AI: remove attack_depth settings from mainline campaigns
The attack_depth aspect has not done anything in a long time.
This commit is contained in:
parent
3da48bb57a
commit
7c34313a41
70 changed files with 2 additions and 174 deletions
|
@ -78,7 +78,6 @@
|
|||
facing=ne
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
{AI_SIMPLE_DAY_ASPECT aggression -0.1}
|
||||
{AI_SIMPLE_DAY_ASPECT simple_targeting yes}
|
||||
{AI_SIMPLE_DAY_ASPECT grouping no}
|
||||
|
|
|
@ -70,10 +70,6 @@
|
|||
canrecruit=yes
|
||||
|
||||
facing=se
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 6}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
# wmllint: validate-off
|
||||
|
|
|
@ -170,7 +170,6 @@
|
|||
gold=400
|
||||
[ai]
|
||||
recruitment_pattern=scout,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
{AVOID_CHANTAL}
|
||||
#ifdef HARD
|
||||
{HIGH_PRIORITY_TARGETS}
|
||||
|
@ -194,7 +193,6 @@
|
|||
user_team_name=_"Orcs"
|
||||
{GOLD 200 300 500}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
{AVOID_CHANTAL}
|
||||
#ifdef HARD
|
||||
{HIGH_PRIORITY_TARGETS}
|
||||
|
@ -215,7 +213,6 @@
|
|||
user_team_name=_"Orcs"
|
||||
{GOLD 200 300 500}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
{AVOID_CHANTAL}
|
||||
#ifdef HARD
|
||||
{HIGH_PRIORITY_TARGETS}
|
||||
|
|
|
@ -112,9 +112,6 @@
|
|||
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
|
||||
{GOLD 100 160 220}
|
||||
{INCOME 8 16 20}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
{FLAG_VARIANT6 ragged}
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -73,7 +73,6 @@
|
|||
{GOLD 30 60 100}
|
||||
[ai]
|
||||
recruitment_pattern=scout,scout,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
|
||||
#make the AI a lot more aggressive at night
|
||||
|
|
|
@ -67,7 +67,6 @@
|
|||
recruit=Vampire Bat,Naga Fighter
|
||||
[ai]
|
||||
recruitment_pattern=scout,fighter
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
team_name=orcs
|
||||
user_team_name=_"Orcs"
|
||||
|
@ -83,9 +82,6 @@
|
|||
side=3
|
||||
canrecruit=yes
|
||||
{GOLD 90 150 210}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
team_name=orcs
|
||||
user_team_name=_"Orcs"
|
||||
{FLAG_VARIANT6 ragged}
|
||||
|
|
|
@ -71,7 +71,6 @@
|
|||
aggression=1.0
|
||||
caution=-1.0
|
||||
simple_targeting=yes
|
||||
{ATTACK_DEPTH 1 4 5}
|
||||
[/ai]
|
||||
{GOLD 20 50 100}
|
||||
{INCOME 20 25 40}
|
||||
|
|
|
@ -132,7 +132,6 @@
|
|||
recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
|
||||
[ai]
|
||||
recruitment_pattern=scout,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
{GOLD 80 100 110}
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -149,7 +148,6 @@
|
|||
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
|
||||
[ai]
|
||||
recruitment_pattern=scout,fighter,archer,fighter,archer,fighter
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
{GOLD 80 100 110}
|
||||
{FLAG_VARIANT undead}
|
||||
|
|
|
@ -79,7 +79,6 @@
|
|||
aggression=0.0
|
||||
caution=1.0
|
||||
grouping=defensive
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
|
||||
[ai]
|
||||
|
@ -118,7 +117,6 @@
|
|||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer
|
||||
leader_value=10.0
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
|
||||
[ai]
|
||||
|
|
|
@ -160,7 +160,6 @@
|
|||
x="20-40"
|
||||
y="16-24"
|
||||
[/avoid]
|
||||
{ATTACK_DEPTH 5 5 5}
|
||||
[/ai]
|
||||
|
||||
[village]
|
||||
|
@ -174,7 +173,6 @@
|
|||
caution=1.0
|
||||
aggression=0.3
|
||||
passive_leader=yes
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk
|
||||
|
|
|
@ -98,7 +98,6 @@
|
|||
[ai]
|
||||
passive_leader=yes
|
||||
#she’s a smart leader and thinks deeply
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[goal]
|
||||
name=target
|
||||
# While assassins target Konrad, all other units target Delfador
|
||||
|
|
|
@ -65,7 +65,6 @@
|
|||
simple_targeting=yes
|
||||
