GUI2/Game Load: don't flip the unknown unit image
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1 changed files with 2 additions and 2 deletions
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@ -214,10 +214,10 @@ void game_load::display_savegame_internal(const savegame::save_info& game)
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leader_image = "units/unknown-unit.png" + leader["leader_image_tc_modifier"].str();
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} else {
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// Scale down any sprites larger than 72x72
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leader_image += sprite_scale_mod;
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leader_image += sprite_scale_mod + "~FL(horiz)";
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}
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item["label"] = leader_image + "~FL(horiz)";
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item["label"] = leader_image;
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data.emplace("imgLeader", item);
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item["label"] = leader["leader_name"];
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