AI: remove attack_depth settings from mainline campaigns

The attack_depth aspect has not done anything in a long time.
This commit is contained in:
mattsc 2018-11-15 08:42:46 -08:00
parent 3da48bb57a
commit 7c34313a41
70 changed files with 2 additions and 174 deletions

View file

@ -78,7 +78,6 @@
facing=ne
[ai]
{ATTACK_DEPTH 1 3 5}
{AI_SIMPLE_DAY_ASPECT aggression -0.1}
{AI_SIMPLE_DAY_ASPECT simple_targeting yes}
{AI_SIMPLE_DAY_ASPECT grouping no}

View file

@ -70,10 +70,6 @@
canrecruit=yes
facing=se
[ai]
{ATTACK_DEPTH 4 5 6}
[/ai]
[/side]
# wmllint: validate-off

View file

@ -170,7 +170,6 @@
gold=400
[ai]
recruitment_pattern=scout,fighter,mixed fighter,archer
{ATTACK_DEPTH 1 3 5}
{AVOID_CHANTAL}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
@ -194,7 +193,6 @@
user_team_name=_"Orcs"
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 1 3 5}
{AVOID_CHANTAL}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
@ -215,7 +213,6 @@
user_team_name=_"Orcs"
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 1 3 5}
{AVOID_CHANTAL}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}

View file

@ -112,9 +112,6 @@
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
{GOLD 100 160 220}
{INCOME 8 16 20}
[ai]
{ATTACK_DEPTH 1 3 5}
[/ai]
{FLAG_VARIANT6 ragged}
[/side]

View file

@ -73,7 +73,6 @@
{GOLD 30 60 100}
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
{ATTACK_DEPTH 1 3 5}
[/ai]
#make the AI a lot more aggressive at night

View file

@ -67,7 +67,6 @@
recruit=Vampire Bat,Naga Fighter
[ai]
recruitment_pattern=scout,fighter
{ATTACK_DEPTH 1 3 5}
[/ai]
team_name=orcs
user_team_name=_"Orcs"
@ -83,9 +82,6 @@
side=3
canrecruit=yes
{GOLD 90 150 210}
[ai]
{ATTACK_DEPTH 1 3 5}
[/ai]
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT6 ragged}

View file

@ -71,7 +71,6 @@
aggression=1.0
caution=-1.0
simple_targeting=yes
{ATTACK_DEPTH 1 4 5}
[/ai]
{GOLD 20 50 100}
{INCOME 20 25 40}

View file

@ -132,7 +132,6 @@
recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
[ai]
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 1 3 5}
[/ai]
{GOLD 80 100 110}
{FLAG_VARIANT undead}
@ -149,7 +148,6 @@
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
[ai]
recruitment_pattern=scout,fighter,archer,fighter,archer,fighter
{ATTACK_DEPTH 1 3 5}
[/ai]
{GOLD 80 100 110}
{FLAG_VARIANT undead}

View file

@ -79,7 +79,6 @@
aggression=0.0
caution=1.0
grouping=defensive
{ATTACK_DEPTH 1 3 5}
[/ai]
[ai]
@ -118,7 +117,6 @@
[ai]
recruitment_pattern=fighter,fighter,archer
leader_value=10.0
{ATTACK_DEPTH 1 3 5}
[/ai]
[ai]

View file

@ -160,7 +160,6 @@
x="20-40"
y="16-24"
[/avoid]
{ATTACK_DEPTH 5 5 5}
[/ai]
[village]
@ -174,7 +173,6 @@
caution=1.0
aggression=0.3
passive_leader=yes
{ATTACK_DEPTH 1 3 5}
[/ai]
[ai]
time_of_day=dusk

View file

@ -98,7 +98,6 @@
[ai]
passive_leader=yes
#shes a smart leader and thinks deeply
{ATTACK_DEPTH 4 5 5}
[goal]
name=target
# While assassins target Konrad, all other units target Delfador

View file

@ -65,7 +65,6 @@
simple_targeting=yes
aggression=1.0
caution=-5.0
{ATTACK_DEPTH 1 3 5}
[/ai]
#enddef

