fixed long-standing strings in editor
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80dae1ab51
commit
7c38abd0a3
1 changed files with 2 additions and 3 deletions
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@ -1049,7 +1049,7 @@ void map_editor::show_menu(const std::vector<std::string>& items_arg, const int
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i != items.end(); ++i) {
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std::stringstream str;
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// Try to translate it to nicer format.
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str << translate_string("action_" + *i);
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str << hotkey::command_to_description(hotkey::string_to_command(*i));
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// See if this menu item has an associated hotkey.
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const hotkey::HOTKEY_COMMAND cmd = hotkey::string_to_command(*i);
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const std::vector<hotkey::hotkey_item>& hotkeys = hotkey::get_hotkeys();
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@ -1130,9 +1130,8 @@ void map_editor::update_mouse_over_hexes(const gamemap::location mouse_over_hex)
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void map_editor::left_button_func_changed(const LEFT_BUTTON_FUNC func) {
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if (func != l_button_func_) {
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l_button_func_ = func;
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const std::string string_to_translate = std::string("action_") + get_action_name(func);
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reports::set_report_content(reports::EDIT_LEFT_BUTTON_FUNCTION,
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translate_string(string_to_translate));
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hotkey::command_to_description(hotkey::string_to_command(get_action_name(func))));
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gui_.invalidate_game_status();
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l_button_palette_dirty_ = true;
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}
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