NR S13: slight bonus for AI controlled sides:
- allied AI leaders, whose death causes defeat, use passive_leader=yes - increased amount of money which the lich brothers have, if one has not the alternative leaders who can recall units - also increased Krash's gold to the same amount of as Eryssa has (they are the alternative leaders) [ci skip]
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1 changed files with 18 additions and 5 deletions
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@ -285,14 +285,15 @@
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side=7
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save_id=Krash
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side_name= _ "Krash"
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gold=100
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gold=200
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recruit=Drake Fighter,Drake Glider,Drake Burner,Drake Clasher
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team_name=knalgans
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user_team_name=_"Alliance"
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controller=human
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no_leader=yes
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defeat_condition=never
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defeat_condition=never # changed in prestart
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{FLAG_VARIANT long}
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# passive_leader=yes, if his death causes the scenario to be lost
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[/side]
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# STARTING_VILLAGES works due to defeat_condition & having a starting location
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{STARTING_VILLAGES 7 10}
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@ -312,6 +313,7 @@
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user_team_name=_"Alliance"
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persistent=yes
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[ai]
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passive_leader=yes
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simple_targeting=yes
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aggression=1.0
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caution=-5.0
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@ -336,15 +338,16 @@
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# Side for Eryssa if alive
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[side]
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side=9
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gold=100
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gold=200
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recruit=Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout,Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Rider,Elvish Druid,Elvish Sorceress
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team_name=knalgans
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user_team_name=_"Alliance"
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save_id=Elves
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controller=human
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no_leader=yes
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defeat_condition=never
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defeat_condition=never # changed in prestart
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{FLAG_VARIANT wood-elvish}
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# passive_leader=yes, if his death causes the scenario to be lost
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[/side]
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# STARTING_VILLAGES works due to defeat_condition & having a starting location
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{STARTING_VILLAGES 9 10}
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@ -393,10 +396,17 @@
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side=7
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type=Troll,Troll Whelp,Ogre,Young Ogre,Mage,Red Mage,Gryphon
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[/allow_recruit]
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[gold]
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side=9
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amount=400
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[/gold]
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[modify_side]
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side=7
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side_name= _ "Ro’Arthian"
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{FLAG_VARIANT undead}
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[ai]
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passive_leader=yes
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[/ai]
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[/modify_side]
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{CLEAR_VARIABLE place_lich_at}
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[/then]
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@ -465,12 +475,15 @@
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[/allow_recruit]
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[gold]
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side=9
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amount=300
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amount=400
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[/gold]
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[modify_side]
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side=9
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side_name= _ "Ro’Sothian"
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{FLAG_VARIANT undead}
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[ai]
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passive_leader=yes
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[/ai]
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[/modify_side]
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{CLEAR_VARIABLE place_second_lich_at}
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[/else]
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