removed the save at campaign start functionality
(introduced in 2006-02-18T05:00:52Z!mcn4bb@gmail.com) since it also always overwrites the start-of-scenario save at load, also it's use is doubtful with the new auto-save mechanism
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@ -155,10 +155,6 @@ LEVEL_RESULT play_game(display& disp, game_state& state, const config& game_conf
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LOG_G << "loading scenario: '" << state.scenario << "'\n";
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scenario = game_config.find_child(type,"id",state.scenario);
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LOG_G << "scenario found: " << (scenario != NULL ? "yes" : "no") << "\n";
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config snapshot;
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if (state.label.empty())
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state.label = (*scenario)["name"];
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recorder.save_game(state.label, snapshot, state.starting_pos);
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}
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} else {
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LOG_G << "loading snapshot...\n";
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