tagged translatable strings

This commit is contained in:
Yann Dirson 2004-07-20 15:17:00 +00:00
parent d20edfcdef
commit 7db2e4f004

View file

@ -1,5 +1,5 @@
[tutorial]
name=The Raiders Camp
name= _ "The Raiders Camp"
map_data="{maps/Tutorial/Tutorial2}"
turns=28
@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
objectives="Victory:
objectives= _ "Victory:
@Defeat Minueth
Defeat:
#Death of Konrad
@ -79,31 +79,31 @@ Defeat:
[message]
id=newtut2_1
description=Delfador
message="Now, we have arrived at their camp. I am going to teach you about recall."
message= _ "Now, we have arrived at their camp. I am going to teach you about recall."
[/message]
[message]
id=newtut2_2
description=Korad
message="Recall?"
message= _ "Recall?"
[/message]
[message]
id=newtut2_3
description=Delfador
message="Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
message= _ "Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
[/message]
[message]
id=newtut2_4
description=Konrad
message="Ahhh, I see. So I can have more experienced soldiers at my side."
message= _ "Ahhh, I see. So I can have more experienced soldiers at my side."
[/message]
[message]
id=newtut2_5
description=Delfador
message="Yes, that is the point."
message= _ "Yes, that is the point."
[/message]
[/event]
@ -112,32 +112,32 @@ Defeat:
[message]
id=newtut2_6
description=Delfador
message="I noticed that the bandits have the aid of some dark initiates and their undead minions."
message= _ "I noticed that the bandits have the aid of some dark initiates and their undead minions."
[/message]
[message]
id=newtut2_7
description=Konrad
message="Yes, I could see them. Those unholy creatures look nasty!"
message= _ "Yes, I could see them. Those unholy creatures look nasty!"
[/message]
[message]
id=newtut2_8
description=Delfador
message="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
message= _ "And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
[/message]
[message]
id=newtut2_9
speaker=narrator
image="misc/tutorial7.png"
message="Units with healing power heal units near around them."
message= _ "Units with healing power heal units near around them."
[/message]
[message]
id=newtut2_10
speaker=narrator
image="misc/tutorial8.png"
message="Poisoned units lose hitpoints every turn until they are cured.
message= _ "Poisoned units lose hitpoints every turn until they are cured.
The heal skill can only hold off the poison's effects for one turn.
You must use a village or a unit with the cure skill to eliminate the poison."
@ -156,7 +156,7 @@ You must use a village or a unit with the cure skill to eliminate the poison."
[message]
id=newtut2_11
description=Delfador
message="A nice try, Konrad, but it seems your skills still have much to be improved."
message= _ "A nice try, Konrad, but it seems your skills still have much to be improved."
[/message]
[/event]
@ -168,7 +168,7 @@ You must use a village or a unit with the cure skill to eliminate the poison."
[message]
id=newtut2_12
description=Delfador
message="They caught me. You should have been more cautious."
message= _ "They caught me. You should have been more cautious."
[/message]
[/event]
@ -180,7 +180,7 @@ You must use a village or a unit with the cure skill to eliminate the poison."
[message]
id=newtut2_13
description=Delfador
message="You have bested all your enemies, Konrad. Congratulations on your skill."
message= _ "You have bested all your enemies, Konrad. Congratulations on your skill."
[/message]
[/event]
[/tutorial]