aggression=1.0
|
||||
caution=-5.0
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
[/ai]
|
||||
#enddef
|
||||
|
||||
|
|
|
@ -91,7 +91,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed fighter
|
||||
[/ai]
|
||||
{GOLD 160 270 350}
|
||||
|
@ -114,7 +113,6 @@
|
|||
gold=0
|
||||
{NO_INCOME}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
passive_leader=yes
|
||||
[/ai]
|
||||
[/side]
|
||||
|
|
|
@ -71,7 +71,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Cavalryman,Swordsman,Spearman,Red Mage,Ogre,Duelist
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
recruitment_pattern=scout,fighter,fighter,fighter,mixed fighter
|
||||
aggression=1.0
|
||||
caution=-5.0
|
||||
|
@ -109,7 +108,6 @@
|
|||
|
||||
{GOLD 140 200 260}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
aggression=1.0
|
||||
caution=-4.0
|
||||
grouping=no
|
||||
|
|
|
@ -96,7 +96,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp,Ogre
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
recruitment_pattern=scout,scout,fighter,fighter,archer
|
||||
[/ai]
|
||||
[ai]
|
||||
|
@ -122,7 +121,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
recruitment_pattern=scout,scout,fighter,fighter,archer
|
||||
[/ai]
|
||||
[ai]
|
||||
|
|
|
@ -78,7 +78,6 @@
|
|||
{GOLD 100 120 140}
|
||||
{INCOME 14 18 22}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
aggression=1.0
|
||||
grouping=no
|
||||
caution=-5.0
|
||||
|
@ -98,7 +97,6 @@
|
|||
{GOLD 75 95 115}
|
||||
{INCOME 12 14 18}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
aggression=1.0
|
||||
grouping=no
|
||||
caution=-5.0
|
||||
|
@ -120,7 +118,6 @@
|
|||
team_name=orcs
|
||||
user_team_name=_"Orcs"
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
aggression=1.0
|
||||
grouping=no
|
||||
caution=-5.0
|
||||
|
|
|
@ -67,7 +67,6 @@
|
|||
no_leader=yes
|
||||
hidden=yes
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
aggression=1.0
|
||||
[/ai]
|
||||
|
||||
|
|
|
@ -84,9 +84,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Orcish Warrior,Wolf Rider,Troll,Troll Whelp,Troll Rocklobber,Goblin Pillager,Orcish Assassin,Orcish Crossbowman
|
||||
{GOLD 290 350 410}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
user_team_name=_"Evil"
|
||||
[/side]
|
||||
|
@ -99,9 +96,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Skeleton,Ghost,Revenant,Skeleton Archer,Bone Shooter
|
||||
{GOLD 240 300 360}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
user_team_name=_"Evil"
|
||||
{FLAG_VARIANT undead}
|
||||
|
|
|
@ -127,9 +127,6 @@
|
|||
#endif
|
||||
{GOLD 100 160 220}
|
||||
{INCOME 4 8 12}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
user_team_name=_"Evil"
|
||||
[/side]
|
||||
|
|
|
@ -302,7 +302,6 @@
|
|||
controller=ai
|
||||
[ai]
|
||||
leader_value=10
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
recruit=Wolf Rider,Orcish Grunt,Orcish Archer
|
||||
team_name=orcs
|
||||
|
@ -318,7 +317,6 @@
|
|||
canrecruit=yes
|
||||
controller=ai
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
leader_value=10
|
||||
recruitment_pattern=fighter
|
||||
[/ai]
|
||||
|
@ -338,7 +336,6 @@
|
|||
canrecruit=yes
|
||||
controller=ai
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
leader_value=10
|
||||
recruitment_pattern=fighter,fighter,scout
|
||||
[/ai]
|
||||
|
@ -359,7 +356,6 @@
|
|||
canrecruit=yes
|
||||
controller=ai
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
leader_value=10
|
||||
recruitment_pattern=fighter,fighter,scout
|
||||
[/ai]
|
||||
|
|
|
@ -91,9 +91,6 @@
|
|||
side=2
|
||||
canrecruit=yes
|
||||
{GOLD 180 240 300}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
#ifdef HARD
|
||||
recruit=Orcish Warrior,Orcish Assassin,Orcish Crossbowman,Goblin Knight
|
||||
#else
|
||||
|
@ -126,7 +123,6 @@
|
|||
#endif
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
#ifdef EASY
|
||||
