DW: Assorted speaker and dialogue tweaks
Most changes according to reports and fixes posted by Wesbane on the forums, but I've tweaked most of his code and added a few things. Most notable change is that I'm not accounting for the player's possible undead units, because I intend to remove the Undead Bat.
This commit is contained in:
parent
954fe05eed
commit
7b0ebf6c5b
8 changed files with 381 additions and 138 deletions
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@ -457,29 +457,12 @@ _f, _f, _f, _f, _f, _f, _f
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[/unit]
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[if]
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[variable]
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name=$second_unit.id
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not_equals=Gwabbo
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[/variable]
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[have_unit]
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x,y=$x2,$y2
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id=Gwabbo
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[/have_unit]
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[then]
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[message]
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speaker=second_unit
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message= _ "Look! There is a massive bat back here."
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[/message]
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[message]
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speaker=Gwabbo
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message= _ "Be courageous, and attack it anyway!"
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[/message]
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[message]
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speaker=second_unit
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message= _ "But it isn’t attacking <i>me</i>. Do you think, with its master gone, it might desire a new one?"
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "If it does not attack, we shall not kill it. Let us see if it follows us."
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[/message]
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[/then]
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[else]
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[message]
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speaker=Kai Krellis
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message= _ "That is a mighty bat!"
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@ -496,6 +479,53 @@ _f, _f, _f, _f, _f, _f, _f
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speaker=Kai Krellis
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message= _ "If it does not attack, do not kill it. Let us see if it follows us."
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[/message]
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[/then]
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[else]
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[if]
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[have_unit]
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x,y=$x2,$y2
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race=bats
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[/have_unit]
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[then]
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[message]
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speaker=Kai Krellis
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message= _ "That is a mighty bat!"
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[/message]
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[message]
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speaker=second_unit
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message= _ "Neep, neep!"
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[/message]
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[message]
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speaker=Cylanna
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message= _ "Hold a moment! Do you think, with its master gone, it might desire a new one?"
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "If it does not attack, do not kill it. Let us see if it follows us."
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[/message]
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[/then]
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[else]
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[message]
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speaker=second_unit
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message= _ "Look! There is a massive bat back here."
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[/message]
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[message]
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speaker=Gwabbo
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message= _ "Be courageous, and attack it anyway!"
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[/message]
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[message]
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speaker=second_unit
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message= _ "But it isn’t attacking <i>me</i>. Do you think, with its master gone, it might desire a new one?"
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "If it does not attack, we shall not kill it. Let us see if it follows us."
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[/message]
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[/else]
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[/if]
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[/else]
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[/if]
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@ -554,38 +584,12 @@ _f, _f, _f, _f, _f, _f, _f
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[/unit]
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[if]
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[variable]
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name=$second_unit.id
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not_equals=Kai Krellis
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[/variable]
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[have_unit]
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x,y=$x2,$y2
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id=Kai Krellis
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[/have_unit]
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[then]
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[message]
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speaker=second_unit
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message= _ "And look! There is a bat cowering in the corner here."
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "Well, kill it, and let’s keep moving."
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[/message]
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[message]
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speaker=second_unit
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message= _ "But look, it’s licking my hand."
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[/message]
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[message]
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speaker=Friendly Bat
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#po: This should just be "translated" to whatever noise a bat makes in your language.
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message= _ "Neep?"
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[/message]
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[message]
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speaker=second_unit
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message= _ "It’s kind of cute."
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "Very well then. I suppose we have our own bat."
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[/message]
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[/then]
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[else]
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[message]
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speaker=second_unit
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message= _ "Look! There is a bat cowering in the corner here."
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@ -606,6 +610,70 @@ _f, _f, _f, _f, _f, _f, _f
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speaker=Cylanna
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message= _ "Apparently you have your own bat."
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[/message]
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[/then]
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[else]
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[if]
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[have_unit]
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x,y=$x2,$y2
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race=bats
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[/have_unit]
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[then]
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[message]
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speaker=second_unit
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message= _ "Neep, neep!"
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "Look! There is a bat."
