diff --git a/changelog.md b/changelog.md index f29d19a3ced..965b6674f7c 100644 --- a/changelog.md +++ b/changelog.md @@ -16,8 +16,8 @@ (bug #2732) * Fixed "Search" placeholder text in dialog item filters not being translatable (bug #2709, bug #2732). - * Updated translations: Chinese (Simplified), Scottish Gaelic, Spanish, - Ukrainian + * Updated translations: British English, Chinese (Simplified), + Scottish Gaelic, Spanish, Ukrainian ### WML engine * Support formula= key in [variable] ConditionalWML * Support to_location in [move_unit], taking a location ID diff --git a/players_changelog.md b/players_changelog.md index e1ccea5a3b6..0ec8ee2b609 100644 --- a/players_changelog.md +++ b/players_changelog.md @@ -4,8 +4,8 @@ changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog.md ## Version 1.15.0-dev ### Language and i18n - * Updated translations: Chinese (Simplified), Scottish Gaelic, Spanish, - Ukrainian. + * Updated translations: British English, Chinese (Simplified), + Scottish Gaelic, Spanish, Ukrainian. ### Miscellaneous and bug fixes * Fixed minimap buttons not doing anything (bug #2681) diff --git a/po/wesnoth-help/en_GB.po b/po/wesnoth-help/en_GB.po index d38f664476c..002df7c3029 100644 --- a/po/wesnoth-help/en_GB.po +++ b/po/wesnoth-help/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" -"PO-Revision-Date: 2018-02-15 13:33+1100\n" +"PO-Revision-Date: 2018-03-29 12:02+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -327,13 +327,6 @@ msgstr "Map/Scenario Editor" #. [topic]: id=..editor #: data/core/editor/help.cfg:142 -#, fuzzy -#| msgid "" -#| "Wesnoth's Map and Scenario Editor allows users to create and edit the " -#| "maps on which every Wesnoth scenario takes place. It also provides a " -#| "limited set of features for setting up a basic scenario.\n" -#| "\n" -#| "The editor can be launched from the text='Map Editor'" msgid "" "Wesnoth's Map and Scenario Editor allows users to create and edit the maps " "on which every Wesnoth scenario takes place. It also provides a limited set " @@ -345,23 +338,18 @@ msgstr "" "on which every Wesnoth scenario takes place. It also provides a limited set " "of features for setting up a basic scenario.\n" "\n" -"The editor can be launched from the text='Map Editor'" +"The editor can be launched from the Map Editor" #. [topic]: id=..editor #: data/core/editor/help.cfg:144 -#, fuzzy -#| msgid "" -#| " option at the title screen. \n" -#| "\n" -#| "
text='What you get'
" msgid "" " option at the title screen.\n" "\n" "What you get" msgstr "" -" option at the title screen. \n" +" option at the title screen.\n" "\n" -"
text='What you get'
" +"What you get" #. [topic]: id=..editor #: data/core/editor/help.cfg:146 @@ -464,11 +452,6 @@ msgstr "Editing Modes" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:185 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Pure Map Mode'
" msgid "" "\n" "\n" @@ -476,7 +459,7 @@ msgid "" msgstr "" "\n" "\n" -"
text='Pure Map Mode'
" +"Pure Map Mode" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:185 @@ -498,12 +481,6 @@ msgstr "" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:189 -#, fuzzy -#| msgid "" -#| "\n" -#| "How the information is saved depends on the loaded file:\n" -#| "\n" -#| "text='Native'" msgid "" "\n" "How the information is saved depends on the loaded file:\n" @@ -513,20 +490,10 @@ msgstr "" "\n" "How the information is saved depends on the loaded file:\n" "\n" -"text='Native'" +"Native" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:192 -#, fuzzy -#| msgid "" -#| "\n" -#| "A new map or file containing only the arguments to the map_data " -#| "attribute.\n" -#| "\n" -#| "The produced map can be played in the “User Maps” game type at the create " -#| "multiplayer game dialog if saved to the default directory.\n" -#| "\n" -#| "text='Embedded'" msgid "" "\n" "A new map or file containing only the arguments to the map_data attribute.\n" @@ -542,7 +509,7 @@ msgstr "" "The produced map can be played in the “User Maps” game type at the create " "multiplayer game dialog if saved to the default directory.\n" "\n" -"text='Embedded'" +"Embedded" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:197 @@ -561,11 +528,6 @@ msgstr "" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:198 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Scenario Mode'
" msgid "" "\n" "\n" @@ -573,7 +535,7 @@ msgid "" msgstr "" "\n" "\n" -"
text='Scenario Mode'
" +"Scenario Mode" #. [topic]: id=editor_modes #: data/core/editor/help.cfg:200 @@ -980,24 +942,6 @@ msgstr "Elensefar" # is vs can be #. [topic]: id=elensefar #: data/core/encyclopedia/geography.cfg:101 -#, fuzzy -#| msgid "" -#| "Elensefar is at times a province of dst='kingdom_wesnoth' " -#| "text='Wesnoth', at times an independent country, and at times in a " -#| "treaty federation with Wesnoth. Its borders are the Great River to the " -#| "north, a loosely defined line with Wesnoth to the east, the Bay of Pearls " -#| "to the south, and the dst='great_ocean' text='ocean' to the " -#| "west. More information is found in the historical narrative of Wesnoth.\n" -#| "\n" -#| "
text='Notable cities:'
\n" -#| " • Elensefar: The capital, located on an island in the " -#| "dst='great_river' text='Great River' delta.\n" -#| " • Carcyn: City on the Wesnoth–Elensefar border, disputed with " -#| "Wesnoth.\n" -#| " \n" -#| "
text='Notable land features:'
\n" -#| " • dst='great_river' text='Great River': It is very wide at " -#| "this point, and only ships can cross it." msgid "" "Elensefar is at times a province of dst='kingdom_wesnoth' " "text='Wesnoth', at times an independent country, and at times in a " @@ -1025,6 +969,21 @@ msgstr "" "
text='Notable cities:'
\n" " • Elensefar: The capital, located on an island in the " "dst='great_river' text='Great River' delta.\n" +"Elensefar is at times a province of dst='kingdom_wesnoth' " +"text='Wesnoth', at times an independent country, and at times in a " +"treaty federation with Wesnoth. Its borders are the Great River to the " +"north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to " +"the south, and the dst='great_ocean' text='ocean' to the west. " +"More information is found in the historical narrative of Wesnoth.\n" +"\n" +"
text='Notable cities:'
\n" +" • Elensefar: The capital, located on an island in the " +"dst='great_river' text='Great River' delta.\n" +" • Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth.\n" +" \n" +"
text='Notable land features:'
\n" +" • dst='great_river' text='Great River': It is very wide at " +"this point, and only ships can cross it.\n" " • Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth.\n" " \n" "
text='Notable land features:'
\n" @@ -1316,21 +1275,6 @@ msgstr "Commands" #. [topic]: id=..introduction #: data/core/help.cfg:97 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "text='Battle for Wesnoth' is a turn-based fantasy " -#| "strategy game somewhat unusual among modern strategy games. While other " -#| "games strive for complexity, text='Battle for Wesnoth' " -#| "strives for simplicity of both rules and gameplay. This does not make the " -#| "game simple, however — from these simple rules arise a wealth of " -#| "strategy, making the game easy to learn but a challenge to master.\n" -#| "\n" -#| "The following pages outline all you need to know to play Wesnoth. As you " -#| "play, new information is added to the various categories as you come " -#| "across new aspects of the game. For more detailed information on special " -#| "situations and exceptions, follow the included links." msgid "" "\n" "\n" @@ -1348,12 +1292,12 @@ msgid "" msgstr "" "\n" "\n" -"text='Battle for Wesnoth' is a turn-based fantasy strategy " -"game somewhat unusual among modern strategy games. While other games strive " -"for complexity, text='Battle for Wesnoth' strives for " -"simplicity of both rules and gameplay. This does not make the game simple, " -"however — from these simple rules arise a wealth of strategy, making the " -"game easy to learn but a challenge to master.\n" +"Battle for Wesnoth is a turn-based fantasy strategy game somewhat " +"unusual among modern strategy games. While other games strive for " +"complexity, Battle for Wesnoth strives for simplicity of both rules " +"and gameplay. This does not make the game simple, however — from these " +"simple rules arise a wealth of strategy, making the game easy to learn but a " +"challenge to master.\n" "\n" "The following pages outline all you need to know to play Wesnoth. As you " "play, new information is added to the various categories as you come across " @@ -1367,26 +1311,6 @@ msgstr "About the Game" #. [topic]: id=about_game #: data/core/help.cfg:108 -#, fuzzy -#| msgid "" -#| "The game takes place on a hex-based game field, where your units battle " -#| "against those controlled by the computer, friends who each take turns on " -#| "the same computer (hotseat play), other players on the same network, or " -#| "players worldwide in multiplayer mode.\n" -#| "\n" -#| "Each of these battles is called a text='scenario', which " -#| "can be strung together to make text='campaigns'. Besides " -#| "the campaigns that ship with the game, Wesnoth supports user-made " -#| "content, and the add-on server boasts hundreds of custom maps, campaigns, " -#| "eras, factions, and resources.\n" -#| "\n" -#| "The game also features a human-readable markup called Wesnoth Markup " -#| "Language (WML) to easily allow users to create their own content, as well " -#| "as a fully-featured Map and Scenario Editor for designing your own " -#| "battlefields.\n" -#| "\n" -#| "The text='Battle for Wesnoth' project was begun in 2003, " -#| "and has been worked on by a multitude of volunteers ever since." msgid "" "The game takes place on a hex-based game field, where your units battle " "against those controlled by the computer, friends who each take turns on the " @@ -1408,22 +1332,21 @@ msgid "" msgstr "" "The game takes place on a hex-based game field, where your units battle " "against those controlled by the computer, friends who each take turns on the " -"same computer (hot seat play), other players on the same network, or players " +"same computer (hot-seat play), other players on the same network, or players " "worldwide in multiplayer mode.\n" "\n" -"Each of these battles is called a text='scenario', which " -"can be strung together to make text='campaigns'. Besides " -"the campaigns that ship with the game, Wesnoth supports user-made content, " -"and the add-on server boasts hundreds of custom maps, campaigns, eras, " -"factions, and resources.\n" +"Each of these battles is called a scenario, which can be strung " +"together to make campaigns. Besides the campaigns that ship with the " +"game, Wesnoth supports user-made content, and the add-on server boasts " +"hundreds of custom maps, campaigns, eras, factions, and resources.\n" "\n" "The game also features a human-readable mark-up called Wesnoth Mark-up " "Language (WML) to easily allow users to create their own content, as well as " "a fully-featured Map and Scenario Editor for designing your own " "battlefields.\n" "\n" -"The text='Battle for Wesnoth' project was begun in 2003, " -"and has been worked on by a multitude of volunteers ever since." +"The Battle for Wesnoth project was begun in 2003, and has been worked " +"on by a multitude of volunteers ever since." #. [topic]: id=..units #: data/core/help.cfg:120 @@ -1520,26 +1443,6 @@ msgstr "" #. [topic]: id=..gameplay #: data/core/help.cfg:169 -#, fuzzy -#| msgid "" -#| "Wesnoth is comprised of a series of battles, called " -#| "text='scenarios', that pit your troops against the " -#| "troops of one or more adversaries. Multiple scenarios that follow on from " -#| "each other, telling a story, make up text='campaigns'. " -#| "In a campaign, you often need to play more carefully, preserving your " -#| "best troops for use again in later scenarios.