updated Changelog
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19
changelog
19
changelog
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@ -1,6 +1,8 @@
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Version CVS:
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* fog of war
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* new scenarios:
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* support for multiple campaigns
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* new campaign: 'Hordes of the Undead'
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* new scenarios for 'Heir to the Throne' (Konrad's Tale):
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* Northern Winter
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* The Lost General
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* scenario balacing:
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@ -8,6 +10,7 @@ Version CVS:
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* Isle of Anduin
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* Dwarven Doors
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* Mountain Pass
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* Valley of Death
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* new Makefile (debugging is now enabled by default)
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* added Makefile.nodebug
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* updated docs - INSTALL, MANUAL
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@ -15,9 +18,14 @@ Version CVS:
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* added a script for easy Slackware package creation - utils/slacknoth
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* added random map generator (requires Perl) - utils/random_map.pl
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* added in repeatable recruit using ctrl+shift+r
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* hotkey configuration from GUI
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* confirm overwriting of save games
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* new multiplayer game creation dialog
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* configurable 'gold per village' for multiplayer
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* savegames now display and are sorted by date and time
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* multiplayer improvements:
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* show minimap when selecting map for new game
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* per side configurable starting gold
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* configurable 'gold per village'
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* teaming (alliances)
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* income calculations are now done at the beginning of each player's turn
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* made it so units that can no longer advance have experience needed displayed as '-'
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* allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results
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@ -31,8 +39,9 @@ Version CVS:
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* reduced cost of Mage
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* changed Mage attack to fire based
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* changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18
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* changed 'Red Mage' to neutral alignment
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* more and improved unit graphics and animations
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* changed team 6 flag to purple
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* changed team 6 color to purple
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* new translations:
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* german
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* updated translations:
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@ -44,6 +53,7 @@ Version CVS:
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* changed "AI" in the english config to "Computer Player"
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* fixed problem with stripping of non-latin characters at end of string in config files
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* allow internationalization of traits
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* made AI more intelligent
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* added in support for some special effects: flashing and scrolling/tremors
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* added coding support for displaying different terrain images (particularly useful for villages) at different times of the day
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* fixed minor bugs in unit configuration files for Elvish Sharpshooter and Fencer
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@ -97,7 +107,6 @@ Version 0.5.1:
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* made some templated code more portable across compilers
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* fixed problem with AI attacking units not always advancing levels
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* map file format is now correctly oriented
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* 'flags' to show which side unit is on
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Version 0.5:
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* low traffic wesnoth-releases mailing-list, subscribe at http://mail.nongnu.org/mailman/listinfo/wesnoth-releases
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