LoW::5: Gave the gold carrier a higher ai target priority.

This commit is contained in:
Fabian Müller 2009-10-29 18:15:17 +00:00
parent 833fafc9ce
commit 7fb123e16a

View file

@ -12,6 +12,7 @@
{INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg} {INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg} {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg} {EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
#TODO more music
{STARTING_VILLAGES_ALL 2} {STARTING_VILLAGES_ALL 2}
{STARTING_VILLAGES 3 20} {STARTING_VILLAGES 3 20}
@ -72,6 +73,10 @@
recruitment_ignore_bad_movement=yes recruitment_ignore_bad_movement=yes
recruitment_pattern=scout, scout, healer recruitment_pattern=scout, scout, healer
aggression=0.75 aggression=0.75
[target]
role=gold_carrier
value=3.0
[/target]
[/ai] [/ai]
[/side] [/side]
@ -97,6 +102,10 @@
[ai] [ai]
recruitment_ignore_bad_movement=yes recruitment_ignore_bad_movement=yes
recruitment_pattern=scout, scout, healer recruitment_pattern=scout, scout, healer
[target]
role=gold_carrier
value=3.0
[/target]
[/ai] [/ai]
[/side] [/side]