\n" -#| "\n" -#| "The interactive text='Tutorial' introduces the basics of " -#| "Wesnoth gameplay in the context of a scenario. Most material covered in " -#| "the tutorial is explained more in-depth in these pages, so you can always " -#| "refer back here if you forget something.\n" -#| "\n" -#| "After you master the basics, try out a beginner campaign, such as " -#| "text='Heir to the Throne' or text='The South " -#| "Guard'. A full list of installed campaigns can be found via the " -#| "text='Campaign' option on the main menu. As Wesnoth can be " -#| "quite challenging, you may wish to start on easy before progressing to " -#| "higher difficulties." msgid "" "Wesnoth is comprised of a series of battles, called scenarios, that " "pit your troops against the troops of one or more adversaries. Multiple " @@ -1558,35 +1461,35 @@ msgid "" "be quite challenging, you may wish to start on easy before progressing to " "higher difficulties." msgstr "" -"Wesnoth is comprised of a series of battles, called " -"text='scenarios', that pit your troops against the troops " -"of one or more adversaries. Multiple scenarios that follow on from each " -"other, telling a story, make up text='campaigns'. In a " -"campaign, you often need to play more carefully, preserving your best troops " -"for use again in later scenarios.\n" +"Wesnoth is comprised of a series of battles, called scenarios, that " +"pit your troops against the troops of one or more adversaries. Multiple " +"scenarios that follow on from each other, telling a story, make up " +"campaigns. In a campaign, you often need to play more carefully, " +"preserving your best troops for use again in later scenarios.\n" "\n" -"The interactive text='Tutorial' introduces the basics of " -"Wesnoth game-play in the context of a scenario. Most material covered in the " -"tutorial is explained more in-depth in these pages, so you can always refer " -"back here if you forget something.\n" +"The interactive Tutorial introduces the basics of Wesnoth gameplay in " +"the context of a scenario. Most material covered in the tutorial is " +"explained more in-depth in these pages, so you can always refer back here if " +"you forget something.\n" "\n" -"After you master the basics, try out a beginner campaign, such as " -"text='Heir to the Throne' or text='The South " -"Guard'. A full list of installed campaigns can be found via the " -"text='Campaign' option on the main menu. As Wesnoth can be " -"quite challenging, you may wish to start on easy before progressing to " +"After you master the basics, try out a beginner campaign, such as Heir to " +"the Throne or The South Guard. A full list of installed campaigns " +"can be found via the Campaign option on the main menu. As Wesnoth can " +"be quite challenging, you may wish to start on easy before progressing to " "higher difficulties." #. [topic]: id=..gameplay #: data/core/help.cfg:176 -#, fuzzy -#| msgid "Fundamentals of Gameplay" msgid "" "\n" "\n" "Fundamentals of Gameplay\n" "\n" -msgstr "Fundamentals of Gameplay" +msgstr "" +"\n" +"\n" +"Fundamentals of Gameplay\n" +"\n" #. [topic]: id=..gameplay #: data/core/help.cfg:176 @@ -1610,15 +1513,6 @@ msgstr "Victory and Defeat" #. [topic]: id=victory_and_defeat #: data/core/help.cfg:189 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "When you win a scenario, the map grays over and the text='End " -#| "Turn' button changes to text='End Scenario'. You can " -#| "now do things like changing your save options or (if you are in a " -#| "multiplayer game) chatting with other players before pressing that button " -#| "to advance." msgid "" "\n" "\n" @@ -1629,22 +1523,13 @@ msgid "" msgstr "" "\n" "\n" -"When you win a scenario, the map greys over and the text='End Turn' button changes to text='End Scenario'. You can now do " -"things like changing your save options or (if you are in a multiplayer game) " -"chatting with other players before pressing that button to advance." +"When you win a scenario, the map greys over and the End Turn button " +"changes to End Scenario. You can now do things like changing your " +"save options or (if you are in a multiplayer game) chatting with other " +"players before pressing that button to advance." #. [topic]: id=victory_and_defeat #: data/core/help.cfg:189 -#, fuzzy -#| msgid "" -#| "Pay careful attention to the text='Objectives' pop-up box at " -#| "the beginning of each scenario. In most scenarios, you will achieve " -#| "victory by killing all enemy leaders ; likewise, the death of your own " -#| "leader generally results in defeat. However, some scenarios may have " -#| "other victory objectives, such as getting your leader to a designated " -#| "point, rescuing an ally, solving a puzzle, or holding out against a siege " -#| "until a certain number of turns have elapsed." msgid "" "Pay careful attention to the Objectives pop-up box at the beginning " "of each scenario. In most scenarios, you will achieve victory by killing all " @@ -1654,13 +1539,13 @@ msgid "" "puzzle, or holding out against a siege until a certain number of turns have " "elapsed." msgstr "" -"Pay careful attention to the text='Objectives' pop-up box at " -"the beginning of each scenario. In most scenarios, you will achieve victory " -"by killing all enemy leaders ; likewise, the death of your own leader " -"generally results in defeat. However, some scenarios may have other victory " -"objectives, such as getting your leader to a designated point, rescuing an " -"ally, solving a puzzle, or holding out against a siege until a certain " -"number of turns have elapsed." +"Pay careful attention to the Objectives pop-up box at the beginning " +"of each scenario. In most scenarios, you will achieve victory by killing all " +"enemy leaders; likewise, the death of your own leader generally results in " +"defeat. However, some scenarios may have other victory objectives, such as " +"getting your leader to a designated point, rescuing an ally, solving a " +"puzzle, or holding out against a siege until a certain number of turns have " +"elapsed." #. [topic]: id=recruit_and_recall #: data/core/help.cfg:198 @@ -1686,19 +1571,6 @@ msgstr "" #. [topic]: id=recruit_and_recall #: data/core/help.cfg:199 -#, fuzzy -#| msgid "" -#| "Each side begins with one leader in their keep. At the start of any " -#| "battle, and at times during it, you will need to recruit dst='.." -#| "units' text='units' into your army. To recruit, you must have your " -#| "leader (for instance, Konrad in the text='Heir to the Throne' campaign) on the keep hex of a dst='terrain_castle' " -#| "text='castle'. Then you may recruit by either choosing " -#| "text='Recruit' from the menu or right-clicking on a hex and " -#| "selecting text='Recruit'. This brings up the recruit menu, " -#| "which lists units available for recruitment, along with their gold cost. " -#| "Click on a unit to see its statistics, then press the OK button to " -#| "recruit it." msgid "" "Each side begins with one leader in their keep. At the start of any battle, " "and at times during it, you will need to recruit dst='..units' " @@ -1713,13 +1585,12 @@ msgstr "" "Each side begins with one leader in their keep. At the start of any battle, " "and at times during it, you will need to recruit dst='..units' " "text='units' into your army. To recruit, you must have your leader " -"(for instance, Konrad in the text='Heir to the Throne' " -"campaign) on the keep hex of a dst='terrain_castle' text='castle'. Then you may recruit by either choosing text='Recruit' " -"from the menu or right-clicking on a hex and selecting text='Recruit'. This brings up the recruit menu, which lists units available for " -"recruitment, along with their gold cost. Click on a unit to see its " -"statistics, then press the OK button to recruit it." +"(for instance, Konrad in the Heir to the Throne campaign) on the keep " +"hex of a dst='terrain_castle' text='castle'. Then you may recruit " +"by either choosing Recruit from the menu or right-clicking on a hex " +"and selecting Recruit. This brings up the recruit menu, which lists " +"units available for recruitment, along with their gold cost. Click on a unit " +"to see its statistics, then press the OK button to recruit it." #. [topic]: id=recruit_and_recall #: data/core/help.cfg:201 @@ -1792,12 +1663,6 @@ msgstr "" #. [topic]: id=income_and_upkeep #: data/core/help.cfg:215 -#, fuzzy -#| msgid "" -#| "In Wesnoth, it is not enough simply to recruit units and fight. You must " -#| "watch your gold as well, especially in campaigns, where you can carry " -#| "extra gold over from one scenario to the next. There are two aspects to " -#| "this; text='income' and text='upkeep'." msgid "" "In Wesnoth, it is not enough simply to recruit units and fight. You must " "watch your gold as well, especially in campaigns, where you can carry extra " @@ -1807,7 +1672,7 @@ msgstr "" "In Wesnoth, it is not enough simply to recruit units and fight. You must " "watch your gold as well, especially in campaigns, where you can carry extra " "gold over from one scenario to the next. There are two aspects to this; " -"text='income' and text='upkeep'." +"income and upkeep." #. [topic]: id=income_and_upkeep #: data/core/help.cfg:217 @@ -1847,16 +1712,6 @@ msgstr "" #. [topic]: id=income_and_upkeep #: data/core/help.cfg:221 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "There are two important exceptions to upkeep: units with the loyal trait " -#| "and leaders never incur upkeep. Units you begin the scenario with (such " -#| "as Delfador), or units who join you during a scenario (such as the " -#| "horseman in the second scenario of text='Heir to the Throne') will usually have the text='loyal' trait. The " -#| "unit you are playing (such as Konrad) will almost always be a leader." msgid "" "\n" "\n" @@ -1872,9 +1727,9 @@ msgstr "" "There are two important exceptions to upkeep: units with the loyal trait and " "leaders never incur upkeep. Units you begin the scenario with (such as " "Delfador), or units who join you during a scenario (such as the horseman in " -"the second scenario of text='Heir to the Throne') will " -"usually have the text='loyal' trait. The unit you are " -"playing (such as Konrad) will almost always be a leader." +"the second scenario of Heir to the Throne) will usually have the " +"loyal trait. The unit you are playing (such as Konrad) will almost " +"always be a leader." #. [topic]: id=hitpoints #: data/core/help.cfg:230 @@ -1883,24 +1738,16 @@ msgstr "Hit-Points and Experience" #. [topic]: id=hitpoints #: data/core/help.cfg:231 -#, fuzzy -#| msgid "" -#| "Each unit has a certain number of text='hitpoints' (HP). " -#| "If the hitpoints of a unit drop below 1, the unit dies. Each unit also " -#| "has a certain number of text='experience points' (XP). A " -#| "freshly recruited unit starts with no experience points, and gains " -#| "experience by fighting enemies." msgid "" "Each unit has a certain number of hitpoints (HP). If the hitpoints of " "a unit drop below 1, the unit dies. Each unit also has a certain number of " "experience points (XP). A freshly recruited unit starts with no " "experience points, and gains experience by fighting enemies." msgstr "" -"Each unit has a certain number of text='hit-points' (HP). " -"If the hit-points of a unit drop below 1, the unit dies. Each unit also has " -"a certain number of text='experience points' (XP). A " -"freshly recruited unit starts with no experience points, and gains " -"experience by fighting enemies." +"Each unit has a certain number of hit-points (HP). If the hit-points " +"of a unit drop below 1, the unit dies. Each unit also has a certain number " +"of experience points (XP). A freshly recruited unit starts with no " +"experience