View file

@ -91,7 +91,6 @@
canrecruit=yes
recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
[ai]
{ATTACK_DEPTH 1 3 5}
recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed fighter
[/ai]
{GOLD 160 270 350}
@ -114,7 +113,6 @@
gold=0
{NO_INCOME}
[ai]
{ATTACK_DEPTH 1 3 5}
passive_leader=yes
[/ai]
[/side]

View file

@ -71,7 +71,6 @@
canrecruit=yes
recruit=Cavalryman,Swordsman,Spearman,Red Mage,Ogre,Duelist
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=scout,fighter,fighter,fighter,mixed fighter
aggression=1.0
caution=-5.0
@ -109,7 +108,6 @@
{GOLD 140 200 260}
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
caution=-4.0
grouping=no

View file

@ -96,7 +96,6 @@
canrecruit=yes
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp,Ogre
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
[ai]
@ -122,7 +121,6 @@
canrecruit=yes
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
[ai]

View file

@ -78,7 +78,6 @@
{GOLD 100 120 140}
{INCOME 14 18 22}
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
grouping=no
caution=-5.0
@ -98,7 +97,6 @@
{GOLD 75 95 115}
{INCOME 12 14 18}
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
grouping=no
caution=-5.0
@ -120,7 +118,6 @@
team_name=orcs
user_team_name=_"Orcs"
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
grouping=no
caution=-5.0

View file

@ -67,7 +67,6 @@
no_leader=yes
hidden=yes
[ai]
{ATTACK_DEPTH 4 5 5}
aggression=1.0
[/ai]

View file

@ -84,9 +84,6 @@
canrecruit=yes
recruit=Orcish Warrior,Wolf Rider,Troll,Troll Whelp,Troll Rocklobber,Goblin Pillager,Orcish Assassin,Orcish Crossbowman
{GOLD 290 350 410}
[ai]
{ATTACK_DEPTH 4 5 5}
[/ai]
team_name=evil
user_team_name=_"Evil"
[/side]
@ -99,9 +96,6 @@
canrecruit=yes
recruit=Skeleton,Ghost,Revenant,Skeleton Archer,Bone Shooter
{GOLD 240 300 360}
[ai]
{ATTACK_DEPTH 4 5 5}
[/ai]
team_name=evil
user_team_name=_"Evil"
{FLAG_VARIANT undead}

View file

@ -127,9 +127,6 @@
#endif
{GOLD 100 160 220}
{INCOME 4 8 12}
[ai]
{ATTACK_DEPTH 4 5 5}
[/ai]
team_name=evil
user_team_name=_"Evil"
[/side]

View file

@ -302,7 +302,6 @@
controller=ai
[ai]
leader_value=10
{ATTACK_DEPTH 5 5 6}
[/ai]
recruit=Wolf Rider,Orcish Grunt,Orcish Archer
team_name=orcs
@ -318,7 +317,6 @@
canrecruit=yes
controller=ai
[ai]
{ATTACK_DEPTH 5 5 6}
leader_value=10
recruitment_pattern=fighter
[/ai]
@ -338,7 +336,6 @@
canrecruit=yes
controller=ai
[ai]
{ATTACK_DEPTH 5 5 6}
leader_value=10
recruitment_pattern=fighter,fighter,scout
[/ai]
@ -359,7 +356,6 @@
canrecruit=yes
controller=ai
[ai]
{ATTACK_DEPTH 5 5 6}
leader_value=10
recruitment_pattern=fighter,fighter,scout
[/ai]

View file

@ -91,9 +91,6 @@
side=2
canrecruit=yes
{GOLD 180 240 300}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
#ifdef HARD
recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman,Goblin Knight
#else
@ -126,7 +123,6 @@
#endif
[ai]
{ATTACK_DEPTH 5 5 6}
#ifdef EASY
recruitment_pattern=fighter,fighter,archer,scout
#endif

View file

@ -76,9 +76,6 @@
canrecruit=yes
{GOLD 100 160 220}
{INCOME 16 24 32}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=orcs
user_team_name=_"Orcs"
#ifdef EASY