recruitment_pattern=fighter,fighter,archer,scout
|
||||
#endif
|
||||
|
|
|
@ -76,9 +76,6 @@
|
|||
canrecruit=yes
|
||||
{GOLD 100 160 220}
|
||||
{INCOME 16 24 32}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
team_name=orcs
|
||||
user_team_name=_"Orcs"
|
||||
#ifdef EASY
|
||||
|
|
|
@ -73,9 +73,6 @@
|
|||
[/side]
|
||||
|
||||
#define SWAMP_DREAD_AI_PARAMS
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk
|
||||
turns=8-100
|
||||
|
|
|
@ -144,7 +144,6 @@
|
|||
no_leader=yes
|
||||
controller=ai
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[avoid]
|
||||
x=1-40,14-19,44-55,41-43
|
||||
y=15-22,13-14,11-22,14-22
|
||||
|
@ -161,7 +160,6 @@
|
|||
controller=ai
|
||||
hidden=yes
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[avoid]
|
||||
x=1-55,1-44,1-41
|
||||
y=1-11,12-13,14-22
|
||||
|
|
|
@ -88,7 +88,6 @@
|
|||
recruit=Orcish Warrior,Goblin Knight,Wolf Rider,Orcish Grunt,Orcish Archer,Troll Whelp,Troll,Orcish Assassin
|
||||
#endif
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 6}
|
||||
passive_leader=yes
|
||||
simple_targeting=yes
|
||||
#ifndef HARD
|
||||
|
@ -160,7 +159,6 @@
|
|||
recruit=Cavalryman,Swordsman,Pikeman,Ogre,Dragoon,Red Mage,White Mage,Shock Trooper
|
||||
#endif
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 6}
|
||||
passive_leader=yes
|
||||
simple_targeting=yes
|
||||
#ifdef EASY
|
||||
|
|
|
@ -99,7 +99,6 @@
|
|||
{GOLD 125 175 225}
|
||||
{INCOME 5 10 15}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 6}
|
||||
passive_leader=yes
|
||||
[/ai]
|
||||
[/side]
|
||||
|
@ -117,7 +116,6 @@
|
|||
{GOLD 200 300 400}
|
||||
{INCOME 10 15 20}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 4 5 6}
|
||||
passive_leader=yes
|
||||
[/ai]
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -135,12 +133,11 @@
|
|||
recruit=Wose,Elder Wose
|
||||
{GOLD 150 100 70}
|
||||
{INCOME 10 6 2}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 6 5 4}
|
||||
#ifdef EASY
|
||||
[ai]
|
||||
passive_leader=yes
|
||||
#endif
|
||||
[/ai]
|
||||
#endif
|
||||
[/side]
|
||||
|
||||
[side]
|
||||
|
@ -155,7 +152,6 @@
|
|||
recruit=Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout,Elvish Hero,Elvish Captain,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Elvish Rider
|
||||
gold=50
|
||||
[ai]
|
||||
{ATTACK_DEPTH 6 5 4}
|
||||
[avoid]
|
||||
[not]
|
||||
x=41,42,43-44,45-46,47-48,49-50
|
||||
|
|
|
@ -183,7 +183,6 @@
|
|||
recruit=Royal Guard
|
||||
[ai]
|
||||
recruitment_pattern=fighter
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
{GOLD 100 140 180}
|
||||
team_name=evil
|
||||
|
@ -202,9 +201,6 @@
|
|||
controller=ai
|
||||
recruit=Goblin Pillager,Goblin Knight,Orcish Warrior,Orcish Crossbowman
|
||||
{GOLD 110 150 190}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
user_team_name=_"Asheviere"
|
||||
{FLAG_VARIANT6 ragged}
|
||||
|
@ -221,9 +217,6 @@
|
|||
controller=ai
|
||||
recruit=Royal Guard,Pikeman,Master Bowman,Shock Trooper,Duelist
|
||||
{GOLD 100 160 200}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
user_team_name=_"Asheviere"
|
||||
{FLAG_VARIANT loyalist}
|
||||
|
|
|
@ -124,7 +124,6 @@
|
|||
recruit=Horseman,Knight,Bowman,Lancer
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=morning,afternoon
|
||||
|
@ -153,7 +152,6 @@
|
|||
recruit=Horseman,Knight,Bowman,Lancer
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=morning,afternoon
|
||||
|
@ -182,7 +180,6 @@
|
|||
recruit=Horseman,Knight,Bowman,Lancer
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=morning,afternoon
|
||||
|
@ -211,7 +208,6 @@
|
|||
recruit=Knight,Longbowman
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=morning,afternoon
|
||||
|
|
|
@ -115,7 +115,6 @@
|
|||
recruit=Orcish Warrior,Goblin Knight,Goblin Pillager,Orcish Crossbowman,Orcish Assassin,Troll
|
||||
gold=300
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
