapou'e"
caption="End of chapter I"
message="Kapou'e will come back in Son of the Black Eye chapter II, 'The Great Horde'."
message= _ "Kapou'e will come back in Son of the Black Eye chapter II, 'The Great Horde'."
[/message]
[endlevel]
@ -441,7 +445,7 @@ Defeat:
[message]
id=orc_death_tower
speaker=Kapou'e
message="No! The walls of prestim are destroyed, we are done!"
message= _ "No! The walls of prestim are destroyed, we are done!"
[/message]
{DEFEAT}
[/event]

View file

@ -1,9 +1,9 @@
{scenarios/Son_Of_The_Black_Eye/utils.cfg}
{./utils.cfg}
{utils.cfg}
[scenario]
name="The Desert of Death"
name= _ "The Desert of Death"
id="Desert_Of_Death"
map_data="{maps/Son_Of_The_Black_Eye/Desert_Of_Death}"
turns=30
@ -19,7 +19,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat Ar Dant
Defeat:
@ -36,6 +36,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -79,17 +80,20 @@ Defeat:
[/ai]
[/side]
[bigmap]
image=sotbe/map2.png
{DOT 204 333}
{DOT 227 320}
{DOT 244 307}
{DOT 267 293}
{DOT 289 285}
{DOT 309 284}
{DOT 335 291}
{CROSS 356 293}
[/bigmap]
[story]
[part]
background=maps/sotbe2.png
show_title=yes
{DOT 204 333}
{DOT 227 320}
{DOT 244 307}
{DOT 267 293}
{DOT 289 285}
{DOT 309 284}
{DOT 335 291}
{CROSS 356 293}
[/part]
[/story]
[event]
name=start
[recall]
@ -108,32 +112,32 @@ Defeat:
[message]
description="Kapou'e"
id=msg_orc6_1
message="It's been two days since we entered this desert. I have never been so hot and we have nearly finished our food."
message= _ "It's been two days since we entered this desert. I have never been so hot and we have nearly finished our food."
[/message]
[message]
description="Grüü"
id=msg_orc6_2
message="I'm hungry and we found no giant scorpion yet. I'm sure it would be delicious."
message= _ "I'm hungry and we found no giant scorpion yet. I'm sure it would be delicious."
[/message]
[message]
description="Kapou'e"
id=msg_orc6_3
message="I hope we won't find one! They are terrible armored beasts and your troll clubs are useless against their heavy shells."
message= _ "I hope we won't find one! They are terrible armored beasts and your troll clubs are useless against their heavy shells."
[/message]
[message]
description="Vraurk"
id=msg_orc6_4
message="I've been told the best way to defeat them is to attack their eyes with sharp blades. But I hope too we won't meet them."
message= _ "I've been told the best way to defeat them is to attack their eyes with sharp blades. But I hope too we won't meet them."
[/message]
[message]
description="Pirk"
id=msg_orc6_5
message="The sun is rising, we should resume our journey and find this oasis mentioned on the map before the sun get high."
message= _ "The sun is rising, we should resume our journey and find this oasis mentioned on the map before the sun get high."
[/message]
[message]
description="Kapou'e"
id=msg_orc6_6
message="Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
message= _ "Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
[/message]
@ -159,7 +163,7 @@ Defeat:
[message]
description="Kapou'e"
id=msg_orc6_10
message="We've done it! Now we need some rest, before we continue our journey."
message= _ "We've done it! Now we need some rest, before we continue our journey."
[/message]
[/event]

View file

@ -1,5 +1,8 @@
{utils.cfg}
{./utils.cfg}
[scenario]
name="End Of Peace"
name= _ "End Of Peace"
id="End_Of_Peace"
map_data="{maps/Son_Of_The_Black_Eye/End_Of_Peace}"
turns=24
@ -16,7 +19,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat Albert and his troops
Defeat:
@ -43,6 +46,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Orcish Archer
enemy=2
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -70,34 +74,37 @@ Defeat:
enemy=1
[/side]
[bigmap]
image=sotbe/map1.png
{DOT 580 433}
{DOT 570 409}
{DOT 560 385}
{DOT 550 361}
{DOT 545 340}
{DOT 532 326}
{DOT 518 310}
{CROSS 496 294}
[/bigmap]
[story]
[part]
background=maps/sotbe1.png
show_title=yes
{DOT 580 433}
{DOT 570 409}
{DOT 560 385}
{DOT 550 361}
{DOT 545 340}
{DOT 532 326}
{DOT 518 310}
{CROSS 496 294}
[/part]
[/story]
[event]
name=start
[message]
id=msg_orc1_1
description=Albert
message="Look, companions! Those orcs don't imagine they are living their last day. Let's slay all of them and give this land back to our people!"
message= _ "Look, companions! Those orcs don't imagine they are living their last day. Let's slay all of them and give this land back to our people!"
[/message]
[message]
id=msg_orc1_2
description=Kapou'e
message="We are attacked by these humans! Hurry up, we must defend our fathers' land!"
message= _ "We are attacked by these humans! Hurry up, we must defend our fathers' land!"
[/message]
[message]
id=msg_orc1_3
speaker=narrator
message="The battle begun."
message= _ "The battle begun."
[/message]
[/event]
@ -109,7 +116,7 @@ Defeat:
[message]
id=msg_orc1_10
speaker=unit
message="Argh! I die! But other humans will go and slay you, filthy orcs!"
message= _ "Argh! I die! But other humans will go and slay you, filthy orcs!"
[/message]
[role]
role=second
@ -118,32 +125,32 @@ Defeat:
[message]
id=msg_orc1_11
role=second
message="Hurrah! Victory!"
message= _ "Hurrah! Victory!"
[/message]
[message]
id=msg_orc1_12
description=Kapou'e
message="We are victorious this time, but humans are organizing themselves in a huge army. We have just defeated a vanguard, they are coming massively."
message= _ "We are victorious this time, but humans are organizing themselves in a huge army. We have just defeated a vanguard, they are coming massively."
[/message]
[message]
id=msg_orc1_13
role=second
message="What should be do, chief?"
message= _ "What should be do, chief?"
[/message]
[message]
id=msg_orc1_14
description=Kapou'e
message="We must lead my people to a safe place and ask for assistance from the Great Council. Some of them live in Barag Gor in the lands of the free tribes. We must leave, now!"
message= _ "We must lead my people to a safe place and ask for assistance from the Great Council. Some of them live in Barag Gor in the lands of the free tribes. We must leave, now!"
[/message]
[message]
id=msg_orc1_15
role=second
message="But the free tribes are beyond the Mountains of Haag. These moutains are infested of dwarves and wild trolls."
message= _ "But the free tribes are beyond the Mountains of Haag. These moutains are infested of dwarves and wild trolls."
[/message]
[message]
id=msg_orc1_16
description=Kapou'e
message="We have no choice, we shall pass. The trolls have been our allies in the past--maybe they can help us. Hurry up, we must leave now."
message= _ "We have no choice, we shall pass. The trolls have been our allies in the past--maybe they can help us. Hurry up, we must leave now."
[/message]
[endlevel]
result=victory

View file

@ -1,4 +1,4 @@
{scenarios/Son_Of_The_Black_Eye/utils.cfg}
{./utils.cfg}
{utils.cfg}
#define BRIDGE_EXPLODE
@ -103,6 +103,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -146,20 +147,23 @@ Defeat:
{INCOME 15, 30, 45}
[/side]
[bigmap]
image=sotbe/map3.png
{DOT 463 171}
{DOT 469 193}
{DOT 467 217}
{DOT 458 241}
{DOT 438 270}
{DOT 407 297}
{DOT 372 309}
{DOT 344 314}
{DOT 319 324}
{DOT 318 350}
{CROSS 318 378}
[/bigmap]
[story]
[part]
background=maps/sotbe3.png
show_title=yes
{DOT 463 171}
{DOT 469 193}
{DOT 467 217}
{DOT 458 241}
{DOT 438 270}
{DOT 407 297}
{DOT 372 309}
{DOT 344 314}
{DOT 319 324}
{DOT 318 350}
{CROSS 318 378}
[/part]
[/story]
[event]
name=prestart
@ -192,42 +196,42 @@ Defeat:
[message]
description="Plonk"
id=msg_orc_10_1
message="Reinforcements, at least! Whoever you are, you are welcome in Prestim! The fortified bridge over the Gork river has been taken this morning by a small commando of elves, we already tried to assault it twice without success."
message= _ "Reinforcements, at least! Whoever you are, you are welcome in Prestim! The fortified bridge over the Gork river has been taken this morning by a small commando of elves, we already tried to assault it twice without success."
[/message]
[message]
description="Grüü"
id=msg_orc_10_2
message="Ah! They are no match against my mace."
message= _ "Ah! They are no match against my mace."
[/message]
[message]
description="Plonk"
id=msg_orc_10_3
message="There is worse, our scouts reported that our saurians allies led by Inarix are still blocked on the other side of the river some miles away. They won't be able to cross the river."
message= _ "There is worse, our scouts reported that our saurians allies led by Inarix are still blocked on the other side of the river some miles away. They won't be able to cross the river."
[/message]
[message]
description="Plonk"
id=msg_orc_10_4
message="Elves and dwarves have joined humans against us and are camping near. Humans will arrive soon. We must destroy the southern bridge on the river."
message= _ "Elves and dwarves have joined humans against us and are camping near. Humans will arrive soon. We must destroy the southern bridge on the river."
[/message]
[message]
description="Kapou'e"
id=msg_orc_10_5
message="We must do something!"
message= _ "We must do something!"
[/message]
[message]
description="Grüü"
id=msg_orc_10_6
message="I know what we must do. Kill elves and help Inarix cross."
message= _ "I know what we must do. Kill elves and help Inarix cross."
[/message]
[message]
description="Plonk"
id=msg_orc_10_7
message="It won't be that easy! Our enemies are well entrenchered. And don't forget, we will sabotage the southern bridge as soon as the bulk of Saurians army will have crossed!"
message= _ "It won't be that easy! Our enemies are well entrenchered. And don't forget, we will sabotage the southern bridge as soon as the bulk of Saurians army will have crossed!"
[/message]
[message]
description="Plonk"
id=msg_orc_10_8
message="Each warrior trapped on the bridge or on the other side of the river will perish!"
message= _ "Each warrior trapped on the bridge or on the other side of the river will perish!"
[/message]
[set_variable]
name=saurians_safe
@ -250,7 +254,7 @@ Defeat:
[message]
description="Inarix"
id=msg_orc10_10
message="Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we must hurry up."
message= _ "Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we must hurry up."
[/message]
[/event]
@ -280,7 +284,7 @@ Defeat:
[message]
description="Kapou'e"
id=msg_orc10_20
message="Hurry up! The southern bridge is going to explode! Retreat! "
message= _ "Hurry up! The southern bridge is going to explode! Retreat! "
[/message]
[set_variable]
name="saurians_safe"
@ -312,7 +316,7 @@ Defeat:
[message]
description="Kapou'e"
id=msg_orc10_31
message="We've had too much casualties to be able to resist to humans, we have no choice but surrender."
message= _ "We've had too much casualties to be able to resist to humans, we have no choice but surrender."
[/message]
[endlevel]
result=defeat
@ -374,12 +378,12 @@ Defeat:
[message]
id=msg_orc10_50
speaker="Earl Lanbec'h"
message="At the saurians! Rip them to the last!"
message= _ "At the saurians! Rip them to the last!"
[/message]
[message]
id=msg_orc10_51
speaker="Kapou'e"
message="It is too late, we are defeated."
message= _ "It is too late, we are defeated."
[/message]
[/else]
[/if]

View file

@ -1,9 +1,9 @@
{scenarios/Son_Of_The_Black_Eye/utils.cfg}
{./utils.cfg}
{utils.cfg}
[scenario]
name="Shan Taum The Smug"
name= _ "Shan Taum The Smug"
id="Shan_Taum_The_Smug"
map_data="{maps/Son_Of_The_Black_Eye/Shan_Taum_The_Smug}"
turns=20
@ -19,7 +19,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Survive the Shan Taum menace for 20 turns
Defeat:
@ -36,6 +36,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -53,14 +54,17 @@ Defeat:
{INCOME 45, 60, 90}
[/side]
[bigmap]
image=sotbe/map3.png
{DOT 385 190}
{DOT 410 194}
{DOT 429 188}
{DOT 452 180}
{CROSS 463 171}
[/bigmap]
[story]
[part]
background=maps/sotbe3.png
show_title=yes
{DOT 385 190}
{DOT 410 194}
{DOT 429 188}
{DOT 452 180}
{CROSS 463 171}
[/part]
[/story]
[event]
name=start
@ -80,58 +84,58 @@ Defeat:
# [message]
# speaker=narrator
# id=msg_orc9_1
# message="This scenario is under construction but should mostly be playable."
# message= _ "This scenario is under construction but should mostly be playable."
# [/message]
[message]
description="Kapou'e"
id=msg_orc9_1
message="At last, here are the mourned hills! I hope everything will be OK."
message= _ "At last, here are the mourned hills! I hope everything will be OK."
[/message]
[message]
description="Grüü"
id=msg_orc9_2
message="Why?"
message= _ "Why?"
[/message]
[message]
description="Gork"
id=msg_orc9_3
message="Only trolls don't know that these lands are ruled by Shan Taum the Smug, who was a rival for Black Eye Karun."
message= _ "Only trolls don't know that these lands are ruled by Shan Taum the Smug, who was a rival for Black Eye Karun."
[/message]
[message]
description="Pirk"
id=msg_orc9_4
message="I doubt he would welcome the son of the Black Eye."
message= _ "I doubt he would welcome the son of the Black Eye."
[/message]
[message]
description="Shan Taum"
id=msg_orc9_5
message="Who is that? Kapou'e! What are you doing in my lands you ridiculous born loser?"
message= _ "Who is that? Kapou'e! What are you doing in my lands you ridiculous born loser?"
[/message]
[message]
description="Kapou'e"
id=msg_orc9_6
message="Hold on, Shan Taum. We are not here to quarrel, we are here to escort our brothers and to deliberate about what we have to do."
message= _ "Hold on, Shan Taum. We are not here to quarrel, we are here to escort our brothers and to deliberate about what we have to do."
[/message]
[message]
description="Shan Taum"
id=msg_orc9_7
message="Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!"
message= _ "Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!"
[/message]
[message]
description="Kapou'e"
id=msg_orc9_8
message="How can you talk that way about my father, you miserable coward?! I'll make a mug with your skull!"
message= _ "How can you talk that way about my father, you miserable coward?! I'll make a mug with your skull!"
[/message]
[message]
description="Shan Taum"
id=msg_orc9_9
message="Really? What would you drink with it? Mint cordial?"
message= _ "Really? What would you drink with it? Mint cordial?"
[/message]
[message]
speaker="narrator"
id=msg_orc9_10
message="Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug."
message= _ "Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug."
[/message]
[/event]
@ -151,57 +155,57 @@ Defeat:
[message]
description="Echarp"
id=msg_orc9_30
message="What is this? Are you mad!? Humans are to besiege our fortress at Prestim and you are fighting each other!?"
message= _ "What is this? Are you mad!? Humans are to besiege our fortress at Prestim and you are fighting each other!?"
[/message]
[message]
description="Kapou'e"
id=msg_orc9_31
message="Well, ermmm..."
message= _ "Well, ermmm..."
[/message]
[message]
description="Echarp"
id=msg_orc9_32
message="Kapou'e, rumors tell you made a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that."
message= _ "Kapou'e, rumors tell you made a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that."
[/message]
[message]
description="Fabstep"
id=msg_orc9_33
message="I know what you want from us but I'm afraid we can't help you."
message= _ "I know what you want from us but I'm afraid we can't help you."
[/message]
[message]
description="Kapou'e"
id=msg_orc9_34
message="Really? But my people..."
message= _ "Really? But my people..."
[/message]
[message]
description="Echarp"
id=msg_orc9_36
message="You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black Eye Karun. Hearing rumors from your exploits, we understood you are a worthy son of your father."
message= _ "You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black Eye Karun. Hearing rumors from your exploits, we understood you are a worthy son of your father."
[/message]
[message]
description="Vraurk"
id=msg_orc9_37
message="This is true. Now we are pressured from all sides by humans and elves; we need a leader that can unite all banners. This one is YOU!"
message= _ "This is true. Now we are pressured from all sides by humans and elves; we need a leader that can unite all banners. This one is YOU!"
[/message]
[message]
description="Kapou'e"
id=msg_orc9_38
message="Well, I'm not sure I deserve that..."
message= _ "Well, I'm not sure I deserve that..."
[/message]
[message]
description="Grüü"
id=msg_orc9_39
message="Did you hear? There is a battle waiting for us at Prestim!"
message= _ "Did you hear? There is a battle waiting for us at Prestim!"
[/message]
[message]
description="Echarp"
id=msg_orc9_40
message="Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!"
message= _ "Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!"
[/message]
[message]
description="Pirk"
id=msg_orc9_41
message="Leave your people here Kapou'e--they are safe for the moment--and go defend Prestim. In the meantime, now that the council is complete again, we will decide if we have to form the Great Horde again and give you the leadership on it."
message= _ "Leave your people here Kapou'e--they are safe for the moment--and go defend Prestim. In the meantime, now that the council is complete again, we will decide if we have to form the Great Horde again and give you the leadership on it."
[/message]
[kill]
description="Pirk"
@ -222,7 +226,7 @@ Defeat:
[message]
description="Shan Taum"
id=msg_orc9_21
message="Nooo! Don't kill me, I surrender to you little earthworm."
message= _ "Nooo! Don't kill me, I surrender to you little earthworm."
[/message]
[endlevel]
result=victory

