#9930 fixed.
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@ -38,7 +38,7 @@ CVS HEAD:
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* fixed seeing invisible units when they move
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* fixed bug with exiting caves in 'The Eastern Invasion: Captured' scenario
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* fixed bugs in 'The Eastern Invasion: Evacuation' scenario
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* fixed holy water in 'Heir to the Throne: Valley of Death' scenario
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* fixed holy water in 'Heir to the Throne: Valley of Death' scenario (#9930)
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* fixed a bug where a unit moving with [move_unit_fake] segfaulted the game
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* terrains tiles are now cut according to the hexagonal shape, to avoid some graphical glitches
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* workaround a SDL_TTF bug that makes it crash when presented an invalid UTF-8 string
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