recruitment_pattern=scout,fighter,mixed fighter,archer
|
||||
[/ai]
|
||||
team_name=evil
|
||||
|
@ -130,9 +129,6 @@
|
|||
side=3
|
||||
canrecruit=yes
|
||||
recruit=Horseman,Dragoon,Royal Guard,Longbowman,Heavy Infantryman
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
user_team_name=_"Asheviere"
|
||||
{GOLD 175 300 400}
|
||||
|
@ -148,7 +144,6 @@
|
|||
recruit=Horseman,Dragoon,Cavalier,Cavalryman
|
||||
[ai]
|
||||
recruitment_pattern=scout,fighter
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
user_team_name=_"Asheviere"
|
||||
|
@ -164,9 +159,6 @@
|
|||
canrecruit=yes
|
||||
recruit=Royal Guard,Heavy Infantryman,Dragoon,Longbowman,Duelist,Halberdier
|
||||
{GOLD 300 400 500}
|
||||
[ai]
|
||||
{ATTACK_DEPTH 5 6 6}
|
||||
[/ai]
|
||||
team_name=evil
|
||||
user_team_name=_"Asheviere"
|
||||
{FLAG_VARIANT loyalist}
|
||||
|
|
|
@ -216,7 +216,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
|
|||
{INCOME 10 20 30}
|
||||
[ai]
|
||||
{AI_NO_SCOUTS}
|
||||
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,fighter,archer,fighter,fighter,mixed fighter,scout"}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
|
||||
|
@ -246,7 +245,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
|
|||
{AI_NO_SCOUTS}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,mixed fighter,archer,mixed fighter"}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT grouping no}
|
||||
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
|
||||
|
||||
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
|
||||
#ifdef EASY
|
||||
|
@ -289,7 +287,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
|
|||
{INCOME 10 30 50}
|
||||
[ai]
|
||||
{AI_NO_SCOUTS}
|
||||
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout"}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
|
||||
|
@ -325,7 +322,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
|
|||
{INCOME 10 30 50}
|
||||
[ai]
|
||||
{AI_NO_SCOUTS}
|
||||
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,scout,fighter,fighter,archer,scout,mixed fighter"}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
|
||||
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
|
||||
|
|
|
@ -135,7 +135,6 @@ Chapter Four"
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
|
||||
{ATTACK_DEPTH 4 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
|
|
@ -129,7 +129,6 @@
|
|||
aggression=0.75
|
||||
caution=0.0
|
||||
grouping=no
|
||||
attack_depth=5
|
||||
[/ai]
|
||||
{INCOME 4 8 12}
|
||||
[/side]
|
||||
|
|
|
@ -175,7 +175,6 @@
|
|||
simple_targeting=yes
|
||||
aggression=1.0
|
||||
caution=-5.0
|
||||
attack_depth=5
|
||||
leader_value=50.0
|
||||
villages_per_scout=0
|
||||
recruitment_pattern=scout
|
||||
|
|
|
@ -173,7 +173,6 @@
|
|||
simple_targeting=yes
|
||||
aggression=1.0
|
||||
caution=-5.0
|
||||
attack_depth=5
|
||||
village_value=0.0
|
||||
leader_value=50.0
|
||||
villages_per_scout=0
|
||||
|
|
|
@ -80,7 +80,6 @@
|
|||
|
||||
[ai]
|
||||
grouping=offensive
|
||||
attack_depth=5
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -77,7 +77,6 @@
|
|||
leader_value=3.0
|
||||
caution=0.3
|
||||
grouping=offensive
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -117,7 +116,6 @@
|
|||
#else
|
||||
recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
|
||||
#endif
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
#ifdef HARD
|
||||
[goal]
|
||||
name=target
|
||||
|
|
|
@ -77,7 +77,6 @@
|
|||
#endif
|
||||
grouping=defensive
|
||||
{QUANTITY aggression 0.3 0.4 0.5}
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -64,7 +64,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -110,7 +109,6 @@
|
|||
#ifdef HARD
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
#endif
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -139,7 +137,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
|
