apply the void image to shroud the half-hexes too.
This give a better transition between shroud and map border. It also fix some slightly unclean update with my last scrolling change
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1 changed files with 3 additions and 2 deletions
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@ -314,8 +314,9 @@ void game_display::draw(bool update,bool force)
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tile_stack_append(image::get_image(overlays.first->second.image,image_type));
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}
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} else if(on_map) {
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// shrouded but on map
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} else /*if(on_map)*/ {
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// we apply void also on off-map tiles to
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// shroud the half-hexes too
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tile_stack_append(image::get_image(game_config::void_image));
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}
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