for languages where the word "Era" is longer than the English word:

...the buttons to select the era and to regenerate random maps overlap
the game list if Wesnoth runs in a lower resolution; make "Era" an own
line and realign the buttons to the left border
This commit is contained in:
uso 2007-07-27 05:15:31 +00:00
parent e8fe8b6b5f
commit 7b8f729d7f

View file

@ -617,13 +617,14 @@ void create::layout_children(const SDL_Rect& rect)
map_size_label_.set_location(xpos, ypos);
ypos += map_size_label_.height() + 2 * border_size;
regenerate_map_.set_location(xpos + era_label_.width() + border_size, ypos);
regenerate_map_.set_location(xpos, ypos);
ypos += regenerate_map_.height() + border_size;
generator_settings_.set_location(xpos + era_label_.width() + border_size, ypos);
ypos += generator_settings_.height() + border_size;
generator_settings_.set_location(xpos, ypos);
ypos += generator_settings_.height() + 2 * border_size;
era_label_.set_location(xpos, ypos + (era_combo_.height() - era_label_.height()) / 2);
era_combo_.set_location(xpos + era_label_.width() + border_size, ypos);
era_label_.set_location(xpos, ypos);
ypos += era_label_.height() + border_size;
era_combo_.set_location(xpos, ypos);
ypos += era_combo_.height() + border_size;
#ifdef MP_VISION_OPTIONAL