Dark Forecast Lua file comment Typo fix (#5658)

Fixed a typo in the comments and in a function name.
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Tahsin Jahin Khalid 2021-04-03 01:51:46 +06:00 committed by GitHub
parent 89778ca26f
commit 7f9b399235
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@ -157,9 +157,9 @@ end
-- creates the 'timed_spawn' wml array.
-- @a num_spawns: the total number of times units get spawned
-- @a interval: the number of turns between 2 spawns
-- @a base_gold_amount, gold_increment: used to cauculate the amount of gold available for each timed spawn
-- @a units_amount, gold_per_unit_amount: used to cauculate the number of units spawned in each timed spawn
local function create_timed_spaws(interval, num_spawns, base_gold_amount, gold_increment, units_amount, gold_per_unit_amount)
-- @a base_gold_amount, gold_increment: used to calculate the amount of gold available for each timed spawn
-- @a units_amount, gold_per_unit_amount: used to calculate the number of units spawned in each timed spawn
local function create_timed_spawns(interval, num_spawns, base_gold_amount, gold_increment, units_amount, gold_per_unit_amount)
local configure_gold_factor = ((wml.variables["enemey_gold_factor"] or 0) + 100)/100
local random_spawn_numbers = {}
for i = 1, #random_spawns do
@ -270,9 +270,9 @@ end)
on_event("prestart", function()
local leaders = wesnoth.units.find_on_map { side = "3,4", canrecruit= true}
if #leaders < 2 then
create_timed_spaws(5, 11, 50, 5, 4, 21)
create_timed_spawns(5, 11, 50, 5, 4, 21)
else
create_timed_spaws(4, 11, 90, 4, 5, 23)
create_timed_spawns(4, 11, 90, 4, 5, 23)
end
end)