Embrace turns=unlimited as a way of specifying unlimited turns

This commit is contained in:
Celtic Minstrel 2018-03-30 19:54:25 -04:00
parent a1ecf1a559
commit 79eed95f98
60 changed files with 60 additions and 60 deletions

View file

@ -6,7 +6,7 @@
next_scenario=micro_ai_test
victory_when_enemies_defeated=no
map_data="{campaigns/Heir_To_The_Throne/maps/01_The_Elves_Besieged.map}"
turns=-1
turns=unlimited
{DEFAULT_SCHEDULE}
# Chantal can't be killed for storyline reasons.

View file

@ -30,7 +30,7 @@
map_data="{ai/micro_ais/maps/animals.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{ai/micro_ais/maps/bottleneck_defense.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{multiplayer/maps/2p_Fallenstar_Lake.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{multiplayer/maps/2p_Cynsaun_Battlefield.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
[side]
side=1

View file

@ -8,7 +8,7 @@
map_data="{ai/micro_ais/maps/goto.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
# wmllint: local spellings Minry Aethubry Gadoc Senvan AIs

View file

@ -20,7 +20,7 @@
map_data="{/multiplayer/maps/4p_Paths_of_Daggers.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{multiplayer/maps/4p_Castle_Hopping_Isle.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{multiplayer/maps/2p_The_Freelands.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=yes
[side]

View file

@ -187,7 +187,7 @@
map_data="{ai/micro_ais/maps/lurkers.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{ai/micro_ais/maps/messenger_escort.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{multiplayer/maps/2p_Sullas_Ruins.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{ai/micro_ais/maps/protect_unit.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{ai/micro_ais/maps/protect_unit.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{multiplayer/maps/Dark_Forecast_basic.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{multiplayer/maps/Dark_Forecast_basic.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
[side]
side=1

View file

@ -8,7 +8,7 @@
map_data="{ai/micro_ais/maps/animals.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -8,7 +8,7 @@
map_data="{ai/micro_ais/maps/animals.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
[side]

View file

@ -7,7 +7,7 @@
description= _ "Small ai arena"
map_data="{ai/maps/scenario-AI_Arena_small.map}"
random_start_time="no"
turns=-1
turns=unlimited
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

View file

@ -6,7 +6,7 @@
map_data="{campaigns/The_Hammer_of_Thursagan/maps/12_The_Underlevels.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
victory_when_enemies_defeated=yes
[side]

View file

@ -20,7 +20,7 @@
{DW_TRACK {JOURNEY_08_NEW} }
{DEFAULT_SCHEDULE_DAWN}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
# wmllint: validate-off

View file

@ -18,7 +18,7 @@
{DW_TRACK {JOURNEY_11_NEW} }
{DEFAULT_SCHEDULE_DAWN}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
# wmllint: validate-off

View file

@ -21,7 +21,7 @@
{DW_TRACK {JOURNEY_12_NEW} }
{DEFAULT_SCHEDULE_SECOND_WATCH}
turns=-1
turns=unlimited
[side]
{SIDE_1}

View file

@ -9,7 +9,7 @@
next_scenario=null
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
[side]
{SIDE_1}

View file

@ -4,7 +4,7 @@
id=05_Council_in_Weldyn
next_scenario=06_Swamps_of_Illuven
{MEMOIRS_MAP 05_Council_in_Weldyn.map}
turns=-1
turns=unlimited
theme=Cutscene_Minimal
{DEFAULT_SCHEDULE}

View file

@ -3,7 +3,7 @@
name= _ "Dark Sky Over Weldyn"
id=16_Dark_Sky_Over_Weldyn
next_scenario=17_A_New_Ally
turns=-1
turns=unlimited
{NO_MAP_DATA}
[side]

View file

@ -3,7 +3,7 @@
name=_ "Epilogue"
id=23_Epilogue
next_scenario=null
turns=-1
turns=unlimited
{NO_MAP_DATA}
{DEFAULT_SCHEDULE}

View file

@ -4,7 +4,7 @@
id=06_Return_to_Parthyn
name= _ "Return to Parthyn"
map_data="{campaigns/Descent_Into_Darkness/maps/06_Return_to_Parthyn.map}"
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
next_scenario=07_A_Small_Favor

View file

@ -4,7 +4,7 @@
id=11_Descent_into_Darkness
name= _ "Descent into Darkness"
map_data="{campaigns/Descent_Into_Darkness/maps/11_Descent_into_Darkness.map}"
turns=-1
turns=unlimited
next_scenario=12_Endless_Night
victory_when_enemies_defeated=no