points, and gains experience by fighting enemies." #. [topic]: id=hitpoints #: data/core/help.cfg:235 @@ -1963,21 +1810,6 @@ msgstr "" #. [topic]: id=advancement #: data/core/help.cfg:247 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "While most units have three levels, not all do. Occasional units (such as " -#| "dst='unit_Mage' text='magi') may have four. Once a unit has " -#| "reached its maximum level, it may have an text='After Maximum " -#| "Level Advancement' (AMLA) available to it. The AMLA will modify " -#| "the unit each time the unit reaches the experience goal, but the unit " -#| "will remain the same level. The typical AMLA effect is for the unit to " -#| "raise the maximum HP by 3 and full-heal it. The first AMLA will normally " -#| "be reached with 150 XP gained (120 XP for intelligent units). However, " -#| "gaining an AMLA becomes progressively harder for each AMLA the unit " -#| "receives, and so it is usually more useful to try to advance your lower " -#| "level units." msgid "" "\n" "\n" @@ -1996,12 +1828,12 @@ msgstr "" "\n" "While most units have three levels, not all do. Occasional units (such as " "dst='unit_Mage' text='magi') may have four. Once a unit has " -"reached its maximum level, it may have an text='After Maximum Level " -"Advancement' (AMLA) available to it. The AMLA will modify the unit " -"each time the unit reaches the experience goal, but the unit will remain the " -"same level. The typical AMLA effect is for the unit to raise the maximum HP " -"by 3 and full-heal it. The first AMLA will normally be reached with 150 XP " -"gained (120 XP for intelligent units). However, gaining an AMLA becomes " +"reached its maximum level, it may have an After Maximum Level " +"Advancement (AMLA) available to it. The AMLA will modify the unit each " +"time the unit reaches the experience goal, but the unit will remain the same " +"level. The typical AMLA effect is for the unit to raise the maximum HP by 3 " +"and full-heal it. The first AMLA will normally be reached with 150 XP gained " +"(120 XP for intelligent units). However, gaining an AMLA becomes " "progressively harder for each AMLA the unit receives, and so it is usually " "more useful to try to advance your lower level units." @@ -2012,19 +1844,6 @@ msgstr "Movement" #. [topic]: id=movement #: data/core/help.cfg:257 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Each unit has a certain number of movement points which are used up when " -#| "moving into a new hex, depending on the Terrain of that particular hex. " -#| "For instance, grassland nearly always costs 1 movement point to enter. " -#| "Exactly how many movement points are spent entering a hex depends on the " -#| "unit type — in forest, elvish units only spend 1 movement point, most " -#| "human and orc units spend 2, while horsemen spend 3. You can learn how " -#| "many movement points a unit requires to enter a certain terrain type by " -#| "right-clicking on it, selecting text='Unit Description', and " -#| "then looking at text='Terrain Modifiers'." msgid "" "\n" "\n" @@ -2047,26 +1866,11 @@ msgstr "" "in forest, elvish units only spend 1 movement point, most human and orc " "units spend 2, while horsemen spend 3. You can learn how many movement " "points a unit requires to enter a certain terrain type by right-clicking on " -"it, selecting text='Unit Description', and then looking at " -"text='Terrain Modifiers'." +"it, selecting Unit Description, and then looking at Terrain " +"Modifiers." #. [topic]: id=movement #: data/core/help.cfg:257 -#, fuzzy -#| msgid "" -#| "Movement in text='Battle for Wesnoth' is simple. Click " -#| "on the unit you wish to move to select it, then click on the hex you wish " -#| "to move it to. When a unit is selected, everywhere it can move this turn " -#| "will be highlighted, and all other hexes on the map are made dull. " -#| "Mousing over a highlighted hex shows the defense rating the unit would " -#| "have if you moved it to that hex. Mousing over a dull hex will also show " -#| "the number of turns required to reach it, and clicking will cause the " -#| "unit to move towards it by the fastest route over this and subsequent " -#| "turns. If you don’t use up all of a unit’s movement when you first move a " -#| "unit, you may move it again. This is useful when having two units switch " -#| "places. Attacking with a unit will use up its movement. Ending a move in " -#| "a village you don’t already own will also use up a unit’s movement, but " -#| "will still allow it to attack." msgid "" "Movement in Battle for Wesnoth is simple. Click on the unit you wish " "to move to select it, then click on the hex you wish to move it to. When a " @@ -2081,33 +1885,21 @@ msgid "" "movement. Ending a move in a village you don’t already own will also use up " "a unit’s movement, but will still allow it to attack." msgstr "" -"Movement in text='Battle for Wesnoth' is simple. Click on " -"the unit you wish to move to select it, then click on the hex you wish to " -"move it to. When a unit is selected, everywhere it can move this turn will " -"be highlighted, and all other hexes on the map are made dull. Hovering the " -"mouse cursor over a highlighted hex shows the defence rating the unit would " -"have if you moved it to that hex. Hovering the mouse cursor over a dull hex " -"will also show the number of turns required to reach it, and clicking will " -"cause the unit to move towards it by the fastest route over this and " -"subsequent turns. If you don’t use up all of a unit’s movement when you " -"first move a unit, you may move it again. This is useful when having two " -"units switch places. Attacking with a unit will use up its movement. Ending " -"a move in a village you don’t already own will also use up a unit’s " -"movement, but will still allow it to attack." +"Movement in Battle for Wesnoth is simple. Click on the unit you wish " +"to move to select it, then click on the hex you wish to move it to. When a " +"unit is selected, everywhere it can move this turn will be highlighted, and " +"all other hexes on the map are made dull. Mousing over a highlighted hex " +"shows the defence rating the unit would have if you moved it to that hex. " +"Mousing over a dull hex will also show the number of turns required to reach " +"it, and clicking will cause the unit to move towards it by the fastest route " +"over this and subsequent turns. If you don’t use up all of a unit’s movement " +"when you first move a unit, you may move it again. This is useful when " +"having two units switch places. Attacking with a unit will use up its " +"movement. Ending a move in a village you don’t already own will also use up " +"a unit’s movement, but will still allow it to attack." #. [topic]: id=movement #: data/core/help.cfg:259 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Another thing to keep in mind while moving is text='zones of " -#| "control'. Each unit — except for level 0 units — generates a " -#| "zone of control in the hexes immediately surrounding it, and any enemy " -#| "unit entering those hexes immediately ends its movement. Learning how to " -#| "use zones of control to your advantage is an important part of Wesnoth, " -#| "as only dst='ability_skirmisher' text='skirmishers' can ignore " -#| "zones of control." msgid "" "\n" "\n" @@ -2121,11 +1913,11 @@ msgid "" msgstr "" "\n" "\n" -"Another thing to keep in mind while moving is text='zones of " -"control'. Each unit — except for level 0 units — generates a zone " -"of control in the hexes immediately surrounding it, and any enemy unit " -"entering those hexes immediately ends its movement. Learning how to use " -"zones of control to your advantage is an important part of Wesnoth, as only " +"Another thing to keep in mind while moving is zones of control. Each " +"unit — except for level 0 units — generates a zone of control in the hexes " +"immediately surrounding it, and any enemy unit entering those hexes " +"immediately ends its movement. Learning how to use zones of control to your " +"advantage is an important part of Wesnoth, as only " "dst='ability_skirmisher' text='skirmishers' can ignore zones of " "control." @@ -2151,28 +1943,6 @@ msgstr "Shroud and Fog of War" #. [topic]: id=shroud_and_fog #: data/core/help.cfg:271 -#, fuzzy -#| msgid "" -#| "In some scenarios, parts of the map will be hidden from you. There are " -#| "two mechanisms that can be used separately or together. The " -#| "text='shroud' hides both the terrain and any units at a " -#| "location. However, once it is cleared, you can always see that location. " -#| "The text='fog of war' only hides units and ownership of " -#| "villages (other than by you or your allies). The fog of war is cleared " -#| "temporarily when you have units nearby, but returns when they leave. Both " -#| "the shroud and the fog of war are cleared by units. Each unit clears " -#| "locations adjacent to those within one turn’s move (ignoring zones of " -#| "control and enemy units).\n" -#| "\n" -#| "Normally you can undo a unit’s movement, as long as an event with a " -#| "randomized result has not occurred, such as combat or recruitment (as " -#| "most units receive random traits when recruited). Exploring hidden " -#| "terrain by clearing shroud or fog will also prevent undos to a previous " -#| "state. You may wish to activate text='Delay Shroud Updates' " -#| "in the actions menu. This will prevent units from clearing shroud or fog " -#| "until the next randomized event or a manual update via text='Update " -#| "Shroud Now' (or the end of your turn) and thereby preserve your " -#| "ability to undo movement." msgid "" "In some scenarios, parts of the map will be hidden from you. There are two " "mechanisms that can be used separately or together. The shroud hides " @@ -2194,13 +1964,12 @@ msgid "" "thereby preserve your ability to undo movement." msgstr "" "In some scenarios, parts of the map will be hidden from you. There are two " -"mechanisms that can be used separately or together. The " -"text='shroud' hides both the terrain and any units at a " -"location. However, once it is cleared, you can always see that location. The " -"text='fog of war' only hides units and ownership of " -"villages (other than by you or your allies). The fog of war is cleared " -"temporarily when you have units nearby, but returns when they leave. Both " -"the shroud and the fog of war are cleared by units. Each unit clears " +"mechanisms that can be used separately or together. The shroud hides " +"both the terrain and any units at a location. However, once it is cleared, " +"you can always see that location. The fog of war only hides units and " +"ownership of villages (other than by you or your allies). The fog of war is " +"cleared temporarily when you have units nearby, but returns when they leave. " +"Both the shroud and the fog of war are cleared by units. Each unit clears " "locations adjacent to those within one turn’s move (ignoring zones of " "control and enemy units).\n" "\n" @@ -2208,11 +1977,10 @@ msgstr "" "randomized result has not occurred, such as combat or recruitment (as most " "units receive random traits when recruited). Exploring hidden terrain by " "clearing shroud or fog will also prevent undos to a previous state. You may " -"wish to activate text='Delay Shroud Updates' in the actions " -"menu. This will prevent units from clearing shroud or fog until the next " -"randomized event or a manual update via text='Update Shroud Now' (or the end of your turn) and thereby preserve your ability to undo " -"movement." +"wish to activate Delay Shroud Updates in the actions menu. This will " +"prevent units from clearing shroud or fog until the next randomized event or " +"a manual update via Update Shroud Now (or the end of your turn) and " +"thereby preserve your ability to undo movement." #. [topic]: id=combat #: data/core/help.cfg:280 @@ -2221,11 +1989,6 @@ msgstr "Combat" #. [topic]: id=combat #: data/core/help.cfg:281 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Order and Number of Strikes'