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[/message]
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[message]
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speaker=Cylanna
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message= _ "Aren’t you going to kill it? We need to keep moving."
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "It’s kind of cute."
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[/message]
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[message]
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speaker=Friendly Bat
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message= _ "Neep?"
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[/message]
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[message]
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speaker=Cylanna
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message= _ "Apparently you have your own bat."
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[/message]
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[/then]
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[else]
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[message]
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speaker=second_unit
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message= _ "And look! There is a bat cowering in the corner here."
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "Well, kill it, and let’s keep moving."
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[/message]
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[message]
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speaker=second_unit
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message= _ "But look, it’s licking my hand."
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[/message]
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[message]
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speaker=Friendly Bat
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#po: This should just be "translated" to whatever noise a bat makes in your language.
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message= _ "Neep?"
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[/message]
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[message]
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speaker=second_unit
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message= _ "It’s kind of cute."
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "Very well then. I suppose we have our own bat."
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[/message]
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[/else]
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[/if]
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[/else]
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[/if]
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@ -658,10 +726,31 @@ _f, _f, _f, _f, _f, _f, _f
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{IS_LOYAL}
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[/unit]
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[message]
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speaker=second_unit
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message= _ "Look! There is a bat in the corner here. It is moving, but it looks half dead."
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[/message]
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[if]
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[have_unit]
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x,y=$x2,$y2
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race=bats
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[/have_unit]
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[then]
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[message]
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speaker=second_unit
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message= _ "Neep, neep!"
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "Look! There is a bat. It is moving, but it looks half dead."
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[/message]
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[/then]
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[else]
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[message]
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speaker=second_unit
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message= _ "Look! There is a bat in the corner here. It is moving, but it looks half dead."
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[/message]
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[/else]
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[/if]
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[if]
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[have_unit]
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id=Gwabbo
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@ -694,10 +783,30 @@ _f, _f, _f, _f, _f, _f, _f
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x,y=$x1,$y1
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image=misc/blank-hex.png~BLIT(items/chest-open.png~CROP(0,0,68,54),4,18)
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[/item]
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[message]
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speaker=second_unit
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message= _ "He had a chest in his tent, too. It is filled with gold!"
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[/message]
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[if]
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[have_unit]
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x,y=$x2,$y2
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race=bats
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[/have_unit]
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[then]
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[message]
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speaker=second_unit
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message= _ "Neep, neep!"
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "He had a chest in his tent, too. It is filled with gold!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=second_unit
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message= _ "He had a chest in his tent, too. It is filled with gold!"
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[/message]
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[/else]
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[/if]
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[sound]
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name=gold.ogg
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[/sound]
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@ -239,12 +239,12 @@
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[if]
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[variable]
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name=get_trident
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not_equal=done
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not_equals=done
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[/variable]
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[then]
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[message]
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speaker=$unit.id
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speaker=unit
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message= _ "Neep, neep!"
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[/message]
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@ -283,7 +283,7 @@
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[/filter]
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[message]
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speaker=$unit.id
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speaker=unit
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message= _ "There is something sticking out of the mud here. Ah! I got it."
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[/message]
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@ -301,7 +301,7 @@
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[/message]
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[message]
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speaker=$unit.id
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speaker=unit
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[option]
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label= _ "That sounds great! I’ll take it."
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[command]
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@ -348,7 +348,7 @@
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[/variable]
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[then]
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[message]
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speaker=$unit.id
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speaker=unit
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[option]
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label= _ "Let me have that trident. I want to control lightning!"
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[command]
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@ -580,7 +580,7 @@
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[/variable]
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[then]
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[message]
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speaker=$unit.id
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speaker=unit
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message= _ "Neep!"
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[/message]
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[message]
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@ -703,7 +703,7 @@
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[/variable]
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[then]
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[message]
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speaker=$unit.id
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speaker=unit
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message= _ "Neep?"
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[/message]
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[message]
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@ -702,10 +702,32 @@
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y=$y1
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image=items/chest.png
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[/item]
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[message]
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speaker=second_unit
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message= _ "It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
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[/message]
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[if]
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[have_unit]
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x,y=$x2,$y2
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race=bats
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[/have_unit]
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[then]
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[message]
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speaker=second_unit
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message= _ "Neep, neep!"
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=second_unit
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message= _ "It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
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[/message]
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[/else]
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[/if]
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[sound]
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name=gold.ogg
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[/sound]
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@ -391,10 +391,10 @@
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[/unit]
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[if]
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[variable]
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name=unit.id
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equals=Keshan
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[/variable]
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[have_unit]
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x,y=$x1,$y1
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id=Keshan,Inky
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[/have_unit]
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[then]
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[message]
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speaker=Keshan
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@ -417,7 +417,7 @@
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[/variable]
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[then]
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[message]
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speaker=$unit.id
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speaker=unit
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message= _ "Neep, neep, neep!"
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[/message]
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[/then]
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@ -578,10 +578,10 @@
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[/delay]
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[if]
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[variable]
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name=second_unit.id
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equals=Kai Krellis
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[/variable]
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[have_unit]
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x,y=$x2,$y2
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type_tree=Merman Child King,Cuttle Fish,Vampire Bat
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[/have_unit]
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[then]
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{VARIABLE staff_tip_off Cylanna}
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[/then]
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@ -590,10 +590,24 @@
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[/else]
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[/if]
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[message]
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speaker=second_unit
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message= _ "Now we have the sword!"
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[/message]
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[if]
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[have_unit]
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x,y=$x2,$y2
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type_tree=Cuttle Fish,Vampire Bat
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[/have_unit]
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[then]
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[message]
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speaker=Kai Krellis
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message= _ "Now we have the sword!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=second_unit
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message= _ "Now we have the sword!"
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[/message]
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[/else]
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[/if]
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[message]
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speaker=Caladon
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@ -913,9 +927,7 @@
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[event]
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name=moveto
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first_time_only=yes
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[allow_undo][/allow_undo]
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[filter]
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x=$sword_x
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y=$sword_y
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@ -927,6 +939,26 @@
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speaker=unit
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message= _ "I am not going with you. One of your people should take the sword."
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[/message]
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[allow_undo][/allow_undo]
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[/event]
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[event]
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name=moveto
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[filter]
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x=$sword_x
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y=$sword_y
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side=1
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race=monster,bats
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[/filter]
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[message]
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speaker=Kai Krellis
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message= _ "This is not food. And it is definitely not a toy. Leave it."
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[/message]
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[allow_undo][/allow_undo]
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[/event]
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# The first_time_only moveto causes the sword's attacks to be
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@ -946,7 +978,7 @@
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y=$sword_y
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side=1
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[not]
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race=human
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race=human,bats,monster
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[/not]
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[/filter]
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@ -782,6 +782,46 @@
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[/endlevel]
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[/event]
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[event]
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name=moveto
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[filter]
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x=14
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y=11
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side=1
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id=Inky
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[/filter]
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[message]
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speaker=Kai Krellis
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message= _ "Inky has found something. Someone should check it out."
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[/message]
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[allow_undo][/allow_undo]
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[/event]
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[event]
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name=moveto
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[filter]
|
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x=14
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y=11
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side=1
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race=bats
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[/filter]
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[message]
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speaker=unit
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message= _ "Neep, neep!"
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[/message]
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[message]
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speaker=Kai Krellis
|
||||
message= _ "Something must be there! Good bat! Someone should find out what it is."
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[/message]
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[allow_undo][/allow_undo]
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[/event]
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# The first_time_only moveto event causes a necklace *image* to
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# show up on the hex, and causes the necklace to be explained. The
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# moved unit gets the option to take it.
