Check that floats are in the IEEE 754 format when building with CMake
SCons version is coming a bit later.
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2 changed files with 26 additions and 0 deletions
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@ -55,6 +55,15 @@ option(ENABLE_OMP "Enables OpenMP, and has additional dependencies" OFF)
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option(ENABLE_LIBPNG "Enable support for writing png files (screenshots, images)" ON)
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option(ENABLE_HISTORY "Enable using GNU history for history in lua console" ON)
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if(NOT CMAKE_CROSSCOMPILING)
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try_run(IEEE754_TEST_RETURN_CODE IEEE754_TEST_COMPILED ${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/src/compile_time_tests/ieee_754.cpp)
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if(NOT IEEE754_TEST_RETURN_CODE EQUAL 0)
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message(FATAL_ERROR "Your platform does not represent floating point numbers in the IEEE 754 format.")
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endif()
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else()
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message(WARNING "You are cross-compiling. Skipping IEEE 754 test.")
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endif()
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if(DEFINED ENV{TRAVIS})
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find_package(SDL2 2.0.2 REQUIRED)
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else()
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17
src/compile_time_tests/ieee_754.cpp
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17
src/compile_time_tests/ieee_754.cpp
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@ -0,0 +1,17 @@
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#include <cstdint>
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// This test verifies that floating point numbers are represented in the IEEE 754 format.
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// Wesnoth requires that.
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int main()
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{
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union
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{
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double floating_point_number;
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uint64_t integer;
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} number;
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number.floating_point_number = 1.2;
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// Return code zero means success.
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// Thus, check that the bit representation is *not* what IEEE 754 specifies.
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return number.integer != 0x3FF3333333333333ull;
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}
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