|
@ -57,7 +57,6 @@
|
|||
facing=s
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
passive_leader=yes
|
||||
[avoid]
|
||||
x,y=$magehut.x,$magehut.y
|
||||
|
|
|
@ -77,7 +77,6 @@
|
|||
[/unit]
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 3 5}
|
||||
passive_leader=yes
|
||||
recruitment_pattern=mixed fighter
|
||||
[/ai]
|
||||
|
@ -100,7 +99,6 @@
|
|||
facing=nw
|
||||
|
||||
[ai]
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
passive_leader=no
|
||||
[/ai]
|
||||
[/side]
|
||||
|
|
|
@ -58,7 +58,6 @@
|
|||
grouping=defensive
|
||||
caution=2.0
|
||||
recruitment_pattern=fighter,fighter,mixed fighter
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
# wmllint: validate-on
|
||||
|
@ -97,8 +96,6 @@
|
|||
#else
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
#endif
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
|
||||
[leader_goal]
|
||||
x,y=44,15 # wants to take the Kal Karthans' keep.
|
||||
[/leader_goal]
|
||||
|
@ -139,7 +136,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
|
||||
[leader_goal]
|
||||
x,y=44,15 # wants to take the Kal Karthans' keep.
|
||||
|
@ -181,7 +177,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
|
||||
[leader_goal]
|
||||
x,y=44,15 # wants to take the Kal Karthans' keep.
|
||||
|
|
|
@ -94,7 +94,6 @@
|
|||
passive_leader=yes
|
||||
grouping=defensive
|
||||
recruitment_pattern=fighter,fighter,mixed fighter
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
# wmllint: validate-on
|
||||
|
|
|
@ -116,7 +116,6 @@
|
|||
[ai]
|
||||
passive_leader=yes
|
||||
grouping=defensive
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
# wmllint: validate-on
|
||||
|
|
|
@ -104,7 +104,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=fighter,fighter,archer,scout
|
||||
{ATTACK_DEPTH 2 3 4}
|
||||
[/ai]
|
||||
{FLAG_VARIANT6 ragged}
|
||||
[/side]
|
||||
|
|
|
@ -53,7 +53,6 @@
|
|||
caution=0.5
|
||||
passive_leader=yes
|
||||
grouping=defensive
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
{GOLD 90 130 170}
|
||||
team_name=wesfolk
|
||||
|
|
|
@ -44,7 +44,6 @@
|
|||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter,archer
|
||||
passive_leader=yes
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=first_watch,second_watch
|
||||
|
@ -69,7 +68,6 @@
|
|||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter,archer
|
||||
passive_leader=yes
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=first_watch,second_watch
|
||||
|
|
|
@ -55,7 +55,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
{GOLD 80 120 160}
|
||||
team_name=cult
|
||||
|
@ -74,7 +73,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Dark Adept, Ghoul, Ghost, Skeleton, Skeleton Archer, Vampire Bat, Walking Corpse, Mudcrawler
|
||||
|
@ -101,7 +99,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
|
||||
#ifdef EASY
|
||||
|
|
|
@ -53,7 +53,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
{GOLD 70 110 160}
|
||||
user_team_name=_"Orcs"
|
||||
|
@ -71,7 +70,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=first_watch,second_watch
|
||||
|
@ -105,7 +103,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=first_watch,second_watch
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
#else
|
||||
recruitment_pattern=scout,mixed fighter,archer
|
||||
#endif
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Goblin Pillager
|
||||
|
@ -76,7 +75,6 @@
|
|||
#else
|
||||
recruitment_pattern=scout,mixed fighter,archer
|
||||
#endif
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Goblin Pillager
|
||||
|
|
|
@ -52,7 +52,6 @@
|
|||
aggression=1.0
|
||||
recruitment_pattern=fighter,archer
|
||||
{NO_SCOUTS}
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
{FLAG_VARIANT undead}
|
||||
[/side]
|
||||
|
|
|
@ -86,7 +86,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -121,7 +120,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -158,7 +156,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
