Updated changelog
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@ -69,6 +69,8 @@ Version 1.13.5+dev:
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* Tweaked the border/groove color scheme on textboxes and sliders to better
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reflect their state and mimic window and button borders.
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* Textboxes now have a blinking cursor when focused.
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* The following dialogs have been converted to GUI2: Unit Recall, Unit List,
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Game Stats, MP Create, MP Game Lobby, Faction Select, Unit Advance.
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* WML Engine:
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* Added ignore_special_locations=yes|no, default no, to [terrain_mask] to
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ignore the special locations given in the mask, leaving all those on the
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@ -129,6 +131,8 @@ Version 1.13.5+dev:
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* Own and allied units on tunnel exits do not block the tunnel any more.
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The blocking behavior can be reenabled by setting pass_allied_units=no
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in the [tunnel] tag.
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* Added text_alignment= key to [story][part] to specify horizonal alignment of
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text.
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* Lua API:
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* Added new functions wesnoth.fire_event_by_id and fire_event_by_name. The
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old function wesnoth.fire_event is now an alias for wesnoth.fire_event_by_name
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