View file

@ -4,7 +4,7 @@
id=12_Endless_Night
name= _ "Endless Night"
map_data="{campaigns/Descent_Into_Darkness/maps/12_Endless_Night.map}"
turns=-1
turns=unlimited
next_scenario=12_Endless_Night
victory_when_enemies_defeated=yes

View file

@ -5,7 +5,7 @@
next_scenario=09_Xenophobia
map_data="{campaigns/Eastern_Invasion/maps/08_Training_the_Ogres.map}"
victory_when_enemies_defeated=no
turns=-1
turns=unlimited
{NORTHERN_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg traveling_minstrels.ogg}

View file

@ -5,7 +5,7 @@
next_scenario=12_Evacuation
map_data="{campaigns/Eastern_Invasion/maps/11_Captured.map}"
victory_when_enemies_defeated=no
turns=-1
turns=unlimited
{UNDERGROUND}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg the_deep_path.ogg}

View file

@ -3,7 +3,7 @@
id=17a_The_Duel
name= _ "The Duel"
map_data="{campaigns/Eastern_Invasion/maps/17a_The_Duel.map}"
turns=-1
turns=unlimited
next_scenario=18_Epilogue
{UNDERGROUND}

View file

@ -8,7 +8,7 @@
id=17b_Weldyn_Besieged
name= _ "Weldyn Besieged"
map_data="{campaigns/Eastern_Invasion/maps/17b_Weldyn_Besieged.map}"
turns=-1
turns=unlimited
next_scenario=18_Epilogue
{DEFAULT_SCHEDULE}

View file

@ -4,7 +4,7 @@
name= _ "Plunging into the Darkness"
map_data="{campaigns/Heir_To_The_Throne/maps/14_Plunging_Into_the_Darkness.map}"
victory_when_enemies_defeated=no
turns=-1
turns=unlimited
{UNDERGROUND}

View file

@ -4,7 +4,7 @@
id=05a_01_The_Pursuit
name= _ "The Pursuit"
map_data="{campaigns/Northern_Rebirth/maps/05a_01_The_Pursuit.map}"
turns=-1
turns=unlimited
next_scenario=05a_02_Dealings
victory_when_enemies_defeated=no

View file

@ -3,7 +3,7 @@
id=08b_Ray_of_Hope
name= _ "Ray of Hope"
{UNDERGROUND}
turns=-1
turns=unlimited
next_scenario=09b_Judgment
victory_when_enemies_defeated="no"
[story]

View file

@ -3,7 +3,7 @@
id=09b_Judgment
name= _ "Judgment"
{UNDERGROUND}
turns=-1
turns=unlimited
next_scenario=null # Next was to be called 10b_New_Life
victory_when_enemies_defeated=no
map_data="{campaigns/Northern_Rebirth/maps/09b_Judgment.map}"

View file

@ -4,7 +4,7 @@
name= _ "Showdown"
map_data="{campaigns/Northern_Rebirth/maps/13a_Showdown.map}"
{DEFAULT_SCHEDULE}
turns=-1
turns=unlimited
next_scenario=14a_Epilogue
{INTRO_AND_SCENARIO_MUSIC "revelation.ogg" "legends_of_the_north.ogg"}

View file

@ -8,7 +8,7 @@
{DEFAULT_SCHEDULE}
next_scenario=null
{INTRO_AND_SCENARIO_MUSIC "elf-land.ogg" "battle-epic.ogg"}
turns=-1
turns=unlimited
theme=Cutscene_Minimal
# Short story
[story]

View file

@ -2,7 +2,7 @@
[scenario]
name= _ "The Dragon"
id=8_The_Dragon
turns=-1
turns=unlimited
map_data="{campaigns/Sceptre_of_Fire/maps/8_The_Dragon.map}"
next_scenario=9_Caverns_of_Flame

View file

@ -4,7 +4,7 @@
id=9_Caverns_of_Flame
map_data="{campaigns/Sceptre_of_Fire/maps/9_Caverns_of_Flame.map}"
next_scenario=Epilogue
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
{SCENARIO_MUSIC "the_dangerous_symphony.ogg"}

View file

@ -30,7 +30,7 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
turns=-1
turns=unlimited
[side]
{SIDE_1_RAS-TABAHN}

View file

@ -21,7 +21,7 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
[/story]
{UNDERGROUND}
turns=-1
turns=unlimited
[side]
{SIDE_1_BOTH}

View file

@ -49,7 +49,7 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
{SECOND_WATCH}
{DAWN}
{DEFAULT_MUSIC_PLAYLIST}
turns=-1
turns=unlimited
[side]
{SIDE_1_BOTH}

