ng linebreaks for the AMLA TOD

This commit is contained in:
Nils Kneuper 2006-01-06 07:28:21 +00:00
parent c257ddf1bb
commit 7e1cb7201b

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@ -30,9 +30,5 @@ tip_of_day29= _ "The 'slow' attack ability makes enemy units move slower, but it
tip_of_day30= _ "Holy attacks are very powerful against undead."
tip_of_day31= _ "Units are healed when they advance a level. Used wisely, this can turn a fight."
tip_of_day32= _ "Charging units are best used against enemies they can kill with a single blow."
tip_of_day_33= _ "Units can gain After Maximum Level Advancements
(AMLA's), which usually increase the unit's maximum hitpoints by 3.
Gaining an AMLA becomes progressively harder for each AMLA the unit
receives, however. Thus, it is often more useful to try to advance
your lower level units."
tip_of_day_33= _ "Units can gain After Maximum Level Advancements (AMLA's), which usually increase the unit's maximum hitpoints by 3. Gaining an AMLA becomes progressively harder for each AMLA the unit receives, however. Thus, it is often more useful to try to advance your lower level units."
tip_of_day_34= _ "You can send the Wesnoth Project an anonymous summary of your progress using the Help Wesnoth button. This information is vital so we can adjust campaign difficulty."