|
|
@ -54,7 +54,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=first_watch,second_watch
|
||||
|
@ -91,7 +90,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=first_watch,second_watch
|
||||
|
@ -123,7 +121,6 @@
|
|||
[ai]
|
||||
aggression=1.0
|
||||
recruitment_pattern=scout,fighter,fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
{NO_SCOUTS}
|
||||
[/ai]
|
||||
{PETRIFIED}
|
||||
|
|
|
@ -49,7 +49,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=mixed fighter,fighter,scout,fighter
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -69,7 +68,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=mixed fighter,fighter,scout,fighter
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -78,7 +78,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -112,7 +111,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -136,7 +134,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=fighter,fighter,scout
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
|
|
@ -59,7 +59,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer,fighter
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -88,7 +87,6 @@
|
|||
recruitment_pattern=scout,fighter,fighter,archer,fighter,mixed fighter
|
||||
#endif
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -113,7 +111,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer,fighter
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -58,7 +58,6 @@
|
|||
#else
|
||||
recruitment_pattern=scout,fighter,fighter,fighter
|
||||
#endif
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -85,7 +84,6 @@
|
|||
#else
|
||||
recruitment_pattern=scout,fighter,fighter,fighter
|
||||
#endif
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -112,7 +110,6 @@
|
|||
#else
|
||||
recruitment_pattern=scout,fighter,fighter,fighter
|
||||
#endif
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -50,7 +50,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,archer,scout,scout,healer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
[goal]
|
||||
|
@ -84,7 +83,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,archer,scout,scout,healer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
[goal]
|
||||
|
@ -119,7 +117,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,archer,scout,scout,healer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
[goal]
|
||||
|
@ -154,7 +151,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,archer,scout,scout,healer
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[goal]
|
||||
name=target
|
||||
[criteria]
|
||||
|
|
|
@ -49,7 +49,6 @@
|
|||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,archer,fighter,archer,fighter,scout,healer
|
||||
passive_leader=yes
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -74,7 +73,6 @@
|
|||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,archer,fighter,archer,fighter,scout,healer
|
||||
passive_leader=yes
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -46,7 +46,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=fighter,fighter,mixed fighter
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 3 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -67,7 +66,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=fighter,fighter,mixed fighter
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 3 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -88,7 +86,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=fighter,fighter,mixed fighter
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 3 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -109,7 +106,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=fighter,fighter,mixed fighter
|
||||
aggression=0.75
|
||||
{ATTACK_DEPTH 3 5 5}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
|
|
@ -51,7 +51,6 @@
|
|||
