removed the save at campaign start functionality

(introduced in 2006-02-18T05:00:52Z!mcn4bb@gmail.com) since it also always overwrites the
start-of-scenario save at load, also it's use is doubtful with the new
auto-save mechanism
This commit is contained in:
Gunter Labes 2006-06-12 04:46:55 +00:00
parent 2c0be4d90d
commit 80379c840c

View file

@ -155,10 +155,6 @@ LEVEL_RESULT play_game(display& disp, game_state& state, const config& game_conf
LOG_G << "loading scenario: '" << state.scenario << "'\n";
scenario = game_config.find_child(type,"id",state.scenario);
LOG_G << "scenario found: " << (scenario != NULL ? "yes" : "no") << "\n";
config snapshot;
if (state.label.empty())
state.label = (*scenario)["name"];
recorder.save_game(state.label, snapshot, state.starting_pos);
}
} else {
LOG_G << "loading snapshot...\n";