View file

@ -73,9 +73,6 @@
[/side]
#define SWAMP_DREAD_AI_PARAMS
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk
turns=8-100

View file

@ -144,7 +144,6 @@
no_leader=yes
controller=ai
[ai]
{ATTACK_DEPTH 5 5 6}
[avoid]
x=1-40,14-19,44-55,41-43
y=15-22,13-14,11-22,14-22
@ -161,7 +160,6 @@
controller=ai
hidden=yes
[ai]
{ATTACK_DEPTH 5 5 6}
[avoid]
x=1-55,1-44,1-41
y=1-11,12-13,14-22

View file

@ -88,7 +88,6 @@
recruit=Orcish Warrior,Goblin Knight,Wolf Rider,Orcish Grunt,Orcish Archer,Troll Whelp,Troll,Orcish Assassin
#endif
[ai]
{ATTACK_DEPTH 4 5 6}
passive_leader=yes
simple_targeting=yes
#ifndef HARD
@ -160,7 +159,6 @@
recruit=Cavalryman,Swordsman,Pikeman,Ogre,Dragoon,Red Mage,White Mage,Shock Trooper
#endif
[ai]
{ATTACK_DEPTH 4 5 6}
passive_leader=yes
simple_targeting=yes
#ifdef EASY

View file

@ -99,7 +99,6 @@
{GOLD 125 175 225}
{INCOME 5 10 15}
[ai]
{ATTACK_DEPTH 4 5 6}
passive_leader=yes
[/ai]
[/side]
@ -117,7 +116,6 @@
{GOLD 200 300 400}
{INCOME 10 15 20}
[ai]
{ATTACK_DEPTH 4 5 6}
passive_leader=yes
[/ai]
{FLAG_VARIANT undead}
@ -135,12 +133,11 @@
recruit=Wose,Elder Wose
{GOLD 150 100 70}
{INCOME 10 6 2}
[ai]
{ATTACK_DEPTH 6 5 4}
#ifdef EASY
[ai]
passive_leader=yes
#endif
[/ai]
#endif
[/side]
[side]
@ -155,7 +152,6 @@
recruit=Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout,Elvish Hero,Elvish Captain,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Elvish Rider
gold=50
[ai]
{ATTACK_DEPTH 6 5 4}
[avoid]
[not]
x=41,42,43-44,45-46,47-48,49-50

View file

@ -183,7 +183,6 @@
recruit=Royal Guard
[ai]
recruitment_pattern=fighter
{ATTACK_DEPTH 5 5 6}
[/ai]
{GOLD 100 140 180}
team_name=evil
@ -202,9 +201,6 @@
controller=ai
recruit=Goblin Pillager,Goblin Knight,Orcish Warrior,Orcish Crossbowman
{GOLD 110 150 190}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=evil
user_team_name=_"Asheviere"
{FLAG_VARIANT6 ragged}
@ -221,9 +217,6 @@
controller=ai
recruit=Royal Guard,Pikeman,Master Bowman,Shock Trooper,Duelist
{GOLD 100 160 200}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=evil
user_team_name=_"Asheviere"
{FLAG_VARIANT loyalist}

View file

@ -124,7 +124,6 @@
recruit=Horseman,Knight,Bowman,Lancer
[ai]
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=morning,afternoon
@ -153,7 +152,6 @@
recruit=Horseman,Knight,Bowman,Lancer
[ai]
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=morning,afternoon
@ -182,7 +180,6 @@
recruit=Horseman,Knight,Bowman,Lancer
[ai]
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=morning,afternoon
@ -211,7 +208,6 @@
recruit=Knight,Longbowman
[ai]
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=morning,afternoon

View file

@ -115,7 +115,6 @@
recruit=Orcish Warrior,Goblin Knight,Goblin Pillager,Orcish Crossbowman,Orcish Assassin,Troll
gold=300
[ai]
{ATTACK_DEPTH 5 5 6}
recruitment_pattern=scout,fighter,mixed fighter,archer
[/ai]
team_name=evil
@ -130,9 +129,6 @@
side=3
canrecruit=yes
recruit=Horseman,Dragoon,Royal Guard,Longbowman,Heavy Infantryman
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=evil
user_team_name=_"Asheviere"
{GOLD 175 300 400}
@ -148,7 +144,6 @@
recruit=Horseman,Dragoon,Cavalier,Cavalryman
[ai]
recruitment_pattern=scout,fighter
{ATTACK_DEPTH 5 5 6}
[/ai]
team_name=evil
user_team_name=_"Asheviere"
@ -164,9 +159,6 @@
canrecruit=yes
recruit=Royal Guard,Heavy Infantryman,Dragoon,Longbowman,Duelist,Halberdier
{GOLD 300 400 500}
[ai]
{ATTACK_DEPTH 5 6 6}
[/ai]
team_name=evil
user_team_name=_"Asheviere"
{FLAG_VARIANT loyalist}

View file

@ -216,7 +216,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
{INCOME 10 20 30}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,fighter,archer,fighter,fighter,mixed fighter,scout"}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
@ -246,7 +245,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,mixed fighter,archer,mixed fighter"}
{AI_SIMPLE_ALWAYS_ASPECT grouping no}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
#ifdef EASY
@ -289,7 +287,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
{INCOME 10 30 50}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout"}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
@ -325,7 +322,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
{INCOME 10 30 50}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,scout,fighter,fighter,archer,scout,mixed fighter"}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
{AI_SIMPLE_ALWAYS_ASPECT caution 0}

View file

@ -135,7 +135,6 @@ Chapter Four"
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
{ATTACK_DEPTH 4 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -129,7 +129,6 @@
aggression=0.75
caution=0.0
grouping=no
attack_depth=5
[/ai]
{INCOME 4 8 12}
[/side]

View file

@ -175,7 +175,6 @@
simple_targeting=yes
aggression=1.0
caution=-5.0
attack_depth=5
leader_value=50.0
villages_per_scout=0
recruitment_pattern=scout

View file

@ -173,7 +173,6 @@
simple_targeting=yes
aggression=1.0
caution=-5.0
attack_depth=5
village_value=0.0
leader_value=50.0
villages_per_scout=0

View file

@ -80,7 +80,6 @@
[ai]
grouping=offensive
attack_depth=5
[/ai]
[/side]

View file

@ -77,7 +77,6 @@
leader_value=3.0
caution=0.3
grouping=offensive
{ATTACK_DEPTH 3 4 5}
[/ai]
[/side]
@ -117,7 +116,6 @@
#else
recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
#endif
{ATTACK_DEPTH 3 4 5}
#ifdef HARD
[goal]
name=target

View file

@ -77,7 +77,6 @@
#endif
grouping=defensive
{QUANTITY aggression 0.3 0.4 0.5}
{ATTACK_DEPTH 3 4 5}
[/ai]
[/side]

View file

@ -64,7 +64,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -110,7 +109,6 @@
#ifdef HARD
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
#endif
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -139,7 +137,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -57,7 +57,6 @@
facing=s
[ai]
{ATTACK_DEPTH 1 3 5}
passive_leader=yes
[avoid]
x,y=$magehut.x,$magehut.y

View file

@ -77,7 +77,6 @@
[/unit]
[ai]
{ATTACK_DEPTH 1 3 5}
passive_leader=yes
recruitment_pattern=mixed fighter
[/ai]
@ -100,7 +99,6 @@
facing=nw
[ai]
{ATTACK_DEPTH 3 4 5}
passive_leader=no
[/ai]
[/side]

View file

@ -58,7 +58,6 @@
grouping=defensive
caution=2.0
recruitment_pattern=fighter,fighter,mixed fighter
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
# wmllint: validate-on
@ -97,8 +96,6 @@
#else
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
#endif
{ATTACK_DEPTH 4 5 5}
[leader_goal]
x,y=44,15 # wants to take the Kal Karthans' keep.
[/leader_goal]
@ -139,7 +136,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[leader_goal]
x,y=44,15 # wants to take the Kal Karthans' keep.
@ -181,7 +177,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[leader_goal]
x,y=44,15 # wants to take the Kal Karthans' keep.