{NO_SCOUTS}
|
||||
aggression=0.40
|
||||
recruitment_pattern=scout,scout,fighter
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -91,7 +90,6 @@
|
|||
{NO_SCOUTS}
|
||||
aggression=0.40
|
||||
recruitment_pattern=scout,scout,fighter
|
||||
{ATTACK_DEPTH 4 5 5}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
|
|
@ -56,7 +56,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -93,7 +92,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -135,7 +133,6 @@
|
|||
recruitment_pattern=fighter,fighter,mixed fighter
|
||||
#endif
|
||||
grouping=no
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
|
||||
{INCOME 2 4 8}
|
||||
|
|
|
@ -60,7 +60,6 @@
|
|||
passive_leader=yes
|
||||
recruitment_pattern=scout,fighter,archer
|
||||
aggression=0.4
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -94,7 +93,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -131,7 +129,6 @@
|
|||
[ai]
|
||||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
|
|
@ -54,7 +54,6 @@
|
|||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
|
||||
passive_leader=yes
|
||||
{ATTACK_DEPTH 5 6 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -89,7 +88,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=fighter,fighter,scout
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -127,7 +125,6 @@
|
|||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
|
||||
grouping=defensive
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -164,7 +161,6 @@
|
|||
#{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
|
||||
grouping=defensive
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
@ -201,7 +197,6 @@
|
|||
[ai]
|
||||
{NO_SCOUTS}
|
||||
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
|
||||
{ATTACK_DEPTH 5 5 6}
|
||||
[/ai]
|
||||
[ai]
|
||||
time_of_day=dusk,first_watch,second_watch
|
||||
|
|
|
@ -75,7 +75,6 @@
|
|||
recruit=Footpad,Thief,Poacher,Thug
|
||||
#endif
|
||||
[ai]
|
||||
{ATTACK_DEPTH 1 2 3}
|
||||
#ifdef EASY
|
||||
recruitment_pattern=fighter
|
||||
#endif
|
||||
|
|
|
@ -68,7 +68,6 @@
|
|||
canrecruit=yes
|
||||
[ai]
|
||||
{QUANTITY aggression 0.55 0.75 0.85}
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
village_value=0.1
|
||||
villages_per_scout=10
|
||||
[goal]
|
||||
|
|
|
@ -86,7 +86,6 @@
|
|||
recruitment_pattern=fighter,archer
|
||||
#endif
|
||||
{QUANTITY aggression 0.5 0.6 0.7}
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[goal]
|
||||
name=target
|
||||
[criteria]
|
||||
|
|
|
@ -71,7 +71,6 @@
|
|||
[ai]
|
||||
recruitment_pattern=fighter,scout,scout
|
||||
{QUANTITY aggression 0.3 0.4 0.5}
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
# In case a unit is there when they sitch to side 1 it would trigger
|
||||
# the lich sighted event. Quick Footpads can see up to 9 hexes ahead.
|
||||
[avoid]
|
||||
|
@ -114,7 +113,6 @@
|
|||
[ai]
|
||||
recruitment_pattern=fighter
|
||||
{NO_SCOUTS}
|
||||
{ATTACK_DEPTH 1 2 3}
|
||||
[/ai]
|
||||
|
||||
#ifdef EASY
|
||||
|
@ -162,7 +160,6 @@
|
|||
recruitment_pattern=fighter,archer
|
||||
{QUANTITY aggression 0.2 0.4 0.6}
|
||||
{NO_SCOUTS}
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
|
||||
# On hard, the fake M'Brin is a normal lich, on other difficulties he's
|
||||
|
|
|
@ -77,7 +77,6 @@
|
|||
[ai]
|
||||
aggression=1.0
|
||||
grouping=no
|
||||
attack_depth=1
|
||||
village_value=0
|
||||
[goal]
|
||||
name=target
|
||||
|
|
|
@ -110,7 +110,6 @@
|
|||
recruitment_pattern=scout,fighter,fighter,mixed fighter
|
||||
#endif
|
||||
{QUANTITY aggression 0.3 0.4 0.5}
|
||||
{ATTACK_DEPTH 3 4 5}
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Thug
|
||||
|
|
|
@ -40,7 +40,6 @@ Note: You need to use the default map settings for the scenario to work right."
|
|||
caution=0.99
|
||||
grouping=defensive
|
||||
village_value=12
|
||||
attack_depth=1
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue