very late changelog update
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21
changelog
21
changelog
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@ -36,6 +36,20 @@ Version 1.3.12+svn:
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* show 'back to round xxx' also in 800 x 600 resolution
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* a multiplayer map with allow_new_game causes the selection of a map to
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show the wrong minimap (bug #9425)
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* the "1 turn to reach" of the movement hint is now used only for multi-turns
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move, instead icons show ZoC and village capture ending the move.
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* turn to reach numbers also works when bigger than 9 and without parentheses
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* display an icon into the movement hint where the unit can be invisible and
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the sidebar icon is now about the current status of the unit
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* fix glitches with the sidebar status icons (slowed, poisoned..) when the
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mouseover leave the unit
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* middle mouse button now do a progressive scrolling when kept pressed, speed
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and direction depend of the the position of the mouse relatively to the
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center of the view
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* in help, sections are now opened by clicking on the book icon or
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double-clicking on its title
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* each section has now an associated page with general info and links to its
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topics
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* WML engine:
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* new event "last breath" will be triggered when a unit dies, but
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before the animation is played
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@ -73,6 +87,13 @@ Version 1.3.12+svn:
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(closes bug #10219)
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* Fixed code to filter sent items when undoing (bug #10588, needs testing)
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* Avoid an assertion failure triggered in the replays
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* speed-up the cache validation by skipping directories named "images" and
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"sounds", WML authors must avoid to put cfg files there (or manually
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refresh their cache if they really want to place and edit cfg files there)
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* using "next-unit" on the last unit now triggers the selection effect each
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time (instead of half the times)
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* fix some latency for clearing fogged corners on shrouded maps
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* optimization of the pathfinding and unit loading
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Version 1.3.12:
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* campaigns:
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