very late changelog update

This commit is contained in:
Ali El Gariani 2007-12-28 15:12:13 +00:00
parent 651e0c46c1
commit 7b787b29b1

View file

@ -36,6 +36,20 @@ Version 1.3.12+svn:
* show 'back to round xxx' also in 800 x 600 resolution
* a multiplayer map with allow_new_game causes the selection of a map to
show the wrong minimap (bug #9425)
* the "1 turn to reach" of the movement hint is now used only for multi-turns
move, instead icons show ZoC and village capture ending the move.
* turn to reach numbers also works when bigger than 9 and without parentheses
* display an icon into the movement hint where the unit can be invisible and
the sidebar icon is now about the current status of the unit
* fix glitches with the sidebar status icons (slowed, poisoned..) when the
mouseover leave the unit
* middle mouse button now do a progressive scrolling when kept pressed, speed
and direction depend of the the position of the mouse relatively to the
center of the view
* in help, sections are now opened by clicking on the book icon or
double-clicking on its title
* each section has now an associated page with general info and links to its
topics
* WML engine:
* new event "last breath" will be triggered when a unit dies, but
before the animation is played
@ -73,6 +87,13 @@ Version 1.3.12+svn:
(closes bug #10219)
* Fixed code to filter sent items when undoing (bug #10588, needs testing)
* Avoid an assertion failure triggered in the replays
* speed-up the cache validation by skipping directories named "images" and
"sounds", WML authors must avoid to put cfg files there (or manually
refresh their cache if they really want to place and edit cfg files there)
* using "next-unit" on the last unit now triggers the selection effect each
time (instead of half the times)
* fix some latency for clearing fogged corners on shrouded maps
* optimization of the pathfinding and unit loading
Version 1.3.12:
* campaigns: