eliminate delay_victory variable

This commit is contained in:
Simon Forsyth 2012-06-16 21:07:35 +00:00
parent 8efa5039c5
commit 7e548fbdee

View file

@ -370,16 +370,8 @@
#TODO get rid of this variable
[set_variable]
name=assassin_turn
rand=13..23
[/set_variable]
#if play kills both enemy leaders while assassin is alive, then
#delay victory
#TODO get rid of this variable
[set_variable]
name=delay_victory
value=0
# rand=13..23
[/set_variable]
#create starting elves
@ -956,11 +948,6 @@
#set new scenario objectives
{CLOAK_KILL_OBJECTIVES}
[set_variable]
name=delay_victory
value=1
[/set_variable]
[/then]
[else]
@ -1070,11 +1057,6 @@
[/message]
{CLOAK_KILL_OBJECTIVES}
[set_variable]
name=delay_victory
value=2
[/set_variable]
[/then]
[else]
@ -2775,10 +2757,11 @@
# if cloaked figure was delaying victory event from firing
[if]
[variable]
name=delay_victory
numerical_equals=1
[/variable]
[have_unit]
race=dwarf
canrecruit=yes
count=0
[/have_unit]
[then]
[message]
@ -2796,10 +2779,11 @@
[/if]
[if]
[variable]
name=delay_victory
numerical_equals=2
[/variable]
[have_unit]
race=troll
canrecruit=yes
count=0
[/have_unit]
[then]
[message]
@ -2823,11 +2807,8 @@
{CLEAR_VARIABLE i}
{CLEAR_VARIABLE battle_turn_counter}
{CLEAR_VARIABLE assassin_turn}
{CLEAR_VARIABLE delay_victory}
{CLEAR_VARIABLE Fundin_approach_message}
{CLEAR_VARIABLE Nori_approach_message}
{CLEAR_VARIABLE Thungar_approach_message}