updated changelog
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15
changelog
15
changelog
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@ -3,13 +3,18 @@ CVS HEAD:
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* canyons
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* signpost
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* improved sound quality
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* new commands: clear, w, wq, q, debug, n
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* made it possible to exit recruiting areas in 'The Eastern Invasion: The Arena' scenario
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* improved in-game help
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* new "vi" commands: clear, w, wq, q, debug, n
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* new tutorial
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* scenario balancing for 'Son of the Black Eye' campaign:
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* Black Flag
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* Silent Forest
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* storyline fixes to 'The Eastern Invasion' campaign
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* scenario balancing for 'The Eastern Invasion' campaign:
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* Weldyn under attack
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* Weldyn Under Attack
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* The Crossing
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* Mal-Ravanals Capital
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* The Arena
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* scenario balancing for 'The Rise of Wesnoth' campaign:
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* Temple of the Deep
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* Lizard Beach
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@ -33,6 +38,7 @@ CVS HEAD:
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* new units
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* Drake Hatchling
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* Drake Warmage
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* Great Troll
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* Skeletal Dragon
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* Troll Hero
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* Orcish Leader
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@ -41,7 +47,6 @@ CVS HEAD:
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* 'Great War' era
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* limit to username lenght
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* banning for multiplayer server games
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* Scenario balancing for most of 'Son of the Black Eye' scenarios
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* language fixes and polishing (english)
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* support for multi-animation attacks
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* support for per-scenario configurable village flags, sample black-eyed banner for Son of the Black Eye campaign
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@ -68,6 +73,8 @@ CVS HEAD:
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* fixed problems with cache invalidation
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* fixed file descriptor leak
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* fixed 'gender' not working with move_unit_fake
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* fixed grüü losing experience when joining
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* fixed units moving through water not being submerged while moving
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* terrains tiles are now cut according to the hexagonal shape, to avoid some graphical glitches
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* workaround a SDL_TTF bug that makes it crash when presented an invalid UTF-8 string
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* limited length of schema items in compressed WML to make a DoS attack harder to perform
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