updated Changelog

This commit is contained in:
Pauli Manninen 2003-11-24 01:19:18 +00:00
parent 3428804567
commit 7afae7af0e

View file

@ -1,6 +1,8 @@
Version CVS:
* fog of war
* new scenarios:
* support for multiple campaigns
* new campaign: 'Hordes of the Undead'
* new scenarios for 'Heir to the Throne' (Konrad's Tale):
* Northern Winter
* The Lost General
* scenario balacing:
@ -8,6 +10,7 @@ Version CVS:
* Isle of Anduin
* Dwarven Doors
* Mountain Pass
* Valley of Death
* new Makefile (debugging is now enabled by default)
* added Makefile.nodebug
* updated docs - INSTALL, MANUAL
@ -15,9 +18,14 @@ Version CVS:
* added a script for easy Slackware package creation - utils/slacknoth
* added random map generator (requires Perl) - utils/random_map.pl
* added in repeatable recruit using ctrl+shift+r
* hotkey configuration from GUI
* confirm overwriting of save games
* new multiplayer game creation dialog
* configurable 'gold per village' for multiplayer
* savegames now display and are sorted by date and time
* multiplayer improvements:
* show minimap when selecting map for new game
* per side configurable starting gold
* configurable 'gold per village'
* teaming (alliances)
* income calculations are now done at the beginning of each player's turn
* made it so units that can no longer advance have experience needed displayed as '-'
* allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results
@ -31,8 +39,9 @@ Version CVS:
* reduced cost of Mage
* changed Mage attack to fire based
* changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18
* changed 'Red Mage' to neutral alignment
* more and improved unit graphics and animations
* changed team 6 flag to purple
* changed team 6 color to purple
* new translations:
* german
* updated translations:
@ -44,6 +53,7 @@ Version CVS:
* changed "AI" in the english config to "Computer Player"
* fixed problem with stripping of non-latin characters at end of string in config files
* allow internationalization of traits
* made AI more intelligent
* added in support for some special effects: flashing and scrolling/tremors
* added coding support for displaying different terrain images (particularly useful for villages) at different times of the day
* fixed minor bugs in unit configuration files for Elvish Sharpshooter and Fencer
@ -97,7 +107,6 @@ Version 0.5.1:
* made some templated code more portable across compilers
* fixed problem with AI attacking units not always advancing levels
* map file format is now correctly oriented
* 'flags' to show which side unit is on
Version 0.5:
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