View file

@ -1,9 +1,9 @@
{scenarios/Son_Of_The_Black_Eye/utils.cfg}
{./utils.cfg}
{utils.cfg}
[scenario]
name="Silent Forest"
name= _ "Silent Forest"
id="Silent_Forest"
map_data="{maps/Son_Of_The_Black_Eye/Silent_Forest}"
turns=30
@ -19,7 +19,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Kill all elves of the Silent Forest
Defeat:
@ -36,6 +36,7 @@ Defeat:
recruit=Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -67,17 +68,20 @@ Defeat:
{GOLD 32, 50, 70}
[/side]
[bigmap]
image=sotbe/map3.png
{DOT 127 165}
{DOT 150 167}
{DOT 172 168}
{DOT 194 166}
{DOT 216 161}
{DOT 237 153}
{DOT 253 145}
{CROSS 277 143}
[/bigmap]
[story]
[part]
background=maps/sotbe3.png
show_title=yes
{DOT 127 165}
{DOT 150 167}
{DOT 172 168}
{DOT 194 166}
{DOT 216 161}
{DOT 237 153}
{DOT 253 145}
{CROSS 277 143}
[/part]
[/story]
[event]
name=start
@ -102,27 +106,27 @@ Defeat:
[message]
description="Kapou'e"
id=msg_orc7_1
message="So here is the Silent Forest ... why is it named that way? Is it really that silent?"
message= _ "So here is the Silent Forest ... why is it named that way? Is it really that silent?"
[/message]
[message]
description="Pirk"
id=msg_orc7_2
message="It has not always been that silent. A lot of hunters from tribes used to hunt there and fish in the Bork river. But now, no one would enter there unless forced."
message= _ "It has not always been that silent. A lot of hunters from tribes used to hunt there and fish in the Bork river. But now, no one would enter there unless forced."
[/message]
[message]
description="Vraurk"
id=msg_orc7_3
message="Some people say these woods are haunted."
message= _ "Some people say these woods are haunted."
[/message]
[message]
description="Pirk"
id=msg_orc7_4
message="The fact is that few people entered this forest and returned home safe. Most likely, this forest is full of elvish renegades."
message= _ "The fact is that few people entered this forest and returned home safe. Most likely, this forest is full of elvish renegades."
[/message]
[message]
description="Kapou'e"
id=msg_orc7_5
message="Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we ever meet some, I'll push them into the Bork river with great delight."
message= _ "Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we ever meet some, I'll push them into the Bork river with great delight."
[/message]
[/event]
@ -133,12 +137,12 @@ Defeat:
[message]
description="Lucile"
id=msg_orc7_6
message="What is that? Orcs entering our forest? Fools! None of them will return alive!"
message= _ "What is that? Orcs entering our forest? Fools! None of them will return alive!"
[/message]
[message]
description="Raceme"
id=msg_orc7_7
message="I agree. We'll attack them on both sides."
message= _ "I agree. We'll attack them on both sides."
[/message]
[/event]
@ -148,7 +152,7 @@ Defeat:
[message]
description="Kapou'e"
id=msg_orc7_10
message="We've done it! Now we need some rest, before we continue our journey."
message= _ "We've done it! Now we need some rest, before we continue our journey."
[/message]
[/event]
@ -169,17 +173,17 @@ Defeat:
[message]
description="Grüü"
id=msg_orc7_11
message="No more elves? Where are you cowards!?"
message= _ "No more elves? Where are you cowards!?"
[/message]
[message]
description="Gork"
id=msg_orc7_12
message="Don't shout that loud, stupid troll. Do you remember we are in the Silent Forest? Perhaps there more are to come."
message= _ "Don't shout that loud, stupid troll. Do you remember we are in the Silent Forest? Perhaps there more are to come."
[/message]
[message]
description="Kapou'e"
id=msg_orc7_13
message="I don't think so. They must have fled. Now that this forest has been cleared of elves, we can have a rest and then continue our journey."
message= _ "I don't think so. They must have fled. Now that this forest has been cleared of elves, we can have a rest and then continue our journey."
[/message]
[endlevel]
result=victory

View file

@ -1,7 +1,7 @@
{scenarios/Son_Of_The_Black_Eye/utils.cfg}
{./utils.cfg}
[scenario]
name="The Siege Of Barag Gór"
name= _ "The Siege Of Barag Gór"
id="The_Siege_Of_Barag_Gor"
map_data="{maps/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor}"
turns=18
@ -17,7 +17,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Rescue the Shamans
@Bring the Shamans and Kapou'e to the sign post
@ -36,6 +36,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -68,15 +69,18 @@ Defeat:
gold=0
[/side]
[bigmap]
image=sotbe/map1.png
{DOT 374 221}
{DOT 340 228}
{DOT 304 215}
{DOT 271 209}
{DOT 241 212}
{CROSS 212 213}
[/bigmap]
[story]
[part]
background=maps/sotbe1.png
show_title=yes
{DOT 374 221}
{DOT 340 228}
{DOT 304 215}
{DOT 271 209}
{DOT 241 212}
{CROSS 212 213}
[/part]
[/story]
[event]
name=start
@ -128,37 +132,37 @@ Defeat:
[message]
description=Kapou'e
id=msg_orc3_1
message="Here is Barag Gor."
message= _ "Here is Barag Gor."
[/message]
[message]
description=Kapou'e
id=msg_orc3_2
message="Oh no! They are besieged by elves. We must help our brothers to get rid of this mob. But these filthy elves are so numerous."
message= _ "Oh no! They are besieged by elves. We must help our brothers to get rid of this mob. But these filthy elves are so numerous."
[/message]
[message]
description=Grüü
id=msg_orc3_3
message="I have a subtle plan, chief."
message= _ "I have a subtle plan, chief."
[/message]
[message]
description=Kapou'e
id=msg_orc3_4
message="Which plan?"
message= _ "Which plan?"
[/message]
[message]
description=Grüü
id=msg_orc3_5
message="We go and we kill all of them. What do you think?"
message= _ "We go and we kill all of them. What do you think?"
[/message]
[message]
description=Kapou'e
id=msg_orc3_6
message="..."
message= _ "..."
[/message]
[message]
speaker=narrator
id=msg_orc3_7
message="Then, Kapou'e launched his desperate attack to stop the siege of Barag Gor."
message= _ "Then, Kapou'e launched his desperate attack to stop the siege of Barag Gor."
[/message]
[/event]
@ -191,7 +195,7 @@ Defeat:
[message]
id=msg_orc3_7_1
description=Jetto
message="Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of assassins, now you can count on the assassins guild to help you in your quest!"
message= _ "Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of assassins, now you can count on the assassins guild to help you in your quest!"
[/message]
[/event]
@ -222,27 +226,27 @@ Defeat:
[message]
id=msg_orc3_8
role=shaman
message="They are retreating at last!"
message= _ "They are retreating at last!"
[/message]
[message]
description=Kapou'e
id=msg_orc3_9
message="We're not out of the woods yet. I can see that more are pouring from the forest. We are not in safety."
message= _ "We're not out of the woods yet. I can see that more are pouring from the forest. We are not in safety."
[/message]
[message]
id=msg_orc3_10
role=shaman
message="You are right, we have to go to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
message= _ "You are right, we have to go to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
[/message]
[message]
description=Kapou'e
id=msg_orc3_11
message="Yes, I need to ask for assistance from whole council. I'm with you."
message= _ "Yes, I need to ask for assistance from whole council. I'm with you."
[/message]
[message]
id=msg_orc3_12
role=shaman
message="Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near that yellow farm."
message= _ "Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near that yellow farm."
[/message]
[/then]
[/if]
@ -275,27 +279,27 @@ Defeat:
[message]
id=msg_orc3_13
role=shaman
message="They are retreating at last!"
message= _ "They are retreating at last!"
[/message]
[message]
description=Kapou'e
id=msg_orc3_14
message="Yes, but I can see that more are pouring from the forest. We are not in safety."
message= _ "Yes, but I can see that more are pouring from the forest. We are not in safety."
[/message]
[message]
id=msg_orc3_15
role=shaman
message="You are right, we have to leave to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
message= _ "You are right, we have to leave to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
[/message]
[message]
description=Kapou'e
id=msg_orc3_16
message="Yes, I need to ask for assistance to the whole council. I'm with you."
message= _ "Yes, I need to ask for assistance to the whole council. I'm with you."
[/message]
[message]
id=msg_orc3_17
role=shaman
message="Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near this yellow farm."
message= _ "Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near this yellow farm."
[/message]
[/then]
[/if]
@ -323,7 +327,7 @@ Defeat:
[message]
speaker=unit
id=msg_orc_17_1
message="We're safe, finally. Hurry up Kapou'e, come with us, we need to reach Tirigaz as soon as possible."
message= _ "We're safe, finally. Hurry up Kapou'e, come with us, we need to reach Tirigaz as soon as possible."
[/message]
[/then]
[/if]
@ -356,7 +360,7 @@ Defeat:
[message]
description="Filiel"
msg_id=msg_orc3_18
message="Aha! Surprise! You thought you could cross elvish lands safely!"
message= _ "Aha! Surprise! You thought you could cross elvish lands safely!"
[/message]
[/event]
@ -377,7 +381,7 @@ Defeat:
[message]
speaker=unit
id=msg_orc3_19
message="We've made it! Our journey is still long. Hurry up, my people!"
message= _ "We've made it! Our journey is still long. Hurry up, my people!"
[/message]
[endlevel]
result=victory
@ -398,7 +402,7 @@ Defeat:
[message]
speaker=Etheliel
id=msg_orc3_20
message="They are destroying our castle! To my rescue my merry Elves!"
message= _ "They are destroying our castle! To my rescue my merry Elves!"
[/message]
{ELVISH_HERO 1 26}
{ELVISH_MARKSMAN 1 27}
@ -411,7 +415,7 @@ Defeat:
[message]
role=hero
id=msg_orc3_21
message="At your service, Etheliel. Let push these evil creatures back to their quag!"
message= _ "At your service, Etheliel. Let push these evil creatures back to their quag!"
[/message]
[/command]

View file

@ -1,8 +1,8 @@
{scenarios/Son_Of_The_Black_Eye/utils.cfg}
{./utils.cfg}
{utils.cfg}
[scenario]
name="To the harbour of Tirigaz"
name= _ "To the harbour of Tirigaz"
id="To_the_harbour_of_Tirigaz"
map_data="{maps/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz}"
turns=20
@ -32,7 +32,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Kill all enemy leaders
Defeat:
@ -50,6 +50,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -94,15 +95,18 @@ Defeat:
{INCOME 10, 15, 20}
[/side]
[bigmap]
image=sotbe/map2.png
{DOT 219 54}
{DOT 216 76}
{DOT 216 93}
{DOT 215 110}
{DOT 214 133}
{CROSS 217 156}
[/bigmap]
[story]
[part]
background=maps/sotbe2.png
show_title=yes
{DOT 219 54}
{DOT 216 76}
{DOT 216 93}
{DOT 215 110}
{DOT 214 133}
{CROSS 217 156}
[/part]
[/story]
[event]
name=start
@ -145,27 +149,27 @@ Defeat:
[message]
description="Vraurk"
id=msg_orc4_1
message="Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
message= _ "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
[/message]
[message]
description="Grüü"
id=msg_orc4_2
message="It is too quiet. Just plain boring."
message= _ "It is too quiet. Just plain boring."
[/message]
[message]
description="Pirk"
id=msg_orc4_3
message="Shut up, I just heard something."
message= _ "Shut up, I just heard something."
[/message]
[message]
description="Kapou'e"
id=msg_orc4_4
message="You're right. I can see something is moving in these hills. Looks like there are undead there."
message= _ "You're right. I can see something is moving in these hills. Looks like there are undead there."
[/message]
[message]
description="Grüü"
id=msg_orc4_5
message="Excellent! It is time for exercise!"
message= _ "Excellent! It is time for exercise!"
[/message]
[/event]
@ -181,22 +185,22 @@ Defeat:
[message]
speaker=unit
id=msg_orc4_6
message="Hmmm, what neat bottle! What is it?"
message= _ "Hmmm, what neat bottle! What is it?"
[/message]
[message]
speaker=unit
id=msg_orc4_7
message="It is written H.O.L.Y W.A.T.E.R"
message= _ "It is written H.O.L.Y W.A.T.E.R"
[/message]
[message]
speaker=unit
id=msg_orc4_8
message="I'm thirsty ... *gulp* *gulp*"
message= _ "I'm thirsty ... *gulp* *gulp*"
[/message]
[message]
description=unit
id=msg_orc4_9
message="Ahhh, that was yummy!"
message= _ "Ahhh, that was yummy!"
[/message]
[removeitem]
x=29
@ -209,17 +213,17 @@ Defeat:
[message]
description="Grüü"
id=msg_orc4_10
message="The day is coming, these night creatures will soon return to the pit."
message= _ "The day is coming, these night creatures will soon return to the pit."
[/message]
[message]
description="Pirk"
id=msg_orc4_11
message="Grüü, are you forgeting we are ALSO night creatures?"
message= _ "Grüü, are you forgeting we are ALSO night creatures?"
[/message]
[message]
description="Grüü"
id=msg_orc4_12
message="Err... well..."
message= _ "Err... well..."
[/message]
[/event]