View file

@ -94,7 +94,6 @@
passive_leader=yes
grouping=defensive
recruitment_pattern=fighter,fighter,mixed fighter
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
# wmllint: validate-on

View file

@ -116,7 +116,6 @@
[ai]
passive_leader=yes
grouping=defensive
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
# wmllint: validate-on

View file

@ -104,7 +104,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,archer,scout
{ATTACK_DEPTH 2 3 4}
[/ai]
{FLAG_VARIANT6 ragged}
[/side]

View file

@ -53,7 +53,6 @@
caution=0.5
passive_leader=yes
grouping=defensive
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 90 130 170}
team_name=wesfolk

View file

@ -44,7 +44,6 @@
#{NO_SCOUTS}
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter,archer
passive_leader=yes
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
@ -69,7 +68,6 @@
#{NO_SCOUTS}
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter,archer
passive_leader=yes
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch

View file

@ -55,7 +55,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 80 120 160}
team_name=cult
@ -74,7 +73,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
#ifdef EASY
recruit=Dark Adept, Ghoul, Ghost, Skeleton, Skeleton Archer, Vampire Bat, Walking Corpse, Mudcrawler
@ -101,7 +99,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
#ifdef EASY

View file

@ -53,7 +53,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 70 110 160}
user_team_name=_"Orcs"
@ -71,7 +70,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
@ -105,7 +103,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch

View file

@ -45,7 +45,6 @@
#else
recruitment_pattern=scout,mixed fighter,archer
#endif
{ATTACK_DEPTH 4 5 5}
[/ai]
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Goblin Pillager
@ -76,7 +75,6 @@
#else
recruitment_pattern=scout,mixed fighter,archer
#endif
{ATTACK_DEPTH 4 5 5}
[/ai]
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Goblin Pillager

View file

@ -52,7 +52,6 @@
aggression=1.0
recruitment_pattern=fighter,archer
{NO_SCOUTS}
{ATTACK_DEPTH 4 5 5}
[/ai]
{FLAG_VARIANT undead}
[/side]

View file

@ -86,7 +86,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -121,7 +120,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -158,7 +156,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -54,7 +54,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
@ -91,7 +90,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
@ -123,7 +121,6 @@
[ai]
aggression=1.0
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
{NO_SCOUTS}
[/ai]
{PETRIFIED}

View file

@ -49,7 +49,6 @@
{NO_SCOUTS}
recruitment_pattern=mixed fighter,fighter,scout,fighter
aggression=0.75
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -69,7 +68,6 @@
{NO_SCOUTS}
recruitment_pattern=mixed fighter,fighter,scout,fighter
aggression=0.75
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -78,7 +78,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -112,7 +111,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -136,7 +134,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,scout
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -59,7 +59,6 @@
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,fighter
aggression=0.75
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -88,7 +87,6 @@
recruitment_pattern=scout,fighter,fighter,archer,fighter,mixed fighter
#endif
aggression=0.75
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -113,7 +111,6 @@
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,fighter
aggression=0.75
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -58,7 +58,6 @@
#else
recruitment_pattern=scout,fighter,fighter,fighter
#endif
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -85,7 +84,6 @@
#else
recruitment_pattern=scout,fighter,fighter,fighter
#endif
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -112,7 +110,6 @@
#else
recruitment_pattern=scout,fighter,fighter,fighter
#endif
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -50,7 +50,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,archer,scout,scout,healer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
[goal]
@ -84,7 +83,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,archer,scout,scout,healer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
[goal]
@ -119,7 +117,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,archer,scout,scout,healer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
[goal]
@ -154,7 +151,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,archer,scout,scout,healer
{ATTACK_DEPTH 4 5 5}
[goal]
name=target
[criteria]

