Add hash of the current to mp_game_settings fixing Bug #19469
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@ -529,7 +529,7 @@ void create::process_event()
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regenerate_map_.hide(generator_ == NULL);
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const std::string& map_data = parameters_.scenario_data["map_data"];
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parameters_.hash = parameters_.scenario_data.hash();
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util::unique_ptr<gamemap> map;
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try {
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map.reset(new gamemap(game_config(), map_data));
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