Clarify changelog
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2 changed files with 14 additions and 13 deletions
13
changelog
13
changelog
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@ -85,16 +85,17 @@ Version 1.13.1+dev:
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number of movement points the attack consumes
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* Ability to patch movetypes to account for custom terrains or damage types
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* Removed y offset by -1 from [message]'s scroll-to-unit logic.
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* New auto-stored WML variable usable in the following contexts:
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* [filter_adjacent] - refers to the $this_unit of the enclosing filter
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* New auto-stored WML variable $other_unit usable in the following contexts:
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* [filter_adjacent] - $other_unit refers to the $this_unit of the enclosing filter
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(In weapon specials and unit abilities, the unit owning the ability.)
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* [filter_self/opponent/attacker/defender] (weapon specials)
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Refers to the other unit in the attack (eg in [filter_self], it's the opponent)
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$other_unit refers to the other unit in the attack
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(eg in [filter_self], it's the opponent)
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* [affect_adjacent][filter] (unit abilities)
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Refers to the unit owning the ability
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* New rotate operators for directions: dir.cw and dir.ccw
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$other_unit refers to the unit owning the ability
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* New rotate operators for directions: dir:cw and dir:ccw
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(This is useful mostly in conjunction with variable substitution.)
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These operator are applied after the existing - operator that takes the
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These operators are applied after the existing '-' operator that takes the
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opposite direction.
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* Adjacency filters in abilities and weapon specials now support count= and is_enemy=
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* Editor:
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@ -404,13 +404,13 @@ Enemy units cannot see this unit while it is in deep water, except if they have
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multiply=2
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active_on=offense
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[filter_opponent]
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[filter_adjacent]
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adjacent=$other_unit.facing
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is_enemy=yes
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[not]
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status=petrified
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[/not]
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[/filter_adjacent]
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[filter_adjacent]
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adjacent=$other_unit.facing
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is_enemy=yes
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[not]
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status=petrified
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[/not]
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[/filter_adjacent]
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[/filter_opponent]
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[/damage]
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#enddef
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