View file

@ -1,5 +1,7 @@
{./utils.cfg}
[scenario]
name="Toward Mountains of Haag"
name= _ "Toward Mountains of Haag"
id="Toward_Mountains_of_Haag"
map_data="{maps/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag}"
turns=18
@ -16,7 +18,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Move Kapou'e to the end of the mountains
Defeat:
@ -54,6 +56,7 @@ Defeat:
recruit= Wolf Rider, Orcish Grunt, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
@ -77,30 +80,32 @@ Defeat:
team_name=Kapoue
[/side]
[bigmap]
image=sotbe/map1.png
{DOT 496 294}
{DOT 488 258}
{DOT 478 226}
{DOT 468 204}
{DOT 448 187}
{DOT 426 197}
{DOT 399 208}
{CROSS 374 221}
[/bigmap]
[story]
[part]
background=maps/sotbe1.png
show_title=yes
{DOT 496 294}
{DOT 488 258}
{DOT 478 226}
{DOT 468 204}
{DOT 448 187}
{DOT 426 197}
{DOT 399 208}
{CROSS 374 221}
[/part]
[/story]
[event]
name=start
[message]
id=msg_orc2_1
description=Kapou'e
message="We have nearly crossed the mountains. I feel the lands of the free tribes are near now. But beware, there are dwarves and wild trolls around. Hurry up! I can see the sign post that indicates their land."
message= _ "We have nearly crossed the mountains. I feel the lands of the free tribes are near now. But beware, there are dwarves and wild trolls around. Hurry up! I can see the sign post that indicates their land."
[/message]
[message]
id=msg_orc2_2
description=Kwili
message="What are these orcs doing here? They should be too tired to live."
message= _ "What are these orcs doing here? They should be too tired to live."
[/message]
[/event]
@ -114,7 +119,7 @@ Defeat:
[message]
speaker=unit
id=msg_orc2_3
message="I've never pushed so far, we are crossing the border of the Black Eye lands."
message= _ "I've never pushed so far, we are crossing the border of the Black Eye lands."
[/message]
[/event]
@ -152,27 +157,27 @@ Defeat:
[message]
id=msg_orc2_4
description=Blemaker
message="Look! Dwarves are fighting against orcs!"
message= _ "Look! Dwarves are fighting against orcs!"
[/message]
[message]
id=msg_orc2_5
description=Grüü
message="Father, we should help them. Orcs are our allies."
message= _ "Father, we should help them. Orcs are our allies."
[/message]
[message]
id=msg_orc2_6
description=Blemaker
message="I don't know if we should do that. Orcs have been our allies in the past, but they have always treated us as fools."
message= _ "I don't know if we should do that. Orcs have been our allies in the past, but they have always treated us as fools."
[/message]
[message]
id=msg_orc2_7
description=Grüü
message="But Father, we don't know what they are seeking there, maybe this is a good occasion to get rid of these dwarves."
message= _ "But Father, we don't know what they are seeking there, maybe this is a good occasion to get rid of these dwarves."
[/message]
[message]
id=msg_orc2_8
description=Blemaker
message="You are right, my son. We will help our orcish friends. But take care of you ... I would be desperate if something would happen to you."
message= _ "You are right, my son. We will help our orcish friends. But take care of you ... I would be desperate if something would happen to you."
[/message]
[/event]
@ -184,7 +189,7 @@ Defeat:
[message]
id=msg_orc2_10
speaker=unit
message="Argh! I'm done. My people is dommed!"
message= _ "Argh! I'm done. My people is dommed!"
[/message]
[endlevel]
result=defeat
@ -199,12 +204,12 @@ Defeat:
[message]
id=msg_orc2_11
description=Grüü
message="Father! Oh no!"
message= _ "Father! Oh no!"
[/message]
[message]
id=msg_orc2_12
description=Grüü
message="Filthy dwarves! Now I'm to kill you to the last!"
message= _ "Filthy dwarves! Now I'm to kill you to the last!"
[/message]
[/event]
@ -216,7 +221,7 @@ Defeat:
[message]
id=msg_orc2_13
speaker=unit
message="Oh no, I'm defeated."
message= _ "Oh no, I'm defeated."
[/message]
[if]
[have_unit]
@ -226,7 +231,7 @@ Defeat:
[message]
id=msg_orc2_14
description=Blemaker
message="My son! I should have never brought him to this fight. Now we are to return to our caverns, and we will never go back."
message= _ "My son! I should have never brought him to this fight. Now we are to return to our caverns, and we will never go back."
[/message]
[endlevel]
result=defeat
@ -236,7 +241,7 @@ Defeat:
[message]
id=msg_orc2_15
description=Kapou'e
message="Our troll friends are over. Without them there is no hope."
message= _ "Our troll friends are over. Without them there is no hope."
[/message]
[endlevel]
result=defeat
@ -251,7 +256,7 @@ Defeat:
[message]
id=msg_orc2_16
speaker=unit
message="Argh! I die!"
message= _ "Argh! I die!"
[/message]
[/event]
@ -278,45 +283,45 @@ Defeat:
[message]
id=msg_orc2_20
description=Kapou'e
message="We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
message= _ "We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
[/message]
[message]
id=msg_orc2_21
description=Kapou'e
message="Blemaker, many thanks for your help in this fight. Would you like to join us in our journey with your son? Your help would be very appreciated!"
message= _ "Blemaker, many thanks for your help in this fight. Would you like to join us in our journey with your son? Your help would be very appreciated!"
[/message]
[message]
id=msg_orc2_22
description=Grüü
message="Father, I'd like to join them. Would you mind it?"
message= _ "Father, I'd like to join them. Would you mind it?"
[/message]
[message]
id=msg_orc2_23
description=Blemaker
message="My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are as clever as merciless."
message= _ "My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are as clever as merciless."
[/message]
[message]
id=msg_orc2_24
description=Grüü
message="Thanks, father. Don't worry, I'll take care of myself."
message= _ "Thanks, father. Don't worry, I'll take care of myself."
[/message]
[/then]
[else]
[message]
id=msg_orc2_25
description=Kapou'e
message="We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
message= _ "We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
[/message]
[message]
id=msg_orc2_26
description=Kapou'e
message="Grüü, many thanks for your help in this fight. I'm sorry for your father. Would you like to join us in our journey? Your help would be very appreciated!"
message= _ "Grüü, many thanks for your help in this fight. I'm sorry for your father. Would you like to join us in our journey? Your help would be very appreciated!"
[/message]
[message]
id=msg_orc2_27
description=Grüü
message="My father would have come to help you. I would insult his memory not to help you. I come!"
message= _ "My father would have come to help you. I would insult his memory not to help you. I come!"
[/message]
[/else]
[/if]

View file

@ -12,12 +12,12 @@ name=die
[message]
id=orc_death_priest1
speaker=unit
message="Ouch! This hurts!"
message= _ "Ouch! This hurts!"
[/message]
[message]
id=orc_death_priest2
description="Kapou'e"
message="The council will never be complete again. This is hopeless."
message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@ -30,12 +30,12 @@ name=die
[message]
id=orc_death_priest1
speaker=unit
message="Ouch! This hurts!"
message= _ "Ouch! This hurts!"
[/message]
[message]
id=orc_death_priest2
description="Kapou'e"
message="The council will never be complete again. This is hopeless."
message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@ -48,12 +48,12 @@ name=die
[message]
id=orc_death_priest1
speaker=unit
message="Ouch! This hurts!"
message= _ "Ouch! This hurts!"
[/message]
[message]
id=orc_death_priest2
description="Kapou'e"
message="The council will never be complete again. This is hopeless."
message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@ -66,12 +66,12 @@ name=die
[message]
id=orc_death_priest1
speaker=unit
message="Ouch! This hurts!"
message= _ "Ouch! This hurts!"
[/message]
[message]
id=orc_death_priest2
description="Kapou'e"
message="The council will never be complete again. This is hopeless."
message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@ -84,7 +84,7 @@ name=die
[message]
id=orc_death_kapoue
speaker=unit
message="Argh! I'm done. My people is doomed!"
message= _ "Argh! I'm done. My people is doomed!"
[/message]
{DEFEAT}
[/event]
@ -97,7 +97,7 @@ name=die
[message]
id=orc_death_gruu
speaker=unit
message="Oh no, I'm defeated."
message= _ "Oh no, I'm defeated."
[/message]
{DEFEAT}
[/event]
@ -110,7 +110,7 @@ name=die
[message]
id=orc_death_gruu
speaker=unit
message="Oh no, I'm defeated."
message= _ "Oh no, I'm defeated."
[/message]
{DEFEAT}
[/event]
@ -123,7 +123,7 @@ name=die
[message]
description="Kapou'e"
id=orc_death_inarix
message="Without Inarix to lead his saurians, there is no hope."
message= _ "Without Inarix to lead his saurians, there is no hope."
[/message]
[endlevel]
result=defeat

View file

@ -1,38 +1,33 @@
[story]
[part]
story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
id=orc_intro_1
story="Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
delay=4000
image=sotbe/bigmap.png
background=maps/sotbe.png
[/part]
[part]
story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
id=orc_intro_2
story="In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
delay=4000
image=sotbe/bigmap.png
background=maps/sotbe.png
[/part]
[part]
story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
id=orc_intro_3
story="Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
delay=4000
image=sotbe/bigmap.png
background=maps/sotbe.png
[/part]
[part]
story= _ "Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
id=orc_intro_4
story="Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
delay=4000
image=sotbe/bigmap.png
background=maps/sotbe.png
[/part]
[part]
story= _ "By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
id=orc_intro_5
story="By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
delay=4000
image=sotbe/bigmap.png
background=maps/sotbe.png
[/part]
[/story]

View file

@ -189,7 +189,7 @@ y={Y}
#define PIRATE_GALLEON X Y
[unit]
side=3
description=Pirate Galleon
description=_ "Pirate Galleon"
type=Pirate Galleon
x={X}
y={Y}
@ -249,3 +249,9 @@ y={Y}
y={Y}
[/unit]
#enddef
#define BLACK_FLAG
flag=terrain/flag-sotbe-1.png:100,terrain/flag-sotbe-2.png:300,terrain/flag-sotbe-1.png:100,terrain/flag-sotbe-3.png:300
#enddef