" msgid "" "\n" "\n" @@ -2233,23 +1996,10 @@ msgid "" msgstr "" "\n" "\n" -"
text='Order and Number of Strikes'
" +"Order and Number of Strikes" #. [topic]: id=combat #: data/core/help.cfg:281 -#, fuzzy -#| msgid "" -#| "Combat in text='Battle for Wesnoth' always takes place " -#| "between units in adjacent hexes. Click on your unit, and click on the " -#| "enemy you want to attack: your unit will move towards the enemy unit, and " -#| "when they are next to each other, combat will begin. The attacker and " -#| "defender alternate strikes until each has used their allotted number of " -#| "strikes. The attacker chooses one of its weapons to attack with, and the " -#| "defender retaliates with one of its attacks of the same type. There are " -#| "two types of attacks: text='melee', which usually " -#| "involves weapons such as swords, axes or fangs; and " -#| "text='ranged', which usually involves weapons such as " -#| "bows, spears and fireballs." msgid "" "Combat in Battle for Wesnoth always takes place between units in " "adjacent hexes. Click on your unit, and click on the enemy you want to " @@ -2262,16 +2012,16 @@ msgid "" "and ranged, which usually involves weapons such as bows, spears and " "fireballs." msgstr "" -"Combat in text='Battle for Wesnoth' always takes place " -"between units in adjacent hexes. Click on your unit, and click on the enemy " -"you want to attack: your unit will move towards the enemy unit, and when " -"they are next to each other, combat will begin. The attacker and defender " -"alternate strikes until each has used their allotted number of strikes. The " -"attacker chooses one of its weapons to attack with, and the defender " -"retaliates with one of its attacks of the same type. There are two types of " -"attacks: text='melee', which usually involves weapons such " -"as swords, axes or fangs; and text='ranged', which usually " -"involves weapons such as bows, spears and fireballs." +"Combat in Battle for Wesnoth always takes place between units in " +"adjacent hexes. Click on your unit, and click on the enemy you want to " +"attack: your unit will move towards the enemy unit, and when they are next " +"to each other, combat will begin. The attacker and defender alternate " +"strikes until each has used their allotted number of strikes. The attacker " +"chooses one of its weapons to attack with, and the defender retaliates with " +"one of its attacks of the same type. There are two types of attacks: " +"melee, which usually involves weapons such as swords, axes or fangs; " +"and ranged, which usually involves weapons such as bows, spears and " +"fireballs." #. [topic]: id=combat #: data/core/help.cfg:283 @@ -2298,11 +2048,6 @@ msgstr "" #. [topic]: id=combat #: data/core/help.cfg:285 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Chance to Hit'
" msgid "" "\n" "\n" @@ -2310,22 +2055,10 @@ msgid "" msgstr "" "\n" "\n" -"
text='Chance to Hit'
" +"Chance to Hit" #. [topic]: id=combat #: data/core/help.cfg:287 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Every unit has a chance of being hit, based on the " -#| "text='terrain' it is in. This is shown in the status " -#| "pane, and may also be found by right-clicking a unit, selecting " -#| "text='Unit Description', and then looking at " -#| "text='Terrain Modifiers'. For instance, many elves have a " -#| "defense rating of 70% in forest, so a unit attacking them has only a 30% " -#| "chance of hitting. Conversely, the elf’s chance of hitting the attacker " -#| "in return depends on what terrain the attacker is in." msgid "" "\n" "\n" @@ -2339,13 +2072,13 @@ msgid "" msgstr "" "\n" "\n" -"Every unit has a chance of being hit, based on the text='terrain' it is in. This is shown in the status pane, and may also be found by " -"right-clicking a unit, selecting text='Unit Description', and " -"then looking at text='Terrain Modifiers'. For instance, many " -"elves have a defence rating of 70% in forest, so a unit attacking them has " -"only a 30% chance of hitting. Conversely, the elf’s chance of hitting the " -"attacker in return depends on what terrain the attacker is in." +"Every unit has a chance of being hit, based on the terrain it is in. " +"This is shown in the status pane, and may also be found by right-clicking a " +"unit, selecting Unit Description, and then looking at Terrain " +"Modifiers. For instance, many elves have a defence rating of 70% in " +"forest, so a unit attacking them has only a 30% chance of hitting. " +"Conversely, the elf’s chance of hitting the attacker in return depends on " +"what terrain the attacker is in." #. [topic]: id=combat #: data/core/help.cfg:289 @@ -2379,17 +2112,6 @@ msgstr "" #. [topic]: id=combat #: data/core/help.cfg:293 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Each strike which hits causes a base amount of damage depending on the " -#| "attack type. For instance, an elvish fighter with a 5×4 attack does 5 " -#| "base damage. This is usually modified by two things: " -#| "dst='damage_types_and_resistance' text='resistance' and " -#| "dst='time_of_day' text='time of day'. To see how base damage " -#| "is modified by the circumstances, select text='Damage " -#| "Calculations' in the attack selection menu." msgid "" "\n" "\n" @@ -2408,8 +2130,8 @@ msgstr "" "damage. This is usually modified by two things: " "dst='damage_types_and_resistance' text='resistance' and " "dst='time_of_day' text='time of day'. To see how base damage is " -"modified by the circumstances, select text='Damage Calculations' in the attack selection menu." +"modified by the circumstances, select Damage Calculations in the " +"attack selection menu." #. [topic]: id=combat #: data/core/help.cfg:295 @@ -2454,14 +2176,6 @@ msgstr "" #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:304 -#, fuzzy -#| msgid "" -#| "In Wesnoth, there are three types of damage usually associated with " -#| "physical attacks: text='blade, pierce, and impact damage'. Additionally, there are three further types of damage usually " -#| "associated with magical attacks: text='fire, cold, and arcane " -#| "attacks'. Different units may have resistances which alter the " -#| "damage which they take from certain damage types." msgid "" "In Wesnoth, there are three types of damage usually associated with physical " "attacks: blade, pierce, and impact damage. Additionally, there are " @@ -2470,11 +2184,10 @@ msgid "" "which alter the damage which they take from certain damage types." msgstr "" "In Wesnoth, there are three types of damage usually associated with physical " -"attacks: text='blade, pierce, and impact damage'. " -"Additionally, there are three further types of damage usually associated " -"with magical attacks: text='fire, cold, and arcane attacks'. Different units may have resistances which alter the damage which " -"they take from certain damage types." +"attacks: blade, pierce, and impact damage. Additionally, there are " +"three further types of damage usually associated with magical attacks: " +"fire, cold, and arcane attacks. Different units may have resistances " +"which alter the damage which they take from certain damage types." #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:306 @@ -2554,17 +2267,6 @@ msgstr "Time of Day" #. [topic]: id=time_of_day #: data/core/help.cfg:331 -#, fuzzy -#| msgid "" -#| "The time of day affects the damage of certain units as follows:\n" -#| "\n" -#| "• text='Lawful' units get +25% damage in daytime, and −25% " -#| "damage at night.\n" -#| "• text='Chaotic' units get +25% damage at night, and −25% in " -#| "daytime.\n" -#| "• text='Neutral' units are unaffected by the time of day.\n" -#| "• text='Liminal' units get −25% damage during both night and " -#| "daytime." msgid "" "The time of day affects the damage of certain units as follows:\n" "\n" @@ -2575,13 +2277,10 @@ msgid "" msgstr "" "The time of day affects the damage of certain units as follows:\n" "\n" -"• text='Lawful' units get +25% damage in daytime, and −25% " -"damage at night.\n" -"• text='Chaotic' units get +25% damage at night, and −25% in " -"daytime.\n" -"• text='Neutral' units are unaffected by the time of day.\n" -"• text='Liminal' units get −25% damage during both night and " -"daytime." +"• Lawful units get +25% damage in daytime, and −25% damage at night.\n" +"• Chaotic units get +25% damage at night, and −25% in daytime.\n" +"• Neutral units are unaffected by the time of day.\n" +"• Liminal units get −25% damage during both night and daytime." #. [topic]: id=time_of_day #: data/core/help.cfg:336 @@ -2678,12 +2377,6 @@ msgstr "Healing" #. [topic]: id=healing #: data/core/help.cfg:359 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "• text='Resting': A unit which neither moves, attacks, nor " -#| "is attacked will heal 2 HP in its next turn." msgid "" "\n" "\n" @@ -2692,8 +2385,8 @@ msgid "" msgstr "" "\n" "\n" -"• text='Resting': A unit which neither moves, attacks, nor is " -"attacked will heal 2 HP in its next turn." +"• Resting: A unit which neither moves, attacks, nor is attacked will " +"heal 2 HP in its next turn." #. [topic]: id=healing #: data/core/help.cfg:359 @@ -2708,21 +2401,14 @@ msgstr "" #. [topic]: id=healing #: data/core/help.cfg:361 -#, fuzzy -#| msgid "" -#| "\n" -#| "• text='Villages': A unit which starts a turn in a village " -#| "or oasis will heal 8HP. If the unit is poisoned, the poison will be cured " -#| "instead." msgid "" "\n" "• Villages: A unit which starts a turn in a village or oasis will " "heal 8HP. If the unit is poisoned, the poison will be cured instead." msgstr "" "\n" -"• text='Villages': A unit which starts a turn in a village or " -"oasis will heal 8HP. If the unit is poisoned, the poison will be cured " -"instead." +"• Villages: A unit which starts a turn in a village or oasis will " +"heal 8HP. If the unit is poisoned, the poison will be cured instead." #. [topic]: id=healing #: data/core/help.cfg:362 @@ -2739,14 +2425,6 @@ msgstr "" #. [topic]: id=healing #: data/core/help.cfg:363 -#, fuzzy -#| msgid "" -#| "\n" -#| "• text='Healing units': Units with the " -#| "dst='ability_heals +4' text='Heals' ability will heal each " -#| "allied adjacent unit, usually dst='ability_heals +4' text='4HP' or dst='ability_heals +8' text='8HP' per turn, or prevent " -#| "Poison from causing that unit damage." msgid "" "\n" "• Healing units: Units with the dst='ability_heals +4' " @@ -2755,20 +2433,13 @@ msgid "" "text='8HP' per turn, or prevent Poison from causing that unit damage." msgstr "" "\n" -"• text='Healing units': Units with the dst='ability_heals " -"+4' text='Heals' ability will heal each allied adjacent unit, usually " +"• Healing units: Units with the dst='ability_heals +4' " +"text='Heals' ability will heal each allied adjacent unit, usually " "dst='ability_heals +4' text='4HP' or dst='ability_heals +8' " "text='8HP' per turn, or prevent Poison from causing that unit damage." #. [topic]: id=healing #: data/core/help.cfg:364 -#, fuzzy -#| msgid "" -#| "\n" -#| "• text='Curing units': Units with the " -#| "dst='ability_cures' text='cures' ability will cure Poison in " -#| "all allied adjacent units (in preference to healing, if it has that " -#| "ability as well)." msgid "" "\n" "• Curing units: Units with the dst='ability_cures' text='cures'text='Curing units': Units with the dst='ability_cures' " -"text='cures' ability will cure Poison in all allied adjacent units (in " -"preference to healing, if it has that ability as well)." +"• Curing units: Units with the dst='ability_cures' text='cures' ability will cure Poison in all allied adjacent units (in preference to " +"healing, if it has that ability as well)." #. [topic]: id=healing #: data/core/help.cfg:365 -#, fuzzy -#| msgid "" -#| "\n" -#| "• text='Advancement': When a unit dst='advancement' " -#| "text='advances', it will heal fully. This can happen as soon as " -#| "your unit gains enough experience, whether it is your turn or not." msgid "" "\n" "• Advancement: When a unit dst='advancement' text='advances'text='Advancement'