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|
@ -803,10 +843,13 @@
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x=14
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y=11
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side=1
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[not]
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race=bats,monster
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[/not]
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[/filter]
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[message]
|
||||
speaker=$unit.id
|
||||
speaker=unit
|
||||
message= _ "This man was wearing a necklace with a pendant on it. I’m sure the shape means something."
|
||||
[/message]
|
||||
|
||||
|
@ -824,7 +867,7 @@
|
|||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=$unit.id
|
||||
speaker=unit
|
||||
[option]
|
||||
label= _ "That sounds great! I’ll take it."
|
||||
[command]
|
||||
|
@ -870,7 +913,7 @@
|
|||
[/variable]
|
||||
[then]
|
||||
[message]
|
||||
speaker=$unit.id
|
||||
speaker=unit
|
||||
[option]
|
||||
label= _ "I would like my life force protected."
|
||||
[command]
|
||||
|
|
|
@ -174,10 +174,10 @@
|
|||
[/filter]
|
||||
|
||||
[if]
|
||||
[variable]
|
||||
name=unit.id
|
||||
contains=Bat
|
||||
[/variable]
|
||||
[have_unit]
|
||||
x,y=$x1,$y1
|
||||
race=bats
|
||||
[/have_unit]
|
||||
[then]
|
||||
[if]
|
||||
[variable]
|
||||
|
@ -223,48 +223,71 @@
|
|||
|
||||
[else]
|
||||
[if]
|
||||
[variable]
|
||||
name=seen_ring_description
|
||||
not_equals=yes
|
||||
[/variable]
|
||||
[have_unit]
|
||||
x,y=$x1,$y1
|
||||
race=monster
|
||||
[/have_unit]
|
||||
[then]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "I’ll try on the ring."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "I feel different, and all my weapons are lighter!"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "The ring of power increases the damage of all its owner’s attacks by one, and adds three hitpoints."
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[set_variable]
|
||||
name=seen_ring_description
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[if]
|
||||
[variable]
|
||||
name=seen_ring_description
|
||||
not_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[message]
|
||||
speaker=Kai Krellis
|
||||
message= _ "Leave it."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
[/then]
|
||||
[/if]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
[option]
|
||||
label= _ "I’ll take this ring, and you can rely on my strength."
|
||||
[command]
|
||||
[set_variable]
|
||||
name=get_ring
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[/command]
|
||||
[/option]
|
||||
[option]
|
||||
label= _ "This thing makes me dizzy. Someone else can have it."
|
||||
[/option]
|
||||
[/message]
|
||||
[else]
|
||||
[if]
|
||||
[variable]
|
||||
name=seen_ring_description
|
||||
not_equals=yes
|
||||
[/variable]
|
||||
[then]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "I’ll try on the ring."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "I feel different, and all my weapons are lighter!"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "The ring of power increases the damage of all its owner’s attacks by one, and adds three hitpoints."
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[set_variable]
|
||||
name=seen_ring_description
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[/then]
|
||||
[/if]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
[option]
|
||||
label= _ "I’ll take this ring, and you can rely on my strength."
|
||||
[command]
|
||||
[set_variable]
|
||||
name=get_ring
|
||||
value=yes
|
||||
[/set_variable]
|
||||
[/command]
|
||||
[/option]
|
||||
[option]
|
||||
label= _ "This thing makes me dizzy. Someone else can have it."
|
||||
[/option]
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
|
@ -390,10 +413,24 @@
|
|||
# Gives you half a second to see the ring before the message (possibly) covers it up.
|
||||
[/delay]
|
||||
|
||||
[message]
|
||||
speaker=$second_unit.id
|
||||
message= _ "The human wizard was wearing a ring! Maybe it is magic. Someone should try it on to see what it does."
|
||||
[/message]
|
||||
[if]
|
||||
[have_unit]
|
||||
x,y=$x2,$y2
|
||||
race=monster,bats
|
||||
[/have_unit]
|
||||
[then]
|
||||
[message]
|
||||
speaker=Kai Krellis
|
||||
message= _ "The human wizard was wearing a ring! Maybe it is magic. Someone should try it on to see what it does."
|
||||
[/message]
|
||||
[/then]
|
||||
[else]
|
||||
[message]
|
||||
speaker=second_unit
|
||||
message= _ "The human wizard was wearing a ring! Maybe it is magic. Someone should try it on to see what it does."
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
[/then]
|
||||
[/if]
|
||||
#enddef
|
||||
|
|
Loading…
Add table
Reference in a new issue