View file

@ -1,16 +1,11 @@
[scenario]
name="A New Chance"
name= _ "A New Chance"
map_data="{maps/The_Dark_Hordes/A_New_Chance}"
#ifdef EASY
turns=30
#endif
#ifdef NORMAL
turns=27
#endif
#ifdef HARD
turns=24
#endif
{TURNS 24 27 30}
#Introduction
{scenarios/The_Dark_Hordes/intro.cfg}
victory_when_enemies_defeated=no
id="A_New_Chance"
@ -27,7 +22,7 @@
music="wesnoth-3.ogg"
objectives="
objectives= _ "
Victory:
@Clear the land of monsters
Defeat:
@ -43,7 +38,6 @@ Defeat:
controller=human
fog=yes
recruit=Ghost,Skeleton,Skeleton Archer
enemy=2
gold=85
[/side]
@ -54,60 +48,45 @@ Defeat:
description=Grakarat
side=2
canrecruit=1
recruit= Troll Whelp
recruit=Troll Whelp
gold=6
income=2
enemy=1
[unit]
type=Ogre
x=8
y=8
side=2
x,y=8,8
ai_special=guardian
[/unit]
[unit]
type=Troll Whelp
x=5
y=13
side=2
xy=5,13
ai_special=guardian
[/unit]
[unit]
type=Walking Corpse
x=28
y=18
side=2
x,y=28,18
ai_special=guardian
[/unit]
[unit]
type=Walking Corpse
x=28
y=19
side=2
x,y=28,19
ai_special=guardian
[/unit]
[unit]
type=Troll
description=Rek Iceheart
x=34
y=17
side=2
x,y=34,17
ai_special=guardian
[/unit]
[unit]
type=Naga
x=34
y=6
side=2
x,y=34,6
ai_special=guardian
[/unit]
[unit]
type=Orcish Grunt
description=Gabtur
x=25
y=8
side=2
x,y=25,8
ai_special=guardian
[/unit]
[/side]
@ -117,11 +96,11 @@ Defeat:
[event]
name=start
[message]
id=undeadrise_1
speaker=narrator
message="After his banishment from Wesnoth for practising necromancy, the young Gwiti Ha'atel arrived on a strange shore. He decided to claim it for his own."
[/message]
[message]
id=undeadrise_1
speaker=narrator
message= _ "After his banishment from Wesnoth for practising necromancy, the young Gwiti Ha'atel arrived on a strange shore. He decided to claim it for his own."
[/message]
[/event]
[event]
@ -134,22 +113,14 @@ Defeat:
[have_unit]
side=2
[/have_unit]
[then]
[/then]
[else]
[allow_recruit]
type=Walking Corpse
[/allow_recruit]
[allow_recruit]
type=Vampire Bat
[/allow_recruit]
[allow_recruit]
type=Dark Adept
[/allow_recruit]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[allow_recruit]
type=type=Walking Corpse,Vampire Bat,Dark Adept
[/allow_recruit]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/else]
[/if]
[/event]
@ -162,7 +133,7 @@ Defeat:
[message]
id=undeadrise_8
speaker=unit
message="Noooo! Not now, not when I have escaped!"
message= _ "Noooo! Not now, not when I have escaped!"
[/message]
[endlevel]
result=defeat
@ -177,16 +148,16 @@ Defeat:
[message]
id=undeadrise_9
speaker=unit
message="Argh! I die!"
message= _ "Argh! I die!"
[/message]
[/event]
[event]
name=time out
name=time over
[message]
id=undeadrise_10
description=Gwiti
message="The Wesnothians have discovered my escape! This is not good..."
message= _ "The Wesnothians have discovered my escape! This is not good..."
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="Brother Against Brother"
name= _ "Brother Against Brother"
id="Brother_Against_Brother"
map_data="{maps/The_Dark_Hordes/Brother_Against_Brother}"
turns=28
@ -22,7 +22,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Defeat your brother Nati Ha'atel
Defeat:
@ -37,7 +37,6 @@ Defeat:
canrecruit=1
controller=human
recruit= Dark Adept,Ghost,Walking Corpse,Vampire Bat,Skeleton,Skeleton Archer
enemy=2
gold=120
[/side]
@ -54,7 +53,6 @@ Defeat:
#else
recruit=Dark Adept,Ghost,Walking Corpse,Vampire Bat,Skeleton,Skeleton Archer
#endif
enemy=1
{GOLD 120 160 200}
[/side]
@ -67,37 +65,37 @@ Defeat:
[message]
id=undeadbrother_1
speaker=narrator
message="As the sun set, Gwiti discovered that his arch-rival and brother, Nati, had already ensconced himself nearby."
message= _ "As the sun set, Gwiti discovered that his arch-rival and brother, Nati, had already ensconced himself nearby."
[/message]
[message]
id=undeadbrother_2
description=Gwiti Ha'atel
message="Ah, hated brother mine. Look well upon the setting sun, for you shall not live to see another in this land."
message= _ "Ah, hated brother mine. Look well upon the setting sun, for you shall not live to see another in this land."
[/message]
[message]
id=undeadbrother_3
description=Nati Ha'atel
message="This land? Do you truly not know where we are? Then you are a greater fool than I had thought."
message= _ "This land? Do you truly not know where we are? Then you are a greater fool than I had thought."
[/message]
[message]
id=undeadbrother_4
description=Gwiti Ha'atel
message="Cease your blustering, fool, and prepare to die...again."
message= _ "Cease your blustering, fool, and prepare to die...again."
[/message]
[message]
id=undeadbrother_5
description=Nati Ha'atel
message="I will fight you with all my strength to prevent that, and I was always the stronger of us. Flee now and save your miserable hide before I make it a carpet."
message= _ "I will fight you with all my strength to prevent that, and I was always the stronger of us. Flee now and save your miserable hide before I make it a carpet."
[/message]
[message]
id=undeadbrother_6
description=Gwiti Ha'atel
message="Don't be silly! I'm not hairy enough to be a carpet! But your scalp would make a good pillow."
message= _ "Don't be silly! I'm not hairy enough to be a carpet! But your scalp would make a good pillow."
[/message]
[/event]
[event]
[event]
name=die
[filter]
description=Gwiti Ha'atel
@ -105,17 +103,17 @@ Defeat:
[message]
id=undeadbrother_7
speaker=unit
message="What? I can't die! I already have! Noooo!"
message= _ "What? I can't die! I already have! Noooo!"
[/message]
[message]
id=undeadbrother_8
description=Nati Ha'atel
message="Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your shade to serve me one day. Until then...farewell!"
message= _ "Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your shade to serve me one day. Until then...farewell!"
[/message]
[message]
id=undeadbrother_9
speaker=unit
message="It is over. I am doomed."
message= _ "It is over. I am doomed."
[/message]
[endlevel]
result=defeat
@ -130,12 +128,12 @@ Defeat:
[message]
id=undeadbrother_10
speaker=unit
message="I...have failed to win this battle. I am defeated. I will not believe it."
message= _ "I...have failed to win this battle. I am defeated. I will not believe it."
[/message]
[message]
id=undeadbrother_11
description=Gwiti Ha'atel
message="Die, yes, die, and go to the Land of the Dead. Perhaps one day you will be back under my command!"
message= _ "Die, yes, die, and go to the Land of the Dead. Perhaps one day you will be back under my command!"
[/message]
[endlevel]
result=victory
@ -153,7 +151,7 @@ Defeat:
[message]
id=undeadbrother_12
speaker=second_unit
message="Didn't I tell you so?!"
message= _ "Didn't I tell you so?!"
[/message]
[/event]
@ -165,7 +163,7 @@ Defeat:
[message]
id=undeadbrother_13
speaker=second_unit
message="And by my own hands you died!"
message= _ "And by my own hands you died!"
[/message]
[/event]
@ -179,7 +177,7 @@ Defeat:
[message]
id=undeadbrother_14
description=Gwiti Ha'atel
message="I am Gwiti the Mighty, prepare to die!"
message= _ "I am Gwiti the Mighty, prepare to die!"
[/message]
[/event]
@ -191,7 +189,7 @@ Defeat:
[message]
id=undeadbrother_15
description=Nati Ha'atel
message="Now you shall die!"
message= _ "Now you shall die!"
[/message]
[/event]
@ -201,12 +199,12 @@ Defeat:
[message]
id=undeadbrother_16
description=Nati Ha'atel
message="You miserable wretch, know that it is only by my mercy that you look upon the sun again, for you shall die before it sets."
message= _ "You miserable wretch, know that it is only by my mercy that you look upon the sun again, for you shall die before it sets."
[/message]
[message]
id=undeadbrother_17
description=Gwiti Ha'atel
message="May I remind you that even as we speak, my undead legions are marching towards you?"
message= _ "May I remind you that even as we speak, my undead legions are marching towards you?"
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[scenario]
name="Confrontation"
name= _ "Confrontation"
id="Confrontation"
map_data="{maps/The_Dark_Hordes/Confrontation}"
turns=40
@ -12,11 +12,11 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=null
next_scenario=Underground_Pool
music="wesnoth-1.ogg"
objectives="
objectives= _ "
Victory:
@Slay Leonard
Defeat:
@ -42,20 +42,10 @@ Defeat:
side=2
canrecruit=1
recruit=Mage,Cavalry,Fencer,Bowman,Spearman
#ifdef EASY
gold=200
income=5
#endif
#ifdef NORMAL
gold=300
income=10
#endif
#ifdef HARD
gold=400
income=20
#endif
{GOLD 100 200 300}
{INCOME 5 10 20}
team_name=mages
[ai]
recruitment_ignore_bad_movement=yes
@ -65,10 +55,8 @@ Defeat:
[/side]
[side]
type=Paladin
description=Lord Aretu
no_leader=yes
side=3
canrecruit=1
recruit=White Mage,Paladin
enemy=1
gold=4100
@ -84,53 +72,42 @@ Defeat:
#This is Leonard's country, all the base are belong to him
{STARTING_VILLAGES 2 40}
[event]
name=prestart
[store_unit]
variable=store_aretu
kill=yes
[filter]
description=Lord Aretu
[/filter]
[/store_unit]
[/event]
[event]
name=start
[message]
id=undconfront_1
speaker=narrator
message="Entering the edges of Wesnothian territories again, Gwiti's march was halted by Leonard. The general of several outlying areas, his troops were many but untrained."
message= _ "With the finding of Crelanu's ancient tome, fresh strength had flowed to Gwiti's army, and they had made good time. However, Gwiti's march was halted by Leonard as he reentered Wesnothian territory. The general of several outlying areas, his troops were many but untrained."
[/message]
[message]
id=undconfront_2
description=Gwiti Ha'atel
message="I see that your puny kingdom marshalls its troops at last."
message= _ "I see that your puny kingdom marshalls its troops at last."
[/message]
[message]
id=undconfront_3
description=Leonard
message="So you are the one responsible for our defeat at the Stone of Erzen. Die!"
message= _ "So you are the one responsible for our defeat at the Stone of Erzen. Die!"
[/message]
[message]
id=undconfront_4
description=Gwiti Ha'atel
message="Somehow, I have the feeling it is you who will do the dying today. I wonder why?"
message= _ "Somehow, I have the feeling it is you who will do the dying today. I wonder why?"
[/message]
[message]
id=undconfront_5
speaker=narrator
message="In truth, Leonards army was unprepared and under-equipped, and he had neglected to send word. Luckily, behind him came one whose name was a bane to the undead: Lord Aretu."
message= _ "In truth, Leonards army was unprepared and under-equipped, and he had neglected to send word. Luckily, behind him came one whose name was a bane to the undead: Lord Aretu. Gwiti knew that even if he defeated Leonard, his best hope was now to flee into the mountains."
[/message]
[message]
id=undconfront_7
description=Leonard
message="I shall slay you myself!"
message= _ "I shall slay you myself!"
[/message]
[/event]
[event]
[event]
name=die
[filter]
description=Gwiti Ha'atel
@ -138,7 +115,7 @@ Defeat:
[message]
id=undconfront_8
speaker=unit
message="So this is death... the cold, black void"
message= _ "So this is death... the cold, black void"
[/message]
[endlevel]
result=defeat
@ -153,25 +130,29 @@ Defeat:
[message]
id=undconfront_10
speaker=unit
message="No! This cannot be true! My king, I have failed..."
[/message]
[unstore_unit]
variable=store_aretu
[/unstore_unit]
message= _ "No! This cannot be true! My king, I have failed..."
[/message]
[unit]
type=Paladin
description=Lord Aretu
x,y=42,43
side=3
canrecruit=1
[/unit]
[message]
id=undconfront_19
description=Lord Aretu
message="Leonard is dead? Oh, what a sad day. Come, men, let us destroy those undead!"
message= _ "Leonard is dead? Oh, what a sad day. Come, men, let us destroy those undead!"
[/message]
[message]
id=undconfront_20
description=Gwiti Ha'atel
message="Only one way lies open now. I must flee into the mountains."
message= _ "Only one way lies open now. I must flee where his horses cannot go: the sharp peaks and bottomless caves."
[/message]
[message]
id=undconfront_21
speaker=narrator
message="NEW OBJECTIVE
message= _ "NEW OBJECTIVE
@Move Gwiti to the end of the mountain pass"
[/message]
[/event]
@ -189,7 +170,7 @@ Defeat:
[message]
id=undconfront_11
description=Lord Aretu
message="Return to your master, dark fiend!"
message= _ "Return to your master, dark fiend!"
[/message]
[teleport]
[filter]
@ -204,7 +185,6 @@ Defeat:
#If Leonard is alive, the pass is blocked. Kill him before running!
[event]
name=moveto
first_time_only=no
@ -222,14 +202,14 @@ Defeat:
[message]
id=undconfront_failed_pass
speaker=Leonard
message="Haha, it was a mistake of you to flee there! The pass is blocked, and my troops will slay you now!"
message= _ "Haha, it was a mistake of you to flee there! The pass is blocked, and my troops will slay you now!"
[/message]
[/then]
[else]
[message]
id=undconfront_13
speaker=unit
message="Phew... Surely the puny humans will be too tired to follow me now!"
message= _ "Phew... Surely the puny humans will be too tired to follow me now!"
[/message]
[unit]
type=Orcish Warrior
@ -241,27 +221,27 @@ Defeat:
[message]
id=undconfront_14
description=Tanar
message="Oh, no, escaping dwarves only to be caught by undead."
message= _ "Oh, no, escaping dwarves only to be caught by undead."
[/message]
[message]
id=undconfront_15
speaker=unit
message="Who are you? If you are a foe of the Dwarves, I might consider you an ally."
message= _ "Who are you? If you are a foe of the Dwarves, I might consider you an ally."
[/message]
[message]
id=undconfront_16
description=Tanar
message="I am Tanar, lord of an orcish clan that dwelt here! My people were driven out by the dwarves. All families count several dead. Please, let us march with you, for only a chance to strike back at the evil Dwarves!"
message= _ "I am Tanar, lord of an orcish clan that dwelt here! My people were driven out by the dwarves. All families count several dead. Please, let us march with you, for only a chance to strike back at the evil Dwarves!"
[/message]
[message]
id=undconfront_17
speaker=unit
message="Gladly. I do get so lonely talking to myself, and none of my minions are worth talking to."
message= _ "Gladly. I do get so lonely talking to myself, and none of my minions are worth talking to."
[/message]
[message]
id=undconfront_18
description=Tanar
message="Thank you, my new Lord! Never had I thought I would see the day when my people were glad to march alongside skeletons and ghosts."
message= _ "Thank you, my new Lord! Never had I thought I would see the day when my people were glad to march alongside skeletons and ghosts."
[/message]
[endlevel]
result=victory

View file

@ -1,5 +1,5 @@
[scenario]
name="Crelanu's Book"
name= _ "Crelanu's Book"
id="Crelanus_Book"
map_data="{maps/The_Dark_Hordes/Crelanus_Book}"
turns=30
@ -16,7 +16,7 @@
music="wesnoth-4.ogg"
objectives="
objectives= _ "
Victory:
@Move Gwiti to take the Book
Defeat:
@ -78,68 +78,52 @@ Defeat:
[message]
id=undbook_1
speaker=narrator
message="Time marched on, and so did Gwiti. He was nearing the place where the dreadful tome of Crelanu was hidden."
message= _ "Time marched on, and so did Gwiti. He was nearing the place where the dreadful tome of Crelanu was hidden."
[/message]
[message]
id=undbook_2
description=Gwiti Ha'atel
message="I feel that it must be close. Could it be in that swamp?"
message= _ "I feel that it must be close. Could it be in that swamp?"
[/message]
[message]
id=undbook_3
speaker=narrator
message="But the ancient mages had done their job well. The book had been hidden in a grove over which Elves and Orcs had waged war for many years, and any to approach would suffer their combined wrath..."
message= _ "But the ancient mages had done their job well. The book had been hidden in a grove over which Elves and Orcs had waged war for many years, and any to approach would suffer their combined wrath..."
[/message]
[message]
id=undbook_4
description=Urind
message="Oh no. The orcs seem to have recruited the undead to their side."
message= _ "Oh no. The orcs seem to have recruited the undead to their side."
[/message]
[message]
id=undbook_5
description=Nagou
message="Blast it! However did the elves get a necromancer to march with them?"
message= _ "Blast it! However did the elves get a necromancer to march with them?"
[/message]
[message]
id=undbook_6
description=Gwiti Ha'atel
message="I side not with either of you!"
message= _ "I side not with either of you!"
[/message]
[message]
id=undbook_7
description=Nagou
message="A truce, then? I fear he will be the death of us both."
message= _ "A truce, then? I fear he will be the death of us both."
[/message]
[message]
id=undbook_8
description=Urind
message="Very well. We have hated you Orcs for centuries, but the Undead are a danger to all that live."
message= _ "Very well. We have hated you Orcs for centuries, but the Undead are a danger to all that live."
[/message]
[disallow_recruit]
side=1
type=Vampire Bat
[/disallow_recruit]
[disallow_recruit]
side=1
type=Ghost
[/disallow_recruit]
[disallow_recruit]
side=1
type=Dark Adept
[/disallow_recruit]
[disallow_recruit]
side=1
type=Skeleton
[/disallow_recruit]
[disallow_recruit]
side=1
type=Skeleton Archer
[/disallow_recruit]
[set_recruit]
recruit=Walking Corpse
[/set_recruit]
[/event]
#Gwiti moves to the swamp
#When Gwiti moves to the swamp
[event]
name=moveto
[filter]
@ -149,10 +133,10 @@ Defeat:
[/filter]
[message]
speaker=Gwiti Ha'atel
message="The book is not here, but these swamps contain enough corpses to suit my purposes."
message= _ "The book is not here, but these swamps contain enough corpses to suit my purposes."
id=undbook_9
[/message]
#loads of castles appear on the swamp for Walking Corpse recruitment
#loads of castles appear on the swamp for Walking Corpse recruitment
[terrain]
x=4,6,10
y=20,20,20
@ -184,7 +168,7 @@ Defeat:
[message]
id=undbook_10
speaker=unit
message="What? I can't die! Noooo!"
message= _ "What? I can't die! Noooo!"
[/message]
[endlevel]
result=defeat
@ -199,7 +183,7 @@ Defeat:
[message]
id=undbook_11
speaker=unit
message="I die a terrible death... not knowing why."
message= _ "I die a terrible death... not knowing why."
[/message]
[/event]
@ -213,7 +197,7 @@ Defeat:
[message]
id=undbook_12
speaker=unit
message="A curse upon that necromancer! Why did he have to come here?!"
message= _ "A curse upon that necromancer! Why did he have to come here?!"
[/message]
[/event]
@ -230,27 +214,11 @@ Defeat:
[message]
id=undbook_13
description=Gwiti Ha'atel
message="At last! This is it! Now I must laugh crazedly as a true villain always must!"
message= _ "At last! This is it! Now I must laugh crazedly as a true villain always must!"
[/message]
[allow_recruit]
side=1
type=Vampire Bat
[/allow_recruit]
[allow_recruit]
side=1
type=Ghost
[/allow_recruit]
[allow_recruit]
side=1
type=Dark Adept
[/allow_recruit]
[allow_recruit]
side=1
type=Skeleton
[/allow_recruit]
[allow_recruit]
side=1
type=Skeleton Archer
type=Vampire Bat,Ghost,Dark Adept,Skeleton,Skeleton Archer
[/allow_recruit]
[unit]
type=Cavalry
@ -262,7 +230,7 @@ Defeat:
[message]
id=undbook_14
description=Advance Scout
message="My lord, your suspicions were correct. There is indeed a necromancer in this part of the country!"
message= _ "My lord, your suspicions were correct. There is indeed a necromancer in this part of the country!"
[/message]
[endlevel]
result=victory