: When a unit dst='advancement' " -"text='advances', it will heal fully. This can happen as soon as your " -"unit gains enough experience, whether it is your turn or not." +"• Advancement: When a unit dst='advancement' text='advances', it will heal fully. This can happen as soon as your unit gains enough " +"experience, whether it is your turn or not." #. [topic]: id=healing #: data/core/help.cfg:366 @@ -2816,11 +2481,6 @@ msgstr "" #. [topic]: id=healing #: data/core/help.cfg:368 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "text='Advanced'" msgid "" "\n" "\n" @@ -2828,7 +2488,7 @@ msgid "" msgstr "" "\n" "\n" -"text='Advanced'" +"Advanced" #. [topic]: id=healing #: data/core/help.cfg:370 @@ -2856,14 +2516,6 @@ msgstr "Wrap Up" #. [topic]: id=wrap_up #: data/core/help.cfg:379 -#, fuzzy -#| msgid "" -#| "This concludes the fundamentals of Wesnoth. You might want to read up on " -#| "basic strategy, or familiarize yourself with dst='..traits_section' " -#| "text='traits' and dst='..abilities_section' text='abilities', but you now know everything you need to know to play the " -#| "text='Heir to the Throne' campaign. Have fun, and good " -#| "luck!" msgid "" "This concludes the fundamentals of Wesnoth. You might want to read up on " "basic strategy, or familiarize yourself with dst='..traits_section' " @@ -2871,11 +2523,11 @@ msgid "" "ref>, but you now know everything you need to know to play the Heir to " "the Throne campaign. Have fun, and good luck!" msgstr "" -"This concludes the fundamentals of Wesnoth. You might want to read up on " +"This concludes the fundamentals of Wesnoth. You might want to read about " "basic strategy, or familiarize yourself with dst='..traits_section' " "text='traits' and dst='..abilities_section' text='abilities', but you now know everything you need to know to play the " -"text='Heir to the Throne' campaign. Have fun, and good luck!" +"ref>, but you now know everything you need to know to play the Heir to " +"the Throne campaign. Have fun, and good luck!" #. [topic]: id=license #: data/core/help.cfg:384 @@ -2884,14 +2536,6 @@ msgstr "Licence" #. [topic]: id=..traits_section #: data/core/help.cfg:393 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Most units have two traits. However, goblins have only one trait, undead " -#| "units are always assigned the single trait text='undead' " -#| "and in some cases text='fearless', and woses do not " -#| "receive any traits. " msgid "" "\n" "\n" @@ -2902,18 +2546,11 @@ msgstr "" "\n" "\n" "Most units have two traits. However, goblins have only one trait, undead " -"units are always assigned the single trait text='undead' " -"and in some cases text='fearless', and woses do not receive " -"any traits. " +"units are always assigned the single trait undead and in some cases " +"fearless, and woses do not receive any traits. " #. [topic]: id=..traits_section #: data/core/help.cfg:393 -#, fuzzy -#| msgid "" -#| "Traits are modifications that change a unit’s attributes slightly. They " -#| "are usually randomly assigned to a unit when it is recruited. The traits " -#| "available to a unit are largely determined by its text='race'." msgid "" "Traits are modifications that change a unit’s attributes slightly. They are " "usually randomly assigned to a unit when it is recruited. The traits " @@ -2921,8 +2558,7 @@ msgid "" msgstr "" "Traits are modifications that change a unit’s attributes slightly. They are " "usually randomly assigned to a unit when it is recruited. The traits " -"available to a unit are largely determined by its text='race'." +"available to a unit are largely determined by its race." #. [topic]: id=..traits_section #: data/core/help.cfg:395 @@ -2966,12 +2602,6 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:407 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Terrains come in two types: text='basic' and " -#| "text='mixed'." msgid "" "\n" "\n" @@ -2979,8 +2609,7 @@ msgid "" msgstr "" "\n" "\n" -"Terrains come in two types: text='basic' and " -"text='mixed'." +"Terrains come in two types: basic and mixed." #. [topic]: id=..terrains_section #: data/core/help.cfg:407 @@ -2993,11 +2622,6 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:409 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Basic Terrain Types'
" msgid "" "\n" "\n" @@ -3005,7 +2629,7 @@ msgid "" msgstr "" "\n" "\n" -"
text='Basic Terrain Types'
" +"Basic Terrain Types" #. [topic]: id=..terrains_section #: data/core/help.cfg:411 @@ -3041,11 +2665,6 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:417 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Mixed Terrain Types'
" msgid "" "\n" "\n" @@ -3053,21 +2672,10 @@ msgid "" msgstr "" "\n" "\n" -"
text='Mixed Terrain Types'
" +"Mixed Terrain Types" #. [topic]: id=..terrains_section #: data/core/help.cfg:419 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Mixed terrain types share the properties of multiple basic terrain types " -#| "— units generally receive the text='best defense' and " -#| "text='worst movement' of the underlying basic types when " -#| "they move onto a mixed type. For example, this is the case with " -#| "text='forested hills', text='sand hills', and text='cave hills'.\n" -#| "\n" msgid "" "\n" "\n" @@ -3081,27 +2689,14 @@ msgstr "" "\n" "\n" "Mixed terrain types share the properties of multiple basic terrain types — " -"units generally receive the text='best defence' and " -"text='worst movement' of the underlying basic types when " -"they move on to a mixed type. For example, this is the case with " -"text='forested hills', text='sand hills', " -"and text='cave hills'.\n" +"units generally receive the best defence and worst movement of " +"the underlying basic types when they move on to a mixed type. For example, " +"this is the case with forested hills, sand hills, and cave " +"hills.\n" "\n" #. [topic]: id=..terrains_section #: data/core/help.cfg:423 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "One notable exception is bridge terrains, such as text='bridges " -#| "over shallow water', text='fords', and " -#| "text='bridges over chasms'. Fords are easily passable to " -#| "both merfolk and humans — all units moving on a ford enjoy the best " -#| "defense and best movement out of flat and shallow water, rather than the " -#| "worse movement of the two. Similarly, bridges over chasms are passable to " -#| "nonfliers (unsurprisingly).\n" -#| "\n" msgid "" "\n" "\n" @@ -3115,13 +2710,12 @@ msgid "" msgstr "" "\n" "\n" -"One notable exception is bridge terrains, such as text='bridges over " -"shallow water', text='fords', and " -"text='bridges over chasms'. Fords are easily passable to " -"both merfolk and humans — all units moving on a ford enjoy the best defence " -"and best movement out of flat and shallow water, rather than the worse " -"movement of the two. Similarly, bridges over chasms are passable to non-" -"fliers (unsurprisingly).\n" +"One notable exception is bridge terrains, such as bridges over shallow " +"water, fords, and bridges over chasms. Fords are easily " +"passable to both merfolk and humans — all units moving on a ford enjoy the " +"best defence and best movement out of flat and shallow water, rather than " +"the worse movement of the two. Similarly, bridges over chasms are passable " +"to non-fliers (unsurprisingly).\n" "\n" #. [topic]: id=..terrains_section @@ -3175,14 +2769,6 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:437 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "You can see what type of behavior the mixed terrain gives by mousing over " -#| "its hex and viewing the text='terrain description' by " -#| "either pressing the hotkey, or right clicking and selecting from the " -#| "context menu." msgid "" "\n" "\n" @@ -3192,18 +2778,12 @@ msgid "" msgstr "" "\n" "\n" -"You can see what type of behaviour the mixed terrain gives by hovering the " -"mouse over its hex and viewing the text='terrain description' by either pressing the hotkey, or right-clicking and selecting from " -"the context menu." +"You can see what type of behaviour the mixed terrain gives by moving the " +"cursor over its hex and viewing the terrain description by either " +"pressing the hot-key, or right-clicking and selecting from the context menu." #. [topic]: id=..terrains_section #: data/core/help.cfg:439 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Defense Caps'
" msgid "" "\n" "\n" @@ -3211,17 +2791,10 @@ msgid "" msgstr "" "\n" "\n" -"
text='Defence Caps'
" +"Defence Caps" #. [topic]: id=..terrains_section #: data/core/help.cfg:441 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Some units have text='defense caps' for a particular " -#| "basic terrain type. These units suffer a penalty on mixed terrains with " -#| "that type — their defense cannot exceed the cap." msgid "" "\n" "\n" @@ -3231,9 +2804,9 @@ msgid "" msgstr "" "\n" "\n" -"Some units have text='defence caps' for a particular basic " -"terrain type. These units suffer a penalty on mixed terrains with that type " -"— their defence cannot exceed the cap." +"Some units have defence caps for a particular basic terrain type. " +"These units suffer a penalty on mixed terrains with that type — their " +"defence cannot exceed the cap." #. [topic]: id=..terrains_section #: data/core/help.cfg:443 @@ -3267,12 +2840,6 @@ msgstr "" #. [topic]: id=..terrains_section #: data/core/help.cfg:447 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Basic Terrain Types'
\n" -#| "\n" msgid "" "\n" "\n" @@ -3281,7 +2848,7 @@ msgid "" msgstr "" "\n" "\n" -"
text='Basic Terrain Types'
\n" +"Basic Terrain Types\n" "\n" #. [topic]: id=..addons @@ -3304,11 +2871,6 @@ msgstr "Using Add-ons" #. [topic]: id=using_addons #: data/core/help.cfg:471 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Campaigns and Scenarios'
" msgid "" "\n" "\n" @@ -3316,7 +2878,7 @@ msgid "" msgstr "" "\n" "\n" -"
text='Campaigns and Scenarios'
" +"Campaigns and Scenarios" #. [topic]: id=using_addons #: data/core/help.cfg:471 @@ -3329,14 +2891,6 @@ msgstr "" #. [topic]: id=using_addons #: data/core/help.cfg:473 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Single-player campaigns are collections of scenarios that fit together to " -#| "tell a story. Both stand-alone scenarios—if intended to be played as such—" -#| "and regular campaigns are available from the text='Campaigns' menu at the title screen." msgid "" "\n" "\n" @@ -3349,16 +2903,11 @@ msgstr "" "\n" "Single-player campaigns are collections of scenarios that fit together to " "tell a story. Both stand-alone scenarios—if intended to be played as such—" -"and regular campaigns are available from the text='Campaigns' menu at the title screen." +"and regular campaigns are available from the Campaigns menu at the " +"title screen." #. [topic]: id=using_addons #: data/core/help.cfg:475 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Multiplayer Campaigns, Scenarios, and Map Packs'
" msgid "" "\n" "\n" @@ -3366,17 +2915,10 @@ msgid "" msgstr "" "\n" "\n" -"
text='Multiplayer Campaigns, Scenarios, and Map Packs'
" +"Multiplayer Campaigns, Scenarios, and Map Packs" #. [topic]: id=using_addons #: data/core/help.cfg:477 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "text='Multiplayer' games can be played in fully " -#| "customized, scripted scenarios or even specially designed campaigns. " -#| "There are also packs providing sets of individual multiplayer scenarios." msgid "" "\n" "\n" @@ -3386,17 +2928,12 @@ msgid "" msgstr "" "\n" "\n" -"text='Multiplayer' games can be played in fully customized, " -"scripted scenarios or even specially designed campaigns. There are also " -"packs providing sets of individual multiplayer scenarios." +"Multiplayer games can be played in fully customized, scripted " +"scenarios or even specially designed campaigns. There are also packs " +"providing sets of individual multiplayer scenarios." #. [topic]: id=using_addons #: data/core/help.cfg:479 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Multiplayer Eras and Factions'
" msgid "" "\n" "\n" @@ -3404,22 +2941,10 @@ msgid "" msgstr "" "\n" "\n" -"
text='Multiplayer Eras and Factions'
" +"Multiplayer Eras and Factions" #. [topic]: id=using_addons #: data/core/help.cfg:481 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "For gameplay purposes, various races of creatures in the world cooperate " -#| "with each other in factions. Factions are grouped in balanced sets with a " -#| "common theme; for example, the main factions of Wesnoth can be found in " -#| "the included Default Era.\n" -#| "\n" -#| "In text='Multiplayer' mode, you can choose an era when " -#| "creating a new game, and players can pick from the available factions for " -#| "that era when setting up their sides and teams." msgid "" "\n" "\n" @@ -3439,9 +2964,9 @@ msgstr "" "common theme; for example, the main factions of Wesnoth can be found in the " "included Default Era.\n" "\n" -"In text='Multiplayer' mode, you can choose an era when " -"creating a new game, and players can pick from the available factions for " -"that era when setting up their sides and teams." +"In Multiplayer mode, you can choose an era when creating a new game, " +"and players can pick from the available factions for that era when setting " +"up their sides and teams." #. [topic]: id=using_addons #: data/core/help.cfg:485 @@ -3458,11 +2983,6 @@ msgstr "" #. [topic]: id=using_addons #: data/core/help.cfg:487 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Multiplayer Modifications'
" msgid "" "\n" "\n" @@ -3470,18 +2990,10 @@ msgid "" msgstr "" "\n" "\n" -"
text='Multiplayer Modifications'
" +"Multiplayer Modifications" #. [topic]: id=using_addons #: data/core/help.cfg:489 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "Modifications are optional scenario- and era-independent scripts for " -#| "text='Multiplayer' games that can alter the default " -#| "ruleset in various ways. You can choose and configure modifications when " -#| "creating a new game." msgid "" "\n" "\n" @@ -3492,17 +3004,11 @@ msgstr "" "\n" "\n" "Modifications are optional scenario- and era-independent scripts for " -"text='Multiplayer' games that can alter the default rule-" -"set in various ways. You can choose and configure modifications when " -"creating a new game." +"Multiplayer games that can alter the default rule-set in various " +"ways. You can choose and configure modifications when creating a new game." #. [topic]: id=using_addons #: data/core/help.cfg:491 -#, fuzzy -#| msgid "" -#| "\n" -#| "\n" -#| "
text='Creator Resources'
" msgid "" "\n" "\n" @@ -3510,7 +3016,7 @@ msgid "" msgstr "" "\n" "\n" -"
text='Creator Resources'
" +"Creator Resources" #. [topic]: id=using_addons #: data/core/help.cfg:493 @@ -3538,31 +3044,6 @@ msgstr "Installing Add-ons" #. [topic]: id=installing_addons #: data/core/help.cfg:503 -#, fuzzy -#| msgid "" -#| "User-made add-ons can be obtained and updated through the " -#| "text='Add-ons' option in the main menu. After connecting " -#| "to the add-ons server (by default text='add-ons.wesnoth.org'), you will be presented with a list of add-ons available on the " -#| "server for downloading.\n" -#| "\n" -#| "The installation status for each add-on is shown below each entry. For " -#| "add-ons that are text='upgradable' or " -#| "text='outdated' on the server, their installed and " -#| "published versions will be shown in the text='Version' " -#| "column.\n" -#| "\n" -#| "To search for add-ons by keywords, type any relevant terms in any order " -#| "in the text='Filter' box, separated by spaces. You can also " -#| "sort the add-on list by clicking the column headers. It is also possible " -#| "to choose to only display add-ons of specific categories by clicking on " -#| "the text='Options' button in the top-right corner.\n" -#| "\n" -#| "To install an add-on, select it from the list and click text='OK', or simply double-click on the add-on’s title. The " -#| "text='Description' button provides you with additional " -#| "details about the add-on, such as its full description, installation " -#| "status, and available languages." msgid "" "User-made add-ons can be obtained and updated through the Add-ons " "option in the main menu. After connecting to the add-ons server (by default " @@ -3585,27 +3066,26 @@ msgid "" "you with additional details about the add-on, such as its full description, " "installation status, and available languages." msgstr "" -"User-made add-ons can be obtained and updated through the text='Add-" -"ons' option in the main menu. After connecting to the add-ons " -"server (by default text='add-ons.wesnoth.org'), you will be " -"presented with a list of add-ons available on the server for downloading.\n" +"User-made add-ons can be obtained and updated through the Add-ons " +"option in the main menu. After connecting to the add-ons server (by default " +"add-ons.wesnoth.org), you will be presented with a list of add-ons " +"available on the server for downloading.\n" "\n" "The installation status for each add-on is shown below each entry. For add-" -"ons that are text='upgradable' or text='outdated' on the server, their installed and published versions will be shown " -"in the text='Version' column.\n" +"ons that are upgradable or outdated on the server, their " +"installed and published versions will be shown in the Version " +"column.\n" "\n" "To search for add-ons by keywords, type any relevant terms in any order in " -"the text='Filter' box, separated by spaces. You can also sort " -"the add-on list by clicking the column headers. It is also possible to " -"choose to only display add-ons of specific categories by clicking on the " -"text='Options' button in the top-right corner.\n" +"the Filter box, separated by spaces. You can also sort the add-on " +"list by clicking the column headers. It is also possible to choose to only " +"display add-ons of specific categories by clicking on the Options " +"button in the top-right corner.\n" "\n" -"To install an add-on, select it from the list and click text='OK', or simply double-click on the add-on’s title. The " -"text='Description' button provides you with additional details " -"about the add-on, such as its full description, installation status, and " -"available languages." +"To install an add-on, select it from the list and click OK, or simply " +"double-click on the add-on’s title. The Description button provides " +"you with additional details about the add-on, such as its full description, " +"installation status, and available languages." #. [topic]: id=removing_addons #: data/core/help.cfg:516 @@ -3614,17 +3094,6 @@ msgstr "Removing Add-ons" #. [topic]: id=removing_addons #: data/core/help.cfg:517 -#, fuzzy -#| msgid "" -#| "To remove add-ons, choose text='Remove Add-ons' in the add-" -#| "ons server connection dialog. You will be presented with options to " -#| "remove any number of add-ons you currently have installed.\n" -#| "\n" -#| "It is not possible to remove add-ons for which there is publishing " -#| "information (text='.pbl' files) attached, in order to " -#| "prevent its accidental loss. If necessary, you must manually delete the " -#| "information files or the add-ons themselves using a file manager provided " -#| "by your platform." msgid "" "To remove add-ons, choose Remove Add-ons in the add-ons server " "connection dialog. You will be presented with options to remove any number " @@ -3635,15 +3104,14 @@ msgid "" "loss. If necessary, you must manually delete the information files or the " "add-ons themselves using a file manager provided by your platform." msgstr "" -"To remove add-ons, choose text='Remove Add-ons' in the add-ons " -"server connection dialog. You will be presented with options to remove any " -"number of add-ons you currently have installed.\n" +"To remove add-ons, choose Remove Add-ons in the add-ons server " +"connection dialog. You will be presented with options to remove any number " +"of add-ons you currently have installed.\n" "\n" "It is not possible to remove add-ons for which there is publishing " -"information (text='.pbl' files) attached, in order to " -"prevent its accidental loss. If necessary, you must manually delete the " -"information files or the add-ons themselves using a file manager provided by " -"your platform." +"information (.pbl files) attached, in order to prevent its accidental " +"loss. If necessary, you must manually delete the information files or the " +"add-ons themselves using a file manager provided by your platform." #. [topic]: id=general_commands #: data/core/help.cfg:532 @@ -3816,16 +3284,6 @@ msgstr "" # 2 full stops #. [topic]: id=mp_commands #: data/core/help.cfg:582 -#, fuzzy -#| msgid "" -#| "\n" -#| "Change the controller for side (write here the number of the side) to " -#| "username (write here the nickname of the player or observer). You can " -#| "check what side belongs to which player in the text='Scenario " -#| "Settings' dialog (Press the text='More' button in the " -#| "text='Status Table' (alt+s by default) to get there.). The " -#| "host can change control of any side.\n" -#| "\n" msgid "" "\n" "Change the controller for side (write here the number of the side) to " @@ -3836,12 +3294,11 @@ msgid "" "\n" msgstr "" "\n" -"Change the controller for side (write here the number of the side) to " -"username (write here the nickname of the player or observer). You can check " -"what side belongs to which player in the text='Scenario Settings' dialog (Press the text='More' button in the " -"text='Status Table' (alt+s by default) to get there.). The host " -"can change control of any side.\n" +"Change the controller for side (write here the number of the side) to user " +"name (write here the nickname of the player or observer). You can check what " +"side belongs to which player in the Scenario Settings dialog (Press " +"the More button in the Status Table (alt+s by default) to get " +"there.). The host can change control of any side.\n" "\n" #. [topic]: id=mp_commands @@ -4170,15 +3627,6 @@ msgstr "leadership" #. [leadership]: id=leadership #: data/core/macros/abilities.cfg:108 -#, fuzzy -#| msgid "" -#| "This unit can lead our own units that are next to it, making them fight " -#| "better.\n" -#| "\n" -#| "Adjacent own units of lower level will do more damage in battle. When a " -#| "unit adjacent to, of a lower level than, and on the same side as a unit " -#| "with Leadership engages in combat, its attacks do 25% more damage times " -#| "the difference in their levels." msgid "" "This unit can lead your own units that are next to it, making them fight " "better.\n" @@ -4188,7 +3636,7 @@ msgid "" "Leadership engages in combat, its attacks do 25% more damage times the " "difference in their levels." msgstr "" -"This unit can lead our own units that are next to it, making them fight " +"This unit can lead your own units that are next to it, making them fight " "better.\n" "\n" "Adjacent own units of lower level will do more damage in battle. When a unit " @@ -6166,6 +5614,59 @@ msgid "" "The origins of this tradition likely lie in the heritage of the Dunefolk's " "distant past in the exotic far corners of Irdya." msgstr "" +"An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to " +"the river valleys and oases of the Sandy Wastes. How they came to inhabit " +"this far corner of the Great Continent is unknown. Their legends tell of " +"many long and perilous travels through far-flung lands, but the true origin " +"of their people is a topic of endless and heated debate among even the most " +"erudite of their scholars.\n" +"\n" +"Whatever their origin, the Dunefolk have thrived. Bustling cities stand " +"proudly in the largest fertile regions. Skilled artisans, fine smiths, and " +"wealthy merchants form the backbone of the urban economy. Each of these " +"cities also enjoys a degree of independence less common in the more " +"centralized nations to the north, many even maintaining their own standing " +"armies. In times of need, however, each and all rally to a higher authority " +"designated to protect the superior interest of the nation.\n" +"\n" +"Those who have not settled in these urban centres still adhere to the " +"lifestyle of their ancestors, roaming the dunes and leading their herds from " +"one watering hole to another. They are most active during the early hours of " +"dawn and the onset of dusk, when the wastelands are neither too hot nor too " +"cold. Their skill at moving through the sands is excellent even by Dunefolk " +"standards. Although sometimes regarded with contempt by their city " +"counterparts, they provide an invaluable service as mobile, light troops in " +"war, or as escorts for trading caravans during times of peace.\n" +"\n" +"The Dunefolk's inclination towards trade and exploration has allowed their " +"cities to amass immense fortunes, a fact regarded both with admiration and " +"envy by other races. Mutual interests have fostered cordial relations with " +"neighbouring Naga tribes, but more secretive races such as Drakes and Elves " +"have always considered Dunefolk expeditions to be too intrusive, especially " +"when they venture close to territorial boundaries. It is not uncommon for " +"caravans to fall prey to troll ambushes in the mountains, something that has " +"given rise to countless tales of unimaginable treasure amassed in hidden " +"caves.\n" +"\n" +"As a result of living in hostile environments for centuries, the Dunefolk " +"have developed rational methods of enquiry through which they continue to " +"improve their understanding of the world. Their study of herbal medicine " +"keeps their warriors and workers fresh and healthy. Their knowledge of " +"alchemy allows them to tame fire and wield it as a deadly weapon in battle. " +"At the same time, this analytical mindset has distanced them from magical " +"arts; to the rational mind, magic is uncontrollable, unpredictable, and " +"hence unreliable. For this reason, the Dunefolk especially loathe the " +"perversions of necromancy and the dark arts, even more so than other races.\n" +"\n" +"The Dunefolk's inquisitive and exploratory nature does not preclude military " +"strength. Not only do they field nimble light troops, cataphracts, and " +"heavily armoured infantry, but their keen knowledge of technology grants " +"them a decisive advantage over their opponents. When facing the Dunefolk in " +"battle, however, the most fearsome sight is certainly their deployment of " +"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, " +"their synergy with these creatures allows for great versatility in combat. " +"The origins of this tradition likely lie in the heritage of the Dunefolk's " +"distant past in the exotic far corners of Irdya." #. [race]: id=lizard, description= #: data/core/units.cfg:231 diff --git a/po/wesnoth-httt/en_GB.po b/po/wesnoth-httt/en_GB.po index b3df978ed4a..3b67bd03f40 100644 --- a/po/wesnoth-httt/en_GB.po +++ b/po/wesnoth-httt/en_GB.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:30 UTC\n" -"PO-Revision-Date: 2018-02-10 02:25+1100\n" +"PO-Revision-Date: 2018-03-29 12:09+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -8582,12 +8582,6 @@ msgstr "Battle Princess" #. [unit_type]: id=Battle Princess, race=human #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:28 -#, fuzzy -#| msgid "" -#| "A noble by birth, the Princess has learnt swordplay with the greatest " -#| "generals, and battle tactics with the greatest sages, making her both a " -#| "great combatant and a leader. Now battle-hardened and strong of will, she " -#| "can now aid those around her in the art of combat." msgid "" "A noble by birth, the Princess has learnt swordplay with the greatest " "generals and battle tactics with the greatest sages, making her both a great " @@ -8595,9 +8589,9 @@ msgid "" "aid those around her in the art of combat." msgstr "" "A noble by birth, the Princess has learnt swordplay with the greatest " -"generals, and battle tactics with the greatest sages, making her both a " -"great combatant and a leader. Now battle-hardened and strong of will, she " -"can now aid those around her in the art of combat." +"generals and battle tactics with the greatest sages, making her both a great " +"combatant and a leader. Now battle-hardened and strong of will, she can now " +"aid those around her in the art of combat." #. [variation]: id=Battle Princess, race=human #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:125 @@ -8772,15 +8766,11 @@ msgstr "" "defending." #: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:15 -#, fuzzy -#| msgid "" -#| "This unit's grasp of melee tactics allows adjacent allies to strike the " -#| "first blow even when defending." msgid "" " This unit's grasp of melee tactics allows adjacent allies to strike the " "first blow even when defending." msgstr "" -"This unit's grasp of melee tactics allows adjacent allies to strike the " +" This unit's grasp of melee tactics allows adjacent allies to strike the " "first blow even when defending." #. [message]: speaker=unit diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index 9c64c4877ef..3ea6424ce4a 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" -"PO-Revision-Date: 2018-02-15 13:35+1100\n" +"PO-Revision-Date: 2018-03-29 12:10+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -1965,16 +1965,16 @@ msgstr " (Press '$hotkey' for more information)" #: data/gui/macros/_initial.cfg:348 msgid "Search" -msgstr "" +msgstr "Search" #. [label]: id=no_options_notice #: data/gui/macros/custom_options_tree.cfg:26 -#, fuzzy -#| msgid "Configure settings for the selected custom modifications." msgid "" "There are no custom options available for the selected era, game, or " "modification." -msgstr "Configure settings for the selected custom modifications." +msgstr "" +"There are no custom options available for the selected era, game, or " +"modification." #. [button]: id=reset_option_values #. [button]: id=btn_reset_hotkeys @@ -5305,10 +5305,8 @@ msgid "feature^Experimental OpenMP support" msgstr "Experimental OpenMP support" #: src/build_info.cpp:249 -#, fuzzy -#| msgid "feature^PNG screenshots" msgid "feature^JPG screenshots" -msgstr "PNG screenshots" +msgstr "JPG screenshots" #: src/build_info.cpp:256 msgid "feature^Lua console completion" diff --git a/po/wesnoth-sota/en_GB.po b/po/wesnoth-sota/en_GB.po index 8826f3d4153..41211a71a0f 100644 --- a/po/wesnoth-sota/en_GB.po +++ b/po/wesnoth-sota/en_GB.po @@ -56,12 +56,6 @@ msgstr "Difficult" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21 -#, fuzzy -#| msgid "" -#| "Rediscover the secrets known by the lich lords of the Green Isle. They " -#| "knew how to live forever, so why can't you?\n" -#| "\t\n" -#| "(Intermediate level, 21 scenarios.)\n" msgid "" "Rediscover the secrets known by the lich lords of the Green Isle. They knew " "how to live forever, so why can't you?\n" @@ -70,7 +64,7 @@ msgid "" msgstr "" "Rediscover the secrets known by the lich lords of the Green Isle. They knew " "how to live for ever, so why can't you?\n" -"\t\n" +"\n" "(Intermediate level, 21 scenarios.)\n" #. [about] @@ -1011,14 +1005,6 @@ msgstr "Blackwater" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26 -#, fuzzy -#| msgid "" -#| "29 III, 23 YW\n" -#| "\t\t\t\n" -#| "When the captain retained his memories, I reasoned that it may have been " -#| "because he was raised so soon after his death. Further experiments with " -#| "the other passengers bore out that conclusion. Just think: They may be " -#| "the first people on this continent to live forever!" msgid "" "29 III, 23 YW\n" "\n" @@ -1028,7 +1014,7 @@ msgid "" "people on this continent to live forever!" msgstr "" "29 III, 23 YW\n" -"\t\t\t\n" +"\n" "When the captain retained his memories, I reasoned that it may have been " "because he was raised so soon after his death. Further experiments with the " "other passengers bore out that conclusion. Just think: They may be the first " @@ -1184,17 +1170,6 @@ msgstr "Following the Shadow" #. [then] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30 -#, fuzzy -#| msgid "" -#| "3 IV, 23 YW\n" -#| "\t\t\t\t\n" -#| "I was so sure I had the answer! I was wrong. I wanted to believe that I " -#| "was imagining it, but it’s now clear that the captain’s memories are " -#| "fading. He still retains speech, and the others fight better when he is " -#| "watching (many used to be his crew after all — it would be habit for " -#| "them), but he remembers precious little else now. The same is true of my " -#| "other recently-raised friends. I am disappointed, but the existence of my " -#| "strange new companion keeps me from being depressed." msgid "" "3 IV, 23 YW\n" "\n" @@ -1207,7 +1182,7 @@ msgid "" "companion keeps me from being depressed." msgstr "" "3 IV, 23 YW\n" -"\t\t\t\t\n" +"\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but it’s now clear that the captain’s memories are fading. He " "still retains speech, and the others fight better when he is watching (many " @@ -1218,15 +1193,6 @@ msgstr "" #. [else] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:35 -#, fuzzy -#| msgid "" -#| "3 IV, 23 YW\n" -#| "\t\t\t\t\n" -#| "I was so sure I had the answer! I was wrong. I wanted to believe that I " -#| "was imagining it, but my recently-raised friends are losing their " -#| "memories. They retain the power of speech, but precious little else. I am " -#| "disappointed, but the existence of my strange new companion keeps me from " -#| "being depressed." msgid "" "3 IV, 23 YW\n" "\n" @@ -1236,7 +1202,7 @@ msgid "" "the existence of my strange new companion keeps me from being depressed." msgstr "" "3 IV, 23 YW\n" -"\t\t\t\t\n" +"\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but my recently-raised friends are losing their memories. They " "retain the power of speech, but precious little else. I am disappointed, but " @@ -1397,13 +1363,6 @@ msgstr "Meeting of the Minds" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10 -#, fuzzy -#| msgid "" -#| "9 IV, 23 YW\n" -#| "\t\t\t\n" -#| "The tunnel at the back of the cave narrowed and ran on for quite some " -#| "time. Patches of fungus on the wall gave off a feeble glow that kept me " -#| "from stumbling too badly. Finally I saw a brighter light up ahead." msgid "" "9 IV, 23 YW\n" "\n" @@ -1412,7 +1371,7 @@ msgid "" "stumbling too badly. Finally I saw a brighter light up ahead." msgstr "" "9 IV, 23 YW\n" -"\t\t\t\n" +"\n" "The tunnel at the back of the cave narrowed and ran on for quite some time. " "Patches of fungus on the wall gave off a feeble glow that kept me from " "stumbling too badly. Finally I saw a brighter light up ahead." diff --git a/po/wesnoth-tb/en_GB.po b/po/wesnoth-tb/en_GB.po index 0b5509dc9b3..5454127fd57 100644 --- a/po/wesnoth-tb/en_GB.po +++ b/po/wesnoth-tb/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" -"PO-Revision-Date: 2018-02-10 02:31+1100\n" +"PO-Revision-Date: 2018-03-29 12:13+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -1006,10 +1006,6 @@ msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:337 -#, fuzzy -#| msgid "" -#| "The