apply the void image to shroud the half-hexes too.

This give a better transition between shroud and map border. It also
fix some slightly unclean update with my last scrolling change
This commit is contained in:
Ali El Gariani 2007-07-19 12:32:12 +00:00
parent 1730807fe5
commit 7b521f9ef2

View file

@ -314,8 +314,9 @@ void game_display::draw(bool update,bool force)
tile_stack_append(image::get_image(overlays.first->second.image,image_type));
}
} else if(on_map) {
// shrouded but on map
} else /*if(on_map)*/ {
// we apply void also on off-map tiles to
// shroud the half-hexes too
tile_stack_append(image::get_image(game_config::void_image));
}