View file

@ -49,7 +49,6 @@
#{NO_SCOUTS}
recruitment_pattern=scout,archer,fighter,archer,fighter,scout,healer
passive_leader=yes
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -74,7 +73,6 @@
#{NO_SCOUTS}
recruitment_pattern=scout,archer,fighter,archer,fighter,scout,healer
passive_leader=yes
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -46,7 +46,6 @@
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,mixed fighter
aggression=0.75
{ATTACK_DEPTH 3 5 5}
[/ai]
[/side]
@ -67,7 +66,6 @@
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,mixed fighter
aggression=0.75
{ATTACK_DEPTH 3 5 5}
[/ai]
[/side]
@ -88,7 +86,6 @@
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,mixed fighter
aggression=0.75
{ATTACK_DEPTH 3 5 5}
[/ai]
[/side]
@ -109,7 +106,6 @@
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,mixed fighter
aggression=0.75
{ATTACK_DEPTH 3 5 5}
[/ai]
[/side]

View file

@ -51,7 +51,6 @@
{NO_SCOUTS}
aggression=0.40
recruitment_pattern=scout,scout,fighter
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -91,7 +90,6 @@
{NO_SCOUTS}
aggression=0.40
recruitment_pattern=scout,scout,fighter
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -56,7 +56,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -93,7 +92,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -135,7 +133,6 @@
recruitment_pattern=fighter,fighter,mixed fighter
#endif
grouping=no
{ATTACK_DEPTH 5 5 6}
[/ai]
{INCOME 2 4 8}

View file

@ -60,7 +60,6 @@
passive_leader=yes
recruitment_pattern=scout,fighter,archer
aggression=0.4
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -94,7 +93,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -131,7 +129,6 @@
[ai]
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -54,7 +54,6 @@
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
passive_leader=yes
{ATTACK_DEPTH 5 6 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -89,7 +88,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,scout
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -127,7 +125,6 @@
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
grouping=defensive
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -164,7 +161,6 @@
#{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
grouping=defensive
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -201,7 +197,6 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -75,7 +75,6 @@
recruit=Footpad,Thief,Poacher,Thug
#endif
[ai]
{ATTACK_DEPTH 1 2 3}
#ifdef EASY
recruitment_pattern=fighter
#endif

View file

@ -68,7 +68,6 @@
canrecruit=yes
[ai]
{QUANTITY aggression 0.55 0.75 0.85}
{ATTACK_DEPTH 3 4 5}
village_value=0.1
villages_per_scout=10
[goal]

View file

@ -86,7 +86,6 @@
recruitment_pattern=fighter,archer
#endif
{QUANTITY aggression 0.5 0.6 0.7}
{ATTACK_DEPTH 3 4 5}
[goal]
name=target
[criteria]

View file

@ -71,7 +71,6 @@
[ai]
recruitment_pattern=fighter,scout,scout
{QUANTITY aggression 0.3 0.4 0.5}
{ATTACK_DEPTH 3 4 5}
# In case a unit is there when they sitch to side 1 it would trigger
# the lich sighted event. Quick Footpads can see up to 9 hexes ahead.
[avoid]
@ -114,7 +113,6 @@
[ai]
recruitment_pattern=fighter
{NO_SCOUTS}
{ATTACK_DEPTH 1 2 3}
[/ai]
#ifdef EASY
@ -162,7 +160,6 @@
recruitment_pattern=fighter,archer
{QUANTITY aggression 0.2 0.4 0.6}
{NO_SCOUTS}
{ATTACK_DEPTH 3 4 5}
[/ai]
# On hard, the fake M'Brin is a normal lich, on other difficulties he's

View file

@ -77,7 +77,6 @@
[ai]
aggression=1.0
grouping=no
attack_depth=1
village_value=0
[goal]
name=target

View file

@ -110,7 +110,6 @@
recruitment_pattern=scout,fighter,fighter,mixed fighter
#endif
{QUANTITY aggression 0.3 0.4 0.5}
{ATTACK_DEPTH 3 4 5}
[/ai]
#ifdef EASY
recruit=Thug

View file

@ -40,7 +40,6 @@ Note: You need to use the default map settings for the scenario to work right."
caution=0.99
grouping=defensive
village_value=12
attack_depth=1
[/ai]
[/side]