dark sorcerer is a strong unit; attack him with multiple units at " -#| "once and try to force him off of his keep." msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." diff --git a/po/wesnoth-units/en_GB.po b/po/wesnoth-units/en_GB.po index a1959877887..206539032a9 100644 --- a/po/wesnoth-units/en_GB.po +++ b/po/wesnoth-units/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 01:27 UTC\n" -"PO-Revision-Date: 2018-02-15 14:23+1100\n" +"PO-Revision-Date: 2018-03-29 12:16+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -1409,13 +1409,6 @@ msgstr "Dune Apothecary" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:22 -#, fuzzy -#| msgid "" -#| "Some men excel at medicine the way others do at strength of arms, and the " -#| "Apothecaries are those whose knowledge is without peer outside of the " -#| "Dunefolk. Their remedies cannot only heal wounds but remove infection and " -#| "poison as well, often to the disbelief of the injured. Hardened by years " -#| "of travels, many are able to treat themselves." msgid "" "Some men excel at medicine the way others do at strength of arms, and the " "Apothecaries are those whose knowledge is without peer outside of the " @@ -2150,14 +2143,6 @@ msgstr "Dwarvish Sentinel" #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:19 -#, fuzzy -#| msgid "" -#| "Champions among their fellow troops, the dwarven sentinels form the " -#| "bulwark of their battle lines. Leading a direct assault against a line " -#| "that they fortify, is often out of the question; it tends toward being " -#| "suicidal, rather than merely ineffectual. These dwarves are masters of " -#| "the melee, and can hold a patch of earth with the singleminded tenacity " -#| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " @@ -3017,24 +3002,6 @@ msgstr "Paladin" #. [unit_type]: id=Paladin, race=human #: data/core/units/humans/Horse_Paladin.cfg:20 -#, fuzzy -#| msgid "" -#| "Knights of the highest virtue, Paladins have sworn their strength not to " -#| "king and crown, but to ideals themselves; of chivalry, and the " -#| "stewardship of everything that is good. They may serve in the armies of " -#| "the world, but their first loyalties often lie with groups of their own " -#| "making; secret, monastic orders that cross political and cultural " -#| "boundaries. Rulers are sometimes wary of them, for the paladins’ loyalty " -#| "is only as strong as the liege’s apparent virtue. This has led the more " -#| "darkly ambitious to either attempt to defame and disperse these groups, " -#| "or more rarely, to conjure elaborate deceptions to keep these otherwise " -#| "staunchly loyal troops in service.\n" -#| " \n" -#| "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " -#| "that champion most armies, but they are first-class fighters nonetheless. " -#| "Additionally, their wisdom and piety grants these warrior monks certain " -#| "curious abilities; a paladin is very powerful in fighting magical or " -#| "unnatural things, and most have some skill at medicine and healing." msgid "" "Knights of the highest virtue, Paladins have sworn their strength not to " "king and crown, but to ideals themselves; of chivalry, and the stewardship " @@ -3063,7 +3030,7 @@ msgstr "" "attempt to defame and disperse these groups, or more rarely, to conjure " "elaborate deceptions to keep these otherwise staunchly loyal troops in " "service.\n" -" \n" +"\n" "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " "that champion most armies, but they are first-class fighters nonetheless. " "Additionally, their wisdom and piety grants these warrior monks certain " diff --git a/po/wesnoth/en_GB.po b/po/wesnoth/en_GB.po index 352cee2314a..f989f152c9a 100644 --- a/po/wesnoth/en_GB.po +++ b/po/wesnoth/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:27+0300\n" -"PO-Revision-Date: 2018-02-15 13:13+1100\n" +"PO-Revision-Date: 2018-03-29 11:38+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -225,7 +225,7 @@ msgstr "Show special unit graphical effects" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:189 msgid "Show deprecation messages in-game" -msgstr "" +msgstr "Show deprecation messages in-game" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:190 @@ -234,6 +234,9 @@ msgid "" "will still be shown in the log, even if this is disabled. In addition, the " "deprecation log-domain controls how many messages are printed." msgstr "" +"Show warnings about deprecated API in the in-game chat area. These messages " +"will still be shown in the log, even if this is disabled. In addition, the " +"deprecation log-domain controls how many messages are printed." #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:198 @@ -1502,10 +1505,8 @@ msgstr "" #. [else] #: data/core/macros/deprecated-utils.cfg:43 -#, fuzzy -#| msgid "This unit has been renamed to: {NEW_NAME}" msgid "This unit has been renamed to: " -msgstr "This unit has been renamed to: {NEW_NAME}" +msgstr "This unit has been renamed to: " #: data/core/macros/deprecated-utils.cfg:95 msgid "(early finish bonus)" @@ -2702,22 +2703,6 @@ msgstr "" #. Generator for male dunefolk human names #: data/core/macros/names.cfg:145 -#, fuzzy -#| msgid "" -#| "\n" -#| "main={name_long}|{prefix}{suffix}|{name_mid}{connector}{name_mid}\n" -#| "name_mid={prefix}{suffix}|{name_short}\n" -#| "name_long={prefix}{suffix}|{prefix}{centre}{suffix}\n" -#| "name_short=Din|Sif|Din|Taj|Sud|Ali|Lut|Nuh|Qays|Nimr|Jad|Bushr|Lut|Maʿd|" -#| "Nur|Fadl\n" -#| "prefix=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|" -#| "Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|" -#| "ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash\n" -#| "suffix=af|al|lih|bair|sur|bi|lah|at|sim|ma|ih|yl|iq|raj|mam|man|ya|zid|" -#| "riya|ail|air|ah|en|in|ayd|ud|rah|wah|nan|as|ir|ba|ni|yad|ras|zuq|hid|mal|" -#| "kib\n" -#| "connector= al-| bin | ibn \n" -#| "centre=ʿ|ʾ|hi|sa|kar|da|na|ja|tay|ki|hai|saw\n" msgid "" "\n" "main={name_long}|{prefix}{suffix}|{name_mid}{connector}{name_mid}\n" @@ -2744,39 +2729,11 @@ msgstr "" "Su|Osa|Rag|Saf|Da|Fay|Nib|Nash\n" "suffix=af|al|lih|bair|sur|bi|lah|at|sim|ma|ih|yl|iq|raj|mam|man|ya|zid|riya|" "ail|air|ah|en|in|ayd|ud|rah|wah|nan|as|ir|ba|ni|yad|ras|zuq|hid|mal|kib\n" -"connector= al-| bin | ibn \n" +"connector= al-| bin | ibn\n" "centre=ʿ|ʾ|hi|sa|kar|da|na|ja|tay|ki|hai|saw\n" #. Generator for female dunefolk human names #: data/core/macros/names.cfg:156 -#, fuzzy -#| msgid "" -#| "\n" -#| "main={name_long}|{prefix}{suffix}|{name_mid}{connector}{surname}\n" -#| "name_mid={prefix}{suffix}|{name_short}\n" -#| "surname={name_mid_male}|{name_mid}|{name_mid_male}\n" -#| "name_long={prefix}{suffix}|{prefix}{centre}{suffix}\n" -#| "name_short=Afaf|Aida|Alya|Arij|Arwa|Asma|Asra|Azra|Dua|Fajr|Hala|Hana|" -#| "Hiba|Inas|Isra|Lina|Mona|Muna|Nida|Nima|Nur|Rana|Rim|Ruba|Ruya|Ruwa|Sana|" -#| "Sara|Suha|Tuba|Uzma|Zara\n" -#| "prefix=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|" -#| "Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|" -#| "ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash\n" -#| "suffix=a|ab|ad|ah|af|aj|al|am|an|ar|as|at|ay|az|da|een|ia|ij|in|ir|la|ma|" -#| "mas|n|na|nab|ni|r|ra|raa|ran|rat|ul|ur|uz|wa|ya|yah|yam|za|zi\n" -#| "connector= al-| ibna | bint \n" -#| "centre=ʿ|ʾ|hi|sa|kar|da|na|ja|tay|ki|hai|saw\n" -#| "\n" -#| "These nonterminals are literally copied from the male names.\n" -#| "name_mid_male={prefix_male}{suffix_male}|{name_short_male}\n" -#| "name_short_male=Din|Sif|Din|Taj|Sud|Ali|Lut|Nuh|Qays|Nimr|Jad|Bushr|Lut|" -#| "Maʿd|Nur|Fadl\n" -#| "prefix_male=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|" -#| "Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|" -#| "ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash\n" -#| "suffix_male=af|al|lih|bair|sur|bi|lah|at|sim|ma|ih|yl|iq|raj|mam|man|ya|" -#| "zid|riya|ail|air|ah|en|in|ayd|ud|rah|wah|nan|as|ir|ba|ni|yad|ras|zuq|hid|" -#| "mal|kib\n" msgid "" "\n" "main={name_long}|{prefix}{suffix}|{name_mid}{connector}{surname}\n" @@ -2818,10 +2775,10 @@ msgstr "" "Su|Osa|Rag|Saf|Da|Fay|Nib|Nash\n" "suffix=a|ab|ad|ah|af|aj|al|am|an|ar|as|at|ay|az|da|een|ia|ij|in|ir|la|ma|mas|" "n|na|nab|ni|r|ra|raa|ran|rat|ul|ur|uz|wa|ya|yah|yam|za|zi\n" -"connector= al-| ibna | bint \n" +"connector= al-| ibna | bint\n" "centre=ʿ|ʾ|hi|sa|kar|da|na|ja|tay|ki|hai|saw\n" "\n" -"These nonterminals are literally copied from the male names.\n" +"These non-terminals are literally copied from the male names.\n" "name_mid_male={prefix_male}{suffix_male}|{name_short_male}\n" "name_short_male=Din|Sif|Din|Taj|Sud|Ali|Lut|Nuh|Qays|Nimr|Jad|Bushr|Lut|Maʿd|" "Nur|Fadl\n" @@ -3910,14 +3867,6 @@ msgstr "" #. [village_naming] #: data/english.cfg:76 -#, fuzzy -#| msgid "" -#| "\n" -#| "\t\tprefix=$base{!}|$river{!}\n" -#| "\t\triver=$river{!}|River\n" -#| "\t\tsuffix=ham|ford|cross| on {river} \n" -#| "\t\tmain={prefix}{suffix}\n" -#| "\t" msgid "" "\n" "\t\tprefix=$base{!}|$river{!}\n" @@ -3929,7 +3878,7 @@ msgstr "" "\n" "\t\tprefix=$base{!}|$river{!}\n" "\t\triver=$river{!}|River\n" -"\t\tsuffix=ham|ford|cross| on {river} \n" +"\t\tsuffix=ham|ford|cross| on {river}\n" "\t\tmain={prefix}{suffix}\n" "\t" @@ -4092,12 +4041,12 @@ msgstr "DejaVu Sans Mono" #. [fonts] #: data/hardwired/fonts.cfg:30 msgid "Lato Light" -msgstr "" +msgstr "Lato Light" #. [fonts] #: data/hardwired/fonts.cfg:31 msgid "Oldania ADF Std" -msgstr "" +msgstr "Oldania ADF Std" #. [lua]: wesnoth.deprecate_api #: data/lua/core.lua:187 @@ -5876,10 +5825,8 @@ msgid "$elem has been deprecated and may be removed at any time." msgstr "$elem has been deprecated and may be removed at any time." #: src/deprecation.cpp:56 -#, fuzzy -#| msgid "$elem has been deprecated and may be removed in version $version." msgid "$elem has been deprecated and will be removed in version $version." -msgstr "$elem has been deprecated and may be removed in version $version." +msgstr "$elem has been deprecated and will be removed in version $version." #: src/deprecation.cpp:61 msgid "$elem has been deprecated and removed." @@ -6645,10 +6592,8 @@ msgid "Defense properties: " msgstr "Defence properties: " #: src/help/help_topic_generators.cpp:246 -#, fuzzy -#| msgid "Level: " msgid "Level" -msgstr "Level: " +msgstr "Level" #: src/help/help_topic_generators.cpp:307 msgid "Advances from: " @@ -8056,13 +8001,15 @@ msgstr "i" #: src/synced_commands.cpp:404 msgid "The :$command debug command was used during $player’s turn" -msgstr "" +msgstr "The :$command debug command was used during $player’s turn" #: src/synced_commands.cpp:412 msgid "" "A player used a debug command during the game. If this is unexpected, it is " "possible the player in question is cheating." msgstr "" +"A player used a debug command during the game. If this is unexpected, it is " +"possible the player in question is cheating." #: src/synced_commands.cpp:414 msgid "Details:" @@ -8070,17 +8017,15 @@ msgstr "Details:" #: src/synced_commands.cpp:417 msgid "Do you wish to save the game before continuing?" -msgstr "" +msgstr "Do you wish to save the game before continuing?" #: src/synced_commands.cpp:419 -#, fuzzy -#| msgid "(debug command)" msgid "Debug Command Used" -msgstr "(debug command)" +msgstr "Debug Command Used" #: src/synced_commands.cpp:503 msgid "A unit was created using debug mode during $player’s turn" -msgstr "" +msgstr "A unit was created using debug mode during $player’s turn" #: src/synced_user_choice.cpp:326 msgid "waiting for $desc from side(s) $sides" @@ -8212,11 +8157,8 @@ msgid "$attack_list|: $effect_description" msgstr "$attack_list|: $effect_description" #: src/units/unit.cpp:1791 -#, fuzzy -#| msgid "$number_or_percent move" -#| msgid_plural "$number_or_percent moves" msgid "$number_or_percent HP" -msgstr "$number_or_percent move" +msgstr "$number_or_percent HP" #: src/units/unit.cpp:1801 msgid "$number_or_percent move"