View file

@ -1,5 +1,5 @@
[scenario]
name="Inside the Tower"
name= _ "Inside the Tower"
map_data="{maps/The_Dark_Hordes/Inside_The_Tower}"
turns=70
@ -10,7 +10,7 @@
music="wesnoth-5.ogg"
objectives="
objectives= _ "
Victory:
@Find Crelanu's Book
Defeat
@ -147,7 +147,7 @@ Defeat
[message]
id=undead_tower_2
description=Gwiti Ha'atel
message="If my memory serves, this tower should have three floors. I should be able to find the Book in a few hours...!"
message= _ "If my memory serves, this tower should have three floors. I should be able to find the Book in a few hours...!"
[/message]
[/event]
@ -199,7 +199,7 @@ Defeat
[message]
id=undead_tower_3
description=Karas
message="Hayaargghh! We have arrived! Command us, Master!"
message= _ "Hayaargghh! We have arrived! Command us, Master!"
[/message]
[/event]
@ -216,7 +216,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="There's a secret door here! This must be the library."
message= _ "There's a secret door here! This must be the library."
id=undead_tower_4
[/message]
[terrain]
@ -245,7 +245,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Well, well, well. Thirty-five pieces of gold were in this chest!"
message= _ "Well, well, well. Thirty-five pieces of gold were in this chest!"
id=undead_tower_5
[/message]
[gold]
@ -271,7 +271,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Blast it, the chest is empty!"
message= _ "Blast it, the chest is empty!"
id=undead_tower_6
[/message]
[removeitem]
@ -293,7 +293,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Twenty pieces of gold is a welcome gift."
message= _ "Twenty pieces of gold is a welcome gift."
id=undead_tower_7
[/message]
[gold]
@ -319,7 +319,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="I suppose thirty copper coins should not be scorned..."
message= _ "I suppose thirty copper coins should not be scorned..."
id=undead_tower_8
[/message]
[gold]
@ -345,7 +345,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="The chest is empty save for a few trinkets. The magic has gone out of them."
message= _ "The chest is empty save for a few trinkets. The magic has gone out of them."
id=undead_tower_9
[/message]
[gold]
@ -371,7 +371,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Gack! This chest contains holy water!"
message= _ "Gack! This chest contains holy water!"
id=undead_tower_10
[/message]
[removeitem]
@ -393,7 +393,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Look at what the mages were guarding!"
message= _ "Look at what the mages were guarding!"
id=undead_tower_11
[/message]
[gold]
@ -419,7 +419,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Those mages had hidden away more than it seemed!"
message= _ "Those mages had hidden away more than it seemed!"
id=undead_tower_12
[/message]
[gold]
@ -445,7 +445,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Two dozen gold. Plundering this tower is fun!"
message= _ "Two dozen gold. Plundering this tower is fun!"
id=undead_tower_13
[/message]
[gold]
@ -470,7 +470,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="A pile of assorted coins is here!"
message= _ "A pile of assorted coins is here!"
id=undead_tower_14
[/message]
[gold]
@ -495,7 +495,7 @@ Defeat
[/filter]
[message]
speaker=unit
message="Haha, this chest holds scores of gold coins!"
message= _ "Haha, this chest holds scores of gold coins!"
id=undead_tower_15
[/message]
[gold]
@ -526,10 +526,10 @@ Defeat
[/filter]
[object]
id={ID}
name=Ice Potion
name= _ "Ice Potion"
image=items/potion-blue.png
duration=level
description=This potion contains a strange fluid designed to imbue a weapon with the power of cold.
description= _ "This potion contains a strange fluid designed to imbue a weapon with the power of cold."
[filter]
unit=Revenant
@ -568,12 +568,12 @@ Defeat
[/filter]
[message]
speaker=unit
message="This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
message= _ "This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
id=undead_tower_16
[/message]
[message]
speaker=Xakan
message="We're done in here! Let's go slay some more enemies."
message= _ "We're done in here! Let's go slay some more enemies."
id=undead_tower_17
[/message]
@ -612,7 +612,7 @@ Defeat
[/unit]
[message]
speaker=Susanne
message="Congratulations! All your revenants survived."
message= _ "Congratulations! All your revenants survived."
id=undead_tower_18
[/message]
[kill]

View file

@ -1,5 +1,5 @@
[scenario]
name="Mages and Elves"
name= _ "Mages and Elves"
id="Mages_And_Elves"
map_data="{maps/The_Dark_Hordes/Mages_And_Elves}"
turns=40
@ -16,7 +16,7 @@
music="wesnoth-2.ogg"
objectives="
objectives= _ "
Victory:
@Move Gwiti to the Tower of Sorcery
@Kill both enemy leaders
@ -42,15 +42,15 @@ Defeat:
side=2
canrecruit=1
#ifdef HARD
recruit= Great Mage,Arch Mage,Red Mage,White Mage,Paladin,Shock Trooper
recruit=Great Mage,Arch Mage,Red Mage,White Mage,Paladin,Shock Trooper
#endif
#ifdef NORMAL
recruit= Arch Mage,Red Mage,White Mage,Mage,Knight,Heavy Infantry
recruit=Arch Mage,Red Mage,White Mage,Mage,Knight,Heavy Infantryman
#endif
#ifdef EASY
recruit= Red Mage,Mage,Horseman,Heavy Infantry,Cavalry
recruit=Red Mage,Mage,Horseman,Heavy Infantryman,Cavalryman
#endif
{GOLD 100 140 240}
@ -65,15 +65,15 @@ Defeat:
side=3
canrecruit=1
#ifdef HARD
recruit= Elvish Hero,Elvish Ranger,Elvish Captain,Elvish Rider,Gryphon Rider,Elvish Druid,Elvish Sharpshooter
recruit=Elvish Hero,Elvish Ranger,Elvish Captain,Elvish Rider,Gryphon Rider,Elvish Druid,Elvish Sharpshooter
#endif
#ifdef NORMAL
recruit= Elvish Hero,Elvish Fighter,Gryphon Rider,Elvish Archer,Thief,Elvish Scout,Elvish Shaman
recruit=Elvish Hero,Elvish Fighter,Gryphon Rider,Elvish Archer,Thief,Elvish Scout,Elvish Shaman
#endif
#ifdef EASY
recruit= Elvish Fighter,Elvish Archer,Elvish Scout,Thief,Elvish Shaman
recruit=Elvish Fighter,Elvish Archer,Elvish Scout,Thief,Elvish Shaman
#endif
{GOLD 60 70 130}
@ -91,37 +91,37 @@ Defeat:
[message]
id=undeadmages_1
speaker=narrator
message="After sending the Dark Spirit away for his failure, Gwiti realized that he was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, where the greatest mages once studied."
message= _ "After sending the Dark Spirit away for his failure, Gwiti realized that he was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, where the greatest mages once studied."
[/message]
[message]
id=undeadmages_2
description=Gwiti Ha'atel
message="At last, I have reached the road. Unless I am far off my course, I should find the Tower of Kaleon here, filled with the secrets of ancient mages. Soon they shall all be mine, and my power will be great enough to invade Wesnoth."
message= _ "At last, I have reached the road. Unless I am far off my course, I should find the Tower of Kaleon here, filled with the secrets of ancient mages. Soon they shall all be mine, and my power will be great enough to invade Wesnoth."
[/message]
[message]
id=undeadmages_3
description=Quirind
message="A necromancer approaches! Can this be the same one that we banished?"
message= _ "A necromancer approaches! Can this be the same one that we banished?"
[/message]
[message]
id=undeadmages_4
description=Quirind
message="Accursed and dreadful one, know that we mages, guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee now and you may survive."
message= _ "Accursed and dreadful one, know that we mages, guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee now and you may survive."
[/message]
[message]
id=undeadmages_5
description=Lessalin
message="Quirind, know that you have the Elves at your back."
message= _ "Quirind, know that you have the Elves at your back."
[/message]
[message]
id=undeadmages_6
description=Lessalin
message="Foul sorcerer of death, go far from this place or we shall send you to your own realm."
message= _ "Foul sorcerer of death, go far from this place or we shall send you to your own realm."
[/message]
[message]
id=undeadmages_7
description=Gwiti Ha'atel
message="Not born is the one that could challenge me!"
message= _ "Not born is the one that could challenge me!"
[/message]
[/event]
@ -139,7 +139,7 @@ Defeat:
[message]
id=undeadmages_8
speaker=unit
message="No! No! Noooo! It is over, I feel the shades reaching for me..."
message= _ "No! No! Noooo! It is over, I feel the shades reaching for me..."
[/message]
[endlevel]
result=defeat
@ -154,7 +154,7 @@ Defeat:
[message]
id=undeadmages_9
speaker=unit
message="Argh! I have fallen, and the Tower lies stripped of its defenses!"
message= _ "Argh! I have fallen, and the Tower lies stripped of its defenses!"
[/message]
[/event]
@ -163,11 +163,18 @@ Defeat:
[filter]
description=Lessalin
[/filter]
[message]
id=undeadmages_10
speaker=unit
message="Quirind, we have failed! You must guard the tower."
[/message]
[if]
[have_unit]
description=Quirind
[/have_unit]
[then]
[message]
id=undeadmages_10
speaker=unit
message= _ "Quirind, we have failed! You must guard the tower."
[/message]
[/then]
[/if]
[/event]
@ -176,7 +183,7 @@ Defeat:
[message]
id=undeadmages_11
description=Quirind
message="Ah ha ha ha! The tower's protective spells are now in force, you cannot enter without mastering a magic equal to it."
message= _ "Ah ha ha ha! The tower's protective spells are now in force, you cannot enter without mastering a magic equal to it."
[/message]
[/event]
@ -191,12 +198,12 @@ Defeat:
[message]
id=undeadmages_12
speaker=unit
message="Haha! I have gained entry to the tower!"
message= _ "Haha! I have gained entry to the tower!"
[/message]
[message]
id=undeadmages_13
description=Lessalin
message="A curse upon that foul necromancer!"
message= _ "A curse upon that foul necromancer!"
[/message]
[endlevel]
result=victory

View file

@ -1,5 +1,5 @@
[scenario]
name="The Skull of Agarash"
name= _ "The Skull of Agarash"
map_data="{maps/The_Dark_Hordes/The_Skull_of_Agarash}"
turns=32
@ -16,7 +16,7 @@
music="wesnoth-3.ogg"
objectives="
objectives= _ "
Victory:
@Take the Skull of Agarash
Defeat:
@ -30,13 +30,10 @@ Defeat:
side=1
canrecruit=1
controller=human
recruit= Dark Adept,Ghost,Walking Corpse,Skeleton,Skeleton Archer
enemy=2,3,4
recruit=Dark Adept,Ghost,Walking Corpse,Skeleton,Skeleton Archer
gold=120
[/side]
[side]
race=Orcs
type=Orcish Warlord
@ -44,10 +41,7 @@ Defeat:
side=2
canrecruit=1
recruit= Orcish Grunt,Wolf Rider,Orcish Archer,Troll
gold=100
enemy=1
{GOLD 80 100 150}
[/side]
[side]
@ -57,13 +51,9 @@ Defeat:
side=3
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
{GOLD 60 90 135}
enemy=1,4
[/side]
[side]
race=Orcs
type=Orcish Warrior
@ -71,68 +61,57 @@ Defeat:
side=4
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
{GOLD 60 90 135}
enemy=1,3
[/side]
[event]
name=start
[command]
[message]
id=undeadskull_1
speaker=narrator
message="After Gwiti destroyed his brother, he planned to march on Wesnoth to gain his revenge. But a Dark Spirit came to counsel him..."
[/message]
[/command]
[message]
id=undeadskull_1
speaker=narrator
message= _ "After Gwiti destroyed his brother, he planned to march on Wesnoth to gain his revenge. But a Dark Spirit came to counsel him..."
[/message]
[command]
[move_unit_fake]
type=Dark Spirit
x=1,1,2,2,3,3,4,4,5,5,6,6,7,7,7,7
y=4,4,4,4,4,4,4,4,4,4,5,5,5,4,5,5
[/move_unit_fake]
[/command]
[move_unit_fake]
type=Dark Spirit
x=1,1,2,2,3,3,4,4,5,5,6,6,7,7,7,7
y=4,4,4,4,4,4,4,4,4,4,5,5,5,4,5,5
[/move_unit_fake]
[command]
[unit]
description=Leganoth
type=Dark Spirit
x=7
y=5
side=1
[/unit]
[/command]
[unit]
description=Leganoth
type=Dark Spirit
x=7
y=5
side=1
[/unit]
[command]
[message]
id=undeadskull_2
description=Leganoth
message="Gwitiii...Gwiti!"
[/message]
[message]
id=undeadskull_3
description=Gwiti Ha'atel
message="A Dark Spirit? Surely this is a token of my mastery of the undead!"
[/message]
[message]
id=undeadskull_4
description=Leganoth
message="Gwiti, do not yet march in pursuit of your revenge. First, you shall go south, against the orcs, and there find the Skull of Agarash."
[/message]
[message]
id=undeadskull_5
description=Gwiti Ha'atel
message="What is the Skull of Agarash? Tell me more."
[/message]
[message]
id=undeadskull_6
description=Leganoth
message="Do you see the three orc clans of this land? Their banners are topped with skulls, as is their custom. But one of these is the Skull of Agarash - which once was mine. Take it and your power will grow greater by far."
[/message]
[/command]
[message]
id=undeadskull_2
description=Leganoth
message= _ "Gwitiii...Gwiti!"
[/message]
[message]
id=undeadskull_3
description=Gwiti Ha'atel
message= _ "A Dark Spirit? Surely this is a token of my mastery of the undead!"
[/message]
[message]
id=undeadskull_4
description=Leganoth
message= _ "Gwiti, do not yet march in pursuit of your revenge. First, you shall go south, against the orcs, and there find the Skull of Agarash."
[/message]
[message]
id=undeadskull_5
description=Gwiti Ha'atel
message= _ "What is the Skull of Agarash? Tell me more."
[/message]
[message]
id=undeadskull_6
description=Leganoth
message= _ "Do you see the three orc clans of this land? Their banners are topped with skulls, as is their custom. But one of these is the Skull of Agarash - which once was mine. Take it and your power will grow greater by far."
[/message]
[/event]
@ -145,7 +124,7 @@ Defeat:
[message]
id=undeadskull_8
speaker=unit
message="What? I can't die! I've done so already! Noooo!"
message= _ "What? I can't die! I've done so already! Noooo!"
[/message]
[endlevel]
result=defeat
@ -157,20 +136,23 @@ Defeat:
[filter]
description=Karz Gholum
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
id=undeadskull_9
speaker=unit
message="Oh, no! The undead hordes have taken my banner!"
message= _ "Oh, no! The undead hordes have taken my banner!"
[/message]
[message]
id=undeadskull_10
description=Gwiti Ha'atel
message="It is not your banner, and it never was! That skull has marked it as mine since long ago."
message= _ "It is not your banner, and it never was! That skull has marked it as mine since long ago."
[/message]
[message]
id=undeadskull_11
description=Gwiti Ha'atel
message="Argh! This is only half of the skull!"
message= _ "Argh! This is only half of the skull, and near enough to powerless! Begone, Spirit!"
[/message]
[kill]
description=Leganoth
@ -181,6 +163,27 @@ Defeat:
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Karz Gholum
[/filter]
[filter_second]
side=3,4
[/filter_second]
[message]
id=undeadskull_destroyed
speaker=second_unit
message= _ "Let us trample his banner into the ground! *smash*"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
@ -190,7 +193,7 @@ Defeat:
[message]
id=undeadskull_12
description=Gwiti Ha'atel
message="This skull is powerless!"
message= _ "That skull is powerless!"
[/message]
[/event]
@ -202,7 +205,7 @@ Defeat:
[message]
id=undeadskull_13
description=Leganoth
message="That is not the skull of Agarash!"
message= _ "That is not the skull of Agarash!"
[/message]
[/event]
@ -215,7 +218,7 @@ Defeat:
[message]
id=und2_14
speaker=unit
message="I am dying, and my army is defeated! This is the end..."
message= _ "I am dying, and my army is defeated! This is the end..."
[/message]
[endlevel]
result=defeat
@ -233,7 +236,7 @@ Defeat:
[message]
id=undeadskull_15
description=Gwiti Ha'atel
message="It's been a long time since I fought anything myself!"
message= _ "It's been a long time since I fought anything myself!"
[/message]
[/event]

