edit first scenario to remove female gender specifications for units that have no such variation.

This commit is contained in:
doofus-01 2018-04-28 16:21:52 -07:00 committed by Charles Dang
parent 6aea2eaf38
commit 8060e6d47d

View file

@ -161,14 +161,19 @@
[/gold_carryover]
[/objectives]
# (as of 1.14.0+) There are no female fighter, etc. versions, maybe this will change some day.
# Commented out rather than removed the gender stuff so it is a reminder
# Setting up the village occupants
# 2 fighters, 2 archers, 2 hunters (if not HARD), 2 scouts
[set_variables]
name=elf_pool
[value]
type="Quenoth Fighter"
name= _ "Lrea"
gender=female
name= _ "Lreu"
gender=male
# name= _ "Lrea"
# gender=female
[/value]
[value]
type="Quenoth Fighter"
@ -177,8 +182,10 @@
[/value]
[value]
type="Quenoth Fighter"
name= _ "Frea"
gender=female
name= _ "Feru"
gender=male
# name= _ "Frea"
# gender=female
[/value]
[value]
type="Quenoth Scout"
@ -329,10 +336,11 @@
{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 24 25 "Vecnu" ( _ "Vecnu")}
{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 24 27 "Eranor" ( _ "Eranor")}
{NAMED_GENERIC_UNIT 1 "Tauroch Rider" 21 25 "Seela" ( _ "Seela")}
[+unit]
gender=female
[/unit]
{NAMED_GENERIC_UNIT 1 "Tauroch Rider" 21 25 "Seil" ( _ "Seil")}
# {NAMED_GENERIC_UNIT 1 "Tauroch Rider" 21 25 "Seela" ( _ "Seela")}
# [+unit]
# gender=female
# [/unit]
# Again core macro, monsters shouldnt have traits
{NOTRAIT_UNIT 2 "Giant Mudcrawler" 20 24}
@ -425,10 +433,11 @@
[/set_variable]
{NAMED_GENERIC_UNIT 1 "Tauroch Rider" 24 34 "Eloshi" ( _ "Eloshi")}
{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 19 33 "Illuvia" ( _ "Illuvia")}
[+unit]
gender=female
[/unit]
{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 19 33 "Illuvin" ( _ "Illuvin")}
# {NAMED_GENERIC_UNIT 1 "Quenoth Scout" 19 33 "Illuvia" ( _ "Illuvia")}
# [+unit]
# gender=female
# [/unit]
#ifdef HARD
{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 21 35 "Raynor" ( _ "Raynor")}
#else
@ -536,10 +545,11 @@
[/unit]
{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 36 33 "Jorazan" ( _ "Jorazan")}
{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 35 34 "Zyara" ( _ "Zyara")}
[+unit]
gender=female
[/unit]
{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 35 34 "Zyar" ( _ "Zyar")}
# {NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 35 34 "Zyara" ( _ "Zyara")}
# [+unit]
# gender=female
# [/unit]
[message]
speaker=unit
@ -868,10 +878,12 @@
[message]
speaker=unit
message= _ "Hey, Nisa, the rocks have stopped falling. You can come out now!"
message= _ "Hey, Nisen, the rocks have stopped falling. You can come out now!"
# message= _ "Hey, Nisa, the rocks have stopped falling. You can come out now!"
[/message]
{NAMED_UNIT 1 "Quenoth Scout" $x1 $y1 "Nisa" (_"Nisa") (gender=female)}
{NAMED_UNIT 1 "Quenoth Scout" $x1 $y1 "Nisen" (_"Nisen") (gender=male)}
# {NAMED_UNIT 1 "Quenoth Scout" $x1 $y1 "Nisa" (_"Nisa") (gender=female)}
[set_variable]
name=rescued_elves
@ -879,7 +891,8 @@
[/set_variable]
[message]
speaker=Nisa
speaker=Nisen
# speaker=Nisa
message= _ "Oh, thank Eloh, I thought they would never stop."
[/message]
[/event]
@ -1290,10 +1303,11 @@
#ifndef HARD
{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 27 2 "Jokli" ( _ "Jokli")}
#endif
{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 28 1 "Lyia" ( _ "Lyia")}
[+unit]
gender=female
[/unit]
{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 28 1 "Lyer" ( _ "Lyer")}
# {NAMED_GENERIC_UNIT 1 "Quenoth Scout" 28 1 "Lyia" ( _ "Lyia")}
# [+unit]
# gender=female
# [/unit]
[message]
speaker=Pythos