Lua API: Delete the --script command-line option
This is basically superceded by --plugin Though it's supposed to be a script that can control the client, that capability doesn't actually exist in the implementation.
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4 changed files with 4 additions and 38 deletions
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@ -232,11 +232,9 @@ uses
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when connecting to a server, ignoring other preferences. Unsafe.
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.TP
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.BI --plugin \ script
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(experimental) load a
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load a
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.I script
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which defines a Wesnoth plugin. Similar to
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.BR --script ,
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but Lua file should return a function which will be run as a coroutine and periodically woken up with updates.
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which defines a Wesnoth plugin. Lua file should return a function which will be run as a coroutine and periodically woken up with updates.
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.TP
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.BI -P,\ --patch \ base-file \ patch-file
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applies a DiffWML patch to a WML file; does not preprocess either of the files.
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@ -303,11 +301,6 @@ to
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.I output
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without initializing a screen.
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.TP
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.BI --script \ file
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(experimental)
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.I file
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containing a Lua script to control the client.
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.TP
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.BI -s[ host ],\ --server[ =host ]
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connects to the specified host if any, otherwise connect to the first server in preferences. Example:
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.B --server
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@ -128,7 +128,6 @@ commandline_options::commandline_options(const std::vector<std::string>& args)
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, screenshot(false)
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, screenshot_map_file()
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, screenshot_output_file()
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, script_file()
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, plugin_file()
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, script_unsafe_mode(false)
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, strict_validation(false)
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@ -196,13 +195,12 @@ commandline_options::commandline_options(const std::vector<std::string>& args)
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("nomusic", "runs the game without music.")
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("nosound", "runs the game without sounds and music.")
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("password", po::value<std::string>(), "uses <password> when connecting to a server, ignoring other preferences.")
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("plugin", po::value<std::string>(), "(experimental) load a script which defines a wesnoth plugin. similar to --script below, but Lua file should return a function which will be run as a coroutine and periodically woken up with updates.")
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("plugin", po::value<std::string>(), "load a script which defines a wesnoth plugin. Lua file should return a function which will be run as a coroutine and periodically woken up with updates.")
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("render-image", po::value<two_strings>()->multitoken(), "takes two arguments: <image> <output>. Like screenshot, but instead of a map, takes a valid Wesnoth 'image path string' with image path functions, and writes it to a .png file." IMPLY_TERMINAL)
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("generate-spritesheet", po::value<std::string>(), "generates a spritesheet from all png images in the given path, recursively (one sheet per directory)")
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("report,R", "initializes game directories, prints build information suitable for use in bug reports, and exits." IMPLY_TERMINAL)
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("rng-seed", po::value<unsigned int>(), "seeds the random number generator with number <arg>. Example: --rng-seed 0")
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("screenshot", po::value<two_strings>()->multitoken(), "takes two arguments: <map> <output>. Saves a screenshot of <map> to <output> without initializing a screen. Editor must be compiled in for this to work." IMPLY_TERMINAL)
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("script", po::value<std::string>(), "(experimental) file containing a Lua script to control the client")
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("server,s", po::value<std::string>()->implicit_value(std::string()), "connects to the host <arg> if specified or to the first host in your preferences.")
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("strict-validation", "makes validation errors fatal")
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("translations-over", po::value<unsigned int>(), "Specify the standard for determining whether a translation is complete.")
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@ -458,8 +456,6 @@ commandline_options::commandline_options(const std::vector<std::string>& args)
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screenshot_map_file = vm["screenshot"].as<two_strings>().first;
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screenshot_output_file = vm["screenshot"].as<two_strings>().second;
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}
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if(vm.count("script"))
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script_file = vm["script"].as<std::string>();
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if(vm.count("unsafe-scripts"))
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script_unsafe_mode = true;
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if(vm.count("plugin"))
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@ -188,9 +188,7 @@ public:
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utils::optional<std::string> screenshot_map_file;
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/** Output file to put screenshot in. Second parameter given after --screenshot. */
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utils::optional<std::string> screenshot_output_file;
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/** File to load lua script from. */
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utils::optional<std::string> script_file;
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/** File to load a lua plugin (similar to a script) from. Experimental / may replace script. */
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/** File to load a lua plugin script from. */
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utils::optional<std::string> plugin_file;
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/** Whether to load the "package" package for the scripting environment. (This allows to load arbitrary lua packages, and gives untrusted lua the same permissions as wesnoth executable) */
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bool script_unsafe_mode;
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@ -338,27 +338,6 @@ bool game_launcher::init_lua_script()
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plugins_manager::get()->get_kernel_base()->load_package();
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}
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// get the application lua kernel, load and execute script file, if script file is present
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if(cmdline_opts_.script_file) {
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filesystem::scoped_istream sf = filesystem::istream_file(*cmdline_opts_.script_file);
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if(!sf->fail()) {
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/* Cancel all "jumps" to editor / campaign / multiplayer */
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jump_to_multiplayer_ = false;
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jump_to_editor_ = false;
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jump_to_campaign_.jump = false;
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std::string full_script((std::istreambuf_iterator<char>(*sf)), std::istreambuf_iterator<char>());
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PLAIN_LOG << "\nRunning lua script: " << *cmdline_opts_.script_file;
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plugins_manager::get()->get_kernel_base()->run(full_script.c_str(), *cmdline_opts_.script_file);
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} else {
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PLAIN_LOG << "Encountered failure when opening script '" << *cmdline_opts_.script_file << '\'';
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error = true;
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}
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}
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if(cmdline_opts_.plugin_file) {
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std::string filename = *cmdline_opts_.plugin_file;
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