View file

@ -1,5 +1,5 @@
[multiplayer]
name="Forest of Fear"
name= _ "Forest of Fear"
map_data="{maps/Multiplayer/ForestofFear}"
turns=90
id=forest_fear

View file

@ -1,5 +1,5 @@
[multiplayer]
name=Random map
name= _ "Random map"
turns=90
id=ranmap

View file

@ -1,10 +1,10 @@
[multiplayer]
name=Wesbowl
name= _ "Wesbowl"
map_data="{maps/Multiplayer/Wesbowl}"
turns=20
id=wesbowl
objectives="
objectives= _ "
Victory:
@Move either ball to your opponent's endzone more times than they move their ball to yours
Defeat:
@ -68,7 +68,7 @@ Defeat:
{WESBOWL_SIDE Lich {SIDE} {FACING} {X} (Vampire Bat) Skeleton Skeleton (Skeleton Archer) (Skeleton Archer) Skeleton Skeleton (Dark Adept) (Dark Adept) Ghost Ghost}
{WESBOWL_SIDE (Dwarvish Lord) {SIDE} {FACING} {X} Poacher (Dwarvish Fighter) (Dwarvish Fighter) (Dwarvish Thunderer) (Dwarvish Thunderer) Footpad Footpad Thief Thief (Gryphon Rider) (Gryphon Rider)}
{WESBOWL_SIDE General {SIDE} {FACING} {X} Naga Spearman Spearman Fencer Fencer Horseman Horseman (Heavy Infantry) (Heavy Infantry) Cavalry Cavalry}
{WESBOWL_SIDE (Drake Warrior) {SIDE} {FACING} {X} (Drake Slave) (Drake Fighter) (Drake Fighter) (Drake Burner) (Drake Burner) (Drake Mage) (Drake Mage) (Drake Clasher) (Drake Clasher) (Drake Petit) (Drake Petit)}
{WESBOWL_SIDE (Drake Flameheart) {SIDE} {FACING} {X} (Drake Slave) (Drake Fighter) (Drake Fighter) (Drake Burner) (Drake Burner) (Drake Mage) (Drake Mage) (Drake Clasher) (Drake Clasher) (Drake Petit) (Drake Petit)}
#enddef
[event]
@ -196,7 +196,7 @@ Defeat:
[/set_variable]
[message]
speaker=narrator
message="Red scores! Current score is $redscore-$bluescore"
message= _ "Red scores! Current score is $redscore-$bluescore"
[/message]
{VARIABLE b1x 7}
{VARIABLE b1y 9}
@ -244,7 +244,7 @@ Defeat:
[/set_variable]
[message]
speaker=narrator
message="Blue scores! Current score is $redscore-$bluescore"
message= _ "Blue scores! Current score is $redscore-$bluescore"
[/message]
{VARIABLE b1x 35}
{VARIABLE b1y 11}
@ -334,9 +334,9 @@ Defeat:
[then]
[message]
speaker=unit
message="Should I pass the ball to $passto.type ($xloc,$yloc)?"
message= _ "Should I pass the ball to $passto.type ($xloc,$yloc)?"
[option]
message="Yes!"
message= _ "Yes!"
[command]
{VARIABLE passed yes}
{VARIABLE unit.variables.has_ball1 no}
@ -358,7 +358,7 @@ Defeat:
[/command]
[/option]
[option]
message="No"
message= _ "No"
[/option]
[/message]
[/then]
@ -473,7 +473,7 @@ Defeat:
[/set_variable]
[message]
speaker=narrator
message="Red scores! Current score is $redscore-$bluescore"
message= _ "Red scores! Current score is $redscore-$bluescore"
[/message]
{VARIABLE b2x 7}
{VARIABLE b2y 9}
@ -521,7 +521,7 @@ Defeat:
[/set_variable]
[message]
speaker=narrator
message="Blue scores! Current score is $redscore-$bluescore"
message= _ "Blue scores! Current score is $redscore-$bluescore"
[/message]
{VARIABLE b2x 35}
{VARIABLE b2y 11}
@ -611,9 +611,9 @@ Defeat:
[then]
[message]
speaker=unit
message="Should I pass the ball to $passto.type ($xloc,$yloc)?"
message= _ "Should I pass the ball to $passto.type ($xloc,$yloc)?"
[option]
message="Yes!"
message= _ "Yes!"
[command]
{VARIABLE passed yes}
{VARIABLE unit.variables.has_ball2 no}
@ -635,7 +635,7 @@ Defeat:
[/command]
[/option]
[option]
message="No"
message= _ "No"
[/option]
[/message]
[/then]
@ -658,7 +658,7 @@ Defeat:
[then]
[message]
speaker=narrator
message="Blue team wins! Final score: $redscore-$bluescore"
message= _ "Blue team wins! Final score: $redscore-$bluescore"
[/message]
[/then]
[/if]
@ -670,7 +670,7 @@ Defeat:
[then]
[message]
speaker=narrator
message="Red team wins! Final score: $redscore-$bluescore"
message= _ "Red team wins! Final score: $redscore-$bluescore"
[/message]
[/then]
[/if]
@ -682,7 +682,7 @@ Defeat:
[then]
[message]
speaker=narrator
message="Draw! Final score: $redscore-$bluescore"
message= _ "Draw! Final score: $redscore-$bluescore"
[/message]
[/then]
[/if]

View file

@ -1,5 +1,5 @@
[multiplayer]
name="Battle for Weslin Bridge"
name= _ "Battle for Weslin Bridge"
map_data="{maps/Multiplayer/Weslin}"
turns=90
id=weslin_bridge

View file

@ -3,7 +3,7 @@
#
[multiplayer]
name="Battle World"
name= _ "Battle World"
map_data="{maps/Multiplayer/BattleWorld}"
turns=90
id=multiplayer_battleworld

View file

@ -3,7 +3,7 @@
#
[multiplayer]
name="Siege Castles"
name= _ "Siege Castles"
map_data="{maps/Multiplayer/Castles}"
turns=90
id=multiplayer_castles

View file

@ -1,5 +1,5 @@
[multiplayer]
name="Across The River"
name= _ "Across The River"
map_data="ffffffffffffffgggggggggggggggggggggggg
ffffffffffffffffgggggggggggggggCgggtgg
ffffffffffffffffggggggggggggggC1Cggggg
@ -104,7 +104,7 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
name=The Isle of Anduin
name= _ "The Isle of Anduin"
map_data="{maps/Heir_To_The_Throne/Isle_of_Anduin}"
turns=90
id=multiplayer1
@ -131,7 +131,7 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
name=The Three Rivers
name= _ "The Three Rivers"
map_data="{maps/Multiplayer/Three_Rivers}"
turns=90
id=multiplayer2
@ -158,7 +158,7 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
name=The Isles of the Damned
name= _ "The Isles of the Damned"
map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
turns=90
id=isle_damned
@ -191,7 +191,7 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
name=The Valley of Death
name= _ "The Valley of Death"
map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
turns=90
id=multiplayer3
@ -234,7 +234,7 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
name=Dwarvern Wasteland
name= _ "Dwarvern Wasteland"
map_data="{maps/Heir_To_The_Throne/Dwarven_Doors}"
turns=90
id=multiplayer4
@ -273,7 +273,7 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
name=Princess's Battlefield
name= _ "Princess's Battlefield"
map_data="{maps/Heir_To_The_Throne/Princess_of_Wesnoth}"
turns=90
id=multiplayer5
@ -300,7 +300,7 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
name="King of the Hill"
name= _ "King of the Hill"
map_data="{maps/Multiplayer/King_of_the_Hill}"
turns=90
id=multiplayer_kingofthehill