View file

@ -4,7 +4,7 @@
id=22_Epilogue
name= _ "Epilogue"
{NO_MAP_DATA}
turns=-1
turns=unlimited
next_scenario=null
[story]

View file

@ -4,7 +4,7 @@
name= _ "Northern Alliance"
map_data="{campaigns/Son_Of_The_Black_Eye/maps/18_Northern_Alliance.map}"
turns=-1
turns=unlimited
victory_when_enemies_defeated="yes"

View file

@ -4,7 +4,7 @@
name= _ "Epilogue"
map_data="{campaigns/Son_Of_The_Black_Eye/maps/18_Northern_Alliance.map}"
turns=-1
turns=unlimited
{DEFAULT_SCHEDULE}

View file

@ -4,7 +4,7 @@
id=02_Reclaiming_the_Past
name= _ "Reclaiming the Past"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/02_Reclaiming_the_Past.map}"
turns=-1
turns=unlimited
next_scenario=03_Strange_Allies
victory_when_enemies_defeated=no
theme=Cutscene_Minimal

View file

@ -8,7 +8,7 @@
id=12_The_Underlevels
name= _ "The Underlevels"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/12_The_Underlevels.map}"
turns=-1
turns=unlimited
next_scenario=13_Epilogue
victory_when_enemies_defeated=yes

View file

@ -4,7 +4,7 @@
id=13_Epilogue
name= _ "Epilogue"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/13_Epilogue.map}"
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
theme=Cutscene_Minimal

View file

@ -7,7 +7,7 @@
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/15_A_New_Land.map}"
victory_when_enemies_defeated=no
turns=-1
turns=unlimited
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC wanderer.ogg}

View file

@ -19,7 +19,7 @@
{SG_PEBBLES_IN_THE_FLOOD}
{TSG_BIGMAP {JOURNEY_07B_NEW} }
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
disallow_recall=yes

View file

@ -16,7 +16,7 @@
{DEFAULT_SCHEDULE_MORNING}
turns=-1
turns=unlimited
victory_when_enemies_defeated=no
{TSG_BIGMAP {JOURNEY_09A_NEW} }

View file

@ -11,7 +11,7 @@
{SCENARIO_MUSIC "knalgan_theme.ogg"}
next_scenario=08_Out_of_the_Frying_Pan
turns=-1
turns=unlimited
snapshot=no
victory_when_enemies_defeated=no

View file

@ -11,7 +11,7 @@
{SCENARIO_MUSIC "northerners.ogg"}
next_scenario=08_Out_of_the_Frying_Pan
turns=-1
turns=unlimited
snapshot=no
victory_when_enemies_defeated=no

View file

@ -12,7 +12,7 @@
snapshot=no
victory_when_enemies_defeated=no
turns=-1
turns=unlimited
theme=Cutscene_Minimal
{DAWN1}

View file

@ -19,7 +19,7 @@ Ww , Ch , Ch , Ch , Wwr , Wwr
Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww
"
turns=-1
turns=unlimited
id=leaders
victory_when_enemies_defeated=no

View file

@ -19,7 +19,7 @@ Uu, Uu, Uu, Uu, Uu, Gg, 2 Gg, Gg, Uu, Uu, Uu, Uu, Uu
Uu, Uu, Uu, Uu, Uu, Gg, Gg, Gg, Uu, Uu, Uu, Uu, Uu
Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu"
turns=-1
turns=unlimited
id=movethrough
{DEFAULT_SCHEDULE}

View file

@ -35,7 +35,7 @@ Xu, Xu, Qxu, Qxu, Cud, Xu, Uu, Uu^Ii, Uu^Vu, Gg, Xu, Gg, Gg, Gg, Gg^Ve, Gg, Ch,
Xu, Xu, Xu, Qxu, Ql, Cud, Uh, Uu^Vu, Uu^Uf, Xu, Ql, Gg^Ve, Xu, Gg, Gg, Gg, Kh, Ch, Gg, Khr, Gg, Gg, Khw, Chw, Gg, Khs, Gg, Gg, Kud, Cud, Ww^Bw/, Ww^Bw/, Wo, Gs, Wo, Re, Wo, Uu, Uu
Xu, Xu, Qxu, Qxu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Wo, Gg, Wo, Re, Wo, Uu, Uu
Xu, Xu, Qxu, Qxu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Wo, Gg, Wo, Re, Wo, Uu, Uu"
turns=-1
turns=unlimited
id=test
{DAWN}