Updated changelog

This commit is contained in:
Charles Dang 2016-10-17 17:28:30 +11:00
parent 3e42f2a10e
commit 7bb37d9b92

View file

@ -69,6 +69,8 @@ Version 1.13.5+dev:
* Tweaked the border/groove color scheme on textboxes and sliders to better
reflect their state and mimic window and button borders.
* Textboxes now have a blinking cursor when focused.
* The following dialogs have been converted to GUI2: Unit Recall, Unit List,
Game Stats, MP Create, MP Game Lobby, Faction Select, Unit Advance.
* WML Engine:
* Added ignore_special_locations=yes|no, default no, to [terrain_mask] to
ignore the special locations given in the mask, leaving all those on the
@ -129,6 +131,8 @@ Version 1.13.5+dev:
* Own and allied units on tunnel exits do not block the tunnel any more.
The blocking behavior can be reenabled by setting pass_allied_units=no
in the [tunnel] tag.
* Added text_alignment= key to [story][part] to specify horizonal alignment of
text.
* Lua API:
* Added new functions wesnoth.fire_event_by_id and fire_event_by_name. The
old function wesnoth.fire_event is now an alias for wesnoth.fire_event_by_name