View file

@ -9,93 +9,93 @@
# * keep-of-$castle : castle being a tile letter. The corresponding tile is the
# keep correspoding to the given castle tile
# The following precendeces are defined to have a meaning:
# 0: normal terrain, normal transitions
# 16: castles
# 32: decorations over castles
# Use the following layers:
# -1000 : terrain base graphics
# -200 to -101 : stacked flat adjacent transitions
# -100 : buildings
# -80 : "northern" transitions
# -50 : castle walls
# -30 : castle transitions
# Loads the macros used in the file
{terrain-graphics}
#
# Attachs graphics to each known terrain types
#
# Castle-specific transitions. Those are placed before base terrains, as they
# override the normal base terrain.
{CASTLE_TRANSITION CK f dirt forest-ctrans}
#{CASTLE_TRANSITION nK f dirt forest-ctrans}
#Special cases for encampment (nw, nw-n-ne and ne)
{CASTLE_TRANSITION nK f dark_grass forest-etrans}
#On the rest fall back on forest-castle
{CASTLE_TRANSITION nK f dark_grass forest-ctrans}
#{TERRAIN_BASE K keep}
#{TERRAIN_BASE C castle}
#{TERRAIN_BASE n dirt}
#
# Attachs graphics to each known terrain types
#
{TERRAIN_BASE u cave}
{TERRAIN_BASE W cavewall}
{TERRAIN_BASE F snow-forest}
{TERRAIN_BASE_PROBABILITY f forest2 10}
{TERRAIN_BASE_PROBABILITY f forest3 10}
{TERRAIN_BASE_PROBABILITY f forest4 10}
{TERRAIN_BASE_PROBABILITY f forest5 10}
{TERRAIN_BASE_PROBABILITY f forest6 10}
{TERRAIN_BASE_PROBABILITY f forest7 10}
{TERRAIN_BASE_PROBABILITY f forest8 10}
{TERRAIN_BASE_PROBABILITY f forest-stones1 1}
{TERRAIN_BASE_PROBABILITY f forest-stones2 2}
{TERRAIN_BASE_PROBABILITY f forest-stones3 1}
{TERRAIN_BASE_PROBABILITY f forest-stones4 1}
{TERRAIN_BASE f forest}
{TERRAIN_BASE_PROBABILITY m mountains-peak1 33}
{TERRAIN_BASE_PROBABILITY m mountains-peak2 33}
{TERRAIN_BASE m mountains}
{TERRAIN_BASE H snow-hills}
{TERRAIN_BASE_PROBABILITY h hills-variation1 15}
{TERRAIN_BASE_PROBABILITY h hills-variation2 15}
{TERRAIN_BASE_PROBABILITY h hills-variation3 30}
{TERRAIN_BASE h hills}
{TERRAIN_BASE_PROBABILITY S snow2 30}
{TERRAIN_BASE_PROBABILITY S snow3 30}
{TERRAIN_BASE S snow}
{TERRAIN_BASE_PROBABILITY g grassland-rocks 4}
{TERRAIN_BASE_PROBABILITY g grassland-flowers 8}
{TERRAIN_BASE g grassland}
{TERRAIN_BASE r dirt}
{TERRAIN_BASE R road}
{TERRAIN_BASE_PROBABILITY d desert-plant 10}
{TERRAIN_BASE d desert}
{TERRAIN_BASE \ bridge-se-nw}
{TERRAIN_BASE / bridge-ne-sw}
{TERRAIN_BASE | bridge-n-s}
{TERRAIN_BASE_PROBABILITY w swampwater2 30}
{TERRAIN_BASE_PROBABILITY w swampwater3 30}
{TERRAIN_BASE w swampwater}
{TERRAIN_BASE i ice}
{TERRAIN_BASE p pier}
{TERRAIN_BASE c coast}
{TERRAIN_BASE s ocean}
{TERRAIN_BASE ~ fog}
{TERRAIN_BASE ( ) void}
{TERRAIN_BASE u cave}
{TERRAIN_BASE W cavewall}
{TERRAIN_BASE F snow-forest}
{TERRAIN_BASE_PROBABILITY f forest2 10}
{TERRAIN_BASE_PROBABILITY f forest3 10}
{TERRAIN_BASE_PROBABILITY f forest4 10}
{TERRAIN_BASE_PROBABILITY f forest5 10}
{TERRAIN_BASE_PROBABILITY f forest6 10}
{TERRAIN_BASE_PROBABILITY f forest7 10}
{TERRAIN_BASE_PROBABILITY f forest8 10}
{TERRAIN_BASE_PROBABILITY f forest-stones1 1}
{TERRAIN_BASE_PROBABILITY f forest-stones2 2}
{TERRAIN_BASE_PROBABILITY f forest-stones3 1}
{TERRAIN_BASE_PROBABILITY f forest-stones4 1}
{TERRAIN_BASE f forest}
{TERRAIN_BASE_PROBABILITY m mountains-peak1 33}
{TERRAIN_BASE_PROBABILITY m mountains-peak2 33}
{TERRAIN_BASE m mountains}
{TERRAIN_BASE H snow-hills}
{TERRAIN_BASE_PROBABILITY h hills-variation1 15}
{TERRAIN_BASE_PROBABILITY h hills-variation2 15}
{TERRAIN_BASE_PROBABILITY h hills-variation3 30}
{TERRAIN_BASE h hills}
{TERRAIN_BASE_PROBABILITY S snow2 30}
{TERRAIN_BASE_PROBABILITY S snow3 30}
{TERRAIN_BASE S snow}
{TERRAIN_BASE_PROBABILITY g grassland-rocks 4}
{TERRAIN_BASE_PROBABILITY g grassland-flowers 8}
{TERRAIN_BASE g grassland}
{TERRAIN_BASE r dirt}
{TERRAIN_BASE R road}
{TERRAIN_BASE_PROBABILITY d desert-plant 10}
{TERRAIN_BASE d desert}
{TERRAIN_BASE \ bridge-se-nw}
{TERRAIN_BASE / bridge-ne-sw}
{TERRAIN_BASE | bridge-n-s}
{TERRAIN_BASE_PROBABILITY w swampwater2 30}
{TERRAIN_BASE_PROBABILITY w swampwater3 30}
{TERRAIN_BASE w swampwater}
{TERRAIN_BASE i ice}
{TERRAIN_BASE p pier}
{TERRAIN_BASE c coast}
{TERRAIN_BASE s ocean}
{TERRAIN_BASE ~ fog}
{CANYON X canyon}
#
# Villages
#
{TERRAIN_BASE Y swampwater}
{BUILDING Y village-swampwater}
{TERRAIN_BASE V snow}
{BUILDING V village-snow}
{TERRAIN_BASE Z coast}
{BUILDING Z village-coast}
{TERRAIN_BASE v grassland}
{BUILDING v village-human}
{TERRAIN_BASE D cave}
{BUILDING D village-cave}
{TERRAIN_BASE t grassland}
{BUILDING t village}
{BUILDING Y ({IMG -100 village-swampwater })}
{BUILDING V ({IMG -100 village-snow })}
{BUILDING Z ({IMG -100 village-coast })}
{BUILDING v ({IMG -100 village-human })}
{BUILDING D ({IMG -100 village-cave })}
{BUILDING t ({IMG_NIGHT -100 village village-dusk,village-dusk2,village-dusk3,village-dusk4})}
#
# Transition between terrains
@ -107,114 +107,52 @@
# macro will determine the correct graphics to use, according to the adjacent
# castle letter.
#define KEEP_TILE
K
#enddef
# Flags the keep, they must be flagged to be recognized by the
# {CASTLE_AND_foo_KEEP} macros
{FLAG_IF_ADJACENT K C keep-of-C keep-flag}
{FLAG_IF_ADJACENT K n keep-of-n keep-flag}
{FLAG_REMAINING K keep-of-C keep-flag}
# Default keep floor. This is a kludgy hack.
[terrain_graphics]
[tile]
x=0
y=0
type={KEEP_TILE}
# not_flag=terrain-base
# set_flag=terrain-base
[image]
z_index=-99
name=dirt
[/image]
[/tile]
[/terrain_graphics]
# Castle floor tiles.
{CASTLE_FLOOR C {KEEP_TILE} castle}
{CASTLE_FLOOR n {KEEP_TILE} dirt}
{CASTLE_AND_COMPOSED_KEEP C K castle keep}
#{CASTLE_AND_SIMPLE_KEEP C K gravewall}
{CASTLE_AND_SIMPLE_KEEP n K encampment}
{BUILDING_FLAG {KEEP_TILE} tent keep-of-n} # Keeps flagged "keep-of-n" should have a tent
{CASTLE_AND_COMPOSED_KEEP C {KEEP_TILE} castle keep}
#{CASTLE_AND_SIMPLE_KEEP C {KEEP_TILE} gravewall}
{CASTLE_AND_SIMPLE_KEEP n {KEEP_TILE} encampment}
#{BUILDING_PROBABILITY n tent1 30}
# Castle decorations and castle floors. Those must always be after the castles
# are defined.
{BUILDING_FLAG K ({IMG -100 tent}) keep-of-n}
{CASTLE_FLOOR C K castle}
{CASTLE_FLOOR n K dirt}
# Forest, hills and mountains should always overlay on northern sides
{TERRAIN_ADJACENT_NORTH m mountains}
{TERRAIN_ADJACENT_1 m !m mountains}
{TERRAIN_ADJACENT_NORTH H snow-hills}
{TERRAIN_ADJACENT_NORTH h hills}
{TERRAIN_ADJACENT_NORTH F snow-forest}
# TERRAIN_ADJACENT_NORTH currently only works with 1-tile transitions.
# The forest will be given high enough priority to have correct north adj anyway.
#{TERRAIN_ADJACENT_NORTH f forest}
{TERRAIN_ADJACENT_NORTH -80 m !m mountains}
{TERRAIN_ADJACENT_NORTH -80 H !H snow-hills}
{TERRAIN_ADJACENT_NORTH -80 h !hm hills} # No adj-north between hills and mountains
{TERRAIN_ADJACENT_NORTH -80 F !F snow-forest}
# Then, standard transitions
{TERRAIN_ADJACENT_1234 uD !uD cave}
{TERRAIN_ADJACENT_1234 -186 uD !uD cave}
# forest-to-water transitions. Place before forest-to-any.
{TERRAIN_ADJACENT_123 f cZp\|/ forest-to-water}
{TERRAIN_ADJACENT_123 f s forest-to-water}
{TERRAIN_ADJACENT_123 -187 f cZp\|/ forest-to-water}
{TERRAIN_ADJACENT_123 -187 f s forest-to-water}
# use forest-to-water for forest-to-dirt and forest-to-desert too
{TERRAIN_ADJACENT_123 f r forest-to-water}
{TERRAIN_ADJACENT_123 f d forest-to-water}
{TERRAIN_ADJACENT_123 -187 f r forest-to-water}
{TERRAIN_ADJACENT_123 -187 f d forest-to-water}
{TERRAIN_ADJACENT_123 f !f forest}
{TERRAIN_ADJACENT_1 F !F snow-forest}
{TERRAIN_ADJACENT_12 H !H snow-hills}
{TERRAIN_ADJACENT_12 h !h hills}
{TERRAIN_ADJACENT_1234 SV !SV snow}
{TERRAIN_ADJACENT_1234 tgv !tgv grassland}
{TERRAIN_ADJACENT_1 r !r dirt}
{TERRAIN_ADJACENT_1 R !R road} # Graphics do not seem to be here
{TERRAIN_ADJACENT_1 d !d desert}
{TERRAIN_ADJACENT_1 Yw !Yw swampwater}
{TERRAIN_ADJACENT_1 i !i ice}
{TERRAIN_ADJACENT_1 cZp\|/ !cZp\|/ coast}
{TERRAIN_ADJACENT_1 s !s ocean}
{TERRAIN_ADJACENT_123 -187 f !f forest}
{TERRAIN_ADJACENT_1 -188 F !F snow-forest}
{TERRAIN_ADJACENT_1 -189 m !m mountains}
{TERRAIN_ADJACENT_12 -190 H !H snow-hills}
{TERRAIN_ADJACENT_12 -191 h !h hills}
{TERRAIN_ADJACENT_1234 -192 SV !SV snow}
{TERRAIN_ADJACENT_1234 -193 tgv !tgvX grassland}
{TERRAIN_ADJACENT_1 -194 r !r dirt}
{TERRAIN_ADJACENT_1 -195 R !R road} # Missing gfx
{TERRAIN_ADJACENT_1 -196 d !d desert}
{TERRAIN_ADJACENT_1 -197 Yw !Yw swampwater}
{TERRAIN_ADJACENT_1 -198 i !i ice}
{TERRAIN_ADJACENT_1 -199 cZp\|/ !cZp\|/ coast}
{TERRAIN_ADJACENT_1 -200 s !s ocean}
# Some test cases
#[terrain_graphics]
# map="
#. 1
# .
#. 1
# .
#. 1
# 1
#1"
# [tile]
# pos=1
# type=m
# [/tile]
#
# probability=30
# no_flag="built-m"
# set_flag="built-m"
#
# [image]
# z_index=-99
# name="mountains-test"
# [/image]
#[/terrain_graphics]
#[terrain_graphics]
# [tile]
# x=0
# y=0
# type=m
# [image]
# z_index=-99
# name="mountains-test-2"
# [/image]
# [/tile]
# # probability=20
# no_flag="built-m"
# set_flag="built-m"
#
# precedence=2
#[/terrain_graphics]
{TERRAIN_BASE_DEFAULT void}

View file

@ -3,7 +3,7 @@
# The other transitions may be defined below, with a lower priority; this will
# ensure the given tile always overlaps to the north.
#define TERRAIN_ADJACENT_NORTH LETTERS IMAGE
#define TERRAIN_ADJACENT_NORTH LAYER TERRAIN ADJACENT IMAGE
[terrain_graphics]
map="
2
@ -12,11 +12,11 @@
"
[tile]
pos=2
type=!{LETTERS}
type={ADJACENT}
no_flag=transition-s
set_flag=transition-s
[image]
z_index=-99
layer={LAYER}
name={IMAGE}-s
[/image]
[/tile]
@ -24,7 +24,7 @@
no_flag=transition-n
set_flag=transition-n
pos=1
type={LETTERS}
type={TERRAIN}
[/tile]
[/terrain_graphics]
@ -36,11 +36,11 @@
"
[tile]
pos=2
type=!{LETTERS}
type={ADJACENT}
no_flag=transition-se
set_flag=transition-se
[image]
z_index=-99
layer={LAYER}
name={IMAGE}-se
[/image]
[/tile]
@ -48,7 +48,7 @@
no_flag=transition-nw
set_flag=transition-nw
pos=1
type={LETTERS}
type={TERRAIN}
[/tile]
[/terrain_graphics]
@ -60,11 +60,11 @@
"
[tile]
pos=2
type=!{LETTERS}
type={ADJACENT}
no_flag=transition-sw
set_flag=transition-sw
[image]
z_index=-99
layer={LAYER}
name={IMAGE}-sw
[/image]
[/tile]
@ -72,7 +72,7 @@
no_flag=transition-ne
set_flag=transition-ne
pos=1
type={LETTERS}
type={TERRAIN}
[/tile]
[/terrain_graphics]
#enddef

View file

@ -4,7 +4,7 @@
# This will add 4-tile transitions from terrains of type g or t to terrains of
# any other type, using the filename grassland-x-x-x-x.png
#define TERRAIN_ADJACENT_4 TERRAIN ADJACENT IMAGE
#define TERRAIN_ADJACENT_4 LAYER TERRAIN ADJACENT IMAGE
[terrain_graphics]
map="
@ -22,7 +22,7 @@
set_flag=transition-@R0,transition-@R1,transition-@R2,transition-@R3
[image]
z_index=-98
layer={LAYER}
name={IMAGE}-@R0-@R1-@R2-@R3
[/image]
[/tile]
@ -57,7 +57,7 @@
# Same as above, but for 3-tile transitions.
#define TERRAIN_ADJACENT_3 TERRAIN ADJACENT IMAGE
#define TERRAIN_ADJACENT_3 LAYER TERRAIN ADJACENT IMAGE
[terrain_graphics]
map="
2
@ -74,7 +74,7 @@
set_flag=transition-@R0,transition-@R1,transition-@R2
[image]
z_index=-98
layer={LAYER}
name={IMAGE}-@R0-@R1-@R2
[/image]
[/tile]
@ -103,7 +103,7 @@
# Same as above, but for 2-tile transitions.
#define TERRAIN_ADJACENT_2 TERRAIN ADJACENT IMAGE
#define TERRAIN_ADJACENT_2 LAYER TERRAIN ADJACENT IMAGE
[terrain_graphics]
map="
2
@ -120,7 +120,7 @@
set_flag=transition-@R0,transition-@R1
[image]
z_index=-98
layer={LAYER}
name={IMAGE}-@R0-@R1
[/image]
[/tile]
@ -143,7 +143,7 @@
# Same as above, but for 1-tile (simple) transitions.
#define TERRAIN_ADJACENT_1 TERRAIN ADJACENT IMAGE
#define TERRAIN_ADJACENT_1 LAYER TERRAIN ADJACENT IMAGE
[terrain_graphics]
map="
@ -161,7 +161,7 @@
set_flag=transition-@R0
[image]
z_index=-98
layer={LAYER}
name={IMAGE}-@R0
[/image]
[/tile]
@ -180,21 +180,21 @@
# transitions to other terrains. The larger transitions have greater priority
# and go first.
#define TERRAIN_ADJACENT_1234 TERRAIN ADJACENT IMAGE
{TERRAIN_ADJACENT_4 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_3 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_2 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_1 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
#define TERRAIN_ADJACENT_1234 LAYER TERRAIN ADJACENT IMAGE
{TERRAIN_ADJACENT_4 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_3 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_2 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_1 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
#enddef
#define TERRAIN_ADJACENT_123 TERRAIN ADJACENT IMAGE
{TERRAIN_ADJACENT_3 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_2 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_1 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
#define TERRAIN_ADJACENT_123 LAYER TERRAIN ADJACENT IMAGE
{TERRAIN_ADJACENT_3 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_2 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_1 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
#enddef
#define TERRAIN_ADJACENT_12 TERRAIN ADJACENT IMAGE
{TERRAIN_ADJACENT_2 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_1 ({TERRAIN}) ({ADJACENT}) {IMAGE}}
#define TERRAIN_ADJACENT_12 LAYER TERRAIN ADJACENT IMAGE
{TERRAIN_ADJACENT_2 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
{TERRAIN_ADJACENT_1 ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE}}
#enddef

View file

@ -9,14 +9,14 @@
y=0
type="{LETTER}"
[image]
z_index=-99
layer=-1000
name={IMAGE}
[/image]
[/tile]
probability={PROBABILITY}
no_flag="terrain-{LETTER}"
set_flag="terrain-{LETTER}"
no_flag="terrain-base"
set_flag="terrain-base"
[/terrain_graphics]
#enddef
@ -28,3 +28,19 @@
{TERRAIN_BASE_PROBABILITY ({LETTER}) {IMAGE} 100}
#enddef
#define TERRAIN_BASE_DEFAULT IMAGE
[terrain_graphics]
[tile]
x=0
y=0
type=*
[image]
layer=-1000
name={IMAGE}
[/image]
[/tile]
no_flag="terrain-base"
set_flag="terrain-base"
[/terrain_graphics]
#enddef

View file

@ -5,14 +5,10 @@
x=0
y=0
type={LETTER}
[image]
z_index=-98
name={IMAGE}
[/image]
{IMAGE}
[/tile]
set_flag=building-{LETTER}
no_flag=building-{LETTER}
precedence=16
[/terrain_graphics]
#enddef
@ -23,14 +19,10 @@
y=0
type={KEEP}
has_flag={FLAG}
[image]
z_index=-99
name={IMAGE}
[/image]
{IMAGE}
[/tile]
set_flag=building-{LETTER}
no_flag=building-{LETTER}
precedence=16
[/terrain_graphics]
#enddef
@ -41,14 +33,10 @@
y=0
type={KEEP}
probability={PROBABILITY}
[image]
z_index=-99
name={IMAGE}
[/image]
{IMAGE}
[/tile]
set_flag=building-{LETTER}
no_flag=building-{LETTER}
precedence=16
[/terrain_graphics]
#enddef

View file

@ -28,11 +28,11 @@
pos=1
type={FOREST}
[image]
z_index=-99
layer=-1000
name={BACKGROUND}
[/image]
set_flag="terrain-{FOREST}"
no_flag="terrain-{FOREST}"
set_flag="terrain-base"
no_flag="terrain-base"
[/tile]
[/terrain_graphics]
@ -50,12 +50,12 @@
pos=1
type={FOREST}
[image]
z_index=-99
layer=-1000
name={BACKGROUND}
[/image]
set_flag="terrain-{FOREST}"
no_flag="terrain-{FOREST}"
set_flag="terrain-base"
no_flag="terrain-base"
[/tile]
[/terrain_graphics]
@ -73,11 +73,11 @@
pos=1
type={FOREST}
[image]
z_index=-99
layer=-1000
name={BACKGROUND}
[/image]
set_flag="terrain-{FOREST}"
no_flag="terrain-{FOREST}"
set_flag="terrain-base"
no_flag="terrain-base"
[/tile]
[/terrain_graphics]
@ -97,14 +97,13 @@
pos=1
type={FOREST}
[image]
z_index=-99
layer=-30
name={FOREGROUND}-nw-n-ne
[/image]
set_flag=castle-transition-nw,castle-transition-n,castle-transition-ne
no_flag=castle-transition-nw,castle-transition-n,castle-transition-ne
[/tile]
precedence=32 # Just after terrains
[/terrain_graphics]
[terrain_graphics]
@ -121,13 +120,12 @@
pos=1
type={FOREST}
[image]
z_index=-99
layer=-30
name={FOREGROUND}-nw-n
[/image]
set_flag=castle-transition-nw,castle-transition-n
no_flag=castle-transition-nw,castle-transition-n
[/tile]
precedence=32 # Just after terrains
[/terrain_graphics]
[terrain_graphics]
@ -144,13 +142,12 @@
pos=1
type={FOREST}
[image]
z_index=-99
layer=-30
name={FOREGROUND}-n-ne
[/image]
set_flag=castle-transition-n,castle-transition-ne
no_flag=castle-transition-n,castle-transition-ne
set_flag=castle-transition-ne,castle-transition-n
no_flag=castle-transition-ne,castle-transition-n
[/tile]
precedence=32 # Just after terrains
[/terrain_graphics]
[terrain_graphics]
@ -169,11 +166,10 @@
set_flag=castle-transition-n
no_flag=castle-transition-n
[image]
z_index=-99
layer=-30
name={FOREGROUND}-n
[/image]
[/tile]
precedence=32 # Just after terrains
[/terrain_graphics]
[terrain_graphics]
@ -192,11 +188,10 @@
set_flag=castle-transition-nw
no_flag=castle-transition-nw
[image]
z_index=-99
layer=-30
name={FOREGROUND}-nw
[/image]
[/tile]
precedence=32 # Just after terrains
[/terrain_graphics]
[terrain_graphics]
@ -215,11 +210,9 @@
set_flag=castle-transition-ne
no_flag=castle-transition-ne
[image]
z_index=-99
layer=-30
name={FOREGROUND}-ne
[/image]
[/tile]
precedence=32 # Just after terrains
[/terrain_graphics]
#enddef

View file

@ -20,15 +20,14 @@
[/tile]
[image]
z_index=-1
layer=-50
name="{IMAGE}-bg-concave-@R0"
[/image]
[image]
z_index=1
layer=1
name="{IMAGE}-fg-concave-@R0"
[/image]
rotations=ne,e,se,sw,w,nw
precedence=16
[/terrain_graphics]
[terrain_graphics]
@ -46,15 +45,14 @@
[/tile]
[image]
z_index=-1
layer=-50
name="{IMAGE}-bg-convex-@R0"
[/image]
[image]
z_index=1
layer=1
name="{IMAGE}-fg-convex-@R0"
[/image]
rotations=ne,e,se,sw,w,nw
precedence=16
[/terrain_graphics]
#enddef
@ -64,10 +62,10 @@
x=0
y=0
type={CASTLE}
# not_flag=terrain-base
# set_flag=terrain-base
no_flag=terrain-base
set_flag=terrain-base
[image]
z_index=-99
layer=-1000
name={IMAGE}
[/image]
[/tile]
@ -77,11 +75,11 @@
x=0
y=0
type={KEEP}
# not_flag=terrain-base
# set_flag=terrain-base
no_flag=terrain-base
set_flag=terrain-base
has_flag=keep-of-{CASTLE}
[image]
z_index=-99
layer=-1000
name={IMAGE}
[/image]
[/tile]
@ -95,7 +93,6 @@
#define CASTLE_AND_COMPOSED_KEEP CASTLE KEEP CASTLE_IMAGE KEEP_IMAGE
# Keep rules will only work if the keep is adjacent to a castle tile.
{FLAG_IF_ADJACENT {KEEP} {CASTLE} keep-of-{CASTLE}}
{CASTLE_WALLS {CASTLE} !{CASTLE}{KEEP} {CASTLE_IMAGE}}
{DISABLE_TRANSITIONS {KEEP}}
@ -115,15 +112,14 @@
[/tile]
[image]
z_index=-1
layer=-50
name="{KEEP_IMAGE}-bg-inside-@R0"
[/image]
[image]
z_index=1
layer=1
name="{KEEP_IMAGE}-fg-inside-@R0"
[/image]
rotations=ne,e,se,sw,w,nw
precedence=16
[/terrain_graphics]
[terrain_graphics]
@ -142,15 +138,14 @@
[/tile]
[image]
z_index=-1
layer=-50
name="{KEEP_IMAGE}-bg-wall-@R0"
[/image]
[image]
z_index=1
layer=1
name="{KEEP_IMAGE}-fg-wall-@R0"
[/image]
rotations=ne,e,se,sw,w,nw
precedence=16
[/terrain_graphics]
[terrain_graphics]
@ -174,15 +169,14 @@
[/tile]
[image]
z_index=-1
layer=-50
name="{KEEP_IMAGE}-bg-wall-0-@R0"
[/image]
[image]
z_index=1
layer=1
name="{KEEP_IMAGE}-fg-wall-0-@R0"
[/image]
rotations=ne,e,se,sw,w,nw
precedence=16
[/terrain_graphics]
[terrain_graphics]
@ -205,15 +199,14 @@
type=!{CASTLE}{KEEP}
[/tile]
[image]
z_index=-1
layer=-50
name="{KEEP_IMAGE}-bg-wall-1-@R0"
[/image]
[image]
z_index=1
layer=1
name="{KEEP_IMAGE}-fg-wall-1-@R0"
[/image]
rotations=ne,e,se,sw,w,nw
precedence=16
[/terrain_graphics]
#enddef
@ -223,7 +216,6 @@
#define CASTLE_AND_SIMPLE_KEEP CASTLE KEEP CASTLE_IMAGE
{FLAG_IF_ADJACENT {KEEP} {CASTLE} keep-of-{CASTLE}}
{DISABLE_TRANSITIONS {CASTLE}{KEEP}}
[terrain_graphics]
@ -241,11 +233,11 @@
[/tile]
[image]
z_index=-1
layer=-50
name="{CASTLE_IMAGE}-bg-concave-@R0"
[/image]
[image]
z_index=1
layer=1
name="{CASTLE_IMAGE}-fg-concave-@R0"
[/image]
rotations=ne,e,se,sw,w,nw
@ -267,11 +259,11 @@
[/tile]
[image]
z_index=-1
layer=-50
name="{CASTLE_IMAGE}-bg-convex-@R0"
[/image]
[image]
z_index=1
layer=1
name="{CASTLE_IMAGE}-fg-convex-@R0"
[/image]
rotations=ne,e,se,sw,w,nw
@ -294,11 +286,11 @@
[/tile]
[image]
z_index=-1
layer=-50
name="{CASTLE_IMAGE}-bg-convex-@R0"
[/image]
[image]
z_index=1
layer=1
name="{CASTLE_IMAGE}-fg-convex-@R0"
[/image]
rotations=ne,e,se,sw,w,nw

View file

@ -2,6 +2,39 @@
# This utility macro disables standard transitions on a given terrain type. It
# is used for castles and keeps, as those have custom transitions.
#define IMG LAYER NAME
[image]
name={NAME}
layer={LAYER}
[/image]
#enddef
#define IMG_NIGHT LAYER NAME NAME_NIGHT
[image]
name={NAME}
layer={LAYER}
[variant]
tod=dusk
name={NAME_NIGHT}
[/variant]
[variant]
tod=first_watch
name={NAME_NIGHT}
[/variant]
[variant]
tod=second_watch
name={NAME_NIGHT}
[/variant]
[variant]
tod=dawn
name={NAME_NIGHT}
[/variant]
[/image]
#enddef
#define DISABLE_TRANSITIONS LETTER
[terrain_graphics]
map="
@ -39,7 +72,6 @@
pos=7
type={LETTER}
[/tile]
precedence=-16
[/terrain_graphics]
#enddef
@ -51,13 +83,14 @@
#
# Use this to make other rule depend on adjacent terrain
#define FLAG_IF_ADJACENT LETTER ADJACENT FLAG
#define FLAG_IF_ADJACENT LETTER ADJACENT FLAG CLASS
[terrain_graphics]
[tile]
x=0
y=0
type={LETTER}
set_flag={FLAG}
set_flag={FLAG},{CLASS}
no_flag={CLASS}
[/tile]
[tile]
x=0
@ -65,7 +98,18 @@
type={ADJACENT}
[/tile]
rotations=x,x,x,x,x,x
precedence=-16
[/terrain_graphics]
#enddef
#define FLAG_REMAINING LETTER FLAG CLASS
[terrain_graphics]
[tile]
x=0
y=0
type={LETTER}
set_flag={FLAG},{CLASS}
no_flag={CLASS}
[/tile]
[/terrain_graphics]
#enddef

View file

@ -253,7 +253,11 @@ recruit_from=true
recruit_onto=true
[/terrain]
#[terrain]
#image=canyon
#name=canyon
#char=X
#[/terrain]
# 'y' and 'z' are reserved chars
# They can be used at the discretion of campaign designers

View file

@ -39,7 +39,7 @@ height=768
[menu]
is_context_menu=true
items=undo,redo,cycle,describeunit,speak,continue,recruit,recall,createunit,changeside,renameunit,labelterrain,delayshroud,updateshroud,endturn
items=undo,redo,describeunit,speak,continue,recruit,recall,createunit,changeside,renameunit,labelterrain,delayshroud,updateshroud,cycle,endturn
[/menu]
# top panel
@ -375,7 +375,7 @@ height=600
[menu]
is_context_menu=true
items=undo,redo,cycle,describeunit,speak,continue,recruit,recall,createunit,changeside,renameunit,labelterrain,delayshroud,updateshroud,endturn
items=undo,redo,describeunit,speak,continue,recruit,recall,createunit,changeside,renameunit,labelterrain,delayshroud,updateshroud,cycle,endturn
[/menu]
# top panel
@ -445,13 +445,13 @@ height=600
[/panel]
[panel]
image=misc/status-bg.png
rect=650,2,735,21
rect=650,2,750,21
xanchor=proportional
yanchor=fixed
[/panel]
[panel]
image=misc/status-bg.png
rect=740,2,825,21
rect=755,2,844,21
xanchor=proportional
yanchor=fixed
[/panel]
@ -508,7 +508,7 @@ height=600
[label]
icon=misc/income.png
text=income
rect=745,3,777,19
rect=760,3,792,19
xanchor=proportional
yanchor=fixed
[/label]
@ -570,7 +570,7 @@ height=600
[/num_units]
[upkeep]
font_size=12
rect=690,4,730,20
rect=690,4,745,20
xanchor=proportional
yanchor=fixed
prefix=
@ -578,7 +578,7 @@ height=600
[/upkeep]
[income]
font_size=12
rect=780,4,820,20
rect=795,4,840,20
xanchor=proportional
yanchor=fixed
prefix=

File diff suppressed because it is too large Load diff

View file

@ -296,6 +296,7 @@ search_string_not_found="Couldn't find label or unit containing the string '$sea
#buttons
main_menu="Menu"
game_menu="Game"
actions_menu="Actions"
ok_button="Ok"
cancel_button="Cancel"
yes_button="Yes"

View file

@ -1681,13 +1681,13 @@ turn_bell_button="Activer la cloche"
turn_dialog_button="Activer les dialogues"
turns="Tours"
turns_finished_early="Tours finis de façon anticipée"
tut1="Bon, je suis sur l'aire d'entraînement. Et maintenant, que dois-je faire ?"
tut15="Un joli essai, Konrad, mais il semble que tu doives encore t'entraîner pour pouvoir réussir ta quête."
tut16="Tu m'as battu, Konrad. Félicitations pour ton habileté. Tu as passé le premier test d'entraînement."
#tut1="Bon, je suis sur l'aire d'entraînement. Et maintenant, que dois-je faire ?"
#tut15="Un joli essai, Konrad, mais il semble que tu doives encore t'entraîner pour pouvoir réussir ta quête."
#tut16="Tu m'as battu, Konrad. Félicitations pour ton habileté. Tu as passé le premier test d'entraînement."
tut17="Finalement, Lofar, tu avais raison. Les humains ne peuvent mener une armée."
tut18="Konrad ! Tu aurais du m'aider !"
tut19="Hein, le meneur est un humain ! Ne t'ai-je pas dit, Galdrad, que c'est une perte de temps ?"
tut2="Bienvenue sur l'aire d'entraînement, Konrad. Montre nous que tu es digne de ta renommée en me battant dans une simulation de combat."
#tut2="Bienvenue sur l'aire d'entraînement, Konrad. Montre nous que tu es digne de ta renommée en me battant dans une simulation de combat."
tut20="D'accord, Konrad. Tu as été excellent aujourd'hui."
tut21="Ce jeune commandant mérite la couronne de Wesnoth. Laissez-le être notre espoir de paix pour Wesnoth, Lofar."
tut22="Félicitations, Humain.  Je dois admettre que votre performance d'aujourd'hui était impressionnante."
@ -1698,7 +1698,7 @@ tut26="Tu as l'air misérable, Konrad. Quatre jours ont passé et tu n'as toujou
tut27="Va aux deux villages près de la rivière."
tut28="Maintenant tu as le contrôle de la majorité des villages ici. Bien joué !"
tut29="Jusqu'à présent, ça va, mais nous avons besoin de plus d'entre eux."
tut3="Hum... Ok, comment est-ce que je commence ?"
#tut3="Hum... Ok, comment est-ce que je commence ?"
tut30="Excellent, commandant humain !"
tut31="Bien, les guerriers sont toujours un bon choix, mais j'aurai plutôt utilisé des archers dans ce cas. Ils sont meilleurs tireurs que les guerriers."
tut32="Les éclaireurs sont réputés pour leurs talents de cavaliers. Ici, cependant, j'aurai utilisé des archers qui peuvent vaincre l'ennemi avant que celui-ci ne soit assez proche pour riposter."

View file

@ -10,6 +10,7 @@
language="Slovenčina"
id="sk"
encoding="UTF-8"
font="Bepa-Roman.ttf"
DwarvishFighter="Trpaslík vojak"
DwarvishFighter_description="Trpasličí vojaci sú vynikajúci v podzemnom a horskom teréne. Sú zruční v boji zblízka a ostrie ich bojovej sekery z nich robí obávaných súperov. Ich sila a vytrvalosť vyvažuje ich pomalý krok."
DwarvishSteelclad="Trpaslík obrnenec"

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