GUI2/Game Load: don't flip the unknown unit image

This commit is contained in:
Charles Dang 2024-05-25 02:44:47 -04:00
parent 310919b464
commit 7f814b1e7e

View file

@ -214,10 +214,10 @@ void game_load::display_savegame_internal(const savegame::save_info& game)
leader_image = "units/unknown-unit.png" + leader["leader_image_tc_modifier"].str();
} else {
// Scale down any sprites larger than 72x72
leader_image += sprite_scale_mod;
leader_image += sprite_scale_mod + "~FL(horiz)";
}
item["label"] = leader_image + "~FL(horiz)";
item["label"] = leader_image;
data.emplace("imgLeader", item);
item["label"] = leader["leader_name"];