manpage: add missing options

fixes #3537

[ci skip]
This commit is contained in:
Severin Glöckner 2018-10-06 00:49:33 +02:00
parent 7d37175292
commit 7bc0a421b5

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@ -72,10 +72,21 @@ the campaign difficulty selection widget will appear.
The id of the scenario from the specified campaign. The default is the first scenario.
.TP
.B --campaign-skip-story
Skip story screens and dialog through the end of the
Skip [story] screens and dialog through the end of the
.B start
event.
.TP
.B --clock
Adds the option to show a clock for testing the drawing timer.
.TP
.BI --config-dir \ name
Deprecated, use
.BR --userconfig-dir .
.TP
.B --config-path
Deprecated, use
.BR --userconfig-path .
.TP
.BI --core \ id_core
overrides the loaded core with the one whose id is specified.
.TP
@ -90,11 +101,15 @@ enables additional command mode options in-game
(see the wiki page at https://www.wesnoth.org/wiki/CommandMode for more
information about command mode).
.TP
.B --debug-lua
enables some Lua debugging mechanisms
.TP
.BI -e[ file ],\ --editor[ =file ]
start the in-game map editor directly. If
.I file
is specified, equivalent to
.B -l --load
.B -l
.BR --load .
.TP
.B --fps
displays the number of frames per second the game is currently running
@ -167,9 +182,9 @@ if used) and exits
.TP
.BI --max-fps \ fps
the number of frames per second the game can show, the value should be between
.I 1
.B 1
and
.IR 1000 ,
.BR 1000 ,
the default is the monitor's refresh rate.
.TP
.B -m, --multiplayer
@ -181,6 +196,9 @@ as explained below.
.B --mp-test
load the test mp scenarios.
.TP
.B --new-widgets
there is a new WIP widget toolkit, this option enables it. This is very experimental, don't fill bug reports since most are known. Parts of the library are deemed stable and will work without this switch.
.TP
.B --nodelay
runs the game without any delays for graphic benchmarking. This is automatically enabled by
.BR --nogui .
@ -217,6 +235,13 @@ when connecting to a server, ignoring other preferences. Unsafe.
.B --path
prints the name of the game data directory and exits.
.TP
.BI --plugin \ script
(experimental) load a
.I script
which defines a Wesnoth plugin. Similar to
.BR --script ,
but Lua file should return a function which will be run as a coroutine and periodically woken up with updates.
.TP
.BI -p,\ --preprocess \ source-file/folder \ target-directory
preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed .cfg
file will be written in specified target directory. If a folder is specified, it will
@ -225,7 +250,7 @@ from the "data/core/macros" directory will be preprocessed before the specified
Example:
.B -p ~/wesnoth/data/campaigns/tutorial ~/result.
For details regarding the preprocessor visit:
https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor
https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor.
.TP
.BI --preprocess-defines= DEFINE1 , DEFINE2 , ...
comma separated list of defines to be used by the
@ -252,9 +277,33 @@ This switch should be typed before the
.B --preprocess
command.
.TP
.B --proxy
enables usage of proxy for network connections.
.TP
.BI --proxy-address \ address
specifies
.I address
of the proxy.
.TP
.BI --proxy-port \ port
specifies
.I port
of the proxy.
.TP
.BI --proxy-user \ username
specifies
.I username
to log in to the proxy.
.TP
.BI --proxy-password \ password
specifies
.I password
to log in to the proxy.
.TP
.BI -r\ X x Y ,\ --resolution\ X x Y
sets the screen resolution. Example:
.B -r 800x600
.B -r
.BR 800x600 .
.TP
.BI --render-image \ image \ output
takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
@ -262,9 +311,12 @@ takes a valid wesnoth 'image path string' with image path functions, and outputs
.BI -R,\ --report
initializes game directories, prints build information suitable for use in bug reports, and exits.
.TP
.BI --rng-seed \ seed
seeds the random number generator with number <arg>. Example:
.B --rng-seed 0
.BI --rng-seed \ number
seeds the random number generator with
.IR number .
Example:
.B --rng-seed
.BR 0 .
.TP
.BI --screenshot \ map \ output
saves a screenshot of
@ -273,9 +325,15 @@ to
.I output
without initializing a screen.
.TP
.BI --script \ file
(experimental)
.I file
containing a Lua script to control the client.
.TP
.BI -s[ host ],\ --server[ =host ]
connects to the specified host if any, otherwise connect to the first server in preferences. Example:
.B --server server.wesnoth.org
.B --server
.BR server.wesnoth.org .
.TP
.B --showgui
runs the game with the GUI, overriding any implicit
@ -306,6 +364,11 @@ Valid values are 0 to 100.
runs the specified test scenario as a unit test. Implies
.BR --nogui .
.TP
.B --unsafe-scripts
makes the
.B package
package available to lua scripts, so that they can load arbitrary packages. Do not do this with untrusted scripts! This action gives lua the same permissions as the wesnoth executable.
.TP
.BI --userconfig-dir \ name
sets the user configuration directory to
.I name
@ -329,14 +392,14 @@ the $HOME or "My Documents\\My Games". On Windows it is also possible to
specify a directory relative to the process working directory by using path
starting with ".\\" or "..\\".
.TP
.B --userdata-path
prints the path of the userdata directory and exits.
.TP
.BI --username \ username
uses
.I username
when connecting to a server, ignoring other preferences.
.TP
.B --userdata-path
prints the path of the userdata directory and exits.
.TP
.B --validcache
assumes that the cache is valid. (dangerous)
.TP
@ -392,6 +455,11 @@ This is also used for scriptable benchmarking.
.B --ignore-map-settings
do not use map settings, use default values instead.
.TP
.BI --label \ label
sets the
.I label
for AIs.
.TP
.BI --multiplayer-repeat \ value
repeats a multiplayer game
.I value