Tips: remove hints about tooltips and the hotkey preferences

Tooltips are such a common GUI feature that having a tip of the day about them
seems unnecessary. I'd expect a player to find out that we have them the first
time that the player wonders "what does that button do?".

While having hints about specific hotkeys seems logical, a general hint to
read the list of keybinds doesn't seem helpful.
This commit is contained in:
Steve Cotton 2021-06-13 16:04:46 +02:00 committed by Steve Cotton
parent 2df6235efd
commit 7ed7a05e47

View file

@ -156,10 +156,6 @@
text= _ "Use lines of troops to screen your injured units while they recover."
source= _ "<i>― Princess Lisar, 515YW</i>"
[/tip]
[tip]
text= _ "Read the <b>Hotkeys</b> list in the <b>Preferences</b> menu."
source= _ "<i>― The Wesnoth Tactical Guide</i>"
[/tip]
[tip]
text= _ "If you move a unit, but dont attack or discover any additional information, you can undo your move by pressing <b>u</b>."
source= _ "<i>― The Wesnoth Tactical Guide</i>"
@ -192,10 +188,6 @@
text= _ "Instead of leveling up, high-level units gain an <i>After Maximum Level Advancement</i> (AMLA) bonus, which usually increases the units maximum hitpoints by three and fully heals it. This is much less than the normal benefits of advancing a level, so it is generally wiser to advance your lower-level units instead."
source= _ "<i>― The Wesnoth Tactical Guide</i>"
[/tip]
[tip]
text= _ "Nearly every button and icon in the Wesnoth game has a tooltip. Hover the mouse pointer over any button or icon to get a description or explanation of what it does."
source= _ "<i>― The Wesnoth Tactical Guide</i>"
[/tip]
[tip]
text= _ "To advance low-level units quickly, team them with a veteran and use the veteran to damage a joint target heavily enough for the junior partner to get in the killing blow."
source= _ "<i>― Queen Lisar, 528YW</i>"