DW and UtBS: make the Stun effect expire at the unit's side turn end

This commit is contained in:
Elvish_Hunter 2015-05-04 12:51:24 +02:00
parent 56329ac839
commit 7b70943267
4 changed files with 16 additions and 5 deletions

View file

@ -1,4 +1,9 @@
Version 1.13.0+dev:
* Campaigns:
* Dead Water:
* The Stun effect now expires at the stunned unit's side turn end
* Under the Burning Suns:
* The Stun effect now expires at the stunned unit's side turn end
* Editor:
* Redesigned Generate Map dialog to use a real listbox and remember the
last choice during the same editor session.

View file

@ -130,7 +130,7 @@
[object]
silent=yes
duration=turn
duration=turn end
[filter]
x,y=$x2,$y2
@ -201,7 +201,7 @@
[object]
silent=yes
duration=turn
duration=turn end
[filter]
x,y=$x1,$y1
@ -224,7 +224,7 @@
[/event]
[event]
name=turn refresh
name=side turn end
first_time_only=no
[store_unit]

View file

@ -51,7 +51,7 @@
[object]
silent=yes
duration=turn
duration=turn end
[filter]
x,y=$x2,$y2
@ -74,7 +74,7 @@
[/event]
[event]
name=turn refresh
name=side turn end
first_time_only=no
[store_unit]

View file

@ -3,6 +3,12 @@ changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
Version 1.13.0+dev:
* Campaigns:
* Dead Water:
* The Stun effect now expires at the stunned unit's side turn end
* Under the Burning Suns:
* The Stun effect now expires at the stunned unit's side turn end
* Graphics:
* New generic portraits for the Walking Corpse and Soulless