DiD S7: slight rebalancing

This commit is contained in:
nemaara 2019-01-14 00:59:17 -05:00
parent ce972904a2
commit 7c62dda699

View file

@ -173,27 +173,27 @@
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 24 20 () ( _ "Gate Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 3 12 () ( _ "City Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Shock Trooper) 4 15 () ( _ "City Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Shock Trooper) 5 15 () ( _ "City Guard")} {GUARDIAN}
# More guards, depending on the difficulty
#ifdef EASY
{NAMED_LOYAL_UNIT 2 Mage 7 9 () ( _ "Mage Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Mage 8 7 () ( _ "Mage Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Sergeant 6 11 () ( _ "Head Trainer")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Sergeant 6 13 () ( _ "Head Trainer")} {GUARDIAN}
#endif
#ifdef NORMAL
{NAMED_LOYAL_UNIT 2 Mage 7 9 () ( _ "Mage Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Mage Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 12 16 () ( _ "City Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Lieutenant) 6 11 () ( _ "Head Trainer")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Lieutenant) 6 13 () ( _ "Head Trainer")} {GUARDIAN}
#endif
#ifdef HARD
{NAMED_LOYAL_UNIT 2 (White Mage) 7 9 () ( _ "Mage Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Mage Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Shock Trooper) 12 16 () ( _ "City Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Lieutenant) 6 11 () ( _ "Head Trainer")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Lieutenant) 6 13 () ( _ "Head Trainer")} {GUARDIAN}
#endif
[ai]
@ -651,8 +651,24 @@
[event]
name=victory
{VARIABLE S7_turns $turn_number}
#ifdef EASY
[set_variable]
name=S7_turns
value=$("22 - ($turn_number)")
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=S7_turns
value=$("20 - ($turn_number)")
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name=S7_turns
value=$("18 - ($turn_number)")
[/set_variable]
#endif
{MODIFY_UNIT (
side=1