Fix missing dialog in tutorial scenario 1 (patch #1399 by fkhodkov)
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2 changed files with 31 additions and 28 deletions
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@ -14,6 +14,7 @@ Version 1.7.11+svn:
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* Miscellaneous and bugfixes:
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* Fix errors in tutorial when the player unexpectedly kills certain enemy
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units in scenario 2 (bug #15037)
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* Fix missing dialog in tutorial scenario 1 (patch #1399)
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* Fix scrolling during animation (bug 13106)
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* Fix drakes tipping their wings in the water when flying
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* Fix some assertion failures when showing/hiding listbox items
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@ -712,37 +712,39 @@ Note: after this dialog, you can move the mouse over a unit to see a description
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[/else]
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[/if]
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[/event]
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{VARIABLE next_turn.quintan_heals $turn_number}
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{VARIABLE_OP next_turn.quintan_heals add 1}
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{VARIABLE next_turn.quintain_heals $turn_number}
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{VARIABLE_OP next_turn.quintain_heals add 1}
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[/then]
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[/if]
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[if]
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[variable]
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name=next_turn.quintan_heals
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name=next_turn.quintain_heals
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equals=$turn_number
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[/variable]
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[if]
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[have_unit]
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id=Quintain
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[/have_unit]
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[then]
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{CLEAR_PRINT}
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[message]
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id=student
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message=_ "Hey, the quintain just healed 2 hitpoints! I'd better attack it at once!"
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[/message]
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[message]
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id=Delfador
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message=_ "Yes, if a unit doesn't do anything for a turn, it will slowly heal."
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[/message]
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[/then]
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[else]
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[message]
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id=Delfador
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message=_ "Had the quintain survived your onslaught, it would have regained two hitpoints. If a unit doesn't do anything for a turn, it will slowly heal."
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[/message]
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[/else]
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[/if]
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[then]
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[if]
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[have_unit]
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id=Quintain
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[/have_unit]
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[then]
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{CLEAR_PRINT}
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[message]
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id=student
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message=_ "Hey, the quintain just healed 2 hitpoints! I'd better attack it at once!"
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[/message]
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[message]
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id=Delfador
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message=_ "Yes, if a unit doesn't do anything for a turn, it will slowly heal."
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[/message]
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[/then]
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[else]
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[message]
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id=Delfador
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message=_ "Had the quintain survived your onslaught, it would have regained two hitpoints. If a unit doesn't do anything for a turn, it will slowly heal."
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[/message]
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[/else]
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[/if]
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[/then]
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[/if]
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[if]
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[variable]
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@ -1058,21 +1060,21 @@ Once you select a unit, you'll see percentages for different terrain tiles. The
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{VARIABLE quintain_dead 1}
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[unit]
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id=Quintain
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id=Quintain1
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type=Quintain
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ai_special="guardian"
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x,y=16,10
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side=2
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[/unit]
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[unit]
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id=Quintain
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id=Quintain2
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type=Quintain
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ai_special="guardian"
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x,y=13,11
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side=2
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[/unit]
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[unit]
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id=Quintain
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id=Quintain3
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type=Quintain
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ai_special="guardian"
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x,y=9,11
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