Clarify changelog

This commit is contained in:
Celtic Minstrel 2015-09-19 15:36:13 -04:00
parent 34b0a9ca6f
commit 7ca65c819e
2 changed files with 14 additions and 13 deletions

View file

@ -85,16 +85,17 @@ Version 1.13.1+dev:
number of movement points the attack consumes
* Ability to patch movetypes to account for custom terrains or damage types
* Removed y offset by -1 from [message]'s scroll-to-unit logic.
* New auto-stored WML variable usable in the following contexts:
* [filter_adjacent] - refers to the $this_unit of the enclosing filter
* New auto-stored WML variable $other_unit usable in the following contexts:
* [filter_adjacent] - $other_unit refers to the $this_unit of the enclosing filter
(In weapon specials and unit abilities, the unit owning the ability.)
* [filter_self/opponent/attacker/defender] (weapon specials)
Refers to the other unit in the attack (eg in [filter_self], it's the opponent)
$other_unit refers to the other unit in the attack
(eg in [filter_self], it's the opponent)
* [affect_adjacent][filter] (unit abilities)
Refers to the unit owning the ability
* New rotate operators for directions: dir.cw and dir.ccw
$other_unit refers to the unit owning the ability
* New rotate operators for directions: dir:cw and dir:ccw
(This is useful mostly in conjunction with variable substitution.)
These operator are applied after the existing - operator that takes the
These operators are applied after the existing '-' operator that takes the
opposite direction.
* Adjacency filters in abilities and weapon specials now support count= and is_enemy=
* Editor:

View file

@ -404,13 +404,13 @@ Enemy units cannot see this unit while it is in deep water, except if they have
multiply=2
active_on=offense
[filter_opponent]
[filter_adjacent]
adjacent=$other_unit.facing
is_enemy=yes
[not]
status=petrified
[/not]
[/filter_adjacent]
[filter_adjacent]
adjacent=$other_unit.facing
is_enemy=yes
[not]
status=petrified
[/not]
[/filter_adjacent]
[/filter_opponent]
[/damage]
#enddef