fixed links in help, and added description of impassable mountains,

and added multiple bridge types.
This commit is contained in:
J.W. Bjerk 2007-02-17 19:02:00 +00:00
parent de32311822
commit 793d59eb77

View file

@ -445,7 +445,7 @@ text= "<img>src=terrain/castle/castle-tile.png align=left box=no</img> <img>src=
Most units have about 60% defense in a castle.
" + "<img>src=terrain/castle/castle-swamp-ruin-tile.png align=left box=no</img> <img>src=terrain/castle/castle-ruin-tile.png align=middle box=no</img> <img>src=terrain/castle/castle-sunken-ruin-tile.png align=right box=no</img>"
" + "<img>src=terrain/castle/swamp-ruin-tile.png align=left box=no</img> <img>src=terrain/castle/ruin-tile.png align=middle box=no</img> <img>src=terrain/castle/sunken-ruin-tile.png align=right box=no</img>"
[/topic]
[topic]
@ -553,11 +553,11 @@ text= "<img>src=terrain/water/ford.png align=left box=no</img>
[topic]
id=terrain_bridge
title= _ "Bridge"
text= "<img>src=terrain/bridge-ne-sw-tile.png align=left box=no</img><img>src=terrain/bridge-n-s-tile.png align=middle box=no</img><img>src=terrain/bridge-se-nw-tile.png align=right box=no</img>
text= "<img>src=terrain/bridge-deep-ne-sw-tile.png align=left box=no</img><img>src=terrain/bridge-n-s-tile.png align=middle box=no</img><img>src=terrain/bridge-swamp-se-nw-tile.png align=right box=no</img>
" + _ "To those capable of building one, the ability to lay a bridge offers a liberation from the fickle nature of waterways, whose fords come and go with the rise and fall of the waterline. This is to say nothing of the luxury of dry feet, the loss of which is no laughing matter in the cold months of the year.
For those who go by land or sea, a bridge is the best of both worlds - for gameplay purposes, it is treated either as grassland or shallow water, whichever offers the best movement and defensive bonuses for the unit occupying the bridge hex. Note that a swimming unit and a land unit are not capable of occupying a bridge hex at the same time."
For those who go by land or sea, a bridge is the best of both worlds - for gameplay purposes, it is treated either as grassland or the underlying water, whichever offers the best movement and defensive bonuses for the unit occupying the bridge hex. Note that a swimming unit and a land unit are not capable of occupying a bridge hex at the same time."
[/topic]
[topic]
@ -568,6 +568,14 @@ text= "<img>src=terrain/cave/wall-rough.png align=left box=no</img>
" + _ "Cave walls are made of solid stone, renowned for its ability to impede even the most determined traveler."
[/topic]
[topic]
id=terrain_impassable
title= _ "Impassable Mountain"
text= "<img>src=terrain/cloud-tile.png align=left box=no</img>
" + _ "Impassable mountains are so tall and steep that they are constantly wreathed in cloud. To cross such moutains is practically impossible. Even flying creatures cannot navigate the jagged peaks at such rarified heights."
[/topic]
[topic]
id=general_commands
title= _ "General commands"